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-rw-r--r--core/error/error_macros.cpp51
-rw-r--r--core/error/error_macros.h13
-rw-r--r--core/extension/gdextension.cpp11
-rw-r--r--core/io/image.cpp106
-rw-r--r--core/io/resource_loader.cpp14
-rw-r--r--core/math/color.h67
-rw-r--r--core/math/math_funcs.h12
-rw-r--r--core/math/transform_interpolator.cpp338
-rw-r--r--core/math/transform_interpolator.h51
-rw-r--r--core/os/main_loop.h1
-rw-r--r--core/string/ustring.cpp83
-rw-r--r--core/templates/cowdata.h38
-rw-r--r--doc/classes/@GlobalScope.xml6
-rw-r--r--doc/classes/Node3D.xml8
-rw-r--r--doc/classes/ProjectSettings.xml7
-rw-r--r--doc/classes/RenderingServer.xml16
-rw-r--r--doc/classes/ResourceImporterOBJ.xml3
-rw-r--r--doc/classes/ShapeCast2D.xml2
-rw-r--r--doc/classes/ShapeCast3D.xml2
-rw-r--r--doc/classes/Viewport.xml1
-rw-r--r--drivers/d3d12/rendering_device_driver_d3d12.cpp58
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp7
-rw-r--r--drivers/gles3/shader_gles3.cpp5
-rw-r--r--drivers/gles3/shaders/skeleton.glsl2
-rw-r--r--drivers/gles3/storage/config.cpp2
-rw-r--r--drivers/gles3/storage/config.h3
-rw-r--r--drivers/unix/file_access_unix.cpp2
-rw-r--r--editor/import/3d/resource_importer_obj.cpp7
-rw-r--r--editor/import/3d/resource_importer_scene.cpp8
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp65
-rw-r--r--main/main.cpp14
-rw-r--r--main/main_timer_sync.cpp11
-rw-r--r--misc/extension_api_validation/4.3-stable.expected7
-rw-r--r--modules/hdr/image_loader_hdr.cpp32
-rw-r--r--modules/hdr/image_loader_hdr.h1
-rw-r--r--modules/openxr/extensions/platform/openxr_opengl_extension.cpp22
-rw-r--r--modules/openxr/extensions/platform/openxr_opengl_extension.h6
-rw-r--r--platform/android/export/export_plugin.cpp13
-rw-r--r--platform/android/java/app/build.gradle68
-rw-r--r--platform/android/java/app/config.gradle16
-rw-r--r--platform/android/java/build.gradle232
-rw-r--r--platform/windows/os_windows.cpp30
-rw-r--r--scene/2d/gpu_particles_2d.cpp23
-rw-r--r--scene/2d/physics/shape_cast_2d.cpp6
-rw-r--r--scene/2d/physics/shape_cast_2d.h2
-rw-r--r--scene/3d/camera_3d.cpp138
-rw-r--r--scene/3d/camera_3d.h32
-rw-r--r--scene/3d/gpu_particles_3d.cpp22
-rw-r--r--scene/3d/lightmap_gi.cpp3
-rw-r--r--scene/3d/node_3d.cpp147
-rw-r--r--scene/3d/node_3d.h45
-rw-r--r--scene/3d/physics/shape_cast_3d.cpp6
-rw-r--r--scene/3d/physics/shape_cast_3d.h3
-rw-r--r--scene/3d/skeleton_ik_3d.cpp6
-rw-r--r--scene/3d/visual_instance_3d.cpp78
-rw-r--r--scene/3d/visual_instance_3d.h3
-rw-r--r--scene/main/node.cpp35
-rw-r--r--scene/main/node.h25
-rw-r--r--scene/main/scene_tree.cpp65
-rw-r--r--scene/main/scene_tree.h16
-rw-r--r--scene/main/viewport.cpp8
-rw-r--r--scene/resources/3d/importer_mesh.cpp31
-rw-r--r--scene/resources/3d/importer_mesh.h4
-rw-r--r--scene/resources/3d/primitive_meshes.cpp42
-rw-r--r--scene/resources/3d/primitive_meshes.h5
-rw-r--r--scene/resources/visual_shader.cpp18
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl2
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp10
-rw-r--r--servers/rendering/renderer_scene_cull.cpp283
-rw-r--r--servers/rendering/renderer_scene_cull.h64
-rw-r--r--servers/rendering/rendering_device.cpp12
-rw-r--r--servers/rendering/rendering_device.h3
-rw-r--r--servers/rendering/rendering_method.h12
-rw-r--r--servers/rendering/rendering_server_constants.h48
-rw-r--r--servers/rendering/rendering_server_default.cpp14
-rw-r--r--servers/rendering/rendering_server_default.h5
-rw-r--r--servers/rendering/shader_language.cpp1
-rw-r--r--servers/rendering_server.cpp2
-rw-r--r--servers/rendering_server.h5
-rw-r--r--thirdparty/README.md2
-rw-r--r--thirdparty/spirv-reflect/patches/1-specialization-constants.patch (renamed from thirdparty/spirv-reflect/patches/specialization-constants.patch)0
-rw-r--r--thirdparty/spirv-reflect/patches/2-zero-size-for-sc-sized-arrays.patch18
-rw-r--r--thirdparty/spirv-reflect/spirv_reflect.c7
83 files changed, 2131 insertions, 561 deletions
diff --git a/core/error/error_macros.cpp b/core/error/error_macros.cpp
index 8376c0aaf8..813ee7684f 100644
--- a/core/error/error_macros.cpp
+++ b/core/error/error_macros.cpp
@@ -34,6 +34,12 @@
#include "core/os/os.h"
#include "core/string/ustring.h"
+// Optional physics interpolation warnings try to include the path to the relevant node.
+#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
+#include "core/config/project_settings.h"
+#include "scene/main/node.h"
+#endif
+
static ErrorHandlerList *error_handler_list = nullptr;
void add_error_handler(ErrorHandlerList *p_handler) {
@@ -128,3 +134,48 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
void _err_flush_stdout() {
fflush(stdout);
}
+
+// Prevent error spam by limiting the warnings to a certain frequency.
+void _physics_interpolation_warning(const char *p_function, const char *p_file, int p_line, ObjectID p_id, const char *p_warn_string) {
+#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
+ const uint32_t warn_max = 2048;
+ const uint32_t warn_timeout_seconds = 15;
+
+ static uint32_t warn_count = warn_max;
+ static uint32_t warn_timeout = warn_timeout_seconds;
+
+ uint32_t time_now = UINT32_MAX;
+
+ if (warn_count) {
+ warn_count--;
+ }
+
+ if (!warn_count) {
+ time_now = OS::get_singleton()->get_ticks_msec() / 1000;
+ }
+
+ if ((warn_count == 0) && (time_now >= warn_timeout)) {
+ warn_count = warn_max;
+ warn_timeout = time_now + warn_timeout_seconds;
+
+ if (GLOBAL_GET("debug/settings/physics_interpolation/enable_warnings")) {
+ // UINT64_MAX means unused.
+ if (p_id.operator uint64_t() == UINT64_MAX) {
+ _err_print_error(p_function, p_file, p_line, "[Physics interpolation] " + String(p_warn_string) + " (possibly benign).", false, ERR_HANDLER_WARNING);
+ } else {
+ String node_name;
+ if (p_id.is_valid()) {
+ Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id));
+ if (node && node->is_inside_tree()) {
+ node_name = "\"" + String(node->get_path()) + "\"";
+ } else {
+ node_name = "\"unknown\"";
+ }
+ }
+
+ _err_print_error(p_function, p_file, p_line, "[Physics interpolation] " + String(p_warn_string) + ": " + node_name + " (possibly benign).", false, ERR_HANDLER_WARNING);
+ }
+ }
+ }
+#endif
+}
diff --git a/core/error/error_macros.h b/core/error/error_macros.h
index ab7dbcbd44..d31adb72be 100644
--- a/core/error/error_macros.h
+++ b/core/error/error_macros.h
@@ -31,6 +31,7 @@
#ifndef ERROR_MACROS_H
#define ERROR_MACROS_H
+#include "core/object/object_id.h"
#include "core/typedefs.h"
#include <atomic> // We'd normally use safe_refcount.h, but that would cause circular includes.
@@ -71,6 +72,8 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
void _err_print_index_error(const char *p_function, const char *p_file, int p_line, int64_t p_index, int64_t p_size, const char *p_index_str, const char *p_size_str, const String &p_message, bool p_editor_notify = false, bool fatal = false);
void _err_flush_stdout();
+void _physics_interpolation_warning(const char *p_function, const char *p_file, int p_line, ObjectID p_id, const char *p_warn_string);
+
#ifdef __GNUC__
//#define FUNCTION_STR __PRETTY_FUNCTION__ - too annoying
#define FUNCTION_STR __FUNCTION__
@@ -832,4 +835,14 @@ void _err_flush_stdout();
#define DEV_CHECK_ONCE(m_cond)
#endif
+/**
+ * Physics Interpolation warnings.
+ * These are spam protection warnings.
+ */
+#define PHYSICS_INTERPOLATION_NODE_WARNING(m_object_id, m_string) \
+ _physics_interpolation_warning(FUNCTION_STR, __FILE__, __LINE__, m_object_id, m_string)
+
+#define PHYSICS_INTERPOLATION_WARNING(m_string) \
+ _physics_interpolation_warning(FUNCTION_STR, __FILE__, __LINE__, UINT64_MAX, m_string)
+
#endif // ERROR_MACROS_H
diff --git a/core/extension/gdextension.cpp b/core/extension/gdextension.cpp
index 8e2366fc95..cb6832ea39 100644
--- a/core/extension/gdextension.cpp
+++ b/core/extension/gdextension.cpp
@@ -781,23 +781,14 @@ Error GDExtension::open_library(const String &p_path, const String &p_entry_symb
}
}
- String actual_lib_path;
OS::GDExtensionData data = {
true, // also_set_library_path
- &actual_lib_path, // r_resolved_path
+ &library_path, // r_resolved_path
Engine::get_singleton()->is_editor_hint(), // generate_temp_files
&abs_dependencies_paths, // library_dependencies
};
Error err = OS::get_singleton()->open_dynamic_library(abs_path, library, &data);
- if (actual_lib_path.get_file() != abs_path.get_file()) {
- // If temporary files are generated, let's change the library path to point at the original,
- // because that's what we want to check to see if it's changed.
- library_path = actual_lib_path.get_base_dir().path_join(p_path.get_file());
- } else {
- library_path = actual_lib_path;
- }
-
ERR_FAIL_COND_V_MSG(err == ERR_FILE_NOT_FOUND, err, "GDExtension dynamic library not found: " + abs_path);
ERR_FAIL_COND_V_MSG(err != OK, err, "Can't open GDExtension dynamic library: " + abs_path);
diff --git a/core/io/image.cpp b/core/io/image.cpp
index d0598e4dc6..b35d405662 100644
--- a/core/io/image.cpp
+++ b/core/io/image.cpp
@@ -501,6 +501,38 @@ static void _convert(int p_width, int p_height, const uint8_t *p_src, uint8_t *p
}
}
+template <typename T, uint32_t read_channels, uint32_t write_channels, T def_zero, T def_one>
+static void _convert_fast(int p_width, int p_height, const T *p_src, T *p_dst) {
+ uint32_t dst_count = 0;
+ uint32_t src_count = 0;
+
+ const int resolution = p_width * p_height;
+
+ for (int i = 0; i < resolution; i++) {
+ memcpy(p_dst + dst_count, p_src + src_count, MIN(read_channels, write_channels) * sizeof(T));
+
+ if constexpr (write_channels > read_channels) {
+ const T def_value[4] = { def_zero, def_zero, def_zero, def_one };
+ memcpy(p_dst + dst_count + read_channels, &def_value[read_channels], (write_channels - read_channels) * sizeof(T));
+ }
+
+ dst_count += write_channels;
+ src_count += read_channels;
+ }
+}
+
+static bool _are_formats_compatible(Image::Format p_format0, Image::Format p_format1) {
+ if (p_format0 <= Image::FORMAT_RGBA8 && p_format1 <= Image::FORMAT_RGBA8) {
+ return true;
+ } else if (p_format0 <= Image::FORMAT_RGBAH && p_format0 >= Image::FORMAT_RH && p_format1 <= Image::FORMAT_RGBAH && p_format1 >= Image::FORMAT_RH) {
+ return true;
+ } else if (p_format0 <= Image::FORMAT_RGBAF && p_format0 >= Image::FORMAT_RF && p_format1 <= Image::FORMAT_RGBAF && p_format1 >= Image::FORMAT_RF) {
+ return true;
+ }
+
+ return false;
+}
+
void Image::convert(Format p_new_format) {
ERR_FAIL_INDEX_MSG(p_new_format, FORMAT_MAX, "The Image format specified (" + itos(p_new_format) + ") is out of range. See Image's Format enum.");
if (data.size() == 0) {
@@ -517,7 +549,7 @@ void Image::convert(Format p_new_format) {
if (Image::is_format_compressed(format) || Image::is_format_compressed(p_new_format)) {
ERR_FAIL_MSG("Cannot convert to <-> from compressed formats. Use compress() and decompress() instead.");
- } else if (format > FORMAT_RGBA8 || p_new_format > FORMAT_RGBA8) {
+ } else if (!_are_formats_compatible(format, p_new_format)) {
//use put/set pixel which is slower but works with non byte formats
Image new_img(width, height, mipmaps, p_new_format);
@@ -648,6 +680,78 @@ void Image::convert(Format p_new_format) {
case FORMAT_RGBA8 | (FORMAT_RGB8 << 8):
_convert<3, true, 3, false, false, false>(mip_width, mip_height, rptr, wptr);
break;
+ case FORMAT_RH | (FORMAT_RGH << 8):
+ _convert_fast<uint16_t, 1, 2, 0x0000, 0x3C00>(mip_width, mip_height, (const uint16_t *)rptr, (uint16_t *)wptr);
+ break;
+ case FORMAT_RH | (FORMAT_RGBH << 8):
+ _convert_fast<uint16_t, 1, 3, 0x0000, 0x3C00>(mip_width, mip_height, (const uint16_t *)rptr, (uint16_t *)wptr);
+ break;
+ case FORMAT_RH | (FORMAT_RGBAH << 8):
+ _convert_fast<uint16_t, 1, 4, 0x0000, 0x3C00>(mip_width, mip_height, (const uint16_t *)rptr, (uint16_t *)wptr);
+ break;
+ case FORMAT_RGH | (FORMAT_RH << 8):
+ _convert_fast<uint16_t, 2, 1, 0x0000, 0x3C00>(mip_width, mip_height, (const uint16_t *)rptr, (uint16_t *)wptr);
+ break;
+ case FORMAT_RGH | (FORMAT_RGBH << 8):
+ _convert_fast<uint16_t, 2, 3, 0x0000, 0x3C00>(mip_width, mip_height, (const uint16_t *)rptr, (uint16_t *)wptr);
+ break;
+ case FORMAT_RGH | (FORMAT_RGBAH << 8):
+ _convert_fast<uint16_t, 2, 4, 0x0000, 0x3C00>(mip_width, mip_height, (const uint16_t *)rptr, (uint16_t *)wptr);
+ break;
+ case FORMAT_RGBH | (FORMAT_RH << 8):
+ _convert_fast<uint16_t, 3, 1, 0x0000, 0x3C00>(mip_width, mip_height, (const uint16_t *)rptr, (uint16_t *)wptr);
+ break;
+ case FORMAT_RGBH | (FORMAT_RGH << 8):
+ _convert_fast<uint16_t, 3, 2, 0x0000, 0x3C00>(mip_width, mip_height, (const uint16_t *)rptr, (uint16_t *)wptr);
+ break;
+ case FORMAT_RGBH | (FORMAT_RGBAH << 8):
+ _convert_fast<uint16_t, 3, 4, 0x0000, 0x3C00>(mip_width, mip_height, (const uint16_t *)rptr, (uint16_t *)wptr);
+ break;
+ case FORMAT_RGBAH | (FORMAT_RH << 8):
+ _convert_fast<uint16_t, 4, 1, 0x0000, 0x3C00>(mip_width, mip_height, (const uint16_t *)rptr, (uint16_t *)wptr);
+ break;
+ case FORMAT_RGBAH | (FORMAT_RGH << 8):
+ _convert_fast<uint16_t, 4, 2, 0x0000, 0x3C00>(mip_width, mip_height, (const uint16_t *)rptr, (uint16_t *)wptr);
+ break;
+ case FORMAT_RGBAH | (FORMAT_RGBH << 8):
+ _convert_fast<uint16_t, 4, 3, 0x0000, 0x3C00>(mip_width, mip_height, (const uint16_t *)rptr, (uint16_t *)wptr);
+ break;
+ case FORMAT_RF | (FORMAT_RGF << 8):
+ _convert_fast<uint32_t, 1, 2, 0x00000000, 0x3F800000>(mip_width, mip_height, (const uint32_t *)rptr, (uint32_t *)wptr);
+ break;
+ case FORMAT_RF | (FORMAT_RGBF << 8):
+ _convert_fast<uint32_t, 1, 3, 0x00000000, 0x3F800000>(mip_width, mip_height, (const uint32_t *)rptr, (uint32_t *)wptr);
+ break;
+ case FORMAT_RF | (FORMAT_RGBAF << 8):
+ _convert_fast<uint32_t, 1, 4, 0x00000000, 0x3F800000>(mip_width, mip_height, (const uint32_t *)rptr, (uint32_t *)wptr);
+ break;
+ case FORMAT_RGF | (FORMAT_RF << 8):
+ _convert_fast<uint32_t, 2, 1, 0x00000000, 0x3F800000>(mip_width, mip_height, (const uint32_t *)rptr, (uint32_t *)wptr);
+ break;
+ case FORMAT_RGF | (FORMAT_RGBF << 8):
+ _convert_fast<uint32_t, 2, 3, 0x00000000, 0x3F800000>(mip_width, mip_height, (const uint32_t *)rptr, (uint32_t *)wptr);
+ break;
+ case FORMAT_RGF | (FORMAT_RGBAF << 8):
+ _convert_fast<uint32_t, 2, 4, 0x00000000, 0x3F800000>(mip_width, mip_height, (const uint32_t *)rptr, (uint32_t *)wptr);
+ break;
+ case FORMAT_RGBF | (FORMAT_RF << 8):
+ _convert_fast<uint32_t, 3, 1, 0x00000000, 0x3F800000>(mip_width, mip_height, (const uint32_t *)rptr, (uint32_t *)wptr);
+ break;
+ case FORMAT_RGBF | (FORMAT_RGF << 8):
+ _convert_fast<uint32_t, 3, 2, 0x00000000, 0x3F800000>(mip_width, mip_height, (const uint32_t *)rptr, (uint32_t *)wptr);
+ break;
+ case FORMAT_RGBF | (FORMAT_RGBAF << 8):
+ _convert_fast<uint32_t, 3, 4, 0x00000000, 0x3F800000>(mip_width, mip_height, (const uint32_t *)rptr, (uint32_t *)wptr);
+ break;
+ case FORMAT_RGBAF | (FORMAT_RF << 8):
+ _convert_fast<uint32_t, 4, 1, 0x00000000, 0x3F800000>(mip_width, mip_height, (const uint32_t *)rptr, (uint32_t *)wptr);
+ break;
+ case FORMAT_RGBAF | (FORMAT_RGF << 8):
+ _convert_fast<uint32_t, 4, 2, 0x00000000, 0x3F800000>(mip_width, mip_height, (const uint32_t *)rptr, (uint32_t *)wptr);
+ break;
+ case FORMAT_RGBAF | (FORMAT_RGBF << 8):
+ _convert_fast<uint32_t, 4, 3, 0x00000000, 0x3F800000>(mip_width, mip_height, (const uint32_t *)rptr, (uint32_t *)wptr);
+ break;
}
}
diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp
index 928bb95de3..e727dfa56d 100644
--- a/core/io/resource_loader.cpp
+++ b/core/io/resource_loader.cpp
@@ -583,13 +583,7 @@ ResourceLoader::ThreadLoadStatus ResourceLoader::load_threaded_get_status(const
}
String local_path = _validate_local_path(p_path);
- if (!thread_load_tasks.has(local_path)) {
-#ifdef DEV_ENABLED
- CRASH_NOW();
-#endif
- // On non-dev, be defensive and at least avoid crashing (at this point at least).
- return THREAD_LOAD_INVALID_RESOURCE;
- }
+ ERR_FAIL_COND_V_MSG(!thread_load_tasks.has(local_path), THREAD_LOAD_INVALID_RESOURCE, "Bug in ResourceLoader logic, please report.");
ThreadLoadTask &load_task = thread_load_tasks[local_path];
status = load_task.status;
@@ -678,14 +672,10 @@ Ref<Resource> ResourceLoader::_load_complete_inner(LoadToken &p_load_token, Erro
if (!p_load_token.local_path.is_empty()) {
if (!thread_load_tasks.has(p_load_token.local_path)) {
-#ifdef DEV_ENABLED
- CRASH_NOW();
-#endif
- // On non-dev, be defensive and at least avoid crashing (at this point at least).
if (r_error) {
*r_error = ERR_BUG;
}
- return Ref<Resource>();
+ ERR_FAIL_V_MSG(Ref<Resource>(), "Bug in ResourceLoader logic, please report.");
}
ThreadLoadTask &load_task = thread_load_tasks[p_load_token.local_path];
diff --git a/core/math/color.h b/core/math/color.h
index e17b8c9fd7..70fad78acb 100644
--- a/core/math/color.h
+++ b/core/math/color.h
@@ -129,33 +129,46 @@ struct [[nodiscard]] Color {
}
_FORCE_INLINE_ uint32_t to_rgbe9995() const {
- const float pow2to9 = 512.0f;
- const float B = 15.0f;
- const float N = 9.0f;
-
- float sharedexp = 65408.000f; // Result of: ((pow2to9 - 1.0f) / pow2to9) * powf(2.0f, 31.0f - 15.0f)
-
- float cRed = MAX(0.0f, MIN(sharedexp, r));
- float cGreen = MAX(0.0f, MIN(sharedexp, g));
- float cBlue = MAX(0.0f, MIN(sharedexp, b));
-
- float cMax = MAX(cRed, MAX(cGreen, cBlue));
-
- float expp = MAX(-B - 1.0f, floor(Math::log(cMax) / (real_t)Math_LN2)) + 1.0f + B;
-
- float sMax = (float)floor((cMax / Math::pow(2.0f, expp - B - N)) + 0.5f);
-
- float exps = expp + 1.0f;
-
- if (0.0f <= sMax && sMax < pow2to9) {
- exps = expp;
- }
-
- float sRed = Math::floor((cRed / pow(2.0f, exps - B - N)) + 0.5f);
- float sGreen = Math::floor((cGreen / pow(2.0f, exps - B - N)) + 0.5f);
- float sBlue = Math::floor((cBlue / pow(2.0f, exps - B - N)) + 0.5f);
-
- return (uint32_t(Math::fast_ftoi(sRed)) & 0x1FF) | ((uint32_t(Math::fast_ftoi(sGreen)) & 0x1FF) << 9) | ((uint32_t(Math::fast_ftoi(sBlue)) & 0x1FF) << 18) | ((uint32_t(Math::fast_ftoi(exps)) & 0x1F) << 27);
+ // https://github.com/microsoft/DirectX-Graphics-Samples/blob/v10.0.19041.0/MiniEngine/Core/Color.cpp
+ static const float kMaxVal = float(0x1FF << 7);
+ static const float kMinVal = float(1.f / (1 << 16));
+
+ // Clamp RGB to [0, 1.FF*2^16]
+ const float _r = CLAMP(r, 0.0f, kMaxVal);
+ const float _g = CLAMP(g, 0.0f, kMaxVal);
+ const float _b = CLAMP(b, 0.0f, kMaxVal);
+
+ // Compute the maximum channel, no less than 1.0*2^-15
+ const float MaxChannel = MAX(MAX(_r, _g), MAX(_b, kMinVal));
+
+ // Take the exponent of the maximum channel (rounding up the 9th bit) and
+ // add 15 to it. When added to the channels, it causes the implicit '1.0'
+ // bit and the first 8 mantissa bits to be shifted down to the low 9 bits
+ // of the mantissa, rounding the truncated bits.
+ union {
+ float f;
+ int32_t i;
+ } R, G, B, E;
+
+ E.f = MaxChannel;
+ E.i += 0x07804000; // Add 15 to the exponent and 0x4000 to the mantissa
+ E.i &= 0x7F800000; // Zero the mantissa
+
+ // This shifts the 9-bit values we need into the lowest bits, rounding as
+ // needed. Note that if the channel has a smaller exponent than the max
+ // channel, it will shift even more. This is intentional.
+ R.f = _r + E.f;
+ G.f = _g + E.f;
+ B.f = _b + E.f;
+
+ // Convert the Bias to the correct exponent in the upper 5 bits.
+ E.i <<= 4;
+ E.i += 0x10000000;
+
+ // Combine the fields. RGB floats have unwanted data in the upper 9
+ // bits. Only red needs to mask them off because green and blue shift
+ // it out to the left.
+ return E.i | (B.i << 18) | (G.i << 9) | (R.i & 511);
}
_FORCE_INLINE_ Color blend(const Color &p_over) const {
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index 3060f31970..fd53ed28fd 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -447,14 +447,22 @@ public:
static _ALWAYS_INLINE_ double smoothstep(double p_from, double p_to, double p_s) {
if (is_equal_approx(p_from, p_to)) {
- return p_from;
+ if (likely(p_from <= p_to)) {
+ return p_s <= p_from ? 0.0 : 1.0;
+ } else {
+ return p_s <= p_to ? 1.0 : 0.0;
+ }
}
double s = CLAMP((p_s - p_from) / (p_to - p_from), 0.0, 1.0);
return s * s * (3.0 - 2.0 * s);
}
static _ALWAYS_INLINE_ float smoothstep(float p_from, float p_to, float p_s) {
if (is_equal_approx(p_from, p_to)) {
- return p_from;
+ if (likely(p_from <= p_to)) {
+ return p_s <= p_from ? 0.0f : 1.0f;
+ } else {
+ return p_s <= p_to ? 1.0f : 0.0f;
+ }
}
float s = CLAMP((p_s - p_from) / (p_to - p_from), 0.0f, 1.0f);
return s * s * (3.0f - 2.0f * s);
diff --git a/core/math/transform_interpolator.cpp b/core/math/transform_interpolator.cpp
index 6a564b0ca7..1cd35b3d1a 100644
--- a/core/math/transform_interpolator.cpp
+++ b/core/math/transform_interpolator.cpp
@@ -31,6 +31,7 @@
#include "transform_interpolator.h"
#include "core/math/transform_2d.h"
+#include "core/math/transform_3d.h"
void TransformInterpolator::interpolate_transform_2d(const Transform2D &p_prev, const Transform2D &p_curr, Transform2D &r_result, real_t p_fraction) {
// Special case for physics interpolation, if flipping, don't interpolate basis.
@@ -44,3 +45,340 @@ void TransformInterpolator::interpolate_transform_2d(const Transform2D &p_prev,
r_result = p_prev.interpolate_with(p_curr, p_fraction);
}
+
+void TransformInterpolator::interpolate_transform_3d(const Transform3D &p_prev, const Transform3D &p_curr, Transform3D &r_result, real_t p_fraction) {
+ r_result.origin = p_prev.origin + ((p_curr.origin - p_prev.origin) * p_fraction);
+ interpolate_basis(p_prev.basis, p_curr.basis, r_result.basis, p_fraction);
+}
+
+void TransformInterpolator::interpolate_basis(const Basis &p_prev, const Basis &p_curr, Basis &r_result, real_t p_fraction) {
+ Method method = find_method(p_prev, p_curr);
+ interpolate_basis_via_method(p_prev, p_curr, r_result, p_fraction, method);
+}
+
+void TransformInterpolator::interpolate_transform_3d_via_method(const Transform3D &p_prev, const Transform3D &p_curr, Transform3D &r_result, real_t p_fraction, Method p_method) {
+ r_result.origin = p_prev.origin + ((p_curr.origin - p_prev.origin) * p_fraction);
+ interpolate_basis_via_method(p_prev.basis, p_curr.basis, r_result.basis, p_fraction, p_method);
+}
+
+void TransformInterpolator::interpolate_basis_via_method(const Basis &p_prev, const Basis &p_curr, Basis &r_result, real_t p_fraction, Method p_method) {
+ switch (p_method) {
+ default: {
+ interpolate_basis_linear(p_prev, p_curr, r_result, p_fraction);
+ } break;
+ case INTERP_SLERP: {
+ r_result = _basis_slerp_unchecked(p_prev, p_curr, p_fraction);
+ } break;
+ case INTERP_SCALED_SLERP: {
+ interpolate_basis_scaled_slerp(p_prev, p_curr, r_result, p_fraction);
+ } break;
+ }
+}
+
+Quaternion TransformInterpolator::_basis_to_quat_unchecked(const Basis &p_basis) {
+ Basis m = p_basis;
+ real_t trace = m.rows[0][0] + m.rows[1][1] + m.rows[2][2];
+ real_t temp[4];
+
+ if (trace > 0.0) {
+ real_t s = Math::sqrt(trace + 1.0f);
+ temp[3] = (s * 0.5f);
+ s = 0.5f / s;
+
+ temp[0] = ((m.rows[2][1] - m.rows[1][2]) * s);
+ temp[1] = ((m.rows[0][2] - m.rows[2][0]) * s);
+ temp[2] = ((m.rows[1][0] - m.rows[0][1]) * s);
+ } else {
+ int i = m.rows[0][0] < m.rows[1][1]
+ ? (m.rows[1][1] < m.rows[2][2] ? 2 : 1)
+ : (m.rows[0][0] < m.rows[2][2] ? 2 : 0);
+ int j = (i + 1) % 3;
+ int k = (i + 2) % 3;
+
+ real_t s = Math::sqrt(m.rows[i][i] - m.rows[j][j] - m.rows[k][k] + 1.0f);
+ temp[i] = s * 0.5f;
+ s = 0.5f / s;
+
+ temp[3] = (m.rows[k][j] - m.rows[j][k]) * s;
+ temp[j] = (m.rows[j][i] + m.rows[i][j]) * s;
+ temp[k] = (m.rows[k][i] + m.rows[i][k]) * s;
+ }
+
+ return Quaternion(temp[0], temp[1], temp[2], temp[3]);
+}
+
+Quaternion TransformInterpolator::_quat_slerp_unchecked(const Quaternion &p_from, const Quaternion &p_to, real_t p_fraction) {
+ Quaternion to1;
+ real_t omega, cosom, sinom, scale0, scale1;
+
+ // Calculate cosine.
+ cosom = p_from.dot(p_to);
+
+ // Adjust signs (if necessary)
+ if (cosom < 0.0f) {
+ cosom = -cosom;
+ to1.x = -p_to.x;
+ to1.y = -p_to.y;
+ to1.z = -p_to.z;
+ to1.w = -p_to.w;
+ } else {
+ to1.x = p_to.x;
+ to1.y = p_to.y;
+ to1.z = p_to.z;
+ to1.w = p_to.w;
+ }
+
+ // Calculate coefficients.
+
+ // This check could possibly be removed as we dealt with this
+ // case in the find_method() function, but is left for safety, it probably
+ // isn't a bottleneck.
+ if ((1.0f - cosom) > (real_t)CMP_EPSILON) {
+ // standard case (slerp)
+ omega = Math::acos(cosom);
+ sinom = Math::sin(omega);
+ scale0 = Math::sin((1.0f - p_fraction) * omega) / sinom;
+ scale1 = Math::sin(p_fraction * omega) / sinom;
+ } else {
+ // "from" and "to" quaternions are very close
+ // ... so we can do a linear interpolation
+ scale0 = 1.0f - p_fraction;
+ scale1 = p_fraction;
+ }
+ // Calculate final values.
+ return Quaternion(
+ scale0 * p_from.x + scale1 * to1.x,
+ scale0 * p_from.y + scale1 * to1.y,
+ scale0 * p_from.z + scale1 * to1.z,
+ scale0 * p_from.w + scale1 * to1.w);
+}
+
+Basis TransformInterpolator::_basis_slerp_unchecked(Basis p_from, Basis p_to, real_t p_fraction) {
+ Quaternion from = _basis_to_quat_unchecked(p_from);
+ Quaternion to = _basis_to_quat_unchecked(p_to);
+
+ Basis b(_quat_slerp_unchecked(from, to, p_fraction));
+ return b;
+}
+
+void TransformInterpolator::interpolate_basis_scaled_slerp(Basis p_prev, Basis p_curr, Basis &r_result, real_t p_fraction) {
+ // Normalize both and find lengths.
+ Vector3 lengths_prev = _basis_orthonormalize(p_prev);
+ Vector3 lengths_curr = _basis_orthonormalize(p_curr);
+
+ r_result = _basis_slerp_unchecked(p_prev, p_curr, p_fraction);
+
+ // Now the result is unit length basis, we need to scale.
+ Vector3 lengths_lerped = lengths_prev + ((lengths_curr - lengths_prev) * p_fraction);
+
+ // Keep a note that the column / row order of the basis is weird,
+ // so keep an eye for bugs with this.
+ r_result[0] *= lengths_lerped;
+ r_result[1] *= lengths_lerped;
+ r_result[2] *= lengths_lerped;
+}
+
+void TransformInterpolator::interpolate_basis_linear(const Basis &p_prev, const Basis &p_curr, Basis &r_result, real_t p_fraction) {
+ // Interpolate basis.
+ r_result = p_prev.lerp(p_curr, p_fraction);
+
+ // It turns out we need to guard against zero scale basis.
+ // This is kind of silly, as we should probably fix the bugs elsewhere in Godot that can't deal with
+ // zero scale, but until that time...
+ for (int n = 0; n < 3; n++) {
+ Vector3 &axis = r_result[n];
+
+ // Not ok, this could cause errors due to bugs elsewhere,
+ // so we will bodge set this to a small value.
+ const real_t smallest = 0.0001f;
+ const real_t smallest_squared = smallest * smallest;
+ if (axis.length_squared() < smallest_squared) {
+ // Setting a different component to the smallest
+ // helps prevent the situation where all the axes are pointing in the same direction,
+ // which could be a problem for e.g. cross products...
+ axis[n] = smallest;
+ }
+ }
+}
+
+// Returns length.
+real_t TransformInterpolator::_vec3_normalize(Vector3 &p_vec) {
+ real_t lengthsq = p_vec.length_squared();
+ if (lengthsq == 0.0f) {
+ p_vec.x = p_vec.y = p_vec.z = 0.0f;
+ return 0.0f;
+ }
+ real_t length = Math::sqrt(lengthsq);
+ p_vec.x /= length;
+ p_vec.y /= length;
+ p_vec.z /= length;
+ return length;
+}
+
+// Returns lengths.
+Vector3 TransformInterpolator::_basis_orthonormalize(Basis &r_basis) {
+ // Gram-Schmidt Process.
+
+ Vector3 x = r_basis.get_column(0);
+ Vector3 y = r_basis.get_column(1);
+ Vector3 z = r_basis.get_column(2);
+
+ Vector3 lengths;
+
+ lengths.x = _vec3_normalize(x);
+ y = (y - x * (x.dot(y)));
+ lengths.y = _vec3_normalize(y);
+ z = (z - x * (x.dot(z)) - y * (y.dot(z)));
+ lengths.z = _vec3_normalize(z);
+
+ r_basis.set_column(0, x);
+ r_basis.set_column(1, y);
+ r_basis.set_column(2, z);
+
+ return lengths;
+}
+
+TransformInterpolator::Method TransformInterpolator::_test_basis(Basis p_basis, bool r_needed_normalize, Quaternion &r_quat) {
+ // Axis lengths.
+ Vector3 al = Vector3(p_basis.get_column(0).length_squared(),
+ p_basis.get_column(1).length_squared(),
+ p_basis.get_column(2).length_squared());
+
+ // Non unit scale?
+ if (r_needed_normalize || !_vec3_is_equal_approx(al, Vector3(1.0, 1.0, 1.0), (real_t)0.001f)) {
+ // If the basis is not normalized (at least approximately), it will fail the checks needed for slerp.
+ // So we try to detect a scaled (but not sheared) basis, which we *can* slerp by normalizing first,
+ // and lerping the scales separately.
+
+ // If any of the axes are really small, it is unlikely to be a valid rotation, or is scaled too small to deal with float error.
+ const real_t sl_epsilon = 0.00001f;
+ if ((al.x < sl_epsilon) ||
+ (al.y < sl_epsilon) ||
+ (al.z < sl_epsilon)) {
+ return INTERP_LERP;
+ }
+
+ // Normalize the basis.
+ Basis norm_basis = p_basis;
+
+ al.x = Math::sqrt(al.x);
+ al.y = Math::sqrt(al.y);
+ al.z = Math::sqrt(al.z);
+
+ norm_basis.set_column(0, norm_basis.get_column(0) / al.x);
+ norm_basis.set_column(1, norm_basis.get_column(1) / al.y);
+ norm_basis.set_column(2, norm_basis.get_column(2) / al.z);
+
+ // This doesn't appear necessary, as the later checks will catch it.
+ // if (!_basis_is_orthogonal_any_scale(norm_basis)) {
+ // return INTERP_LERP;
+ // }
+
+ p_basis = norm_basis;
+
+ // Orthonormalize not necessary as normal normalization(!) works if the
+ // axes are orthonormal.
+ // p_basis.orthonormalize();
+
+ // If we needed to normalize one of the two bases, we will need to normalize both,
+ // regardless of whether the 2nd needs it, just to make sure it takes the path to return
+ // INTERP_SCALED_LERP on the 2nd call of _test_basis.
+ r_needed_normalize = true;
+ }
+
+ // Apply less stringent tests than the built in slerp, the standard Godot slerp
+ // is too susceptible to float error to be useful.
+ real_t det = p_basis.determinant();
+ if (!Math::is_equal_approx(det, 1, (real_t)0.01f)) {
+ return INTERP_LERP;
+ }
+
+ if (!_basis_is_orthogonal(p_basis)) {
+ return INTERP_LERP;
+ }
+
+ // TODO: This could possibly be less stringent too, check this.
+ r_quat = _basis_to_quat_unchecked(p_basis);
+ if (!r_quat.is_normalized()) {
+ return INTERP_LERP;
+ }
+
+ return r_needed_normalize ? INTERP_SCALED_SLERP : INTERP_SLERP;
+}
+
+// This check doesn't seem to be needed but is preserved in case of bugs.
+bool TransformInterpolator::_basis_is_orthogonal_any_scale(const Basis &p_basis) {
+ Vector3 cross = p_basis.get_column(0).cross(p_basis.get_column(1));
+ real_t l = _vec3_normalize(cross);
+ // Too small numbers, revert to lerp.
+ if (l < 0.001f) {
+ return false;
+ }
+
+ const real_t epsilon = 0.9995f;
+
+ real_t dot = cross.dot(p_basis.get_column(2));
+ if (dot < epsilon) {
+ return false;
+ }
+
+ cross = p_basis.get_column(1).cross(p_basis.get_column(2));
+ l = _vec3_normalize(cross);
+ // Too small numbers, revert to lerp.
+ if (l < 0.001f) {
+ return false;
+ }
+
+ dot = cross.dot(p_basis.get_column(0));
+ if (dot < epsilon) {
+ return false;
+ }
+
+ return true;
+}
+
+bool TransformInterpolator::_basis_is_orthogonal(const Basis &p_basis, real_t p_epsilon) {
+ Basis identity;
+ Basis m = p_basis * p_basis.transposed();
+
+ // Less stringent tests than the standard Godot slerp.
+ if (!_vec3_is_equal_approx(m[0], identity[0], p_epsilon) || !_vec3_is_equal_approx(m[1], identity[1], p_epsilon) || !_vec3_is_equal_approx(m[2], identity[2], p_epsilon)) {
+ return false;
+ }
+ return true;
+}
+
+real_t TransformInterpolator::checksum_transform_3d(const Transform3D &p_transform) {
+ // just a really basic checksum, this can probably be improved
+ real_t sum = _vec3_sum(p_transform.origin);
+ sum -= _vec3_sum(p_transform.basis.rows[0]);
+ sum += _vec3_sum(p_transform.basis.rows[1]);
+ sum -= _vec3_sum(p_transform.basis.rows[2]);
+ return sum;
+}
+
+TransformInterpolator::Method TransformInterpolator::find_method(const Basis &p_a, const Basis &p_b) {
+ bool needed_normalize = false;
+
+ Quaternion q0;
+ Method method = _test_basis(p_a, needed_normalize, q0);
+ if (method == INTERP_LERP) {
+ return method;
+ }
+
+ Quaternion q1;
+ method = _test_basis(p_b, needed_normalize, q1);
+ if (method == INTERP_LERP) {
+ return method;
+ }
+
+ // Are they close together?
+ // Apply the same test that will revert to lerp as is present in the slerp routine.
+ // Calculate cosine.
+ real_t cosom = Math::abs(q0.dot(q1));
+ if ((1.0f - cosom) <= (real_t)CMP_EPSILON) {
+ return INTERP_LERP;
+ }
+
+ return method;
+}
diff --git a/core/math/transform_interpolator.h b/core/math/transform_interpolator.h
index a9bce2bd7f..cc556707e4 100644
--- a/core/math/transform_interpolator.h
+++ b/core/math/transform_interpolator.h
@@ -32,15 +32,64 @@
#define TRANSFORM_INTERPOLATOR_H
#include "core/math/math_defs.h"
+#include "core/math/vector3.h"
+
+// Keep all the functions for fixed timestep interpolation together.
+// There are two stages involved:
+// Finding a method, for determining the interpolation method between two
+// keyframes (which are physics ticks).
+// And applying that pre-determined method.
+
+// Pre-determining the method makes sense because it is expensive and often
+// several frames may occur between each physics tick, which will make it cheaper
+// than performing every frame.
struct Transform2D;
+struct Transform3D;
+struct Basis;
+struct Quaternion;
class TransformInterpolator {
+public:
+ enum Method {
+ INTERP_LERP,
+ INTERP_SLERP,
+ INTERP_SCALED_SLERP,
+ };
+
private:
- static bool _sign(real_t p_val) { return p_val >= 0; }
+ _FORCE_INLINE_ static bool _sign(real_t p_val) { return p_val >= 0; }
+ static real_t _vec3_sum(const Vector3 &p_pt) { return p_pt.x + p_pt.y + p_pt.z; }
+ static real_t _vec3_normalize(Vector3 &p_vec);
+ _FORCE_INLINE_ static bool _vec3_is_equal_approx(const Vector3 &p_a, const Vector3 &p_b, real_t p_tolerance) {
+ return Math::is_equal_approx(p_a.x, p_b.x, p_tolerance) && Math::is_equal_approx(p_a.y, p_b.y, p_tolerance) && Math::is_equal_approx(p_a.z, p_b.z, p_tolerance);
+ }
+ static Vector3 _basis_orthonormalize(Basis &r_basis);
+ static Method _test_basis(Basis p_basis, bool r_needed_normalize, Quaternion &r_quat);
+ static Basis _basis_slerp_unchecked(Basis p_from, Basis p_to, real_t p_fraction);
+ static Quaternion _quat_slerp_unchecked(const Quaternion &p_from, const Quaternion &p_to, real_t p_fraction);
+ static Quaternion _basis_to_quat_unchecked(const Basis &p_basis);
+ static bool _basis_is_orthogonal(const Basis &p_basis, real_t p_epsilon = 0.01f);
+ static bool _basis_is_orthogonal_any_scale(const Basis &p_basis);
+
+ static void interpolate_basis_linear(const Basis &p_prev, const Basis &p_curr, Basis &r_result, real_t p_fraction);
+ static void interpolate_basis_scaled_slerp(Basis p_prev, Basis p_curr, Basis &r_result, real_t p_fraction);
public:
static void interpolate_transform_2d(const Transform2D &p_prev, const Transform2D &p_curr, Transform2D &r_result, real_t p_fraction);
+
+ // Generic functions, use when you don't know what method should be used, e.g. from GDScript.
+ // These will be slower.
+ static void interpolate_transform_3d(const Transform3D &p_prev, const Transform3D &p_curr, Transform3D &r_result, real_t p_fraction);
+ static void interpolate_basis(const Basis &p_prev, const Basis &p_curr, Basis &r_result, real_t p_fraction);
+
+ // Optimized function when you know ahead of time the method.
+ static void interpolate_transform_3d_via_method(const Transform3D &p_prev, const Transform3D &p_curr, Transform3D &r_result, real_t p_fraction, Method p_method);
+ static void interpolate_basis_via_method(const Basis &p_prev, const Basis &p_curr, Basis &r_result, real_t p_fraction, Method p_method);
+
+ static real_t checksum_transform_3d(const Transform3D &p_transform);
+
+ static Method find_method(const Basis &p_a, const Basis &p_b);
};
#endif // TRANSFORM_INTERPOLATOR_H
diff --git a/core/os/main_loop.h b/core/os/main_loop.h
index e48541d074..9c22cbaf3c 100644
--- a/core/os/main_loop.h
+++ b/core/os/main_loop.h
@@ -64,6 +64,7 @@ public:
virtual void initialize();
virtual void iteration_prepare() {}
virtual bool physics_process(double p_time);
+ virtual void iteration_end() {}
virtual bool process(double p_time);
virtual void finalize();
diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp
index 3d37e17ef8..cf19a1d48f 100644
--- a/core/string/ustring.cpp
+++ b/core/string/ustring.cpp
@@ -1639,13 +1639,43 @@ Vector<int> String::split_ints_mk(const Vector<String> &p_splitters, bool p_allo
}
String String::join(const Vector<String> &parts) const {
+ if (parts.is_empty()) {
+ return String();
+ } else if (parts.size() == 1) {
+ return parts[0];
+ }
+
+ const int this_length = length();
+
+ int new_size = (parts.size() - 1) * this_length;
+ for (const String &part : parts) {
+ new_size += part.length();
+ }
+ new_size += 1;
+
String ret;
- for (int i = 0; i < parts.size(); ++i) {
- if (i > 0) {
- ret += *this;
+ ret.resize(new_size);
+ char32_t *ret_ptrw = ret.ptrw();
+ const char32_t *this_ptr = ptr();
+
+ bool first = true;
+ for (const String &part : parts) {
+ if (first) {
+ first = false;
+ } else if (this_length) {
+ memcpy(ret_ptrw, this_ptr, this_length * sizeof(char32_t));
+ ret_ptrw += this_length;
+ }
+
+ const int part_length = part.length();
+ if (part_length) {
+ memcpy(ret_ptrw, part.ptr(), part_length * sizeof(char32_t));
+ ret_ptrw += part_length;
}
- ret += parts[i];
}
+
+ *ret_ptrw = 0;
+
return ret;
}
@@ -3149,7 +3179,7 @@ Vector<uint8_t> String::sha256_buffer() const {
}
String String::insert(int p_at_pos, const String &p_string) const {
- if (p_at_pos < 0) {
+ if (p_string.is_empty() || p_at_pos < 0) {
return *this;
}
@@ -3157,17 +3187,27 @@ String String::insert(int p_at_pos, const String &p_string) const {
p_at_pos = length();
}
- String pre;
+ String ret;
+ ret.resize(length() + p_string.length() + 1);
+ char32_t *ret_ptrw = ret.ptrw();
+ const char32_t *this_ptr = ptr();
+
if (p_at_pos > 0) {
- pre = substr(0, p_at_pos);
+ memcpy(ret_ptrw, this_ptr, p_at_pos * sizeof(char32_t));
+ ret_ptrw += p_at_pos;
}
- String post;
+ memcpy(ret_ptrw, p_string.ptr(), p_string.length() * sizeof(char32_t));
+ ret_ptrw += p_string.length();
+
if (p_at_pos < length()) {
- post = substr(p_at_pos, length() - p_at_pos);
+ memcpy(ret_ptrw, this_ptr + p_at_pos, (length() - p_at_pos) * sizeof(char32_t));
+ ret_ptrw += length() - p_at_pos;
}
- return pre + p_string + post;
+ *ret_ptrw = 0;
+
+ return ret;
}
String String::erase(int p_pos, int p_chars) const {
@@ -5321,6 +5361,11 @@ String String::lpad(int min_length, const String &character) const {
// "fish %s %d pie" % ["frog", 12]
// In case of an error, the string returned is the error description and "error" is true.
String String::sprintf(const Array &values, bool *error) const {
+ static const String ZERO("0");
+ static const String SPACE(" ");
+ static const String MINUS("-");
+ static const String PLUS("+");
+
String formatted;
char32_t *self = (char32_t *)get_data();
bool in_format = false;
@@ -5343,7 +5388,7 @@ String String::sprintf(const Array &values, bool *error) const {
if (in_format) { // We have % - let's see what else we get.
switch (c) {
case '%': { // Replace %% with %
- formatted += chr(c);
+ formatted += c;
in_format = false;
break;
}
@@ -5393,7 +5438,7 @@ String String::sprintf(const Array &values, bool *error) const {
// Padding.
int pad_chars_count = (negative || show_sign) ? min_chars - 1 : min_chars;
- String pad_char = pad_with_zeros ? String("0") : String(" ");
+ const String &pad_char = pad_with_zeros ? ZERO : SPACE;
if (left_justified) {
str = str.rpad(pad_chars_count, pad_char);
} else {
@@ -5402,7 +5447,7 @@ String String::sprintf(const Array &values, bool *error) const {
// Sign.
if (show_sign || negative) {
- String sign_char = negative ? "-" : "+";
+ const String &sign_char = negative ? MINUS : PLUS;
if (left_justified) {
str = str.insert(0, sign_char);
} else {
@@ -5439,7 +5484,7 @@ String String::sprintf(const Array &values, bool *error) const {
// Padding. Leave room for sign later if required.
int pad_chars_count = (is_negative || show_sign) ? min_chars - 1 : min_chars;
- String pad_char = (pad_with_zeros && is_finite) ? String("0") : String(" "); // Never pad NaN or inf with zeros
+ const String &pad_char = (pad_with_zeros && is_finite) ? ZERO : SPACE; // Never pad NaN or inf with zeros
if (left_justified) {
str = str.rpad(pad_chars_count, pad_char);
} else {
@@ -5448,7 +5493,7 @@ String String::sprintf(const Array &values, bool *error) const {
// Add sign if needed.
if (show_sign || is_negative) {
- String sign_char = is_negative ? "-" : "+";
+ const String &sign_char = is_negative ? MINUS : PLUS;
if (left_justified) {
str = str.insert(0, sign_char);
} else {
@@ -5501,7 +5546,7 @@ String String::sprintf(const Array &values, bool *error) const {
// Padding. Leave room for sign later if required.
int pad_chars_count = val < 0 ? min_chars - 1 : min_chars;
- String pad_char = (pad_with_zeros && is_finite) ? String("0") : String(" "); // Never pad NaN or inf with zeros
+ const String &pad_char = (pad_with_zeros && is_finite) ? ZERO : SPACE; // Never pad NaN or inf with zeros
if (left_justified) {
number_str = number_str.rpad(pad_chars_count, pad_char);
} else {
@@ -5511,9 +5556,9 @@ String String::sprintf(const Array &values, bool *error) const {
// Add sign if needed.
if (val < 0) {
if (left_justified) {
- number_str = number_str.insert(0, "-");
+ number_str = number_str.insert(0, MINUS);
} else {
- number_str = number_str.insert(pad_with_zeros ? 0 : number_str.length() - initial_len, "-");
+ number_str = number_str.insert(pad_with_zeros ? 0 : number_str.length() - initial_len, MINUS);
}
}
@@ -5678,7 +5723,7 @@ String String::sprintf(const Array &values, bool *error) const {
in_decimals = false;
break;
default:
- formatted += chr(c);
+ formatted += c;
}
}
}
diff --git a/core/templates/cowdata.h b/core/templates/cowdata.h
index f22ae1f1d3..fedcfaec3b 100644
--- a/core/templates/cowdata.h
+++ b/core/templates/cowdata.h
@@ -160,7 +160,7 @@ private:
return *out;
}
- void _unref(void *p_data);
+ void _unref();
void _ref(const CowData *p_from);
void _ref(const CowData &p_from);
USize _copy_on_write();
@@ -222,12 +222,15 @@ public:
}
Error insert(Size p_pos, const T &p_val) {
- ERR_FAIL_INDEX_V(p_pos, size() + 1, ERR_INVALID_PARAMETER);
- resize(size() + 1);
- for (Size i = (size() - 1); i > p_pos; i--) {
- set(i, get(i - 1));
+ Size new_size = size() + 1;
+ ERR_FAIL_INDEX_V(p_pos, new_size, ERR_INVALID_PARAMETER);
+ Error err = resize(new_size);
+ ERR_FAIL_COND_V(err, err);
+ T *p = ptrw();
+ for (Size i = new_size - 1; i > p_pos; i--) {
+ p[i] = p[i - 1];
}
- set(p_pos, p_val);
+ p[p_pos] = p_val;
return OK;
}
@@ -242,30 +245,29 @@ public:
};
template <typename T>
-void CowData<T>::_unref(void *p_data) {
- if (!p_data) {
+void CowData<T>::_unref() {
+ if (!_ptr) {
return;
}
SafeNumeric<USize> *refc = _get_refcount();
-
if (refc->decrement() > 0) {
return; // still in use
}
// clean up
if constexpr (!std::is_trivially_destructible_v<T>) {
- USize *count = _get_size();
- T *data = (T *)(count + 1);
+ USize current_size = *_get_size();
- for (USize i = 0; i < *count; ++i) {
+ for (USize i = 0; i < current_size; ++i) {
// call destructors
- data[i].~T();
+ T *t = &_ptr[i];
+ t->~T();
}
}
// free mem
- Memory::free_static(((uint8_t *)p_data) - DATA_OFFSET, false);
+ Memory::free_static(((uint8_t *)_ptr) - DATA_OFFSET, false);
}
template <typename T>
@@ -300,7 +302,7 @@ typename CowData<T>::USize CowData<T>::_copy_on_write() {
}
}
- _unref(_ptr);
+ _unref();
_ptr = _data_ptr;
rc = 1;
@@ -321,7 +323,7 @@ Error CowData<T>::resize(Size p_size) {
if (p_size == 0) {
// wants to clean up
- _unref(_ptr);
+ _unref();
_ptr = nullptr;
return OK;
}
@@ -460,7 +462,7 @@ void CowData<T>::_ref(const CowData &p_from) {
return; // self assign, do nothing.
}
- _unref(_ptr);
+ _unref();
_ptr = nullptr;
if (!p_from._ptr) {
@@ -474,7 +476,7 @@ void CowData<T>::_ref(const CowData &p_from) {
template <typename T>
CowData<T>::~CowData() {
- _unref(_ptr);
+ _unref();
}
#if defined(__GNUC__) && !defined(__clang__)
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 2cd3a51722..339bbb71dd 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -1248,8 +1248,9 @@
<param index="1" name="to" type="float" />
<param index="2" name="x" type="float" />
<description>
- Returns the result of smoothly interpolating the value of [param x] between [code]0[/code] and [code]1[/code], based on the where [param x] lies with respect to the edges [param from] and [param to].
- The return value is [code]0[/code] if [code]x &lt;= from[/code], and [code]1[/code] if [code]x &gt;= to[/code]. If [param x] lies between [param from] and [param to], the returned value follows an S-shaped curve that maps [param x] between [code]0[/code] and [code]1[/code].
+ Returns a smooth cubic Hermite interpolation between [code]0[/code] and [code]1[/code].
+ For positive ranges (when [code]from &lt;= to[/code]) the return value is [code]0[/code] when [code]x &lt;= from[/code], and [code]1[/code] when [code]x &gt;= to[/code]. If [param x] lies between [param from] and [param to], the return value follows an S-shaped curve that smoothly transitions from [code]0[/code] to [code]1[/code].
+ For negative ranges (when [code]from &gt; to[/code]) the function is mirrored and returns [code]1[/code] when [code]x &lt;= to[/code] and [code]0[/code] when [code]x &gt;= from[/code].
This S-shaped curve is the cubic Hermite interpolator, given by [code]f(y) = 3*y^2 - 2*y^3[/code] where [code]y = (x-from) / (to-from)[/code].
[codeblock]
smoothstep(0, 2, -5.0) # Returns 0.0
@@ -1259,6 +1260,7 @@
[/codeblock]
Compared to [method ease] with a curve value of [code]-1.6521[/code], [method smoothstep] returns the smoothest possible curve with no sudden changes in the derivative. If you need to perform more advanced transitions, use [Tween] or [AnimationPlayer].
[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, -1.6521) return values[/url]
+ [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/smoothstep_range.webp]Smoothstep() return values with positive, zero, and negative ranges[/url]
</description>
</method>
<method name="snapped">
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index 125c7ef3ee..ae13af4b82 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -46,6 +46,14 @@
Returns all the gizmos attached to this [Node3D].
</description>
</method>
+ <method name="get_global_transform_interpolated">
+ <return type="Transform3D" />
+ <description>
+ When using physics interpolation, there will be circumstances in which you want to know the interpolated (displayed) transform of a node rather than the standard transform (which may only be accurate to the most recent physics tick).
+ This is particularly important for frame-based operations that take place in [method Node._process], rather than [method Node._physics_process]. Examples include [Camera3D]s focusing on a node, or finding where to fire lasers from on a frame rather than physics tick.
+ [b]Note:[/b] This function creates an interpolation pump on the [Node3D] the first time it is called, which can respond to physics interpolation resets. If you get problems with "streaking" when initially following a [Node3D], be sure to call [method get_global_transform_interpolated] at least once [i]before[/i] resetting the [Node3D] physics interpolation.
+ </description>
+ </method>
<method name="get_parent_node_3d" qualifiers="const">
<return type="Node3D" />
<description>
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index b20b374382..ff2c0bbfd9 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -630,6 +630,10 @@
<member name="debug/settings/gdscript/max_call_stack" type="int" setter="" getter="" default="1024">
Maximum call stack allowed for debugging GDScript.
</member>
+ <member name="debug/settings/physics_interpolation/enable_warnings" type="bool" setter="" getter="" default="true">
+ If [code]true[/code], enables warnings which can help pinpoint where nodes are being incorrectly updated, which will result in incorrect interpolation and visual glitches.
+ When a node is being interpolated, it is essential that the transform is set during [method Node._physics_process] (during a physics tick) rather than [method Node._process] (during a frame).
+ </member>
<member name="debug/settings/profiler/max_functions" type="int" setter="" getter="" default="16384">
Maximum number of functions per frame allowed when profiling.
</member>
@@ -2322,7 +2326,8 @@
</member>
<member name="physics/common/physics_jitter_fix" type="float" setter="" getter="" default="0.5">
Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows smoothing out framerate jitters. The default value of 0.5 should be good enough for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
- [b]Note:[/b] When using a physics interpolation solution (such as enabling [member physics/common/physics_interpolation] or using a custom solution), the physics jitter fix should be disabled by setting [member physics/common/physics_jitter_fix] to [code]0.0[/code].
+ [b]Note:[/b] Jitter fix is automatically disabled at runtime when [member physics/common/physics_interpolation] is enabled.
+ [b]Note:[/b] When using a custom physics interpolation solution, the physics jitter fix should be disabled by setting [member physics/common/physics_jitter_fix] to [code]0.0[/code].
[b]Note:[/b] This property is only read when the project starts. To change the physics jitter fix at runtime, set [member Engine.physics_jitter_fix] instead.
</member>
<member name="physics/common/physics_ticks_per_second" type="int" setter="" getter="" default="60">
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 3c9f0fc7af..d86b82b72a 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -1855,6 +1855,14 @@
Sets the visibility range values for the given geometry instance. Equivalent to [member GeometryInstance3D.visibility_range_begin] and related properties.
</description>
</method>
+ <method name="instance_reset_physics_interpolation">
+ <return type="void" />
+ <param index="0" name="instance" type="RID" />
+ <description>
+ Prevents physics interpolation for the current physics tick.
+ This is useful when moving an instance to a new location, to give an instantaneous change rather than interpolation from the previous location.
+ </description>
+ </method>
<method name="instance_set_base">
<return type="void" />
<param index="0" name="instance" type="RID" />
@@ -1896,6 +1904,14 @@
If [code]true[/code], ignores both frustum and occlusion culling on the specified 3D geometry instance. This is not the same as [member GeometryInstance3D.ignore_occlusion_culling], which only ignores occlusion culling and leaves frustum culling intact.
</description>
</method>
+ <method name="instance_set_interpolated">
+ <return type="void" />
+ <param index="0" name="instance" type="RID" />
+ <param index="1" name="interpolated" type="bool" />
+ <description>
+ Turns on and off physics interpolation for the instance.
+ </description>
+ </method>
<method name="instance_set_layer_mask">
<return type="void" />
<param index="0" name="instance" type="RID" />
diff --git a/doc/classes/ResourceImporterOBJ.xml b/doc/classes/ResourceImporterOBJ.xml
index 55043a311c..a63dddb0e8 100644
--- a/doc/classes/ResourceImporterOBJ.xml
+++ b/doc/classes/ResourceImporterOBJ.xml
@@ -21,9 +21,6 @@
<member name="offset_mesh" type="Vector3" setter="" getter="" default="Vector3(0, 0, 0)">
Offsets the mesh's data by the specified value. This can be used to work around misaligned meshes without having to modify the source file.
</member>
- <member name="optimize_mesh" type="bool" setter="" getter="" default="true">
- Unused parameter. This currently has no effect.
- </member>
<member name="scale_mesh" type="Vector3" setter="" getter="" default="Vector3(1, 1, 1)">
Scales the mesh's data by the specified value. This can be used to work around misscaled meshes without having to modify the source file.
</member>
diff --git a/doc/classes/ShapeCast2D.xml b/doc/classes/ShapeCast2D.xml
index 576bd62cc3..385e3a9285 100644
--- a/doc/classes/ShapeCast2D.xml
+++ b/doc/classes/ShapeCast2D.xml
@@ -139,7 +139,7 @@
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
The shape's collision mask. Only objects in at least one collision layer enabled in the mask will be detected.
</member>
- <member name="collision_result" type="Array" setter="" getter="_get_collision_result" default="[]">
+ <member name="collision_result" type="Array" setter="" getter="get_collision_result" default="[]">
Returns the complete collision information from the collision sweep. The data returned is the same as in the [method PhysicsDirectSpaceState2D.get_rest_info] method.
</member>
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
diff --git a/doc/classes/ShapeCast3D.xml b/doc/classes/ShapeCast3D.xml
index 2c6efe2ebe..f70cf169df 100644
--- a/doc/classes/ShapeCast3D.xml
+++ b/doc/classes/ShapeCast3D.xml
@@ -146,7 +146,7 @@
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
The shape's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
- <member name="collision_result" type="Array" setter="" getter="_get_collision_result" default="[]">
+ <member name="collision_result" type="Array" setter="" getter="get_collision_result" default="[]">
Returns the complete collision information from the collision sweep. The data returned is the same as in the [method PhysicsDirectSpaceState3D.get_rest_info] method.
</member>
<member name="debug_shape_custom_color" type="Color" setter="set_debug_shape_custom_color" getter="get_debug_shape_custom_color" default="Color(0, 0, 0, 1)">
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index b288ee7ff6..f57185ae87 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -301,6 +301,7 @@
<member name="own_world_3d" type="bool" setter="set_use_own_world_3d" getter="is_using_own_world_3d" default="false">
If [code]true[/code], the viewport will use a unique copy of the [World3D] defined in [member world_3d].
</member>
+ <member name="physics_interpolation_mode" type="int" setter="set_physics_interpolation_mode" getter="get_physics_interpolation_mode" overrides="Node" enum="Node.PhysicsInterpolationMode" default="1" />
<member name="physics_object_picking" type="bool" setter="set_physics_object_picking" getter="get_physics_object_picking" default="false">
If [code]true[/code], the objects rendered by viewport become subjects of mouse picking process.
[b]Note:[/b] The number of simultaneously pickable objects is limited to 64 and they are selected in a non-deterministic order, which can be different in each picking process.
diff --git a/drivers/d3d12/rendering_device_driver_d3d12.cpp b/drivers/d3d12/rendering_device_driver_d3d12.cpp
index a33fc977c6..38caff648e 100644
--- a/drivers/d3d12/rendering_device_driver_d3d12.cpp
+++ b/drivers/d3d12/rendering_device_driver_d3d12.cpp
@@ -2143,33 +2143,59 @@ void RenderingDeviceDriverD3D12::command_pipeline_barrier(CommandBufferID p_cmd_
for (uint32_t i = 0; i < p_texture_barriers.size(); i++) {
const TextureBarrier &texture_barrier_rd = p_texture_barriers[i];
const TextureInfo *texture_info = (const TextureInfo *)(texture_barrier_rd.texture.id);
+ if (texture_info->main_texture) {
+ texture_info = texture_info->main_texture;
+ }
_rd_stages_and_access_to_d3d12(p_src_stages, texture_barrier_rd.prev_layout, texture_barrier_rd.src_access, texture_barrier_d3d12.SyncBefore, texture_barrier_d3d12.AccessBefore);
_rd_stages_and_access_to_d3d12(p_dst_stages, texture_barrier_rd.next_layout, texture_barrier_rd.dst_access, texture_barrier_d3d12.SyncAfter, texture_barrier_d3d12.AccessAfter);
texture_barrier_d3d12.LayoutBefore = _rd_texture_layout_to_d3d12_barrier_layout(texture_barrier_rd.prev_layout);
texture_barrier_d3d12.LayoutAfter = _rd_texture_layout_to_d3d12_barrier_layout(texture_barrier_rd.next_layout);
texture_barrier_d3d12.pResource = texture_info->resource;
- texture_barrier_d3d12.Subresources.IndexOrFirstMipLevel = texture_barrier_rd.subresources.base_mipmap;
- texture_barrier_d3d12.Subresources.NumMipLevels = texture_barrier_rd.subresources.mipmap_count;
- texture_barrier_d3d12.Subresources.FirstArraySlice = texture_barrier_rd.subresources.base_layer;
- texture_barrier_d3d12.Subresources.NumArraySlices = texture_barrier_rd.subresources.layer_count;
- texture_barrier_d3d12.Subresources.FirstPlane = _compute_plane_slice(texture_info->format, texture_barrier_rd.subresources.aspect);
- texture_barrier_d3d12.Subresources.NumPlanes = format_get_plane_count(texture_info->format);
+ if (texture_barrier_rd.subresources.mipmap_count == texture_info->mipmaps && texture_barrier_rd.subresources.layer_count == texture_info->layers) {
+ // So, all resources. Then, let's be explicit about it so D3D12 doesn't think
+ // we are dealing with a subset of subresources.
+ texture_barrier_d3d12.Subresources.IndexOrFirstMipLevel = 0xffffffff;
+ texture_barrier_d3d12.Subresources.NumMipLevels = 0;
+ // Because NumMipLevels == 0, all the other fields are ignored by D3D12.
+ } else {
+ texture_barrier_d3d12.Subresources.IndexOrFirstMipLevel = texture_barrier_rd.subresources.base_mipmap;
+ texture_barrier_d3d12.Subresources.NumMipLevels = texture_barrier_rd.subresources.mipmap_count;
+ texture_barrier_d3d12.Subresources.FirstArraySlice = texture_barrier_rd.subresources.base_layer;
+ texture_barrier_d3d12.Subresources.NumArraySlices = texture_barrier_rd.subresources.layer_count;
+ texture_barrier_d3d12.Subresources.FirstPlane = _compute_plane_slice(texture_info->format, texture_barrier_rd.subresources.aspect);
+ texture_barrier_d3d12.Subresources.NumPlanes = format_get_plane_count(texture_info->format);
+ }
texture_barrier_d3d12.Flags = (texture_barrier_rd.prev_layout == RDD::TEXTURE_LAYOUT_UNDEFINED) ? D3D12_TEXTURE_BARRIER_FLAG_DISCARD : D3D12_TEXTURE_BARRIER_FLAG_NONE;
texture_barriers.push_back(texture_barrier_d3d12);
}
// Define the barrier groups and execute.
+
D3D12_BARRIER_GROUP barrier_groups[3] = {};
- barrier_groups[0].Type = D3D12_BARRIER_TYPE_GLOBAL;
- barrier_groups[1].Type = D3D12_BARRIER_TYPE_BUFFER;
- barrier_groups[2].Type = D3D12_BARRIER_TYPE_TEXTURE;
- barrier_groups[0].NumBarriers = global_barriers.size();
- barrier_groups[1].NumBarriers = buffer_barriers.size();
- barrier_groups[2].NumBarriers = texture_barriers.size();
- barrier_groups[0].pGlobalBarriers = global_barriers.ptr();
- barrier_groups[1].pBufferBarriers = buffer_barriers.ptr();
- barrier_groups[2].pTextureBarriers = texture_barriers.ptr();
- cmd_list_7->Barrier(ARRAY_SIZE(barrier_groups), barrier_groups);
+ uint32_t barrier_groups_count = 0;
+
+ if (!global_barriers.is_empty()) {
+ D3D12_BARRIER_GROUP &barrier_group = barrier_groups[barrier_groups_count++];
+ barrier_group.Type = D3D12_BARRIER_TYPE_GLOBAL;
+ barrier_group.NumBarriers = global_barriers.size();
+ barrier_group.pGlobalBarriers = global_barriers.ptr();
+ }
+
+ if (!buffer_barriers.is_empty()) {
+ D3D12_BARRIER_GROUP &barrier_group = barrier_groups[barrier_groups_count++];
+ barrier_group.Type = D3D12_BARRIER_TYPE_BUFFER;
+ barrier_group.NumBarriers = buffer_barriers.size();
+ barrier_group.pBufferBarriers = buffer_barriers.ptr();
+ }
+
+ if (!texture_barriers.is_empty()) {
+ D3D12_BARRIER_GROUP &barrier_group = barrier_groups[barrier_groups_count++];
+ barrier_group.Type = D3D12_BARRIER_TYPE_TEXTURE;
+ barrier_group.NumBarriers = texture_barriers.size();
+ barrier_group.pTextureBarriers = texture_barriers.ptr();
+ }
+
+ cmd_list_7->Barrier(barrier_groups_count, barrier_groups);
}
/****************/
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 37e7256d76..19ef3d416c 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -62,6 +62,10 @@
#define _EXT_DEBUG_SEVERITY_LOW_ARB 0x9148
#define _EXT_DEBUG_OUTPUT 0x92E0
+#ifndef GL_FRAMEBUFFER_SRGB
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+#endif
+
#ifndef GLAPIENTRY
#if defined(WINDOWS_ENABLED)
#define GLAPIENTRY APIENTRY
@@ -345,6 +349,9 @@ RasterizerGLES3::RasterizerGLES3() {
}
}
+ // Disable OpenGL linear to sRGB conversion, because Godot will always do this conversion itself.
+ glDisable(GL_FRAMEBUFFER_SRGB);
+
// OpenGL needs to be initialized before initializing the Rasterizers
config = memnew(GLES3::Config);
utilities = memnew(GLES3::Utilities);
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index 4a15ed827a..5a0f394db0 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -698,7 +698,8 @@ void ShaderGLES3::_clear_version(Version *p_version) {
void ShaderGLES3::_initialize_version(Version *p_version) {
ERR_FAIL_COND(p_version->variants.size() > 0);
- if (shader_cache_dir_valid && _load_from_cache(p_version)) {
+ bool use_cache = shader_cache_dir_valid && !(feedback_count > 0 && GLES3::Config::get_singleton()->disable_transform_feedback_shader_cache);
+ if (use_cache && _load_from_cache(p_version)) {
return;
}
p_version->variants.reserve(variant_count);
@@ -709,7 +710,7 @@ void ShaderGLES3::_initialize_version(Version *p_version) {
_compile_specialization(spec, i, p_version, specialization_default_mask);
p_version->variants[i].insert(specialization_default_mask, spec);
}
- if (shader_cache_dir_valid) {
+ if (use_cache) {
_save_to_cache(p_version);
}
}
diff --git a/drivers/gles3/shaders/skeleton.glsl b/drivers/gles3/shaders/skeleton.glsl
index aad856a5a2..66befbc3b2 100644
--- a/drivers/gles3/shaders/skeleton.glsl
+++ b/drivers/gles3/shaders/skeleton.glsl
@@ -59,7 +59,7 @@ layout(location = 10) in highp uvec4 in_bone_attrib;
layout(location = 11) in mediump vec4 in_weight_attrib;
#endif
-uniform mediump sampler2D skeleton_texture; // texunit:0
+uniform highp sampler2D skeleton_texture; // texunit:0
#endif
/* clang-format on */
diff --git a/drivers/gles3/storage/config.cpp b/drivers/gles3/storage/config.cpp
index a28b050bf8..2b3c19dbb8 100644
--- a/drivers/gles3/storage/config.cpp
+++ b/drivers/gles3/storage/config.cpp
@@ -218,6 +218,8 @@ Config::Config() {
//https://github.com/godotengine/godot/issues/92662#issuecomment-2161199477
//disable_particles_workaround = false;
}
+ } else if (rendering_device_name == "PowerVR Rogue GE8320") {
+ disable_transform_feedback_shader_cache = true;
}
}
diff --git a/drivers/gles3/storage/config.h b/drivers/gles3/storage/config.h
index 0c9f9bc275..ff72fc5b58 100644
--- a/drivers/gles3/storage/config.h
+++ b/drivers/gles3/storage/config.h
@@ -96,6 +96,9 @@ public:
bool disable_particles_workaround = false; // set to 'true' to disable 'GPUParticles'
bool flip_xy_workaround = false;
+ // PowerVR GE 8320 workaround
+ bool disable_transform_feedback_shader_cache = false;
+
#ifdef ANDROID_ENABLED
PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC eglFramebufferTextureMultiviewOVR = nullptr;
PFNGLTEXSTORAGE3DMULTISAMPLEPROC eglTexStorage3DMultisample = nullptr;
diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp
index 210507c2c6..ea8b42b2e4 100644
--- a/drivers/unix/file_access_unix.cpp
+++ b/drivers/unix/file_access_unix.cpp
@@ -383,7 +383,7 @@ uint64_t FileAccessUnix::_get_modified_time(const String &p_file) {
if (!err) {
return status.st_mtime;
} else {
- print_verbose("Failed to get modified time for: " + p_file + "");
+ WARN_PRINT("Failed to get modified time for: " + p_file);
return 0;
}
}
diff --git a/editor/import/3d/resource_importer_obj.cpp b/editor/import/3d/resource_importer_obj.cpp
index 2fbf564ae8..f3770adcb7 100644
--- a/editor/import/3d/resource_importer_obj.cpp
+++ b/editor/import/3d/resource_importer_obj.cpp
@@ -202,7 +202,7 @@ static Error _parse_material_library(const String &p_path, HashMap<String, Ref<S
return OK;
}
-static Error _parse_obj(const String &p_path, List<Ref<ImporterMesh>> &r_meshes, bool p_single_mesh, bool p_generate_tangents, bool p_optimize, Vector3 p_scale_mesh, Vector3 p_offset_mesh, bool p_disable_compression, List<String> *r_missing_deps) {
+static Error _parse_obj(const String &p_path, List<Ref<ImporterMesh>> &r_meshes, bool p_single_mesh, bool p_generate_tangents, Vector3 p_scale_mesh, Vector3 p_offset_mesh, bool p_disable_compression, List<String> *r_missing_deps) {
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, vformat("Couldn't open OBJ file '%s', it may not exist or not be readable.", p_path));
@@ -512,7 +512,7 @@ static Error _parse_obj(const String &p_path, List<Ref<ImporterMesh>> &r_meshes,
Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err) {
List<Ref<ImporterMesh>> meshes;
- Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, false, Vector3(1, 1, 1), Vector3(0, 0, 0), p_flags & IMPORT_FORCE_DISABLE_MESH_COMPRESSION, r_missing_deps);
+ Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, Vector3(1, 1, 1), Vector3(0, 0, 0), p_flags & IMPORT_FORCE_DISABLE_MESH_COMPRESSION, r_missing_deps);
if (err != OK) {
if (r_err) {
@@ -583,7 +583,6 @@ void ResourceImporterOBJ::get_import_options(const String &p_path, List<ImportOp
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate_tangents"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "scale_mesh"), Vector3(1, 1, 1)));
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "offset_mesh"), Vector3(0, 0, 0)));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "optimize_mesh"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force_disable_mesh_compression"), false));
}
@@ -594,7 +593,7 @@ bool ResourceImporterOBJ::get_option_visibility(const String &p_path, const Stri
Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
List<Ref<ImporterMesh>> meshes;
- Error err = _parse_obj(p_source_file, meshes, true, p_options["generate_tangents"], p_options["optimize_mesh"], p_options["scale_mesh"], p_options["offset_mesh"], p_options["force_disable_mesh_compression"], nullptr);
+ Error err = _parse_obj(p_source_file, meshes, true, p_options["generate_tangents"], p_options["scale_mesh"], p_options["offset_mesh"], p_options["force_disable_mesh_compression"], nullptr);
ERR_FAIL_COND_V(err != OK, err);
ERR_FAIL_COND_V(meshes.size() != 1, ERR_BUG);
diff --git a/editor/import/3d/resource_importer_scene.cpp b/editor/import/3d/resource_importer_scene.cpp
index df4026195c..27b2af8f77 100644
--- a/editor/import/3d/resource_importer_scene.cpp
+++ b/editor/import/3d/resource_importer_scene.cpp
@@ -2013,6 +2013,7 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/lods", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "lods/normal_split_angle", PROPERTY_HINT_RANGE, "0,180,0.1,degrees"), 25.0f));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "lods/normal_merge_angle", PROPERTY_HINT_RANGE, "0,180,0.1,degrees"), 60.0f));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "lods/raycast_normals", PROPERTY_HINT_NONE, ""), false));
} break;
case INTERNAL_IMPORT_CATEGORY_MATERIAL: {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "use_external/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
@@ -2440,6 +2441,7 @@ Node *ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_
bool generate_lods = p_generate_lods;
float split_angle = 25.0f;
float merge_angle = 60.0f;
+ bool raycast_normals = false;
bool create_shadow_meshes = p_create_shadow_meshes;
bool bake_lightmaps = p_light_bake_mode == LIGHT_BAKE_STATIC_LIGHTMAPS;
String save_to_file;
@@ -2494,6 +2496,10 @@ Node *ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_
merge_angle = mesh_settings["lods/normal_merge_angle"];
}
+ if (mesh_settings.has("lods/raycast_normals")) {
+ raycast_normals = mesh_settings["lods/raycast_normals"];
+ }
+
if (bool(mesh_settings.get("save_to_file/enabled", false))) {
save_to_file = mesh_settings.get("save_to_file/path", String());
if (!save_to_file.is_resource_file()) {
@@ -2540,7 +2546,7 @@ Node *ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_
if (generate_lods) {
Array skin_pose_transform_array = _get_skinned_pose_transforms(src_mesh_node);
- src_mesh_node->get_mesh()->generate_lods(merge_angle, split_angle, skin_pose_transform_array);
+ src_mesh_node->get_mesh()->generate_lods(merge_angle, split_angle, skin_pose_transform_array, raycast_normals);
}
if (create_shadow_meshes) {
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 59a4ac8075..80d2e85830 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -5001,14 +5001,24 @@ void Node3DEditorViewport::update_transform(bool p_shift) {
} break;
case TRANSFORM_ROTATE: {
- Plane plane = Plane(_get_camera_normal(), _edit.center);
+ Plane plane;
+ if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) {
+ Vector3 cam_to_obj = _edit.center - _get_camera_position();
+ if (!cam_to_obj.is_zero_approx()) {
+ plane = Plane(cam_to_obj.normalized(), _edit.center);
+ } else {
+ plane = Plane(_get_camera_normal(), _edit.center);
+ }
+ } else {
+ plane = Plane(_get_camera_normal(), _edit.center);
+ }
Vector3 local_axis;
Vector3 global_axis;
switch (_edit.plane) {
case TRANSFORM_VIEW:
// local_axis unused
- global_axis = _get_camera_normal();
+ global_axis = plane.normal;
break;
case TRANSFORM_X_AXIS:
local_axis = Vector3(1, 0, 0);
@@ -5039,7 +5049,7 @@ void Node3DEditorViewport::update_transform(bool p_shift) {
break;
}
- static const float orthogonal_threshold = Math::cos(Math::deg_to_rad(87.0f));
+ static const float orthogonal_threshold = Math::cos(Math::deg_to_rad(85.0f));
bool axis_is_orthogonal = ABS(plane.normal.dot(global_axis)) < orthogonal_threshold;
double angle = 0.0f;
@@ -7289,9 +7299,15 @@ void Node3DEditor::_init_grid() {
bool orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
- Vector<Color> grid_colors[3];
- Vector<Vector3> grid_points[3];
- Vector<Vector3> grid_normals[3];
+ static LocalVector<Color> grid_colors[3];
+ static LocalVector<Vector3> grid_points[3];
+ static LocalVector<Vector3> grid_normals[3];
+
+ for (uint32_t n = 0; n < 3; n++) {
+ grid_colors[n].clear();
+ grid_points[n].clear();
+ grid_normals[n].clear();
+ }
Color primary_grid_color = EDITOR_GET("editors/3d/primary_grid_color");
Color secondary_grid_color = EDITOR_GET("editors/3d/secondary_grid_color");
@@ -7367,10 +7383,9 @@ void Node3DEditor::_init_grid() {
grid_mat[c]->set_shader_parameter("grid_size", grid_fade_size);
grid_mat[c]->set_shader_parameter("orthogonal", orthogonal);
- // Cache these so we don't have to re-access memory.
- Vector<Vector3> &ref_grid = grid_points[c];
- Vector<Vector3> &ref_grid_normals = grid_normals[c];
- Vector<Color> &ref_grid_colors = grid_colors[c];
+ LocalVector<Vector3> &ref_grid = grid_points[c];
+ LocalVector<Vector3> &ref_grid_normals = grid_normals[c];
+ LocalVector<Color> &ref_grid_colors = grid_colors[c];
// Count our elements same as code below it.
int expected_size = 0;
@@ -7415,12 +7430,12 @@ void Node3DEditor::_init_grid() {
line_end[a] = position_a;
line_bgn[b] = bgn_b;
line_end[b] = end_b;
- ref_grid.set(idx, line_bgn);
- ref_grid.set(idx + 1, line_end);
- ref_grid_colors.set(idx, line_color);
- ref_grid_colors.set(idx + 1, line_color);
- ref_grid_normals.set(idx, normal);
- ref_grid_normals.set(idx + 1, normal);
+ ref_grid[idx] = line_bgn;
+ ref_grid[idx + 1] = line_end;
+ ref_grid_colors[idx] = line_color;
+ ref_grid_colors[idx + 1] = line_color;
+ ref_grid_normals[idx] = normal;
+ ref_grid_normals[idx + 1] = normal;
idx += 2;
}
@@ -7431,12 +7446,12 @@ void Node3DEditor::_init_grid() {
line_end[b] = position_b;
line_bgn[a] = bgn_a;
line_end[a] = end_a;
- ref_grid.set(idx, line_bgn);
- ref_grid.set(idx + 1, line_end);
- ref_grid_colors.set(idx, line_color);
- ref_grid_colors.set(idx + 1, line_color);
- ref_grid_normals.set(idx, normal);
- ref_grid_normals.set(idx + 1, normal);
+ ref_grid[idx] = line_bgn;
+ ref_grid[idx + 1] = line_end;
+ ref_grid_colors[idx] = line_color;
+ ref_grid_colors[idx + 1] = line_color;
+ ref_grid_normals[idx] = normal;
+ ref_grid_normals[idx + 1] = normal;
idx += 2;
}
}
@@ -7445,9 +7460,9 @@ void Node3DEditor::_init_grid() {
grid[c] = RenderingServer::get_singleton()->mesh_create();
Array d;
d.resize(RS::ARRAY_MAX);
- d[RenderingServer::ARRAY_VERTEX] = grid_points[c];
- d[RenderingServer::ARRAY_COLOR] = grid_colors[c];
- d[RenderingServer::ARRAY_NORMAL] = grid_normals[c];
+ d[RenderingServer::ARRAY_VERTEX] = (Vector<Vector3>)grid_points[c];
+ d[RenderingServer::ARRAY_COLOR] = (Vector<Color>)grid_colors[c];
+ d[RenderingServer::ARRAY_NORMAL] = (Vector<Vector3>)grid_normals[c];
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(grid[c], RenderingServer::PRIMITIVE_LINES, d);
RenderingServer::get_singleton()->mesh_surface_set_material(grid[c], 0, grid_mat[c]->get_rid());
grid_instance[c] = RenderingServer::get_singleton()->instance_create2(grid[c], get_tree()->get_root()->get_world_3d()->get_scenario());
diff --git a/main/main.cpp b/main/main.cpp
index 105b18cdda..d0b58d9abd 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -2456,6 +2456,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
GLOBAL_DEF("debug/settings/stdout/print_fps", false);
GLOBAL_DEF("debug/settings/stdout/print_gpu_profile", false);
GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false);
+ GLOBAL_DEF("debug/settings/physics_interpolation/enable_warnings", true);
if (!OS::get_singleton()->_verbose_stdout) { // Not manually overridden.
OS::get_singleton()->_verbose_stdout = GLOBAL_GET("debug/settings/stdout/verbose_stdout");
@@ -4125,16 +4126,16 @@ bool Main::iteration() {
uint64_t physics_begin = OS::get_singleton()->get_ticks_usec();
-#ifndef _3D_DISABLED
- PhysicsServer3D::get_singleton()->sync();
- PhysicsServer3D::get_singleton()->flush_queries();
-#endif // _3D_DISABLED
-
// Prepare the fixed timestep interpolated nodes BEFORE they are updated
// by the physics server, otherwise the current and previous transforms
// may be the same, and no interpolation takes place.
OS::get_singleton()->get_main_loop()->iteration_prepare();
+#ifndef _3D_DISABLED
+ PhysicsServer3D::get_singleton()->sync();
+ PhysicsServer3D::get_singleton()->flush_queries();
+#endif // _3D_DISABLED
+
PhysicsServer2D::get_singleton()->sync();
PhysicsServer2D::get_singleton()->flush_queries();
@@ -4144,6 +4145,7 @@ bool Main::iteration() {
#endif // _3D_DISABLED
PhysicsServer2D::get_singleton()->end_sync();
+ Engine::get_singleton()->_in_physics = false;
exit = true;
break;
}
@@ -4167,6 +4169,8 @@ bool Main::iteration() {
message_queue->flush();
+ OS::get_singleton()->get_main_loop()->iteration_end();
+
physics_process_ticks = MAX(physics_process_ticks, OS::get_singleton()->get_ticks_usec() - physics_begin); // keep the largest one for reference
physics_process_max = MAX(OS::get_singleton()->get_ticks_usec() - physics_begin, physics_process_max);
diff --git a/main/main_timer_sync.cpp b/main/main_timer_sync.cpp
index d358d9fa93..569930d427 100644
--- a/main/main_timer_sync.cpp
+++ b/main/main_timer_sync.cpp
@@ -299,17 +299,6 @@ int64_t MainTimerSync::DeltaSmoother::smooth_delta(int64_t p_delta) {
// before advance_core considers changing the physics_steps return from
// the typical values as defined by typical_physics_steps
double MainTimerSync::get_physics_jitter_fix() {
- // Turn off jitter fix when using fixed timestep interpolation.
- // Note this shouldn't be on UNTIL 3d interpolation is implemented,
- // otherwise we will get people making 3d games with the physics_interpolation
- // set to on getting jitter fix disabled unexpectedly.
-#if 0
- if (Engine::get_singleton()->is_physics_interpolation_enabled()) {
- // Would be better to write a simple bypass for jitter fix but this will do to get started.
- return 0.0;
- }
-#endif
-
return Engine::get_singleton()->get_physics_jitter_fix();
}
diff --git a/misc/extension_api_validation/4.3-stable.expected b/misc/extension_api_validation/4.3-stable.expected
index a2112d71f2..24c7702090 100644
--- a/misc/extension_api_validation/4.3-stable.expected
+++ b/misc/extension_api_validation/4.3-stable.expected
@@ -7,3 +7,10 @@ should instead be used to justify these changes and describe how users should wo
Add new entries at the end of the file.
## Changes between 4.3-stable and 4.4-stable
+
+GH-95374
+--------
+Validate extension JSON: Error: Field 'classes/ShapeCast2D/properties/collision_result': getter changed value in new API, from "_get_collision_result" to &"get_collision_result".
+Validate extension JSON: Error: Field 'classes/ShapeCast3D/properties/collision_result': getter changed value in new API, from "_get_collision_result" to &"get_collision_result".
+
+These getters have been renamed to expose them. GDExtension language bindings couldn't have exposed these properties before.
diff --git a/modules/hdr/image_loader_hdr.cpp b/modules/hdr/image_loader_hdr.cpp
index c49c62a08b..ba59bb25ee 100644
--- a/modules/hdr/image_loader_hdr.cpp
+++ b/modules/hdr/image_loader_hdr.cpp
@@ -68,9 +68,11 @@ Error ImageLoaderHDR::load_image(Ref<Image> p_image, Ref<FileAccess> f, BitField
imgdata.resize(height * width * (int)sizeof(uint32_t));
{
- uint8_t *w = imgdata.ptrw();
+ uint8_t *ptr = imgdata.ptrw();
- uint8_t *ptr = (uint8_t *)w;
+ Vector<uint8_t> temp_read_data;
+ temp_read_data.resize(128);
+ uint8_t *temp_read_ptr = temp_read_data.ptrw();
if (width < 8 || width >= 32768) {
// Read flat data
@@ -113,8 +115,9 @@ Error ImageLoaderHDR::load_image(Ref<Image> p_image, Ref<FileAccess> f, BitField
}
} else {
// Dump
+ f->get_buffer(temp_read_ptr, count);
for (int z = 0; z < count; ++z) {
- ptr[(j * width + i++) * 4 + k] = f->get_8();
+ ptr[(j * width + i++) * 4 + k] = temp_read_ptr[z];
}
}
}
@@ -122,20 +125,27 @@ Error ImageLoaderHDR::load_image(Ref<Image> p_image, Ref<FileAccess> f, BitField
}
}
+ const bool force_linear = p_flags & FLAG_FORCE_LINEAR;
+
//convert
for (int i = 0; i < width * height; i++) {
- float exp = pow(2.0f, ptr[3] - 128.0f);
+ int e = ptr[3] - 128;
+
+ if (force_linear || (e < -15 || e > 15)) {
+ float exp = pow(2.0f, e);
+ Color c(ptr[0] * exp / 255.0, ptr[1] * exp / 255.0, ptr[2] * exp / 255.0);
- Color c(
- ptr[0] * exp / 255.0,
- ptr[1] * exp / 255.0,
- ptr[2] * exp / 255.0);
+ if (force_linear) {
+ c = c.srgb_to_linear();
+ }
- if (p_flags & FLAG_FORCE_LINEAR) {
- c = c.srgb_to_linear();
+ *(uint32_t *)ptr = c.to_rgbe9995();
+ } else {
+ // https://github.com/george-steel/rgbe-rs/blob/e7cc33b7f42b4eb3272c166dac75385e48687c92/src/types.rs#L123-L129
+ uint32_t e5 = (uint32_t)(e + 15);
+ *(uint32_t *)ptr = ((e5 << 27) | ((uint32_t)ptr[2] << 19) | ((uint32_t)ptr[1] << 10) | ((uint32_t)ptr[0] << 1));
}
- *(uint32_t *)ptr = c.to_rgbe9995();
ptr += 4;
}
}
diff --git a/modules/hdr/image_loader_hdr.h b/modules/hdr/image_loader_hdr.h
index 9821db059e..0a8e91fb9e 100644
--- a/modules/hdr/image_loader_hdr.h
+++ b/modules/hdr/image_loader_hdr.h
@@ -37,6 +37,7 @@ class ImageLoaderHDR : public ImageFormatLoader {
public:
virtual Error load_image(Ref<Image> p_image, Ref<FileAccess> f, BitField<ImageFormatLoader::LoaderFlags> p_flags, float p_scale);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
+
ImageLoaderHDR();
};
diff --git a/modules/openxr/extensions/platform/openxr_opengl_extension.cpp b/modules/openxr/extensions/platform/openxr_opengl_extension.cpp
index d92084a220..de4a9e4b8e 100644
--- a/modules/openxr/extensions/platform/openxr_opengl_extension.cpp
+++ b/modules/openxr/extensions/platform/openxr_opengl_extension.cpp
@@ -56,11 +56,6 @@
// feature off.
// See: https://registry.khronos.org/OpenGL/extensions/EXT/EXT_sRGB_write_control.txt
-// On OpenGLES this is not defined in our standard headers..
-#ifndef GL_FRAMEBUFFER_SRGB
-#define GL_FRAMEBUFFER_SRGB 0x8DB9
-#endif
-
HashMap<String, bool *> OpenXROpenGLExtension::get_requested_extensions() {
HashMap<String, bool *> request_extensions;
@@ -196,23 +191,6 @@ void OpenXROpenGLExtension::get_usable_depth_formats(Vector<int64_t> &p_usable_d
p_usable_depth_formats.push_back(GL_DEPTH_COMPONENT24);
}
-void OpenXROpenGLExtension::on_pre_draw_viewport(RID p_render_target) {
- if (srgb_ext_is_available) {
- hw_linear_to_srgb_is_enabled = glIsEnabled(GL_FRAMEBUFFER_SRGB);
- if (hw_linear_to_srgb_is_enabled) {
- // Disable this.
- glDisable(GL_FRAMEBUFFER_SRGB);
- }
- }
-}
-
-void OpenXROpenGLExtension::on_post_draw_viewport(RID p_render_target) {
- if (srgb_ext_is_available && hw_linear_to_srgb_is_enabled) {
- // Re-enable this.
- glEnable(GL_FRAMEBUFFER_SRGB);
- }
-}
-
bool OpenXROpenGLExtension::get_swapchain_image_data(XrSwapchain p_swapchain, int64_t p_swapchain_format, uint32_t p_width, uint32_t p_height, uint32_t p_sample_count, uint32_t p_array_size, void **r_swapchain_graphics_data) {
GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
ERR_FAIL_NULL_V(texture_storage, false);
diff --git a/modules/openxr/extensions/platform/openxr_opengl_extension.h b/modules/openxr/extensions/platform/openxr_opengl_extension.h
index a3052d3f53..8da3ca48f4 100644
--- a/modules/openxr/extensions/platform/openxr_opengl_extension.h
+++ b/modules/openxr/extensions/platform/openxr_opengl_extension.h
@@ -49,9 +49,6 @@ public:
virtual void on_instance_created(const XrInstance p_instance) override;
virtual void *set_session_create_and_get_next_pointer(void *p_next_pointer) override;
- virtual void on_pre_draw_viewport(RID p_render_target) override;
- virtual void on_post_draw_viewport(RID p_render_target) override;
-
virtual void get_usable_swapchain_formats(Vector<int64_t> &p_usable_swap_chains) override;
virtual void get_usable_depth_formats(Vector<int64_t> &p_usable_swap_chains) override;
virtual String get_swapchain_format_name(int64_t p_swapchain_format) const override;
@@ -76,9 +73,6 @@ private:
Vector<RID> texture_rids;
};
- bool srgb_ext_is_available = true;
- bool hw_linear_to_srgb_is_enabled = false;
-
bool check_graphics_api_support(XrVersion p_desired_version);
#ifdef ANDROID_ENABLED
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index 5169b9417f..689360aef6 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -3270,18 +3270,17 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
}
List<String> copy_args;
- String copy_command;
- if (export_format == EXPORT_FORMAT_AAB) {
- copy_command = vformat("copyAndRename%sAab", build_type);
- } else if (export_format == EXPORT_FORMAT_APK) {
- copy_command = vformat("copyAndRename%sApk", build_type);
- }
-
+ String copy_command = "copyAndRenameBinary";
copy_args.push_back(copy_command);
copy_args.push_back("-p"); // argument to specify the start directory.
copy_args.push_back(build_path); // start directory.
+ copy_args.push_back("-Pexport_build_type=" + build_type.to_lower());
+
+ String export_format_arg = export_format == EXPORT_FORMAT_AAB ? "aab" : "apk";
+ copy_args.push_back("-Pexport_format=" + export_format_arg);
+
String export_filename = p_path.get_file();
String export_path = p_path.get_base_dir();
if (export_path.is_relative_path()) {
diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle
index 01d5d9ef92..05b4f379b3 100644
--- a/platform/android/java/app/build.gradle
+++ b/platform/android/java/app/build.gradle
@@ -211,70 +211,24 @@ android {
}
}
-task copyAndRenameDebugApk(type: Copy) {
+task copyAndRenameBinary(type: Copy) {
// The 'doNotTrackState' is added to disable gradle's up-to-date checks for output files
// and directories. Otherwise this check may cause permissions access failures on Windows
// machines.
doNotTrackState("No need for up-to-date checks for the copy-and-rename operation")
- from "$buildDir/outputs/apk/debug/android_debug.apk"
- into getExportPath()
- rename "android_debug.apk", getExportFilename()
-}
+ String exportPath = getExportPath()
+ String exportFilename = getExportFilename()
+ String exportBuildType = getExportBuildType()
+ String exportFormat = getExportFormat()
-task copyAndRenameDevApk(type: Copy) {
- // The 'doNotTrackState' is added to disable gradle's up-to-date checks for output files
- // and directories. Otherwise this check may cause permissions access failures on Windows
- // machines.
- doNotTrackState("No need for up-to-date checks for the copy-and-rename operation")
-
- from "$buildDir/outputs/apk/dev/android_dev.apk"
- into getExportPath()
- rename "android_dev.apk", getExportFilename()
-}
-
-task copyAndRenameReleaseApk(type: Copy) {
- // The 'doNotTrackState' is added to disable gradle's up-to-date checks for output files
- // and directories. Otherwise this check may cause permissions access failures on Windows
- // machines.
- doNotTrackState("No need for up-to-date checks for the copy-and-rename operation")
-
- from "$buildDir/outputs/apk/release/android_release.apk"
- into getExportPath()
- rename "android_release.apk", getExportFilename()
-}
-
-task copyAndRenameDebugAab(type: Copy) {
- // The 'doNotTrackState' is added to disable gradle's up-to-date checks for output files
- // and directories. Otherwise this check may cause permissions access failures on Windows
- // machines.
- doNotTrackState("No need for up-to-date checks for the copy-and-rename operation")
-
- from "$buildDir/outputs/bundle/debug/build-debug.aab"
- into getExportPath()
- rename "build-debug.aab", getExportFilename()
-}
-
-task copyAndRenameDevAab(type: Copy) {
- // The 'doNotTrackState' is added to disable gradle's up-to-date checks for output files
- // and directories. Otherwise this check may cause permissions access failures on Windows
- // machines.
- doNotTrackState("No need for up-to-date checks for the copy-and-rename operation")
-
- from "$buildDir/outputs/bundle/dev/build-dev.aab"
- into getExportPath()
- rename "build-dev.aab", getExportFilename()
-}
-
-task copyAndRenameReleaseAab(type: Copy) {
- // The 'doNotTrackState' is added to disable gradle's up-to-date checks for output files
- // and directories. Otherwise this check may cause permissions access failures on Windows
- // machines.
- doNotTrackState("No need for up-to-date checks for the copy-and-rename operation")
+ boolean isAab = exportFormat == "aab"
+ String sourceFilepath = isAab ? "$buildDir/outputs/bundle/$exportBuildType/build-${exportBuildType}.aab" : "$buildDir/outputs/apk/$exportBuildType/android_${exportBuildType}.apk"
+ String sourceFilename = isAab ? "build-${exportBuildType}.aab" : "android_${exportBuildType}.apk"
- from "$buildDir/outputs/bundle/release/build-release.aab"
- into getExportPath()
- rename "build-release.aab", getExportFilename()
+ from sourceFilepath
+ into exportPath
+ rename sourceFilename, exportFilename
}
/**
diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle
index eb9ad9de05..611a9c4a40 100644
--- a/platform/android/java/app/config.gradle
+++ b/platform/android/java/app/config.gradle
@@ -224,6 +224,22 @@ ext.getExportFilename = {
return exportFilename
}
+ext.getExportBuildType = {
+ String exportBuildType = project.hasProperty("export_build_type") ? project.property("export_build_type") : ""
+ if (exportBuildType == null || exportBuildType.isEmpty()) {
+ exportBuildType = "debug"
+ }
+ return exportBuildType
+}
+
+ext.getExportFormat = {
+ String exportFormat = project.hasProperty("export_format") ? project.property("export_format") : ""
+ if (exportFormat == null || exportFormat.isEmpty()) {
+ exportFormat = "apk"
+ }
+ return exportFormat
+}
+
/**
* Parse the project properties for the 'plugins_maven_repos' property and return the list
* of maven repos.
diff --git a/platform/android/java/build.gradle b/platform/android/java/build.gradle
index f5555289fd..771bda6948 100644
--- a/platform/android/java/build.gradle
+++ b/platform/android/java/build.gradle
@@ -35,116 +35,17 @@ ext {
// `./gradlew generateGodotTemplates` build command instead after running the `scons` command(s).
// The {selectedAbis} values must be from the {supportedAbis} values.
selectedAbis = ["arm64"]
-}
-def rootDir = "../../.."
-def binDir = "$rootDir/bin/"
-def androidEditorBuildsDir = "$binDir/android_editor_builds/"
+ rootDir = "../../.."
+ binDir = "$rootDir/bin/"
+ androidEditorBuildsDir = "$binDir/android_editor_builds/"
+}
def getSconsTaskName(String flavor, String buildType, String abi) {
return "compileGodotNativeLibs" + flavor.capitalize() + buildType.capitalize() + abi.capitalize()
}
/**
- * Copy the generated 'android_debug.apk' binary template into the Godot bin directory.
- * Depends on the app build task to ensure the binary is generated prior to copying.
- */
-task copyDebugBinaryToBin(type: Copy) {
- dependsOn ':app:assembleDebug'
- from('app/build/outputs/apk/debug')
- into(binDir)
- include('android_debug.apk')
-}
-
-/**
- * Copy the generated 'android_dev.apk' binary template into the Godot bin directory.
- * Depends on the app build task to ensure the binary is generated prior to copying.
- */
-task copyDevBinaryToBin(type: Copy) {
- dependsOn ':app:assembleDev'
- from('app/build/outputs/apk/dev')
- into(binDir)
- include('android_dev.apk')
-}
-
-/**
- * Copy the generated 'android_release.apk' binary template into the Godot bin directory.
- * Depends on the app build task to ensure the binary is generated prior to copying.
- */
-task copyReleaseBinaryToBin(type: Copy) {
- dependsOn ':app:assembleRelease'
- from('app/build/outputs/apk/release')
- into(binDir)
- include('android_release.apk')
-}
-
-/**
- * Copy the Godot android library archive debug file into the app module debug libs directory.
- * Depends on the library build task to ensure the AAR file is generated prior to copying.
- */
-task copyDebugAARToAppModule(type: Copy) {
- dependsOn ':lib:assembleTemplateDebug'
- from('lib/build/outputs/aar')
- into('app/libs/debug')
- include('godot-lib.template_debug.aar')
-}
-
-/**
- * Copy the Godot android library archive debug file into the root bin directory.
- * Depends on the library build task to ensure the AAR file is generated prior to copying.
- */
-task copyDebugAARToBin(type: Copy) {
- dependsOn ':lib:assembleTemplateDebug'
- from('lib/build/outputs/aar')
- into(binDir)
- include('godot-lib.template_debug.aar')
-}
-
-/**
- * Copy the Godot android library archive dev file into the app module dev libs directory.
- * Depends on the library build task to ensure the AAR file is generated prior to copying.
- */
-task copyDevAARToAppModule(type: Copy) {
- dependsOn ':lib:assembleTemplateDev'
- from('lib/build/outputs/aar')
- into('app/libs/dev')
- include('godot-lib.template_debug.dev.aar')
-}
-
-/**
- * Copy the Godot android library archive dev file into the root bin directory.
- * Depends on the library build task to ensure the AAR file is generated prior to copying.
- */
-task copyDevAARToBin(type: Copy) {
- dependsOn ':lib:assembleTemplateDev'
- from('lib/build/outputs/aar')
- into(binDir)
- include('godot-lib.template_debug.dev.aar')
-}
-
-/**
- * Copy the Godot android library archive release file into the app module release libs directory.
- * Depends on the library build task to ensure the AAR file is generated prior to copying.
- */
-task copyReleaseAARToAppModule(type: Copy) {
- dependsOn ':lib:assembleTemplateRelease'
- from('lib/build/outputs/aar')
- into('app/libs/release')
- include('godot-lib.template_release.aar')
-}
-
-/**
- * Copy the Godot android library archive release file into the root bin directory.
- * Depends on the library build task to ensure the AAR file is generated prior to copying.
- */
-task copyReleaseAARToBin(type: Copy) {
- dependsOn ':lib:assembleTemplateRelease'
- from('lib/build/outputs/aar')
- into(binDir)
- include('godot-lib.template_release.aar')
-}
-
-/**
* Generate Godot gradle build template by zipping the source files from the app directory, as well
* as the AAR files generated by 'copyDebugAAR', 'copyDevAAR' and 'copyReleaseAAR'.
* The zip file also includes some gradle tools to enable gradle builds from the Godot Editor.
@@ -197,7 +98,7 @@ def generateBuildTasks(String flavor = "template") {
throw new GradleException("Invalid build flavor: $flavor")
}
- def tasks = []
+ def buildTasks = []
// Only build the apks and aar files for which we have native shared libraries unless we intend
// to run the scons build tasks.
@@ -206,72 +107,93 @@ def generateBuildTasks(String flavor = "template") {
String libsDir = isTemplate ? "lib/libs/" : "lib/libs/tools/"
for (String target : supportedFlavorsBuildTypes[flavor]) {
File targetLibs = new File(libsDir + target)
+
+ String targetSuffix = target
+ if (target == "dev") {
+ targetSuffix = "debug.dev"
+ }
+
if (!excludeSconsBuildTasks || (targetLibs != null
&& targetLibs.isDirectory()
&& targetLibs.listFiles() != null
&& targetLibs.listFiles().length > 0)) {
+
String capitalizedTarget = target.capitalize()
if (isTemplate) {
- // Copy the generated aar library files to the build directory.
- tasks += "copy${capitalizedTarget}AARToAppModule"
- // Copy the generated aar library files to the bin directory.
- tasks += "copy${capitalizedTarget}AARToBin"
- // Copy the prebuilt binary templates to the bin directory.
- tasks += "copy${capitalizedTarget}BinaryToBin"
+ // Copy the Godot android library archive file into the app module libs directory.
+ // Depends on the library build task to ensure the AAR file is generated prior to copying.
+ String copyAARTaskName = "copy${capitalizedTarget}AARToAppModule"
+ if (tasks.findByName(copyAARTaskName) != null) {
+ buildTasks += tasks.getByName(copyAARTaskName)
+ } else {
+ buildTasks += tasks.create(name: copyAARTaskName, type: Copy) {
+ dependsOn ":lib:assembleTemplate${capitalizedTarget}"
+ from('lib/build/outputs/aar')
+ include("godot-lib.template_${targetSuffix}.aar")
+ into("app/libs/${target}")
+ }
+ }
+
+ // Copy the Godot android library archive file into the root bin directory.
+ // Depends on the library build task to ensure the AAR file is generated prior to copying.
+ String copyAARToBinTaskName = "copy${capitalizedTarget}AARToBin"
+ if (tasks.findByName(copyAARToBinTaskName) != null) {
+ buildTasks += tasks.getByName(copyAARToBinTaskName)
+ } else {
+ buildTasks += tasks.create(name: copyAARToBinTaskName, type: Copy) {
+ dependsOn ":lib:assembleTemplate${capitalizedTarget}"
+ from('lib/build/outputs/aar')
+ include("godot-lib.template_${targetSuffix}.aar")
+ into(binDir)
+ }
+ }
+
+ // Copy the generated binary template into the Godot bin directory.
+ // Depends on the app build task to ensure the binary is generated prior to copying.
+ String copyBinaryTaskName = "copy${capitalizedTarget}BinaryToBin"
+ if (tasks.findByName(copyBinaryTaskName) != null) {
+ buildTasks += tasks.getByName(copyBinaryTaskName)
+ } else {
+ buildTasks += tasks.create(name: copyBinaryTaskName, type: Copy) {
+ dependsOn ":app:assemble${capitalizedTarget}"
+ from("app/build/outputs/apk/${target}")
+ into(binDir)
+ include("android_${target}.apk")
+ }
+ }
} else {
// Copy the generated editor apk to the bin directory.
- tasks += "copyEditor${capitalizedTarget}ApkToBin"
+ String copyEditorApkTaskName = "copyEditor${capitalizedTarget}ApkToBin"
+ if (tasks.findByName(copyEditorApkTaskName) != null) {
+ buildTasks += tasks.getByName(copyEditorApkTaskName)
+ } else {
+ buildTasks += tasks.create(name: copyEditorApkTaskName, type: Copy) {
+ dependsOn ":editor:assemble${capitalizedTarget}"
+ from("editor/build/outputs/apk/${target}")
+ into(androidEditorBuildsDir)
+ include("android_editor-${target}*.apk")
+ }
+ }
+
// Copy the generated editor aab to the bin directory.
- tasks += "copyEditor${capitalizedTarget}AabToBin"
+ String copyEditorAabTaskName = "copyEditor${capitalizedTarget}AabToBin"
+ if (tasks.findByName(copyEditorAabTaskName) != null) {
+ buildTasks += tasks.getByName(copyEditorAabTaskName)
+ } else {
+ buildTasks += tasks.create(name: copyEditorAabTaskName, type: Copy) {
+ dependsOn ":editor:bundle${capitalizedTarget}"
+ from("editor/build/outputs/bundle/${target}")
+ into(androidEditorBuildsDir)
+ include("android_editor-${target}*.aab")
+ }
+ }
}
} else {
logger.lifecycle("No native shared libs for target $target. Skipping build.")
}
}
- return tasks
-}
-
-task copyEditorReleaseApkToBin(type: Copy) {
- dependsOn ':editor:assembleRelease'
- from('editor/build/outputs/apk/release')
- into(androidEditorBuildsDir)
- include('android_editor-release*.apk')
-}
-
-task copyEditorReleaseAabToBin(type: Copy) {
- dependsOn ':editor:bundleRelease'
- from('editor/build/outputs/bundle/release')
- into(androidEditorBuildsDir)
- include('android_editor-release*.aab')
-}
-
-task copyEditorDebugApkToBin(type: Copy) {
- dependsOn ':editor:assembleDebug'
- from('editor/build/outputs/apk/debug')
- into(androidEditorBuildsDir)
- include('android_editor-debug.apk')
-}
-
-task copyEditorDebugAabToBin(type: Copy) {
- dependsOn ':editor:bundleDebug'
- from('editor/build/outputs/bundle/debug')
- into(androidEditorBuildsDir)
- include('android_editor-debug.aab')
-}
-
-task copyEditorDevApkToBin(type: Copy) {
- dependsOn ':editor:assembleDev'
- from('editor/build/outputs/apk/dev')
- into(androidEditorBuildsDir)
- include('android_editor-dev.apk')
-}
-
-task copyEditorDevAabToBin(type: Copy) {
- dependsOn ':editor:bundleDev'
- from('editor/build/outputs/bundle/dev')
- into(androidEditorBuildsDir)
- include('android_editor-dev.aab')
+ return buildTasks
}
/**
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 9025f53f42..40b265785f 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -379,6 +379,8 @@ Error OS_Windows::open_dynamic_library(const String &p_path, void *&p_library_ha
//this code exists so gdextension can load .dll files from within the executable path
path = get_executable_path().get_base_dir().path_join(p_path.get_file());
}
+ // Path to load from may be different from original if we make copies.
+ String load_path = path;
ERR_FAIL_COND_V(!FileAccess::exists(path), ERR_FILE_NOT_FOUND);
@@ -387,25 +389,22 @@ Error OS_Windows::open_dynamic_library(const String &p_path, void *&p_library_ha
if (p_data != nullptr && p_data->generate_temp_files) {
// Copy the file to the same directory as the original with a prefix in the name.
// This is so relative path to dependencies are satisfied.
- String copy_path = path.get_base_dir().path_join("~" + path.get_file());
+ load_path = path.get_base_dir().path_join("~" + path.get_file());
// If there's a left-over copy (possibly from a crash) then delete it first.
- if (FileAccess::exists(copy_path)) {
- DirAccess::remove_absolute(copy_path);
+ if (FileAccess::exists(load_path)) {
+ DirAccess::remove_absolute(load_path);
}
- Error copy_err = DirAccess::copy_absolute(path, copy_path);
+ Error copy_err = DirAccess::copy_absolute(path, load_path);
if (copy_err) {
ERR_PRINT("Error copying library: " + path);
return ERR_CANT_CREATE;
}
- FileAccess::set_hidden_attribute(copy_path, true);
+ FileAccess::set_hidden_attribute(load_path, true);
- // Save the copied path so it can be deleted later.
- path = copy_path;
-
- Error pdb_err = WindowsUtils::copy_and_rename_pdb(path);
+ Error pdb_err = WindowsUtils::copy_and_rename_pdb(load_path);
if (pdb_err != OK && pdb_err != ERR_SKIP) {
WARN_PRINT(vformat("Failed to rename the PDB file. The original PDB file for '%s' will be loaded.", path));
}
@@ -421,21 +420,21 @@ Error OS_Windows::open_dynamic_library(const String &p_path, void *&p_library_ha
DLL_DIRECTORY_COOKIE cookie = nullptr;
if (p_data != nullptr && p_data->also_set_library_path && has_dll_directory_api) {
- cookie = add_dll_directory((LPCWSTR)(path.get_base_dir().utf16().get_data()));
+ cookie = add_dll_directory((LPCWSTR)(load_path.get_base_dir().utf16().get_data()));
}
- p_library_handle = (void *)LoadLibraryExW((LPCWSTR)(path.utf16().get_data()), nullptr, (p_data != nullptr && p_data->also_set_library_path && has_dll_directory_api) ? LOAD_LIBRARY_SEARCH_DEFAULT_DIRS : 0);
+ p_library_handle = (void *)LoadLibraryExW((LPCWSTR)(load_path.utf16().get_data()), nullptr, (p_data != nullptr && p_data->also_set_library_path && has_dll_directory_api) ? LOAD_LIBRARY_SEARCH_DEFAULT_DIRS : 0);
if (!p_library_handle) {
if (p_data != nullptr && p_data->generate_temp_files) {
- DirAccess::remove_absolute(path);
+ DirAccess::remove_absolute(load_path);
}
#ifdef DEBUG_ENABLED
DWORD err_code = GetLastError();
- HashSet<String> checekd_libs;
+ HashSet<String> checked_libs;
HashSet<String> missing_libs;
- debug_dynamic_library_check_dependencies(path, path, checekd_libs, missing_libs);
+ debug_dynamic_library_check_dependencies(load_path, load_path, checked_libs, missing_libs);
if (!missing_libs.is_empty()) {
String missing;
for (const String &E : missing_libs) {
@@ -464,7 +463,8 @@ Error OS_Windows::open_dynamic_library(const String &p_path, void *&p_library_ha
}
if (p_data != nullptr && p_data->generate_temp_files) {
- temp_libraries[p_library_handle] = path;
+ // Save the copied path so it can be deleted later.
+ temp_libraries[p_library_handle] = load_path;
}
return OK;
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index 1d3f1ceada..bfbdb49f22 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -688,6 +688,7 @@ void GPUParticles2D::_notification(int p_what) {
RS::get_singleton()->particles_set_speed_scale(particles, 0);
}
set_process_internal(true);
+ set_physics_process_internal(true);
previous_position = get_global_position();
} break;
@@ -711,15 +712,6 @@ void GPUParticles2D::_notification(int p_what) {
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
- const Vector3 velocity = Vector3((get_global_position() - previous_position).x, (get_global_position() - previous_position).y, 0.0) /
- get_process_delta_time();
-
- if (velocity != previous_velocity) {
- RS::get_singleton()->particles_set_emitter_velocity(particles, velocity);
- previous_velocity = velocity;
- }
- previous_position = get_global_position();
-
if (one_shot) {
time += get_process_delta_time();
if (time > emission_time) {
@@ -739,6 +731,19 @@ void GPUParticles2D::_notification(int p_what) {
}
}
} break;
+
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ // Update velocity in physics process, so that velocity calculations remain correct
+ // if the physics tick rate is lower than the rendered framerate (especially without physics interpolation).
+ const Vector3 velocity = Vector3((get_global_position() - previous_position).x, (get_global_position() - previous_position).y, 0.0) /
+ get_physics_process_delta_time();
+
+ if (velocity != previous_velocity) {
+ RS::get_singleton()->particles_set_emitter_velocity(particles, velocity);
+ previous_velocity = velocity;
+ }
+ previous_position = get_global_position();
+ } break;
}
}
diff --git a/scene/2d/physics/shape_cast_2d.cpp b/scene/2d/physics/shape_cast_2d.cpp
index 00be84b622..b92978bcad 100644
--- a/scene/2d/physics/shape_cast_2d.cpp
+++ b/scene/2d/physics/shape_cast_2d.cpp
@@ -382,7 +382,7 @@ bool ShapeCast2D::is_collide_with_bodies_enabled() const {
return collide_with_bodies;
}
-Array ShapeCast2D::_get_collision_result() const {
+Array ShapeCast2D::get_collision_result() const {
Array ret;
for (int i = 0; i < result.size(); ++i) {
@@ -464,7 +464,7 @@ void ShapeCast2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &ShapeCast2D::set_collide_with_bodies);
ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &ShapeCast2D::is_collide_with_bodies_enabled);
- ClassDB::bind_method(D_METHOD("_get_collision_result"), &ShapeCast2D::_get_collision_result);
+ ClassDB::bind_method(D_METHOD("get_collision_result"), &ShapeCast2D::get_collision_result);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
@@ -473,7 +473,7 @@ void ShapeCast2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01,suffix:px"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_results"), "set_max_results", "get_max_results");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "collision_result", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "", "_get_collision_result");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "collision_result", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "", "get_collision_result");
ADD_GROUP("Collide With", "collide_with");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
diff --git a/scene/2d/physics/shape_cast_2d.h b/scene/2d/physics/shape_cast_2d.h
index 6b8fd5b798..d866dd4edb 100644
--- a/scene/2d/physics/shape_cast_2d.h
+++ b/scene/2d/physics/shape_cast_2d.h
@@ -60,7 +60,6 @@ class ShapeCast2D : public Node2D {
real_t collision_safe_fraction = 1.0;
real_t collision_unsafe_fraction = 1.0;
- Array _get_collision_result() const;
void _shape_changed();
protected:
@@ -102,6 +101,7 @@ public:
void force_shapecast_update();
bool is_colliding() const;
+ Array get_collision_result() const;
int get_collision_count() const;
Object *get_collider(int p_idx) const;
RID get_collider_rid(int p_idx) const;
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 8515aacba7..c70fa3ca2e 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -31,7 +31,9 @@
#include "camera_3d.h"
#include "core/math/projection.h"
+#include "core/math/transform_interpolator.h"
#include "scene/main/viewport.h"
+#include "servers/rendering/rendering_server_constants.h"
void Camera3D::_update_audio_listener_state() {
}
@@ -88,7 +90,16 @@ void Camera3D::_update_camera() {
return;
}
- RenderingServer::get_singleton()->camera_set_transform(camera, get_camera_transform());
+ if (!is_physics_interpolated_and_enabled()) {
+ RenderingServer::get_singleton()->camera_set_transform(camera, get_camera_transform());
+ } else {
+ // Ideally we shouldn't be moving a physics interpolated camera within a frame,
+ // because it will break smooth interpolation, but it may occur on e.g. level load.
+ if (!Engine::get_singleton()->is_in_physics_frame() && camera.is_valid()) {
+ _physics_interpolation_ensure_transform_calculated(true);
+ RenderingServer::get_singleton()->camera_set_transform(camera, _interpolation_data.camera_xform_interpolated);
+ }
+ }
if (is_part_of_edited_scene() || !is_current()) {
return;
@@ -97,6 +108,64 @@ void Camera3D::_update_camera() {
get_viewport()->_camera_3d_transform_changed_notify();
}
+void Camera3D::_physics_interpolated_changed() {
+ _update_process_mode();
+}
+
+void Camera3D::_physics_interpolation_ensure_data_flipped() {
+ // The curr -> previous update can either occur
+ // on the INTERNAL_PHYSICS_PROCESS OR
+ // on NOTIFICATION_TRANSFORM_CHANGED,
+ // if NOTIFICATION_TRANSFORM_CHANGED takes place
+ // earlier than INTERNAL_PHYSICS_PROCESS on a tick.
+ // This is to ensure that the data keeps flowing, but the new data
+ // doesn't overwrite before prev has been set.
+
+ // Keep the data flowing.
+ uint64_t tick = Engine::get_singleton()->get_physics_frames();
+ if (_interpolation_data.last_update_physics_tick != tick) {
+ _interpolation_data.xform_prev = _interpolation_data.xform_curr;
+ _interpolation_data.last_update_physics_tick = tick;
+ physics_interpolation_flip_data();
+ }
+}
+
+void Camera3D::_physics_interpolation_ensure_transform_calculated(bool p_force) const {
+ DEV_CHECK_ONCE(!Engine::get_singleton()->is_in_physics_frame());
+
+ InterpolationData &id = _interpolation_data;
+ uint64_t frame = Engine::get_singleton()->get_frames_drawn();
+
+ if (id.last_update_frame != frame || p_force) {
+ id.last_update_frame = frame;
+
+ TransformInterpolator::interpolate_transform_3d(id.xform_prev, id.xform_curr, id.xform_interpolated, Engine::get_singleton()->get_physics_interpolation_fraction());
+
+ Transform3D &tr = id.camera_xform_interpolated;
+ tr = _get_adjusted_camera_transform(id.xform_interpolated);
+ }
+}
+
+void Camera3D::set_desired_process_modes(bool p_process_internal, bool p_physics_process_internal) {
+ _desired_process_internal = p_process_internal;
+ _desired_physics_process_internal = p_physics_process_internal;
+ _update_process_mode();
+}
+
+void Camera3D::_update_process_mode() {
+ bool process = _desired_process_internal;
+ bool physics_process = _desired_physics_process_internal;
+
+ if (is_physics_interpolated_and_enabled()) {
+ if (is_current()) {
+ process = true;
+ physics_process = true;
+ }
+ }
+ set_process_internal(process);
+ set_physics_process_internal(physics_process);
+}
+
void Camera3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
@@ -118,11 +187,58 @@ void Camera3D::_notification(int p_what) {
#endif
} break;
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ if (is_physics_interpolated_and_enabled() && camera.is_valid()) {
+ _physics_interpolation_ensure_transform_calculated();
+
+#ifdef RENDERING_SERVER_DEBUG_PHYSICS_INTERPOLATION
+ print_line("\t\tinterpolated Camera3D: " + rtos(_interpolation_data.xform_interpolated.origin.x) + "\t( prev " + rtos(_interpolation_data.xform_prev.origin.x) + ", curr " + rtos(_interpolation_data.xform_curr.origin.x) + " ) on tick " + itos(Engine::get_singleton()->get_physics_frames()));
+#endif
+
+ RenderingServer::get_singleton()->camera_set_transform(camera, _interpolation_data.camera_xform_interpolated);
+ }
+ } break;
+
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ if (is_physics_interpolated_and_enabled()) {
+ _physics_interpolation_ensure_data_flipped();
+ _interpolation_data.xform_curr = get_global_transform();
+ }
+ } break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
+ if (is_physics_interpolated_and_enabled()) {
+ _physics_interpolation_ensure_data_flipped();
+ _interpolation_data.xform_curr = get_global_transform();
+#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
+ if (!Engine::get_singleton()->is_in_physics_frame()) {
+ PHYSICS_INTERPOLATION_NODE_WARNING(get_instance_id(), "Interpolated Camera3D triggered from outside physics process");
+ }
+#endif
+ }
_request_camera_update();
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
velocity_tracker->update_position(get_global_transform().origin);
}
+ // Allow auto-reset when first adding to the tree, as a convenience.
+ if (_is_physics_interpolation_reset_requested() && is_inside_tree()) {
+ _notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
+ _set_physics_interpolation_reset_requested(false);
+ }
+ } break;
+
+ case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
+ if (is_inside_tree()) {
+ _interpolation_data.xform_curr = get_global_transform();
+ _interpolation_data.xform_prev = _interpolation_data.xform_curr;
+ }
+ } break;
+
+ case NOTIFICATION_PAUSED: {
+ if (is_physics_interpolated_and_enabled() && is_inside_tree() && is_visible_in_tree()) {
+ _physics_interpolation_ensure_transform_calculated(true);
+ RenderingServer::get_singleton()->camera_set_transform(camera, _interpolation_data.camera_xform_interpolated);
+ }
} break;
case NOTIFICATION_EXIT_WORLD: {
@@ -151,23 +267,34 @@ void Camera3D::_notification(int p_what) {
if (viewport) {
viewport->find_world_3d()->_register_camera(this);
}
+ _update_process_mode();
} break;
case NOTIFICATION_LOST_CURRENT: {
if (viewport) {
viewport->find_world_3d()->_remove_camera(this);
}
+ _update_process_mode();
} break;
}
}
-Transform3D Camera3D::get_camera_transform() const {
- Transform3D tr = get_global_transform().orthonormalized();
+Transform3D Camera3D::_get_adjusted_camera_transform(const Transform3D &p_xform) const {
+ Transform3D tr = p_xform.orthonormalized();
tr.origin += tr.basis.get_column(1) * v_offset;
tr.origin += tr.basis.get_column(0) * h_offset;
return tr;
}
+Transform3D Camera3D::get_camera_transform() const {
+ if (is_physics_interpolated_and_enabled() && !Engine::get_singleton()->is_in_physics_frame()) {
+ _physics_interpolation_ensure_transform_calculated();
+ return _interpolation_data.camera_xform_interpolated;
+ }
+
+ return _get_adjusted_camera_transform(get_global_transform());
+}
+
Projection Camera3D::_get_camera_projection(real_t p_near) const {
Size2 viewport_size = get_viewport()->get_visible_rect().size;
Projection cm;
@@ -379,6 +506,11 @@ Point2 Camera3D::unproject_position(const Vector3 &p_pos) const {
Plane p(get_camera_transform().xform_inv(p_pos), 1.0);
p = cm.xform4(p);
+
+ // Prevent divide by zero.
+ // TODO: Investigate, this was causing NaNs.
+ ERR_FAIL_COND_V(p.d == 0, Point2());
+
p.normal /= p.d;
Point2 res;
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index dbf2ffc1dd..3e9f940ad6 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -98,7 +98,39 @@ private:
RID pyramid_shape;
Vector<Vector3> pyramid_shape_points;
+ ///////////////////////////////////////////////////////
+ // INTERPOLATION FUNCTIONS
+ void _physics_interpolation_ensure_transform_calculated(bool p_force = false) const;
+ void _physics_interpolation_ensure_data_flipped();
+
+ // These can be set by derived Camera3Ds, if they wish to do processing
+ // (while still allowing physics interpolation to function).
+ bool _desired_process_internal = false;
+ bool _desired_physics_process_internal = false;
+
+ mutable struct InterpolationData {
+ Transform3D xform_curr;
+ Transform3D xform_prev;
+ Transform3D xform_interpolated;
+ Transform3D camera_xform_interpolated; // After modification according to camera type.
+ uint32_t last_update_physics_tick = 0;
+ uint32_t last_update_frame = UINT32_MAX;
+ } _interpolation_data;
+
+ void _update_process_mode();
+
protected:
+ // Use from derived classes to set process modes instead of setting directly.
+ // This is because physics interpolation may need to request process modes additionally.
+ void set_desired_process_modes(bool p_process_internal, bool p_physics_process_internal);
+
+ // Opportunity for derived classes to interpolate extra attributes.
+ virtual void physics_interpolation_flip_data() {}
+
+ virtual void _physics_interpolated_changed() override;
+ virtual Transform3D _get_adjusted_camera_transform(const Transform3D &p_xform) const;
+ ///////////////////////////////////////////////////////
+
void _update_camera();
virtual void _request_camera_update();
void _update_camera_mode();
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 3771b385e5..2cef607d29 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -459,14 +459,6 @@ void GPUParticles3D::_notification(int p_what) {
// Use internal process when emitting and one_shot is on so that when
// the shot ends the editor can properly update.
case NOTIFICATION_INTERNAL_PROCESS: {
- const Vector3 velocity = (get_global_position() - previous_position) / get_process_delta_time();
-
- if (velocity != previous_velocity) {
- RS::get_singleton()->particles_set_emitter_velocity(particles, velocity);
- previous_velocity = velocity;
- }
- previous_position = get_global_position();
-
if (one_shot) {
time += get_process_delta_time();
if (time > emission_time) {
@@ -487,8 +479,21 @@ void GPUParticles3D::_notification(int p_what) {
}
} break;
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ // Update velocity in physics process, so that velocity calculations remain correct
+ // if the physics tick rate is lower than the rendered framerate (especially without physics interpolation).
+ const Vector3 velocity = (get_global_position() - previous_position) / get_physics_process_delta_time();
+
+ if (velocity != previous_velocity) {
+ RS::get_singleton()->particles_set_emitter_velocity(particles, velocity);
+ previous_velocity = velocity;
+ }
+ previous_position = get_global_position();
+ } break;
+
case NOTIFICATION_ENTER_TREE: {
set_process_internal(false);
+ set_physics_process_internal(false);
if (sub_emitter != NodePath()) {
_attach_sub_emitter();
}
@@ -499,6 +504,7 @@ void GPUParticles3D::_notification(int p_what) {
}
previous_position = get_global_transform().origin;
set_process_internal(true);
+ set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 038a78609f..3f8b0dfb8e 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -709,7 +709,7 @@ void LightmapGI::_gen_new_positions_from_octree(const GenProbesOctree *p_cell, f
const Vector3 *pp = probe_positions.ptr();
bool exists = false;
for (int j = 0; j < ppcount; j++) {
- if (pp[j].is_equal_approx(real_pos)) {
+ if (pp[j].distance_to(real_pos) < (p_cell_size * 0.5f)) {
exists = true;
break;
}
@@ -1072,6 +1072,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
if (env.is_valid()) {
environment_image = RS::get_singleton()->environment_bake_panorama(env->get_rid(), true, Size2i(128, 64));
+ environment_transform = Basis::from_euler(env->get_sky_rotation()).inverse();
}
}
} break;
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 2e08afb30d..86ce8a881a 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -30,6 +30,7 @@
#include "node_3d.h"
+#include "core/math/transform_interpolator.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/main/viewport.h"
#include "scene/property_utils.h"
@@ -176,6 +177,7 @@ void Node3D::_notification(int p_what) {
data.parent = nullptr;
data.C = nullptr;
_update_visibility_parent(true);
+ _disable_client_physics_interpolation();
} break;
case NOTIFICATION_ENTER_WORLD: {
@@ -226,6 +228,12 @@ void Node3D::_notification(int p_what) {
}
#endif
} break;
+
+ case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
+ if (data.client_physics_interpolation_data) {
+ data.client_physics_interpolation_data->global_xform_prev = data.client_physics_interpolation_data->global_xform_curr;
+ }
+ } break;
}
}
@@ -341,6 +349,119 @@ Transform3D Node3D::get_transform() const {
return data.local_transform;
}
+// Return false to timeout and remove from the client interpolation list.
+bool Node3D::update_client_physics_interpolation_data() {
+ if (!is_inside_tree() || !_is_physics_interpolated_client_side()) {
+ return false;
+ }
+
+ ERR_FAIL_NULL_V(data.client_physics_interpolation_data, false);
+ ClientPhysicsInterpolationData &pid = *data.client_physics_interpolation_data;
+
+ uint64_t tick = Engine::get_singleton()->get_physics_frames();
+
+ // Has this update been done already this tick?
+ // (For instance, get_global_transform_interpolated() could be called multiple times.)
+ if (pid.current_physics_tick != tick) {
+ // Timeout?
+ if (tick >= pid.timeout_physics_tick) {
+ return false;
+ }
+
+ if (pid.current_physics_tick == (tick - 1)) {
+ // Normal interpolation situation, there is a continuous flow of data
+ // from one tick to the next...
+ pid.global_xform_prev = pid.global_xform_curr;
+ } else {
+ // There has been a gap, we cannot sensibly offer interpolation over
+ // a multitick gap, so we will teleport.
+ pid.global_xform_prev = get_global_transform();
+ }
+ pid.current_physics_tick = tick;
+ }
+
+ pid.global_xform_curr = get_global_transform();
+ return true;
+}
+
+void Node3D::_disable_client_physics_interpolation() {
+ // Disable any current client side interpolation.
+ // (This can always restart as normal if you later re-attach the node to the SceneTree.)
+ if (data.client_physics_interpolation_data) {
+ memdelete(data.client_physics_interpolation_data);
+ data.client_physics_interpolation_data = nullptr;
+
+ SceneTree *tree = get_tree();
+ if (tree && _client_physics_interpolation_node_3d_list.in_list()) {
+ tree->client_physics_interpolation_remove_node_3d(&_client_physics_interpolation_node_3d_list);
+ }
+ }
+ _set_physics_interpolated_client_side(false);
+}
+
+Transform3D Node3D::_get_global_transform_interpolated(real_t p_interpolation_fraction) {
+ ERR_FAIL_COND_V(!is_inside_tree(), Transform3D());
+
+ // Set in motion the mechanisms for client side interpolation if not already active.
+ if (!_is_physics_interpolated_client_side()) {
+ _set_physics_interpolated_client_side(true);
+
+ ERR_FAIL_COND_V(data.client_physics_interpolation_data != nullptr, Transform3D());
+ data.client_physics_interpolation_data = memnew(ClientPhysicsInterpolationData);
+ data.client_physics_interpolation_data->global_xform_curr = get_global_transform();
+ data.client_physics_interpolation_data->global_xform_prev = data.client_physics_interpolation_data->global_xform_curr;
+ data.client_physics_interpolation_data->current_physics_tick = Engine::get_singleton()->get_physics_frames();
+ }
+
+ // Storing the last tick we requested client interpolation allows us to timeout
+ // and remove client interpolated nodes from the list to save processing.
+ // We use some arbitrary timeout here, but this could potentially be user defined.
+
+ // Note: This timeout has to be larger than the number of ticks in a frame, otherwise the interpolated
+ // data will stop flowing before the next frame is drawn. This should only be relevant at high tick rates.
+ // We could alternatively do this by frames rather than ticks and avoid this problem, but then the behavior
+ // would be machine dependent.
+ data.client_physics_interpolation_data->timeout_physics_tick = Engine::get_singleton()->get_physics_frames() + 256;
+
+ // Make sure data is up to date.
+ update_client_physics_interpolation_data();
+
+ // Interpolate the current data.
+ const Transform3D &xform_curr = data.client_physics_interpolation_data->global_xform_curr;
+ const Transform3D &xform_prev = data.client_physics_interpolation_data->global_xform_prev;
+
+ Transform3D res;
+ TransformInterpolator::interpolate_transform_3d(xform_prev, xform_curr, res, p_interpolation_fraction);
+
+ SceneTree *tree = get_tree();
+
+ // This should not happen, as is_inside_tree() is checked earlier.
+ ERR_FAIL_NULL_V(tree, res);
+ if (!_client_physics_interpolation_node_3d_list.in_list()) {
+ tree->client_physics_interpolation_add_node_3d(&_client_physics_interpolation_node_3d_list);
+ }
+
+ return res;
+}
+
+Transform3D Node3D::get_global_transform_interpolated() {
+ // Pass through if physics interpolation is switched off.
+ // This is a convenience, as it allows you to easy turn off interpolation
+ // without changing any code.
+ if (!is_physics_interpolated_and_enabled()) {
+ return get_global_transform();
+ }
+
+ // If we are in the physics frame, the interpolated global transform is meaningless.
+ // However, there is an exception, we may want to use this as a means of starting off the client
+ // interpolation pump if not already started (when _is_physics_interpolated_client_side() is false).
+ if (Engine::get_singleton()->is_in_physics_frame() && _is_physics_interpolated_client_side()) {
+ return get_global_transform();
+ }
+
+ return _get_global_transform_interpolated(Engine::get_singleton()->get_physics_interpolation_fraction());
+}
+
Transform3D Node3D::get_global_transform() const {
ERR_FAIL_COND_V(!is_inside_tree(), Transform3D());
@@ -1140,6 +1261,7 @@ void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_global_transform", "global"), &Node3D::set_global_transform);
ClassDB::bind_method(D_METHOD("get_global_transform"), &Node3D::get_global_transform);
+ ClassDB::bind_method(D_METHOD("get_global_transform_interpolated"), &Node3D::get_global_transform_interpolated);
ClassDB::bind_method(D_METHOD("set_global_position", "position"), &Node3D::set_global_position);
ClassDB::bind_method(D_METHOD("get_global_position"), &Node3D::get_global_position);
ClassDB::bind_method(D_METHOD("set_global_basis", "basis"), &Node3D::set_global_basis);
@@ -1236,4 +1358,27 @@ void Node3D::_bind_methods() {
}
Node3D::Node3D() :
- xform_change(this) {}
+ xform_change(this), _client_physics_interpolation_node_3d_list(this) {
+ // Default member initializer for bitfield is a C++20 extension, so:
+
+ data.top_level = false;
+ data.inside_world = false;
+
+ data.ignore_notification = false;
+ data.notify_local_transform = false;
+ data.notify_transform = false;
+
+ data.visible = true;
+ data.disable_scale = false;
+ data.vi_visible = true;
+
+#ifdef TOOLS_ENABLED
+ data.gizmos_disabled = false;
+ data.gizmos_dirty = false;
+ data.transform_gizmo_visible = true;
+#endif
+}
+
+Node3D::~Node3D() {
+ _disable_client_physics_interpolation();
+}
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index c1667221df..217ee28cf1 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -85,7 +85,15 @@ private:
DIRTY_GLOBAL_TRANSFORM = 4
};
+ struct ClientPhysicsInterpolationData {
+ Transform3D global_xform_curr;
+ Transform3D global_xform_prev;
+ uint64_t current_physics_tick = 0;
+ uint64_t timeout_physics_tick = 0;
+ };
+
mutable SelfList<Node> xform_change;
+ SelfList<Node3D> _client_physics_interpolation_node_3d_list;
// This Data struct is to avoid namespace pollution in derived classes.
@@ -101,8 +109,19 @@ private:
Viewport *viewport = nullptr;
- bool top_level = false;
- bool inside_world = false;
+ bool top_level : 1;
+ bool inside_world : 1;
+
+ // This is cached, and only currently kept up to date in visual instances.
+ // This is set if a visual instance is (a) in the tree AND (b) visible via is_visible_in_tree() call.
+ bool vi_visible : 1;
+
+ bool ignore_notification : 1;
+ bool notify_local_transform : 1;
+ bool notify_transform : 1;
+
+ bool visible : 1;
+ bool disable_scale : 1;
RID visibility_parent;
@@ -110,18 +129,13 @@ private:
List<Node3D *> children;
List<Node3D *>::Element *C = nullptr;
- bool ignore_notification = false;
- bool notify_local_transform = false;
- bool notify_transform = false;
-
- bool visible = true;
- bool disable_scale = false;
+ ClientPhysicsInterpolationData *client_physics_interpolation_data = nullptr;
#ifdef TOOLS_ENABLED
Vector<Ref<Node3DGizmo>> gizmos;
- bool gizmos_disabled = false;
- bool gizmos_dirty = false;
- bool transform_gizmo_visible = true;
+ bool gizmos_disabled : 1;
+ bool gizmos_dirty : 1;
+ bool transform_gizmo_visible : 1;
#endif
} data;
@@ -150,6 +164,11 @@ protected:
_FORCE_INLINE_ void _update_local_transform() const;
_FORCE_INLINE_ void _update_rotation_and_scale() const;
+ void _set_vi_visible(bool p_visible) { data.vi_visible = p_visible; }
+ bool _is_vi_visible() const { return data.vi_visible; }
+ Transform3D _get_global_transform_interpolated(real_t p_interpolation_fraction);
+ void _disable_client_physics_interpolation();
+
void _notification(int p_what);
static void _bind_methods();
@@ -208,6 +227,9 @@ public:
Quaternion get_quaternion() const;
Transform3D get_global_transform() const;
+ Transform3D get_global_transform_interpolated();
+ bool update_client_physics_interpolation_data();
+
#ifdef TOOLS_ENABLED
virtual Transform3D get_global_gizmo_transform() const;
virtual Transform3D get_local_gizmo_transform() const;
@@ -279,6 +301,7 @@ public:
NodePath get_visibility_parent() const;
Node3D();
+ ~Node3D();
};
VARIANT_ENUM_CAST(Node3D::RotationEditMode)
diff --git a/scene/3d/physics/shape_cast_3d.cpp b/scene/3d/physics/shape_cast_3d.cpp
index ada238c7f2..8ad651fdf5 100644
--- a/scene/3d/physics/shape_cast_3d.cpp
+++ b/scene/3d/physics/shape_cast_3d.cpp
@@ -157,7 +157,7 @@ void ShapeCast3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &ShapeCast3D::set_collide_with_bodies);
ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &ShapeCast3D::is_collide_with_bodies_enabled);
- ClassDB::bind_method(D_METHOD("_get_collision_result"), &ShapeCast3D::_get_collision_result);
+ ClassDB::bind_method(D_METHOD("get_collision_result"), &ShapeCast3D::get_collision_result);
ClassDB::bind_method(D_METHOD("set_debug_shape_custom_color", "debug_shape_custom_color"), &ShapeCast3D::set_debug_shape_custom_color);
ClassDB::bind_method(D_METHOD("get_debug_shape_custom_color"), &ShapeCast3D::get_debug_shape_custom_color);
@@ -169,7 +169,7 @@ void ShapeCast3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01,suffix:m"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_results"), "set_max_results", "get_max_results");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "collision_result", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "", "_get_collision_result");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "collision_result", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "", "get_collision_result");
ADD_GROUP("Collide With", "collide_with");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled");
@@ -475,7 +475,7 @@ bool ShapeCast3D::is_collide_with_bodies_enabled() const {
return collide_with_bodies;
}
-Array ShapeCast3D::_get_collision_result() const {
+Array ShapeCast3D::get_collision_result() const {
Array ret;
for (int i = 0; i < result.size(); ++i) {
diff --git a/scene/3d/physics/shape_cast_3d.h b/scene/3d/physics/shape_cast_3d.h
index 19b73e3f72..9fc5e71670 100644
--- a/scene/3d/physics/shape_cast_3d.h
+++ b/scene/3d/physics/shape_cast_3d.h
@@ -73,8 +73,6 @@ class ShapeCast3D : public Node3D {
real_t collision_safe_fraction = 1.0;
real_t collision_unsafe_fraction = 1.0;
- Array _get_collision_result() const;
-
RID debug_instance;
Ref<ArrayMesh> debug_mesh;
@@ -123,6 +121,7 @@ public:
Ref<StandardMaterial3D> get_debug_material();
+ Array get_collision_result() const;
int get_collision_count() const;
Object *get_collider(int p_idx) const;
RID get_collider_rid(int p_idx) const;
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index 0d6316ee35..2476e7d5cd 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -503,7 +503,11 @@ Transform3D SkeletonIK3D::_get_target_transform() {
Node3D *target_node_override = cast_to<Node3D>(target_node_override_ref.get_validated_object());
if (target_node_override && target_node_override->is_inside_tree()) {
- return target_node_override->get_global_transform();
+ // Make sure to use the interpolated transform as target.
+ // When physics interpolation is off this will pass through to get_global_transform().
+ // When using interpolation, ensure that the target matches the interpolated visual position
+ // of the target when updating the IK each frame.
+ return target_node_override->get_global_transform_interpolated();
} else {
return target;
}
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index f14ae3a285..79a01450dd 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -30,6 +30,8 @@
#include "visual_instance_3d.h"
+#include "core/config/project_settings.h"
+
AABB VisualInstance3D::get_aabb() const {
AABB ret;
GDVIRTUAL_CALL(_get_aabb, ret);
@@ -41,7 +43,38 @@ void VisualInstance3D::_update_visibility() {
return;
}
- RS::get_singleton()->instance_set_visible(get_instance(), is_visible_in_tree());
+ bool already_visible = _is_vi_visible();
+ bool visible = is_visible_in_tree();
+ _set_vi_visible(visible);
+
+ // If making visible, make sure the rendering server is up to date with the transform.
+ if (visible && !already_visible) {
+ if (!_is_using_identity_transform()) {
+ Transform3D gt = get_global_transform();
+ RS::get_singleton()->instance_set_transform(instance, gt);
+ }
+ }
+
+ RS::get_singleton()->instance_set_visible(instance, visible);
+}
+
+void VisualInstance3D::_physics_interpolated_changed() {
+ RenderingServer::get_singleton()->instance_set_interpolated(instance, is_physics_interpolated());
+}
+
+void VisualInstance3D::set_instance_use_identity_transform(bool p_enable) {
+ // Prevent sending instance transforms when using global coordinates.
+ _set_use_identity_transform(p_enable);
+
+ if (is_inside_tree()) {
+ if (p_enable) {
+ // Want to make sure instance is using identity transform.
+ RS::get_singleton()->instance_set_transform(instance, Transform3D());
+ } else {
+ // Want to make sure instance is up to date.
+ RS::get_singleton()->instance_set_transform(instance, get_global_transform());
+ }
+ }
}
void VisualInstance3D::_notification(int p_what) {
@@ -53,13 +86,52 @@ void VisualInstance3D::_notification(int p_what) {
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
- Transform3D gt = get_global_transform();
- RenderingServer::get_singleton()->instance_set_transform(instance, gt);
+ if (_is_vi_visible() || is_physics_interpolated_and_enabled()) {
+ if (!_is_using_identity_transform()) {
+ RenderingServer::get_singleton()->instance_set_transform(instance, get_global_transform());
+
+ // For instance when first adding to the tree, when the previous transform is
+ // unset, to prevent streaking from the origin.
+ if (_is_physics_interpolation_reset_requested() && is_physics_interpolated_and_enabled() && is_inside_tree()) {
+ if (_is_vi_visible()) {
+ _notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
+ }
+ _set_physics_interpolation_reset_requested(false);
+ }
+ }
+ }
+ } break;
+
+ case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
+ if (_is_vi_visible() && is_physics_interpolated() && is_inside_tree()) {
+ // We must ensure the RenderingServer transform is up to date before resetting.
+ // This is because NOTIFICATION_TRANSFORM_CHANGED is deferred,
+ // and cannot be relied to be called in order before NOTIFICATION_RESET_PHYSICS_INTERPOLATION.
+ if (!_is_using_identity_transform()) {
+ RenderingServer::get_singleton()->instance_set_transform(instance, get_global_transform());
+ }
+
+ RenderingServer::get_singleton()->instance_reset_physics_interpolation(instance);
+ }
+#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
+ else if (GLOBAL_GET("debug/settings/physics_interpolation/enable_warnings")) {
+
+ String node_name = is_inside_tree() ? String(get_path()) : String(get_name());
+ if (!_is_vi_visible()) {
+ WARN_PRINT("[Physics interpolation] NOTIFICATION_RESET_PHYSICS_INTERPOLATION only works with unhidden nodes: \"" + node_name + "\".");
+ }
+ if (!is_physics_interpolated()) {
+ WARN_PRINT("[Physics interpolation] NOTIFICATION_RESET_PHYSICS_INTERPOLATION only works with interpolated nodes: \"" + node_name + "\".");
+ }
+ }
+#endif
+
} break;
case NOTIFICATION_EXIT_WORLD: {
RenderingServer::get_singleton()->instance_set_scenario(instance, RID());
RenderingServer::get_singleton()->instance_attach_skeleton(instance, RID());
+ _set_vi_visible(false);
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index 59ede26ac1..9b02c928b7 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -45,6 +45,9 @@ class VisualInstance3D : public Node3D {
protected:
void _update_visibility();
+ virtual void _physics_interpolated_changed() override;
+ void set_instance_use_identity_transform(bool p_enable);
+
void _notification(int p_what);
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 0396f3ab4a..5c46abc732 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -138,6 +138,12 @@ void Node::_notification(int p_notification) {
get_tree()->nodes_in_tree_count++;
orphan_node_count--;
+
+ // Allow physics interpolated nodes to automatically reset when added to the tree
+ // (this is to save the user from doing this manually each time).
+ if (get_tree()->is_physics_interpolation_enabled()) {
+ _set_physics_interpolation_reset_requested(true);
+ }
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -437,6 +443,18 @@ void Node::_propagate_physics_interpolated(bool p_interpolated) {
data.blocked--;
}
+void Node::_propagate_physics_interpolation_reset_requested(bool p_requested) {
+ if (is_physics_interpolated()) {
+ data.physics_interpolation_reset_requested = p_requested;
+ }
+
+ data.blocked++;
+ for (KeyValue<StringName, Node *> &K : data.children) {
+ K.value->_propagate_physics_interpolation_reset_requested(p_requested);
+ }
+ data.blocked--;
+}
+
void Node::move_child(Node *p_child, int p_index) {
ERR_FAIL_COND_MSG(data.inside_tree && !Thread::is_main_thread(), "Moving child node positions inside the SceneTree is only allowed from the main thread. Use call_deferred(\"move_child\",child,index).");
ERR_FAIL_NULL(p_child);
@@ -890,15 +908,23 @@ void Node::set_physics_interpolation_mode(PhysicsInterpolationMode p_mode) {
}
// If swapping from interpolated to non-interpolated, use this as an extra means to cause a reset.
- if (is_physics_interpolated() && !interpolate) {
- reset_physics_interpolation();
+ if (is_physics_interpolated() && !interpolate && is_inside_tree()) {
+ propagate_notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
}
_propagate_physics_interpolated(interpolate);
}
void Node::reset_physics_interpolation() {
- propagate_notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
+ if (is_inside_tree()) {
+ propagate_notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
+
+ // If `reset_physics_interpolation()` is called explicitly by the user
+ // (e.g. from scripts) then we prevent deferred auto-resets taking place.
+ // The user is trusted to call reset in the right order, and auto-reset
+ // will interfere with their control of prev / curr, so should be turned off.
+ _propagate_physics_interpolation_reset_requested(false);
+ }
}
bool Node::_is_enabled() const {
@@ -3825,6 +3851,9 @@ Node::Node() {
data.unhandled_key_input = false;
data.physics_interpolated = true;
+ data.physics_interpolation_reset_requested = false;
+ data.physics_interpolated_client_side = false;
+ data.use_identity_transform = false;
data.parent_owned = false;
data.in_constructor = true;
diff --git a/scene/main/node.h b/scene/main/node.h
index ee195ddef9..2f6372dad5 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -225,6 +225,21 @@ private:
// is switched on.
bool physics_interpolated : 1;
+ // We can auto-reset physics interpolation when e.g. adding a node for the first time.
+ bool physics_interpolation_reset_requested : 1;
+
+ // Most nodes need not be interpolated in the scene tree, physics interpolation
+ // is normally only needed in the RenderingServer. However if we need to read the
+ // interpolated transform of a node in the SceneTree, it is necessary to duplicate
+ // the interpolation logic client side, in order to prevent stalling the RenderingServer
+ // by reading back.
+ bool physics_interpolated_client_side : 1;
+
+ // For certain nodes (e.g. CPU particles in global mode)
+ // it can be useful to not send the instance transform to the
+ // RenderingServer, and specify the mesh in world space.
+ bool use_identity_transform : 1;
+
bool parent_owned : 1;
bool in_constructor : 1;
bool use_placeholder : 1;
@@ -263,6 +278,7 @@ private:
void _propagate_exit_tree();
void _propagate_after_exit_tree();
void _propagate_physics_interpolated(bool p_interpolated);
+ void _propagate_physics_interpolation_reset_requested(bool p_requested);
void _propagate_process_owner(Node *p_owner, int p_pause_notification, int p_enabled_notification);
void _propagate_groups_dirty();
Array _get_node_and_resource(const NodePath &p_path);
@@ -334,6 +350,15 @@ protected:
void _set_owner_nocheck(Node *p_owner);
void _set_name_nocheck(const StringName &p_name);
+ void _set_physics_interpolated_client_side(bool p_enable) { data.physics_interpolated_client_side = p_enable; }
+ bool _is_physics_interpolated_client_side() const { return data.physics_interpolated_client_side; }
+
+ void _set_physics_interpolation_reset_requested(bool p_enable) { data.physics_interpolation_reset_requested = p_enable; }
+ bool _is_physics_interpolation_reset_requested() const { return data.physics_interpolation_reset_requested; }
+
+ void _set_use_identity_transform(bool p_enable) { data.use_identity_transform = p_enable; }
+ bool _is_using_identity_transform() const { return data.use_identity_transform; }
+
//call from SceneTree
void _call_input(const Ref<InputEvent> &p_event);
void _call_shortcut_input(const Ref<InputEvent> &p_event);
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index ced6d9aaa6..f0c9e8a866 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -59,6 +59,7 @@
#include "servers/navigation_server_3d.h"
#include "servers/physics_server_2d.h"
#ifndef _3D_DISABLED
+#include "scene/3d/node_3d.h"
#include "scene/resources/3d/world_3d.h"
#include "servers/physics_server_3d.h"
#endif // _3D_DISABLED
@@ -118,6 +119,29 @@ void SceneTreeTimer::release_connections() {
SceneTreeTimer::SceneTreeTimer() {}
+#ifndef _3D_DISABLED
+// This should be called once per physics tick, to make sure the transform previous and current
+// is kept up to date on the few Node3Ds that are using client side physics interpolation.
+void SceneTree::ClientPhysicsInterpolation::physics_process() {
+ for (SelfList<Node3D> *E = _node_3d_list.first(); E;) {
+ Node3D *node_3d = E->self();
+
+ SelfList<Node3D> *current = E;
+
+ // Get the next element here BEFORE we potentially delete one.
+ E = E->next();
+
+ // This will return false if the Node3D has timed out ..
+ // i.e. if get_global_transform_interpolated() has not been called
+ // for a few seconds, we can delete from the list to keep processing
+ // to a minimum.
+ if (!node_3d->update_client_physics_interpolation_data()) {
+ _node_3d_list.remove(current);
+ }
+ }
+}
+#endif
+
void SceneTree::tree_changed() {
emit_signal(tree_changed_name);
}
@@ -466,9 +490,31 @@ bool SceneTree::is_physics_interpolation_enabled() const {
return _physics_interpolation_enabled;
}
+#ifndef _3D_DISABLED
+void SceneTree::client_physics_interpolation_add_node_3d(SelfList<Node3D> *p_elem) {
+ // This ensures that _update_physics_interpolation_data() will be called at least once every
+ // physics tick, to ensure the previous and current transforms are kept up to date.
+ _client_physics_interpolation._node_3d_list.add(p_elem);
+}
+
+void SceneTree::client_physics_interpolation_remove_node_3d(SelfList<Node3D> *p_elem) {
+ _client_physics_interpolation._node_3d_list.remove(p_elem);
+}
+#endif
+
void SceneTree::iteration_prepare() {
if (_physics_interpolation_enabled) {
+ // Make sure any pending transforms from the last tick / frame
+ // are flushed before pumping the interpolation prev and currents.
+ flush_transform_notifications();
RenderingServer::get_singleton()->tick();
+
+#ifndef _3D_DISABLED
+ // Any objects performing client physics interpolation
+ // should be given an opportunity to keep their previous transforms
+ // up to date before each new physics tick.
+ _client_physics_interpolation.physics_process();
+#endif
}
}
@@ -503,6 +549,14 @@ bool SceneTree::physics_process(double p_time) {
return _quit;
}
+void SceneTree::iteration_end() {
+ // When physics interpolation is active, we want all pending transforms
+ // to be flushed to the RenderingServer before finishing a physics tick.
+ if (_physics_interpolation_enabled) {
+ flush_transform_notifications();
+ }
+}
+
bool SceneTree::process(double p_time) {
if (MainLoop::process(p_time)) {
_quit = true;
@@ -570,6 +624,10 @@ bool SceneTree::process(double p_time) {
#endif // _3D_DISABLED
#endif // TOOLS_ENABLED
+ if (_physics_interpolation_enabled) {
+ RenderingServer::get_singleton()->pre_draw(true);
+ }
+
return _quit;
}
@@ -1761,6 +1819,13 @@ SceneTree::SceneTree() {
set_physics_interpolation_enabled(GLOBAL_DEF("physics/common/physics_interpolation", false));
+ // Always disable jitter fix if physics interpolation is enabled -
+ // Jitter fix will interfere with interpolation, and is not necessary
+ // when interpolation is active.
+ if (is_physics_interpolation_enabled()) {
+ Engine::get_singleton()->set_physics_jitter_fix(0);
+ }
+
// Initialize network state.
set_multiplayer(MultiplayerAPI::create_default_interface());
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 6f0a61ec51..7e44541105 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -41,6 +41,9 @@
class PackedScene;
class Node;
+#ifndef _3D_DISABLED
+class Node3D;
+#endif
class Window;
class Material;
class Mesh;
@@ -120,6 +123,13 @@ private:
bool changed = false;
};
+#ifndef _3D_DISABLED
+ struct ClientPhysicsInterpolation {
+ SelfList<Node3D>::List _node_3d_list;
+ void physics_process();
+ } _client_physics_interpolation;
+#endif
+
Window *root = nullptr;
double physics_process_time = 0.0;
@@ -315,6 +325,7 @@ public:
virtual void iteration_prepare() override;
virtual bool physics_process(double p_time) override;
+ virtual void iteration_end() override;
virtual bool process(double p_time) override;
virtual void finalize() override;
@@ -423,6 +434,11 @@ public:
void set_physics_interpolation_enabled(bool p_enabled);
bool is_physics_interpolation_enabled() const;
+#ifndef _3D_DISABLED
+ void client_physics_interpolation_add_node_3d(SelfList<Node3D> *p_elem);
+ void client_physics_interpolation_remove_node_3d(SelfList<Node3D> *p_elem);
+#endif
+
SceneTree();
~SceneTree();
};
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 1302e3c53e..c85fda2371 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1511,6 +1511,7 @@ void Viewport::_gui_show_tooltip() {
r.size *= win_scale;
vr = window->get_usable_parent_rect();
}
+ r.size = r.size.ceil();
r.size = r.size.min(panel->get_max_size());
if (r.size.x + r.position.x > vr.size.x + vr.position.x) {
@@ -5024,6 +5025,13 @@ Viewport::Viewport() {
#endif // _3D_DISABLED
set_sdf_oversize(sdf_oversize); // Set to server.
+
+ // Physics interpolation mode for viewports is a special case.
+ // Typically viewports will be housed within Controls,
+ // and Controls default to PHYSICS_INTERPOLATION_MODE_OFF.
+ // Viewports can thus inherit physics interpolation OFF, which is unexpected.
+ // Setting to ON allows each viewport to have a fresh interpolation state.
+ set_physics_interpolation_mode(Node::PHYSICS_INTERPOLATION_MODE_ON);
}
Viewport::~Viewport() {
diff --git a/scene/resources/3d/importer_mesh.cpp b/scene/resources/3d/importer_mesh.cpp
index f912d2650d..91531699b4 100644
--- a/scene/resources/3d/importer_mesh.cpp
+++ b/scene/resources/3d/importer_mesh.cpp
@@ -269,7 +269,7 @@ void ImporterMesh::set_surface_material(int p_surface, const Ref<Material> &p_ma
} \
write_array[vert_idx] = transformed_vert;
-void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_split_angle, Array p_bone_transform_array) {
+void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_split_angle, Array p_bone_transform_array, bool p_raycast_normals) {
if (!SurfaceTool::simplify_scale_func) {
return;
}
@@ -432,6 +432,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
unsigned int index_target = 12; // Start with the smallest target, 4 triangles
unsigned int last_index_count = 0;
+ // Only used for normal raycasting
int split_vertex_count = vertex_count;
LocalVector<Vector3> split_vertex_normals;
LocalVector<int> split_vertex_indices;
@@ -441,7 +442,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
RandomPCG pcg;
pcg.seed(123456789); // Keep seed constant across imports
- Ref<StaticRaycaster> raycaster = StaticRaycaster::create();
+ Ref<StaticRaycaster> raycaster = p_raycast_normals ? StaticRaycaster::create() : Ref<StaticRaycaster>();
if (raycaster.is_valid()) {
raycaster->add_mesh(vertices, indices, 0);
raycaster->commit();
@@ -488,19 +489,22 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
}
new_indices.resize(new_index_count);
-
- LocalVector<LocalVector<int>> vertex_corners;
- vertex_corners.resize(vertex_count);
{
int *ptrw = new_indices.ptrw();
for (unsigned int j = 0; j < new_index_count; j++) {
- const int &remapped = vertex_inverse_remap[ptrw[j]];
- vertex_corners[remapped].push_back(j);
- ptrw[j] = remapped;
+ ptrw[j] = vertex_inverse_remap[ptrw[j]];
}
}
if (raycaster.is_valid()) {
+ LocalVector<LocalVector<int>> vertex_corners;
+ vertex_corners.resize(vertex_count);
+
+ int *ptrw = new_indices.ptrw();
+ for (unsigned int j = 0; j < new_index_count; j++) {
+ vertex_corners[ptrw[j]].push_back(j);
+ }
+
float error_factor = 1.0f / (scale * MAX(mesh_error, 0.15));
const float ray_bias = 0.05;
float ray_length = ray_bias + mesh_error * scale * 3.0f;
@@ -671,7 +675,10 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
}
}
- surfaces.write[i].split_normals(split_vertex_indices, split_vertex_normals);
+ if (raycaster.is_valid()) {
+ surfaces.write[i].split_normals(split_vertex_indices, split_vertex_normals);
+ }
+
surfaces.write[i].lods.sort_custom<Surface::LODComparator>();
for (int j = 0; j < surfaces.write[i].lods.size(); j++) {
@@ -682,6 +689,10 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
}
}
+void ImporterMesh::_generate_lods_bind(float p_normal_merge_angle, float p_normal_split_angle, Array p_skin_pose_transform_array) {
+ generate_lods(p_normal_merge_angle, p_normal_split_angle, p_skin_pose_transform_array);
+}
+
bool ImporterMesh::has_mesh() const {
return mesh.is_valid();
}
@@ -1367,7 +1378,7 @@ void ImporterMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_surface_name", "surface_idx", "name"), &ImporterMesh::set_surface_name);
ClassDB::bind_method(D_METHOD("set_surface_material", "surface_idx", "material"), &ImporterMesh::set_surface_material);
- ClassDB::bind_method(D_METHOD("generate_lods", "normal_merge_angle", "normal_split_angle", "bone_transform_array"), &ImporterMesh::generate_lods);
+ ClassDB::bind_method(D_METHOD("generate_lods", "normal_merge_angle", "normal_split_angle", "bone_transform_array"), &ImporterMesh::_generate_lods_bind);
ClassDB::bind_method(D_METHOD("get_mesh", "base_mesh"), &ImporterMesh::get_mesh, DEFVAL(Ref<ArrayMesh>()));
ClassDB::bind_method(D_METHOD("clear"), &ImporterMesh::clear);
diff --git a/scene/resources/3d/importer_mesh.h b/scene/resources/3d/importer_mesh.h
index ff8683449b..777f936030 100644
--- a/scene/resources/3d/importer_mesh.h
+++ b/scene/resources/3d/importer_mesh.h
@@ -86,6 +86,8 @@ protected:
void _set_data(const Dictionary &p_data);
Dictionary _get_data() const;
+ void _generate_lods_bind(float p_normal_merge_angle, float p_normal_split_angle, Array p_skin_pose_transform_array);
+
static void _bind_methods();
public:
@@ -112,7 +114,7 @@ public:
void set_surface_material(int p_surface, const Ref<Material> &p_material);
- void generate_lods(float p_normal_merge_angle, float p_normal_split_angle, Array p_skin_pose_transform_array);
+ void generate_lods(float p_normal_merge_angle, float p_normal_split_angle, Array p_skin_pose_transform_array, bool p_raycast_normals = false);
void create_shadow_mesh();
Ref<ImporterMesh> get_shadow_mesh() const;
diff --git a/scene/resources/3d/primitive_meshes.cpp b/scene/resources/3d/primitive_meshes.cpp
index ee772f960a..128822d2cb 100644
--- a/scene/resources/3d/primitive_meshes.cpp
+++ b/scene/resources/3d/primitive_meshes.cpp
@@ -324,22 +324,43 @@ Vector2 PrimitiveMesh::get_uv2_scale(Vector2 p_margin_scale) const {
}
float PrimitiveMesh::get_lightmap_texel_size() const {
- float texel_size = GLOBAL_GET("rendering/lightmapping/primitive_meshes/texel_size");
+ return texel_size;
+}
- if (texel_size <= 0.0) {
- texel_size = 0.2;
+void PrimitiveMesh::_on_settings_changed() {
+ float new_texel_size = float(GLOBAL_GET("rendering/lightmapping/primitive_meshes/texel_size"));
+ if (new_texel_size <= 0.0) {
+ new_texel_size = 0.2;
+ }
+ if (texel_size == new_texel_size) {
+ return;
}
- return texel_size;
+ texel_size = new_texel_size;
+ _update_lightmap_size();
+ request_update();
}
PrimitiveMesh::PrimitiveMesh() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
mesh = RenderingServer::get_singleton()->mesh_create();
+
+ ERR_FAIL_NULL(ProjectSettings::get_singleton());
+ texel_size = float(GLOBAL_GET("rendering/lightmapping/primitive_meshes/texel_size"));
+ if (texel_size <= 0.0) {
+ texel_size = 0.2;
+ }
+ ProjectSettings *project_settings = ProjectSettings::get_singleton();
+ project_settings->connect("settings_changed", callable_mp(this, &PrimitiveMesh::_on_settings_changed));
}
PrimitiveMesh::~PrimitiveMesh() {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(mesh);
+
+ ERR_FAIL_NULL(ProjectSettings::get_singleton());
+ ProjectSettings *project_settings = ProjectSettings::get_singleton();
+ project_settings->disconnect("settings_changed", callable_mp(this, &PrimitiveMesh::_on_settings_changed));
}
/**
@@ -350,7 +371,6 @@ void CapsuleMesh::_update_lightmap_size() {
if (get_add_uv2()) {
// size must have changed, update lightmap size hint
Size2i _lightmap_size_hint;
- float texel_size = get_lightmap_texel_size();
float padding = get_uv2_padding();
float radial_length = radius * Math_PI * 0.5; // circumference of 90 degree bend
@@ -365,7 +385,6 @@ void CapsuleMesh::_update_lightmap_size() {
void CapsuleMesh::_create_mesh_array(Array &p_arr) const {
bool _add_uv2 = get_add_uv2();
- float texel_size = get_lightmap_texel_size();
float _uv2_padding = get_uv2_padding() * texel_size;
create_mesh_array(p_arr, radius, height, radial_segments, rings, _add_uv2, _uv2_padding);
@@ -613,7 +632,6 @@ void BoxMesh::_update_lightmap_size() {
if (get_add_uv2()) {
// size must have changed, update lightmap size hint
Size2i _lightmap_size_hint;
- float texel_size = get_lightmap_texel_size();
float padding = get_uv2_padding();
float width = (size.x + size.z) / texel_size;
@@ -632,7 +650,6 @@ void BoxMesh::_create_mesh_array(Array &p_arr) const {
// With 3 faces along the width and 2 along the height of the texture we need to adjust our scale
// accordingly.
bool _add_uv2 = get_add_uv2();
- float texel_size = get_lightmap_texel_size();
float _uv2_padding = get_uv2_padding() * texel_size;
BoxMesh::create_mesh_array(p_arr, size, subdivide_w, subdivide_h, subdivide_d, _add_uv2, _uv2_padding);
@@ -937,7 +954,6 @@ void CylinderMesh::_update_lightmap_size() {
if (get_add_uv2()) {
// size must have changed, update lightmap size hint
Size2i _lightmap_size_hint;
- float texel_size = get_lightmap_texel_size();
float padding = get_uv2_padding();
float top_circumference = top_radius * Math_PI * 2.0;
@@ -957,7 +973,6 @@ void CylinderMesh::_update_lightmap_size() {
void CylinderMesh::_create_mesh_array(Array &p_arr) const {
bool _add_uv2 = get_add_uv2();
- float texel_size = get_lightmap_texel_size();
float _uv2_padding = get_uv2_padding() * texel_size;
create_mesh_array(p_arr, top_radius, bottom_radius, height, radial_segments, rings, cap_top, cap_bottom, _add_uv2, _uv2_padding);
@@ -1244,7 +1259,6 @@ void PlaneMesh::_update_lightmap_size() {
if (get_add_uv2()) {
// size must have changed, update lightmap size hint
Size2i _lightmap_size_hint;
- float texel_size = get_lightmap_texel_size();
float padding = get_uv2_padding();
_lightmap_size_hint.x = MAX(1.0, (size.x / texel_size) + padding);
@@ -1416,7 +1430,6 @@ void PrismMesh::_update_lightmap_size() {
if (get_add_uv2()) {
// size must have changed, update lightmap size hint
Size2i _lightmap_size_hint;
- float texel_size = get_lightmap_texel_size();
float padding = get_uv2_padding();
// left_to_right does not effect the surface area of the prism so we ignore that.
@@ -1440,7 +1453,6 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const {
// Only used if we calculate UV2
bool _add_uv2 = get_add_uv2();
- float texel_size = get_lightmap_texel_size();
float _uv2_padding = get_uv2_padding() * texel_size;
float horizontal_total = size.x + size.z + 2.0 * _uv2_padding;
@@ -1762,7 +1774,6 @@ void SphereMesh::_update_lightmap_size() {
if (get_add_uv2()) {
// size must have changed, update lightmap size hint
Size2i _lightmap_size_hint;
- float texel_size = get_lightmap_texel_size();
float padding = get_uv2_padding();
float _width = radius * Math_TAU;
@@ -1776,7 +1787,6 @@ void SphereMesh::_update_lightmap_size() {
void SphereMesh::_create_mesh_array(Array &p_arr) const {
bool _add_uv2 = get_add_uv2();
- float texel_size = get_lightmap_texel_size();
float _uv2_padding = get_uv2_padding() * texel_size;
create_mesh_array(p_arr, radius, height, radial_segments, rings, is_hemisphere, _add_uv2, _uv2_padding);
@@ -1950,7 +1960,6 @@ void TorusMesh::_update_lightmap_size() {
if (get_add_uv2()) {
// size must have changed, update lightmap size hint
Size2i _lightmap_size_hint;
- float texel_size = get_lightmap_texel_size();
float padding = get_uv2_padding();
float min_radius = inner_radius;
@@ -2000,7 +2009,6 @@ void TorusMesh::_create_mesh_array(Array &p_arr) const {
// Only used if we calculate UV2
bool _add_uv2 = get_add_uv2();
- float texel_size = get_lightmap_texel_size();
float _uv2_padding = get_uv2_padding() * texel_size;
float horizontal_total = max_radius * Math_TAU + _uv2_padding;
diff --git a/scene/resources/3d/primitive_meshes.h b/scene/resources/3d/primitive_meshes.h
index 4d2d0760b3..fc2489923a 100644
--- a/scene/resources/3d/primitive_meshes.h
+++ b/scene/resources/3d/primitive_meshes.h
@@ -67,6 +67,9 @@ protected:
// assume primitive triangles as the type, correct for all but one and it will change this :)
Mesh::PrimitiveType primitive_type = Mesh::PRIMITIVE_TRIANGLES;
+ // Copy of our texel_size project setting.
+ float texel_size = 0.2;
+
static void _bind_methods();
virtual void _create_mesh_array(Array &p_arr) const {}
@@ -76,6 +79,8 @@ protected:
float get_lightmap_texel_size() const;
virtual void _update_lightmap_size(){};
+ void _on_settings_changed();
+
public:
virtual int get_surface_count() const override;
virtual int surface_get_array_len(int p_idx) const override;
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 4bedcb1820..fac3a2f663 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1825,7 +1825,7 @@ void VisualShader::reset_state() {
void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
//mode
- p_list->push_back(PropertyInfo(Variant::INT, PNAME("mode"), PROPERTY_HINT_ENUM, "Node3D,CanvasItem,Particles,Sky,Fog"));
+ p_list->push_back(PropertyInfo(Variant::INT, PNAME("mode"), PROPERTY_HINT_ENUM, "Spatial,CanvasItem,Particles,Sky,Fog"));
//render modes
HashMap<String, String> blend_mode_enums;
@@ -3004,9 +3004,9 @@ VisualShader::VisualShader() {
///////////////////////////////////////////////////////////
const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
- // Node3D
+ // Spatial
- // Node3D, Vertex
+ // Spatial, Vertex
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "vertex", "VERTEX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "vertex_id", "VERTEX_ID" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" },
@@ -3043,7 +3043,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom2", "CUSTOM2" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom3", "CUSTOM3" },
- // Node3D, Fragment
+ // Spatial, Fragment
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord", "FRAGCOORD" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "vertex", "VERTEX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" },
@@ -3075,7 +3075,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_UINT, "camera_visible_layers", "CAMERA_VISIBLE_LAYERS" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "node_position_view", "NODE_POSITION_VIEW" },
- // Node3D, Light
+ // Spatial, Light
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord", "FRAGCOORD" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
@@ -3883,9 +3883,9 @@ VisualShaderNodeParameterRef::VisualShaderNodeParameterRef() {
const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
////////////////////////////////////////////////////////////////////////
- // Node3D.
+ // Spatial.
////////////////////////////////////////////////////////////////////////
- // Node3D, Vertex.
+ // Spatial, Vertex.
////////////////////////////////////////////////////////////////////////
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Vertex", "VERTEX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Normal", "NORMAL" },
@@ -3900,7 +3900,7 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "Model View Matrix", "MODELVIEW_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "Projection Matrix", "PROJECTION_MATRIX" },
////////////////////////////////////////////////////////////////////////
- // Node3D, Fragment.
+ // Spatial, Fragment.
////////////////////////////////////////////////////////////////////////
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Albedo", "ALBEDO" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Alpha", "ALPHA" },
@@ -3932,7 +3932,7 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Depth", "DEPTH" },
////////////////////////////////////////////////////////////////////////
- // Node3D, Light.
+ // Spatial, Light.
////////////////////////////////////////////////////////////////////////
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Diffuse", "DIFFUSE_LIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Specular", "SPECULAR_LIGHT" },
diff --git a/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl b/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl
index d629f2738d..b730b2c819 100644
--- a/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl
@@ -237,7 +237,7 @@ void main() {
// This is an ad-hoc term to fade out the SSR as roughness increases. Values used
// are meant to match the visual appearance of a ReflectionProbe.
- float roughness_fade = smoothstep(0.4, 0.7, 1.0 - normal_roughness.w);
+ float roughness_fade = smoothstep(0.4, 0.7, 1.0 - roughness);
// Schlick term.
float metallic = texelFetch(source_metallic, ssC << 1, 0).w;
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
index 99622996d4..c5454e748a 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
@@ -1439,12 +1439,10 @@ void MeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::
multimesh->motion_vectors_current_offset = 0;
multimesh->motion_vectors_previous_offset = 0;
multimesh->motion_vectors_last_change = -1;
+ multimesh->motion_vectors_enabled = false;
if (multimesh->instances) {
uint32_t buffer_size = multimesh->instances * multimesh->stride_cache * sizeof(float);
- if (multimesh->motion_vectors_enabled) {
- buffer_size *= 2;
- }
multimesh->buffer = RD::get_singleton()->storage_buffer_create(buffer_size);
}
@@ -1934,6 +1932,7 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_b
ERR_FAIL_NULL(multimesh);
ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
+ bool used_motion_vectors = multimesh->motion_vectors_enabled;
bool uses_motion_vectors = (RSG::viewport->get_num_viewports_with_motion_vectors() > 0) || (RendererCompositorStorage::get_singleton()->get_num_compositor_effects_with_motion_vectors() > 0);
if (uses_motion_vectors) {
_multimesh_enable_motion_vectors(multimesh);
@@ -1952,6 +1951,11 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_b
{
const float *r = p_buffer.ptr();
RD::get_singleton()->buffer_update(multimesh->buffer, multimesh->motion_vectors_current_offset * multimesh->stride_cache * sizeof(float), p_buffer.size() * sizeof(float), r);
+ if (multimesh->motion_vectors_enabled && !used_motion_vectors) {
+ // Motion vectors were just enabled, and the other half of the buffer will be empty.
+ // Need to ensure that both halves are filled for correct operation.
+ RD::get_singleton()->buffer_update(multimesh->buffer, multimesh->motion_vectors_previous_offset * multimesh->stride_cache * sizeof(float), p_buffer.size() * sizeof(float), r);
+ }
multimesh->buffer_set = true;
}
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index b02d3def88..06753c3fb7 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -34,10 +34,16 @@
#include "core/object/worker_thread_pool.h"
#include "core/os/os.h"
#include "rendering_light_culler.h"
+#include "rendering_server_constants.h"
#include "rendering_server_default.h"
#include <new>
+#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
+// This is used only to obtain node paths for user-friendly physics interpolation warnings.
+#include "scene/main/node.h"
+#endif
+
/* HALTON SEQUENCE */
#ifndef _3D_DISABLED
@@ -53,6 +59,20 @@ static float get_halton_value(int p_index, int p_base) {
}
#endif // _3D_DISABLED
+/* EVENT QUEUING */
+
+void RendererSceneCull::tick() {
+ if (_interpolation_data.interpolation_enabled) {
+ update_interpolation_tick(true);
+ }
+}
+
+void RendererSceneCull::pre_draw(bool p_will_draw) {
+ if (_interpolation_data.interpolation_enabled) {
+ update_interpolation_frame(p_will_draw);
+ }
+}
+
/* CAMERA API */
RID RendererSceneCull::camera_allocate() {
@@ -93,6 +113,7 @@ void RendererSceneCull::camera_set_frustum(RID p_camera, float p_size, Vector2 p
void RendererSceneCull::camera_set_transform(RID p_camera, const Transform3D &p_transform) {
Camera *camera = camera_owner.get_or_null(p_camera);
ERR_FAIL_NULL(camera);
+
camera->transform = p_transform.orthonormalized();
}
@@ -924,8 +945,45 @@ void RendererSceneCull::instance_set_transform(RID p_instance, const Transform3D
Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_NULL(instance);
- if (instance->transform == p_transform) {
- return; //must be checked to avoid worst evil
+#ifdef RENDERING_SERVER_DEBUG_PHYSICS_INTERPOLATION
+ print_line("instance_set_transform " + rtos(p_transform.origin.x) + " .. tick " + itos(Engine::get_singleton()->get_physics_frames()));
+#endif
+
+ if (!_interpolation_data.interpolation_enabled || !instance->interpolated || !instance->scenario) {
+ if (instance->transform == p_transform) {
+ return; // Must be checked to avoid worst evil.
+ }
+
+#ifdef DEBUG_ENABLED
+
+ for (int i = 0; i < 4; i++) {
+ const Vector3 &v = i < 3 ? p_transform.basis.rows[i] : p_transform.origin;
+ ERR_FAIL_COND(!v.is_finite());
+ }
+
+#endif
+ instance->transform = p_transform;
+ _instance_queue_update(instance, true);
+
+#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
+ if (_interpolation_data.interpolation_enabled && !instance->interpolated && Engine::get_singleton()->is_in_physics_frame()) {
+ PHYSICS_INTERPOLATION_NODE_WARNING(instance->object_id, "Non-interpolated instance triggered from physics process");
+ }
+#endif
+
+ return;
+ }
+
+ float new_checksum = TransformInterpolator::checksum_transform_3d(p_transform);
+ bool checksums_match = (instance->transform_checksum_curr == new_checksum) && (instance->transform_checksum_prev == new_checksum);
+
+ // We can't entirely reject no changes because we need the interpolation
+ // system to keep on stewing.
+
+ // Optimized check. First checks the checksums. If they pass it does the slow check at the end.
+ // Alternatively we can do this non-optimized and ignore the checksum... if no change.
+ if (checksums_match && (instance->transform_curr == p_transform) && (instance->transform_prev == p_transform)) {
+ return;
}
#ifdef DEBUG_ENABLED
@@ -936,8 +994,69 @@ void RendererSceneCull::instance_set_transform(RID p_instance, const Transform3D
}
#endif
- instance->transform = p_transform;
+
+ instance->transform_curr = p_transform;
+
+#ifdef RENDERING_SERVER_DEBUG_PHYSICS_INTERPOLATION
+ print_line("\tprev " + rtos(instance->transform_prev.origin.x) + ", curr " + rtos(instance->transform_curr.origin.x));
+#endif
+
+ // Keep checksums up to date.
+ instance->transform_checksum_curr = new_checksum;
+
+ if (!instance->on_interpolate_transform_list) {
+ _interpolation_data.instance_transform_update_list_curr->push_back(p_instance);
+ instance->on_interpolate_transform_list = true;
+ } else {
+ DEV_ASSERT(_interpolation_data.instance_transform_update_list_curr->size());
+ }
+
+ // If the instance is invisible, then we are simply updating the data flow, there is no need to calculate the interpolated
+ // transform or anything else.
+ // Ideally we would not even call the VisualServer::set_transform() when invisible but that would entail having logic
+ // to keep track of the previous transform on the SceneTree side. The "early out" below is less efficient but a lot cleaner codewise.
+ if (!instance->visible) {
+ return;
+ }
+
+ // Decide on the interpolation method... slerp if possible.
+ instance->interpolation_method = TransformInterpolator::find_method(instance->transform_prev.basis, instance->transform_curr.basis);
+
+ if (!instance->on_interpolate_list) {
+ _interpolation_data.instance_interpolate_update_list.push_back(p_instance);
+ instance->on_interpolate_list = true;
+ } else {
+ DEV_ASSERT(_interpolation_data.instance_interpolate_update_list.size());
+ }
+
_instance_queue_update(instance, true);
+
+#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
+ if (!Engine::get_singleton()->is_in_physics_frame()) {
+ PHYSICS_INTERPOLATION_NODE_WARNING(instance->object_id, "Interpolated instance triggered from outside physics process");
+ }
+#endif
+}
+
+void RendererSceneCull::instance_set_interpolated(RID p_instance, bool p_interpolated) {
+ Instance *instance = instance_owner.get_or_null(p_instance);
+ ERR_FAIL_NULL(instance);
+ instance->interpolated = p_interpolated;
+}
+
+void RendererSceneCull::instance_reset_physics_interpolation(RID p_instance) {
+ Instance *instance = instance_owner.get_or_null(p_instance);
+ ERR_FAIL_NULL(instance);
+
+ if (_interpolation_data.interpolation_enabled && instance->interpolated) {
+ instance->transform_prev = instance->transform_curr;
+ instance->transform_checksum_prev = instance->transform_checksum_curr;
+
+#ifdef RENDERING_SERVER_DEBUG_PHYSICS_INTERPOLATION
+ print_line("instance_reset_physics_interpolation .. tick " + itos(Engine::get_singleton()->get_physics_frames()));
+ print_line("\tprev " + rtos(instance->transform_prev.origin.x) + ", curr " + rtos(instance->transform_curr.origin.x));
+#endif
+ }
}
void RendererSceneCull::instance_attach_object_instance_id(RID p_instance, ObjectID p_id) {
@@ -990,6 +1109,23 @@ void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) {
if (p_visible) {
if (instance->scenario != nullptr) {
+ // Special case for physics interpolation, we want to ensure the interpolated data is up to date
+ if (_interpolation_data.interpolation_enabled && instance->interpolated && !instance->on_interpolate_list) {
+ // Do all the extra work we normally do on instance_set_transform(), because this is optimized out for hidden instances.
+ // This prevents a glitch of stale interpolation transform data when unhiding before the next physics tick.
+ instance->interpolation_method = TransformInterpolator::find_method(instance->transform_prev.basis, instance->transform_curr.basis);
+ _interpolation_data.instance_interpolate_update_list.push_back(p_instance);
+ instance->on_interpolate_list = true;
+
+ // We must also place on the transform update list for a tick, so the system
+ // can auto-detect if the instance is no longer moving, and remove from the interpolate lists again.
+ // If this step is ignored, an unmoving instance could remain on the interpolate lists indefinitely
+ // (or rather until the object is deleted) and cause unnecessary updates and drawcalls.
+ if (!instance->on_interpolate_transform_list) {
+ _interpolation_data.instance_transform_update_list_curr->push_back(p_instance);
+ instance->on_interpolate_transform_list = true;
+ }
+ }
_instance_queue_update(instance, true, false);
}
} else if (instance->indexer_id.is_valid()) {
@@ -1574,11 +1710,22 @@ void RendererSceneCull::instance_geometry_get_shader_parameter_list(RID p_instan
void RendererSceneCull::_update_instance(Instance *p_instance) {
p_instance->version++;
+ // When not using interpolation the transform is used straight.
+ const Transform3D *instance_xform = &p_instance->transform;
+
+ // Can possibly use the most up to date current transform here when using physics interpolation ...
+ // uncomment the next line for this..
+ //if (_interpolation_data.interpolation_enabled && p_instance->interpolated) {
+ // instance_xform = &p_instance->transform_curr;
+ //}
+ // However it does seem that using the interpolated transform (transform) works for keeping AABBs
+ // up to date to avoid culling errors.
+
if (p_instance->base_type == RS::INSTANCE_LIGHT) {
InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data);
- RSG::light_storage->light_instance_set_transform(light->instance, p_instance->transform);
- RSG::light_storage->light_instance_set_aabb(light->instance, p_instance->transform.xform(p_instance->aabb));
+ RSG::light_storage->light_instance_set_transform(light->instance, *instance_xform);
+ RSG::light_storage->light_instance_set_aabb(light->instance, instance_xform->xform(p_instance->aabb));
light->make_shadow_dirty();
RS::LightBakeMode bake_mode = RSG::light_storage->light_get_bake_mode(p_instance->base);
@@ -1601,7 +1748,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
} else if (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE) {
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(p_instance->base_data);
- RSG::light_storage->reflection_probe_instance_set_transform(reflection_probe->instance, p_instance->transform);
+ RSG::light_storage->reflection_probe_instance_set_transform(reflection_probe->instance, *instance_xform);
if (p_instance->scenario && p_instance->array_index >= 0) {
InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index];
@@ -1610,17 +1757,17 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
} else if (p_instance->base_type == RS::INSTANCE_DECAL) {
InstanceDecalData *decal = static_cast<InstanceDecalData *>(p_instance->base_data);
- RSG::texture_storage->decal_instance_set_transform(decal->instance, p_instance->transform);
+ RSG::texture_storage->decal_instance_set_transform(decal->instance, *instance_xform);
} else if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) {
InstanceLightmapData *lightmap = static_cast<InstanceLightmapData *>(p_instance->base_data);
- RSG::light_storage->lightmap_instance_set_transform(lightmap->instance, p_instance->transform);
+ RSG::light_storage->lightmap_instance_set_transform(lightmap->instance, *instance_xform);
} else if (p_instance->base_type == RS::INSTANCE_VOXEL_GI) {
InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(p_instance->base_data);
- scene_render->voxel_gi_instance_set_transform_to_data(voxel_gi->probe_instance, p_instance->transform);
+ scene_render->voxel_gi_instance_set_transform_to_data(voxel_gi->probe_instance, *instance_xform);
} else if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
- RSG::particles_storage->particles_set_emission_transform(p_instance->base, p_instance->transform);
+ RSG::particles_storage->particles_set_emission_transform(p_instance->base, *instance_xform);
} else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(p_instance->base_data);
@@ -1628,13 +1775,13 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
if (RSG::particles_storage->particles_collision_is_heightfield(p_instance->base)) {
heightfield_particle_colliders_update_list.insert(p_instance);
}
- RSG::particles_storage->particles_collision_instance_set_transform(collision->instance, p_instance->transform);
+ RSG::particles_storage->particles_collision_instance_set_transform(collision->instance, *instance_xform);
} else if (p_instance->base_type == RS::INSTANCE_FOG_VOLUME) {
InstanceFogVolumeData *volume = static_cast<InstanceFogVolumeData *>(p_instance->base_data);
- scene_render->fog_volume_instance_set_transform(volume->instance, p_instance->transform);
+ scene_render->fog_volume_instance_set_transform(volume->instance, *instance_xform);
} else if (p_instance->base_type == RS::INSTANCE_OCCLUDER) {
if (p_instance->scenario) {
- RendererSceneOcclusionCull::get_singleton()->scenario_set_instance(p_instance->scenario->self, p_instance->self, p_instance->base, p_instance->transform, p_instance->visible);
+ RendererSceneOcclusionCull::get_singleton()->scenario_set_instance(p_instance->scenario->self, p_instance->self, p_instance->base, *instance_xform, p_instance->visible);
}
}
@@ -1654,7 +1801,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
}
AABB new_aabb;
- new_aabb = p_instance->transform.xform(p_instance->aabb);
+ new_aabb = instance_xform->xform(p_instance->aabb);
p_instance->transformed_aabb = new_aabb;
if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
@@ -1681,11 +1828,11 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
}
ERR_FAIL_NULL(geom->geometry_instance);
- geom->geometry_instance->set_transform(p_instance->transform, p_instance->aabb, p_instance->transformed_aabb);
+ geom->geometry_instance->set_transform(*instance_xform, p_instance->aabb, p_instance->transformed_aabb);
}
// note: we had to remove is equal approx check here, it meant that det == 0.000004 won't work, which is the case for some of our scenes.
- if (p_instance->scenario == nullptr || !p_instance->visible || p_instance->transform.basis.determinant() == 0) {
+ if (p_instance->scenario == nullptr || !p_instance->visible || instance_xform->basis.determinant() == 0) {
p_instance->prev_transformed_aabb = p_instance->transformed_aabb;
return;
}
@@ -3089,7 +3236,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
Vector<Instance *> lights_with_shadow;
for (Instance *E : scenario->directional_lights) {
- if (!E->visible) {
+ if (!E->visible || !(E->layer_mask & p_visible_layers)) {
continue;
}
@@ -4180,6 +4327,8 @@ bool RendererSceneCull::free(RID p_rid) {
Instance *instance = instance_owner.get_or_null(p_rid);
+ _interpolation_data.notify_free_instance(p_rid, *instance);
+
instance_geometry_set_lightmap(p_rid, RID(), Rect2(), 0);
instance_set_scenario(p_rid, RID());
instance_set_base(p_rid, RID());
@@ -4240,6 +4389,106 @@ void RendererSceneCull::set_scene_render(RendererSceneRender *p_scene_render) {
geometry_instance_pair_mask = scene_render->geometry_instance_get_pair_mask();
}
+/* INTERPOLATION API */
+
+void RendererSceneCull::update_interpolation_tick(bool p_process) {
+ // TODO (MultiMesh): Update interpolation in storage.
+
+ // INSTANCES
+
+ // Detect any that were on the previous transform list that are no longer active;
+ // we should remove them from the interpolate list.
+
+ for (const RID &rid : *_interpolation_data.instance_transform_update_list_prev) {
+ Instance *instance = instance_owner.get_or_null(rid);
+
+ bool active = true;
+
+ // No longer active? (Either the instance deleted or no longer being transformed.)
+ if (instance && !instance->on_interpolate_transform_list) {
+ active = false;
+ instance->on_interpolate_list = false;
+
+ // Make sure the most recent transform is set...
+ instance->transform = instance->transform_curr;
+
+ // ... and that both prev and current are the same, just in case of any interpolations.
+ instance->transform_prev = instance->transform_curr;
+
+ // Make sure instances are updated one more time to ensure the AABBs are correct.
+ _instance_queue_update(instance, true);
+ }
+
+ if (!instance) {
+ active = false;
+ }
+
+ if (!active) {
+ _interpolation_data.instance_interpolate_update_list.erase(rid);
+ }
+ }
+
+ // Now for any in the transform list (being actively interpolated), keep the previous transform
+ // value up to date, ready for the next tick.
+ if (p_process) {
+ for (const RID &rid : *_interpolation_data.instance_transform_update_list_curr) {
+ Instance *instance = instance_owner.get_or_null(rid);
+ if (instance) {
+ instance->transform_prev = instance->transform_curr;
+ instance->transform_checksum_prev = instance->transform_checksum_curr;
+ instance->on_interpolate_transform_list = false;
+ }
+ }
+ }
+
+ // We maintain a mirror list for the transform updates, so we can detect when an instance
+ // is no longer being transformed, and remove it from the interpolate list.
+ SWAP(_interpolation_data.instance_transform_update_list_curr, _interpolation_data.instance_transform_update_list_prev);
+
+ // Prepare for the next iteration.
+ _interpolation_data.instance_transform_update_list_curr->clear();
+}
+
+void RendererSceneCull::update_interpolation_frame(bool p_process) {
+ // TODO (MultiMesh): Update interpolation in storage.
+
+ if (p_process) {
+ real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
+
+ for (const RID &rid : _interpolation_data.instance_interpolate_update_list) {
+ Instance *instance = instance_owner.get_or_null(rid);
+ if (instance) {
+ TransformInterpolator::interpolate_transform_3d_via_method(instance->transform_prev, instance->transform_curr, instance->transform, f, instance->interpolation_method);
+
+#ifdef RENDERING_SERVER_DEBUG_PHYSICS_INTERPOLATION
+ print_line("\t\tinterpolated: " + rtos(instance->transform.origin.x) + "\t( prev " + rtos(instance->transform_prev.origin.x) + ", curr " + rtos(instance->transform_curr.origin.x) + " ) on tick " + itos(Engine::get_singleton()->get_physics_frames()));
+#endif
+
+ // Make sure AABBs are constantly up to date through the interpolation.
+ _instance_queue_update(instance, true);
+ }
+ }
+ }
+}
+
+void RendererSceneCull::set_physics_interpolation_enabled(bool p_enabled) {
+ _interpolation_data.interpolation_enabled = p_enabled;
+}
+
+void RendererSceneCull::InterpolationData::notify_free_instance(RID p_rid, Instance &r_instance) {
+ r_instance.on_interpolate_list = false;
+ r_instance.on_interpolate_transform_list = false;
+
+ if (!interpolation_enabled) {
+ return;
+ }
+
+ // If the instance was on any of the lists, remove.
+ instance_interpolate_update_list.erase_multiple_unordered(p_rid);
+ instance_transform_update_list_curr->erase_multiple_unordered(p_rid);
+ instance_transform_update_list_prev->erase_multiple_unordered(p_rid);
+}
+
RendererSceneCull::RendererSceneCull() {
render_pass = 1;
singleton = this;
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 0039d14475..53f1f2d246 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -32,6 +32,7 @@
#define RENDERER_SCENE_CULL_H
#include "core/math/dynamic_bvh.h"
+#include "core/math/transform_interpolator.h"
#include "core/templates/bin_sorted_array.h"
#include "core/templates/local_vector.h"
#include "core/templates/paged_allocator.h"
@@ -66,6 +67,11 @@ public:
static RendererSceneCull *singleton;
+ /* EVENT QUEUING */
+
+ void tick();
+ void pre_draw(bool p_will_draw);
+
/* CAMERA API */
struct Camera {
@@ -406,8 +412,16 @@ public:
RID mesh_instance; //only used for meshes and when skeleton/blendshapes exist
+ // This is the main transform to be drawn with ...
+ // This will either be the interpolated transform (when using fixed timestep interpolation)
+ // or the ONLY transform (when not using FTI).
Transform3D transform;
+ // For interpolation we store the current transform (this physics tick)
+ // and the transform in the previous tick.
+ Transform3D transform_curr;
+ Transform3D transform_prev;
+
float lod_bias;
bool ignore_occlusion_culling;
@@ -418,13 +432,23 @@ public:
RS::ShadowCastingSetting cast_shadows;
uint32_t layer_mask;
- //fit in 32 bits
- bool mirror : 8;
- bool receive_shadows : 8;
- bool visible : 8;
- bool baked_light : 2; //this flag is only to know if it actually did use baked light
- bool dynamic_gi : 2; //same above for dynamic objects
- bool redraw_if_visible : 4;
+ // Fit in 32 bits.
+ bool mirror : 1;
+ bool receive_shadows : 1;
+ bool visible : 1;
+ bool baked_light : 1; // This flag is only to know if it actually did use baked light.
+ bool dynamic_gi : 1; // Same as above for dynamic objects.
+ bool redraw_if_visible : 1;
+
+ bool on_interpolate_list : 1;
+ bool on_interpolate_transform_list : 1;
+ bool interpolated : 1;
+ TransformInterpolator::Method interpolation_method : 3;
+
+ // For fixed timestep interpolation.
+ // Note 32 bits is plenty for checksum, no need for real_t
+ float transform_checksum_curr;
+ float transform_checksum_prev;
Instance *lightmap = nullptr;
Rect2 lightmap_uv_scale;
@@ -574,6 +598,14 @@ public:
baked_light = true;
dynamic_gi = false;
redraw_if_visible = false;
+
+ on_interpolate_list = false;
+ on_interpolate_transform_list = false;
+ interpolated = true;
+ interpolation_method = TransformInterpolator::INTERP_LERP;
+ transform_checksum_curr = 0.0;
+ transform_checksum_prev = 0.0;
+
lightmap_slice_index = 0;
lightmap = nullptr;
lightmap_cull_index = 0;
@@ -1027,6 +1059,8 @@ public:
virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask);
virtual void instance_set_pivot_data(RID p_instance, float p_sorting_offset, bool p_use_aabb_center);
virtual void instance_set_transform(RID p_instance, const Transform3D &p_transform);
+ virtual void instance_set_interpolated(RID p_instance, bool p_interpolated);
+ virtual void instance_reset_physics_interpolation(RID p_instance);
virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id);
virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight);
virtual void instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material);
@@ -1393,6 +1427,22 @@ public:
virtual void update_visibility_notifiers();
+ /* INTERPOLATION */
+
+ void update_interpolation_tick(bool p_process = true);
+ void update_interpolation_frame(bool p_process = true);
+ virtual void set_physics_interpolation_enabled(bool p_enabled);
+
+ struct InterpolationData {
+ void notify_free_instance(RID p_rid, Instance &r_instance);
+ LocalVector<RID> instance_interpolate_update_list;
+ LocalVector<RID> instance_transform_update_lists[2];
+ LocalVector<RID> *instance_transform_update_list_curr = &instance_transform_update_lists[0];
+ LocalVector<RID> *instance_transform_update_list_prev = &instance_transform_update_lists[1];
+
+ bool interpolation_enabled = false;
+ } _interpolation_data;
+
RendererSceneCull();
virtual ~RendererSceneCull();
};
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index 22044a8c2d..da48b24a1a 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -5065,13 +5065,19 @@ void RenderingDevice::swap_buffers() {
void RenderingDevice::submit() {
_THREAD_SAFE_METHOD_
+ ERR_FAIL_COND_MSG(is_main_instance, "Only local devices can submit and sync.");
+ ERR_FAIL_COND_MSG(local_device_processing, "device already submitted, call sync to wait until done.");
_end_frame();
_execute_frame(false);
+ local_device_processing = true;
}
void RenderingDevice::sync() {
_THREAD_SAFE_METHOD_
+ ERR_FAIL_COND_MSG(is_main_instance, "Only local devices can submit and sync.");
+ ERR_FAIL_COND_MSG(!local_device_processing, "sync can only be called after a submit");
_begin_frame();
+ local_device_processing = false;
}
void RenderingDevice::_free_pending_resources(int p_frame) {
@@ -5323,7 +5329,7 @@ Error RenderingDevice::initialize(RenderingContextDriver *p_context, DisplayServ
Error err;
RenderingContextDriver::SurfaceID main_surface = 0;
- const bool main_instance = (singleton == this) && (p_main_window != DisplayServer::INVALID_WINDOW_ID);
+ is_main_instance = (singleton == this) && (p_main_window != DisplayServer::INVALID_WINDOW_ID);
if (p_main_window != DisplayServer::INVALID_WINDOW_ID) {
// Retrieve the surface from the main window if it was specified.
main_surface = p_context->surface_get_from_window(p_main_window);
@@ -5371,7 +5377,7 @@ Error RenderingDevice::initialize(RenderingContextDriver *p_context, DisplayServ
err = driver->initialize(device_index, frame_count);
ERR_FAIL_COND_V_MSG(err != OK, FAILED, "Failed to initialize driver for device.");
- if (main_instance) {
+ if (is_main_instance) {
// Only the singleton instance with a display should print this information.
String rendering_method;
if (OS::get_singleton()->get_current_rendering_method() == "mobile") {
@@ -5499,7 +5505,7 @@ Error RenderingDevice::initialize(RenderingContextDriver *p_context, DisplayServ
compute_list = nullptr;
bool project_pipeline_cache_enable = GLOBAL_GET("rendering/rendering_device/pipeline_cache/enable");
- if (main_instance && project_pipeline_cache_enable) {
+ if (is_main_instance && project_pipeline_cache_enable) {
// Only the instance that is not a local device and is also the singleton is allowed to manage a pipeline cache.
pipeline_cache_file_path = vformat("user://vulkan/pipelines.%s.%s",
OS::get_singleton()->get_current_rendering_method(),
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index 38ffd5d23d..52f086e54f 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -88,6 +88,9 @@ private:
RenderingDeviceDriver *driver = nullptr;
RenderingContextDriver::Device device;
+ bool local_device_processing = false;
+ bool is_main_instance = false;
+
protected:
static void _bind_methods();
diff --git a/servers/rendering/rendering_method.h b/servers/rendering/rendering_method.h
index aa5e7d83cc..57fbf97d8c 100644
--- a/servers/rendering/rendering_method.h
+++ b/servers/rendering/rendering_method.h
@@ -83,6 +83,8 @@ public:
virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask) = 0;
virtual void instance_set_pivot_data(RID p_instance, float p_sorting_offset, bool p_use_aabb_center) = 0;
virtual void instance_set_transform(RID p_instance, const Transform3D &p_transform) = 0;
+ virtual void instance_set_interpolated(RID p_instance, bool p_interpolated) = 0;
+ virtual void instance_reset_physics_interpolation(RID p_instance) = 0;
virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id) = 0;
virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0;
virtual void instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) = 0;
@@ -350,6 +352,16 @@ public:
virtual bool free(RID p_rid) = 0;
+ /* Physics interpolation */
+
+ virtual void update_interpolation_tick(bool p_process = true) = 0;
+ virtual void set_physics_interpolation_enabled(bool p_enabled) = 0;
+
+ /* Event queueing */
+
+ virtual void tick() = 0;
+ virtual void pre_draw(bool p_will_draw) = 0;
+
RenderingMethod();
virtual ~RenderingMethod();
};
diff --git a/servers/rendering/rendering_server_constants.h b/servers/rendering/rendering_server_constants.h
new file mode 100644
index 0000000000..6d27a3a022
--- /dev/null
+++ b/servers/rendering/rendering_server_constants.h
@@ -0,0 +1,48 @@
+/**************************************************************************/
+/* rendering_server_constants.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef RENDERING_SERVER_CONSTANTS_H
+#define RENDERING_SERVER_CONSTANTS_H
+
+// Use for constants etc. that need not be included as often as rendering_server.h
+// to reduce dependencies and prevent slow compilation.
+
+// This is a "cheap" include, and can be used from scene side code as well as servers.
+
+// N.B. ONLY allow these defined in DEV_ENABLED builds, they will slow
+// performance, and are only necessary to use for debugging.
+#ifdef DEV_ENABLED
+
+// Uncomment this define to produce debugging output for physics interpolation.
+//#define RENDERING_SERVER_DEBUG_PHYSICS_INTERPOLATION
+
+#endif // DEV_ENABLED
+
+#endif // RENDERING_SERVER_CONSTANTS_H
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index 51ff009eaf..86efccef9a 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -381,12 +381,9 @@ void RenderingServerDefault::_thread_loop() {
/* INTERPOLATION */
-void RenderingServerDefault::tick() {
- RSG::canvas->tick();
-}
-
void RenderingServerDefault::set_physics_interpolation_enabled(bool p_enabled) {
RSG::canvas->set_physics_interpolation_enabled(p_enabled);
+ RSG::scene->set_physics_interpolation_enabled(p_enabled);
}
/* EVENT QUEUING */
@@ -411,6 +408,15 @@ void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
}
}
+void RenderingServerDefault::tick() {
+ RSG::canvas->tick();
+ RSG::scene->tick();
+}
+
+void RenderingServerDefault::pre_draw(bool p_will_draw) {
+ RSG::scene->pre_draw(p_will_draw);
+}
+
void RenderingServerDefault::_call_on_render_thread(const Callable &p_callable) {
p_callable.call();
}
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 164ec3cc09..6e195a8002 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -802,6 +802,8 @@ public:
FUNC2(instance_set_layer_mask, RID, uint32_t)
FUNC3(instance_set_pivot_data, RID, float, bool)
FUNC2(instance_set_transform, RID, const Transform3D &)
+ FUNC2(instance_set_interpolated, RID, bool)
+ FUNC1(instance_reset_physics_interpolation, RID)
FUNC2(instance_attach_object_instance_id, RID, ObjectID)
FUNC3(instance_set_blend_shape_weight, RID, int, float)
FUNC3(instance_set_surface_override_material, RID, int, RID)
@@ -1048,7 +1050,6 @@ public:
/* INTERPOLATION */
- virtual void tick() override;
virtual void set_physics_interpolation_enabled(bool p_enabled) override;
/* EVENT QUEUING */
@@ -1060,6 +1061,8 @@ public:
virtual bool has_changed() const override;
virtual void init() override;
virtual void finish() override;
+ virtual void tick() override;
+ virtual void pre_draw(bool p_will_draw) override;
virtual bool is_on_render_thread() override {
return Thread::get_caller_id() == server_thread;
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 0235d72cfa..431dca0ad4 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -9217,6 +9217,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
tk = _get_token();
if (tk.type == TK_IDENTIFIER) {
current_uniform_group_name = tk.text;
+ current_uniform_subgroup_name = "";
tk = _get_token();
if (tk.type == TK_PERIOD) {
tk = _get_token();
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 70b585d683..9fc67b04b1 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -3116,6 +3116,8 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("instance_set_layer_mask", "instance", "mask"), &RenderingServer::instance_set_layer_mask);
ClassDB::bind_method(D_METHOD("instance_set_pivot_data", "instance", "sorting_offset", "use_aabb_center"), &RenderingServer::instance_set_pivot_data);
ClassDB::bind_method(D_METHOD("instance_set_transform", "instance", "transform"), &RenderingServer::instance_set_transform);
+ ClassDB::bind_method(D_METHOD("instance_set_interpolated", "instance", "interpolated"), &RenderingServer::instance_set_interpolated);
+ ClassDB::bind_method(D_METHOD("instance_reset_physics_interpolation", "instance"), &RenderingServer::instance_reset_physics_interpolation);
ClassDB::bind_method(D_METHOD("instance_attach_object_instance_id", "instance", "id"), &RenderingServer::instance_attach_object_instance_id);
ClassDB::bind_method(D_METHOD("instance_set_blend_shape_weight", "instance", "shape", "weight"), &RenderingServer::instance_set_blend_shape_weight);
ClassDB::bind_method(D_METHOD("instance_set_surface_override_material", "instance", "surface", "material"), &RenderingServer::instance_set_surface_override_material);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 693c822488..8450cb0198 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -1334,6 +1334,8 @@ public:
virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask) = 0;
virtual void instance_set_pivot_data(RID p_instance, float p_sorting_offset, bool p_use_aabb_center) = 0;
virtual void instance_set_transform(RID p_instance, const Transform3D &p_transform) = 0;
+ virtual void instance_set_interpolated(RID p_instance, bool p_interpolated) = 0;
+ virtual void instance_reset_physics_interpolation(RID p_instance) = 0;
virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id) = 0;
virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0;
virtual void instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) = 0;
@@ -1647,7 +1649,6 @@ public:
/* INTERPOLATION */
- virtual void tick() = 0;
virtual void set_physics_interpolation_enabled(bool p_enabled) = 0;
/* EVENT QUEUING */
@@ -1659,6 +1660,8 @@ public:
virtual bool has_changed() const = 0;
virtual void init();
virtual void finish() = 0;
+ virtual void tick() = 0;
+ virtual void pre_draw(bool p_will_draw) = 0;
/* STATUS INFORMATION */
diff --git a/thirdparty/README.md b/thirdparty/README.md
index 9a56f6baa4..47618d675b 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -845,7 +845,7 @@ Files extracted from upstream source:
Some downstream changes have been made and are identified by
`// -- GODOT begin --` and `// -- GODOT end --` comments.
They can be reapplied using the patches included in the `patches`
-folder.
+folder, in order.
## squish
diff --git a/thirdparty/spirv-reflect/patches/specialization-constants.patch b/thirdparty/spirv-reflect/patches/1-specialization-constants.patch
index ff11841451..ff11841451 100644
--- a/thirdparty/spirv-reflect/patches/specialization-constants.patch
+++ b/thirdparty/spirv-reflect/patches/1-specialization-constants.patch
diff --git a/thirdparty/spirv-reflect/patches/2-zero-size-for-sc-sized-arrays.patch b/thirdparty/spirv-reflect/patches/2-zero-size-for-sc-sized-arrays.patch
new file mode 100644
index 0000000000..dbf6069d07
--- /dev/null
+++ b/thirdparty/spirv-reflect/patches/2-zero-size-for-sc-sized-arrays.patch
@@ -0,0 +1,18 @@
+diff --git a/thirdparty/spirv-reflect/spirv_reflect.c b/thirdparty/spirv-reflect/spirv_reflect.c
+index c96dd85439..2ca9c8580d 100644
+--- a/thirdparty/spirv-reflect/spirv_reflect.c
++++ b/thirdparty/spirv-reflect/spirv_reflect.c
+@@ -2692,6 +2692,13 @@ static SpvReflectResult ParseDescriptorBlockVariableSizes(SpvReflectPrvParser* p
+ // ...then array
+ uint32_t element_count = (p_member_var->array.dims_count > 0 ? 1 : 0);
+ for (uint32_t i = 0; i < p_member_var->array.dims_count; ++i) {
++// -- GODOT begin --
++ if (p_member_var->array.spec_constant_op_ids[i] != (uint32_t)INVALID_VALUE) {
++ // Force size to be reported as 0 to effectively disable buffer size validation, since
++ // the value is unreliable anyway as only valid for the default values of the SCs involved.
++ element_count = 0;
++ }
++// -- GODOT end --
+ element_count *= p_member_var->array.dims[i];
+ }
+ p_member_var->size = element_count * p_member_var->array.stride;
diff --git a/thirdparty/spirv-reflect/spirv_reflect.c b/thirdparty/spirv-reflect/spirv_reflect.c
index c96dd85439..d6c926b40a 100644
--- a/thirdparty/spirv-reflect/spirv_reflect.c
+++ b/thirdparty/spirv-reflect/spirv_reflect.c
@@ -2692,6 +2692,13 @@ static SpvReflectResult ParseDescriptorBlockVariableSizes(SpvReflectPrvParser* p
// ...then array
uint32_t element_count = (p_member_var->array.dims_count > 0 ? 1 : 0);
for (uint32_t i = 0; i < p_member_var->array.dims_count; ++i) {
+// -- GODOT begin --
+ if (p_member_var->array.spec_constant_op_ids[i] != (uint32_t)INVALID_VALUE) {
+ // Force size to be reported as 0 to effectively disable buffer size validation, since
+ // the value is unreliable anyway as only valid for the default values of the SCs involved.
+ element_count = 0;
+ }
+// -- GODOT end --
element_count *= p_member_var->array.dims[i];
}
p_member_var->size = element_count * p_member_var->array.stride;