diff options
-rw-r--r-- | drivers/egl/egl_manager.cpp | 19 | ||||
-rw-r--r-- | editor/filesystem_dock.cpp | 4 | ||||
-rw-r--r-- | editor/plugins/skeleton_3d_editor_plugin.cpp | 4 | ||||
-rw-r--r-- | editor/scene_tree_dock.cpp | 5 | ||||
-rw-r--r-- | scene/3d/reflection_probe.cpp | 5 | ||||
-rw-r--r-- | scene/gui/base_button.cpp | 2 | ||||
-rw-r--r-- | scene/gui/menu_bar.cpp | 5 | ||||
-rw-r--r-- | scene/gui/popup_menu.cpp | 1 | ||||
-rw-r--r-- | scene/gui/tab_container.cpp | 13 | ||||
-rw-r--r-- | scene/gui/tab_container.h | 1 | ||||
-rw-r--r-- | scene/gui/text_edit.cpp | 8 | ||||
-rw-r--r-- | scene/resources/particle_process_material.cpp | 20 |
12 files changed, 61 insertions, 26 deletions
diff --git a/drivers/egl/egl_manager.cpp b/drivers/egl/egl_manager.cpp index 0faae8cf6f..4c9d610935 100644 --- a/drivers/egl/egl_manager.cpp +++ b/drivers/egl/egl_manager.cpp @@ -52,9 +52,13 @@ int EGLManager::_get_gldisplay_id(void *p_display) { GLDisplay new_gldisplay; new_gldisplay.display = p_display; - Vector<EGLAttrib> attribs = _get_platform_display_attributes(); - - new_gldisplay.egl_display = eglGetPlatformDisplay(_get_platform_extension_enum(), new_gldisplay.display, (attribs.size() > 0) ? attribs.ptr() : nullptr); + if (GLAD_EGL_VERSION_1_5) { + Vector<EGLAttrib> attribs = _get_platform_display_attributes(); + new_gldisplay.egl_display = eglGetPlatformDisplay(_get_platform_extension_enum(), new_gldisplay.display, (attribs.size() > 0) ? attribs.ptr() : nullptr); + } else { + NativeDisplayType *native_display_type = (NativeDisplayType *)new_gldisplay.display; + new_gldisplay.egl_display = eglGetDisplay(*native_display_type); + } ERR_FAIL_COND_V(eglGetError() != EGL_SUCCESS, -1); ERR_FAIL_COND_V_MSG(new_gldisplay.egl_display == EGL_NO_DISPLAY, -1, "Can't create an EGL display."); @@ -198,7 +202,12 @@ Error EGLManager::window_create(DisplayServer::WindowID p_window_id, void *p_dis GLWindow &glwindow = windows[p_window_id]; glwindow.gldisplay_id = gldisplay_id; - glwindow.egl_surface = eglCreatePlatformWindowSurface(gldisplay.egl_display, gldisplay.egl_config, p_native_window, nullptr); + if (GLAD_EGL_VERSION_1_5) { + glwindow.egl_surface = eglCreatePlatformWindowSurface(gldisplay.egl_display, gldisplay.egl_config, p_native_window, nullptr); + } else { + EGLNativeWindowType *native_window_type = (EGLNativeWindowType *)p_native_window; + glwindow.egl_surface = eglCreateWindowSurface(gldisplay.egl_display, gldisplay.egl_config, *native_window_type, nullptr); + } if (glwindow.egl_surface == EGL_NO_SURFACE) { return ERR_CANT_CREATE; @@ -345,7 +354,7 @@ Error EGLManager::initialize() { ERR_FAIL_COND_V_MSG(!version, ERR_UNAVAILABLE, "Can't load EGL."); print_verbose(vformat("Loaded EGL %d.%d", GLAD_VERSION_MAJOR(version), GLAD_VERSION_MINOR(version))); - ERR_FAIL_COND_V_MSG(!GLAD_EGL_VERSION_1_5, ERR_UNAVAILABLE, "EGL version is too old!"); + ERR_FAIL_COND_V_MSG(!GLAD_EGL_VERSION_1_4, ERR_UNAVAILABLE, "EGL version is too old!"); eglTerminate(tmp_display); #endif diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index a491a9b214..afefd38b20 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -1554,7 +1554,9 @@ void FileSystemDock::_try_duplicate_item(const FileOrFolder &p_item, const Strin void FileSystemDock::_update_resource_paths_after_move(const HashMap<String, String> &p_renames, const HashMap<String, ResourceUID::ID> &p_uids) const { // Update the paths in ResourceUID, so that UIDs remain valid. for (const KeyValue<String, ResourceUID::ID> &pair : p_uids) { - ResourceUID::get_singleton()->set_id(pair.value, p_renames[pair.key]); + if (p_renames.has(pair.key)) { + ResourceUID::get_singleton()->set_id(pair.value, p_renames[pair.key]); + } } // Rename all resources loaded, be it subresources or actual resources. diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index 20b91d8bfd..eeefd1c90d 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -871,7 +871,9 @@ void Skeleton3DEditor::_notification(int p_what) { skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_update_properties)); skeleton->set_transform_gizmo_visible(true); #endif - handles_mesh_instance->get_parent()->remove_child(handles_mesh_instance); + if (handles_mesh_instance->get_parent()) { + handles_mesh_instance->get_parent()->remove_child(handles_mesh_instance); + } } edit_mode_toggled(false); } break; diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 7968fdef55..9722f656f7 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -2167,8 +2167,13 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) { } undo_redo->commit_action(); + // Avoid changing the currently edited object. + Object *edited_object = InspectorDock::get_inspector_singleton()->get_edited_object(); + _push_item(p_script.ptr()); _update_script_button(); + + InspectorDock::get_inspector_singleton()->edit(edited_object); } void SceneTreeDock::_shader_created(Ref<Shader> p_shader) { diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp index e533f08861..2e34f6aad0 100644 --- a/scene/3d/reflection_probe.cpp +++ b/scene/3d/reflection_probe.cpp @@ -68,8 +68,9 @@ Color ReflectionProbe::get_ambient_color() const { } void ReflectionProbe::set_max_distance(float p_distance) { - max_distance = p_distance; - RS::get_singleton()->reflection_probe_set_max_distance(probe, p_distance); + max_distance = CLAMP(p_distance, 0.0, 262'144.0); + // Reflection rendering breaks if distance exceeds 262,144 units (due to floating-point precision with the near plane being 0.01). + RS::get_singleton()->reflection_probe_set_max_distance(probe, max_distance); } float ReflectionProbe::get_max_distance() const { diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index f57afb66b3..66b14dc967 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -380,7 +380,7 @@ void BaseButton::shortcut_input(const Ref<InputEvent> &p_event) { queue_redraw(); accept_event(); - if (shortcut_feedback) { + if (shortcut_feedback && is_inside_tree()) { if (shortcut_feedback_timer == nullptr) { shortcut_feedback_timer = memnew(Timer); shortcut_feedback_timer->set_one_shot(true); diff --git a/scene/gui/menu_bar.cpp b/scene/gui/menu_bar.cpp index 371d6c69af..7418ba7333 100644 --- a/scene/gui/menu_bar.cpp +++ b/scene/gui/menu_bar.cpp @@ -561,6 +561,7 @@ void MenuBar::add_child_notify(Node *p_child) { int index = DisplayServer::get_singleton()->global_menu_add_submenu_item("_main", atr(menu.name), submenu_name, _find_global_start_index() + menu_cache.size() - 1); DisplayServer::get_singleton()->global_menu_set_item_tag("_main", index, global_menu_name + "#" + itos(menu_cache.size() - 1)); } + update_minimum_size(); } void MenuBar::move_child_notify(Node *p_child) { @@ -621,6 +622,8 @@ void MenuBar::remove_child_notify(Node *p_child) { p_child->disconnect("renamed", callable_mp(this, &MenuBar::_refresh_menu_names)); p_child->disconnect("about_to_popup", callable_mp(this, &MenuBar::_popup_visibility_changed)); p_child->disconnect("popup_hide", callable_mp(this, &MenuBar::_popup_visibility_changed)); + + update_minimum_size(); } void MenuBar::_bind_methods() { @@ -808,6 +811,7 @@ void MenuBar::set_menu_title(int p_menu, const String &p_title) { if (!global_menu_name.is_empty()) { DisplayServer::get_singleton()->global_menu_set_item_text("_main", _find_global_start_index() + p_menu, atr(menu_cache[p_menu].name)); } + update_minimum_size(); } String MenuBar::get_menu_title(int p_menu) const { @@ -849,6 +853,7 @@ void MenuBar::set_menu_hidden(int p_menu, bool p_hidden) { if (!global_menu_name.is_empty()) { DisplayServer::get_singleton()->global_menu_set_item_hidden("_main", _find_global_start_index() + p_menu, p_hidden); } + update_minimum_size(); } bool MenuBar::is_menu_hidden(int p_menu) const { diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index dfaf7d88b7..ec9e2cacb4 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -2186,6 +2186,7 @@ void PopupMenu::scroll_to_item(int p_idx) { } bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only) { + ERR_FAIL_COND_V(p_event.is_null(), false); Key code = Key::NONE; Ref<InputEventKey> k = p_event; diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index c21a9d14cb..7d85468799 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -330,14 +330,23 @@ Vector<Control *> TabContainer::_get_tab_controls() const { } Variant TabContainer::_get_drag_data_fw(const Point2 &p_point, Control *p_from_control) { + if (!drag_to_rearrange_enabled) { + return Variant(); + } return tab_bar->_handle_get_drag_data("tab_container_tab", p_point); } bool TabContainer::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control) const { + if (!drag_to_rearrange_enabled) { + return false; + } return tab_bar->_handle_can_drop_data("tab_container_tab", p_point, p_data); } void TabContainer::_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control) { + if (!drag_to_rearrange_enabled) { + return; + } return tab_bar->_handle_drop_data("tab_container_tab", p_point, p_data, callable_mp(this, &TabContainer::_drag_move_tab), callable_mp(this, &TabContainer::_drag_move_tab_from)); } @@ -815,11 +824,11 @@ Popup *TabContainer::get_popup() const { } void TabContainer::set_drag_to_rearrange_enabled(bool p_enabled) { - tab_bar->set_drag_to_rearrange_enabled(p_enabled); + drag_to_rearrange_enabled = p_enabled; } bool TabContainer::get_drag_to_rearrange_enabled() const { - return tab_bar->get_drag_to_rearrange_enabled(); + return drag_to_rearrange_enabled; } void TabContainer::set_tabs_rearrange_group(int p_group_id) { diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h index 5750c6b82e..b249576e28 100644 --- a/scene/gui/tab_container.h +++ b/scene/gui/tab_container.h @@ -46,6 +46,7 @@ class TabContainer : public Container { bool use_hidden_tabs_for_min_size = false; bool theme_changing = false; Vector<Control *> children_removing; + bool drag_to_rearrange_enabled = false; struct ThemeCache { int side_margin = 0; diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 479480011c..86e726d9da 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -2948,6 +2948,8 @@ void TextEdit::_update_placeholder() { return; // Not in tree? } + const String placeholder_translated = atr(placeholder_text); + // Placeholder is generally smaller then text documents, and updates less so this should be fast enough for now. placeholder_data_buf->clear(); placeholder_data_buf->set_width(text.get_width()); @@ -2958,9 +2960,9 @@ void TextEdit::_update_placeholder() { placeholder_data_buf->set_direction((TextServer::Direction)text_direction); } placeholder_data_buf->set_preserve_control(draw_control_chars); - placeholder_data_buf->add_string(placeholder_text, theme_cache.font, theme_cache.font_size, language); + placeholder_data_buf->add_string(placeholder_translated, theme_cache.font, theme_cache.font_size, language); - placeholder_bidi_override = structured_text_parser(st_parser, st_args, placeholder_text); + placeholder_bidi_override = structured_text_parser(st_parser, st_args, placeholder_translated); if (placeholder_bidi_override.is_empty()) { TS->shaped_text_set_bidi_override(placeholder_data_buf->get_rid(), placeholder_bidi_override); } @@ -2985,7 +2987,7 @@ void TextEdit::_update_placeholder() { placeholder_wraped_rows.clear(); for (int i = 0; i <= wrap_amount; i++) { Vector2i line_range = placeholder_data_buf->get_line_range(i); - placeholder_wraped_rows.push_back(placeholder_text.substr(line_range.x, line_range.y - line_range.x)); + placeholder_wraped_rows.push_back(placeholder_translated.substr(line_range.x, line_range.y - line_range.x)); } } diff --git a/scene/resources/particle_process_material.cpp b/scene/resources/particle_process_material.cpp index 9ceddbc7b1..6075db4ffb 100644 --- a/scene/resources/particle_process_material.cpp +++ b/scene/resources/particle_process_material.cpp @@ -985,10 +985,6 @@ void ParticleProcessMaterial::_update_shader() { code += " VELOCITY = mix(VELOCITY,vec3(0.0),clamp(collision_friction, 0.0, 1.0));\n"; code += " } else {\n"; code += " VELOCITY = vec3(0.0);\n"; - // If turbulence is enabled, set the noise direction to up so the turbulence color is "neutral" - if (turbulence_enabled) { - code += " noise_direction = vec3(1.0, 0.0, 0.0);\n"; - } code += " }\n"; code += " }\n"; } else if (collision_mode == COLLISION_HIDE_ON_CONTACT) { @@ -1007,14 +1003,16 @@ void ParticleProcessMaterial::_update_shader() { } code += " \n"; code += " vec3 noise_direction = get_noise_direction(TRANSFORM[3].xyz);\n"; - // The following snippet causes massive performance hit. We don't need it as long as collision is disabled. - // Refer to GH-83744 for more info. - if (collision_mode != COLLISION_DISABLED) { + + // Godot detects when the COLLIDED keyword is used. If it's used anywhere in the shader then Godot will generate the screen space SDF for collisions. + // We don't need it as long as collision is disabled. Refer to GH-83744 for more info. + if (collision_mode == COLLISION_RIGID) { code += " if (!COLLIDED) {\n"; - code += " \n"; - code += " float vel_mag = length(final_velocity);\n"; - code += " float vel_infl = clamp(dynamic_params.turb_influence * turbulence_influence, 0.0,1.0);\n"; - code += " final_velocity = mix(final_velocity, normalize(noise_direction) * vel_mag * (1.0 + (1.0 - vel_infl) * 0.2), vel_infl);\n"; + } + code += " float vel_mag = length(final_velocity);\n"; + code += " float vel_infl = clamp(dynamic_params.turb_influence * turbulence_influence, 0.0,1.0);\n"; + code += " final_velocity = mix(final_velocity, normalize(noise_direction) * vel_mag * (1.0 + (1.0 - vel_infl) * 0.2), vel_infl);\n"; + if (collision_mode == COLLISION_RIGID) { code += " }\n"; } } |