diff options
-rw-r--r-- | doc/classes/PhysicsServer2D.xml | 3 | ||||
-rw-r--r-- | doc/classes/PhysicsServer3D.xml | 2 | ||||
-rw-r--r-- | editor/plugins/mesh_instance_3d_editor_plugin.cpp | 45 | ||||
-rw-r--r-- | tests/scene/test_timer.h | 217 | ||||
-rw-r--r-- | tests/test_main.cpp | 1 |
5 files changed, 263 insertions, 5 deletions
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml index def0c2bd91..c0672cc503 100644 --- a/doc/classes/PhysicsServer2D.xml +++ b/doc/classes/PhysicsServer2D.xml @@ -370,7 +370,8 @@ <method name="body_create"> <return type="RID" /> <description> - Creates a 2D body object in the physics server, and returns the [RID] that identifies it. Use [method body_add_shape] to add shapes to it, use [method body_set_state] to set its transform, and use [method body_set_space] to add the body to a space. + Creates a 2D body object in the physics server, and returns the [RID] that identifies it. The default settings for the created area include a collision layer and mask set to [code]1[/code], and body mode set to [constant BODY_MODE_RIGID]. + Use [method body_add_shape] to add shapes to it, use [method body_set_state] to set its transform, and use [method body_set_space] to add the body to a space. </description> </method> <method name="body_get_canvas_instance_id" qualifiers="const"> diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml index 28ef03614a..e835724e36 100644 --- a/doc/classes/PhysicsServer3D.xml +++ b/doc/classes/PhysicsServer3D.xml @@ -352,6 +352,8 @@ <method name="body_create"> <return type="RID" /> <description> + Creates a 3D body object in the physics server, and returns the [RID] that identifies it. The default settings for the created area include a collision layer and mask set to [code]1[/code], and body mode set to [constant BODY_MODE_RIGID]. + Use [method body_add_shape] to add shapes to it, use [method body_set_state] to set its transform, and use [method body_set_space] to add the body to a space. </description> </method> <method name="body_get_collision_layer" qualifiers="const"> diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp index 0c922ea070..92c9572a02 100644 --- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp +++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp @@ -33,6 +33,7 @@ #include "editor/editor_node.h" #include "editor/editor_string_names.h" #include "editor/editor_undo_redo_manager.h" +#include "editor/multi_node_edit.h" #include "editor/plugins/node_3d_editor_plugin.h" #include "editor/themes/editor_scale.h" #include "scene/3d/navigation_region_3d.h" @@ -188,8 +189,7 @@ void MeshInstance3DEditor::_create_collision_shape() { cshape->set_shape(shape); cshape->set_name("CollisionShape3D"); cshape->set_transform(node->get_transform()); - ur->add_do_method(E->get_parent(), "add_child", cshape); - ur->add_do_method(E->get_parent(), "move_child", cshape, E->get_index() + 1); + ur->add_do_method(E, "add_sibling", cshape, true); ur->add_do_method(cshape, "set_owner", owner); ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape); ur->add_do_reference(cshape); @@ -612,11 +612,48 @@ MeshInstance3DEditor::MeshInstance3DEditor() { } void MeshInstance3DEditorPlugin::edit(Object *p_object) { - mesh_editor->edit(Object::cast_to<MeshInstance3D>(p_object)); + { + MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_object); + if (mi) { + mesh_editor->edit(mi); + return; + } + } + + Ref<MultiNodeEdit> mne = Ref<MultiNodeEdit>(p_object); + Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); + if (mne.is_valid() && edited_scene) { + for (int i = 0; i < mne->get_node_count(); i++) { + MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(edited_scene->get_node(mne->get_node(i))); + if (mi) { + mesh_editor->edit(mi); + return; + } + } + } + mesh_editor->edit(nullptr); } bool MeshInstance3DEditorPlugin::handles(Object *p_object) const { - return p_object->is_class("MeshInstance3D"); + if (Object::cast_to<MeshInstance3D>(p_object)) { + return true; + } + + Ref<MultiNodeEdit> mne = Ref<MultiNodeEdit>(p_object); + Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); + if (mne.is_valid() && edited_scene) { + bool has_mesh = false; + for (int i = 0; i < mne->get_node_count(); i++) { + if (Object::cast_to<MeshInstance3D>(edited_scene->get_node(mne->get_node(i)))) { + if (has_mesh) { + return true; + } else { + has_mesh = true; + } + } + } + } + return false; } void MeshInstance3DEditorPlugin::make_visible(bool p_visible) { diff --git a/tests/scene/test_timer.h b/tests/scene/test_timer.h new file mode 100644 index 0000000000..913ed92de5 --- /dev/null +++ b/tests/scene/test_timer.h @@ -0,0 +1,217 @@ +/**************************************************************************/ +/* test_timer.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef TEST_TIMER_H +#define TEST_TIMER_H + +#include "scene/main/timer.h" + +#include "tests/test_macros.h" + +namespace TestTimer { + +TEST_CASE("[SceneTree][Timer] Check Timer Setters and Getters") { + Timer *test_timer = memnew(Timer); + + SUBCASE("[Timer] Timer set and get wait time") { + // check default + CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 1.0)); + + test_timer->set_wait_time(50.0); + CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 50.0)); + + test_timer->set_wait_time(42.0); + CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 42.0)); + + // wait time remains unchanged if we attempt to set it negative or zero + ERR_PRINT_OFF; + test_timer->set_wait_time(-22.0); + ERR_PRINT_ON; + CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 42.0)); + + ERR_PRINT_OFF; + test_timer->set_wait_time(0.0); + ERR_PRINT_ON; + CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 42.0)); + } + + SUBCASE("[Timer] Timer set and get one shot") { + // check default + CHECK(test_timer->is_one_shot() == false); + + test_timer->set_one_shot(true); + CHECK(test_timer->is_one_shot() == true); + + test_timer->set_one_shot(false); + CHECK(test_timer->is_one_shot() == false); + } + + SUBCASE("[Timer] Timer set and get autostart") { + // check default + CHECK(test_timer->has_autostart() == false); + + test_timer->set_autostart(true); + CHECK(test_timer->has_autostart() == true); + + test_timer->set_autostart(false); + CHECK(test_timer->has_autostart() == false); + } + + SUBCASE("[Timer] Timer start and stop") { + test_timer->set_autostart(false); + } + + SUBCASE("[Timer] Timer set and get paused") { + // check default + CHECK(test_timer->is_paused() == false); + + test_timer->set_paused(true); + CHECK(test_timer->is_paused() == true); + + test_timer->set_paused(false); + CHECK(test_timer->is_paused() == false); + } + + memdelete(test_timer); +} + +TEST_CASE("[SceneTree][Timer] Check Timer Start and Stop") { + Timer *test_timer = memnew(Timer); + + SUBCASE("[Timer] Timer start and stop") { + SceneTree::get_singleton()->get_root()->add_child(test_timer); + + test_timer->start(5.0); + + CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 5.0)); + CHECK(Math::is_equal_approx(test_timer->get_time_left(), 5.0)); + + test_timer->start(-2.0); + + // the wait time and time left remains unchanged when started with a negative start time + CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 5.0)); + CHECK(Math::is_equal_approx(test_timer->get_time_left(), 5.0)); + + test_timer->stop(); + CHECK(test_timer->is_processing() == false); + CHECK(test_timer->has_autostart() == false); + } + + memdelete(test_timer); +} + +TEST_CASE("[SceneTree][Timer] Check Timer process callback") { + Timer *test_timer = memnew(Timer); + + SUBCASE("[Timer] Timer process callback") { + // check default + CHECK(test_timer->get_timer_process_callback() == Timer::TimerProcessCallback::TIMER_PROCESS_IDLE); + + test_timer->set_timer_process_callback(Timer::TimerProcessCallback::TIMER_PROCESS_PHYSICS); + CHECK(test_timer->get_timer_process_callback() == Timer::TimerProcessCallback::TIMER_PROCESS_PHYSICS); + + test_timer->set_timer_process_callback(Timer::TimerProcessCallback::TIMER_PROCESS_IDLE); + CHECK(test_timer->get_timer_process_callback() == Timer::TimerProcessCallback::TIMER_PROCESS_IDLE); + } + + memdelete(test_timer); +} + +TEST_CASE("[SceneTree][Timer] Check Timer timeout signal") { + Timer *test_timer = memnew(Timer); + SceneTree::get_singleton()->get_root()->add_child(test_timer); + + test_timer->set_process(true); + test_timer->set_physics_process(true); + + SUBCASE("[Timer] Timer process timeout signal must be emitted") { + SIGNAL_WATCH(test_timer, SNAME("timeout")); + test_timer->start(0.1); + + SceneTree::get_singleton()->process(0.2); + + Array signal_args; + signal_args.push_back(Array()); + + SIGNAL_CHECK(SNAME("timeout"), signal_args); + + SIGNAL_UNWATCH(test_timer, SNAME("timeout")); + } + + SUBCASE("[Timer] Timer process timeout signal must not be emitted") { + SIGNAL_WATCH(test_timer, SNAME("timeout")); + test_timer->start(0.1); + + SceneTree::get_singleton()->process(0.05); + + Array signal_args; + signal_args.push_back(Array()); + + SIGNAL_CHECK_FALSE(SNAME("timeout")); + + SIGNAL_UNWATCH(test_timer, SNAME("timeout")); + } + + test_timer->set_timer_process_callback(Timer::TimerProcessCallback::TIMER_PROCESS_PHYSICS); + + SUBCASE("[Timer] Timer physics process timeout signal must be emitted") { + SIGNAL_WATCH(test_timer, SNAME("timeout")); + test_timer->start(0.1); + + SceneTree::get_singleton()->physics_process(0.2); + + Array signal_args; + signal_args.push_back(Array()); + + SIGNAL_CHECK(SNAME("timeout"), signal_args); + + SIGNAL_UNWATCH(test_timer, SNAME("timeout")); + } + + SUBCASE("[Timer] Timer physics process timeout signal must not be emitted") { + SIGNAL_WATCH(test_timer, SNAME("timeout")); + test_timer->start(0.1); + + SceneTree::get_singleton()->physics_process(0.05); + + Array signal_args; + signal_args.push_back(Array()); + + SIGNAL_CHECK_FALSE(SNAME("timeout")); + + SIGNAL_UNWATCH(test_timer, SNAME("timeout")); + } + + memdelete(test_timer); +} + +} // namespace TestTimer + +#endif // TEST_TIMER_H diff --git a/tests/test_main.cpp b/tests/test_main.cpp index 56bd8739c6..3a4ae3369d 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -118,6 +118,7 @@ #include "tests/scene/test_sprite_frames.h" #include "tests/scene/test_text_edit.h" #include "tests/scene/test_theme.h" +#include "tests/scene/test_timer.h" #include "tests/scene/test_viewport.h" #include "tests/scene/test_visual_shader.h" #include "tests/scene/test_window.h" |