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-rw-r--r--main/main.cpp3
-rw-r--r--platform/macos/gl_manager_macos_angle.mm2
2 files changed, 2 insertions, 3 deletions
diff --git a/main/main.cpp b/main/main.cpp
index f36526d433..3d703578a0 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1758,7 +1758,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
#endif
String default_driver = driver_hints.get_slice(",", 0);
- String default_driver_macos = driver_hints_angle.get_slice(",", 1);
GLOBAL_DEF_RST_NOVAL("rendering/gl_compatibility/driver", default_driver);
GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.windows", PROPERTY_HINT_ENUM, driver_hints_angle), default_driver);
@@ -1766,7 +1765,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.web", PROPERTY_HINT_ENUM, driver_hints), default_driver);
GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.android", PROPERTY_HINT_ENUM, driver_hints), default_driver);
GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.ios", PROPERTY_HINT_ENUM, driver_hints), default_driver);
- GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.macos", PROPERTY_HINT_ENUM, driver_hints_angle), default_driver_macos);
+ GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.macos", PROPERTY_HINT_ENUM, driver_hints_angle), default_driver);
GLOBAL_DEF_RST("rendering/gl_compatibility/nvidia_disable_threaded_optimization", true);
GLOBAL_DEF_RST("rendering/gl_compatibility/fallback_to_angle", true);
diff --git a/platform/macos/gl_manager_macos_angle.mm b/platform/macos/gl_manager_macos_angle.mm
index ec0ca3e1f3..ac2f20ee7e 100644
--- a/platform/macos/gl_manager_macos_angle.mm
+++ b/platform/macos/gl_manager_macos_angle.mm
@@ -48,7 +48,7 @@ EGLenum GLManagerANGLE_MacOS::_get_platform_extension_enum() const {
Vector<EGLAttrib> GLManagerANGLE_MacOS::_get_platform_display_attributes() const {
Vector<EGLAttrib> ret;
ret.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
- ret.push_back(EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE);
+ ret.push_back(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE);
ret.push_back(EGL_NONE);
return ret;