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-rw-r--r--core/variant/variant_call.cpp24
-rw-r--r--doc/classes/@GlobalScope.xml2
-rw-r--r--doc/classes/Vector2.xml28
-rw-r--r--doc/classes/Vector2i.xml28
-rw-r--r--doc/classes/Vector3.xml28
-rw-r--r--doc/classes/Vector3i.xml28
-rw-r--r--doc/classes/Vector4.xml28
-rw-r--r--doc/classes/Vector4i.xml28
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs14
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2I.cs14
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs64
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs64
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs51
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs68
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs72
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs72
17 files changed, 596 insertions, 19 deletions
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index 08fb2a9c91..986b34c662 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -1807,6 +1807,10 @@ static void _register_variant_builtin_methods() {
bind_method(Vector2, clampf, sarray("min", "max"), varray());
bind_method(Vector2, snapped, sarray("step"), varray());
bind_method(Vector2, snappedf, sarray("step"), varray());
+ bind_method(Vector2, min, sarray("with"), varray());
+ bind_method(Vector2, minf, sarray("with"), varray());
+ bind_method(Vector2, max, sarray("with"), varray());
+ bind_method(Vector2, maxf, sarray("with"), varray());
bind_static_method(Vector2, from_angle, sarray("angle"), varray());
@@ -1825,6 +1829,10 @@ static void _register_variant_builtin_methods() {
bind_method(Vector2i, clampi, sarray("min", "max"), varray());
bind_method(Vector2i, snapped, sarray("step"), varray());
bind_method(Vector2i, snappedi, sarray("step"), varray());
+ bind_method(Vector2i, min, sarray("with"), varray());
+ bind_method(Vector2i, mini, sarray("with"), varray());
+ bind_method(Vector2i, max, sarray("with"), varray());
+ bind_method(Vector2i, maxi, sarray("with"), varray());
/* Rect2 */
@@ -1905,6 +1913,10 @@ static void _register_variant_builtin_methods() {
bind_method(Vector3, reflect, sarray("n"), varray());
bind_method(Vector3, sign, sarray(), varray());
bind_method(Vector3, octahedron_encode, sarray(), varray());
+ bind_method(Vector3, min, sarray("with"), varray());
+ bind_method(Vector3, minf, sarray("with"), varray());
+ bind_method(Vector3, max, sarray("with"), varray());
+ bind_method(Vector3, maxf, sarray("with"), varray());
bind_static_method(Vector3, octahedron_decode, sarray("uv"), varray());
/* Vector3i */
@@ -1921,6 +1933,10 @@ static void _register_variant_builtin_methods() {
bind_method(Vector3i, clampi, sarray("min", "max"), varray());
bind_method(Vector3i, snapped, sarray("step"), varray());
bind_method(Vector3i, snappedi, sarray("step"), varray());
+ bind_method(Vector3i, min, sarray("with"), varray());
+ bind_method(Vector3i, mini, sarray("with"), varray());
+ bind_method(Vector3i, max, sarray("with"), varray());
+ bind_method(Vector3i, maxi, sarray("with"), varray());
/* Vector4 */
@@ -1952,6 +1968,10 @@ static void _register_variant_builtin_methods() {
bind_method(Vector4, is_equal_approx, sarray("to"), varray());
bind_method(Vector4, is_zero_approx, sarray(), varray());
bind_method(Vector4, is_finite, sarray(), varray());
+ bind_method(Vector4, min, sarray("with"), varray());
+ bind_method(Vector4, minf, sarray("with"), varray());
+ bind_method(Vector4, max, sarray("with"), varray());
+ bind_method(Vector4, maxf, sarray("with"), varray());
/* Vector4i */
@@ -1965,6 +1985,10 @@ static void _register_variant_builtin_methods() {
bind_method(Vector4i, clampi, sarray("min", "max"), varray());
bind_method(Vector4i, snapped, sarray("step"), varray());
bind_method(Vector4i, snappedi, sarray("step"), varray());
+ bind_method(Vector4i, min, sarray("with"), varray());
+ bind_method(Vector4i, mini, sarray("with"), varray());
+ bind_method(Vector4i, max, sarray("with"), varray());
+ bind_method(Vector4i, maxi, sarray("with"), varray());
bind_method(Vector4i, distance_to, sarray("to"), varray());
bind_method(Vector4i, distance_squared_to, sarray("to"), varray());
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 0307684588..f2a6517a0c 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -696,6 +696,7 @@
[codeblock]
max(1, 7, 3, -6, 5) # Returns 7
[/codeblock]
+ [b]Note:[/b] When using this on vectors it will [i]not[/i] perform component-wise maximum, and will pick the largest value when compared using [code]x < y[/code]. To perform component-wise maximum, use [method Vector2.max], [method Vector2i.max], [method Vector3.max], [method Vector3i.max], [method Vector4.max], and [method Vector4i.max].
</description>
</method>
<method name="maxf">
@@ -729,6 +730,7 @@
[codeblock]
min(1, 7, 3, -6, 5) # Returns -6
[/codeblock]
+ [b]Note:[/b] When using this on vectors it will [i]not[/i] perform component-wise minimum, and will pick the smallest value when compared using [code]x &lt; y[/code]. To perform component-wise minimum, use [method Vector2.min], [method Vector2i.min], [method Vector3.min], [method Vector3i.min], [method Vector4.min], and [method Vector4i.min].
</description>
</method>
<method name="minf">
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index 961a60060a..5fadfd0d95 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -273,18 +273,46 @@
Returns the vector with a maximum length by limiting its length to [param length].
</description>
</method>
+ <method name="max" qualifiers="const">
+ <return type="Vector2" />
+ <param index="0" name="with" type="Vector2" />
+ <description>
+ Returns the component-wise maximum of this and [param with], equivalent to [code]Vector2(maxf(x, with.x), maxf(y, with.y))[/code].
+ </description>
+ </method>
<method name="max_axis_index" qualifiers="const">
<return type="int" />
<description>
Returns the axis of the vector's highest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X].
</description>
</method>
+ <method name="maxf" qualifiers="const">
+ <return type="Vector2" />
+ <param index="0" name="with" type="float" />
+ <description>
+ Returns the component-wise maximum of this and [param with], equivalent to [code]Vector2(maxf(x, with), maxf(y, with))[/code].
+ </description>
+ </method>
+ <method name="min" qualifiers="const">
+ <return type="Vector2" />
+ <param index="0" name="with" type="Vector2" />
+ <description>
+ Returns the component-wise minimum of this and [param with], equivalent to [code]Vector2(minf(x, with.x), minf(y, with.y))[/code].
+ </description>
+ </method>
<method name="min_axis_index" qualifiers="const">
<return type="int" />
<description>
Returns the axis of the vector's lowest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_Y].
</description>
</method>
+ <method name="minf" qualifiers="const">
+ <return type="Vector2" />
+ <param index="0" name="with" type="float" />
+ <description>
+ Returns the component-wise minimum of this and [param with], equivalent to [code]Vector2(minf(x, with), minf(y, with))[/code].
+ </description>
+ </method>
<method name="move_toward" qualifiers="const">
<return type="Vector2" />
<param index="0" name="to" type="Vector2" />
diff --git a/doc/classes/Vector2i.xml b/doc/classes/Vector2i.xml
index db848e3186..4afc62e038 100644
--- a/doc/classes/Vector2i.xml
+++ b/doc/classes/Vector2i.xml
@@ -100,18 +100,46 @@
This method runs faster than [method length], so prefer it if you need to compare vectors or need the squared distance for some formula.
</description>
</method>
+ <method name="max" qualifiers="const">
+ <return type="Vector2i" />
+ <param index="0" name="with" type="Vector2i" />
+ <description>
+ Returns the component-wise maximum of this and [param with], equivalent to [code]Vector2i(maxi(x, with.x), maxi(y, with.y))[/code].
+ </description>
+ </method>
<method name="max_axis_index" qualifiers="const">
<return type="int" />
<description>
Returns the axis of the vector's highest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X].
</description>
</method>
+ <method name="maxi" qualifiers="const">
+ <return type="Vector2i" />
+ <param index="0" name="with" type="int" />
+ <description>
+ Returns the component-wise maximum of this and [param with], equivalent to [code]Vector2i(maxi(x, with), maxi(y, with))[/code].
+ </description>
+ </method>
+ <method name="min" qualifiers="const">
+ <return type="Vector2i" />
+ <param index="0" name="with" type="Vector2i" />
+ <description>
+ Returns the component-wise minimum of this and [param with], equivalent to [code]Vector2i(mini(x, with.x), mini(y, with.y))[/code].
+ </description>
+ </method>
<method name="min_axis_index" qualifiers="const">
<return type="int" />
<description>
Returns the axis of the vector's lowest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_Y].
</description>
</method>
+ <method name="mini" qualifiers="const">
+ <return type="Vector2i" />
+ <param index="0" name="with" type="int" />
+ <description>
+ Returns the component-wise minimum of this and [param with], equivalent to [code]Vector2i(mini(x, with), mini(y, with))[/code].
+ </description>
+ </method>
<method name="sign" qualifiers="const">
<return type="Vector2i" />
<description>
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml
index a98ed479d4..387359a97f 100644
--- a/doc/classes/Vector3.xml
+++ b/doc/classes/Vector3.xml
@@ -242,18 +242,46 @@
Returns the vector with a maximum length by limiting its length to [param length].
</description>
</method>
+ <method name="max" qualifiers="const">
+ <return type="Vector3" />
+ <param index="0" name="with" type="Vector3" />
+ <description>
+ Returns the component-wise maximum of this and [param with], equivalent to [code]Vector3(maxf(x, with.x), maxf(y, with.y), maxf(z, with.z))[/code].
+ </description>
+ </method>
<method name="max_axis_index" qualifiers="const">
<return type="int" />
<description>
Returns the axis of the vector's highest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X].
</description>
</method>
+ <method name="maxf" qualifiers="const">
+ <return type="Vector3" />
+ <param index="0" name="with" type="float" />
+ <description>
+ Returns the component-wise maximum of this and [param with], equivalent to [code]Vector3(maxf(x, with), maxf(y, with), maxf(z, with))[/code].
+ </description>
+ </method>
+ <method name="min" qualifiers="const">
+ <return type="Vector3" />
+ <param index="0" name="with" type="Vector3" />
+ <description>
+ Returns the component-wise minimum of this and [param with], equivalent to [code]Vector3(minf(x, with.x), minf(y, with.y), minf(z, with.z))[/code].
+ </description>
+ </method>
<method name="min_axis_index" qualifiers="const">
<return type="int" />
<description>
Returns the axis of the vector's lowest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_Z].
</description>
</method>
+ <method name="minf" qualifiers="const">
+ <return type="Vector3" />
+ <param index="0" name="with" type="float" />
+ <description>
+ Returns the component-wise minimum of this and [param with], equivalent to [code]Vector3(minf(x, with), minf(y, with), minf(z, with))[/code].
+ </description>
+ </method>
<method name="move_toward" qualifiers="const">
<return type="Vector3" />
<param index="0" name="to" type="Vector3" />
diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml
index 8fc0309685..df4624dbb1 100644
--- a/doc/classes/Vector3i.xml
+++ b/doc/classes/Vector3i.xml
@@ -95,18 +95,46 @@
This method runs faster than [method length], so prefer it if you need to compare vectors or need the squared distance for some formula.
</description>
</method>
+ <method name="max" qualifiers="const">
+ <return type="Vector3i" />
+ <param index="0" name="with" type="Vector3i" />
+ <description>
+ Returns the component-wise maximum of this and [param with], equivalent to [code]Vector3i(maxi(x, with.x), maxi(y, with.y), maxi(z, with.z))[/code].
+ </description>
+ </method>
<method name="max_axis_index" qualifiers="const">
<return type="int" />
<description>
Returns the axis of the vector's highest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X].
</description>
</method>
+ <method name="maxi" qualifiers="const">
+ <return type="Vector3i" />
+ <param index="0" name="with" type="int" />
+ <description>
+ Returns the component-wise maximum of this and [param with], equivalent to [code]Vector3i(maxi(x, with), maxi(y, with), maxi(z, with))[/code].
+ </description>
+ </method>
+ <method name="min" qualifiers="const">
+ <return type="Vector3i" />
+ <param index="0" name="with" type="Vector3i" />
+ <description>
+ Returns the component-wise minimum of this and [param with], equivalent to [code]Vector3i(mini(x, with.x), mini(y, with.y), mini(z, with.z))[/code].
+ </description>
+ </method>
<method name="min_axis_index" qualifiers="const">
<return type="int" />
<description>
Returns the axis of the vector's lowest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_Z].
</description>
</method>
+ <method name="mini" qualifiers="const">
+ <return type="Vector3i" />
+ <param index="0" name="with" type="int" />
+ <description>
+ Returns the component-wise minimum of this and [param with], equivalent to [code]Vector3i(mini(x, with), mini(y, with), mini(z, with))[/code].
+ </description>
+ </method>
<method name="sign" qualifiers="const">
<return type="Vector3i" />
<description>
diff --git a/doc/classes/Vector4.xml b/doc/classes/Vector4.xml
index 49cf726086..87af370462 100644
--- a/doc/classes/Vector4.xml
+++ b/doc/classes/Vector4.xml
@@ -184,18 +184,46 @@
Returns the result of the linear interpolation between this vector and [param to] by amount [param weight]. [param weight] is on the range of [code]0.0[/code] to [code]1.0[/code], representing the amount of interpolation.
</description>
</method>
+ <method name="max" qualifiers="const">
+ <return type="Vector4" />
+ <param index="0" name="with" type="Vector4" />
+ <description>
+ Returns the component-wise maximum of this and [param with], equivalent to [code]Vector4(maxf(x, with.x), maxf(y, with.y), maxf(z, with.z), maxf(w, with.w))[/code].
+ </description>
+ </method>
<method name="max_axis_index" qualifiers="const">
<return type="int" />
<description>
Returns the axis of the vector's highest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X].
</description>
</method>
+ <method name="maxf" qualifiers="const">
+ <return type="Vector4" />
+ <param index="0" name="with" type="float" />
+ <description>
+ Returns the component-wise maximum of this and [param with], equivalent to [code]Vector4(maxf(x, with), maxf(y, with), maxf(z, with), maxf(w, with))[/code].
+ </description>
+ </method>
+ <method name="min" qualifiers="const">
+ <return type="Vector4" />
+ <param index="0" name="with" type="Vector4" />
+ <description>
+ Returns the component-wise minimum of this and [param with], equivalent to [code]Vector4(minf(x, with.x), minf(y, with.y), minf(z, with.z), minf(w, with.w))[/code].
+ </description>
+ </method>
<method name="min_axis_index" qualifiers="const">
<return type="int" />
<description>
Returns the axis of the vector's lowest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_W].
</description>
</method>
+ <method name="minf" qualifiers="const">
+ <return type="Vector4" />
+ <param index="0" name="with" type="float" />
+ <description>
+ Returns the component-wise minimum of this and [param with], equivalent to [code]Vector4(minf(x, with), minf(y, with), minf(z, with), minf(w, with))[/code].
+ </description>
+ </method>
<method name="normalized" qualifiers="const">
<return type="Vector4" />
<description>
diff --git a/doc/classes/Vector4i.xml b/doc/classes/Vector4i.xml
index ade558dd06..8f54b767e0 100644
--- a/doc/classes/Vector4i.xml
+++ b/doc/classes/Vector4i.xml
@@ -93,18 +93,46 @@
This method runs faster than [method length], so prefer it if you need to compare vectors or need the squared distance for some formula.
</description>
</method>
+ <method name="max" qualifiers="const">
+ <return type="Vector4i" />
+ <param index="0" name="with" type="Vector4i" />
+ <description>
+ Returns the component-wise maximum of this and [param with], equivalent to [code]Vector4i(maxi(x, with.x), maxi(y, with.y), maxi(z, with.z), maxi(w, with.w))[/code].
+ </description>
+ </method>
<method name="max_axis_index" qualifiers="const">
<return type="int" />
<description>
Returns the axis of the vector's highest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X].
</description>
</method>
+ <method name="maxi" qualifiers="const">
+ <return type="Vector4i" />
+ <param index="0" name="with" type="int" />
+ <description>
+ Returns the component-wise maximum of this and [param with], equivalent to [code]Vector4i(maxi(x, with), maxi(y, with), maxi(z, with), maxi(w, with))[/code].
+ </description>
+ </method>
+ <method name="min" qualifiers="const">
+ <return type="Vector4i" />
+ <param index="0" name="with" type="Vector4i" />
+ <description>
+ Returns the component-wise minimum of this and [param with], equivalent to [code]Vector4i(mini(x, with.x), mini(y, with.y), mini(z, with.z), mini(w, with.w))[/code].
+ </description>
+ </method>
<method name="min_axis_index" qualifiers="const">
<return type="int" />
<description>
Returns the axis of the vector's lowest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_W].
</description>
</method>
+ <method name="mini" qualifiers="const">
+ <return type="Vector4i" />
+ <param index="0" name="with" type="int" />
+ <description>
+ Returns the component-wise minimum of this and [param with], equivalent to [code]Vector4i(mini(x, with), mini(y, with), mini(z, with), mini(w, with))[/code].
+ </description>
+ </method>
<method name="sign" qualifiers="const">
<return type="Vector4i" />
<description>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs
index feaa1d07da..ab7f8ede44 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs
@@ -69,7 +69,7 @@ namespace Godot
public readonly Aabb Abs()
{
Vector3 end = End;
- Vector3 topLeft = new Vector3(Mathf.Min(_position.X, end.X), Mathf.Min(_position.Y, end.Y), Mathf.Min(_position.Z, end.Z));
+ Vector3 topLeft = end.Min(_position);
return new Aabb(topLeft, _size.Abs());
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
index 9d9065911e..19721b6cca 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
@@ -69,7 +69,7 @@ namespace Godot
public readonly Rect2 Abs()
{
Vector2 end = End;
- Vector2 topLeft = new Vector2(Mathf.Min(_position.X, end.X), Mathf.Min(_position.Y, end.Y));
+ Vector2 topLeft = end.Min(_position);
return new Rect2(topLeft, _size.Abs());
}
@@ -91,14 +91,12 @@ namespace Godot
return new Rect2();
}
- newRect._position.X = Mathf.Max(b._position.X, _position.X);
- newRect._position.Y = Mathf.Max(b._position.Y, _position.Y);
+ newRect._position = b._position.Max(_position);
Vector2 bEnd = b._position + b._size;
Vector2 end = _position + _size;
- newRect._size.X = Mathf.Min(bEnd.X, end.X) - newRect._position.X;
- newRect._size.Y = Mathf.Min(bEnd.Y, end.Y) - newRect._position.Y;
+ newRect._size = bEnd.Min(end) - newRect._position;
return newRect;
}
@@ -338,11 +336,9 @@ namespace Godot
{
Rect2 newRect;
- newRect._position.X = Mathf.Min(b._position.X, _position.X);
- newRect._position.Y = Mathf.Min(b._position.Y, _position.Y);
+ newRect._position = b._position.Min(_position);
- newRect._size.X = Mathf.Max(b._position.X + b._size.X, _position.X + _size.X);
- newRect._size.Y = Mathf.Max(b._position.Y + b._size.Y, _position.Y + _size.Y);
+ newRect._size = (b._position + b._size).Max(_position + _size);
newRect._size -= newRect._position; // Make relative again
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2I.cs
index 65704b3da7..7ee9ff8552 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2I.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2I.cs
@@ -69,7 +69,7 @@ namespace Godot
public readonly Rect2I Abs()
{
Vector2I end = End;
- Vector2I topLeft = new Vector2I(Mathf.Min(_position.X, end.X), Mathf.Min(_position.Y, end.Y));
+ Vector2I topLeft = end.Min(_position);
return new Rect2I(topLeft, _size.Abs());
}
@@ -91,14 +91,12 @@ namespace Godot
return new Rect2I();
}
- newRect._position.X = Mathf.Max(b._position.X, _position.X);
- newRect._position.Y = Mathf.Max(b._position.Y, _position.Y);
+ newRect._position = b._position.Max(_position);
Vector2I bEnd = b._position + b._size;
Vector2I end = _position + _size;
- newRect._size.X = Mathf.Min(bEnd.X, end.X) - newRect._position.X;
- newRect._size.Y = Mathf.Min(bEnd.Y, end.Y) - newRect._position.Y;
+ newRect._size = bEnd.Min(end) - newRect._position;
return newRect;
}
@@ -295,11 +293,9 @@ namespace Godot
{
Rect2I newRect;
- newRect._position.X = Mathf.Min(b._position.X, _position.X);
- newRect._position.Y = Mathf.Min(b._position.Y, _position.Y);
+ newRect._position = b._position.Min(_position);
- newRect._size.X = Mathf.Max(b._position.X + b._size.X, _position.X + _size.X);
- newRect._size.Y = Mathf.Max(b._position.Y + b._size.Y, _position.Y + _size.Y);
+ newRect._size = (b._position + b._size).Max(_position + _size);
newRect._size -= newRect._position; // Make relative again
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index 16de028045..50bf56d832 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -430,6 +430,70 @@ namespace Godot
}
/// <summary>
+ /// Returns the result of the component-wise maximum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector2(Mathf.Max(X, with.X), Mathf.Max(Y, with.Y))</c>.
+ /// </summary>
+ /// <param name="with">The other vector to use.</param>
+ /// <returns>The resulting maximum vector.</returns>
+ public readonly Vector2 Max(Vector2 with)
+ {
+ return new Vector2
+ (
+ Mathf.Max(X, with.X),
+ Mathf.Max(Y, with.Y)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise maximum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector2(Mathf.Max(X, with), Mathf.Max(Y, with))</c>.
+ /// </summary>
+ /// <param name="with">The other value to use.</param>
+ /// <returns>The resulting maximum vector.</returns>
+ public readonly Vector2 Max(real_t with)
+ {
+ return new Vector2
+ (
+ Mathf.Max(X, with),
+ Mathf.Max(Y, with)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise minimum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector2(Mathf.Min(X, with.X), Mathf.Min(Y, with.Y))</c>.
+ /// </summary>
+ /// <param name="with">The other vector to use.</param>
+ /// <returns>The resulting minimum vector.</returns>
+ public readonly Vector2 Min(Vector2 with)
+ {
+ return new Vector2
+ (
+ Mathf.Min(X, with.X),
+ Mathf.Min(Y, with.Y)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise minimum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector2(Mathf.Min(X, with), Mathf.Min(Y, with))</c>.
+ /// </summary>
+ /// <param name="with">The other value to use.</param>
+ /// <returns>The resulting minimum vector.</returns>
+ public readonly Vector2 Min(real_t with)
+ {
+ return new Vector2
+ (
+ Mathf.Min(X, with),
+ Mathf.Min(Y, with)
+ );
+ }
+
+ /// <summary>
/// Returns the axis of the vector's highest value. See <see cref="Axis"/>.
/// If both components are equal, this method returns <see cref="Axis.X"/>.
/// </summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs
index 3d11a15e28..9442db4d86 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs
@@ -192,6 +192,70 @@ namespace Godot
}
/// <summary>
+ /// Returns the result of the component-wise maximum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector2I(Mathf.Max(X, with.X), Mathf.Max(Y, with.Y))</c>.
+ /// </summary>
+ /// <param name="with">The other vector to use.</param>
+ /// <returns>The resulting maximum vector.</returns>
+ public readonly Vector2I Max(Vector2I with)
+ {
+ return new Vector2I
+ (
+ Mathf.Max(X, with.X),
+ Mathf.Max(Y, with.Y)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise maximum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector2I(Mathf.Max(X, with), Mathf.Max(Y, with))</c>.
+ /// </summary>
+ /// <param name="with">The other value to use.</param>
+ /// <returns>The resulting maximum vector.</returns>
+ public readonly Vector2I Max(int with)
+ {
+ return new Vector2I
+ (
+ Mathf.Max(X, with),
+ Mathf.Max(Y, with)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise minimum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector2I(Mathf.Min(X, with.X), Mathf.Min(Y, with.Y))</c>.
+ /// </summary>
+ /// <param name="with">The other vector to use.</param>
+ /// <returns>The resulting minimum vector.</returns>
+ public readonly Vector2I Min(Vector2I with)
+ {
+ return new Vector2I
+ (
+ Mathf.Min(X, with.X),
+ Mathf.Min(Y, with.Y)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise minimum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector2I(Mathf.Min(X, with), Mathf.Min(Y, with))</c>.
+ /// </summary>
+ /// <param name="with">The other value to use.</param>
+ /// <returns>The resulting minimum vector.</returns>
+ public readonly Vector2I Min(int with)
+ {
+ return new Vector2I
+ (
+ Mathf.Min(X, with),
+ Mathf.Min(Y, with)
+ );
+ }
+
+ /// <summary>
/// Returns the axis of the vector's highest value. See <see cref="Axis"/>.
/// If both components are equal, this method returns <see cref="Axis.X"/>.
/// </summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index a2d5c012c0..27f2713efa 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -437,6 +437,57 @@ namespace Godot
}
/// <summary>
+ /// Returns the result of the component-wise maximum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector3(Mathf.Max(X, with.X), Mathf.Max(Y, with.Y), Mathf.Max(Z, with.Z))</c>.
+ /// </summary>
+ /// <param name="with">The other vector to use.</param>
+ /// <returns>The resulting maximum vector.</returns>
+ public readonly Vector3 Max(Vector3 with)
+ {
+ return new Vector3
+ (
+ Mathf.Max(X, with.X),
+ Mathf.Max(Y, with.Y),
+ Mathf.Max(Z, with.Z)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise maximum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector3(Mathf.Max(X, with), Mathf.Max(Y, with), Mathf.Max(Z, with))</c>.
+ /// </summary>
+ /// <param name="with">The other value to use.</param>
+ /// <returns>The resulting maximum vector.</returns>
+ public readonly Vector3 Max(real_t with)
+ {
+ return new Vector3
+ (
+ Mathf.Max(X, with),
+ Mathf.Max(Y, with),
+ Mathf.Max(Z, with)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise minimum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector3(Mathf.Min(X, with.X), Mathf.Min(Y, with.Y), Mathf.Min(Z, with.Z))</c>.
+ /// </summary>
+ /// <param name="with">The other vector to use.</param>
+ /// <returns>The resulting minimum vector.</returns>
+ public readonly Vector3 Min(Vector3 with)
+ {
+ return new Vector3
+ (
+ Mathf.Min(X, with.X),
+ Mathf.Min(Y, with.Y),
+ Mathf.Min(Z, with.Z)
+ );
+ }
+
+ /// <summary>
/// Returns the axis of the vector's highest value. See <see cref="Axis"/>.
/// If all components are equal, this method returns <see cref="Axis.X"/>.
/// </summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs
index 642c73a8ec..8312e2c231 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs
@@ -203,6 +203,74 @@ namespace Godot
}
/// <summary>
+ /// Returns the result of the component-wise maximum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector3I(Mathf.Max(X, with.X), Mathf.Max(Y, with.Y), Mathf.Max(Z, with.Z))</c>.
+ /// </summary>
+ /// <param name="with">The other vector to use.</param>
+ /// <returns>The resulting maximum vector.</returns>
+ public readonly Vector3I Max(Vector3I with)
+ {
+ return new Vector3I
+ (
+ Mathf.Max(X, with.X),
+ Mathf.Max(Y, with.Y),
+ Mathf.Max(Z, with.Z)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise maximum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector3I(Mathf.Max(X, with), Mathf.Max(Y, with), Mathf.Max(Z, with))</c>.
+ /// </summary>
+ /// <param name="with">The other value to use.</param>
+ /// <returns>The resulting maximum vector.</returns>
+ public readonly Vector3I Max(int with)
+ {
+ return new Vector3I
+ (
+ Mathf.Max(X, with),
+ Mathf.Max(Y, with),
+ Mathf.Max(Z, with)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise minimum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector3I(Mathf.Min(X, with.X), Mathf.Min(Y, with.Y), Mathf.Min(Z, with.Z))</c>.
+ /// </summary>
+ /// <param name="with">The other vector to use.</param>
+ /// <returns>The resulting minimum vector.</returns>
+ public readonly Vector3I Min(Vector3I with)
+ {
+ return new Vector3I
+ (
+ Mathf.Min(X, with.X),
+ Mathf.Min(Y, with.Y),
+ Mathf.Min(Z, with.Z)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise minimum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector3I(Mathf.Min(X, with), Mathf.Min(Y, with), Mathf.Min(Z, with))</c>.
+ /// </summary>
+ /// <param name="with">The other value to use.</param>
+ /// <returns>The resulting minimum vector.</returns>
+ public readonly Vector3I Min(int with)
+ {
+ return new Vector3I
+ (
+ Mathf.Min(X, with),
+ Mathf.Min(Y, with),
+ Mathf.Min(Z, with)
+ );
+ }
+
+ /// <summary>
/// Returns the axis of the vector's highest value. See <see cref="Axis"/>.
/// If all components are equal, this method returns <see cref="Axis.X"/>.
/// </summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
index 9862dfdab6..ec59197fa3 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
@@ -371,6 +371,78 @@ namespace Godot
}
/// <summary>
+ /// Returns the result of the component-wise maximum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector4(Mathf.Max(X, with.X), Mathf.Max(Y, with.Y), Mathf.Max(Z, with.Z), Mathf.Max(W, with.W))</c>.
+ /// </summary>
+ /// <param name="with">The other vector to use.</param>
+ /// <returns>The resulting maximum vector.</returns>
+ public readonly Vector4 Max(Vector4 with)
+ {
+ return new Vector4
+ (
+ Mathf.Max(X, with.X),
+ Mathf.Max(Y, with.Y),
+ Mathf.Max(Z, with.Z),
+ Mathf.Max(W, with.W)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise maximum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector4(Mathf.Max(X, with), Mathf.Max(Y, with), Mathf.Max(Z, with), Mathf.Max(W, with))</c>.
+ /// </summary>
+ /// <param name="with">The other value to use.</param>
+ /// <returns>The resulting maximum vector.</returns>
+ public readonly Vector4 Max(real_t with)
+ {
+ return new Vector4
+ (
+ Mathf.Max(X, with),
+ Mathf.Max(Y, with),
+ Mathf.Max(Z, with),
+ Mathf.Max(W, with)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise minimum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector4(Mathf.Min(X, with.X), Mathf.Min(Y, with.Y), Mathf.Min(Z, with.Z), Mathf.Min(W, with.W))</c>.
+ /// </summary>
+ /// <param name="with">The other vector to use.</param>
+ /// <returns>The resulting minimum vector.</returns>
+ public readonly Vector4 Min(Vector4 with)
+ {
+ return new Vector4
+ (
+ Mathf.Min(X, with.X),
+ Mathf.Min(Y, with.Y),
+ Mathf.Min(Z, with.Z),
+ Mathf.Min(W, with.W)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise minimum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector4(Mathf.Min(X, with), Mathf.Min(Y, with), Mathf.Min(Z, with), Mathf.Min(W, with))</c>.
+ /// </summary>
+ /// <param name="with">The other value to use.</param>
+ /// <returns>The resulting minimum vector.</returns>
+ public readonly Vector4 Min(real_t with)
+ {
+ return new Vector4
+ (
+ Mathf.Min(X, with),
+ Mathf.Min(Y, with),
+ Mathf.Min(Z, with),
+ Mathf.Min(W, with)
+ );
+ }
+
+ /// <summary>
/// Returns the axis of the vector's highest value. See <see cref="Axis"/>.
/// If all components are equal, this method returns <see cref="Axis.X"/>.
/// </summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs
index 321f985209..ba8e54b88b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs
@@ -223,6 +223,78 @@ namespace Godot
}
/// <summary>
+ /// Returns the result of the component-wise maximum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector4I(Mathf.Max(X, with.X), Mathf.Max(Y, with.Y), Mathf.Max(Z, with.Z), Mathf.Max(W, with.W))</c>.
+ /// </summary>
+ /// <param name="with">The other vector to use.</param>
+ /// <returns>The resulting maximum vector.</returns>
+ public readonly Vector4I Max(Vector4I with)
+ {
+ return new Vector4I
+ (
+ Mathf.Max(X, with.X),
+ Mathf.Max(Y, with.Y),
+ Mathf.Max(Z, with.Z),
+ Mathf.Max(W, with.W)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise maximum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector4I(Mathf.Max(X, with), Mathf.Max(Y, with), Mathf.Max(Z, with), Mathf.Max(W, with))</c>.
+ /// </summary>
+ /// <param name="with">The other value to use.</param>
+ /// <returns>The resulting maximum vector.</returns>
+ public readonly Vector4I Max(int with)
+ {
+ return new Vector4I
+ (
+ Mathf.Max(X, with),
+ Mathf.Max(Y, with),
+ Mathf.Max(Z, with),
+ Mathf.Max(W, with)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise minimum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector4I(Mathf.Min(X, with.X), Mathf.Min(Y, with.Y), Mathf.Min(Z, with.Z), Mathf.Min(W, with.W))</c>.
+ /// </summary>
+ /// <param name="with">The other vector to use.</param>
+ /// <returns>The resulting minimum vector.</returns>
+ public readonly Vector4I Min(Vector4I with)
+ {
+ return new Vector4I
+ (
+ Mathf.Min(X, with.X),
+ Mathf.Min(Y, with.Y),
+ Mathf.Min(Z, with.Z),
+ Mathf.Min(W, with.W)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise minimum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector4I(Mathf.Min(X, with), Mathf.Min(Y, with), Mathf.Min(Z, with), Mathf.Min(W, with))</c>.
+ /// </summary>
+ /// <param name="with">The other value to use.</param>
+ /// <returns>The resulting minimum vector.</returns>
+ public readonly Vector4I Min(int with)
+ {
+ return new Vector4I
+ (
+ Mathf.Min(X, with),
+ Mathf.Min(Y, with),
+ Mathf.Min(Z, with),
+ Mathf.Min(W, with)
+ );
+ }
+
+ /// <summary>
/// Returns the axis of the vector's highest value. See <see cref="Axis"/>.
/// If all components are equal, this method returns <see cref="Axis.X"/>.
/// </summary>