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-rw-r--r--drivers/png/resource_saver_png.cpp2
-rw-r--r--editor/debugger/editor_profiler.cpp1
-rw-r--r--editor/debugger/editor_profiler.h2
-rw-r--r--editor/debugger/editor_visual_profiler.cpp1
-rw-r--r--editor/debugger/editor_visual_profiler.h2
-rw-r--r--editor/editor_node.cpp2
-rw-r--r--editor/editor_plugin.cpp1
-rw-r--r--editor/editor_resource_picker.cpp2
-rw-r--r--editor/editor_resource_preview.cpp1
-rw-r--r--editor/editor_resource_preview.h4
-rw-r--r--editor/editor_run_native.cpp1
-rw-r--r--editor/editor_themes.cpp1
-rw-r--r--editor/export/editor_export_platform.cpp1
-rw-r--r--editor/export/editor_export_platform.h1
-rw-r--r--editor/export/editor_export_platform_pc.cpp1
-rw-r--r--editor/import/resource_importer_layered_texture.cpp1
-rw-r--r--editor/import/resource_importer_texture.cpp1
-rw-r--r--editor/import/resource_importer_texture_atlas.cpp4
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp1
-rw-r--r--editor/plugins/animation_player_editor_plugin.h1
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp1
-rw-r--r--editor/plugins/bit_map_editor_plugin.cpp1
-rw-r--r--editor/plugins/curve_editor_plugin.cpp1
-rw-r--r--editor/plugins/editor_preview_plugins.cpp3
-rw-r--r--editor/plugins/gpu_particles_2d_editor_plugin.cpp1
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.cpp1
-rw-r--r--editor/plugins/gradient_editor.cpp1
-rw-r--r--editor/plugins/gradient_editor.h2
-rw-r--r--editor/plugins/gradient_texture_2d_editor_plugin.cpp1
-rw-r--r--editor/plugins/gradient_texture_2d_editor_plugin.h1
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp1
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.h1
-rw-r--r--editor/plugins/texture_editor_plugin.cpp5
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp2
-rw-r--r--editor/plugins/texture_region_editor_plugin.h4
-rw-r--r--editor/plugins/tiles/atlas_merging_dialog.cpp1
-rw-r--r--editor/plugins/tiles/tiles_editor_plugin.cpp1
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp2
-rw-r--r--editor/project_manager.cpp1
-rw-r--r--modules/dds/texture_loader_dds.cpp1
-rw-r--r--modules/dds/texture_loader_dds.h1
-rw-r--r--modules/gltf/gltf_document.cpp2
-rw-r--r--modules/text_server_adv/text_server_adv.cpp1
-rw-r--r--modules/text_server_adv/text_server_adv.h2
-rw-r--r--modules/text_server_fb/text_server_fb.h2
-rw-r--r--modules/theora/video_stream_theora.cpp1
-rw-r--r--modules/theora/video_stream_theora.h2
-rw-r--r--modules/webp/resource_saver_webp.cpp2
-rw-r--r--platform/android/export/export_plugin.cpp1
-rw-r--r--platform/ios/export/export_plugin.h1
-rw-r--r--platform/linuxbsd/export/export_plugin.h2
-rw-r--r--platform/linuxbsd/x11/display_server_x11.cpp2
-rw-r--r--platform/macos/display_server_macos.mm3
-rw-r--r--platform/macos/export/export_plugin.cpp1
-rw-r--r--platform/uwp/export/export_plugin.cpp1
-rw-r--r--platform/uwp/export/export_plugin.h1
-rw-r--r--platform/web/display_server_web.cpp1
-rw-r--r--platform/web/export/export_plugin.cpp1
-rw-r--r--platform/windows/display_server_windows.cpp2
-rw-r--r--scene/2d/cpu_particles_2d.cpp3
-rw-r--r--scene/2d/gpu_particles_2d.cpp1
-rw-r--r--scene/3d/cpu_particles_3d.cpp3
-rw-r--r--scene/3d/lightmap_gi.cpp1
-rw-r--r--scene/3d/sprite_3d.cpp1
-rw-r--r--scene/gui/color_picker.cpp1
-rw-r--r--scene/gui/rich_text_label.cpp3
-rw-r--r--scene/gui/rich_text_label.h2
-rw-r--r--scene/gui/texture_progress_bar.cpp1
-rw-r--r--scene/gui/texture_rect.cpp1
-rw-r--r--scene/gui/video_stream_player.cpp1
-rw-r--r--scene/gui/video_stream_player.h2
-rw-r--r--scene/main/scene_tree.cpp1
-rw-r--r--scene/register_scene_types.cpp10
-rw-r--r--scene/resources/animated_texture.cpp286
-rw-r--r--scene/resources/animated_texture.h109
-rw-r--r--scene/resources/atlas_texture.cpp255
-rw-r--r--scene/resources/atlas_texture.h79
-rw-r--r--scene/resources/camera_texture.cpp131
-rw-r--r--scene/resources/camera_texture.h68
-rw-r--r--scene/resources/compressed_texture.cpp907
-rw-r--r--scene/resources/compressed_texture.h273
-rw-r--r--scene/resources/curve_texture.cpp376
-rw-r--r--scene/resources/curve_texture.h122
-rw-r--r--scene/resources/default_theme/default_theme.cpp2
-rw-r--r--scene/resources/environment.cpp2
-rw-r--r--scene/resources/font.cpp1
-rw-r--r--scene/resources/gradient_texture.cpp438
-rw-r--r--scene/resources/gradient_texture.h144
-rw-r--r--scene/resources/image_texture.cpp514
-rw-r--r--scene/resources/image_texture.h203
-rw-r--r--scene/resources/mesh_texture.cpp156
-rw-r--r--scene/resources/mesh_texture.h75
-rw-r--r--scene/resources/particle_process_material.cpp1
-rw-r--r--scene/resources/placeholder_textures.cpp177
-rw-r--r--scene/resources/placeholder_textures.h130
-rw-r--r--scene/resources/portable_compressed_texture.cpp339
-rw-r--r--scene/resources/portable_compressed_texture.h110
-rw-r--r--scene/resources/texture.cpp3292
-rw-r--r--scene/resources/texture.h949
-rw-r--r--scene/resources/tile_set.cpp1
-rw-r--r--scene/resources/tile_set.h2
-rw-r--r--scene/resources/visual_shader_nodes.cpp2
-rw-r--r--scene/resources/visual_shader_nodes.h4
-rw-r--r--scene/resources/visual_shader_particle_nodes.cpp1
-rw-r--r--scene/resources/visual_shader_particle_nodes.h2
-rw-r--r--tests/scene/test_theme.h1
106 files changed, 5018 insertions, 4257 deletions
diff --git a/drivers/png/resource_saver_png.cpp b/drivers/png/resource_saver_png.cpp
index ab0ff32514..0df6b2ba21 100644
--- a/drivers/png/resource_saver_png.cpp
+++ b/drivers/png/resource_saver_png.cpp
@@ -33,7 +33,7 @@
#include "core/io/file_access.h"
#include "core/io/image.h"
#include "drivers/png/png_driver_common.h"
-#include "scene/resources/texture.h"
+#include "scene/resources/image_texture.h"
Error ResourceSaverPNG::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {
Ref<ImageTexture> texture = p_resource;
diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp
index 5e677c454e..e59fc6186a 100644
--- a/editor/debugger/editor_profiler.cpp
+++ b/editor/debugger/editor_profiler.cpp
@@ -33,6 +33,7 @@
#include "core/os/os.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "scene/resources/image_texture.h"
void EditorProfiler::_make_metric_ptrs(Metric &m) {
for (int i = 0; i < m.categories.size(); i++) {
diff --git a/editor/debugger/editor_profiler.h b/editor/debugger/editor_profiler.h
index eea8ed8365..3f7a0cade5 100644
--- a/editor/debugger/editor_profiler.h
+++ b/editor/debugger/editor_profiler.h
@@ -40,6 +40,8 @@
#include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
+class ImageTexture;
+
class EditorProfiler : public VBoxContainer {
GDCLASS(EditorProfiler, VBoxContainer);
diff --git a/editor/debugger/editor_visual_profiler.cpp b/editor/debugger/editor_visual_profiler.cpp
index 2ecb029f1a..984d8e33c5 100644
--- a/editor/debugger/editor_visual_profiler.cpp
+++ b/editor/debugger/editor_visual_profiler.cpp
@@ -33,6 +33,7 @@
#include "core/os/os.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "scene/resources/image_texture.h"
void EditorVisualProfiler::add_frame_metric(const Metric &p_metric) {
++last_metric;
diff --git a/editor/debugger/editor_visual_profiler.h b/editor/debugger/editor_visual_profiler.h
index 5831e3322d..492985506a 100644
--- a/editor/debugger/editor_visual_profiler.h
+++ b/editor/debugger/editor_visual_profiler.h
@@ -41,6 +41,8 @@
#include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
+class ImageTexture;
+
class EditorVisualProfiler : public VBoxContainer {
GDCLASS(EditorVisualProfiler, VBoxContainer);
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 358356adf5..0bdbf29ee1 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -60,7 +60,9 @@
#include "scene/gui/tab_container.h"
#include "scene/main/window.h"
#include "scene/property_utils.h"
+#include "scene/resources/image_texture.h"
#include "scene/resources/packed_scene.h"
+#include "scene/resources/portable_compressed_texture.h"
#include "servers/display_server.h"
#include "servers/navigation_server_3d.h"
#include "servers/physics_server_2d.h"
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index 4232eacd76..5170c2fdfb 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -51,6 +51,7 @@
#include "editor/scene_tree_dock.h"
#include "scene/3d/camera_3d.h"
#include "scene/gui/popup_menu.h"
+#include "scene/resources/image_texture.h"
#include "servers/rendering_server.h"
void EditorPlugin::add_custom_type(const String &p_type, const String &p_base, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon) {
diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp
index 8920ad10dc..15cf96b928 100644
--- a/editor/editor_resource_picker.cpp
+++ b/editor/editor_resource_picker.cpp
@@ -41,6 +41,8 @@
#include "editor/plugins/editor_resource_conversion_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/scene_tree_dock.h"
+#include "scene/resources/gradient_texture.h"
+#include "scene/resources/image_texture.h"
void EditorResourcePicker::_update_resource() {
String resource_path;
diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp
index f5da9da8e7..38a78babfb 100644
--- a/editor/editor_resource_preview.cpp
+++ b/editor/editor_resource_preview.cpp
@@ -40,6 +40,7 @@
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "scene/resources/image_texture.h"
bool EditorResourcePreviewGenerator::handles(const String &p_type) const {
bool success = false;
diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h
index 84835094bb..925039139b 100644
--- a/editor/editor_resource_preview.h
+++ b/editor/editor_resource_preview.h
@@ -35,7 +35,9 @@
#include "core/os/thread.h"
#include "core/templates/safe_refcount.h"
#include "scene/main/node.h"
-#include "scene/resources/texture.h"
+
+class ImageTexture;
+class Texture2D;
class EditorResourcePreviewGenerator : public RefCounted {
GDCLASS(EditorResourcePreviewGenerator, RefCounted);
diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp
index beccf0f2ec..cf6a8f1368 100644
--- a/editor/editor_run_native.cpp
+++ b/editor/editor_run_native.cpp
@@ -35,6 +35,7 @@
#include "editor/editor_settings.h"
#include "editor/export/editor_export.h"
#include "editor/export/editor_export_platform.h"
+#include "scene/resources/image_texture.h"
void EditorRunNative::_notification(int p_what) {
switch (p_what) {
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 28964aa57e..92c111a418 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -36,6 +36,7 @@
#include "editor/editor_icons.gen.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "scene/resources/image_texture.h"
#include "modules/modules_enabled.gen.h" // For svg.
#ifdef MODULE_SVG_ENABLED
diff --git a/editor/export/editor_export_platform.cpp b/editor/export/editor_export_platform.cpp
index d04eeafd07..79a27bd337 100644
--- a/editor/export/editor_export_platform.cpp
+++ b/editor/export/editor_export_platform.cpp
@@ -45,6 +45,7 @@
#include "editor/export/editor_export.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor_export_plugin.h"
+#include "scene/resources/image_texture.h"
#include "scene/resources/packed_scene.h"
static int _get_pad(int p_alignment, int p_n) {
diff --git a/editor/export/editor_export_platform.h b/editor/export/editor_export_platform.h
index 121e00ccae..763836e3ec 100644
--- a/editor/export/editor_export_platform.h
+++ b/editor/export/editor_export_platform.h
@@ -40,6 +40,7 @@ struct EditorProgress;
#include "editor_export_shared_object.h"
#include "scene/gui/rich_text_label.h"
#include "scene/main/node.h"
+#include "scene/resources/image_texture.h"
class EditorExportPlugin;
diff --git a/editor/export/editor_export_platform_pc.cpp b/editor/export/editor_export_platform_pc.cpp
index df1026d0ed..ec34ffd1df 100644
--- a/editor/export/editor_export_platform_pc.cpp
+++ b/editor/export/editor_export_platform_pc.cpp
@@ -31,6 +31,7 @@
#include "editor_export_platform_pc.h"
#include "core/config/project_settings.h"
+#include "scene/resources/image_texture.h"
void EditorExportPlatformPC::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const {
if (p_preset->get("texture_format/bptc")) {
diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp
index 89a0f4ca3c..3c27864eff 100644
--- a/editor/import/resource_importer_layered_texture.cpp
+++ b/editor/import/resource_importer_layered_texture.cpp
@@ -39,6 +39,7 @@
#include "editor/editor_node.h"
#include "editor/import/resource_importer_texture.h"
#include "editor/import/resource_importer_texture_settings.h"
+#include "scene/resources/compressed_texture.h"
#include "scene/resources/texture.h"
String ResourceImporterLayeredTexture::get_importer_name() const {
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index e81e836e9e..92367eab8b 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -39,6 +39,7 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/import/resource_importer_texture_settings.h"
+#include "scene/resources/compressed_texture.h"
void ResourceImporterTexture::_texture_reimport_roughness(const Ref<CompressedTexture2D> &p_tex, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_channel) {
ERR_FAIL_COND(p_tex.is_null());
diff --git a/editor/import/resource_importer_texture_atlas.cpp b/editor/import/resource_importer_texture_atlas.cpp
index 5a85160690..d437f23740 100644
--- a/editor/import/resource_importer_texture_atlas.cpp
+++ b/editor/import/resource_importer_texture_atlas.cpp
@@ -36,8 +36,10 @@
#include "core/io/resource_saver.h"
#include "core/math/geometry_2d.h"
#include "editor/editor_atlas_packer.h"
+#include "scene/resources/atlas_texture.h"
+#include "scene/resources/image_texture.h"
#include "scene/resources/mesh.h"
-#include "scene/resources/texture.h"
+#include "scene/resources/mesh_texture.h"
String ResourceImporterTextureAtlas::get_importer_name() const {
return "texture_atlas";
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 1fdb1d4a6e..7f4e7460f8 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -47,6 +47,7 @@
#include "scene/gui/separator.h"
#include "scene/main/window.h"
#include "scene/resources/animation.h"
+#include "scene/resources/image_texture.h"
#include "scene/scene_string_names.h"
#include "servers/rendering_server.h"
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index 327200506f..8c46b5c36e 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -42,6 +42,7 @@
#include "scene/gui/tree.h"
class AnimationPlayerEditorPlugin;
+class ImageTexture;
class AnimationPlayerEditor : public VBoxContainer {
GDCLASS(AnimationPlayerEditor, VBoxContainer);
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index b2e40fa6c0..5c26199af1 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -42,6 +42,7 @@
#include "editor/gui/editor_file_dialog.h"
#include "editor/project_settings_editor.h"
#include "scene/gui/menu_button.h"
+#include "scene/resources/image_texture.h"
static inline void setup_http_request(HTTPRequest *request) {
request->set_use_threads(EDITOR_DEF("asset_library/use_threads", true));
diff --git a/editor/plugins/bit_map_editor_plugin.cpp b/editor/plugins/bit_map_editor_plugin.cpp
index 30fc60b0e0..3388cab006 100644
--- a/editor/plugins/bit_map_editor_plugin.cpp
+++ b/editor/plugins/bit_map_editor_plugin.cpp
@@ -33,6 +33,7 @@
#include "editor/editor_scale.h"
#include "scene/gui/label.h"
#include "scene/gui/texture_rect.h"
+#include "scene/resources/image_texture.h"
void BitMapEditor::setup(const Ref<BitMap> &p_bitmap) {
texture_rect->set_texture(ImageTexture::create_from_image(p_bitmap->convert_to_image()));
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index a1a692bdd1..75be2b1a60 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -45,6 +45,7 @@
#include "scene/gui/menu_button.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/separator.h"
+#include "scene/resources/image_texture.h"
CurveEdit::CurveEdit() {
set_focus_mode(FOCUS_ALL);
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 2b0691b36f..fba45e5372 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -37,8 +37,11 @@
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "scene/resources/atlas_texture.h"
#include "scene/resources/bit_map.h"
#include "scene/resources/font.h"
+#include "scene/resources/gradient_texture.h"
+#include "scene/resources/image_texture.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "servers/audio/audio_stream.h"
diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.cpp b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
index 8631ee05c8..c84475982d 100644
--- a/editor/plugins/gpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
@@ -39,6 +39,7 @@
#include "scene/2d/cpu_particles_2d.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/separator.h"
+#include "scene/resources/image_texture.h"
#include "scene/resources/particle_process_material.h"
void GPUParticles2DEditorPlugin::edit(Object *p_object) {
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
index 65f66c2661..f0b2e32c72 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
@@ -38,6 +38,7 @@
#include "scene/3d/cpu_particles_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/gui/menu_button.h"
+#include "scene/resources/image_texture.h"
#include "scene/resources/particle_process_material.h"
bool GPUParticles3DEditorBase::_generate(Vector<Vector3> &points, Vector<Vector3> &normals) {
diff --git a/editor/plugins/gradient_editor.cpp b/editor/plugins/gradient_editor.cpp
index 000db06d48..e7fc2b1336 100644
--- a/editor/plugins/gradient_editor.cpp
+++ b/editor/plugins/gradient_editor.cpp
@@ -34,6 +34,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_undo_redo_manager.h"
+#include "scene/resources/gradient_texture.h"
void GradientEditor::set_gradient(const Ref<Gradient> &p_gradient) {
gradient = p_gradient;
diff --git a/editor/plugins/gradient_editor.h b/editor/plugins/gradient_editor.h
index b78b740f4f..9ff39b2213 100644
--- a/editor/plugins/gradient_editor.h
+++ b/editor/plugins/gradient_editor.h
@@ -35,6 +35,8 @@
#include "scene/gui/popup.h"
#include "scene/resources/gradient.h"
+class GradientTexture1D;
+
class GradientEditor : public Control {
GDCLASS(GradientEditor, Control);
diff --git a/editor/plugins/gradient_texture_2d_editor_plugin.cpp b/editor/plugins/gradient_texture_2d_editor_plugin.cpp
index 08de48af18..034f531f44 100644
--- a/editor/plugins/gradient_texture_2d_editor_plugin.cpp
+++ b/editor/plugins/gradient_texture_2d_editor_plugin.cpp
@@ -38,6 +38,7 @@
#include "scene/gui/button.h"
#include "scene/gui/flow_container.h"
#include "scene/gui/separator.h"
+#include "scene/resources/gradient_texture.h"
Point2 GradientTexture2DEdit::_get_handle_pos(const Handle p_handle) {
// Get the handle's mouse position in pixels relative to offset.
diff --git a/editor/plugins/gradient_texture_2d_editor_plugin.h b/editor/plugins/gradient_texture_2d_editor_plugin.h
index 2816b11d74..33570593cc 100644
--- a/editor/plugins/gradient_texture_2d_editor_plugin.h
+++ b/editor/plugins/gradient_texture_2d_editor_plugin.h
@@ -36,6 +36,7 @@
class Button;
class EditorSpinSlider;
+class GradientTexture2D;
class GradientTexture2DEdit : public Control {
GDCLASS(GradientTexture2DEdit, Control);
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 563398e512..6b0e87e5e8 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -46,6 +46,7 @@
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/separator.h"
+#include "scene/resources/atlas_texture.h"
static void _draw_shadowed_line(Control *p_control, const Point2 &p_from, const Size2 &p_size, const Size2 &p_shadow_offset, Color p_color, Color p_shadow_color) {
p_control->draw_line(p_from, p_from + p_size, p_color);
diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h
index a53f8f73d9..ed75be9061 100644
--- a/editor/plugins/sprite_frames_editor_plugin.h
+++ b/editor/plugins/sprite_frames_editor_plugin.h
@@ -44,6 +44,7 @@
#include "scene/gui/split_container.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
+#include "scene/resources/image_texture.h"
class OptionButton;
class EditorFileDialog;
diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp
index 1a9e09f3b1..ee1a01eb95 100644
--- a/editor/plugins/texture_editor_plugin.cpp
+++ b/editor/plugins/texture_editor_plugin.cpp
@@ -29,9 +29,14 @@
/**************************************************************************/
#include "texture_editor_plugin.h"
+
#include "editor/editor_scale.h"
#include "scene/gui/label.h"
#include "scene/gui/texture_rect.h"
+#include "scene/resources/animated_texture.h"
+#include "scene/resources/atlas_texture.h"
+#include "scene/resources/compressed_texture.h"
+#include "scene/resources/image_texture.h"
TextureRect *TexturePreview::get_texture_display() {
return texture_display;
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index f2e650a604..8e03b13481 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -42,7 +42,7 @@
#include "scene/gui/separator.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/view_panner.h"
-#include "scene/resources/texture.h"
+#include "scene/resources/atlas_texture.h"
void draw_margin_line(Control *edit_draw, Vector2 from, Vector2 to) {
Vector2 line = (to - from).normalized() * 10;
diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h
index c303cec3f5..6b7a94452d 100644
--- a/editor/plugins/texture_region_editor_plugin.h
+++ b/editor/plugins/texture_region_editor_plugin.h
@@ -39,10 +39,10 @@
#include "scene/gui/dialogs.h"
#include "scene/gui/nine_patch_rect.h"
#include "scene/resources/style_box.h"
-#include "scene/resources/texture.h"
-class ViewPanner;
+class AtlasTexture;
class OptionButton;
+class ViewPanner;
class TextureRegionEditor : public AcceptDialog {
GDCLASS(TextureRegionEditor, AcceptDialog);
diff --git a/editor/plugins/tiles/atlas_merging_dialog.cpp b/editor/plugins/tiles/atlas_merging_dialog.cpp
index 7ed9c9d61b..937480eb50 100644
--- a/editor/plugins/tiles/atlas_merging_dialog.cpp
+++ b/editor/plugins/tiles/atlas_merging_dialog.cpp
@@ -36,6 +36,7 @@
#include "editor/gui/editor_file_dialog.h"
#include "scene/gui/control.h"
#include "scene/gui/split_container.h"
+#include "scene/resources/image_texture.h"
void AtlasMergingDialog::_property_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing) {
_set(p_property, p_value);
diff --git a/editor/plugins/tiles/tiles_editor_plugin.cpp b/editor/plugins/tiles/tiles_editor_plugin.cpp
index b2ee3103ce..74668bd3be 100644
--- a/editor/plugins/tiles/tiles_editor_plugin.cpp
+++ b/editor/plugins/tiles/tiles_editor_plugin.cpp
@@ -45,6 +45,7 @@
#include "scene/gui/button.h"
#include "scene/gui/control.h"
#include "scene/gui/separator.h"
+#include "scene/resources/image_texture.h"
#include "scene/resources/tile_set.h"
TilesEditorPlugin *TilesEditorPlugin::singleton = nullptr;
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index c9651e634f..ed33115fbf 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -57,6 +57,8 @@
#include "scene/gui/tree.h"
#include "scene/gui/view_panner.h"
#include "scene/main/window.h"
+#include "scene/resources/curve_texture.h"
+#include "scene/resources/image_texture.h"
#include "scene/resources/visual_shader_nodes.h"
#include "scene/resources/visual_shader_particle_nodes.h"
#include "servers/display_server.h"
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 6df6973a7d..691adcdb7a 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -59,6 +59,7 @@
#include "scene/gui/separator.h"
#include "scene/gui/texture_rect.h"
#include "scene/main/window.h"
+#include "scene/resources/image_texture.h"
#include "servers/display_server.h"
#include "servers/navigation_server_3d.h"
#include "servers/physics_server_2d.h"
diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp
index e6523e3d09..8a3a36e84b 100644
--- a/modules/dds/texture_loader_dds.cpp
+++ b/modules/dds/texture_loader_dds.cpp
@@ -31,6 +31,7 @@
#include "texture_loader_dds.h"
#include "core/io/file_access.h"
+#include "scene/resources/image_texture.h"
#define PF_FOURCC(s) ((uint32_t)(((s)[3] << 24U) | ((s)[2] << 16U) | ((s)[1] << 8U) | ((s)[0])))
diff --git a/modules/dds/texture_loader_dds.h b/modules/dds/texture_loader_dds.h
index dc3df1fcee..3763700ff1 100644
--- a/modules/dds/texture_loader_dds.h
+++ b/modules/dds/texture_loader_dds.h
@@ -32,7 +32,6 @@
#define TEXTURE_LOADER_DDS_H
#include "core/io/resource_loader.h"
-#include "scene/resources/texture.h"
class ResourceFormatDDS : public ResourceFormatLoader {
public:
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 301a334f14..d828363e03 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -49,6 +49,8 @@
#include "scene/3d/light_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/multimesh_instance_3d.h"
+#include "scene/resources/image_texture.h"
+#include "scene/resources/portable_compressed_texture.h"
#include "scene/resources/skin.h"
#include "scene/resources/surface_tool.h"
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index b8010e6692..13d8a2c17a 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -52,6 +52,7 @@ using namespace godot;
#include "core/object/worker_thread_pool.h"
#include "core/string/print_string.h"
#include "core/string/translation.h"
+#include "scene/resources/image_texture.h"
#include "modules/modules_enabled.gen.h" // For freetype, msdfgen, svg.
diff --git a/modules/text_server_adv/text_server_adv.h b/modules/text_server_adv/text_server_adv.h
index aba727edaa..44700e045b 100644
--- a/modules/text_server_adv/text_server_adv.h
+++ b/modules/text_server_adv/text_server_adv.h
@@ -85,7 +85,7 @@ using namespace godot;
#include "core/object/worker_thread_pool.h"
#include "core/templates/hash_map.h"
#include "core/templates/rid_owner.h"
-#include "scene/resources/texture.h"
+#include "scene/resources/image_texture.h"
#include "servers/text/text_server_extension.h"
#include "modules/modules_enabled.gen.h" // For freetype, msdfgen, svg.
diff --git a/modules/text_server_fb/text_server_fb.h b/modules/text_server_fb/text_server_fb.h
index d81b50779e..54311caaf9 100644
--- a/modules/text_server_fb/text_server_fb.h
+++ b/modules/text_server_fb/text_server_fb.h
@@ -83,7 +83,7 @@ using namespace godot;
#include "core/object/worker_thread_pool.h"
#include "core/templates/hash_map.h"
#include "core/templates/rid_owner.h"
-#include "scene/resources/texture.h"
+#include "scene/resources/image_texture.h"
#include "servers/text/text_server_extension.h"
#include "modules/modules_enabled.gen.h" // For freetype, msdfgen, svg.
diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp
index 6c961813b4..d964fd7627 100644
--- a/modules/theora/video_stream_theora.cpp
+++ b/modules/theora/video_stream_theora.cpp
@@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "core/os/os.h"
+#include "scene/resources/image_texture.h"
#ifdef _MSC_VER
#pragma warning(push)
diff --git a/modules/theora/video_stream_theora.h b/modules/theora/video_stream_theora.h
index 32adc28a88..21d4caef45 100644
--- a/modules/theora/video_stream_theora.h
+++ b/modules/theora/video_stream_theora.h
@@ -43,6 +43,8 @@
#include <theora/theoradec.h>
#include <vorbis/codec.h>
+class ImageTexture;
+
//#define THEORA_USE_THREAD_STREAMING
class VideoStreamPlaybackTheora : public VideoStreamPlayback {
diff --git a/modules/webp/resource_saver_webp.cpp b/modules/webp/resource_saver_webp.cpp
index 92285e2eab..52289334f8 100644
--- a/modules/webp/resource_saver_webp.cpp
+++ b/modules/webp/resource_saver_webp.cpp
@@ -34,7 +34,7 @@
#include "core/io/file_access.h"
#include "core/io/image.h"
-#include "scene/resources/texture.h"
+#include "scene/resources/image_texture.h"
Error ResourceSaverWebP::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {
Ref<ImageTexture> texture = p_resource;
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index b2aa210069..9d13432dc3 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -48,6 +48,7 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "main/splash.gen.h"
+#include "scene/resources/image_texture.h"
#include "modules/modules_enabled.gen.h" // For mono and svg.
#ifdef MODULE_SVG_ENABLED
diff --git a/platform/ios/export/export_plugin.h b/platform/ios/export/export_plugin.h
index a780669f18..7de4c0b69d 100644
--- a/platform/ios/export/export_plugin.h
+++ b/platform/ios/export/export_plugin.h
@@ -45,6 +45,7 @@
#include "editor/editor_settings.h"
#include "editor/export/editor_export_platform.h"
#include "main/splash.gen.h"
+#include "scene/resources/image_texture.h"
#include <string.h>
#include <sys/stat.h>
diff --git a/platform/linuxbsd/export/export_plugin.h b/platform/linuxbsd/export/export_plugin.h
index cef714e86e..21bd81ed2f 100644
--- a/platform/linuxbsd/export/export_plugin.h
+++ b/platform/linuxbsd/export/export_plugin.h
@@ -34,7 +34,7 @@
#include "core/io/file_access.h"
#include "editor/editor_settings.h"
#include "editor/export/editor_export_platform_pc.h"
-#include "scene/resources/texture.h"
+#include "scene/resources/image_texture.h"
class EditorExportPlatformLinuxBSD : public EditorExportPlatformPC {
GDCLASS(EditorExportPlatformLinuxBSD, EditorExportPlatformPC);
diff --git a/platform/linuxbsd/x11/display_server_x11.cpp b/platform/linuxbsd/x11/display_server_x11.cpp
index a7f9475342..7189a1c1c9 100644
--- a/platform/linuxbsd/x11/display_server_x11.cpp
+++ b/platform/linuxbsd/x11/display_server_x11.cpp
@@ -40,7 +40,7 @@
#include "core/string/print_string.h"
#include "core/string/ustring.h"
#include "main/main.h"
-#include "scene/resources/texture.h"
+#include "scene/resources/atlas_texture.h"
#if defined(VULKAN_ENABLED)
#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm
index 9be0c8ec74..de9f066675 100644
--- a/platform/macos/display_server_macos.mm
+++ b/platform/macos/display_server_macos.mm
@@ -45,7 +45,8 @@
#include "core/math/geometry_2d.h"
#include "core/os/keyboard.h"
#include "main/main.h"
-#include "scene/resources/texture.h"
+#include "scene/resources/atlas_texture.h"
+#include "scene/resources/image_texture.h"
#if defined(GLES3_ENABLED)
#include "drivers/gles3/rasterizer_gles3.h"
diff --git a/platform/macos/export/export_plugin.cpp b/platform/macos/export/export_plugin.cpp
index a3ba31a5d9..39e89c9db7 100644
--- a/platform/macos/export/export_plugin.cpp
+++ b/platform/macos/export/export_plugin.cpp
@@ -41,6 +41,7 @@
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
+#include "scene/resources/image_texture.h"
#include "modules/modules_enabled.gen.h" // For svg and regex.
#ifdef MODULE_SVG_ENABLED
diff --git a/platform/uwp/export/export_plugin.cpp b/platform/uwp/export/export_plugin.cpp
index 45b484c39e..1b27880efb 100644
--- a/platform/uwp/export/export_plugin.cpp
+++ b/platform/uwp/export/export_plugin.cpp
@@ -34,6 +34,7 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "scene/resources/image_texture.h"
#include "modules/modules_enabled.gen.h" // For svg and regex.
#ifdef MODULE_SVG_ENABLED
diff --git a/platform/uwp/export/export_plugin.h b/platform/uwp/export/export_plugin.h
index cc86bdb280..147279e5c5 100644
--- a/platform/uwp/export/export_plugin.h
+++ b/platform/uwp/export/export_plugin.h
@@ -44,6 +44,7 @@
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/export/editor_export_platform.h"
+#include "scene/resources/compressed_texture.h"
#include "thirdparty/minizip/unzip.h"
#include "thirdparty/minizip/zip.h"
diff --git a/platform/web/display_server_web.cpp b/platform/web/display_server_web.cpp
index 941f2c7ef3..93b0496d74 100644
--- a/platform/web/display_server_web.cpp
+++ b/platform/web/display_server_web.cpp
@@ -35,6 +35,7 @@
#include "os_web.h"
#include "core/config/project_settings.h"
+#include "scene/resources/atlas_texture.h"
#include "servers/rendering/dummy/rasterizer_dummy.h"
#ifdef GLES3_ENABLED
diff --git a/platform/web/export/export_plugin.cpp b/platform/web/export/export_plugin.cpp
index 255aefe6e7..415390f740 100644
--- a/platform/web/export/export_plugin.cpp
+++ b/platform/web/export/export_plugin.cpp
@@ -37,6 +37,7 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/export/editor_export.h"
+#include "scene/resources/image_texture.h"
#include "modules/modules_enabled.gen.h" // For mono and svg.
#ifdef MODULE_SVG_ENABLED
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index f88cbd44b7..86b909234a 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -34,7 +34,7 @@
#include "core/io/marshalls.h"
#include "main/main.h"
-#include "scene/resources/texture.h"
+#include "scene/resources/atlas_texture.h"
#if defined(GLES3_ENABLED)
#include "drivers/gles3/rasterizer_gles3.h"
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index f7d8a10d2d..899c94769a 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -32,6 +32,9 @@
#include "core/core_string_names.h"
#include "scene/2d/gpu_particles_2d.h"
+#include "scene/resources/atlas_texture.h"
+#include "scene/resources/curve_texture.h"
+#include "scene/resources/gradient_texture.h"
#include "scene/resources/particle_process_material.h"
#include "scene/scene_string_names.h"
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index 06215245a1..52455e1f9e 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -31,6 +31,7 @@
#include "gpu_particles_2d.h"
#include "core/core_string_names.h"
+#include "scene/resources/atlas_texture.h"
#include "scene/resources/particle_process_material.h"
#include "scene/scene_string_names.h"
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index 4a17919ba5..3dc82cfb97 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -33,6 +33,9 @@
#include "scene/3d/camera_3d.h"
#include "scene/3d/gpu_particles_3d.h"
#include "scene/main/viewport.h"
+#include "scene/resources/curve_texture.h"
+#include "scene/resources/gradient_texture.h"
+#include "scene/resources/image_texture.h"
#include "scene/resources/particle_process_material.h"
#include "scene/scene_string_names.h"
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 3ee08fd548..b4df06a83e 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -37,6 +37,7 @@
#include "scene/3d/mesh_instance_3d.h"
#include "scene/resources/camera_attributes.h"
#include "scene/resources/environment.h"
+#include "scene/resources/image_texture.h"
#include "scene/resources/sky.h"
void LightmapGIData::add_user(const NodePath &p_path, const Rect2 &p_uv_scale, int p_slice_index, int32_t p_sub_instance) {
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 665eb2916b..1345cfcdb8 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -30,6 +30,7 @@
#include "sprite_3d.h"
+#include "scene/resources/atlas_texture.h"
#include "scene/scene_string_names.h"
Color SpriteBase3D::_get_color_accum() {
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 1493e4a79f..d23bc8ddaa 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -36,6 +36,7 @@
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "scene/gui/color_mode.h"
+#include "scene/resources/image_texture.h"
#include "servers/display_server.h"
#include "thirdparty/misc/ok_color.h"
#include "thirdparty/misc/ok_color_shader.h"
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 967564bd89..7cd346056a 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -35,7 +35,8 @@
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/translation.h"
-#include "label.h"
+#include "scene/gui/label.h"
+#include "scene/resources/atlas_texture.h"
#include "scene/scene_string_names.h"
#include "servers/display_server.h"
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 76a8bc99ce..30adf03f84 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -32,8 +32,8 @@
#define RICH_TEXT_LABEL_H
#include "core/object/worker_thread_pool.h"
-#include "rich_text_effect.h"
#include "scene/gui/popup_menu.h"
+#include "scene/gui/rich_text_effect.h"
#include "scene/gui/scroll_bar.h"
#include "scene/resources/text_paragraph.h"
diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp
index 2464e005ee..c43549b9b6 100644
--- a/scene/gui/texture_progress_bar.cpp
+++ b/scene/gui/texture_progress_bar.cpp
@@ -32,6 +32,7 @@
#include "core/config/engine.h"
#include "core/core_string_names.h"
+#include "scene/resources/atlas_texture.h"
void TextureProgressBar::set_under_texture(const Ref<Texture2D> &p_texture) {
_set_texture(&under, p_texture);
diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp
index 20472ab46e..5141847677 100644
--- a/scene/gui/texture_rect.cpp
+++ b/scene/gui/texture_rect.cpp
@@ -31,6 +31,7 @@
#include "texture_rect.h"
#include "core/core_string_names.h"
+#include "scene/resources/atlas_texture.h"
#include "servers/rendering_server.h"
void TextureRect::_notification(int p_what) {
diff --git a/scene/gui/video_stream_player.cpp b/scene/gui/video_stream_player.cpp
index 49a24f217d..f6e558fe57 100644
--- a/scene/gui/video_stream_player.cpp
+++ b/scene/gui/video_stream_player.cpp
@@ -31,6 +31,7 @@
#include "video_stream_player.h"
#include "core/os/os.h"
+#include "scene/resources/image_texture.h"
#include "scene/scene_string_names.h"
#include "servers/audio_server.h"
diff --git a/scene/gui/video_stream_player.h b/scene/gui/video_stream_player.h
index 7a922b2d92..0b83608f0b 100644
--- a/scene/gui/video_stream_player.h
+++ b/scene/gui/video_stream_player.h
@@ -36,6 +36,8 @@
#include "servers/audio/audio_rb_resampler.h"
#include "servers/audio_server.h"
+class ImageTexture;
+
class VideoStreamPlayer : public Control {
GDCLASS(VideoStreamPlayer, Control);
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index fe5c8f2c1d..7da0e0c339 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -50,6 +50,7 @@
#include "scene/main/viewport.h"
#include "scene/resources/environment.h"
#include "scene/resources/font.h"
+#include "scene/resources/image_texture.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/packed_scene.h"
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 9706fb1a5d..8a925f8a2e 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -139,30 +139,38 @@
#include "scene/main/timer.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
+#include "scene/resources/animated_texture.h"
#include "scene/resources/animation_library.h"
+#include "scene/resources/atlas_texture.h"
#include "scene/resources/audio_stream_polyphonic.h"
#include "scene/resources/audio_stream_wav.h"
#include "scene/resources/bit_map.h"
#include "scene/resources/bone_map.h"
#include "scene/resources/box_shape_3d.h"
#include "scene/resources/camera_attributes.h"
+#include "scene/resources/camera_texture.h"
#include "scene/resources/capsule_shape_2d.h"
#include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/circle_shape_2d.h"
+#include "scene/resources/compressed_texture.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
+#include "scene/resources/curve_texture.h"
#include "scene/resources/cylinder_shape_3d.h"
#include "scene/resources/default_theme/default_theme.h"
#include "scene/resources/environment.h"
#include "scene/resources/font.h"
#include "scene/resources/gradient.h"
+#include "scene/resources/gradient_texture.h"
#include "scene/resources/height_map_shape_3d.h"
+#include "scene/resources/image_texture.h"
#include "scene/resources/immediate_mesh.h"
#include "scene/resources/label_settings.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh_data_tool.h"
+#include "scene/resources/mesh_texture.h"
#include "scene/resources/multimesh.h"
#include "scene/resources/navigation_mesh.h"
#include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
@@ -170,7 +178,9 @@
#include "scene/resources/packed_scene.h"
#include "scene/resources/particle_process_material.h"
#include "scene/resources/physics_material.h"
+#include "scene/resources/placeholder_textures.h"
#include "scene/resources/polygon_path_finder.h"
+#include "scene/resources/portable_compressed_texture.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/resource_format_text.h"
diff --git a/scene/resources/animated_texture.cpp b/scene/resources/animated_texture.cpp
new file mode 100644
index 0000000000..842a398327
--- /dev/null
+++ b/scene/resources/animated_texture.cpp
@@ -0,0 +1,286 @@
+/**************************************************************************/
+/* animated_texture.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "animated_texture.h"
+
+void AnimatedTexture::_update_proxy() {
+ RWLockRead r(rw_lock);
+
+ float delta;
+ if (prev_ticks == 0) {
+ delta = 0;
+ prev_ticks = OS::get_singleton()->get_ticks_usec();
+ } else {
+ uint64_t ticks = OS::get_singleton()->get_ticks_usec();
+ delta = float(double(ticks - prev_ticks) / 1000000.0);
+ prev_ticks = ticks;
+ }
+
+ time += delta;
+
+ float speed = speed_scale == 0 ? 0 : abs(1.0 / speed_scale);
+
+ int iter_max = frame_count;
+ while (iter_max && !pause) {
+ float frame_limit = frames[current_frame].duration * speed;
+
+ if (time > frame_limit) {
+ if (speed_scale > 0.0) {
+ current_frame++;
+ } else {
+ current_frame--;
+ }
+ if (current_frame >= frame_count) {
+ if (one_shot) {
+ current_frame = frame_count - 1;
+ } else {
+ current_frame = 0;
+ }
+ } else if (current_frame < 0) {
+ if (one_shot) {
+ current_frame = 0;
+ } else {
+ current_frame = frame_count - 1;
+ }
+ }
+ time -= frame_limit;
+
+ } else {
+ break;
+ }
+ iter_max--;
+ }
+
+ if (frames[current_frame].texture.is_valid()) {
+ RenderingServer::get_singleton()->texture_proxy_update(proxy, frames[current_frame].texture->get_rid());
+ }
+}
+
+void AnimatedTexture::set_frames(int p_frames) {
+ ERR_FAIL_COND(p_frames < 1 || p_frames > MAX_FRAMES);
+
+ RWLockWrite r(rw_lock);
+
+ frame_count = p_frames;
+}
+
+int AnimatedTexture::get_frames() const {
+ return frame_count;
+}
+
+void AnimatedTexture::set_current_frame(int p_frame) {
+ ERR_FAIL_COND(p_frame < 0 || p_frame >= frame_count);
+
+ RWLockWrite r(rw_lock);
+
+ current_frame = p_frame;
+ time = 0;
+}
+
+int AnimatedTexture::get_current_frame() const {
+ return current_frame;
+}
+
+void AnimatedTexture::set_pause(bool p_pause) {
+ RWLockWrite r(rw_lock);
+ pause = p_pause;
+}
+
+bool AnimatedTexture::get_pause() const {
+ return pause;
+}
+
+void AnimatedTexture::set_one_shot(bool p_one_shot) {
+ RWLockWrite r(rw_lock);
+ one_shot = p_one_shot;
+}
+
+bool AnimatedTexture::get_one_shot() const {
+ return one_shot;
+}
+
+void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture) {
+ ERR_FAIL_COND(p_texture == this);
+ ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
+
+ RWLockWrite w(rw_lock);
+
+ frames[p_frame].texture = p_texture;
+}
+
+Ref<Texture2D> AnimatedTexture::get_frame_texture(int p_frame) const {
+ ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, Ref<Texture2D>());
+
+ RWLockRead r(rw_lock);
+
+ return frames[p_frame].texture;
+}
+
+void AnimatedTexture::set_frame_duration(int p_frame, float p_duration) {
+ ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
+
+ RWLockWrite r(rw_lock);
+
+ frames[p_frame].duration = p_duration;
+}
+
+float AnimatedTexture::get_frame_duration(int p_frame) const {
+ ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, 0);
+
+ RWLockRead r(rw_lock);
+
+ return frames[p_frame].duration;
+}
+
+void AnimatedTexture::set_speed_scale(float p_scale) {
+ ERR_FAIL_COND(p_scale < -1000 || p_scale >= 1000);
+
+ RWLockWrite r(rw_lock);
+
+ speed_scale = p_scale;
+}
+
+float AnimatedTexture::get_speed_scale() const {
+ return speed_scale;
+}
+
+int AnimatedTexture::get_width() const {
+ RWLockRead r(rw_lock);
+
+ if (!frames[current_frame].texture.is_valid()) {
+ return 1;
+ }
+
+ return frames[current_frame].texture->get_width();
+}
+
+int AnimatedTexture::get_height() const {
+ RWLockRead r(rw_lock);
+
+ if (!frames[current_frame].texture.is_valid()) {
+ return 1;
+ }
+
+ return frames[current_frame].texture->get_height();
+}
+
+RID AnimatedTexture::get_rid() const {
+ return proxy;
+}
+
+bool AnimatedTexture::has_alpha() const {
+ RWLockRead r(rw_lock);
+
+ if (!frames[current_frame].texture.is_valid()) {
+ return false;
+ }
+
+ return frames[current_frame].texture->has_alpha();
+}
+
+Ref<Image> AnimatedTexture::get_image() const {
+ RWLockRead r(rw_lock);
+
+ if (!frames[current_frame].texture.is_valid()) {
+ return Ref<Image>();
+ }
+
+ return frames[current_frame].texture->get_image();
+}
+
+bool AnimatedTexture::is_pixel_opaque(int p_x, int p_y) const {
+ RWLockRead r(rw_lock);
+
+ if (frames[current_frame].texture.is_valid()) {
+ return frames[current_frame].texture->is_pixel_opaque(p_x, p_y);
+ }
+ return true;
+}
+
+void AnimatedTexture::_validate_property(PropertyInfo &p_property) const {
+ String prop = p_property.name;
+ if (prop.begins_with("frame_")) {
+ int frame = prop.get_slicec('/', 0).get_slicec('_', 1).to_int();
+ if (frame >= frame_count) {
+ p_property.usage = PROPERTY_USAGE_NONE;
+ }
+ }
+}
+
+void AnimatedTexture::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_frames", "frames"), &AnimatedTexture::set_frames);
+ ClassDB::bind_method(D_METHOD("get_frames"), &AnimatedTexture::get_frames);
+
+ ClassDB::bind_method(D_METHOD("set_current_frame", "frame"), &AnimatedTexture::set_current_frame);
+ ClassDB::bind_method(D_METHOD("get_current_frame"), &AnimatedTexture::get_current_frame);
+
+ ClassDB::bind_method(D_METHOD("set_pause", "pause"), &AnimatedTexture::set_pause);
+ ClassDB::bind_method(D_METHOD("get_pause"), &AnimatedTexture::get_pause);
+
+ ClassDB::bind_method(D_METHOD("set_one_shot", "one_shot"), &AnimatedTexture::set_one_shot);
+ ClassDB::bind_method(D_METHOD("get_one_shot"), &AnimatedTexture::get_one_shot);
+
+ ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &AnimatedTexture::set_speed_scale);
+ ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedTexture::get_speed_scale);
+
+ ClassDB::bind_method(D_METHOD("set_frame_texture", "frame", "texture"), &AnimatedTexture::set_frame_texture);
+ ClassDB::bind_method(D_METHOD("get_frame_texture", "frame"), &AnimatedTexture::get_frame_texture);
+
+ ClassDB::bind_method(D_METHOD("set_frame_duration", "frame", "duration"), &AnimatedTexture::set_frame_duration);
+ ClassDB::bind_method(D_METHOD("get_frame_duration", "frame"), &AnimatedTexture::get_frame_duration);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "frames", PROPERTY_HINT_RANGE, "1," + itos(MAX_FRAMES), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_frames", "get_frames");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "current_frame", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_current_frame", "get_current_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pause"), "set_pause", "get_pause");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "-60,60,0.1,or_less,or_greater"), "set_speed_scale", "get_speed_scale");
+
+ for (int i = 0; i < MAX_FRAMES; i++) {
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_texture", "get_frame_texture", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "frame_" + itos(i) + "/duration", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater,suffix:s", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_duration", "get_frame_duration", i);
+ }
+
+ BIND_CONSTANT(MAX_FRAMES);
+}
+
+AnimatedTexture::AnimatedTexture() {
+ //proxy = RS::get_singleton()->texture_create();
+ proxy_ph = RS::get_singleton()->texture_2d_placeholder_create();
+ proxy = RS::get_singleton()->texture_proxy_create(proxy_ph);
+
+ RenderingServer::get_singleton()->texture_set_force_redraw_if_visible(proxy, true);
+ RenderingServer::get_singleton()->connect("frame_pre_draw", callable_mp(this, &AnimatedTexture::_update_proxy));
+}
+
+AnimatedTexture::~AnimatedTexture() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+ RS::get_singleton()->free(proxy);
+ RS::get_singleton()->free(proxy_ph);
+}
diff --git a/scene/resources/animated_texture.h b/scene/resources/animated_texture.h
new file mode 100644
index 0000000000..844959c810
--- /dev/null
+++ b/scene/resources/animated_texture.h
@@ -0,0 +1,109 @@
+/**************************************************************************/
+/* animated_texture.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef ANIMATED_TEXTURE_H
+#define ANIMATED_TEXTURE_H
+
+#include "scene/resources/texture.h"
+
+class AnimatedTexture : public Texture2D {
+ GDCLASS(AnimatedTexture, Texture2D);
+
+ // Use readers writers lock for this, since its far more times read than written to.
+ RWLock rw_lock;
+
+public:
+ enum {
+ MAX_FRAMES = 256
+ };
+
+private:
+ RID proxy_ph;
+ RID proxy;
+
+ struct Frame {
+ Ref<Texture2D> texture;
+ float duration = 1.0;
+ };
+
+ Frame frames[MAX_FRAMES];
+ int frame_count = 1.0;
+ int current_frame = 0;
+ bool pause = false;
+ bool one_shot = false;
+ float speed_scale = 1.0;
+
+ float time = 0.0;
+
+ uint64_t prev_ticks = 0;
+
+ void _update_proxy();
+
+protected:
+ static void _bind_methods();
+ void _validate_property(PropertyInfo &p_property) const;
+
+public:
+ void set_frames(int p_frames);
+ int get_frames() const;
+
+ void set_current_frame(int p_frame);
+ int get_current_frame() const;
+
+ void set_pause(bool p_pause);
+ bool get_pause() const;
+
+ void set_one_shot(bool p_one_shot);
+ bool get_one_shot() const;
+
+ void set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_frame_texture(int p_frame) const;
+
+ void set_frame_duration(int p_frame, float p_duration);
+ float get_frame_duration(int p_frame) const;
+
+ void set_speed_scale(float p_scale);
+ float get_speed_scale() const;
+
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+ virtual RID get_rid() const override;
+
+ virtual bool has_alpha() const override;
+
+ virtual Ref<Image> get_image() const override;
+
+ bool is_pixel_opaque(int p_x, int p_y) const override;
+
+ AnimatedTexture();
+ ~AnimatedTexture();
+};
+
+#endif // ANIMATED_TEXTURE_H
diff --git a/scene/resources/atlas_texture.cpp b/scene/resources/atlas_texture.cpp
new file mode 100644
index 0000000000..e7004ac7a2
--- /dev/null
+++ b/scene/resources/atlas_texture.cpp
@@ -0,0 +1,255 @@
+/**************************************************************************/
+/* atlas_texture.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "atlas_texture.h"
+
+#include "core/core_string_names.h"
+
+int AtlasTexture::get_width() const {
+ if (region.size.width == 0) {
+ if (atlas.is_valid()) {
+ return atlas->get_width();
+ }
+ return 1;
+ } else {
+ return region.size.width + margin.size.width;
+ }
+}
+
+int AtlasTexture::get_height() const {
+ if (region.size.height == 0) {
+ if (atlas.is_valid()) {
+ return atlas->get_height();
+ }
+ return 1;
+ } else {
+ return region.size.height + margin.size.height;
+ }
+}
+
+RID AtlasTexture::get_rid() const {
+ if (atlas.is_valid()) {
+ return atlas->get_rid();
+ }
+
+ return RID();
+}
+
+bool AtlasTexture::has_alpha() const {
+ if (atlas.is_valid()) {
+ return atlas->has_alpha();
+ }
+
+ return false;
+}
+
+void AtlasTexture::set_atlas(const Ref<Texture2D> &p_atlas) {
+ ERR_FAIL_COND(p_atlas == this);
+ if (atlas == p_atlas) {
+ return;
+ }
+ // Support recursive AtlasTextures.
+ if (Ref<AtlasTexture>(atlas).is_valid()) {
+ atlas->disconnect(CoreStringNames::get_singleton()->changed, callable_mp((Resource *)this, &AtlasTexture::emit_changed));
+ }
+ atlas = p_atlas;
+ if (Ref<AtlasTexture>(atlas).is_valid()) {
+ atlas->connect(CoreStringNames::get_singleton()->changed, callable_mp((Resource *)this, &AtlasTexture::emit_changed));
+ }
+
+ emit_changed();
+}
+
+Ref<Texture2D> AtlasTexture::get_atlas() const {
+ return atlas;
+}
+
+void AtlasTexture::set_region(const Rect2 &p_region) {
+ if (region == p_region) {
+ return;
+ }
+ region = p_region;
+ emit_changed();
+}
+
+Rect2 AtlasTexture::get_region() const {
+ return region;
+}
+
+void AtlasTexture::set_margin(const Rect2 &p_margin) {
+ if (margin == p_margin) {
+ return;
+ }
+ margin = p_margin;
+ emit_changed();
+}
+
+Rect2 AtlasTexture::get_margin() const {
+ return margin;
+}
+
+void AtlasTexture::set_filter_clip(const bool p_enable) {
+ filter_clip = p_enable;
+ emit_changed();
+}
+
+bool AtlasTexture::has_filter_clip() const {
+ return filter_clip;
+}
+
+void AtlasTexture::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_atlas", "atlas"), &AtlasTexture::set_atlas);
+ ClassDB::bind_method(D_METHOD("get_atlas"), &AtlasTexture::get_atlas);
+
+ ClassDB::bind_method(D_METHOD("set_region", "region"), &AtlasTexture::set_region);
+ ClassDB::bind_method(D_METHOD("get_region"), &AtlasTexture::get_region);
+
+ ClassDB::bind_method(D_METHOD("set_margin", "margin"), &AtlasTexture::set_margin);
+ ClassDB::bind_method(D_METHOD("get_margin"), &AtlasTexture::get_margin);
+
+ ClassDB::bind_method(D_METHOD("set_filter_clip", "enable"), &AtlasTexture::set_filter_clip);
+ ClassDB::bind_method(D_METHOD("has_filter_clip"), &AtlasTexture::has_filter_clip);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "atlas", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_atlas", "get_atlas");
+ ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region", PROPERTY_HINT_NONE, "suffix:px"), "set_region", "get_region");
+ ADD_PROPERTY(PropertyInfo(Variant::RECT2, "margin", PROPERTY_HINT_NONE, "suffix:px"), "set_margin", "get_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_clip"), "set_filter_clip", "has_filter_clip");
+}
+
+void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
+ if (!atlas.is_valid()) {
+ return;
+ }
+
+ Rect2 rc = region;
+
+ if (rc.size.width == 0) {
+ rc.size.width = atlas->get_width();
+ }
+
+ if (rc.size.height == 0) {
+ rc.size.height = atlas->get_height();
+ }
+
+ atlas->draw_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), rc, p_modulate, p_transpose, filter_clip);
+}
+
+void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
+ if (!atlas.is_valid()) {
+ return;
+ }
+
+ Rect2 rc = region;
+
+ if (rc.size.width == 0) {
+ rc.size.width = atlas->get_width();
+ }
+
+ if (rc.size.height == 0) {
+ rc.size.height = atlas->get_height();
+ }
+
+ Vector2 scale = p_rect.size / (region.size + margin.size);
+ Rect2 dr(p_rect.position + margin.position * scale, rc.size * scale);
+
+ atlas->draw_rect_region(p_canvas_item, dr, rc, p_modulate, p_transpose, filter_clip);
+}
+
+void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
+ //this might not necessarily work well if using a rect, needs to be fixed properly
+ if (!atlas.is_valid()) {
+ return;
+ }
+
+ Rect2 dr;
+ Rect2 src_c;
+ get_rect_region(p_rect, p_src_rect, dr, src_c);
+
+ atlas->draw_rect_region(p_canvas_item, dr, src_c, p_modulate, p_transpose, filter_clip);
+}
+
+bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
+ if (!atlas.is_valid()) {
+ return false;
+ }
+
+ Rect2 src = p_src_rect;
+ if (src.size == Size2()) {
+ src.size = region.size;
+ }
+ Vector2 scale = p_rect.size / src.size;
+
+ src.position += (region.position - margin.position);
+ Rect2 src_clipped = region.intersection(src);
+ if (src_clipped.size == Size2()) {
+ return false;
+ }
+
+ Vector2 ofs = (src_clipped.position - src.position);
+ if (scale.x < 0) {
+ ofs.x += (src_clipped.size.x - src.size.x);
+ }
+ if (scale.y < 0) {
+ ofs.y += (src_clipped.size.y - src.size.y);
+ }
+
+ r_rect = Rect2(p_rect.position + ofs * scale, src_clipped.size * scale);
+ r_src_rect = src_clipped;
+ return true;
+}
+
+bool AtlasTexture::is_pixel_opaque(int p_x, int p_y) const {
+ if (!atlas.is_valid()) {
+ return true;
+ }
+
+ int x = p_x + region.position.x - margin.position.x;
+ int y = p_y + region.position.y - margin.position.y;
+
+ // margin edge may outside of atlas
+ if (x < 0 || x >= atlas->get_width()) {
+ return false;
+ }
+ if (y < 0 || y >= atlas->get_height()) {
+ return false;
+ }
+
+ return atlas->is_pixel_opaque(x, y);
+}
+
+Ref<Image> AtlasTexture::get_image() const {
+ if (!atlas.is_valid() || !atlas->get_image().is_valid()) {
+ return Ref<Image>();
+ }
+
+ return atlas->get_image()->get_region(region);
+}
+
+AtlasTexture::AtlasTexture() {}
diff --git a/scene/resources/atlas_texture.h b/scene/resources/atlas_texture.h
new file mode 100644
index 0000000000..5aba098d09
--- /dev/null
+++ b/scene/resources/atlas_texture.h
@@ -0,0 +1,79 @@
+/**************************************************************************/
+/* atlas_texture.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef ATLAS_TEXTURE_H
+#define ATLAS_TEXTURE_H
+
+#include "scene/resources/texture.h"
+
+class AtlasTexture : public Texture2D {
+ GDCLASS(AtlasTexture, Texture2D);
+ RES_BASE_EXTENSION("atlastex");
+
+protected:
+ Ref<Texture2D> atlas;
+ Rect2 region;
+ Rect2 margin;
+ bool filter_clip = false;
+
+ static void _bind_methods();
+
+public:
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+ virtual RID get_rid() const override;
+
+ virtual bool has_alpha() const override;
+
+ void set_atlas(const Ref<Texture2D> &p_atlas);
+ Ref<Texture2D> get_atlas() const;
+
+ void set_region(const Rect2 &p_region);
+ Rect2 get_region() const;
+
+ void set_margin(const Rect2 &p_margin);
+ Rect2 get_margin() const;
+
+ void set_filter_clip(const bool p_enable);
+ bool has_filter_clip() const;
+
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
+ virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const override;
+
+ bool is_pixel_opaque(int p_x, int p_y) const override;
+
+ virtual Ref<Image> get_image() const override;
+
+ AtlasTexture();
+};
+
+#endif // ATLAS_TEXTURE_H
diff --git a/scene/resources/camera_texture.cpp b/scene/resources/camera_texture.cpp
new file mode 100644
index 0000000000..b575a099ed
--- /dev/null
+++ b/scene/resources/camera_texture.cpp
@@ -0,0 +1,131 @@
+/**************************************************************************/
+/* camera_texture.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "camera_texture.h"
+
+#include "servers/camera/camera_feed.h"
+
+void CameraTexture::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_camera_feed_id", "feed_id"), &CameraTexture::set_camera_feed_id);
+ ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &CameraTexture::get_camera_feed_id);
+
+ ClassDB::bind_method(D_METHOD("set_which_feed", "which_feed"), &CameraTexture::set_which_feed);
+ ClassDB::bind_method(D_METHOD("get_which_feed"), &CameraTexture::get_which_feed);
+
+ ClassDB::bind_method(D_METHOD("set_camera_active", "active"), &CameraTexture::set_camera_active);
+ ClassDB::bind_method(D_METHOD("get_camera_active"), &CameraTexture::get_camera_active);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "camera_feed_id"), "set_camera_feed_id", "get_camera_feed_id");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "which_feed"), "set_which_feed", "get_which_feed");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "camera_is_active"), "set_camera_active", "get_camera_active");
+}
+
+int CameraTexture::get_width() const {
+ Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
+ if (feed.is_valid()) {
+ return feed->get_base_width();
+ } else {
+ return 0;
+ }
+}
+
+int CameraTexture::get_height() const {
+ Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
+ if (feed.is_valid()) {
+ return feed->get_base_height();
+ } else {
+ return 0;
+ }
+}
+
+bool CameraTexture::has_alpha() const {
+ return false;
+}
+
+RID CameraTexture::get_rid() const {
+ Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
+ if (feed.is_valid()) {
+ return feed->get_texture(which_feed);
+ } else {
+ if (_texture.is_null()) {
+ _texture = RenderingServer::get_singleton()->texture_2d_placeholder_create();
+ }
+ return _texture;
+ }
+}
+
+Ref<Image> CameraTexture::get_image() const {
+ // not (yet) supported
+ return Ref<Image>();
+}
+
+void CameraTexture::set_camera_feed_id(int p_new_id) {
+ camera_feed_id = p_new_id;
+ notify_property_list_changed();
+}
+
+int CameraTexture::get_camera_feed_id() const {
+ return camera_feed_id;
+}
+
+void CameraTexture::set_which_feed(CameraServer::FeedImage p_which) {
+ which_feed = p_which;
+ notify_property_list_changed();
+}
+
+CameraServer::FeedImage CameraTexture::get_which_feed() const {
+ return which_feed;
+}
+
+void CameraTexture::set_camera_active(bool p_active) {
+ Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
+ if (feed.is_valid()) {
+ feed->set_active(p_active);
+ notify_property_list_changed();
+ }
+}
+
+bool CameraTexture::get_camera_active() const {
+ Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
+ if (feed.is_valid()) {
+ return feed->is_active();
+ } else {
+ return false;
+ }
+}
+
+CameraTexture::CameraTexture() {}
+
+CameraTexture::~CameraTexture() {
+ if (_texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+ RenderingServer::get_singleton()->free(_texture);
+ }
+}
diff --git a/scene/resources/camera_texture.h b/scene/resources/camera_texture.h
new file mode 100644
index 0000000000..521121f9ea
--- /dev/null
+++ b/scene/resources/camera_texture.h
@@ -0,0 +1,68 @@
+/**************************************************************************/
+/* camera_texture.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef CAMERA_TEXTURE_H
+#define CAMERA_TEXTURE_H
+
+#include "scene/resources/texture.h"
+
+class CameraTexture : public Texture2D {
+ GDCLASS(CameraTexture, Texture2D);
+
+private:
+ mutable RID _texture;
+ int camera_feed_id = 0;
+ CameraServer::FeedImage which_feed = CameraServer::FEED_RGBA_IMAGE;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+ virtual RID get_rid() const override;
+ virtual bool has_alpha() const override;
+
+ virtual Ref<Image> get_image() const override;
+
+ void set_camera_feed_id(int p_new_id);
+ int get_camera_feed_id() const;
+
+ void set_which_feed(CameraServer::FeedImage p_which);
+ CameraServer::FeedImage get_which_feed() const;
+
+ void set_camera_active(bool p_active);
+ bool get_camera_active() const;
+
+ CameraTexture();
+ ~CameraTexture();
+};
+
+#endif // CAMERA_TEXTURE_H
diff --git a/scene/resources/compressed_texture.cpp b/scene/resources/compressed_texture.cpp
new file mode 100644
index 0000000000..f4395d5c7d
--- /dev/null
+++ b/scene/resources/compressed_texture.cpp
@@ -0,0 +1,907 @@
+/**************************************************************************/
+/* compressed_texture.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "compressed_texture.h"
+
+#include "scene/resources/bit_map.h"
+
+Error CompressedTexture2D::_load_data(const String &p_path, int &r_width, int &r_height, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit) {
+ alpha_cache.unref();
+
+ ERR_FAIL_COND_V(image.is_null(), ERR_INVALID_PARAMETER);
+
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
+ ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path));
+
+ uint8_t header[4];
+ f->get_buffer(header, 4);
+ if (header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != '2') {
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is corrupt (Bad header).");
+ }
+
+ uint32_t version = f->get_32();
+
+ if (version > FORMAT_VERSION) {
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new.");
+ }
+ r_width = f->get_32();
+ r_height = f->get_32();
+ uint32_t df = f->get_32(); //data format
+
+ //skip reserved
+ mipmap_limit = int(f->get_32());
+ //reserved
+ f->get_32();
+ f->get_32();
+ f->get_32();
+
+#ifdef TOOLS_ENABLED
+
+ r_request_3d = request_3d_callback && df & FORMAT_BIT_DETECT_3D;
+ r_request_roughness = request_roughness_callback && df & FORMAT_BIT_DETECT_ROUGNESS;
+ r_request_normal = request_normal_callback && df & FORMAT_BIT_DETECT_NORMAL;
+
+#else
+
+ r_request_3d = false;
+ r_request_roughness = false;
+ r_request_normal = false;
+
+#endif
+ if (!(df & FORMAT_BIT_STREAM)) {
+ p_size_limit = 0;
+ }
+
+ image = load_image_from_file(f, p_size_limit);
+
+ if (image.is_null() || image->is_empty()) {
+ return ERR_CANT_OPEN;
+ }
+
+ return OK;
+}
+
+void CompressedTexture2D::set_path(const String &p_path, bool p_take_over) {
+ if (texture.is_valid()) {
+ RenderingServer::get_singleton()->texture_set_path(texture, p_path);
+ }
+
+ Resource::set_path(p_path, p_take_over);
+}
+
+void CompressedTexture2D::_requested_3d(void *p_ud) {
+ CompressedTexture2D *ct = (CompressedTexture2D *)p_ud;
+ Ref<CompressedTexture2D> ctex(ct);
+ ERR_FAIL_NULL(request_3d_callback);
+ request_3d_callback(ctex);
+}
+
+void CompressedTexture2D::_requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel) {
+ CompressedTexture2D *ct = (CompressedTexture2D *)p_ud;
+ Ref<CompressedTexture2D> ctex(ct);
+ ERR_FAIL_NULL(request_roughness_callback);
+ request_roughness_callback(ctex, p_normal_path, p_roughness_channel);
+}
+
+void CompressedTexture2D::_requested_normal(void *p_ud) {
+ CompressedTexture2D *ct = (CompressedTexture2D *)p_ud;
+ Ref<CompressedTexture2D> ctex(ct);
+ ERR_FAIL_NULL(request_normal_callback);
+ request_normal_callback(ctex);
+}
+
+CompressedTexture2D::TextureFormatRequestCallback CompressedTexture2D::request_3d_callback = nullptr;
+CompressedTexture2D::TextureFormatRoughnessRequestCallback CompressedTexture2D::request_roughness_callback = nullptr;
+CompressedTexture2D::TextureFormatRequestCallback CompressedTexture2D::request_normal_callback = nullptr;
+
+Image::Format CompressedTexture2D::get_format() const {
+ return format;
+}
+
+Error CompressedTexture2D::load(const String &p_path) {
+ int lw, lh;
+ Ref<Image> image;
+ image.instantiate();
+
+ bool request_3d;
+ bool request_normal;
+ bool request_roughness;
+ int mipmap_limit;
+
+ Error err = _load_data(p_path, lw, lh, image, request_3d, request_normal, request_roughness, mipmap_limit);
+ if (err) {
+ return err;
+ }
+
+ if (texture.is_valid()) {
+ RID new_texture = RS::get_singleton()->texture_2d_create(image);
+ RS::get_singleton()->texture_replace(texture, new_texture);
+ } else {
+ texture = RS::get_singleton()->texture_2d_create(image);
+ }
+ if (lw || lh) {
+ RS::get_singleton()->texture_set_size_override(texture, lw, lh);
+ }
+
+ w = lw;
+ h = lh;
+ path_to_file = p_path;
+ format = image->get_format();
+
+ if (get_path().is_empty()) {
+ //temporarily set path if no path set for resource, helps find errors
+ RenderingServer::get_singleton()->texture_set_path(texture, p_path);
+ }
+
+#ifdef TOOLS_ENABLED
+
+ if (request_3d) {
+ //print_line("request detect 3D at " + p_path);
+ RS::get_singleton()->texture_set_detect_3d_callback(texture, _requested_3d, this);
+ } else {
+ //print_line("not requesting detect 3D at " + p_path);
+ RS::get_singleton()->texture_set_detect_3d_callback(texture, nullptr, nullptr);
+ }
+
+ if (request_roughness) {
+ //print_line("request detect srgb at " + p_path);
+ RS::get_singleton()->texture_set_detect_roughness_callback(texture, _requested_roughness, this);
+ } else {
+ //print_line("not requesting detect srgb at " + p_path);
+ RS::get_singleton()->texture_set_detect_roughness_callback(texture, nullptr, nullptr);
+ }
+
+ if (request_normal) {
+ //print_line("request detect srgb at " + p_path);
+ RS::get_singleton()->texture_set_detect_normal_callback(texture, _requested_normal, this);
+ } else {
+ //print_line("not requesting detect normal at " + p_path);
+ RS::get_singleton()->texture_set_detect_normal_callback(texture, nullptr, nullptr);
+ }
+
+#endif
+ notify_property_list_changed();
+ emit_changed();
+ return OK;
+}
+
+String CompressedTexture2D::get_load_path() const {
+ return path_to_file;
+}
+
+int CompressedTexture2D::get_width() const {
+ return w;
+}
+
+int CompressedTexture2D::get_height() const {
+ return h;
+}
+
+RID CompressedTexture2D::get_rid() const {
+ if (!texture.is_valid()) {
+ texture = RS::get_singleton()->texture_2d_placeholder_create();
+ }
+ return texture;
+}
+
+void CompressedTexture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
+ if ((w | h) == 0) {
+ return;
+ }
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose);
+}
+
+void CompressedTexture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
+ if ((w | h) == 0) {
+ return;
+ }
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose);
+}
+
+void CompressedTexture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
+ if ((w | h) == 0) {
+ return;
+ }
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, p_clip_uv);
+}
+
+bool CompressedTexture2D::has_alpha() const {
+ return false;
+}
+
+Ref<Image> CompressedTexture2D::get_image() const {
+ if (texture.is_valid()) {
+ return RS::get_singleton()->texture_2d_get(texture);
+ } else {
+ return Ref<Image>();
+ }
+}
+
+bool CompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const {
+ if (!alpha_cache.is_valid()) {
+ Ref<Image> img = get_image();
+ if (img.is_valid()) {
+ if (img->is_compressed()) { //must decompress, if compressed
+ Ref<Image> decom = img->duplicate();
+ decom->decompress();
+ img = decom;
+ }
+
+ alpha_cache.instantiate();
+ alpha_cache->create_from_image_alpha(img);
+ }
+ }
+
+ if (alpha_cache.is_valid()) {
+ int aw = int(alpha_cache->get_size().width);
+ int ah = int(alpha_cache->get_size().height);
+ if (aw == 0 || ah == 0) {
+ return true;
+ }
+
+ int x = p_x * aw / w;
+ int y = p_y * ah / h;
+
+ x = CLAMP(x, 0, aw);
+ y = CLAMP(y, 0, ah);
+
+ return alpha_cache->get_bit(x, y);
+ }
+
+ return true;
+}
+
+void CompressedTexture2D::reload_from_file() {
+ String path = get_path();
+ if (!path.is_resource_file()) {
+ return;
+ }
+
+ path = ResourceLoader::path_remap(path); //remap for translation
+ path = ResourceLoader::import_remap(path); //remap for import
+ if (!path.is_resource_file()) {
+ return;
+ }
+
+ load(path);
+}
+
+void CompressedTexture2D::_validate_property(PropertyInfo &p_property) const {
+}
+
+Ref<Image> CompressedTexture2D::load_image_from_file(Ref<FileAccess> f, int p_size_limit) {
+ uint32_t data_format = f->get_32();
+ uint32_t w = f->get_16();
+ uint32_t h = f->get_16();
+ uint32_t mipmaps = f->get_32();
+ Image::Format format = Image::Format(f->get_32());
+
+ if (data_format == DATA_FORMAT_PNG || data_format == DATA_FORMAT_WEBP) {
+ //look for a PNG or WebP file inside
+
+ int sw = w;
+ int sh = h;
+
+ //mipmaps need to be read independently, they will be later combined
+ Vector<Ref<Image>> mipmap_images;
+ uint64_t total_size = 0;
+
+ bool first = true;
+
+ for (uint32_t i = 0; i < mipmaps + 1; i++) {
+ uint32_t size = f->get_32();
+
+ if (p_size_limit > 0 && i < (mipmaps - 1) && (sw > p_size_limit || sh > p_size_limit)) {
+ //can't load this due to size limit
+ sw = MAX(sw >> 1, 1);
+ sh = MAX(sh >> 1, 1);
+ f->seek(f->get_position() + size);
+ continue;
+ }
+
+ Vector<uint8_t> pv;
+ pv.resize(size);
+ {
+ uint8_t *wr = pv.ptrw();
+ f->get_buffer(wr, size);
+ }
+
+ Ref<Image> img;
+ if (data_format == DATA_FORMAT_PNG && Image::png_unpacker) {
+ img = Image::png_unpacker(pv);
+ } else if (data_format == DATA_FORMAT_WEBP && Image::webp_unpacker) {
+ img = Image::webp_unpacker(pv);
+ }
+
+ if (img.is_null() || img->is_empty()) {
+ ERR_FAIL_COND_V(img.is_null() || img->is_empty(), Ref<Image>());
+ }
+
+ if (first) {
+ //format will actually be the format of the first image,
+ //as it may have changed on compression
+ format = img->get_format();
+ first = false;
+ } else if (img->get_format() != format) {
+ img->convert(format); //all needs to be the same format
+ }
+
+ total_size += img->get_data().size();
+
+ mipmap_images.push_back(img);
+
+ sw = MAX(sw >> 1, 1);
+ sh = MAX(sh >> 1, 1);
+ }
+
+ //print_line("mipmap read total: " + itos(mipmap_images.size()));
+
+ Ref<Image> image;
+ image.instantiate();
+
+ if (mipmap_images.size() == 1) {
+ //only one image (which will most likely be the case anyway for this format)
+ image = mipmap_images[0];
+ return image;
+
+ } else {
+ //rarer use case, but needs to be supported
+ Vector<uint8_t> img_data;
+ img_data.resize(total_size);
+
+ {
+ uint8_t *wr = img_data.ptrw();
+
+ int ofs = 0;
+ for (int i = 0; i < mipmap_images.size(); i++) {
+ Vector<uint8_t> id = mipmap_images[i]->get_data();
+ int len = id.size();
+ const uint8_t *r = id.ptr();
+ memcpy(&wr[ofs], r, len);
+ ofs += len;
+ }
+ }
+
+ image->set_data(w, h, true, mipmap_images[0]->get_format(), img_data);
+ return image;
+ }
+
+ } else if (data_format == DATA_FORMAT_BASIS_UNIVERSAL) {
+ int sw = w;
+ int sh = h;
+ uint32_t size = f->get_32();
+ if (p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) {
+ //can't load this due to size limit
+ sw = MAX(sw >> 1, 1);
+ sh = MAX(sh >> 1, 1);
+ f->seek(f->get_position() + size);
+ return Ref<Image>();
+ }
+ Vector<uint8_t> pv;
+ pv.resize(size);
+ {
+ uint8_t *wr = pv.ptrw();
+ f->get_buffer(wr, size);
+ }
+ Ref<Image> img;
+ img = Image::basis_universal_unpacker(pv);
+ if (img.is_null() || img->is_empty()) {
+ ERR_FAIL_COND_V(img.is_null() || img->is_empty(), Ref<Image>());
+ }
+ format = img->get_format();
+ sw = MAX(sw >> 1, 1);
+ sh = MAX(sh >> 1, 1);
+ return img;
+ } else if (data_format == DATA_FORMAT_IMAGE) {
+ int size = Image::get_image_data_size(w, h, format, mipmaps ? true : false);
+
+ for (uint32_t i = 0; i < mipmaps + 1; i++) {
+ int tw, th;
+ int ofs = Image::get_image_mipmap_offset_and_dimensions(w, h, format, i, tw, th);
+
+ if (p_size_limit > 0 && i < mipmaps && (p_size_limit > tw || p_size_limit > th)) {
+ if (ofs) {
+ f->seek(f->get_position() + ofs);
+ }
+ continue; //oops, size limit enforced, go to next
+ }
+
+ Vector<uint8_t> data;
+ data.resize(size - ofs);
+
+ {
+ uint8_t *wr = data.ptrw();
+ f->get_buffer(wr, data.size());
+ }
+
+ Ref<Image> image = Image::create_from_data(tw, th, mipmaps - i ? true : false, format, data);
+
+ return image;
+ }
+ }
+
+ return Ref<Image>();
+}
+
+void CompressedTexture2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTexture2D::load);
+ ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTexture2D::get_load_path);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path");
+}
+
+CompressedTexture2D::CompressedTexture2D() {}
+
+CompressedTexture2D::~CompressedTexture2D() {
+ if (texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+ RS::get_singleton()->free(texture);
+ }
+}
+
+Ref<Resource> ResourceFormatLoaderCompressedTexture2D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
+ Ref<CompressedTexture2D> st;
+ st.instantiate();
+ Error err = st->load(p_path);
+ if (r_error) {
+ *r_error = err;
+ }
+ if (err != OK) {
+ return Ref<Resource>();
+ }
+
+ return st;
+}
+
+void ResourceFormatLoaderCompressedTexture2D::get_recognized_extensions(List<String> *p_extensions) const {
+ p_extensions->push_back("ctex");
+}
+
+bool ResourceFormatLoaderCompressedTexture2D::handles_type(const String &p_type) const {
+ return p_type == "CompressedTexture2D";
+}
+
+String ResourceFormatLoaderCompressedTexture2D::get_resource_type(const String &p_path) const {
+ if (p_path.get_extension().to_lower() == "ctex") {
+ return "CompressedTexture2D";
+ }
+ return "";
+}
+
+void CompressedTexture3D::set_path(const String &p_path, bool p_take_over) {
+ if (texture.is_valid()) {
+ RenderingServer::get_singleton()->texture_set_path(texture, p_path);
+ }
+
+ Resource::set_path(p_path, p_take_over);
+}
+
+Image::Format CompressedTexture3D::get_format() const {
+ return format;
+}
+
+Error CompressedTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps) {
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
+ ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path));
+
+ uint8_t header[4];
+ f->get_buffer(header, 4);
+ ERR_FAIL_COND_V(header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L', ERR_FILE_UNRECOGNIZED);
+
+ //stored as compressed textures (used for lossless and lossy compression)
+ uint32_t version = f->get_32();
+
+ if (version > FORMAT_VERSION) {
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new.");
+ }
+
+ r_depth = f->get_32(); //depth
+ f->get_32(); //ignored (mode)
+ f->get_32(); // ignored (data format)
+
+ f->get_32(); //ignored
+ int mipmap_count = f->get_32();
+ f->get_32(); //ignored
+ f->get_32(); //ignored
+
+ r_mipmaps = mipmap_count != 0;
+
+ r_data.clear();
+
+ for (int i = 0; i < (r_depth + mipmap_count); i++) {
+ Ref<Image> image = CompressedTexture2D::load_image_from_file(f, 0);
+ ERR_FAIL_COND_V(image.is_null() || image->is_empty(), ERR_CANT_OPEN);
+ if (i == 0) {
+ r_format = image->get_format();
+ r_width = image->get_width();
+ r_height = image->get_height();
+ }
+ r_data.push_back(image);
+ }
+
+ return OK;
+}
+
+Error CompressedTexture3D::load(const String &p_path) {
+ Vector<Ref<Image>> data;
+
+ int tw, th, td;
+ Image::Format tfmt;
+ bool tmm;
+
+ Error err = _load_data(p_path, data, tfmt, tw, th, td, tmm);
+ if (err) {
+ return err;
+ }
+
+ if (texture.is_valid()) {
+ RID new_texture = RS::get_singleton()->texture_3d_create(tfmt, tw, th, td, tmm, data);
+ RS::get_singleton()->texture_replace(texture, new_texture);
+ } else {
+ texture = RS::get_singleton()->texture_3d_create(tfmt, tw, th, td, tmm, data);
+ }
+
+ w = tw;
+ h = th;
+ d = td;
+ mipmaps = tmm;
+ format = tfmt;
+
+ path_to_file = p_path;
+
+ if (get_path().is_empty()) {
+ //temporarily set path if no path set for resource, helps find errors
+ RenderingServer::get_singleton()->texture_set_path(texture, p_path);
+ }
+
+ notify_property_list_changed();
+ emit_changed();
+ return OK;
+}
+
+String CompressedTexture3D::get_load_path() const {
+ return path_to_file;
+}
+
+int CompressedTexture3D::get_width() const {
+ return w;
+}
+
+int CompressedTexture3D::get_height() const {
+ return h;
+}
+
+int CompressedTexture3D::get_depth() const {
+ return d;
+}
+
+bool CompressedTexture3D::has_mipmaps() const {
+ return mipmaps;
+}
+
+RID CompressedTexture3D::get_rid() const {
+ if (!texture.is_valid()) {
+ texture = RS::get_singleton()->texture_3d_placeholder_create();
+ }
+ return texture;
+}
+
+Vector<Ref<Image>> CompressedTexture3D::get_data() const {
+ if (texture.is_valid()) {
+ return RS::get_singleton()->texture_3d_get(texture);
+ } else {
+ return Vector<Ref<Image>>();
+ }
+}
+
+void CompressedTexture3D::reload_from_file() {
+ String path = get_path();
+ if (!path.is_resource_file()) {
+ return;
+ }
+
+ path = ResourceLoader::path_remap(path); //remap for translation
+ path = ResourceLoader::import_remap(path); //remap for import
+ if (!path.is_resource_file()) {
+ return;
+ }
+
+ load(path);
+}
+
+void CompressedTexture3D::_validate_property(PropertyInfo &p_property) const {
+}
+
+void CompressedTexture3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTexture3D::load);
+ ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTexture3D::get_load_path);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path");
+}
+
+CompressedTexture3D::CompressedTexture3D() {}
+
+CompressedTexture3D::~CompressedTexture3D() {
+ if (texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+ RS::get_singleton()->free(texture);
+ }
+}
+
+Ref<Resource> ResourceFormatLoaderCompressedTexture3D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
+ Ref<CompressedTexture3D> st;
+ st.instantiate();
+ Error err = st->load(p_path);
+ if (r_error) {
+ *r_error = err;
+ }
+ if (err != OK) {
+ return Ref<Resource>();
+ }
+
+ return st;
+}
+
+void ResourceFormatLoaderCompressedTexture3D::get_recognized_extensions(List<String> *p_extensions) const {
+ p_extensions->push_back("ctex3d");
+}
+
+bool ResourceFormatLoaderCompressedTexture3D::handles_type(const String &p_type) const {
+ return p_type == "CompressedTexture3D";
+}
+
+String ResourceFormatLoaderCompressedTexture3D::get_resource_type(const String &p_path) const {
+ if (p_path.get_extension().to_lower() == "ctex3d") {
+ return "CompressedTexture3D";
+ }
+ return "";
+}
+
+void CompressedTextureLayered::set_path(const String &p_path, bool p_take_over) {
+ if (texture.is_valid()) {
+ RenderingServer::get_singleton()->texture_set_path(texture, p_path);
+ }
+
+ Resource::set_path(p_path, p_take_over);
+}
+
+Image::Format CompressedTextureLayered::get_format() const {
+ return format;
+}
+
+Error CompressedTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit) {
+ ERR_FAIL_COND_V(images.size() != 0, ERR_INVALID_PARAMETER);
+
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
+ ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path));
+
+ uint8_t header[4];
+ f->get_buffer(header, 4);
+ if (header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L') {
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture layered file is corrupt (Bad header).");
+ }
+
+ uint32_t version = f->get_32();
+
+ if (version > FORMAT_VERSION) {
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new.");
+ }
+
+ uint32_t layer_count = f->get_32(); //layer count
+ uint32_t type = f->get_32(); //layer count
+ ERR_FAIL_COND_V((int)type != layered_type, ERR_INVALID_DATA);
+
+ uint32_t df = f->get_32(); //data format
+ mipmap_limit = int(f->get_32());
+ //reserved
+ f->get_32();
+ f->get_32();
+ f->get_32();
+
+ if (!(df & FORMAT_BIT_STREAM)) {
+ p_size_limit = 0;
+ }
+
+ images.resize(layer_count);
+
+ for (uint32_t i = 0; i < layer_count; i++) {
+ Ref<Image> image = CompressedTexture2D::load_image_from_file(f, p_size_limit);
+ ERR_FAIL_COND_V(image.is_null() || image->is_empty(), ERR_CANT_OPEN);
+ images.write[i] = image;
+ }
+
+ return OK;
+}
+
+Error CompressedTextureLayered::load(const String &p_path) {
+ Vector<Ref<Image>> images;
+
+ int mipmap_limit;
+
+ Error err = _load_data(p_path, images, mipmap_limit);
+ if (err) {
+ return err;
+ }
+
+ if (texture.is_valid()) {
+ RID new_texture = RS::get_singleton()->texture_2d_layered_create(images, RS::TextureLayeredType(layered_type));
+ RS::get_singleton()->texture_replace(texture, new_texture);
+ } else {
+ texture = RS::get_singleton()->texture_2d_layered_create(images, RS::TextureLayeredType(layered_type));
+ }
+
+ w = images[0]->get_width();
+ h = images[0]->get_height();
+ mipmaps = images[0]->has_mipmaps();
+ format = images[0]->get_format();
+ layers = images.size();
+
+ path_to_file = p_path;
+
+ if (get_path().is_empty()) {
+ //temporarily set path if no path set for resource, helps find errors
+ RenderingServer::get_singleton()->texture_set_path(texture, p_path);
+ }
+
+ notify_property_list_changed();
+ emit_changed();
+ return OK;
+}
+
+String CompressedTextureLayered::get_load_path() const {
+ return path_to_file;
+}
+
+int CompressedTextureLayered::get_width() const {
+ return w;
+}
+
+int CompressedTextureLayered::get_height() const {
+ return h;
+}
+
+int CompressedTextureLayered::get_layers() const {
+ return layers;
+}
+
+bool CompressedTextureLayered::has_mipmaps() const {
+ return mipmaps;
+}
+
+TextureLayered::LayeredType CompressedTextureLayered::get_layered_type() const {
+ return layered_type;
+}
+
+RID CompressedTextureLayered::get_rid() const {
+ if (!texture.is_valid()) {
+ texture = RS::get_singleton()->texture_2d_layered_placeholder_create(RS::TextureLayeredType(layered_type));
+ }
+ return texture;
+}
+
+Ref<Image> CompressedTextureLayered::get_layer_data(int p_layer) const {
+ if (texture.is_valid()) {
+ return RS::get_singleton()->texture_2d_layer_get(texture, p_layer);
+ } else {
+ return Ref<Image>();
+ }
+}
+
+void CompressedTextureLayered::reload_from_file() {
+ String path = get_path();
+ if (!path.is_resource_file()) {
+ return;
+ }
+
+ path = ResourceLoader::path_remap(path); //remap for translation
+ path = ResourceLoader::import_remap(path); //remap for import
+ if (!path.is_resource_file()) {
+ return;
+ }
+
+ load(path);
+}
+
+void CompressedTextureLayered::_validate_property(PropertyInfo &p_property) const {
+}
+
+void CompressedTextureLayered::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTextureLayered::load);
+ ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTextureLayered::get_load_path);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path");
+}
+
+CompressedTextureLayered::CompressedTextureLayered(LayeredType p_type) {
+ layered_type = p_type;
+}
+
+CompressedTextureLayered::~CompressedTextureLayered() {
+ if (texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+ RS::get_singleton()->free(texture);
+ }
+}
+
+/////////////////////////////////////////////////
+
+Ref<Resource> ResourceFormatLoaderCompressedTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
+ Ref<CompressedTextureLayered> ct;
+ if (p_path.get_extension().to_lower() == "ctexarray") {
+ Ref<CompressedTexture2DArray> c;
+ c.instantiate();
+ ct = c;
+ } else if (p_path.get_extension().to_lower() == "ccube") {
+ Ref<CompressedCubemap> c;
+ c.instantiate();
+ ct = c;
+ } else if (p_path.get_extension().to_lower() == "ccubearray") {
+ Ref<CompressedCubemapArray> c;
+ c.instantiate();
+ ct = c;
+ } else {
+ if (r_error) {
+ *r_error = ERR_FILE_UNRECOGNIZED;
+ }
+ return Ref<Resource>();
+ }
+ Error err = ct->load(p_path);
+ if (r_error) {
+ *r_error = err;
+ }
+ if (err != OK) {
+ return Ref<Resource>();
+ }
+
+ return ct;
+}
+
+void ResourceFormatLoaderCompressedTextureLayered::get_recognized_extensions(List<String> *p_extensions) const {
+ p_extensions->push_back("ctexarray");
+ p_extensions->push_back("ccube");
+ p_extensions->push_back("ccubearray");
+}
+
+bool ResourceFormatLoaderCompressedTextureLayered::handles_type(const String &p_type) const {
+ return p_type == "CompressedTexture2DArray" || p_type == "CompressedCubemap" || p_type == "CompressedCubemapArray";
+}
+
+String ResourceFormatLoaderCompressedTextureLayered::get_resource_type(const String &p_path) const {
+ if (p_path.get_extension().to_lower() == "ctexarray") {
+ return "CompressedTexture2DArray";
+ }
+ if (p_path.get_extension().to_lower() == "ccube") {
+ return "CompressedCubemap";
+ }
+ if (p_path.get_extension().to_lower() == "ccubearray") {
+ return "CompressedCubemapArray";
+ }
+ return "";
+}
diff --git a/scene/resources/compressed_texture.h b/scene/resources/compressed_texture.h
new file mode 100644
index 0000000000..5297d79cfe
--- /dev/null
+++ b/scene/resources/compressed_texture.h
@@ -0,0 +1,273 @@
+/**************************************************************************/
+/* compressed_texture.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef COMPRESSED_TEXTURE_H
+#define COMPRESSED_TEXTURE_H
+
+#include "scene/resources/texture.h"
+
+class BitMap;
+
+class CompressedTexture2D : public Texture2D {
+ GDCLASS(CompressedTexture2D, Texture2D);
+
+public:
+ enum DataFormat {
+ DATA_FORMAT_IMAGE,
+ DATA_FORMAT_PNG,
+ DATA_FORMAT_WEBP,
+ DATA_FORMAT_BASIS_UNIVERSAL,
+ };
+
+ enum {
+ FORMAT_VERSION = 1
+ };
+
+ enum FormatBits {
+ FORMAT_BIT_STREAM = 1 << 22,
+ FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
+ FORMAT_BIT_DETECT_3D = 1 << 24,
+ //FORMAT_BIT_DETECT_SRGB = 1 << 25,
+ FORMAT_BIT_DETECT_NORMAL = 1 << 26,
+ FORMAT_BIT_DETECT_ROUGNESS = 1 << 27,
+ };
+
+private:
+ String path_to_file;
+ mutable RID texture;
+ Image::Format format = Image::FORMAT_L8;
+ int w = 0;
+ int h = 0;
+ mutable Ref<BitMap> alpha_cache;
+
+ Error _load_data(const String &p_path, int &r_width, int &r_height, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit = 0);
+ virtual void reload_from_file() override;
+
+ static void _requested_3d(void *p_ud);
+ static void _requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel);
+ static void _requested_normal(void *p_ud);
+
+protected:
+ static void _bind_methods();
+ void _validate_property(PropertyInfo &p_property) const;
+
+public:
+ static Ref<Image> load_image_from_file(Ref<FileAccess> p_file, int p_size_limit);
+
+ typedef void (*TextureFormatRequestCallback)(const Ref<CompressedTexture2D> &);
+ typedef void (*TextureFormatRoughnessRequestCallback)(const Ref<CompressedTexture2D> &, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel);
+
+ static TextureFormatRequestCallback request_3d_callback;
+ static TextureFormatRoughnessRequestCallback request_roughness_callback;
+ static TextureFormatRequestCallback request_normal_callback;
+
+ Image::Format get_format() const;
+ Error load(const String &p_path);
+ String get_load_path() const;
+
+ int get_width() const override;
+ int get_height() const override;
+ virtual RID get_rid() const override;
+
+ virtual void set_path(const String &p_path, bool p_take_over) override;
+
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
+
+ virtual bool has_alpha() const override;
+ bool is_pixel_opaque(int p_x, int p_y) const override;
+
+ virtual Ref<Image> get_image() const override;
+
+ CompressedTexture2D();
+ ~CompressedTexture2D();
+};
+
+class ResourceFormatLoaderCompressedTexture2D : public ResourceFormatLoader {
+public:
+ virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual bool handles_type(const String &p_type) const;
+ virtual String get_resource_type(const String &p_path) const;
+};
+
+class CompressedTextureLayered : public TextureLayered {
+ GDCLASS(CompressedTextureLayered, TextureLayered);
+
+public:
+ enum DataFormat {
+ DATA_FORMAT_IMAGE,
+ DATA_FORMAT_PNG,
+ DATA_FORMAT_WEBP,
+ DATA_FORMAT_BASIS_UNIVERSAL,
+ };
+
+ enum {
+ FORMAT_VERSION = 1
+ };
+
+ enum FormatBits {
+ FORMAT_BIT_STREAM = 1 << 22,
+ FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
+ };
+
+private:
+ Error _load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit = 0);
+ String path_to_file;
+ mutable RID texture;
+ Image::Format format = Image::FORMAT_L8;
+ int w = 0;
+ int h = 0;
+ int layers = 0;
+ bool mipmaps = false;
+ LayeredType layered_type = LayeredType::LAYERED_TYPE_2D_ARRAY;
+
+ virtual void reload_from_file() override;
+
+protected:
+ static void _bind_methods();
+ void _validate_property(PropertyInfo &p_property) const;
+
+public:
+ Image::Format get_format() const override;
+ Error load(const String &p_path);
+ String get_load_path() const;
+ virtual LayeredType get_layered_type() const override;
+
+ int get_width() const override;
+ int get_height() const override;
+ int get_layers() const override;
+ virtual bool has_mipmaps() const override;
+ virtual RID get_rid() const override;
+
+ virtual void set_path(const String &p_path, bool p_take_over) override;
+
+ virtual Ref<Image> get_layer_data(int p_layer) const override;
+
+ CompressedTextureLayered(LayeredType p_layered_type);
+ ~CompressedTextureLayered();
+};
+
+class ResourceFormatLoaderCompressedTextureLayered : public ResourceFormatLoader {
+public:
+ virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual bool handles_type(const String &p_type) const;
+ virtual String get_resource_type(const String &p_path) const;
+};
+
+class CompressedTexture2DArray : public CompressedTextureLayered {
+ GDCLASS(CompressedTexture2DArray, CompressedTextureLayered)
+public:
+ CompressedTexture2DArray() :
+ CompressedTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
+};
+
+class CompressedCubemap : public CompressedTextureLayered {
+ GDCLASS(CompressedCubemap, CompressedTextureLayered);
+
+public:
+ CompressedCubemap() :
+ CompressedTextureLayered(LAYERED_TYPE_CUBEMAP) {}
+};
+
+class CompressedCubemapArray : public CompressedTextureLayered {
+ GDCLASS(CompressedCubemapArray, CompressedTextureLayered);
+
+public:
+ CompressedCubemapArray() :
+ CompressedTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
+};
+
+class CompressedTexture3D : public Texture3D {
+ GDCLASS(CompressedTexture3D, Texture3D);
+
+public:
+ enum DataFormat {
+ DATA_FORMAT_IMAGE,
+ DATA_FORMAT_PNG,
+ DATA_FORMAT_WEBP,
+ DATA_FORMAT_BASIS_UNIVERSAL,
+ };
+
+ enum {
+ FORMAT_VERSION = 1
+ };
+
+ enum FormatBits {
+ FORMAT_BIT_STREAM = 1 << 22,
+ FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
+ };
+
+private:
+ Error _load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps);
+ String path_to_file;
+ mutable RID texture;
+ Image::Format format = Image::FORMAT_L8;
+ int w = 0;
+ int h = 0;
+ int d = 0;
+ bool mipmaps = false;
+
+ virtual void reload_from_file() override;
+
+protected:
+ static void _bind_methods();
+ void _validate_property(PropertyInfo &p_property) const;
+
+public:
+ Image::Format get_format() const override;
+ Error load(const String &p_path);
+ String get_load_path() const;
+
+ int get_width() const override;
+ int get_height() const override;
+ int get_depth() const override;
+ virtual bool has_mipmaps() const override;
+ virtual RID get_rid() const override;
+
+ virtual void set_path(const String &p_path, bool p_take_over) override;
+
+ virtual Vector<Ref<Image>> get_data() const override;
+
+ CompressedTexture3D();
+ ~CompressedTexture3D();
+};
+
+class ResourceFormatLoaderCompressedTexture3D : public ResourceFormatLoader {
+public:
+ virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual bool handles_type(const String &p_type) const;
+ virtual String get_resource_type(const String &p_path) const;
+};
+
+#endif // COMPRESSED_TEXTURE_H
diff --git a/scene/resources/curve_texture.cpp b/scene/resources/curve_texture.cpp
new file mode 100644
index 0000000000..61bd7b1e6f
--- /dev/null
+++ b/scene/resources/curve_texture.cpp
@@ -0,0 +1,376 @@
+/**************************************************************************/
+/* curve_texture.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "curve_texture.h"
+
+#include "core/core_string_names.h"
+
+void CurveTexture::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_width", "width"), &CurveTexture::set_width);
+
+ ClassDB::bind_method(D_METHOD("set_curve", "curve"), &CurveTexture::set_curve);
+ ClassDB::bind_method(D_METHOD("get_curve"), &CurveTexture::get_curve);
+
+ ClassDB::bind_method(D_METHOD("set_texture_mode", "texture_mode"), &CurveTexture::set_texture_mode);
+ ClassDB::bind_method(D_METHOD("get_texture_mode"), &CurveTexture::get_texture_mode);
+
+ ClassDB::bind_method(D_METHOD("_update"), &CurveTexture::_update);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096,suffix:px"), "set_width", "get_width");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_mode", PROPERTY_HINT_ENUM, "RGB,Red"), "set_texture_mode", "get_texture_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve");
+
+ BIND_ENUM_CONSTANT(TEXTURE_MODE_RGB);
+ BIND_ENUM_CONSTANT(TEXTURE_MODE_RED);
+}
+
+void CurveTexture::set_width(int p_width) {
+ ERR_FAIL_COND(p_width < 32 || p_width > 4096);
+
+ if (_width == p_width) {
+ return;
+ }
+
+ _width = p_width;
+ _update();
+}
+
+int CurveTexture::get_width() const {
+ return _width;
+}
+
+void CurveTexture::ensure_default_setup(float p_min, float p_max) {
+ if (_curve.is_null()) {
+ Ref<Curve> curve = Ref<Curve>(memnew(Curve));
+ curve->add_point(Vector2(0, 1));
+ curve->add_point(Vector2(1, 1));
+ curve->set_min_value(p_min);
+ curve->set_max_value(p_max);
+ set_curve(curve);
+ // Min and max is 0..1 by default
+ }
+}
+
+void CurveTexture::set_curve(Ref<Curve> p_curve) {
+ if (_curve != p_curve) {
+ if (_curve.is_valid()) {
+ _curve->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveTexture::_update));
+ }
+ _curve = p_curve;
+ if (_curve.is_valid()) {
+ _curve->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveTexture::_update));
+ }
+ _update();
+ }
+}
+
+void CurveTexture::_update() {
+ Vector<uint8_t> data;
+ data.resize(_width * sizeof(float) * (texture_mode == TEXTURE_MODE_RGB ? 3 : 1));
+
+ // The array is locked in that scope
+ {
+ uint8_t *wd8 = data.ptrw();
+ float *wd = (float *)wd8;
+
+ if (_curve.is_valid()) {
+ Curve &curve = **_curve;
+ for (int i = 0; i < _width; ++i) {
+ float t = i / static_cast<float>(_width);
+ if (texture_mode == TEXTURE_MODE_RGB) {
+ wd[i * 3 + 0] = curve.sample_baked(t);
+ wd[i * 3 + 1] = wd[i * 3 + 0];
+ wd[i * 3 + 2] = wd[i * 3 + 0];
+ } else {
+ wd[i] = curve.sample_baked(t);
+ }
+ }
+
+ } else {
+ for (int i = 0; i < _width; ++i) {
+ if (texture_mode == TEXTURE_MODE_RGB) {
+ wd[i * 3 + 0] = 0;
+ wd[i * 3 + 1] = 0;
+ wd[i * 3 + 2] = 0;
+ } else {
+ wd[i] = 0;
+ }
+ }
+ }
+ }
+
+ Ref<Image> image = memnew(Image(_width, 1, false, texture_mode == TEXTURE_MODE_RGB ? Image::FORMAT_RGBF : Image::FORMAT_RF, data));
+
+ if (_texture.is_valid()) {
+ if (_current_texture_mode != texture_mode || _current_width != _width) {
+ RID new_texture = RS::get_singleton()->texture_2d_create(image);
+ RS::get_singleton()->texture_replace(_texture, new_texture);
+ } else {
+ RS::get_singleton()->texture_2d_update(_texture, image);
+ }
+ } else {
+ _texture = RS::get_singleton()->texture_2d_create(image);
+ }
+ _current_texture_mode = texture_mode;
+ _current_width = _width;
+
+ emit_changed();
+}
+
+Ref<Curve> CurveTexture::get_curve() const {
+ return _curve;
+}
+
+void CurveTexture::set_texture_mode(TextureMode p_mode) {
+ ERR_FAIL_COND(p_mode < TEXTURE_MODE_RGB || p_mode > TEXTURE_MODE_RED);
+ if (texture_mode == p_mode) {
+ return;
+ }
+ texture_mode = p_mode;
+ _update();
+}
+CurveTexture::TextureMode CurveTexture::get_texture_mode() const {
+ return texture_mode;
+}
+
+RID CurveTexture::get_rid() const {
+ if (!_texture.is_valid()) {
+ _texture = RS::get_singleton()->texture_2d_placeholder_create();
+ }
+ return _texture;
+}
+
+CurveTexture::CurveTexture() {}
+
+CurveTexture::~CurveTexture() {
+ if (_texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+ RS::get_singleton()->free(_texture);
+ }
+}
+
+//////////////////
+
+void CurveXYZTexture::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_width", "width"), &CurveXYZTexture::set_width);
+
+ ClassDB::bind_method(D_METHOD("set_curve_x", "curve"), &CurveXYZTexture::set_curve_x);
+ ClassDB::bind_method(D_METHOD("get_curve_x"), &CurveXYZTexture::get_curve_x);
+
+ ClassDB::bind_method(D_METHOD("set_curve_y", "curve"), &CurveXYZTexture::set_curve_y);
+ ClassDB::bind_method(D_METHOD("get_curve_y"), &CurveXYZTexture::get_curve_y);
+
+ ClassDB::bind_method(D_METHOD("set_curve_z", "curve"), &CurveXYZTexture::set_curve_z);
+ ClassDB::bind_method(D_METHOD("get_curve_z"), &CurveXYZTexture::get_curve_z);
+
+ ClassDB::bind_method(D_METHOD("_update"), &CurveXYZTexture::_update);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096,suffix:px"), "set_width", "get_width");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve_x", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve_x", "get_curve_x");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve_y", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve_y", "get_curve_y");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve_z", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve_z", "get_curve_z");
+}
+
+void CurveXYZTexture::set_width(int p_width) {
+ ERR_FAIL_COND(p_width < 32 || p_width > 4096);
+
+ if (_width == p_width) {
+ return;
+ }
+
+ _width = p_width;
+ _update();
+}
+
+int CurveXYZTexture::get_width() const {
+ return _width;
+}
+
+void CurveXYZTexture::ensure_default_setup(float p_min, float p_max) {
+ if (_curve_x.is_null()) {
+ Ref<Curve> curve = Ref<Curve>(memnew(Curve));
+ curve->add_point(Vector2(0, 1));
+ curve->add_point(Vector2(1, 1));
+ curve->set_min_value(p_min);
+ curve->set_max_value(p_max);
+ set_curve_x(curve);
+ }
+
+ if (_curve_y.is_null()) {
+ Ref<Curve> curve = Ref<Curve>(memnew(Curve));
+ curve->add_point(Vector2(0, 1));
+ curve->add_point(Vector2(1, 1));
+ curve->set_min_value(p_min);
+ curve->set_max_value(p_max);
+ set_curve_y(curve);
+ }
+
+ if (_curve_z.is_null()) {
+ Ref<Curve> curve = Ref<Curve>(memnew(Curve));
+ curve->add_point(Vector2(0, 1));
+ curve->add_point(Vector2(1, 1));
+ curve->set_min_value(p_min);
+ curve->set_max_value(p_max);
+ set_curve_z(curve);
+ }
+}
+
+void CurveXYZTexture::set_curve_x(Ref<Curve> p_curve) {
+ if (_curve_x != p_curve) {
+ if (_curve_x.is_valid()) {
+ _curve_x->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update));
+ }
+ _curve_x = p_curve;
+ if (_curve_x.is_valid()) {
+ _curve_x->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update), CONNECT_REFERENCE_COUNTED);
+ }
+ _update();
+ }
+}
+
+void CurveXYZTexture::set_curve_y(Ref<Curve> p_curve) {
+ if (_curve_y != p_curve) {
+ if (_curve_y.is_valid()) {
+ _curve_y->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update));
+ }
+ _curve_y = p_curve;
+ if (_curve_y.is_valid()) {
+ _curve_y->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update), CONNECT_REFERENCE_COUNTED);
+ }
+ _update();
+ }
+}
+
+void CurveXYZTexture::set_curve_z(Ref<Curve> p_curve) {
+ if (_curve_z != p_curve) {
+ if (_curve_z.is_valid()) {
+ _curve_z->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update));
+ }
+ _curve_z = p_curve;
+ if (_curve_z.is_valid()) {
+ _curve_z->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update), CONNECT_REFERENCE_COUNTED);
+ }
+ _update();
+ }
+}
+
+void CurveXYZTexture::_update() {
+ Vector<uint8_t> data;
+ data.resize(_width * sizeof(float) * 3);
+
+ // The array is locked in that scope
+ {
+ uint8_t *wd8 = data.ptrw();
+ float *wd = (float *)wd8;
+
+ if (_curve_x.is_valid()) {
+ Curve &curve_x = **_curve_x;
+ for (int i = 0; i < _width; ++i) {
+ float t = i / static_cast<float>(_width);
+ wd[i * 3 + 0] = curve_x.sample_baked(t);
+ }
+
+ } else {
+ for (int i = 0; i < _width; ++i) {
+ wd[i * 3 + 0] = 0;
+ }
+ }
+
+ if (_curve_y.is_valid()) {
+ Curve &curve_y = **_curve_y;
+ for (int i = 0; i < _width; ++i) {
+ float t = i / static_cast<float>(_width);
+ wd[i * 3 + 1] = curve_y.sample_baked(t);
+ }
+
+ } else {
+ for (int i = 0; i < _width; ++i) {
+ wd[i * 3 + 1] = 0;
+ }
+ }
+
+ if (_curve_z.is_valid()) {
+ Curve &curve_z = **_curve_z;
+ for (int i = 0; i < _width; ++i) {
+ float t = i / static_cast<float>(_width);
+ wd[i * 3 + 2] = curve_z.sample_baked(t);
+ }
+
+ } else {
+ for (int i = 0; i < _width; ++i) {
+ wd[i * 3 + 2] = 0;
+ }
+ }
+ }
+
+ Ref<Image> image = memnew(Image(_width, 1, false, Image::FORMAT_RGBF, data));
+
+ if (_texture.is_valid()) {
+ if (_current_width != _width) {
+ RID new_texture = RS::get_singleton()->texture_2d_create(image);
+ RS::get_singleton()->texture_replace(_texture, new_texture);
+ } else {
+ RS::get_singleton()->texture_2d_update(_texture, image);
+ }
+ } else {
+ _texture = RS::get_singleton()->texture_2d_create(image);
+ }
+ _current_width = _width;
+
+ emit_changed();
+}
+
+Ref<Curve> CurveXYZTexture::get_curve_x() const {
+ return _curve_x;
+}
+
+Ref<Curve> CurveXYZTexture::get_curve_y() const {
+ return _curve_y;
+}
+
+Ref<Curve> CurveXYZTexture::get_curve_z() const {
+ return _curve_z;
+}
+
+RID CurveXYZTexture::get_rid() const {
+ if (!_texture.is_valid()) {
+ _texture = RS::get_singleton()->texture_2d_placeholder_create();
+ }
+ return _texture;
+}
+
+CurveXYZTexture::CurveXYZTexture() {}
+
+CurveXYZTexture::~CurveXYZTexture() {
+ if (_texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+ RS::get_singleton()->free(_texture);
+ }
+}
diff --git a/scene/resources/curve_texture.h b/scene/resources/curve_texture.h
new file mode 100644
index 0000000000..fd590aefa9
--- /dev/null
+++ b/scene/resources/curve_texture.h
@@ -0,0 +1,122 @@
+/**************************************************************************/
+/* curve_texture.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef CURVE_TEXTURE_H
+#define CURVE_TEXTURE_H
+
+#include "scene/resources/texture.h"
+
+class CurveTexture : public Texture2D {
+ GDCLASS(CurveTexture, Texture2D);
+ RES_BASE_EXTENSION("curvetex")
+public:
+ enum TextureMode {
+ TEXTURE_MODE_RGB,
+ TEXTURE_MODE_RED,
+ };
+
+private:
+ mutable RID _texture;
+ Ref<Curve> _curve;
+ int _width = 256;
+ int _current_width = 0;
+ TextureMode texture_mode = TEXTURE_MODE_RGB;
+ TextureMode _current_texture_mode = TEXTURE_MODE_RGB;
+
+ void _update();
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_width(int p_width);
+ int get_width() const override;
+
+ void set_texture_mode(TextureMode p_mode);
+ TextureMode get_texture_mode() const;
+
+ void ensure_default_setup(float p_min = 0, float p_max = 1);
+
+ void set_curve(Ref<Curve> p_curve);
+ Ref<Curve> get_curve() const;
+
+ virtual RID get_rid() const override;
+
+ virtual int get_height() const override { return 1; }
+ virtual bool has_alpha() const override { return false; }
+
+ CurveTexture();
+ ~CurveTexture();
+};
+
+VARIANT_ENUM_CAST(CurveTexture::TextureMode)
+
+class CurveXYZTexture : public Texture2D {
+ GDCLASS(CurveXYZTexture, Texture2D);
+ RES_BASE_EXTENSION("curvetex")
+
+private:
+ mutable RID _texture;
+ Ref<Curve> _curve_x;
+ Ref<Curve> _curve_y;
+ Ref<Curve> _curve_z;
+ int _width = 256;
+ int _current_width = 0;
+
+ void _update();
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_width(int p_width);
+ int get_width() const override;
+
+ void ensure_default_setup(float p_min = 0, float p_max = 1);
+
+ void set_curve_x(Ref<Curve> p_curve);
+ Ref<Curve> get_curve_x() const;
+
+ void set_curve_y(Ref<Curve> p_curve);
+ Ref<Curve> get_curve_y() const;
+
+ void set_curve_z(Ref<Curve> p_curve);
+ Ref<Curve> get_curve_z() const;
+
+ virtual RID get_rid() const override;
+
+ virtual int get_height() const override { return 1; }
+ virtual bool has_alpha() const override { return false; }
+
+ CurveXYZTexture();
+ ~CurveXYZTexture();
+};
+
+#endif // CURVE_TEXTURE_H
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 4281e4057d..20424b06f4 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -34,6 +34,8 @@
#include "default_font.gen.h"
#include "default_theme_icons.gen.h"
#include "scene/resources/font.h"
+#include "scene/resources/gradient_texture.h"
+#include "scene/resources/image_texture.h"
#include "scene/resources/theme.h"
#include "scene/theme/theme_db.h"
#include "servers/text_server.h"
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 757be51017..bfb1a31632 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -32,8 +32,8 @@
#include "core/config/project_settings.h"
#include "core/core_string_names.h"
+#include "scene/resources/gradient_texture.h"
#include "servers/rendering_server.h"
-#include "texture.h"
RID Environment::get_rid() const {
return environment;
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index d07d9913a6..454ff5e222 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -36,6 +36,7 @@
#include "core/string/translation.h"
#include "core/templates/hash_map.h"
#include "core/templates/hashfuncs.h"
+#include "scene/resources/image_texture.h"
#include "scene/resources/text_line.h"
#include "scene/resources/text_paragraph.h"
#include "scene/resources/theme.h"
diff --git a/scene/resources/gradient_texture.cpp b/scene/resources/gradient_texture.cpp
new file mode 100644
index 0000000000..322353b66c
--- /dev/null
+++ b/scene/resources/gradient_texture.cpp
@@ -0,0 +1,438 @@
+/**************************************************************************/
+/* gradient_texture.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "gradient_texture.h"
+
+#include "core/core_string_names.h"
+#include "core/math/geometry_2d.h"
+
+GradientTexture1D::GradientTexture1D() {
+ _queue_update();
+}
+
+GradientTexture1D::~GradientTexture1D() {
+ if (texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+ RS::get_singleton()->free(texture);
+ }
+}
+
+void GradientTexture1D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_gradient", "gradient"), &GradientTexture1D::set_gradient);
+ ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture1D::get_gradient);
+
+ ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture1D::set_width);
+ // The `get_width()` method is already exposed by the parent class Texture2D.
+
+ ClassDB::bind_method(D_METHOD("set_use_hdr", "enabled"), &GradientTexture1D::set_use_hdr);
+ ClassDB::bind_method(D_METHOD("is_using_hdr"), &GradientTexture1D::is_using_hdr);
+
+ ClassDB::bind_method(D_METHOD("_update"), &GradientTexture1D::_update);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_gradient", "get_gradient");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,16384,suffix:px"), "set_width", "get_width");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr");
+}
+
+void GradientTexture1D::set_gradient(Ref<Gradient> p_gradient) {
+ if (p_gradient == gradient) {
+ return;
+ }
+ if (gradient.is_valid()) {
+ gradient->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture1D::_update));
+ }
+ gradient = p_gradient;
+ if (gradient.is_valid()) {
+ gradient->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture1D::_update));
+ }
+ _update();
+ emit_changed();
+}
+
+Ref<Gradient> GradientTexture1D::get_gradient() const {
+ return gradient;
+}
+
+void GradientTexture1D::_queue_update() {
+ if (update_pending) {
+ return;
+ }
+
+ update_pending = true;
+ call_deferred(SNAME("_update"));
+}
+
+void GradientTexture1D::_update() {
+ update_pending = false;
+
+ if (gradient.is_null()) {
+ return;
+ }
+
+ if (use_hdr) {
+ // High dynamic range.
+ Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBAF));
+ Gradient &g = **gradient;
+ // `create()` isn't available for non-uint8_t data, so fill in the data manually.
+ for (int i = 0; i < width; i++) {
+ float ofs = float(i) / (width - 1);
+ image->set_pixel(i, 0, g.get_color_at_offset(ofs));
+ }
+
+ if (texture.is_valid()) {
+ RID new_texture = RS::get_singleton()->texture_2d_create(image);
+ RS::get_singleton()->texture_replace(texture, new_texture);
+ } else {
+ texture = RS::get_singleton()->texture_2d_create(image);
+ }
+ } else {
+ // Low dynamic range. "Overbright" colors will be clamped.
+ Vector<uint8_t> data;
+ data.resize(width * 4);
+ {
+ uint8_t *wd8 = data.ptrw();
+ Gradient &g = **gradient;
+
+ for (int i = 0; i < width; i++) {
+ float ofs = float(i) / (width - 1);
+ Color color = g.get_color_at_offset(ofs);
+
+ wd8[i * 4 + 0] = uint8_t(CLAMP(color.r * 255.0, 0, 255));
+ wd8[i * 4 + 1] = uint8_t(CLAMP(color.g * 255.0, 0, 255));
+ wd8[i * 4 + 2] = uint8_t(CLAMP(color.b * 255.0, 0, 255));
+ wd8[i * 4 + 3] = uint8_t(CLAMP(color.a * 255.0, 0, 255));
+ }
+ }
+
+ Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data));
+
+ if (texture.is_valid()) {
+ RID new_texture = RS::get_singleton()->texture_2d_create(image);
+ RS::get_singleton()->texture_replace(texture, new_texture);
+ } else {
+ texture = RS::get_singleton()->texture_2d_create(image);
+ }
+ }
+
+ emit_changed();
+}
+
+void GradientTexture1D::set_width(int p_width) {
+ ERR_FAIL_COND_MSG(p_width <= 0 || p_width > 16384, "Texture dimensions have to be within 1 to 16384 range.");
+ width = p_width;
+ _queue_update();
+}
+
+int GradientTexture1D::get_width() const {
+ return width;
+}
+
+void GradientTexture1D::set_use_hdr(bool p_enabled) {
+ if (p_enabled == use_hdr) {
+ return;
+ }
+
+ use_hdr = p_enabled;
+ _queue_update();
+}
+
+bool GradientTexture1D::is_using_hdr() const {
+ return use_hdr;
+}
+
+Ref<Image> GradientTexture1D::get_image() const {
+ if (!texture.is_valid()) {
+ return Ref<Image>();
+ }
+ return RenderingServer::get_singleton()->texture_2d_get(texture);
+}
+
+//////////////////
+
+GradientTexture2D::GradientTexture2D() {
+ _queue_update();
+}
+
+GradientTexture2D::~GradientTexture2D() {
+ if (texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+ RS::get_singleton()->free(texture);
+ }
+}
+
+void GradientTexture2D::set_gradient(Ref<Gradient> p_gradient) {
+ if (gradient == p_gradient) {
+ return;
+ }
+ if (gradient.is_valid()) {
+ gradient->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture2D::_queue_update));
+ }
+ gradient = p_gradient;
+ if (gradient.is_valid()) {
+ gradient->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture2D::_queue_update));
+ }
+ _update();
+ emit_changed();
+}
+
+Ref<Gradient> GradientTexture2D::get_gradient() const {
+ return gradient;
+}
+
+void GradientTexture2D::_queue_update() {
+ if (update_pending) {
+ return;
+ }
+ update_pending = true;
+ call_deferred(SNAME("_update"));
+}
+
+void GradientTexture2D::_update() {
+ update_pending = false;
+
+ if (gradient.is_null()) {
+ return;
+ }
+ Ref<Image> image;
+ image.instantiate();
+
+ if (gradient->get_point_count() <= 1) { // No need to interpolate.
+ image->initialize_data(width, height, false, (use_hdr) ? Image::FORMAT_RGBAF : Image::FORMAT_RGBA8);
+ image->fill((gradient->get_point_count() == 1) ? gradient->get_color(0) : Color(0, 0, 0, 1));
+ } else {
+ if (use_hdr) {
+ image->initialize_data(width, height, false, Image::FORMAT_RGBAF);
+ Gradient &g = **gradient;
+ // `create()` isn't available for non-uint8_t data, so fill in the data manually.
+ for (int y = 0; y < height; y++) {
+ for (int x = 0; x < width; x++) {
+ float ofs = _get_gradient_offset_at(x, y);
+ image->set_pixel(x, y, g.get_color_at_offset(ofs));
+ }
+ }
+ } else {
+ Vector<uint8_t> data;
+ data.resize(width * height * 4);
+ {
+ uint8_t *wd8 = data.ptrw();
+ Gradient &g = **gradient;
+ for (int y = 0; y < height; y++) {
+ for (int x = 0; x < width; x++) {
+ float ofs = _get_gradient_offset_at(x, y);
+ const Color &c = g.get_color_at_offset(ofs);
+
+ wd8[(x + (y * width)) * 4 + 0] = uint8_t(CLAMP(c.r * 255.0, 0, 255));
+ wd8[(x + (y * width)) * 4 + 1] = uint8_t(CLAMP(c.g * 255.0, 0, 255));
+ wd8[(x + (y * width)) * 4 + 2] = uint8_t(CLAMP(c.b * 255.0, 0, 255));
+ wd8[(x + (y * width)) * 4 + 3] = uint8_t(CLAMP(c.a * 255.0, 0, 255));
+ }
+ }
+ }
+ image->set_data(width, height, false, Image::FORMAT_RGBA8, data);
+ }
+ }
+
+ if (texture.is_valid()) {
+ RID new_texture = RS::get_singleton()->texture_2d_create(image);
+ RS::get_singleton()->texture_replace(texture, new_texture);
+ } else {
+ texture = RS::get_singleton()->texture_2d_create(image);
+ }
+ emit_changed();
+}
+
+float GradientTexture2D::_get_gradient_offset_at(int x, int y) const {
+ if (fill_to == fill_from) {
+ return 0;
+ }
+ float ofs = 0;
+ Vector2 pos;
+ if (width > 1) {
+ pos.x = static_cast<float>(x) / (width - 1);
+ }
+ if (height > 1) {
+ pos.y = static_cast<float>(y) / (height - 1);
+ }
+ if (fill == Fill::FILL_LINEAR) {
+ Vector2 segment[2];
+ segment[0] = fill_from;
+ segment[1] = fill_to;
+ Vector2 closest = Geometry2D::get_closest_point_to_segment_uncapped(pos, &segment[0]);
+ ofs = (closest - fill_from).length() / (fill_to - fill_from).length();
+ if ((closest - fill_from).dot(fill_to - fill_from) < 0) {
+ ofs *= -1;
+ }
+ } else if (fill == Fill::FILL_RADIAL) {
+ ofs = (pos - fill_from).length() / (fill_to - fill_from).length();
+ } else if (fill == Fill::FILL_SQUARE) {
+ ofs = MAX(Math::abs(pos.x - fill_from.x), Math::abs(pos.y - fill_from.y)) / MAX(Math::abs(fill_to.x - fill_from.x), Math::abs(fill_to.y - fill_from.y));
+ }
+ if (repeat == Repeat::REPEAT_NONE) {
+ ofs = CLAMP(ofs, 0.0, 1.0);
+ } else if (repeat == Repeat::REPEAT) {
+ ofs = Math::fmod(ofs, 1.0f);
+ if (ofs < 0) {
+ ofs = 1 + ofs;
+ }
+ } else if (repeat == Repeat::REPEAT_MIRROR) {
+ ofs = Math::abs(ofs);
+ ofs = Math::fmod(ofs, 2.0f);
+ if (ofs > 1.0) {
+ ofs = 2.0 - ofs;
+ }
+ }
+ return ofs;
+}
+
+void GradientTexture2D::set_width(int p_width) {
+ ERR_FAIL_COND_MSG(p_width <= 0 || p_width > 16384, "Texture dimensions have to be within 1 to 16384 range.");
+ width = p_width;
+ _queue_update();
+}
+
+int GradientTexture2D::get_width() const {
+ return width;
+}
+
+void GradientTexture2D::set_height(int p_height) {
+ ERR_FAIL_COND_MSG(p_height <= 0 || p_height > 16384, "Texture dimensions have to be within 1 to 16384 range.");
+ height = p_height;
+ _queue_update();
+}
+int GradientTexture2D::get_height() const {
+ return height;
+}
+
+void GradientTexture2D::set_use_hdr(bool p_enabled) {
+ if (p_enabled == use_hdr) {
+ return;
+ }
+
+ use_hdr = p_enabled;
+ _queue_update();
+}
+
+bool GradientTexture2D::is_using_hdr() const {
+ return use_hdr;
+}
+
+void GradientTexture2D::set_fill_from(Vector2 p_fill_from) {
+ fill_from = p_fill_from;
+ _queue_update();
+}
+
+Vector2 GradientTexture2D::get_fill_from() const {
+ return fill_from;
+}
+
+void GradientTexture2D::set_fill_to(Vector2 p_fill_to) {
+ fill_to = p_fill_to;
+ _queue_update();
+}
+
+Vector2 GradientTexture2D::get_fill_to() const {
+ return fill_to;
+}
+
+void GradientTexture2D::set_fill(Fill p_fill) {
+ fill = p_fill;
+ _queue_update();
+}
+
+GradientTexture2D::Fill GradientTexture2D::get_fill() const {
+ return fill;
+}
+
+void GradientTexture2D::set_repeat(Repeat p_repeat) {
+ repeat = p_repeat;
+ _queue_update();
+}
+
+GradientTexture2D::Repeat GradientTexture2D::get_repeat() const {
+ return repeat;
+}
+
+RID GradientTexture2D::get_rid() const {
+ if (!texture.is_valid()) {
+ texture = RS::get_singleton()->texture_2d_placeholder_create();
+ }
+ return texture;
+}
+
+Ref<Image> GradientTexture2D::get_image() const {
+ if (!texture.is_valid()) {
+ return Ref<Image>();
+ }
+ return RenderingServer::get_singleton()->texture_2d_get(texture);
+}
+
+void GradientTexture2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_gradient", "gradient"), &GradientTexture2D::set_gradient);
+ ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture2D::get_gradient);
+
+ ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture2D::set_width);
+ ClassDB::bind_method(D_METHOD("set_height", "height"), &GradientTexture2D::set_height);
+
+ ClassDB::bind_method(D_METHOD("set_use_hdr", "enabled"), &GradientTexture2D::set_use_hdr);
+ ClassDB::bind_method(D_METHOD("is_using_hdr"), &GradientTexture2D::is_using_hdr);
+
+ ClassDB::bind_method(D_METHOD("set_fill", "fill"), &GradientTexture2D::set_fill);
+ ClassDB::bind_method(D_METHOD("get_fill"), &GradientTexture2D::get_fill);
+ ClassDB::bind_method(D_METHOD("set_fill_from", "fill_from"), &GradientTexture2D::set_fill_from);
+ ClassDB::bind_method(D_METHOD("get_fill_from"), &GradientTexture2D::get_fill_from);
+ ClassDB::bind_method(D_METHOD("set_fill_to", "fill_to"), &GradientTexture2D::set_fill_to);
+ ClassDB::bind_method(D_METHOD("get_fill_to"), &GradientTexture2D::get_fill_to);
+
+ ClassDB::bind_method(D_METHOD("set_repeat", "repeat"), &GradientTexture2D::set_repeat);
+ ClassDB::bind_method(D_METHOD("get_repeat"), &GradientTexture2D::get_repeat);
+
+ ClassDB::bind_method(D_METHOD("_update"), &GradientTexture2D::_update);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_gradient", "get_gradient");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,or_greater,suffix:px"), "set_width", "get_width");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048,or_greater,suffix:px"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr");
+
+ ADD_GROUP("Fill", "fill_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "fill", PROPERTY_HINT_ENUM, "Linear,Radial,Square"), "set_fill", "get_fill");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "fill_from"), "set_fill_from", "get_fill_from");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "fill_to"), "set_fill_to", "get_fill_to");
+
+ ADD_GROUP("Repeat", "repeat_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "repeat", PROPERTY_HINT_ENUM, "No Repeat,Repeat,Mirror Repeat"), "set_repeat", "get_repeat");
+
+ BIND_ENUM_CONSTANT(FILL_LINEAR);
+ BIND_ENUM_CONSTANT(FILL_RADIAL);
+ BIND_ENUM_CONSTANT(FILL_SQUARE);
+
+ BIND_ENUM_CONSTANT(REPEAT_NONE);
+ BIND_ENUM_CONSTANT(REPEAT);
+ BIND_ENUM_CONSTANT(REPEAT_MIRROR);
+}
diff --git a/scene/resources/gradient_texture.h b/scene/resources/gradient_texture.h
new file mode 100644
index 0000000000..b8768ce0a8
--- /dev/null
+++ b/scene/resources/gradient_texture.h
@@ -0,0 +1,144 @@
+/**************************************************************************/
+/* gradient_texture.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef GRADIENT_TEXTURE_H
+#define GRADIENT_TEXTURE_H
+
+#include "scene/resources/texture.h"
+
+class GradientTexture1D : public Texture2D {
+ GDCLASS(GradientTexture1D, Texture2D);
+
+private:
+ Ref<Gradient> gradient;
+ bool update_pending = false;
+ RID texture;
+ int width = 256;
+ bool use_hdr = false;
+
+ void _queue_update();
+ void _update();
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_gradient(Ref<Gradient> p_gradient);
+ Ref<Gradient> get_gradient() const;
+
+ void set_width(int p_width);
+ int get_width() const override;
+
+ void set_use_hdr(bool p_enabled);
+ bool is_using_hdr() const;
+
+ virtual RID get_rid() const override { return texture; }
+ virtual int get_height() const override { return 1; }
+ virtual bool has_alpha() const override { return true; }
+
+ virtual Ref<Image> get_image() const override;
+
+ GradientTexture1D();
+ virtual ~GradientTexture1D();
+};
+
+class GradientTexture2D : public Texture2D {
+ GDCLASS(GradientTexture2D, Texture2D);
+
+public:
+ enum Fill {
+ FILL_LINEAR,
+ FILL_RADIAL,
+ FILL_SQUARE,
+ };
+ enum Repeat {
+ REPEAT_NONE,
+ REPEAT,
+ REPEAT_MIRROR,
+ };
+
+private:
+ Ref<Gradient> gradient;
+ mutable RID texture;
+
+ int width = 64;
+ int height = 64;
+
+ bool use_hdr = false;
+
+ Vector2 fill_from;
+ Vector2 fill_to = Vector2(1, 0);
+
+ Fill fill = FILL_LINEAR;
+ Repeat repeat = REPEAT_NONE;
+
+ float _get_gradient_offset_at(int x, int y) const;
+
+ bool update_pending = false;
+ void _queue_update();
+ void _update();
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_gradient(Ref<Gradient> p_gradient);
+ Ref<Gradient> get_gradient() const;
+
+ void set_width(int p_width);
+ virtual int get_width() const override;
+ void set_height(int p_height);
+ virtual int get_height() const override;
+
+ void set_use_hdr(bool p_enabled);
+ bool is_using_hdr() const;
+
+ void set_fill(Fill p_fill);
+ Fill get_fill() const;
+ void set_fill_from(Vector2 p_fill_from);
+ Vector2 get_fill_from() const;
+ void set_fill_to(Vector2 p_fill_to);
+ Vector2 get_fill_to() const;
+
+ void set_repeat(Repeat p_repeat);
+ Repeat get_repeat() const;
+
+ virtual RID get_rid() const override;
+ virtual bool has_alpha() const override { return true; }
+ virtual Ref<Image> get_image() const override;
+
+ GradientTexture2D();
+ virtual ~GradientTexture2D();
+};
+
+VARIANT_ENUM_CAST(GradientTexture2D::Fill);
+VARIANT_ENUM_CAST(GradientTexture2D::Repeat);
+
+#endif // GRADIENT_TEXTURE_H
diff --git a/scene/resources/image_texture.cpp b/scene/resources/image_texture.cpp
new file mode 100644
index 0000000000..4ec81dce65
--- /dev/null
+++ b/scene/resources/image_texture.cpp
@@ -0,0 +1,514 @@
+/**************************************************************************/
+/* image_texture.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "image_texture.h"
+
+#include "core/io/image_loader.h"
+#include "scene/resources/bit_map.h"
+#include "scene/resources/placeholder_textures.h"
+
+void ImageTexture::reload_from_file() {
+ String path = ResourceLoader::path_remap(get_path());
+ if (!path.is_resource_file()) {
+ return;
+ }
+
+ Ref<Image> img;
+ img.instantiate();
+
+ if (ImageLoader::load_image(path, img) == OK) {
+ set_image(img);
+ } else {
+ Resource::reload_from_file();
+ notify_property_list_changed();
+ emit_changed();
+ }
+}
+
+bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "image") {
+ set_image(p_value);
+ return true;
+ }
+ return false;
+}
+
+bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const {
+ if (p_name == "image") {
+ r_ret = get_image();
+ return true;
+ }
+ return false;
+}
+
+void ImageTexture::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::OBJECT, PNAME("image"), PROPERTY_HINT_RESOURCE_TYPE, "Image", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT));
+}
+
+Ref<ImageTexture> ImageTexture::create_from_image(const Ref<Image> &p_image) {
+ ERR_FAIL_COND_V_MSG(p_image.is_null(), Ref<ImageTexture>(), "Invalid image: null");
+ ERR_FAIL_COND_V_MSG(p_image->is_empty(), Ref<ImageTexture>(), "Invalid image: image is empty");
+
+ Ref<ImageTexture> image_texture;
+ image_texture.instantiate();
+ image_texture->set_image(p_image);
+ return image_texture;
+}
+
+void ImageTexture::set_image(const Ref<Image> &p_image) {
+ ERR_FAIL_COND_MSG(p_image.is_null() || p_image->is_empty(), "Invalid image");
+ w = p_image->get_width();
+ h = p_image->get_height();
+ format = p_image->get_format();
+ mipmaps = p_image->has_mipmaps();
+
+ if (texture.is_null()) {
+ texture = RenderingServer::get_singleton()->texture_2d_create(p_image);
+ } else {
+ RID new_texture = RenderingServer::get_singleton()->texture_2d_create(p_image);
+ RenderingServer::get_singleton()->texture_replace(texture, new_texture);
+ }
+ notify_property_list_changed();
+ emit_changed();
+
+ image_stored = true;
+}
+
+Image::Format ImageTexture::get_format() const {
+ return format;
+}
+
+void ImageTexture::update(const Ref<Image> &p_image) {
+ ERR_FAIL_COND_MSG(p_image.is_null(), "Invalid image");
+ ERR_FAIL_COND_MSG(texture.is_null(), "Texture is not initialized.");
+ ERR_FAIL_COND_MSG(p_image->get_width() != w || p_image->get_height() != h,
+ "The new image dimensions must match the texture size.");
+ ERR_FAIL_COND_MSG(p_image->get_format() != format,
+ "The new image format must match the texture's image format.");
+ ERR_FAIL_COND_MSG(mipmaps != p_image->has_mipmaps(),
+ "The new image mipmaps configuration must match the texture's image mipmaps configuration");
+
+ RS::get_singleton()->texture_2d_update(texture, p_image);
+
+ notify_property_list_changed();
+ emit_changed();
+
+ alpha_cache.unref();
+ image_stored = true;
+}
+
+Ref<Image> ImageTexture::get_image() const {
+ if (image_stored) {
+ return RenderingServer::get_singleton()->texture_2d_get(texture);
+ } else {
+ return Ref<Image>();
+ }
+}
+
+int ImageTexture::get_width() const {
+ return w;
+}
+
+int ImageTexture::get_height() const {
+ return h;
+}
+
+RID ImageTexture::get_rid() const {
+ if (texture.is_null()) {
+ //we are in trouble, create something temporary
+ texture = RenderingServer::get_singleton()->texture_2d_placeholder_create();
+ }
+ return texture;
+}
+
+bool ImageTexture::has_alpha() const {
+ return (format == Image::FORMAT_LA8 || format == Image::FORMAT_RGBA8);
+}
+
+void ImageTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
+ if ((w | h) == 0) {
+ return;
+ }
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose);
+}
+
+void ImageTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
+ if ((w | h) == 0) {
+ return;
+ }
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose);
+}
+
+void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
+ if ((w | h) == 0) {
+ return;
+ }
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, p_clip_uv);
+}
+
+bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const {
+ if (!alpha_cache.is_valid()) {
+ Ref<Image> img = get_image();
+ if (img.is_valid()) {
+ if (img->is_compressed()) { //must decompress, if compressed
+ Ref<Image> decom = img->duplicate();
+ decom->decompress();
+ img = decom;
+ }
+ alpha_cache.instantiate();
+ alpha_cache->create_from_image_alpha(img);
+ }
+ }
+
+ if (alpha_cache.is_valid()) {
+ int aw = int(alpha_cache->get_size().width);
+ int ah = int(alpha_cache->get_size().height);
+ if (aw == 0 || ah == 0) {
+ return true;
+ }
+
+ int x = p_x * aw / w;
+ int y = p_y * ah / h;
+
+ x = CLAMP(x, 0, aw);
+ y = CLAMP(y, 0, ah);
+
+ return alpha_cache->get_bit(x, y);
+ }
+
+ return true;
+}
+
+void ImageTexture::set_size_override(const Size2i &p_size) {
+ Size2i s = p_size;
+ if (s.x != 0) {
+ w = s.x;
+ }
+ if (s.y != 0) {
+ h = s.y;
+ }
+ RenderingServer::get_singleton()->texture_set_size_override(texture, w, h);
+}
+
+void ImageTexture::set_path(const String &p_path, bool p_take_over) {
+ if (texture.is_valid()) {
+ RenderingServer::get_singleton()->texture_set_path(texture, p_path);
+ }
+
+ Resource::set_path(p_path, p_take_over);
+}
+
+void ImageTexture::_bind_methods() {
+ ClassDB::bind_static_method("ImageTexture", D_METHOD("create_from_image", "image"), &ImageTexture::create_from_image);
+ ClassDB::bind_method(D_METHOD("get_format"), &ImageTexture::get_format);
+
+ ClassDB::bind_method(D_METHOD("set_image", "image"), &ImageTexture::set_image);
+ ClassDB::bind_method(D_METHOD("update", "image"), &ImageTexture::update);
+ ClassDB::bind_method(D_METHOD("set_size_override", "size"), &ImageTexture::set_size_override);
+}
+
+ImageTexture::ImageTexture() {}
+
+ImageTexture::~ImageTexture() {
+ if (texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+ RenderingServer::get_singleton()->free(texture);
+ }
+}
+
+Image::Format ImageTextureLayered::get_format() const {
+ return format;
+}
+
+int ImageTextureLayered::get_width() const {
+ return width;
+}
+
+int ImageTextureLayered::get_height() const {
+ return height;
+}
+
+int ImageTextureLayered::get_layers() const {
+ return layers;
+}
+
+bool ImageTextureLayered::has_mipmaps() const {
+ return mipmaps;
+}
+
+ImageTextureLayered::LayeredType ImageTextureLayered::get_layered_type() const {
+ return layered_type;
+}
+
+Error ImageTextureLayered::_create_from_images(const TypedArray<Image> &p_images) {
+ Vector<Ref<Image>> images;
+ for (int i = 0; i < p_images.size(); i++) {
+ Ref<Image> img = p_images[i];
+ ERR_FAIL_COND_V(img.is_null(), ERR_INVALID_PARAMETER);
+ images.push_back(img);
+ }
+
+ return create_from_images(images);
+}
+
+TypedArray<Image> ImageTextureLayered::_get_images() const {
+ TypedArray<Image> images;
+ for (int i = 0; i < layers; i++) {
+ images.push_back(get_layer_data(i));
+ }
+ return images;
+}
+
+void ImageTextureLayered::_set_images(const TypedArray<Image> &p_images) {
+ ERR_FAIL_COND(_create_from_images(p_images) != OK);
+}
+
+Error ImageTextureLayered::create_from_images(Vector<Ref<Image>> p_images) {
+ int new_layers = p_images.size();
+ ERR_FAIL_COND_V(new_layers == 0, ERR_INVALID_PARAMETER);
+ if (layered_type == LAYERED_TYPE_CUBEMAP) {
+ ERR_FAIL_COND_V_MSG(new_layers != 6, ERR_INVALID_PARAMETER,
+ "Cubemaps require exactly 6 layers");
+ } else if (layered_type == LAYERED_TYPE_CUBEMAP_ARRAY) {
+ ERR_FAIL_COND_V_MSG((new_layers % 6) != 0, ERR_INVALID_PARAMETER,
+ "Cubemap array layers must be a multiple of 6");
+ }
+
+ ERR_FAIL_COND_V(p_images[0].is_null() || p_images[0]->is_empty(), ERR_INVALID_PARAMETER);
+
+ Image::Format new_format = p_images[0]->get_format();
+ int new_width = p_images[0]->get_width();
+ int new_height = p_images[0]->get_height();
+ bool new_mipmaps = p_images[0]->has_mipmaps();
+
+ for (int i = 1; i < p_images.size(); i++) {
+ ERR_FAIL_COND_V_MSG(p_images[i]->get_format() != new_format, ERR_INVALID_PARAMETER,
+ "All images must share the same format");
+ ERR_FAIL_COND_V_MSG(p_images[i]->get_width() != new_width || p_images[i]->get_height() != new_height, ERR_INVALID_PARAMETER,
+ "All images must share the same dimensions");
+ ERR_FAIL_COND_V_MSG(p_images[i]->has_mipmaps() != new_mipmaps, ERR_INVALID_PARAMETER,
+ "All images must share the usage of mipmaps");
+ }
+
+ if (texture.is_valid()) {
+ RID new_texture = RS::get_singleton()->texture_2d_layered_create(p_images, RS::TextureLayeredType(layered_type));
+ ERR_FAIL_COND_V(!new_texture.is_valid(), ERR_CANT_CREATE);
+ RS::get_singleton()->texture_replace(texture, new_texture);
+ } else {
+ texture = RS::get_singleton()->texture_2d_layered_create(p_images, RS::TextureLayeredType(layered_type));
+ ERR_FAIL_COND_V(!texture.is_valid(), ERR_CANT_CREATE);
+ }
+
+ format = new_format;
+ width = new_width;
+ height = new_height;
+ layers = new_layers;
+ mipmaps = new_mipmaps;
+ return OK;
+}
+
+void ImageTextureLayered::update_layer(const Ref<Image> &p_image, int p_layer) {
+ ERR_FAIL_COND_MSG(texture.is_null(), "Texture is not initialized.");
+ ERR_FAIL_COND_MSG(p_image.is_null(), "Invalid image.");
+ ERR_FAIL_COND_MSG(p_image->get_format() != format, "Image format must match texture's image format.");
+ ERR_FAIL_COND_MSG(p_image->get_width() != width || p_image->get_height() != height, "Image size must match texture's image size.");
+ ERR_FAIL_COND_MSG(p_image->has_mipmaps() != mipmaps, "Image mipmap configuration must match texture's image mipmap configuration.");
+ ERR_FAIL_INDEX_MSG(p_layer, layers, "Layer index is out of bounds.");
+ RS::get_singleton()->texture_2d_update(texture, p_image, p_layer);
+}
+
+Ref<Image> ImageTextureLayered::get_layer_data(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, layers, Ref<Image>());
+ return RS::get_singleton()->texture_2d_layer_get(texture, p_layer);
+}
+
+RID ImageTextureLayered::get_rid() const {
+ if (texture.is_null()) {
+ texture = RS::get_singleton()->texture_2d_layered_placeholder_create(RS::TextureLayeredType(layered_type));
+ }
+ return texture;
+}
+
+void ImageTextureLayered::set_path(const String &p_path, bool p_take_over) {
+ if (texture.is_valid()) {
+ RS::get_singleton()->texture_set_path(texture, p_path);
+ }
+
+ Resource::set_path(p_path, p_take_over);
+}
+
+void ImageTextureLayered::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("create_from_images", "images"), &ImageTextureLayered::_create_from_images);
+ ClassDB::bind_method(D_METHOD("update_layer", "image", "layer"), &ImageTextureLayered::update_layer);
+
+ ClassDB::bind_method(D_METHOD("_get_images"), &ImageTextureLayered::_get_images);
+ ClassDB::bind_method(D_METHOD("_set_images", "images"), &ImageTextureLayered::_set_images);
+
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_images", PROPERTY_HINT_ARRAY_TYPE, "Image", PROPERTY_USAGE_INTERNAL), "_set_images", "_get_images");
+}
+
+ImageTextureLayered::ImageTextureLayered(LayeredType p_layered_type) {
+ layered_type = p_layered_type;
+}
+
+ImageTextureLayered::~ImageTextureLayered() {
+ if (texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+ RS::get_singleton()->free(texture);
+ }
+}
+
+Image::Format ImageTexture3D::get_format() const {
+ return format;
+}
+int ImageTexture3D::get_width() const {
+ return width;
+}
+int ImageTexture3D::get_height() const {
+ return height;
+}
+int ImageTexture3D::get_depth() const {
+ return depth;
+}
+bool ImageTexture3D::has_mipmaps() const {
+ return mipmaps;
+}
+
+Error ImageTexture3D::_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data) {
+ Vector<Ref<Image>> images;
+ images.resize(p_data.size());
+ for (int i = 0; i < images.size(); i++) {
+ images.write[i] = p_data[i];
+ }
+ return create(p_format, p_width, p_height, p_depth, p_mipmaps, images);
+}
+
+void ImageTexture3D::_update(const TypedArray<Image> &p_data) {
+ Vector<Ref<Image>> images;
+ images.resize(p_data.size());
+ for (int i = 0; i < images.size(); i++) {
+ images.write[i] = p_data[i];
+ }
+ return update(images);
+}
+
+Error ImageTexture3D::create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
+ RID tex = RenderingServer::get_singleton()->texture_3d_create(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
+ ERR_FAIL_COND_V(tex.is_null(), ERR_CANT_CREATE);
+
+ if (texture.is_valid()) {
+ RenderingServer::get_singleton()->texture_replace(texture, tex);
+ } else {
+ texture = tex;
+ }
+
+ format = p_format;
+ width = p_width;
+ height = p_height;
+ depth = p_depth;
+ mipmaps = p_mipmaps;
+
+ return OK;
+}
+
+void ImageTexture3D::update(const Vector<Ref<Image>> &p_data) {
+ ERR_FAIL_COND(!texture.is_valid());
+ RenderingServer::get_singleton()->texture_3d_update(texture, p_data);
+}
+
+Vector<Ref<Image>> ImageTexture3D::get_data() const {
+ ERR_FAIL_COND_V(!texture.is_valid(), Vector<Ref<Image>>());
+ return RS::get_singleton()->texture_3d_get(texture);
+}
+
+RID ImageTexture3D::get_rid() const {
+ if (!texture.is_valid()) {
+ texture = RS::get_singleton()->texture_3d_placeholder_create();
+ }
+ return texture;
+}
+void ImageTexture3D::set_path(const String &p_path, bool p_take_over) {
+ if (texture.is_valid()) {
+ RenderingServer::get_singleton()->texture_set_path(texture, p_path);
+ }
+
+ Resource::set_path(p_path, p_take_over);
+}
+
+void ImageTexture3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("create", "format", "width", "height", "depth", "use_mipmaps", "data"), &ImageTexture3D::_create);
+ ClassDB::bind_method(D_METHOD("update", "data"), &ImageTexture3D::_update);
+}
+
+ImageTexture3D::ImageTexture3D() {
+}
+
+ImageTexture3D::~ImageTexture3D() {
+ if (texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+ RS::get_singleton()->free(texture);
+ }
+}
+
+void Texture2DArray::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("create_placeholder"), &Texture2DArray::create_placeholder);
+}
+
+Ref<Resource> Texture2DArray::create_placeholder() const {
+ Ref<PlaceholderTexture2DArray> placeholder;
+ placeholder.instantiate();
+ placeholder->set_size(Size2i(get_width(), get_height()));
+ placeholder->set_layers(get_layers());
+ return placeholder;
+}
+
+void Cubemap::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("create_placeholder"), &Cubemap::create_placeholder);
+}
+
+Ref<Resource> Cubemap::create_placeholder() const {
+ Ref<PlaceholderCubemap> placeholder;
+ placeholder.instantiate();
+ placeholder->set_size(Size2i(get_width(), get_height()));
+ placeholder->set_layers(get_layers());
+ return placeholder;
+}
+
+void CubemapArray::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("create_placeholder"), &CubemapArray::create_placeholder);
+}
+
+Ref<Resource> CubemapArray::create_placeholder() const {
+ Ref<PlaceholderCubemapArray> placeholder;
+ placeholder.instantiate();
+ placeholder->set_size(Size2i(get_width(), get_height()));
+ placeholder->set_layers(get_layers());
+ return placeholder;
+}
diff --git a/scene/resources/image_texture.h b/scene/resources/image_texture.h
new file mode 100644
index 0000000000..9d9c296a45
--- /dev/null
+++ b/scene/resources/image_texture.h
@@ -0,0 +1,203 @@
+/**************************************************************************/
+/* image_texture.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef IMAGE_TEXTURE_H
+#define IMAGE_TEXTURE_H
+
+#include "scene/resources/texture.h"
+
+class BitMap;
+
+class ImageTexture : public Texture2D {
+ GDCLASS(ImageTexture, Texture2D);
+ RES_BASE_EXTENSION("tex");
+
+ mutable RID texture;
+ Image::Format format = Image::FORMAT_L8;
+ bool mipmaps = false;
+ int w = 0;
+ int h = 0;
+ Size2 size_override;
+ mutable Ref<BitMap> alpha_cache;
+ bool image_stored = false;
+
+protected:
+ virtual void reload_from_file() override;
+
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+ static void _bind_methods();
+
+public:
+ void set_image(const Ref<Image> &p_image);
+ static Ref<ImageTexture> create_from_image(const Ref<Image> &p_image);
+
+ Image::Format get_format() const;
+
+ void update(const Ref<Image> &p_image);
+ Ref<Image> get_image() const override;
+
+ int get_width() const override;
+ int get_height() const override;
+
+ virtual RID get_rid() const override;
+
+ bool has_alpha() const override;
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
+
+ bool is_pixel_opaque(int p_x, int p_y) const override;
+
+ void set_size_override(const Size2i &p_size);
+
+ virtual void set_path(const String &p_path, bool p_take_over = false) override;
+
+ ImageTexture();
+ ~ImageTexture();
+};
+
+class ImageTextureLayered : public TextureLayered {
+ GDCLASS(ImageTextureLayered, TextureLayered);
+
+ LayeredType layered_type;
+
+ mutable RID texture;
+ Image::Format format = Image::FORMAT_L8;
+
+ int width = 0;
+ int height = 0;
+ int layers = 0;
+ bool mipmaps = false;
+
+ Error _create_from_images(const TypedArray<Image> &p_images);
+
+ TypedArray<Image> _get_images() const;
+ void _set_images(const TypedArray<Image> &p_images);
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual Image::Format get_format() const override;
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+ virtual int get_layers() const override;
+ virtual bool has_mipmaps() const override;
+ virtual LayeredType get_layered_type() const override;
+
+ Error create_from_images(Vector<Ref<Image>> p_images);
+ void update_layer(const Ref<Image> &p_image, int p_layer);
+ virtual Ref<Image> get_layer_data(int p_layer) const override;
+
+ virtual RID get_rid() const override;
+ virtual void set_path(const String &p_path, bool p_take_over = false) override;
+
+ ImageTextureLayered(LayeredType p_layered_type);
+ ~ImageTextureLayered();
+};
+
+class ImageTexture3D : public Texture3D {
+ GDCLASS(ImageTexture3D, Texture3D);
+
+ mutable RID texture;
+
+ Image::Format format = Image::FORMAT_L8;
+ int width = 1;
+ int height = 1;
+ int depth = 1;
+ bool mipmaps = false;
+
+protected:
+ static void _bind_methods();
+
+ Error _create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data);
+ void _update(const TypedArray<Image> &p_data);
+
+public:
+ virtual Image::Format get_format() const override;
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+ virtual int get_depth() const override;
+ virtual bool has_mipmaps() const override;
+
+ Error create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data);
+ void update(const Vector<Ref<Image>> &p_data);
+ virtual Vector<Ref<Image>> get_data() const override;
+
+ virtual RID get_rid() const override;
+ virtual void set_path(const String &p_path, bool p_take_over = false) override;
+
+ ImageTexture3D();
+ ~ImageTexture3D();
+};
+
+class Texture2DArray : public ImageTextureLayered {
+ GDCLASS(Texture2DArray, ImageTextureLayered)
+
+protected:
+ static void _bind_methods();
+
+public:
+ Texture2DArray() :
+ ImageTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
+
+ virtual Ref<Resource> create_placeholder() const;
+};
+
+class Cubemap : public ImageTextureLayered {
+ GDCLASS(Cubemap, ImageTextureLayered);
+
+protected:
+ static void _bind_methods();
+
+public:
+ Cubemap() :
+ ImageTextureLayered(LAYERED_TYPE_CUBEMAP) {}
+
+ virtual Ref<Resource> create_placeholder() const;
+};
+
+class CubemapArray : public ImageTextureLayered {
+ GDCLASS(CubemapArray, ImageTextureLayered);
+
+protected:
+ static void _bind_methods();
+
+public:
+ CubemapArray() :
+ ImageTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
+
+ virtual Ref<Resource> create_placeholder() const;
+};
+
+#endif // IMAGE_TEXTURE_H
diff --git a/scene/resources/mesh_texture.cpp b/scene/resources/mesh_texture.cpp
new file mode 100644
index 0000000000..1440b7f02b
--- /dev/null
+++ b/scene/resources/mesh_texture.cpp
@@ -0,0 +1,156 @@
+/**************************************************************************/
+/* mesh_texture.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "mesh_texture.h"
+
+#include "scene/resources/mesh.h"
+
+int MeshTexture::get_width() const {
+ return size.width;
+}
+
+int MeshTexture::get_height() const {
+ return size.height;
+}
+
+RID MeshTexture::get_rid() const {
+ return RID();
+}
+
+bool MeshTexture::has_alpha() const {
+ return false;
+}
+
+void MeshTexture::set_mesh(const Ref<Mesh> &p_mesh) {
+ mesh = p_mesh;
+}
+
+Ref<Mesh> MeshTexture::get_mesh() const {
+ return mesh;
+}
+
+void MeshTexture::set_image_size(const Size2 &p_size) {
+ size = p_size;
+}
+
+Size2 MeshTexture::get_image_size() const {
+ return size;
+}
+
+void MeshTexture::set_base_texture(const Ref<Texture2D> &p_texture) {
+ base_texture = p_texture;
+}
+
+Ref<Texture2D> MeshTexture::get_base_texture() const {
+ return base_texture;
+}
+
+void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
+ if (mesh.is_null() || base_texture.is_null()) {
+ return;
+ }
+ Transform2D xform;
+ xform.set_origin(p_pos);
+ if (p_transpose) {
+ SWAP(xform.columns[0][1], xform.columns[1][0]);
+ SWAP(xform.columns[0][0], xform.columns[1][1]);
+ }
+ RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
+}
+
+void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
+ if (mesh.is_null() || base_texture.is_null()) {
+ return;
+ }
+ Transform2D xform;
+ Vector2 origin = p_rect.position;
+ if (p_rect.size.x < 0) {
+ origin.x += size.x;
+ }
+ if (p_rect.size.y < 0) {
+ origin.y += size.y;
+ }
+ xform.set_origin(origin);
+ xform.set_scale(p_rect.size / size);
+
+ if (p_transpose) {
+ SWAP(xform.columns[0][1], xform.columns[1][0]);
+ SWAP(xform.columns[0][0], xform.columns[1][1]);
+ }
+ RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
+}
+
+void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
+ if (mesh.is_null() || base_texture.is_null()) {
+ return;
+ }
+ Transform2D xform;
+ Vector2 origin = p_rect.position;
+ if (p_rect.size.x < 0) {
+ origin.x += size.x;
+ }
+ if (p_rect.size.y < 0) {
+ origin.y += size.y;
+ }
+ xform.set_origin(origin);
+ xform.set_scale(p_rect.size / size);
+
+ if (p_transpose) {
+ SWAP(xform.columns[0][1], xform.columns[1][0]);
+ SWAP(xform.columns[0][0], xform.columns[1][1]);
+ }
+ RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
+}
+
+bool MeshTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
+ r_rect = p_rect;
+ r_src_rect = p_src_rect;
+ return true;
+}
+
+bool MeshTexture::is_pixel_opaque(int p_x, int p_y) const {
+ return true;
+}
+
+void MeshTexture::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshTexture::set_mesh);
+ ClassDB::bind_method(D_METHOD("get_mesh"), &MeshTexture::get_mesh);
+ ClassDB::bind_method(D_METHOD("set_image_size", "size"), &MeshTexture::set_image_size);
+ ClassDB::bind_method(D_METHOD("get_image_size"), &MeshTexture::get_image_size);
+ ClassDB::bind_method(D_METHOD("set_base_texture", "texture"), &MeshTexture::set_base_texture);
+ ClassDB::bind_method(D_METHOD("get_base_texture"), &MeshTexture::get_base_texture);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_base_texture", "get_base_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "image_size", PROPERTY_HINT_RANGE, "0,16384,1,suffix:px"), "set_image_size", "get_image_size");
+}
+
+MeshTexture::MeshTexture() {
+}
diff --git a/scene/resources/mesh_texture.h b/scene/resources/mesh_texture.h
new file mode 100644
index 0000000000..35ccb727c4
--- /dev/null
+++ b/scene/resources/mesh_texture.h
@@ -0,0 +1,75 @@
+/**************************************************************************/
+/* mesh_texture.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef MESH_TEXTURE_H
+#define MESH_TEXTURE_H
+
+#include "scene/resources/texture.h"
+
+class Mesh;
+
+class MeshTexture : public Texture2D {
+ GDCLASS(MeshTexture, Texture2D);
+ RES_BASE_EXTENSION("meshtex");
+
+ Ref<Texture2D> base_texture;
+ Ref<Mesh> mesh;
+ Size2i size;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+ virtual RID get_rid() const override;
+
+ virtual bool has_alpha() const override;
+
+ void set_mesh(const Ref<Mesh> &p_mesh);
+ Ref<Mesh> get_mesh() const;
+
+ void set_image_size(const Size2 &p_size);
+ Size2 get_image_size() const;
+
+ void set_base_texture(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_base_texture() const;
+
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
+ virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const override;
+
+ bool is_pixel_opaque(int p_x, int p_y) const override;
+
+ MeshTexture();
+};
+
+#endif // MESH_TEXTURE_H
diff --git a/scene/resources/particle_process_material.cpp b/scene/resources/particle_process_material.cpp
index d6639d4e3f..745c71626c 100644
--- a/scene/resources/particle_process_material.cpp
+++ b/scene/resources/particle_process_material.cpp
@@ -31,6 +31,7 @@
#include "particle_process_material.h"
#include "core/version.h"
+#include "scene/resources/curve_texture.h"
Mutex ParticleProcessMaterial::material_mutex;
SelfList<ParticleProcessMaterial>::List *ParticleProcessMaterial::dirty_materials = nullptr;
diff --git a/scene/resources/placeholder_textures.cpp b/scene/resources/placeholder_textures.cpp
new file mode 100644
index 0000000000..224ea1f177
--- /dev/null
+++ b/scene/resources/placeholder_textures.cpp
@@ -0,0 +1,177 @@
+/**************************************************************************/
+/* placeholder_textures.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "placeholder_textures.h"
+
+void PlaceholderTexture2D::set_size(Size2 p_size) {
+ size = p_size;
+}
+
+int PlaceholderTexture2D::get_width() const {
+ return size.width;
+}
+
+int PlaceholderTexture2D::get_height() const {
+ return size.height;
+}
+
+bool PlaceholderTexture2D::has_alpha() const {
+ return false;
+}
+
+Ref<Image> PlaceholderTexture2D::get_image() const {
+ return Ref<Image>();
+}
+
+RID PlaceholderTexture2D::get_rid() const {
+ return rid;
+}
+
+void PlaceholderTexture2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &PlaceholderTexture2D::set_size);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
+}
+
+PlaceholderTexture2D::PlaceholderTexture2D() {
+ rid = RS::get_singleton()->texture_2d_placeholder_create();
+}
+
+PlaceholderTexture2D::~PlaceholderTexture2D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+ RS::get_singleton()->free(rid);
+}
+
+///////////////////////////////////////////////
+
+void PlaceholderTexture3D::set_size(const Vector3i &p_size) {
+ size = p_size;
+}
+
+Vector3i PlaceholderTexture3D::get_size() const {
+ return size;
+}
+
+Image::Format PlaceholderTexture3D::get_format() const {
+ return Image::FORMAT_RGB8;
+}
+
+int PlaceholderTexture3D::get_width() const {
+ return size.x;
+}
+
+int PlaceholderTexture3D::get_height() const {
+ return size.y;
+}
+
+int PlaceholderTexture3D::get_depth() const {
+ return size.z;
+}
+
+bool PlaceholderTexture3D::has_mipmaps() const {
+ return false;
+}
+
+Vector<Ref<Image>> PlaceholderTexture3D::get_data() const {
+ return Vector<Ref<Image>>();
+}
+
+void PlaceholderTexture3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &PlaceholderTexture3D::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &PlaceholderTexture3D::get_size);
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3I, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
+}
+
+PlaceholderTexture3D::PlaceholderTexture3D() {
+ rid = RS::get_singleton()->texture_3d_placeholder_create();
+}
+PlaceholderTexture3D::~PlaceholderTexture3D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+ RS::get_singleton()->free(rid);
+}
+
+/////////////////////////////////////////////////
+
+void PlaceholderTextureLayered::set_size(const Size2i &p_size) {
+ size = p_size;
+}
+
+Size2i PlaceholderTextureLayered::get_size() const {
+ return size;
+}
+
+void PlaceholderTextureLayered::set_layers(int p_layers) {
+ layers = p_layers;
+}
+
+Image::Format PlaceholderTextureLayered::get_format() const {
+ return Image::FORMAT_RGB8;
+}
+
+TextureLayered::LayeredType PlaceholderTextureLayered::get_layered_type() const {
+ return layered_type;
+}
+
+int PlaceholderTextureLayered::get_width() const {
+ return size.x;
+}
+
+int PlaceholderTextureLayered::get_height() const {
+ return size.y;
+}
+
+int PlaceholderTextureLayered::get_layers() const {
+ return layers;
+}
+
+bool PlaceholderTextureLayered::has_mipmaps() const {
+ return false;
+}
+
+Ref<Image> PlaceholderTextureLayered::get_layer_data(int p_layer) const {
+ return Ref<Image>();
+}
+
+void PlaceholderTextureLayered::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &PlaceholderTextureLayered::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &PlaceholderTextureLayered::get_size);
+ ClassDB::bind_method(D_METHOD("set_layers", "layers"), &PlaceholderTextureLayered::set_layers);
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_RANGE, "1,4096"), "set_layers", "get_layers");
+}
+
+PlaceholderTextureLayered::PlaceholderTextureLayered(LayeredType p_type) {
+ layered_type = p_type;
+ rid = RS::get_singleton()->texture_2d_layered_placeholder_create(RS::TextureLayeredType(layered_type));
+}
+PlaceholderTextureLayered::~PlaceholderTextureLayered() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+ RS::get_singleton()->free(rid);
+}
diff --git a/scene/resources/placeholder_textures.h b/scene/resources/placeholder_textures.h
new file mode 100644
index 0000000000..116ed0f0f0
--- /dev/null
+++ b/scene/resources/placeholder_textures.h
@@ -0,0 +1,130 @@
+/**************************************************************************/
+/* placeholder_textures.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef PLACEHOLDER_TEXTURES_H
+#define PLACEHOLDER_TEXTURES_H
+
+#include "scene/resources/texture.h"
+
+class PlaceholderTexture2D : public Texture2D {
+ GDCLASS(PlaceholderTexture2D, Texture2D)
+
+ RID rid;
+ Size2 size = Size2(1, 1);
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_size(Size2 p_size);
+
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+ virtual RID get_rid() const override;
+ virtual bool has_alpha() const override;
+
+ virtual Ref<Image> get_image() const override;
+
+ PlaceholderTexture2D();
+ ~PlaceholderTexture2D();
+};
+
+class PlaceholderTexture3D : public Texture3D {
+ GDCLASS(PlaceholderTexture3D, Texture3D)
+
+ RID rid;
+ Vector3i size = Vector3i(1, 1, 1);
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_size(const Vector3i &p_size);
+ Vector3i get_size() const;
+ virtual Image::Format get_format() const override;
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+ virtual int get_depth() const override;
+ virtual bool has_mipmaps() const override;
+ virtual Vector<Ref<Image>> get_data() const override;
+
+ PlaceholderTexture3D();
+ ~PlaceholderTexture3D();
+};
+
+class PlaceholderTextureLayered : public TextureLayered {
+ GDCLASS(PlaceholderTextureLayered, TextureLayered)
+
+ RID rid;
+ Size2i size = Size2i(1, 1);
+ int layers = 1;
+ LayeredType layered_type = LAYERED_TYPE_2D_ARRAY;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_size(const Size2i &p_size);
+ Size2i get_size() const;
+ void set_layers(int p_layers);
+ virtual Image::Format get_format() const override;
+ virtual LayeredType get_layered_type() const override;
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+ virtual int get_layers() const override;
+ virtual bool has_mipmaps() const override;
+ virtual Ref<Image> get_layer_data(int p_layer) const override;
+
+ PlaceholderTextureLayered(LayeredType p_type);
+ ~PlaceholderTextureLayered();
+};
+
+class PlaceholderTexture2DArray : public PlaceholderTextureLayered {
+ GDCLASS(PlaceholderTexture2DArray, PlaceholderTextureLayered)
+public:
+ PlaceholderTexture2DArray() :
+ PlaceholderTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
+};
+
+class PlaceholderCubemap : public PlaceholderTextureLayered {
+ GDCLASS(PlaceholderCubemap, PlaceholderTextureLayered)
+public:
+ PlaceholderCubemap() :
+ PlaceholderTextureLayered(LAYERED_TYPE_CUBEMAP) {}
+};
+
+class PlaceholderCubemapArray : public PlaceholderTextureLayered {
+ GDCLASS(PlaceholderCubemapArray, PlaceholderTextureLayered)
+public:
+ PlaceholderCubemapArray() :
+ PlaceholderTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
+};
+
+#endif // PLACEHOLDER_TEXTURES_H
diff --git a/scene/resources/portable_compressed_texture.cpp b/scene/resources/portable_compressed_texture.cpp
new file mode 100644
index 0000000000..fc4e7823f0
--- /dev/null
+++ b/scene/resources/portable_compressed_texture.cpp
@@ -0,0 +1,339 @@
+/**************************************************************************/
+/* portable_compressed_texture.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "portable_compressed_texture.h"
+
+#include "core/io/marshalls.h"
+#include "scene/resources/bit_map.h"
+
+void PortableCompressedTexture2D::_set_data(const Vector<uint8_t> &p_data) {
+ if (p_data.size() == 0) {
+ return; //nothing to do
+ }
+
+ const uint8_t *data = p_data.ptr();
+ uint32_t data_size = p_data.size();
+ ERR_FAIL_COND(data_size < 20);
+ compression_mode = CompressionMode(decode_uint32(data + 0));
+ format = Image::Format(decode_uint32(data + 4));
+ uint32_t mipmap_count = decode_uint32(data + 8);
+ size.width = decode_uint32(data + 12);
+ size.height = decode_uint32(data + 16);
+ mipmaps = mipmap_count > 1;
+
+ data += 20;
+ data_size -= 20;
+
+ Ref<Image> image;
+
+ switch (compression_mode) {
+ case COMPRESSION_MODE_LOSSLESS:
+ case COMPRESSION_MODE_LOSSY: {
+ Vector<uint8_t> image_data;
+
+ ERR_FAIL_COND(data_size < 4);
+ for (uint32_t i = 0; i < mipmap_count; i++) {
+ uint32_t mipsize = decode_uint32(data);
+ data += 4;
+ data_size -= 4;
+ ERR_FAIL_COND(mipsize < data_size);
+ Ref<Image> img = memnew(Image(data, data_size));
+ ERR_FAIL_COND(img->is_empty());
+ if (img->get_format() != format) { // May happen due to webp/png in the tiny mipmaps.
+ img->convert(format);
+ }
+ image_data.append_array(img->get_data());
+
+ data += mipsize;
+ data_size -= mipsize;
+ }
+
+ image = Ref<Image>(memnew(Image(size.width, size.height, mipmap_count > 1, format, image_data)));
+
+ } break;
+ case COMPRESSION_MODE_BASIS_UNIVERSAL: {
+ ERR_FAIL_NULL(Image::basis_universal_unpacker_ptr);
+ image = Image::basis_universal_unpacker_ptr(data, data_size);
+
+ } break;
+ case COMPRESSION_MODE_S3TC:
+ case COMPRESSION_MODE_ETC2:
+ case COMPRESSION_MODE_BPTC: {
+ image = Ref<Image>(memnew(Image(size.width, size.height, mipmap_count > 1, format, p_data.slice(20))));
+ } break;
+ }
+ ERR_FAIL_COND(image.is_null());
+
+ if (texture.is_null()) {
+ texture = RenderingServer::get_singleton()->texture_2d_create(image);
+ } else {
+ RID new_texture = RenderingServer::get_singleton()->texture_2d_create(image);
+ RenderingServer::get_singleton()->texture_replace(texture, new_texture);
+ }
+
+ image_stored = true;
+ RenderingServer::get_singleton()->texture_set_size_override(texture, size_override.width, size_override.height);
+ alpha_cache.unref();
+
+ if (keep_all_compressed_buffers || keep_compressed_buffer) {
+ compressed_buffer = p_data;
+ } else {
+ compressed_buffer.clear();
+ }
+}
+
+PortableCompressedTexture2D::CompressionMode PortableCompressedTexture2D::get_compression_mode() const {
+ return compression_mode;
+}
+Vector<uint8_t> PortableCompressedTexture2D::_get_data() const {
+ return compressed_buffer;
+}
+
+void PortableCompressedTexture2D::create_from_image(const Ref<Image> &p_image, CompressionMode p_compression_mode, bool p_normal_map, float p_lossy_quality) {
+ ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
+
+ Vector<uint8_t> buffer;
+
+ buffer.resize(20);
+ encode_uint32(p_compression_mode, buffer.ptrw());
+ encode_uint32(p_image->get_format(), buffer.ptrw() + 4);
+ encode_uint32(p_image->get_mipmap_count() + 1, buffer.ptrw() + 8);
+ encode_uint32(p_image->get_width(), buffer.ptrw() + 12);
+ encode_uint32(p_image->get_height(), buffer.ptrw() + 16);
+
+ switch (p_compression_mode) {
+ case COMPRESSION_MODE_LOSSLESS:
+ case COMPRESSION_MODE_LOSSY: {
+ for (int i = 0; i < p_image->get_mipmap_count() + 1; i++) {
+ Vector<uint8_t> data;
+ if (p_compression_mode == COMPRESSION_MODE_LOSSY) {
+ data = Image::webp_lossy_packer(p_image->get_image_from_mipmap(i), p_lossy_quality);
+ } else {
+ data = Image::webp_lossless_packer(p_image->get_image_from_mipmap(i));
+ }
+ int data_len = data.size();
+ buffer.resize(buffer.size() + 4);
+ encode_uint32(data_len, buffer.ptrw() + buffer.size() - 4);
+ buffer.append_array(data);
+ }
+ } break;
+ case COMPRESSION_MODE_BASIS_UNIVERSAL: {
+ Image::UsedChannels uc = p_image->detect_used_channels(p_normal_map ? Image::COMPRESS_SOURCE_NORMAL : Image::COMPRESS_SOURCE_GENERIC);
+ Vector<uint8_t> budata = Image::basis_universal_packer(p_image, uc);
+ buffer.append_array(budata);
+
+ } break;
+ case COMPRESSION_MODE_S3TC:
+ case COMPRESSION_MODE_ETC2:
+ case COMPRESSION_MODE_BPTC: {
+ Ref<Image> copy = p_image->duplicate();
+ switch (p_compression_mode) {
+ case COMPRESSION_MODE_S3TC:
+ copy->compress(Image::COMPRESS_S3TC);
+ break;
+ case COMPRESSION_MODE_ETC2:
+ copy->compress(Image::COMPRESS_ETC2);
+ break;
+ case COMPRESSION_MODE_BPTC:
+ copy->compress(Image::COMPRESS_BPTC);
+ break;
+ default: {
+ };
+ }
+
+ buffer.append_array(copy->get_data());
+
+ } break;
+ }
+
+ _set_data(buffer);
+}
+
+Image::Format PortableCompressedTexture2D::get_format() const {
+ return format;
+}
+
+Ref<Image> PortableCompressedTexture2D::get_image() const {
+ if (image_stored) {
+ return RenderingServer::get_singleton()->texture_2d_get(texture);
+ } else {
+ return Ref<Image>();
+ }
+}
+
+int PortableCompressedTexture2D::get_width() const {
+ return size.width;
+}
+
+int PortableCompressedTexture2D::get_height() const {
+ return size.height;
+}
+
+RID PortableCompressedTexture2D::get_rid() const {
+ if (texture.is_null()) {
+ //we are in trouble, create something temporary
+ texture = RenderingServer::get_singleton()->texture_2d_placeholder_create();
+ }
+ return texture;
+}
+
+bool PortableCompressedTexture2D::has_alpha() const {
+ return (format == Image::FORMAT_LA8 || format == Image::FORMAT_RGBA8);
+}
+
+void PortableCompressedTexture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
+ if (size.width == 0 || size.height == 0) {
+ return;
+ }
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, size), texture, false, p_modulate, p_transpose);
+}
+
+void PortableCompressedTexture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
+ if (size.width == 0 || size.height == 0) {
+ return;
+ }
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose);
+}
+
+void PortableCompressedTexture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
+ if (size.width == 0 || size.height == 0) {
+ return;
+ }
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, p_clip_uv);
+}
+
+bool PortableCompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const {
+ if (!alpha_cache.is_valid()) {
+ Ref<Image> img = get_image();
+ if (img.is_valid()) {
+ if (img->is_compressed()) { //must decompress, if compressed
+ Ref<Image> decom = img->duplicate();
+ decom->decompress();
+ img = decom;
+ }
+ alpha_cache.instantiate();
+ alpha_cache->create_from_image_alpha(img);
+ }
+ }
+
+ if (alpha_cache.is_valid()) {
+ int aw = int(alpha_cache->get_size().width);
+ int ah = int(alpha_cache->get_size().height);
+ if (aw == 0 || ah == 0) {
+ return true;
+ }
+
+ int x = p_x * aw / size.width;
+ int y = p_y * ah / size.height;
+
+ x = CLAMP(x, 0, aw);
+ y = CLAMP(y, 0, ah);
+
+ return alpha_cache->get_bit(x, y);
+ }
+
+ return true;
+}
+
+void PortableCompressedTexture2D::set_size_override(const Size2 &p_size) {
+ size_override = p_size;
+ RenderingServer::get_singleton()->texture_set_size_override(texture, size_override.width, size_override.height);
+}
+
+Size2 PortableCompressedTexture2D::get_size_override() const {
+ return size_override;
+}
+
+void PortableCompressedTexture2D::set_path(const String &p_path, bool p_take_over) {
+ if (texture.is_valid()) {
+ RenderingServer::get_singleton()->texture_set_path(texture, p_path);
+ }
+
+ Resource::set_path(p_path, p_take_over);
+}
+
+bool PortableCompressedTexture2D::keep_all_compressed_buffers = false;
+
+void PortableCompressedTexture2D::set_keep_all_compressed_buffers(bool p_keep) {
+ keep_all_compressed_buffers = p_keep;
+}
+
+bool PortableCompressedTexture2D::is_keeping_all_compressed_buffers() {
+ return keep_all_compressed_buffers;
+}
+
+void PortableCompressedTexture2D::set_keep_compressed_buffer(bool p_keep) {
+ keep_compressed_buffer = p_keep;
+ if (!p_keep) {
+ compressed_buffer.clear();
+ }
+}
+
+bool PortableCompressedTexture2D::is_keeping_compressed_buffer() const {
+ return keep_compressed_buffer;
+}
+
+void PortableCompressedTexture2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("create_from_image", "image", "compression_mode", "normal_map", "lossy_quality"), &PortableCompressedTexture2D::create_from_image, DEFVAL(false), DEFVAL(0.8));
+ ClassDB::bind_method(D_METHOD("get_format"), &PortableCompressedTexture2D::get_format);
+ ClassDB::bind_method(D_METHOD("get_compression_mode"), &PortableCompressedTexture2D::get_compression_mode);
+
+ ClassDB::bind_method(D_METHOD("set_size_override", "size"), &PortableCompressedTexture2D::set_size_override);
+ ClassDB::bind_method(D_METHOD("get_size_override"), &PortableCompressedTexture2D::get_size_override);
+
+ ClassDB::bind_method(D_METHOD("set_keep_compressed_buffer", "keep"), &PortableCompressedTexture2D::set_keep_compressed_buffer);
+ ClassDB::bind_method(D_METHOD("is_keeping_compressed_buffer"), &PortableCompressedTexture2D::is_keeping_compressed_buffer);
+
+ ClassDB::bind_method(D_METHOD("_set_data", "data"), &PortableCompressedTexture2D::_set_data);
+ ClassDB::bind_method(D_METHOD("_get_data"), &PortableCompressedTexture2D::_get_data);
+
+ ClassDB::bind_static_method("PortableCompressedTexture2D", D_METHOD("set_keep_all_compressed_buffers", "keep"), &PortableCompressedTexture2D::set_keep_all_compressed_buffers);
+ ClassDB::bind_static_method("PortableCompressedTexture2D", D_METHOD("is_keeping_all_compressed_buffers"), &PortableCompressedTexture2D::is_keeping_all_compressed_buffers);
+
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "_set_data", "_get_data");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size_override", PROPERTY_HINT_NONE, "suffix:px"), "set_size_override", "get_size_override");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_compressed_buffer"), "set_keep_compressed_buffer", "is_keeping_compressed_buffer");
+
+ BIND_ENUM_CONSTANT(COMPRESSION_MODE_LOSSLESS);
+ BIND_ENUM_CONSTANT(COMPRESSION_MODE_LOSSY);
+ BIND_ENUM_CONSTANT(COMPRESSION_MODE_BASIS_UNIVERSAL);
+ BIND_ENUM_CONSTANT(COMPRESSION_MODE_S3TC);
+ BIND_ENUM_CONSTANT(COMPRESSION_MODE_ETC2);
+ BIND_ENUM_CONSTANT(COMPRESSION_MODE_BPTC);
+}
+
+PortableCompressedTexture2D::PortableCompressedTexture2D() {}
+
+PortableCompressedTexture2D::~PortableCompressedTexture2D() {
+ if (texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+ RenderingServer::get_singleton()->free(texture);
+ }
+}
diff --git a/scene/resources/portable_compressed_texture.h b/scene/resources/portable_compressed_texture.h
new file mode 100644
index 0000000000..86d80e39f7
--- /dev/null
+++ b/scene/resources/portable_compressed_texture.h
@@ -0,0 +1,110 @@
+/**************************************************************************/
+/* portable_compressed_texture.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef PORTABLE_COMPRESSED_TEXTURE_H
+#define PORTABLE_COMPRESSED_TEXTURE_H
+
+#include "scene/resources/texture.h"
+
+class BitMap;
+
+class PortableCompressedTexture2D : public Texture2D {
+ GDCLASS(PortableCompressedTexture2D, Texture2D);
+
+public:
+ enum CompressionMode {
+ COMPRESSION_MODE_LOSSLESS,
+ COMPRESSION_MODE_LOSSY,
+ COMPRESSION_MODE_BASIS_UNIVERSAL,
+ COMPRESSION_MODE_S3TC,
+ COMPRESSION_MODE_ETC2,
+ COMPRESSION_MODE_BPTC,
+ };
+
+private:
+ CompressionMode compression_mode = COMPRESSION_MODE_LOSSLESS;
+ static bool keep_all_compressed_buffers;
+ bool keep_compressed_buffer = false;
+ Vector<uint8_t> compressed_buffer;
+ Size2 size;
+ Size2 size_override;
+ bool mipmaps = false;
+ Image::Format format = Image::FORMAT_L8;
+
+ mutable RID texture;
+ mutable Ref<BitMap> alpha_cache;
+
+ bool image_stored = false;
+
+protected:
+ Vector<uint8_t> _get_data() const;
+ void _set_data(const Vector<uint8_t> &p_data);
+
+ static void _bind_methods();
+
+public:
+ CompressionMode get_compression_mode() const;
+ void create_from_image(const Ref<Image> &p_image, CompressionMode p_compression_mode, bool p_normal_map = false, float p_lossy_quality = 0.8);
+
+ Image::Format get_format() const;
+
+ void update(const Ref<Image> &p_image);
+ Ref<Image> get_image() const override;
+
+ int get_width() const override;
+ int get_height() const override;
+
+ virtual RID get_rid() const override;
+
+ bool has_alpha() const override;
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
+
+ bool is_pixel_opaque(int p_x, int p_y) const override;
+
+ virtual void set_path(const String &p_path, bool p_take_over = false) override;
+
+ void set_size_override(const Size2 &p_size);
+ Size2 get_size_override() const;
+
+ void set_keep_compressed_buffer(bool p_keep);
+ bool is_keeping_compressed_buffer() const;
+
+ static void set_keep_all_compressed_buffers(bool p_keep);
+ static bool is_keeping_all_compressed_buffers();
+
+ PortableCompressedTexture2D();
+ ~PortableCompressedTexture2D();
+};
+
+VARIANT_ENUM_CAST(PortableCompressedTexture2D::CompressionMode)
+
+#endif // PORTABLE_COMPRESSED_TEXTURE_H
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 837aa39ce1..0efaad61fe 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -30,14 +30,7 @@
#include "texture.h"
-#include "core/core_string_names.h"
-#include "core/io/image_loader.h"
-#include "core/io/marshalls.h"
-#include "core/math/geometry_2d.h"
-#include "core/os/os.h"
-#include "scene/resources/bit_map.h"
-#include "scene/resources/mesh.h"
-#include "servers/camera/camera_feed.h"
+#include "scene/resources/placeholder_textures.h"
int Texture2D::get_width() const {
int ret = 0;
@@ -127,991 +120,6 @@ void Texture2D::_bind_methods() {
Texture2D::Texture2D() {
}
-/////////////////////
-
-void ImageTexture::reload_from_file() {
- String path = ResourceLoader::path_remap(get_path());
- if (!path.is_resource_file()) {
- return;
- }
-
- Ref<Image> img;
- img.instantiate();
-
- if (ImageLoader::load_image(path, img) == OK) {
- set_image(img);
- } else {
- Resource::reload_from_file();
- notify_property_list_changed();
- emit_changed();
- }
-}
-
-bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) {
- if (p_name == "image") {
- set_image(p_value);
- return true;
- }
- return false;
-}
-
-bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const {
- if (p_name == "image") {
- r_ret = get_image();
- return true;
- }
- return false;
-}
-
-void ImageTexture::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::OBJECT, PNAME("image"), PROPERTY_HINT_RESOURCE_TYPE, "Image", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT));
-}
-
-Ref<ImageTexture> ImageTexture::create_from_image(const Ref<Image> &p_image) {
- ERR_FAIL_COND_V_MSG(p_image.is_null(), Ref<ImageTexture>(), "Invalid image: null");
- ERR_FAIL_COND_V_MSG(p_image->is_empty(), Ref<ImageTexture>(), "Invalid image: image is empty");
-
- Ref<ImageTexture> image_texture;
- image_texture.instantiate();
- image_texture->set_image(p_image);
- return image_texture;
-}
-
-void ImageTexture::set_image(const Ref<Image> &p_image) {
- ERR_FAIL_COND_MSG(p_image.is_null() || p_image->is_empty(), "Invalid image");
- w = p_image->get_width();
- h = p_image->get_height();
- format = p_image->get_format();
- mipmaps = p_image->has_mipmaps();
-
- if (texture.is_null()) {
- texture = RenderingServer::get_singleton()->texture_2d_create(p_image);
- } else {
- RID new_texture = RenderingServer::get_singleton()->texture_2d_create(p_image);
- RenderingServer::get_singleton()->texture_replace(texture, new_texture);
- }
- notify_property_list_changed();
- emit_changed();
-
- image_stored = true;
-}
-
-Image::Format ImageTexture::get_format() const {
- return format;
-}
-
-void ImageTexture::update(const Ref<Image> &p_image) {
- ERR_FAIL_COND_MSG(p_image.is_null(), "Invalid image");
- ERR_FAIL_COND_MSG(texture.is_null(), "Texture is not initialized.");
- ERR_FAIL_COND_MSG(p_image->get_width() != w || p_image->get_height() != h,
- "The new image dimensions must match the texture size.");
- ERR_FAIL_COND_MSG(p_image->get_format() != format,
- "The new image format must match the texture's image format.");
- ERR_FAIL_COND_MSG(mipmaps != p_image->has_mipmaps(),
- "The new image mipmaps configuration must match the texture's image mipmaps configuration");
-
- RS::get_singleton()->texture_2d_update(texture, p_image);
-
- notify_property_list_changed();
- emit_changed();
-
- alpha_cache.unref();
- image_stored = true;
-}
-
-Ref<Image> ImageTexture::get_image() const {
- if (image_stored) {
- return RenderingServer::get_singleton()->texture_2d_get(texture);
- } else {
- return Ref<Image>();
- }
-}
-
-int ImageTexture::get_width() const {
- return w;
-}
-
-int ImageTexture::get_height() const {
- return h;
-}
-
-RID ImageTexture::get_rid() const {
- if (texture.is_null()) {
- //we are in trouble, create something temporary
- texture = RenderingServer::get_singleton()->texture_2d_placeholder_create();
- }
- return texture;
-}
-
-bool ImageTexture::has_alpha() const {
- return (format == Image::FORMAT_LA8 || format == Image::FORMAT_RGBA8);
-}
-
-void ImageTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
- if ((w | h) == 0) {
- return;
- }
- RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose);
-}
-
-void ImageTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
- if ((w | h) == 0) {
- return;
- }
- RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose);
-}
-
-void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
- if ((w | h) == 0) {
- return;
- }
- RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, p_clip_uv);
-}
-
-bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const {
- if (!alpha_cache.is_valid()) {
- Ref<Image> img = get_image();
- if (img.is_valid()) {
- if (img->is_compressed()) { //must decompress, if compressed
- Ref<Image> decom = img->duplicate();
- decom->decompress();
- img = decom;
- }
- alpha_cache.instantiate();
- alpha_cache->create_from_image_alpha(img);
- }
- }
-
- if (alpha_cache.is_valid()) {
- int aw = int(alpha_cache->get_size().width);
- int ah = int(alpha_cache->get_size().height);
- if (aw == 0 || ah == 0) {
- return true;
- }
-
- int x = p_x * aw / w;
- int y = p_y * ah / h;
-
- x = CLAMP(x, 0, aw);
- y = CLAMP(y, 0, ah);
-
- return alpha_cache->get_bit(x, y);
- }
-
- return true;
-}
-
-void ImageTexture::set_size_override(const Size2i &p_size) {
- Size2i s = p_size;
- if (s.x != 0) {
- w = s.x;
- }
- if (s.y != 0) {
- h = s.y;
- }
- RenderingServer::get_singleton()->texture_set_size_override(texture, w, h);
-}
-
-void ImageTexture::set_path(const String &p_path, bool p_take_over) {
- if (texture.is_valid()) {
- RenderingServer::get_singleton()->texture_set_path(texture, p_path);
- }
-
- Resource::set_path(p_path, p_take_over);
-}
-
-void ImageTexture::_bind_methods() {
- ClassDB::bind_static_method("ImageTexture", D_METHOD("create_from_image", "image"), &ImageTexture::create_from_image);
- ClassDB::bind_method(D_METHOD("get_format"), &ImageTexture::get_format);
-
- ClassDB::bind_method(D_METHOD("set_image", "image"), &ImageTexture::set_image);
- ClassDB::bind_method(D_METHOD("update", "image"), &ImageTexture::update);
- ClassDB::bind_method(D_METHOD("set_size_override", "size"), &ImageTexture::set_size_override);
-}
-
-ImageTexture::ImageTexture() {}
-
-ImageTexture::~ImageTexture() {
- if (texture.is_valid()) {
- ERR_FAIL_NULL(RenderingServer::get_singleton());
- RenderingServer::get_singleton()->free(texture);
- }
-}
-
-/////////////////////
-
-void PortableCompressedTexture2D::_set_data(const Vector<uint8_t> &p_data) {
- if (p_data.size() == 0) {
- return; //nothing to do
- }
-
- const uint8_t *data = p_data.ptr();
- uint32_t data_size = p_data.size();
- ERR_FAIL_COND(data_size < 20);
- compression_mode = CompressionMode(decode_uint32(data + 0));
- format = Image::Format(decode_uint32(data + 4));
- uint32_t mipmap_count = decode_uint32(data + 8);
- size.width = decode_uint32(data + 12);
- size.height = decode_uint32(data + 16);
- mipmaps = mipmap_count > 1;
-
- data += 20;
- data_size -= 20;
-
- Ref<Image> image;
-
- switch (compression_mode) {
- case COMPRESSION_MODE_LOSSLESS:
- case COMPRESSION_MODE_LOSSY: {
- Vector<uint8_t> image_data;
-
- ERR_FAIL_COND(data_size < 4);
- for (uint32_t i = 0; i < mipmap_count; i++) {
- uint32_t mipsize = decode_uint32(data);
- data += 4;
- data_size -= 4;
- ERR_FAIL_COND(mipsize < data_size);
- Ref<Image> img = memnew(Image(data, data_size));
- ERR_FAIL_COND(img->is_empty());
- if (img->get_format() != format) { // May happen due to webp/png in the tiny mipmaps.
- img->convert(format);
- }
- image_data.append_array(img->get_data());
-
- data += mipsize;
- data_size -= mipsize;
- }
-
- image = Ref<Image>(memnew(Image(size.width, size.height, mipmap_count > 1, format, image_data)));
-
- } break;
- case COMPRESSION_MODE_BASIS_UNIVERSAL: {
- ERR_FAIL_NULL(Image::basis_universal_unpacker_ptr);
- image = Image::basis_universal_unpacker_ptr(data, data_size);
-
- } break;
- case COMPRESSION_MODE_S3TC:
- case COMPRESSION_MODE_ETC2:
- case COMPRESSION_MODE_BPTC: {
- image = Ref<Image>(memnew(Image(size.width, size.height, mipmap_count > 1, format, p_data.slice(20))));
- } break;
- }
- ERR_FAIL_COND(image.is_null());
-
- if (texture.is_null()) {
- texture = RenderingServer::get_singleton()->texture_2d_create(image);
- } else {
- RID new_texture = RenderingServer::get_singleton()->texture_2d_create(image);
- RenderingServer::get_singleton()->texture_replace(texture, new_texture);
- }
-
- image_stored = true;
- RenderingServer::get_singleton()->texture_set_size_override(texture, size_override.width, size_override.height);
- alpha_cache.unref();
-
- if (keep_all_compressed_buffers || keep_compressed_buffer) {
- compressed_buffer = p_data;
- } else {
- compressed_buffer.clear();
- }
-}
-
-PortableCompressedTexture2D::CompressionMode PortableCompressedTexture2D::get_compression_mode() const {
- return compression_mode;
-}
-Vector<uint8_t> PortableCompressedTexture2D::_get_data() const {
- return compressed_buffer;
-}
-
-void PortableCompressedTexture2D::create_from_image(const Ref<Image> &p_image, CompressionMode p_compression_mode, bool p_normal_map, float p_lossy_quality) {
- ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
-
- Vector<uint8_t> buffer;
-
- buffer.resize(20);
- encode_uint32(p_compression_mode, buffer.ptrw());
- encode_uint32(p_image->get_format(), buffer.ptrw() + 4);
- encode_uint32(p_image->get_mipmap_count() + 1, buffer.ptrw() + 8);
- encode_uint32(p_image->get_width(), buffer.ptrw() + 12);
- encode_uint32(p_image->get_height(), buffer.ptrw() + 16);
-
- switch (p_compression_mode) {
- case COMPRESSION_MODE_LOSSLESS:
- case COMPRESSION_MODE_LOSSY: {
- for (int i = 0; i < p_image->get_mipmap_count() + 1; i++) {
- Vector<uint8_t> data;
- if (p_compression_mode == COMPRESSION_MODE_LOSSY) {
- data = Image::webp_lossy_packer(p_image->get_image_from_mipmap(i), p_lossy_quality);
- } else {
- data = Image::webp_lossless_packer(p_image->get_image_from_mipmap(i));
- }
- int data_len = data.size();
- buffer.resize(buffer.size() + 4);
- encode_uint32(data_len, buffer.ptrw() + buffer.size() - 4);
- buffer.append_array(data);
- }
- } break;
- case COMPRESSION_MODE_BASIS_UNIVERSAL: {
- Image::UsedChannels uc = p_image->detect_used_channels(p_normal_map ? Image::COMPRESS_SOURCE_NORMAL : Image::COMPRESS_SOURCE_GENERIC);
- Vector<uint8_t> budata = Image::basis_universal_packer(p_image, uc);
- buffer.append_array(budata);
-
- } break;
- case COMPRESSION_MODE_S3TC:
- case COMPRESSION_MODE_ETC2:
- case COMPRESSION_MODE_BPTC: {
- Ref<Image> copy = p_image->duplicate();
- switch (p_compression_mode) {
- case COMPRESSION_MODE_S3TC:
- copy->compress(Image::COMPRESS_S3TC);
- break;
- case COMPRESSION_MODE_ETC2:
- copy->compress(Image::COMPRESS_ETC2);
- break;
- case COMPRESSION_MODE_BPTC:
- copy->compress(Image::COMPRESS_BPTC);
- break;
- default: {
- };
- }
-
- buffer.append_array(copy->get_data());
-
- } break;
- }
-
- _set_data(buffer);
-}
-
-Image::Format PortableCompressedTexture2D::get_format() const {
- return format;
-}
-
-Ref<Image> PortableCompressedTexture2D::get_image() const {
- if (image_stored) {
- return RenderingServer::get_singleton()->texture_2d_get(texture);
- } else {
- return Ref<Image>();
- }
-}
-
-int PortableCompressedTexture2D::get_width() const {
- return size.width;
-}
-
-int PortableCompressedTexture2D::get_height() const {
- return size.height;
-}
-
-RID PortableCompressedTexture2D::get_rid() const {
- if (texture.is_null()) {
- //we are in trouble, create something temporary
- texture = RenderingServer::get_singleton()->texture_2d_placeholder_create();
- }
- return texture;
-}
-
-bool PortableCompressedTexture2D::has_alpha() const {
- return (format == Image::FORMAT_LA8 || format == Image::FORMAT_RGBA8);
-}
-
-void PortableCompressedTexture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
- if (size.width == 0 || size.height == 0) {
- return;
- }
- RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, size), texture, false, p_modulate, p_transpose);
-}
-
-void PortableCompressedTexture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
- if (size.width == 0 || size.height == 0) {
- return;
- }
- RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose);
-}
-
-void PortableCompressedTexture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
- if (size.width == 0 || size.height == 0) {
- return;
- }
- RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, p_clip_uv);
-}
-
-bool PortableCompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const {
- if (!alpha_cache.is_valid()) {
- Ref<Image> img = get_image();
- if (img.is_valid()) {
- if (img->is_compressed()) { //must decompress, if compressed
- Ref<Image> decom = img->duplicate();
- decom->decompress();
- img = decom;
- }
- alpha_cache.instantiate();
- alpha_cache->create_from_image_alpha(img);
- }
- }
-
- if (alpha_cache.is_valid()) {
- int aw = int(alpha_cache->get_size().width);
- int ah = int(alpha_cache->get_size().height);
- if (aw == 0 || ah == 0) {
- return true;
- }
-
- int x = p_x * aw / size.width;
- int y = p_y * ah / size.height;
-
- x = CLAMP(x, 0, aw);
- y = CLAMP(y, 0, ah);
-
- return alpha_cache->get_bit(x, y);
- }
-
- return true;
-}
-
-void PortableCompressedTexture2D::set_size_override(const Size2 &p_size) {
- size_override = p_size;
- RenderingServer::get_singleton()->texture_set_size_override(texture, size_override.width, size_override.height);
-}
-
-Size2 PortableCompressedTexture2D::get_size_override() const {
- return size_override;
-}
-
-void PortableCompressedTexture2D::set_path(const String &p_path, bool p_take_over) {
- if (texture.is_valid()) {
- RenderingServer::get_singleton()->texture_set_path(texture, p_path);
- }
-
- Resource::set_path(p_path, p_take_over);
-}
-
-bool PortableCompressedTexture2D::keep_all_compressed_buffers = false;
-
-void PortableCompressedTexture2D::set_keep_all_compressed_buffers(bool p_keep) {
- keep_all_compressed_buffers = p_keep;
-}
-
-bool PortableCompressedTexture2D::is_keeping_all_compressed_buffers() {
- return keep_all_compressed_buffers;
-}
-
-void PortableCompressedTexture2D::set_keep_compressed_buffer(bool p_keep) {
- keep_compressed_buffer = p_keep;
- if (!p_keep) {
- compressed_buffer.clear();
- }
-}
-
-bool PortableCompressedTexture2D::is_keeping_compressed_buffer() const {
- return keep_compressed_buffer;
-}
-
-void PortableCompressedTexture2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("create_from_image", "image", "compression_mode", "normal_map", "lossy_quality"), &PortableCompressedTexture2D::create_from_image, DEFVAL(false), DEFVAL(0.8));
- ClassDB::bind_method(D_METHOD("get_format"), &PortableCompressedTexture2D::get_format);
- ClassDB::bind_method(D_METHOD("get_compression_mode"), &PortableCompressedTexture2D::get_compression_mode);
-
- ClassDB::bind_method(D_METHOD("set_size_override", "size"), &PortableCompressedTexture2D::set_size_override);
- ClassDB::bind_method(D_METHOD("get_size_override"), &PortableCompressedTexture2D::get_size_override);
-
- ClassDB::bind_method(D_METHOD("set_keep_compressed_buffer", "keep"), &PortableCompressedTexture2D::set_keep_compressed_buffer);
- ClassDB::bind_method(D_METHOD("is_keeping_compressed_buffer"), &PortableCompressedTexture2D::is_keeping_compressed_buffer);
-
- ClassDB::bind_method(D_METHOD("_set_data", "data"), &PortableCompressedTexture2D::_set_data);
- ClassDB::bind_method(D_METHOD("_get_data"), &PortableCompressedTexture2D::_get_data);
-
- ClassDB::bind_static_method("PortableCompressedTexture2D", D_METHOD("set_keep_all_compressed_buffers", "keep"), &PortableCompressedTexture2D::set_keep_all_compressed_buffers);
- ClassDB::bind_static_method("PortableCompressedTexture2D", D_METHOD("is_keeping_all_compressed_buffers"), &PortableCompressedTexture2D::is_keeping_all_compressed_buffers);
-
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "_set_data", "_get_data");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size_override", PROPERTY_HINT_NONE, "suffix:px"), "set_size_override", "get_size_override");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_compressed_buffer"), "set_keep_compressed_buffer", "is_keeping_compressed_buffer");
-
- BIND_ENUM_CONSTANT(COMPRESSION_MODE_LOSSLESS);
- BIND_ENUM_CONSTANT(COMPRESSION_MODE_LOSSY);
- BIND_ENUM_CONSTANT(COMPRESSION_MODE_BASIS_UNIVERSAL);
- BIND_ENUM_CONSTANT(COMPRESSION_MODE_S3TC);
- BIND_ENUM_CONSTANT(COMPRESSION_MODE_ETC2);
- BIND_ENUM_CONSTANT(COMPRESSION_MODE_BPTC);
-}
-
-PortableCompressedTexture2D::PortableCompressedTexture2D() {}
-
-PortableCompressedTexture2D::~PortableCompressedTexture2D() {
- if (texture.is_valid()) {
- ERR_FAIL_NULL(RenderingServer::get_singleton());
- RenderingServer::get_singleton()->free(texture);
- }
-}
-
-//////////////////////////////////////////
-
-Ref<Image> CompressedTexture2D::load_image_from_file(Ref<FileAccess> f, int p_size_limit) {
- uint32_t data_format = f->get_32();
- uint32_t w = f->get_16();
- uint32_t h = f->get_16();
- uint32_t mipmaps = f->get_32();
- Image::Format format = Image::Format(f->get_32());
-
- if (data_format == DATA_FORMAT_PNG || data_format == DATA_FORMAT_WEBP) {
- //look for a PNG or WebP file inside
-
- int sw = w;
- int sh = h;
-
- //mipmaps need to be read independently, they will be later combined
- Vector<Ref<Image>> mipmap_images;
- uint64_t total_size = 0;
-
- bool first = true;
-
- for (uint32_t i = 0; i < mipmaps + 1; i++) {
- uint32_t size = f->get_32();
-
- if (p_size_limit > 0 && i < (mipmaps - 1) && (sw > p_size_limit || sh > p_size_limit)) {
- //can't load this due to size limit
- sw = MAX(sw >> 1, 1);
- sh = MAX(sh >> 1, 1);
- f->seek(f->get_position() + size);
- continue;
- }
-
- Vector<uint8_t> pv;
- pv.resize(size);
- {
- uint8_t *wr = pv.ptrw();
- f->get_buffer(wr, size);
- }
-
- Ref<Image> img;
- if (data_format == DATA_FORMAT_PNG && Image::png_unpacker) {
- img = Image::png_unpacker(pv);
- } else if (data_format == DATA_FORMAT_WEBP && Image::webp_unpacker) {
- img = Image::webp_unpacker(pv);
- }
-
- if (img.is_null() || img->is_empty()) {
- ERR_FAIL_COND_V(img.is_null() || img->is_empty(), Ref<Image>());
- }
-
- if (first) {
- //format will actually be the format of the first image,
- //as it may have changed on compression
- format = img->get_format();
- first = false;
- } else if (img->get_format() != format) {
- img->convert(format); //all needs to be the same format
- }
-
- total_size += img->get_data().size();
-
- mipmap_images.push_back(img);
-
- sw = MAX(sw >> 1, 1);
- sh = MAX(sh >> 1, 1);
- }
-
- //print_line("mipmap read total: " + itos(mipmap_images.size()));
-
- Ref<Image> image;
- image.instantiate();
-
- if (mipmap_images.size() == 1) {
- //only one image (which will most likely be the case anyway for this format)
- image = mipmap_images[0];
- return image;
-
- } else {
- //rarer use case, but needs to be supported
- Vector<uint8_t> img_data;
- img_data.resize(total_size);
-
- {
- uint8_t *wr = img_data.ptrw();
-
- int ofs = 0;
- for (int i = 0; i < mipmap_images.size(); i++) {
- Vector<uint8_t> id = mipmap_images[i]->get_data();
- int len = id.size();
- const uint8_t *r = id.ptr();
- memcpy(&wr[ofs], r, len);
- ofs += len;
- }
- }
-
- image->set_data(w, h, true, mipmap_images[0]->get_format(), img_data);
- return image;
- }
-
- } else if (data_format == DATA_FORMAT_BASIS_UNIVERSAL) {
- int sw = w;
- int sh = h;
- uint32_t size = f->get_32();
- if (p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) {
- //can't load this due to size limit
- sw = MAX(sw >> 1, 1);
- sh = MAX(sh >> 1, 1);
- f->seek(f->get_position() + size);
- return Ref<Image>();
- }
- Vector<uint8_t> pv;
- pv.resize(size);
- {
- uint8_t *wr = pv.ptrw();
- f->get_buffer(wr, size);
- }
- Ref<Image> img;
- img = Image::basis_universal_unpacker(pv);
- if (img.is_null() || img->is_empty()) {
- ERR_FAIL_COND_V(img.is_null() || img->is_empty(), Ref<Image>());
- }
- format = img->get_format();
- sw = MAX(sw >> 1, 1);
- sh = MAX(sh >> 1, 1);
- return img;
- } else if (data_format == DATA_FORMAT_IMAGE) {
- int size = Image::get_image_data_size(w, h, format, mipmaps ? true : false);
-
- for (uint32_t i = 0; i < mipmaps + 1; i++) {
- int tw, th;
- int ofs = Image::get_image_mipmap_offset_and_dimensions(w, h, format, i, tw, th);
-
- if (p_size_limit > 0 && i < mipmaps && (p_size_limit > tw || p_size_limit > th)) {
- if (ofs) {
- f->seek(f->get_position() + ofs);
- }
- continue; //oops, size limit enforced, go to next
- }
-
- Vector<uint8_t> data;
- data.resize(size - ofs);
-
- {
- uint8_t *wr = data.ptrw();
- f->get_buffer(wr, data.size());
- }
-
- Ref<Image> image = Image::create_from_data(tw, th, mipmaps - i ? true : false, format, data);
-
- return image;
- }
- }
-
- return Ref<Image>();
-}
-
-void CompressedTexture2D::set_path(const String &p_path, bool p_take_over) {
- if (texture.is_valid()) {
- RenderingServer::get_singleton()->texture_set_path(texture, p_path);
- }
-
- Resource::set_path(p_path, p_take_over);
-}
-
-void CompressedTexture2D::_requested_3d(void *p_ud) {
- CompressedTexture2D *ct = (CompressedTexture2D *)p_ud;
- Ref<CompressedTexture2D> ctex(ct);
- ERR_FAIL_NULL(request_3d_callback);
- request_3d_callback(ctex);
-}
-
-void CompressedTexture2D::_requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel) {
- CompressedTexture2D *ct = (CompressedTexture2D *)p_ud;
- Ref<CompressedTexture2D> ctex(ct);
- ERR_FAIL_NULL(request_roughness_callback);
- request_roughness_callback(ctex, p_normal_path, p_roughness_channel);
-}
-
-void CompressedTexture2D::_requested_normal(void *p_ud) {
- CompressedTexture2D *ct = (CompressedTexture2D *)p_ud;
- Ref<CompressedTexture2D> ctex(ct);
- ERR_FAIL_NULL(request_normal_callback);
- request_normal_callback(ctex);
-}
-
-CompressedTexture2D::TextureFormatRequestCallback CompressedTexture2D::request_3d_callback = nullptr;
-CompressedTexture2D::TextureFormatRoughnessRequestCallback CompressedTexture2D::request_roughness_callback = nullptr;
-CompressedTexture2D::TextureFormatRequestCallback CompressedTexture2D::request_normal_callback = nullptr;
-
-Image::Format CompressedTexture2D::get_format() const {
- return format;
-}
-
-Error CompressedTexture2D::_load_data(const String &p_path, int &r_width, int &r_height, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit) {
- alpha_cache.unref();
-
- ERR_FAIL_COND_V(image.is_null(), ERR_INVALID_PARAMETER);
-
- Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
- ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path));
-
- uint8_t header[4];
- f->get_buffer(header, 4);
- if (header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != '2') {
- ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is corrupt (Bad header).");
- }
-
- uint32_t version = f->get_32();
-
- if (version > FORMAT_VERSION) {
- ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new.");
- }
- r_width = f->get_32();
- r_height = f->get_32();
- uint32_t df = f->get_32(); //data format
-
- //skip reserved
- mipmap_limit = int(f->get_32());
- //reserved
- f->get_32();
- f->get_32();
- f->get_32();
-
-#ifdef TOOLS_ENABLED
-
- r_request_3d = request_3d_callback && df & FORMAT_BIT_DETECT_3D;
- r_request_roughness = request_roughness_callback && df & FORMAT_BIT_DETECT_ROUGNESS;
- r_request_normal = request_normal_callback && df & FORMAT_BIT_DETECT_NORMAL;
-
-#else
-
- r_request_3d = false;
- r_request_roughness = false;
- r_request_normal = false;
-
-#endif
- if (!(df & FORMAT_BIT_STREAM)) {
- p_size_limit = 0;
- }
-
- image = load_image_from_file(f, p_size_limit);
-
- if (image.is_null() || image->is_empty()) {
- return ERR_CANT_OPEN;
- }
-
- return OK;
-}
-
-Error CompressedTexture2D::load(const String &p_path) {
- int lw, lh;
- Ref<Image> image;
- image.instantiate();
-
- bool request_3d;
- bool request_normal;
- bool request_roughness;
- int mipmap_limit;
-
- Error err = _load_data(p_path, lw, lh, image, request_3d, request_normal, request_roughness, mipmap_limit);
- if (err) {
- return err;
- }
-
- if (texture.is_valid()) {
- RID new_texture = RS::get_singleton()->texture_2d_create(image);
- RS::get_singleton()->texture_replace(texture, new_texture);
- } else {
- texture = RS::get_singleton()->texture_2d_create(image);
- }
- if (lw || lh) {
- RS::get_singleton()->texture_set_size_override(texture, lw, lh);
- }
-
- w = lw;
- h = lh;
- path_to_file = p_path;
- format = image->get_format();
-
- if (get_path().is_empty()) {
- //temporarily set path if no path set for resource, helps find errors
- RenderingServer::get_singleton()->texture_set_path(texture, p_path);
- }
-
-#ifdef TOOLS_ENABLED
-
- if (request_3d) {
- //print_line("request detect 3D at " + p_path);
- RS::get_singleton()->texture_set_detect_3d_callback(texture, _requested_3d, this);
- } else {
- //print_line("not requesting detect 3D at " + p_path);
- RS::get_singleton()->texture_set_detect_3d_callback(texture, nullptr, nullptr);
- }
-
- if (request_roughness) {
- //print_line("request detect srgb at " + p_path);
- RS::get_singleton()->texture_set_detect_roughness_callback(texture, _requested_roughness, this);
- } else {
- //print_line("not requesting detect srgb at " + p_path);
- RS::get_singleton()->texture_set_detect_roughness_callback(texture, nullptr, nullptr);
- }
-
- if (request_normal) {
- //print_line("request detect srgb at " + p_path);
- RS::get_singleton()->texture_set_detect_normal_callback(texture, _requested_normal, this);
- } else {
- //print_line("not requesting detect normal at " + p_path);
- RS::get_singleton()->texture_set_detect_normal_callback(texture, nullptr, nullptr);
- }
-
-#endif
- notify_property_list_changed();
- emit_changed();
- return OK;
-}
-
-String CompressedTexture2D::get_load_path() const {
- return path_to_file;
-}
-
-int CompressedTexture2D::get_width() const {
- return w;
-}
-
-int CompressedTexture2D::get_height() const {
- return h;
-}
-
-RID CompressedTexture2D::get_rid() const {
- if (!texture.is_valid()) {
- texture = RS::get_singleton()->texture_2d_placeholder_create();
- }
- return texture;
-}
-
-void CompressedTexture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
- if ((w | h) == 0) {
- return;
- }
- RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose);
-}
-
-void CompressedTexture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
- if ((w | h) == 0) {
- return;
- }
- RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose);
-}
-
-void CompressedTexture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
- if ((w | h) == 0) {
- return;
- }
- RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, p_clip_uv);
-}
-
-bool CompressedTexture2D::has_alpha() const {
- return false;
-}
-
-Ref<Image> CompressedTexture2D::get_image() const {
- if (texture.is_valid()) {
- return RS::get_singleton()->texture_2d_get(texture);
- } else {
- return Ref<Image>();
- }
-}
-
-bool CompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const {
- if (!alpha_cache.is_valid()) {
- Ref<Image> img = get_image();
- if (img.is_valid()) {
- if (img->is_compressed()) { //must decompress, if compressed
- Ref<Image> decom = img->duplicate();
- decom->decompress();
- img = decom;
- }
-
- alpha_cache.instantiate();
- alpha_cache->create_from_image_alpha(img);
- }
- }
-
- if (alpha_cache.is_valid()) {
- int aw = int(alpha_cache->get_size().width);
- int ah = int(alpha_cache->get_size().height);
- if (aw == 0 || ah == 0) {
- return true;
- }
-
- int x = p_x * aw / w;
- int y = p_y * ah / h;
-
- x = CLAMP(x, 0, aw);
- y = CLAMP(y, 0, ah);
-
- return alpha_cache->get_bit(x, y);
- }
-
- return true;
-}
-
-void CompressedTexture2D::reload_from_file() {
- String path = get_path();
- if (!path.is_resource_file()) {
- return;
- }
-
- path = ResourceLoader::path_remap(path); //remap for translation
- path = ResourceLoader::import_remap(path); //remap for import
- if (!path.is_resource_file()) {
- return;
- }
-
- load(path);
-}
-
-void CompressedTexture2D::_validate_property(PropertyInfo &p_property) const {
-}
-
-void CompressedTexture2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTexture2D::load);
- ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTexture2D::get_load_path);
-
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path");
-}
-
-CompressedTexture2D::CompressedTexture2D() {}
-
-CompressedTexture2D::~CompressedTexture2D() {
- if (texture.is_valid()) {
- ERR_FAIL_NULL(RenderingServer::get_singleton());
- RS::get_singleton()->free(texture);
- }
-}
-
-Ref<Resource> ResourceFormatLoaderCompressedTexture2D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
- Ref<CompressedTexture2D> st;
- st.instantiate();
- Error err = st->load(p_path);
- if (r_error) {
- *r_error = err;
- }
- if (err != OK) {
- return Ref<Resource>();
- }
-
- return st;
-}
-
-void ResourceFormatLoaderCompressedTexture2D::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("ctex");
-}
-
-bool ResourceFormatLoaderCompressedTexture2D::handles_type(const String &p_type) const {
- return p_type == "CompressedTexture2D";
-}
-
-String ResourceFormatLoaderCompressedTexture2D::get_resource_type(const String &p_path) const {
- if (p_path.get_extension().to_lower() == "ctex") {
- return "CompressedTexture2D";
- }
- return "";
-}
-
-////////////////////////////////////
-
TypedArray<Image> Texture3D::_get_datai() const {
Vector<Ref<Image>> data = get_data();
@@ -1163,6 +171,7 @@ Vector<Ref<Image>> Texture3D::get_data() const {
}
return data;
}
+
void Texture3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_format"), &Texture3D::get_format);
ClassDB::bind_method(D_METHOD("get_width"), &Texture3D::get_width);
@@ -1187,1652 +196,6 @@ Ref<Resource> Texture3D::create_placeholder() const {
return placeholder;
}
-//////////////////////////////////////////
-
-Image::Format ImageTexture3D::get_format() const {
- return format;
-}
-int ImageTexture3D::get_width() const {
- return width;
-}
-int ImageTexture3D::get_height() const {
- return height;
-}
-int ImageTexture3D::get_depth() const {
- return depth;
-}
-bool ImageTexture3D::has_mipmaps() const {
- return mipmaps;
-}
-
-Error ImageTexture3D::_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data) {
- Vector<Ref<Image>> images;
- images.resize(p_data.size());
- for (int i = 0; i < images.size(); i++) {
- images.write[i] = p_data[i];
- }
- return create(p_format, p_width, p_height, p_depth, p_mipmaps, images);
-}
-
-void ImageTexture3D::_update(const TypedArray<Image> &p_data) {
- Vector<Ref<Image>> images;
- images.resize(p_data.size());
- for (int i = 0; i < images.size(); i++) {
- images.write[i] = p_data[i];
- }
- return update(images);
-}
-
-Error ImageTexture3D::create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
- RID tex = RenderingServer::get_singleton()->texture_3d_create(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
- ERR_FAIL_COND_V(tex.is_null(), ERR_CANT_CREATE);
-
- if (texture.is_valid()) {
- RenderingServer::get_singleton()->texture_replace(texture, tex);
- } else {
- texture = tex;
- }
-
- format = p_format;
- width = p_width;
- height = p_height;
- depth = p_depth;
- mipmaps = p_mipmaps;
-
- return OK;
-}
-
-void ImageTexture3D::update(const Vector<Ref<Image>> &p_data) {
- ERR_FAIL_COND(!texture.is_valid());
- RenderingServer::get_singleton()->texture_3d_update(texture, p_data);
-}
-
-Vector<Ref<Image>> ImageTexture3D::get_data() const {
- ERR_FAIL_COND_V(!texture.is_valid(), Vector<Ref<Image>>());
- return RS::get_singleton()->texture_3d_get(texture);
-}
-
-RID ImageTexture3D::get_rid() const {
- if (!texture.is_valid()) {
- texture = RS::get_singleton()->texture_3d_placeholder_create();
- }
- return texture;
-}
-void ImageTexture3D::set_path(const String &p_path, bool p_take_over) {
- if (texture.is_valid()) {
- RenderingServer::get_singleton()->texture_set_path(texture, p_path);
- }
-
- Resource::set_path(p_path, p_take_over);
-}
-
-void ImageTexture3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("create", "format", "width", "height", "depth", "use_mipmaps", "data"), &ImageTexture3D::_create);
- ClassDB::bind_method(D_METHOD("update", "data"), &ImageTexture3D::_update);
-}
-
-ImageTexture3D::ImageTexture3D() {
-}
-
-ImageTexture3D::~ImageTexture3D() {
- if (texture.is_valid()) {
- ERR_FAIL_NULL(RenderingServer::get_singleton());
- RS::get_singleton()->free(texture);
- }
-}
-
-////////////////////////////////////////////
-
-void CompressedTexture3D::set_path(const String &p_path, bool p_take_over) {
- if (texture.is_valid()) {
- RenderingServer::get_singleton()->texture_set_path(texture, p_path);
- }
-
- Resource::set_path(p_path, p_take_over);
-}
-
-Image::Format CompressedTexture3D::get_format() const {
- return format;
-}
-
-Error CompressedTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps) {
- Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
- ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path));
-
- uint8_t header[4];
- f->get_buffer(header, 4);
- ERR_FAIL_COND_V(header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L', ERR_FILE_UNRECOGNIZED);
-
- //stored as compressed textures (used for lossless and lossy compression)
- uint32_t version = f->get_32();
-
- if (version > FORMAT_VERSION) {
- ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new.");
- }
-
- r_depth = f->get_32(); //depth
- f->get_32(); //ignored (mode)
- f->get_32(); // ignored (data format)
-
- f->get_32(); //ignored
- int mipmap_count = f->get_32();
- f->get_32(); //ignored
- f->get_32(); //ignored
-
- r_mipmaps = mipmap_count != 0;
-
- r_data.clear();
-
- for (int i = 0; i < (r_depth + mipmap_count); i++) {
- Ref<Image> image = CompressedTexture2D::load_image_from_file(f, 0);
- ERR_FAIL_COND_V(image.is_null() || image->is_empty(), ERR_CANT_OPEN);
- if (i == 0) {
- r_format = image->get_format();
- r_width = image->get_width();
- r_height = image->get_height();
- }
- r_data.push_back(image);
- }
-
- return OK;
-}
-
-Error CompressedTexture3D::load(const String &p_path) {
- Vector<Ref<Image>> data;
-
- int tw, th, td;
- Image::Format tfmt;
- bool tmm;
-
- Error err = _load_data(p_path, data, tfmt, tw, th, td, tmm);
- if (err) {
- return err;
- }
-
- if (texture.is_valid()) {
- RID new_texture = RS::get_singleton()->texture_3d_create(tfmt, tw, th, td, tmm, data);
- RS::get_singleton()->texture_replace(texture, new_texture);
- } else {
- texture = RS::get_singleton()->texture_3d_create(tfmt, tw, th, td, tmm, data);
- }
-
- w = tw;
- h = th;
- d = td;
- mipmaps = tmm;
- format = tfmt;
-
- path_to_file = p_path;
-
- if (get_path().is_empty()) {
- //temporarily set path if no path set for resource, helps find errors
- RenderingServer::get_singleton()->texture_set_path(texture, p_path);
- }
-
- notify_property_list_changed();
- emit_changed();
- return OK;
-}
-
-String CompressedTexture3D::get_load_path() const {
- return path_to_file;
-}
-
-int CompressedTexture3D::get_width() const {
- return w;
-}
-
-int CompressedTexture3D::get_height() const {
- return h;
-}
-
-int CompressedTexture3D::get_depth() const {
- return d;
-}
-
-bool CompressedTexture3D::has_mipmaps() const {
- return mipmaps;
-}
-
-RID CompressedTexture3D::get_rid() const {
- if (!texture.is_valid()) {
- texture = RS::get_singleton()->texture_3d_placeholder_create();
- }
- return texture;
-}
-
-Vector<Ref<Image>> CompressedTexture3D::get_data() const {
- if (texture.is_valid()) {
- return RS::get_singleton()->texture_3d_get(texture);
- } else {
- return Vector<Ref<Image>>();
- }
-}
-
-void CompressedTexture3D::reload_from_file() {
- String path = get_path();
- if (!path.is_resource_file()) {
- return;
- }
-
- path = ResourceLoader::path_remap(path); //remap for translation
- path = ResourceLoader::import_remap(path); //remap for import
- if (!path.is_resource_file()) {
- return;
- }
-
- load(path);
-}
-
-void CompressedTexture3D::_validate_property(PropertyInfo &p_property) const {
-}
-
-void CompressedTexture3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTexture3D::load);
- ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTexture3D::get_load_path);
-
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path");
-}
-
-CompressedTexture3D::CompressedTexture3D() {}
-
-CompressedTexture3D::~CompressedTexture3D() {
- if (texture.is_valid()) {
- ERR_FAIL_NULL(RenderingServer::get_singleton());
- RS::get_singleton()->free(texture);
- }
-}
-
-/////////////////////////////
-
-Ref<Resource> ResourceFormatLoaderCompressedTexture3D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
- Ref<CompressedTexture3D> st;
- st.instantiate();
- Error err = st->load(p_path);
- if (r_error) {
- *r_error = err;
- }
- if (err != OK) {
- return Ref<Resource>();
- }
-
- return st;
-}
-
-void ResourceFormatLoaderCompressedTexture3D::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("ctex3d");
-}
-
-bool ResourceFormatLoaderCompressedTexture3D::handles_type(const String &p_type) const {
- return p_type == "CompressedTexture3D";
-}
-
-String ResourceFormatLoaderCompressedTexture3D::get_resource_type(const String &p_path) const {
- if (p_path.get_extension().to_lower() == "ctex3d") {
- return "CompressedTexture3D";
- }
- return "";
-}
-
-////////////////////////////////////////////
-
-int AtlasTexture::get_width() const {
- if (region.size.width == 0) {
- if (atlas.is_valid()) {
- return atlas->get_width();
- }
- return 1;
- } else {
- return region.size.width + margin.size.width;
- }
-}
-
-int AtlasTexture::get_height() const {
- if (region.size.height == 0) {
- if (atlas.is_valid()) {
- return atlas->get_height();
- }
- return 1;
- } else {
- return region.size.height + margin.size.height;
- }
-}
-
-RID AtlasTexture::get_rid() const {
- if (atlas.is_valid()) {
- return atlas->get_rid();
- }
-
- return RID();
-}
-
-bool AtlasTexture::has_alpha() const {
- if (atlas.is_valid()) {
- return atlas->has_alpha();
- }
-
- return false;
-}
-
-void AtlasTexture::set_atlas(const Ref<Texture2D> &p_atlas) {
- ERR_FAIL_COND(p_atlas == this);
- if (atlas == p_atlas) {
- return;
- }
- // Support recursive AtlasTextures.
- if (Ref<AtlasTexture>(atlas).is_valid()) {
- atlas->disconnect(CoreStringNames::get_singleton()->changed, callable_mp((Resource *)this, &AtlasTexture::emit_changed));
- }
- atlas = p_atlas;
- if (Ref<AtlasTexture>(atlas).is_valid()) {
- atlas->connect(CoreStringNames::get_singleton()->changed, callable_mp((Resource *)this, &AtlasTexture::emit_changed));
- }
-
- emit_changed();
-}
-
-Ref<Texture2D> AtlasTexture::get_atlas() const {
- return atlas;
-}
-
-void AtlasTexture::set_region(const Rect2 &p_region) {
- if (region == p_region) {
- return;
- }
- region = p_region;
- emit_changed();
-}
-
-Rect2 AtlasTexture::get_region() const {
- return region;
-}
-
-void AtlasTexture::set_margin(const Rect2 &p_margin) {
- if (margin == p_margin) {
- return;
- }
- margin = p_margin;
- emit_changed();
-}
-
-Rect2 AtlasTexture::get_margin() const {
- return margin;
-}
-
-void AtlasTexture::set_filter_clip(const bool p_enable) {
- filter_clip = p_enable;
- emit_changed();
-}
-
-bool AtlasTexture::has_filter_clip() const {
- return filter_clip;
-}
-
-void AtlasTexture::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_atlas", "atlas"), &AtlasTexture::set_atlas);
- ClassDB::bind_method(D_METHOD("get_atlas"), &AtlasTexture::get_atlas);
-
- ClassDB::bind_method(D_METHOD("set_region", "region"), &AtlasTexture::set_region);
- ClassDB::bind_method(D_METHOD("get_region"), &AtlasTexture::get_region);
-
- ClassDB::bind_method(D_METHOD("set_margin", "margin"), &AtlasTexture::set_margin);
- ClassDB::bind_method(D_METHOD("get_margin"), &AtlasTexture::get_margin);
-
- ClassDB::bind_method(D_METHOD("set_filter_clip", "enable"), &AtlasTexture::set_filter_clip);
- ClassDB::bind_method(D_METHOD("has_filter_clip"), &AtlasTexture::has_filter_clip);
-
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "atlas", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_atlas", "get_atlas");
- ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region", PROPERTY_HINT_NONE, "suffix:px"), "set_region", "get_region");
- ADD_PROPERTY(PropertyInfo(Variant::RECT2, "margin", PROPERTY_HINT_NONE, "suffix:px"), "set_margin", "get_margin");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_clip"), "set_filter_clip", "has_filter_clip");
-}
-
-void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
- if (!atlas.is_valid()) {
- return;
- }
-
- Rect2 rc = region;
-
- if (rc.size.width == 0) {
- rc.size.width = atlas->get_width();
- }
-
- if (rc.size.height == 0) {
- rc.size.height = atlas->get_height();
- }
-
- atlas->draw_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), rc, p_modulate, p_transpose, filter_clip);
-}
-
-void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
- if (!atlas.is_valid()) {
- return;
- }
-
- Rect2 rc = region;
-
- if (rc.size.width == 0) {
- rc.size.width = atlas->get_width();
- }
-
- if (rc.size.height == 0) {
- rc.size.height = atlas->get_height();
- }
-
- Vector2 scale = p_rect.size / (region.size + margin.size);
- Rect2 dr(p_rect.position + margin.position * scale, rc.size * scale);
-
- atlas->draw_rect_region(p_canvas_item, dr, rc, p_modulate, p_transpose, filter_clip);
-}
-
-void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
- //this might not necessarily work well if using a rect, needs to be fixed properly
- if (!atlas.is_valid()) {
- return;
- }
-
- Rect2 dr;
- Rect2 src_c;
- get_rect_region(p_rect, p_src_rect, dr, src_c);
-
- atlas->draw_rect_region(p_canvas_item, dr, src_c, p_modulate, p_transpose, filter_clip);
-}
-
-bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
- if (!atlas.is_valid()) {
- return false;
- }
-
- Rect2 src = p_src_rect;
- if (src.size == Size2()) {
- src.size = region.size;
- }
- Vector2 scale = p_rect.size / src.size;
-
- src.position += (region.position - margin.position);
- Rect2 src_clipped = region.intersection(src);
- if (src_clipped.size == Size2()) {
- return false;
- }
-
- Vector2 ofs = (src_clipped.position - src.position);
- if (scale.x < 0) {
- ofs.x += (src_clipped.size.x - src.size.x);
- }
- if (scale.y < 0) {
- ofs.y += (src_clipped.size.y - src.size.y);
- }
-
- r_rect = Rect2(p_rect.position + ofs * scale, src_clipped.size * scale);
- r_src_rect = src_clipped;
- return true;
-}
-
-bool AtlasTexture::is_pixel_opaque(int p_x, int p_y) const {
- if (!atlas.is_valid()) {
- return true;
- }
-
- int x = p_x + region.position.x - margin.position.x;
- int y = p_y + region.position.y - margin.position.y;
-
- // margin edge may outside of atlas
- if (x < 0 || x >= atlas->get_width()) {
- return false;
- }
- if (y < 0 || y >= atlas->get_height()) {
- return false;
- }
-
- return atlas->is_pixel_opaque(x, y);
-}
-
-Ref<Image> AtlasTexture::get_image() const {
- if (!atlas.is_valid() || !atlas->get_image().is_valid()) {
- return Ref<Image>();
- }
-
- return atlas->get_image()->get_region(region);
-}
-
-AtlasTexture::AtlasTexture() {}
-
-/////////////////////////////////////////
-
-int MeshTexture::get_width() const {
- return size.width;
-}
-
-int MeshTexture::get_height() const {
- return size.height;
-}
-
-RID MeshTexture::get_rid() const {
- return RID();
-}
-
-bool MeshTexture::has_alpha() const {
- return false;
-}
-
-void MeshTexture::set_mesh(const Ref<Mesh> &p_mesh) {
- mesh = p_mesh;
-}
-
-Ref<Mesh> MeshTexture::get_mesh() const {
- return mesh;
-}
-
-void MeshTexture::set_image_size(const Size2 &p_size) {
- size = p_size;
-}
-
-Size2 MeshTexture::get_image_size() const {
- return size;
-}
-
-void MeshTexture::set_base_texture(const Ref<Texture2D> &p_texture) {
- base_texture = p_texture;
-}
-
-Ref<Texture2D> MeshTexture::get_base_texture() const {
- return base_texture;
-}
-
-void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
- if (mesh.is_null() || base_texture.is_null()) {
- return;
- }
- Transform2D xform;
- xform.set_origin(p_pos);
- if (p_transpose) {
- SWAP(xform.columns[0][1], xform.columns[1][0]);
- SWAP(xform.columns[0][0], xform.columns[1][1]);
- }
- RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
-}
-
-void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
- if (mesh.is_null() || base_texture.is_null()) {
- return;
- }
- Transform2D xform;
- Vector2 origin = p_rect.position;
- if (p_rect.size.x < 0) {
- origin.x += size.x;
- }
- if (p_rect.size.y < 0) {
- origin.y += size.y;
- }
- xform.set_origin(origin);
- xform.set_scale(p_rect.size / size);
-
- if (p_transpose) {
- SWAP(xform.columns[0][1], xform.columns[1][0]);
- SWAP(xform.columns[0][0], xform.columns[1][1]);
- }
- RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
-}
-
-void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
- if (mesh.is_null() || base_texture.is_null()) {
- return;
- }
- Transform2D xform;
- Vector2 origin = p_rect.position;
- if (p_rect.size.x < 0) {
- origin.x += size.x;
- }
- if (p_rect.size.y < 0) {
- origin.y += size.y;
- }
- xform.set_origin(origin);
- xform.set_scale(p_rect.size / size);
-
- if (p_transpose) {
- SWAP(xform.columns[0][1], xform.columns[1][0]);
- SWAP(xform.columns[0][0], xform.columns[1][1]);
- }
- RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
-}
-
-bool MeshTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
- r_rect = p_rect;
- r_src_rect = p_src_rect;
- return true;
-}
-
-bool MeshTexture::is_pixel_opaque(int p_x, int p_y) const {
- return true;
-}
-
-void MeshTexture::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshTexture::set_mesh);
- ClassDB::bind_method(D_METHOD("get_mesh"), &MeshTexture::get_mesh);
- ClassDB::bind_method(D_METHOD("set_image_size", "size"), &MeshTexture::set_image_size);
- ClassDB::bind_method(D_METHOD("get_image_size"), &MeshTexture::get_image_size);
- ClassDB::bind_method(D_METHOD("set_base_texture", "texture"), &MeshTexture::set_base_texture);
- ClassDB::bind_method(D_METHOD("get_base_texture"), &MeshTexture::get_base_texture);
-
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_base_texture", "get_base_texture");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "image_size", PROPERTY_HINT_RANGE, "0,16384,1,suffix:px"), "set_image_size", "get_image_size");
-}
-
-MeshTexture::MeshTexture() {
-}
-
-//////////////////////////////////////////
-
-void CurveTexture::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_width", "width"), &CurveTexture::set_width);
-
- ClassDB::bind_method(D_METHOD("set_curve", "curve"), &CurveTexture::set_curve);
- ClassDB::bind_method(D_METHOD("get_curve"), &CurveTexture::get_curve);
-
- ClassDB::bind_method(D_METHOD("set_texture_mode", "texture_mode"), &CurveTexture::set_texture_mode);
- ClassDB::bind_method(D_METHOD("get_texture_mode"), &CurveTexture::get_texture_mode);
-
- ClassDB::bind_method(D_METHOD("_update"), &CurveTexture::_update);
-
- ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096,suffix:px"), "set_width", "get_width");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_mode", PROPERTY_HINT_ENUM, "RGB,Red"), "set_texture_mode", "get_texture_mode");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve");
-
- BIND_ENUM_CONSTANT(TEXTURE_MODE_RGB);
- BIND_ENUM_CONSTANT(TEXTURE_MODE_RED);
-}
-
-void CurveTexture::set_width(int p_width) {
- ERR_FAIL_COND(p_width < 32 || p_width > 4096);
-
- if (_width == p_width) {
- return;
- }
-
- _width = p_width;
- _update();
-}
-
-int CurveTexture::get_width() const {
- return _width;
-}
-
-void CurveTexture::ensure_default_setup(float p_min, float p_max) {
- if (_curve.is_null()) {
- Ref<Curve> curve = Ref<Curve>(memnew(Curve));
- curve->add_point(Vector2(0, 1));
- curve->add_point(Vector2(1, 1));
- curve->set_min_value(p_min);
- curve->set_max_value(p_max);
- set_curve(curve);
- // Min and max is 0..1 by default
- }
-}
-
-void CurveTexture::set_curve(Ref<Curve> p_curve) {
- if (_curve != p_curve) {
- if (_curve.is_valid()) {
- _curve->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveTexture::_update));
- }
- _curve = p_curve;
- if (_curve.is_valid()) {
- _curve->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveTexture::_update));
- }
- _update();
- }
-}
-
-void CurveTexture::_update() {
- Vector<uint8_t> data;
- data.resize(_width * sizeof(float) * (texture_mode == TEXTURE_MODE_RGB ? 3 : 1));
-
- // The array is locked in that scope
- {
- uint8_t *wd8 = data.ptrw();
- float *wd = (float *)wd8;
-
- if (_curve.is_valid()) {
- Curve &curve = **_curve;
- for (int i = 0; i < _width; ++i) {
- float t = i / static_cast<float>(_width);
- if (texture_mode == TEXTURE_MODE_RGB) {
- wd[i * 3 + 0] = curve.sample_baked(t);
- wd[i * 3 + 1] = wd[i * 3 + 0];
- wd[i * 3 + 2] = wd[i * 3 + 0];
- } else {
- wd[i] = curve.sample_baked(t);
- }
- }
-
- } else {
- for (int i = 0; i < _width; ++i) {
- if (texture_mode == TEXTURE_MODE_RGB) {
- wd[i * 3 + 0] = 0;
- wd[i * 3 + 1] = 0;
- wd[i * 3 + 2] = 0;
- } else {
- wd[i] = 0;
- }
- }
- }
- }
-
- Ref<Image> image = memnew(Image(_width, 1, false, texture_mode == TEXTURE_MODE_RGB ? Image::FORMAT_RGBF : Image::FORMAT_RF, data));
-
- if (_texture.is_valid()) {
- if (_current_texture_mode != texture_mode || _current_width != _width) {
- RID new_texture = RS::get_singleton()->texture_2d_create(image);
- RS::get_singleton()->texture_replace(_texture, new_texture);
- } else {
- RS::get_singleton()->texture_2d_update(_texture, image);
- }
- } else {
- _texture = RS::get_singleton()->texture_2d_create(image);
- }
- _current_texture_mode = texture_mode;
- _current_width = _width;
-
- emit_changed();
-}
-
-Ref<Curve> CurveTexture::get_curve() const {
- return _curve;
-}
-
-void CurveTexture::set_texture_mode(TextureMode p_mode) {
- ERR_FAIL_COND(p_mode < TEXTURE_MODE_RGB || p_mode > TEXTURE_MODE_RED);
- if (texture_mode == p_mode) {
- return;
- }
- texture_mode = p_mode;
- _update();
-}
-CurveTexture::TextureMode CurveTexture::get_texture_mode() const {
- return texture_mode;
-}
-
-RID CurveTexture::get_rid() const {
- if (!_texture.is_valid()) {
- _texture = RS::get_singleton()->texture_2d_placeholder_create();
- }
- return _texture;
-}
-
-CurveTexture::CurveTexture() {}
-
-CurveTexture::~CurveTexture() {
- if (_texture.is_valid()) {
- ERR_FAIL_NULL(RenderingServer::get_singleton());
- RS::get_singleton()->free(_texture);
- }
-}
-
-//////////////////
-
-void CurveXYZTexture::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_width", "width"), &CurveXYZTexture::set_width);
-
- ClassDB::bind_method(D_METHOD("set_curve_x", "curve"), &CurveXYZTexture::set_curve_x);
- ClassDB::bind_method(D_METHOD("get_curve_x"), &CurveXYZTexture::get_curve_x);
-
- ClassDB::bind_method(D_METHOD("set_curve_y", "curve"), &CurveXYZTexture::set_curve_y);
- ClassDB::bind_method(D_METHOD("get_curve_y"), &CurveXYZTexture::get_curve_y);
-
- ClassDB::bind_method(D_METHOD("set_curve_z", "curve"), &CurveXYZTexture::set_curve_z);
- ClassDB::bind_method(D_METHOD("get_curve_z"), &CurveXYZTexture::get_curve_z);
-
- ClassDB::bind_method(D_METHOD("_update"), &CurveXYZTexture::_update);
-
- ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096,suffix:px"), "set_width", "get_width");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve_x", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve_x", "get_curve_x");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve_y", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve_y", "get_curve_y");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve_z", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve_z", "get_curve_z");
-}
-
-void CurveXYZTexture::set_width(int p_width) {
- ERR_FAIL_COND(p_width < 32 || p_width > 4096);
-
- if (_width == p_width) {
- return;
- }
-
- _width = p_width;
- _update();
-}
-
-int CurveXYZTexture::get_width() const {
- return _width;
-}
-
-void CurveXYZTexture::ensure_default_setup(float p_min, float p_max) {
- if (_curve_x.is_null()) {
- Ref<Curve> curve = Ref<Curve>(memnew(Curve));
- curve->add_point(Vector2(0, 1));
- curve->add_point(Vector2(1, 1));
- curve->set_min_value(p_min);
- curve->set_max_value(p_max);
- set_curve_x(curve);
- }
-
- if (_curve_y.is_null()) {
- Ref<Curve> curve = Ref<Curve>(memnew(Curve));
- curve->add_point(Vector2(0, 1));
- curve->add_point(Vector2(1, 1));
- curve->set_min_value(p_min);
- curve->set_max_value(p_max);
- set_curve_y(curve);
- }
-
- if (_curve_z.is_null()) {
- Ref<Curve> curve = Ref<Curve>(memnew(Curve));
- curve->add_point(Vector2(0, 1));
- curve->add_point(Vector2(1, 1));
- curve->set_min_value(p_min);
- curve->set_max_value(p_max);
- set_curve_z(curve);
- }
-}
-
-void CurveXYZTexture::set_curve_x(Ref<Curve> p_curve) {
- if (_curve_x != p_curve) {
- if (_curve_x.is_valid()) {
- _curve_x->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update));
- }
- _curve_x = p_curve;
- if (_curve_x.is_valid()) {
- _curve_x->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update), CONNECT_REFERENCE_COUNTED);
- }
- _update();
- }
-}
-
-void CurveXYZTexture::set_curve_y(Ref<Curve> p_curve) {
- if (_curve_y != p_curve) {
- if (_curve_y.is_valid()) {
- _curve_y->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update));
- }
- _curve_y = p_curve;
- if (_curve_y.is_valid()) {
- _curve_y->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update), CONNECT_REFERENCE_COUNTED);
- }
- _update();
- }
-}
-
-void CurveXYZTexture::set_curve_z(Ref<Curve> p_curve) {
- if (_curve_z != p_curve) {
- if (_curve_z.is_valid()) {
- _curve_z->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update));
- }
- _curve_z = p_curve;
- if (_curve_z.is_valid()) {
- _curve_z->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update), CONNECT_REFERENCE_COUNTED);
- }
- _update();
- }
-}
-
-void CurveXYZTexture::_update() {
- Vector<uint8_t> data;
- data.resize(_width * sizeof(float) * 3);
-
- // The array is locked in that scope
- {
- uint8_t *wd8 = data.ptrw();
- float *wd = (float *)wd8;
-
- if (_curve_x.is_valid()) {
- Curve &curve_x = **_curve_x;
- for (int i = 0; i < _width; ++i) {
- float t = i / static_cast<float>(_width);
- wd[i * 3 + 0] = curve_x.sample_baked(t);
- }
-
- } else {
- for (int i = 0; i < _width; ++i) {
- wd[i * 3 + 0] = 0;
- }
- }
-
- if (_curve_y.is_valid()) {
- Curve &curve_y = **_curve_y;
- for (int i = 0; i < _width; ++i) {
- float t = i / static_cast<float>(_width);
- wd[i * 3 + 1] = curve_y.sample_baked(t);
- }
-
- } else {
- for (int i = 0; i < _width; ++i) {
- wd[i * 3 + 1] = 0;
- }
- }
-
- if (_curve_z.is_valid()) {
- Curve &curve_z = **_curve_z;
- for (int i = 0; i < _width; ++i) {
- float t = i / static_cast<float>(_width);
- wd[i * 3 + 2] = curve_z.sample_baked(t);
- }
-
- } else {
- for (int i = 0; i < _width; ++i) {
- wd[i * 3 + 2] = 0;
- }
- }
- }
-
- Ref<Image> image = memnew(Image(_width, 1, false, Image::FORMAT_RGBF, data));
-
- if (_texture.is_valid()) {
- if (_current_width != _width) {
- RID new_texture = RS::get_singleton()->texture_2d_create(image);
- RS::get_singleton()->texture_replace(_texture, new_texture);
- } else {
- RS::get_singleton()->texture_2d_update(_texture, image);
- }
- } else {
- _texture = RS::get_singleton()->texture_2d_create(image);
- }
- _current_width = _width;
-
- emit_changed();
-}
-
-Ref<Curve> CurveXYZTexture::get_curve_x() const {
- return _curve_x;
-}
-
-Ref<Curve> CurveXYZTexture::get_curve_y() const {
- return _curve_y;
-}
-
-Ref<Curve> CurveXYZTexture::get_curve_z() const {
- return _curve_z;
-}
-
-RID CurveXYZTexture::get_rid() const {
- if (!_texture.is_valid()) {
- _texture = RS::get_singleton()->texture_2d_placeholder_create();
- }
- return _texture;
-}
-
-CurveXYZTexture::CurveXYZTexture() {}
-
-CurveXYZTexture::~CurveXYZTexture() {
- if (_texture.is_valid()) {
- ERR_FAIL_NULL(RenderingServer::get_singleton());
- RS::get_singleton()->free(_texture);
- }
-}
-
-//////////////////
-
-GradientTexture1D::GradientTexture1D() {
- _queue_update();
-}
-
-GradientTexture1D::~GradientTexture1D() {
- if (texture.is_valid()) {
- ERR_FAIL_NULL(RenderingServer::get_singleton());
- RS::get_singleton()->free(texture);
- }
-}
-
-void GradientTexture1D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_gradient", "gradient"), &GradientTexture1D::set_gradient);
- ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture1D::get_gradient);
-
- ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture1D::set_width);
- // The `get_width()` method is already exposed by the parent class Texture2D.
-
- ClassDB::bind_method(D_METHOD("set_use_hdr", "enabled"), &GradientTexture1D::set_use_hdr);
- ClassDB::bind_method(D_METHOD("is_using_hdr"), &GradientTexture1D::is_using_hdr);
-
- ClassDB::bind_method(D_METHOD("_update"), &GradientTexture1D::_update);
-
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_gradient", "get_gradient");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,16384,suffix:px"), "set_width", "get_width");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr");
-}
-
-void GradientTexture1D::set_gradient(Ref<Gradient> p_gradient) {
- if (p_gradient == gradient) {
- return;
- }
- if (gradient.is_valid()) {
- gradient->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture1D::_update));
- }
- gradient = p_gradient;
- if (gradient.is_valid()) {
- gradient->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture1D::_update));
- }
- _update();
- emit_changed();
-}
-
-Ref<Gradient> GradientTexture1D::get_gradient() const {
- return gradient;
-}
-
-void GradientTexture1D::_queue_update() {
- if (update_pending) {
- return;
- }
-
- update_pending = true;
- call_deferred(SNAME("_update"));
-}
-
-void GradientTexture1D::_update() {
- update_pending = false;
-
- if (gradient.is_null()) {
- return;
- }
-
- if (use_hdr) {
- // High dynamic range.
- Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBAF));
- Gradient &g = **gradient;
- // `create()` isn't available for non-uint8_t data, so fill in the data manually.
- for (int i = 0; i < width; i++) {
- float ofs = float(i) / (width - 1);
- image->set_pixel(i, 0, g.get_color_at_offset(ofs));
- }
-
- if (texture.is_valid()) {
- RID new_texture = RS::get_singleton()->texture_2d_create(image);
- RS::get_singleton()->texture_replace(texture, new_texture);
- } else {
- texture = RS::get_singleton()->texture_2d_create(image);
- }
- } else {
- // Low dynamic range. "Overbright" colors will be clamped.
- Vector<uint8_t> data;
- data.resize(width * 4);
- {
- uint8_t *wd8 = data.ptrw();
- Gradient &g = **gradient;
-
- for (int i = 0; i < width; i++) {
- float ofs = float(i) / (width - 1);
- Color color = g.get_color_at_offset(ofs);
-
- wd8[i * 4 + 0] = uint8_t(CLAMP(color.r * 255.0, 0, 255));
- wd8[i * 4 + 1] = uint8_t(CLAMP(color.g * 255.0, 0, 255));
- wd8[i * 4 + 2] = uint8_t(CLAMP(color.b * 255.0, 0, 255));
- wd8[i * 4 + 3] = uint8_t(CLAMP(color.a * 255.0, 0, 255));
- }
- }
-
- Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data));
-
- if (texture.is_valid()) {
- RID new_texture = RS::get_singleton()->texture_2d_create(image);
- RS::get_singleton()->texture_replace(texture, new_texture);
- } else {
- texture = RS::get_singleton()->texture_2d_create(image);
- }
- }
-
- emit_changed();
-}
-
-void GradientTexture1D::set_width(int p_width) {
- ERR_FAIL_COND_MSG(p_width <= 0 || p_width > 16384, "Texture dimensions have to be within 1 to 16384 range.");
- width = p_width;
- _queue_update();
-}
-
-int GradientTexture1D::get_width() const {
- return width;
-}
-
-void GradientTexture1D::set_use_hdr(bool p_enabled) {
- if (p_enabled == use_hdr) {
- return;
- }
-
- use_hdr = p_enabled;
- _queue_update();
-}
-
-bool GradientTexture1D::is_using_hdr() const {
- return use_hdr;
-}
-
-Ref<Image> GradientTexture1D::get_image() const {
- if (!texture.is_valid()) {
- return Ref<Image>();
- }
- return RenderingServer::get_singleton()->texture_2d_get(texture);
-}
-
-//////////////////
-
-GradientTexture2D::GradientTexture2D() {
- _queue_update();
-}
-
-GradientTexture2D::~GradientTexture2D() {
- if (texture.is_valid()) {
- ERR_FAIL_NULL(RenderingServer::get_singleton());
- RS::get_singleton()->free(texture);
- }
-}
-
-void GradientTexture2D::set_gradient(Ref<Gradient> p_gradient) {
- if (gradient == p_gradient) {
- return;
- }
- if (gradient.is_valid()) {
- gradient->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture2D::_queue_update));
- }
- gradient = p_gradient;
- if (gradient.is_valid()) {
- gradient->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture2D::_queue_update));
- }
- _update();
- emit_changed();
-}
-
-Ref<Gradient> GradientTexture2D::get_gradient() const {
- return gradient;
-}
-
-void GradientTexture2D::_queue_update() {
- if (update_pending) {
- return;
- }
- update_pending = true;
- call_deferred(SNAME("_update"));
-}
-
-void GradientTexture2D::_update() {
- update_pending = false;
-
- if (gradient.is_null()) {
- return;
- }
- Ref<Image> image;
- image.instantiate();
-
- if (gradient->get_point_count() <= 1) { // No need to interpolate.
- image->initialize_data(width, height, false, (use_hdr) ? Image::FORMAT_RGBAF : Image::FORMAT_RGBA8);
- image->fill((gradient->get_point_count() == 1) ? gradient->get_color(0) : Color(0, 0, 0, 1));
- } else {
- if (use_hdr) {
- image->initialize_data(width, height, false, Image::FORMAT_RGBAF);
- Gradient &g = **gradient;
- // `create()` isn't available for non-uint8_t data, so fill in the data manually.
- for (int y = 0; y < height; y++) {
- for (int x = 0; x < width; x++) {
- float ofs = _get_gradient_offset_at(x, y);
- image->set_pixel(x, y, g.get_color_at_offset(ofs));
- }
- }
- } else {
- Vector<uint8_t> data;
- data.resize(width * height * 4);
- {
- uint8_t *wd8 = data.ptrw();
- Gradient &g = **gradient;
- for (int y = 0; y < height; y++) {
- for (int x = 0; x < width; x++) {
- float ofs = _get_gradient_offset_at(x, y);
- const Color &c = g.get_color_at_offset(ofs);
-
- wd8[(x + (y * width)) * 4 + 0] = uint8_t(CLAMP(c.r * 255.0, 0, 255));
- wd8[(x + (y * width)) * 4 + 1] = uint8_t(CLAMP(c.g * 255.0, 0, 255));
- wd8[(x + (y * width)) * 4 + 2] = uint8_t(CLAMP(c.b * 255.0, 0, 255));
- wd8[(x + (y * width)) * 4 + 3] = uint8_t(CLAMP(c.a * 255.0, 0, 255));
- }
- }
- }
- image->set_data(width, height, false, Image::FORMAT_RGBA8, data);
- }
- }
-
- if (texture.is_valid()) {
- RID new_texture = RS::get_singleton()->texture_2d_create(image);
- RS::get_singleton()->texture_replace(texture, new_texture);
- } else {
- texture = RS::get_singleton()->texture_2d_create(image);
- }
- emit_changed();
-}
-
-float GradientTexture2D::_get_gradient_offset_at(int x, int y) const {
- if (fill_to == fill_from) {
- return 0;
- }
- float ofs = 0;
- Vector2 pos;
- if (width > 1) {
- pos.x = static_cast<float>(x) / (width - 1);
- }
- if (height > 1) {
- pos.y = static_cast<float>(y) / (height - 1);
- }
- if (fill == Fill::FILL_LINEAR) {
- Vector2 segment[2];
- segment[0] = fill_from;
- segment[1] = fill_to;
- Vector2 closest = Geometry2D::get_closest_point_to_segment_uncapped(pos, &segment[0]);
- ofs = (closest - fill_from).length() / (fill_to - fill_from).length();
- if ((closest - fill_from).dot(fill_to - fill_from) < 0) {
- ofs *= -1;
- }
- } else if (fill == Fill::FILL_RADIAL) {
- ofs = (pos - fill_from).length() / (fill_to - fill_from).length();
- } else if (fill == Fill::FILL_SQUARE) {
- ofs = MAX(Math::abs(pos.x - fill_from.x), Math::abs(pos.y - fill_from.y)) / MAX(Math::abs(fill_to.x - fill_from.x), Math::abs(fill_to.y - fill_from.y));
- }
- if (repeat == Repeat::REPEAT_NONE) {
- ofs = CLAMP(ofs, 0.0, 1.0);
- } else if (repeat == Repeat::REPEAT) {
- ofs = Math::fmod(ofs, 1.0f);
- if (ofs < 0) {
- ofs = 1 + ofs;
- }
- } else if (repeat == Repeat::REPEAT_MIRROR) {
- ofs = Math::abs(ofs);
- ofs = Math::fmod(ofs, 2.0f);
- if (ofs > 1.0) {
- ofs = 2.0 - ofs;
- }
- }
- return ofs;
-}
-
-void GradientTexture2D::set_width(int p_width) {
- ERR_FAIL_COND_MSG(p_width <= 0 || p_width > 16384, "Texture dimensions have to be within 1 to 16384 range.");
- width = p_width;
- _queue_update();
-}
-
-int GradientTexture2D::get_width() const {
- return width;
-}
-
-void GradientTexture2D::set_height(int p_height) {
- ERR_FAIL_COND_MSG(p_height <= 0 || p_height > 16384, "Texture dimensions have to be within 1 to 16384 range.");
- height = p_height;
- _queue_update();
-}
-int GradientTexture2D::get_height() const {
- return height;
-}
-
-void GradientTexture2D::set_use_hdr(bool p_enabled) {
- if (p_enabled == use_hdr) {
- return;
- }
-
- use_hdr = p_enabled;
- _queue_update();
-}
-
-bool GradientTexture2D::is_using_hdr() const {
- return use_hdr;
-}
-
-void GradientTexture2D::set_fill_from(Vector2 p_fill_from) {
- fill_from = p_fill_from;
- _queue_update();
-}
-
-Vector2 GradientTexture2D::get_fill_from() const {
- return fill_from;
-}
-
-void GradientTexture2D::set_fill_to(Vector2 p_fill_to) {
- fill_to = p_fill_to;
- _queue_update();
-}
-
-Vector2 GradientTexture2D::get_fill_to() const {
- return fill_to;
-}
-
-void GradientTexture2D::set_fill(Fill p_fill) {
- fill = p_fill;
- _queue_update();
-}
-
-GradientTexture2D::Fill GradientTexture2D::get_fill() const {
- return fill;
-}
-
-void GradientTexture2D::set_repeat(Repeat p_repeat) {
- repeat = p_repeat;
- _queue_update();
-}
-
-GradientTexture2D::Repeat GradientTexture2D::get_repeat() const {
- return repeat;
-}
-
-RID GradientTexture2D::get_rid() const {
- if (!texture.is_valid()) {
- texture = RS::get_singleton()->texture_2d_placeholder_create();
- }
- return texture;
-}
-
-Ref<Image> GradientTexture2D::get_image() const {
- if (!texture.is_valid()) {
- return Ref<Image>();
- }
- return RenderingServer::get_singleton()->texture_2d_get(texture);
-}
-
-void GradientTexture2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_gradient", "gradient"), &GradientTexture2D::set_gradient);
- ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture2D::get_gradient);
-
- ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture2D::set_width);
- ClassDB::bind_method(D_METHOD("set_height", "height"), &GradientTexture2D::set_height);
-
- ClassDB::bind_method(D_METHOD("set_use_hdr", "enabled"), &GradientTexture2D::set_use_hdr);
- ClassDB::bind_method(D_METHOD("is_using_hdr"), &GradientTexture2D::is_using_hdr);
-
- ClassDB::bind_method(D_METHOD("set_fill", "fill"), &GradientTexture2D::set_fill);
- ClassDB::bind_method(D_METHOD("get_fill"), &GradientTexture2D::get_fill);
- ClassDB::bind_method(D_METHOD("set_fill_from", "fill_from"), &GradientTexture2D::set_fill_from);
- ClassDB::bind_method(D_METHOD("get_fill_from"), &GradientTexture2D::get_fill_from);
- ClassDB::bind_method(D_METHOD("set_fill_to", "fill_to"), &GradientTexture2D::set_fill_to);
- ClassDB::bind_method(D_METHOD("get_fill_to"), &GradientTexture2D::get_fill_to);
-
- ClassDB::bind_method(D_METHOD("set_repeat", "repeat"), &GradientTexture2D::set_repeat);
- ClassDB::bind_method(D_METHOD("get_repeat"), &GradientTexture2D::get_repeat);
-
- ClassDB::bind_method(D_METHOD("_update"), &GradientTexture2D::_update);
-
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_gradient", "get_gradient");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,or_greater,suffix:px"), "set_width", "get_width");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048,or_greater,suffix:px"), "set_height", "get_height");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr");
-
- ADD_GROUP("Fill", "fill_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "fill", PROPERTY_HINT_ENUM, "Linear,Radial,Square"), "set_fill", "get_fill");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "fill_from"), "set_fill_from", "get_fill_from");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "fill_to"), "set_fill_to", "get_fill_to");
-
- ADD_GROUP("Repeat", "repeat_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "repeat", PROPERTY_HINT_ENUM, "No Repeat,Repeat,Mirror Repeat"), "set_repeat", "get_repeat");
-
- BIND_ENUM_CONSTANT(FILL_LINEAR);
- BIND_ENUM_CONSTANT(FILL_RADIAL);
- BIND_ENUM_CONSTANT(FILL_SQUARE);
-
- BIND_ENUM_CONSTANT(REPEAT_NONE);
- BIND_ENUM_CONSTANT(REPEAT);
- BIND_ENUM_CONSTANT(REPEAT_MIRROR);
-}
-
-//////////////////////////////////////
-
-void AnimatedTexture::_update_proxy() {
- RWLockRead r(rw_lock);
-
- float delta;
- if (prev_ticks == 0) {
- delta = 0;
- prev_ticks = OS::get_singleton()->get_ticks_usec();
- } else {
- uint64_t ticks = OS::get_singleton()->get_ticks_usec();
- delta = float(double(ticks - prev_ticks) / 1000000.0);
- prev_ticks = ticks;
- }
-
- time += delta;
-
- float speed = speed_scale == 0 ? 0 : abs(1.0 / speed_scale);
-
- int iter_max = frame_count;
- while (iter_max && !pause) {
- float frame_limit = frames[current_frame].duration * speed;
-
- if (time > frame_limit) {
- if (speed_scale > 0.0) {
- current_frame++;
- } else {
- current_frame--;
- }
- if (current_frame >= frame_count) {
- if (one_shot) {
- current_frame = frame_count - 1;
- } else {
- current_frame = 0;
- }
- } else if (current_frame < 0) {
- if (one_shot) {
- current_frame = 0;
- } else {
- current_frame = frame_count - 1;
- }
- }
- time -= frame_limit;
-
- } else {
- break;
- }
- iter_max--;
- }
-
- if (frames[current_frame].texture.is_valid()) {
- RenderingServer::get_singleton()->texture_proxy_update(proxy, frames[current_frame].texture->get_rid());
- }
-}
-
-void AnimatedTexture::set_frames(int p_frames) {
- ERR_FAIL_COND(p_frames < 1 || p_frames > MAX_FRAMES);
-
- RWLockWrite r(rw_lock);
-
- frame_count = p_frames;
-}
-
-int AnimatedTexture::get_frames() const {
- return frame_count;
-}
-
-void AnimatedTexture::set_current_frame(int p_frame) {
- ERR_FAIL_COND(p_frame < 0 || p_frame >= frame_count);
-
- RWLockWrite r(rw_lock);
-
- current_frame = p_frame;
- time = 0;
-}
-
-int AnimatedTexture::get_current_frame() const {
- return current_frame;
-}
-
-void AnimatedTexture::set_pause(bool p_pause) {
- RWLockWrite r(rw_lock);
- pause = p_pause;
-}
-
-bool AnimatedTexture::get_pause() const {
- return pause;
-}
-
-void AnimatedTexture::set_one_shot(bool p_one_shot) {
- RWLockWrite r(rw_lock);
- one_shot = p_one_shot;
-}
-
-bool AnimatedTexture::get_one_shot() const {
- return one_shot;
-}
-
-void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture) {
- ERR_FAIL_COND(p_texture == this);
- ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
-
- RWLockWrite w(rw_lock);
-
- frames[p_frame].texture = p_texture;
-}
-
-Ref<Texture2D> AnimatedTexture::get_frame_texture(int p_frame) const {
- ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, Ref<Texture2D>());
-
- RWLockRead r(rw_lock);
-
- return frames[p_frame].texture;
-}
-
-void AnimatedTexture::set_frame_duration(int p_frame, float p_duration) {
- ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
-
- RWLockWrite r(rw_lock);
-
- frames[p_frame].duration = p_duration;
-}
-
-float AnimatedTexture::get_frame_duration(int p_frame) const {
- ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, 0);
-
- RWLockRead r(rw_lock);
-
- return frames[p_frame].duration;
-}
-
-void AnimatedTexture::set_speed_scale(float p_scale) {
- ERR_FAIL_COND(p_scale < -1000 || p_scale >= 1000);
-
- RWLockWrite r(rw_lock);
-
- speed_scale = p_scale;
-}
-
-float AnimatedTexture::get_speed_scale() const {
- return speed_scale;
-}
-
-int AnimatedTexture::get_width() const {
- RWLockRead r(rw_lock);
-
- if (!frames[current_frame].texture.is_valid()) {
- return 1;
- }
-
- return frames[current_frame].texture->get_width();
-}
-
-int AnimatedTexture::get_height() const {
- RWLockRead r(rw_lock);
-
- if (!frames[current_frame].texture.is_valid()) {
- return 1;
- }
-
- return frames[current_frame].texture->get_height();
-}
-
-RID AnimatedTexture::get_rid() const {
- return proxy;
-}
-
-bool AnimatedTexture::has_alpha() const {
- RWLockRead r(rw_lock);
-
- if (!frames[current_frame].texture.is_valid()) {
- return false;
- }
-
- return frames[current_frame].texture->has_alpha();
-}
-
-Ref<Image> AnimatedTexture::get_image() const {
- RWLockRead r(rw_lock);
-
- if (!frames[current_frame].texture.is_valid()) {
- return Ref<Image>();
- }
-
- return frames[current_frame].texture->get_image();
-}
-
-bool AnimatedTexture::is_pixel_opaque(int p_x, int p_y) const {
- RWLockRead r(rw_lock);
-
- if (frames[current_frame].texture.is_valid()) {
- return frames[current_frame].texture->is_pixel_opaque(p_x, p_y);
- }
- return true;
-}
-
-void AnimatedTexture::_validate_property(PropertyInfo &p_property) const {
- String prop = p_property.name;
- if (prop.begins_with("frame_")) {
- int frame = prop.get_slicec('/', 0).get_slicec('_', 1).to_int();
- if (frame >= frame_count) {
- p_property.usage = PROPERTY_USAGE_NONE;
- }
- }
-}
-
-void AnimatedTexture::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_frames", "frames"), &AnimatedTexture::set_frames);
- ClassDB::bind_method(D_METHOD("get_frames"), &AnimatedTexture::get_frames);
-
- ClassDB::bind_method(D_METHOD("set_current_frame", "frame"), &AnimatedTexture::set_current_frame);
- ClassDB::bind_method(D_METHOD("get_current_frame"), &AnimatedTexture::get_current_frame);
-
- ClassDB::bind_method(D_METHOD("set_pause", "pause"), &AnimatedTexture::set_pause);
- ClassDB::bind_method(D_METHOD("get_pause"), &AnimatedTexture::get_pause);
-
- ClassDB::bind_method(D_METHOD("set_one_shot", "one_shot"), &AnimatedTexture::set_one_shot);
- ClassDB::bind_method(D_METHOD("get_one_shot"), &AnimatedTexture::get_one_shot);
-
- ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &AnimatedTexture::set_speed_scale);
- ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedTexture::get_speed_scale);
-
- ClassDB::bind_method(D_METHOD("set_frame_texture", "frame", "texture"), &AnimatedTexture::set_frame_texture);
- ClassDB::bind_method(D_METHOD("get_frame_texture", "frame"), &AnimatedTexture::get_frame_texture);
-
- ClassDB::bind_method(D_METHOD("set_frame_duration", "frame", "duration"), &AnimatedTexture::set_frame_duration);
- ClassDB::bind_method(D_METHOD("get_frame_duration", "frame"), &AnimatedTexture::get_frame_duration);
-
- ADD_PROPERTY(PropertyInfo(Variant::INT, "frames", PROPERTY_HINT_RANGE, "1," + itos(MAX_FRAMES), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_frames", "get_frames");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "current_frame", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_current_frame", "get_current_frame");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pause"), "set_pause", "get_pause");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "-60,60,0.1,or_less,or_greater"), "set_speed_scale", "get_speed_scale");
-
- for (int i = 0; i < MAX_FRAMES; i++) {
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_texture", "get_frame_texture", i);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "frame_" + itos(i) + "/duration", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater,suffix:s", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_duration", "get_frame_duration", i);
- }
-
- BIND_CONSTANT(MAX_FRAMES);
-}
-
-AnimatedTexture::AnimatedTexture() {
- //proxy = RS::get_singleton()->texture_create();
- proxy_ph = RS::get_singleton()->texture_2d_placeholder_create();
- proxy = RS::get_singleton()->texture_proxy_create(proxy_ph);
-
- RenderingServer::get_singleton()->texture_set_force_redraw_if_visible(proxy, true);
- RenderingServer::get_singleton()->connect("frame_pre_draw", callable_mp(this, &AnimatedTexture::_update_proxy));
-}
-
-AnimatedTexture::~AnimatedTexture() {
- ERR_FAIL_NULL(RenderingServer::get_singleton());
- RS::get_singleton()->free(proxy);
- RS::get_singleton()->free(proxy_ph);
-}
-
-///////////////////////////////
-
Image::Format TextureLayered::get_format() const {
Image::Format ret = Image::FORMAT_MAX;
GDVIRTUAL_REQUIRED_CALL(_get_format, ret);
@@ -2896,654 +259,3 @@ void TextureLayered::_bind_methods() {
GDVIRTUAL_BIND(_has_mipmaps);
GDVIRTUAL_BIND(_get_layer_data, "layer_index");
}
-
-///////////////////////////////
-Image::Format ImageTextureLayered::get_format() const {
- return format;
-}
-
-int ImageTextureLayered::get_width() const {
- return width;
-}
-
-int ImageTextureLayered::get_height() const {
- return height;
-}
-
-int ImageTextureLayered::get_layers() const {
- return layers;
-}
-
-bool ImageTextureLayered::has_mipmaps() const {
- return mipmaps;
-}
-
-ImageTextureLayered::LayeredType ImageTextureLayered::get_layered_type() const {
- return layered_type;
-}
-
-Error ImageTextureLayered::_create_from_images(const TypedArray<Image> &p_images) {
- Vector<Ref<Image>> images;
- for (int i = 0; i < p_images.size(); i++) {
- Ref<Image> img = p_images[i];
- ERR_FAIL_COND_V(img.is_null(), ERR_INVALID_PARAMETER);
- images.push_back(img);
- }
-
- return create_from_images(images);
-}
-
-TypedArray<Image> ImageTextureLayered::_get_images() const {
- TypedArray<Image> images;
- for (int i = 0; i < layers; i++) {
- images.push_back(get_layer_data(i));
- }
- return images;
-}
-
-void ImageTextureLayered::_set_images(const TypedArray<Image> &p_images) {
- ERR_FAIL_COND(_create_from_images(p_images) != OK);
-}
-
-Error ImageTextureLayered::create_from_images(Vector<Ref<Image>> p_images) {
- int new_layers = p_images.size();
- ERR_FAIL_COND_V(new_layers == 0, ERR_INVALID_PARAMETER);
- if (layered_type == LAYERED_TYPE_CUBEMAP) {
- ERR_FAIL_COND_V_MSG(new_layers != 6, ERR_INVALID_PARAMETER,
- "Cubemaps require exactly 6 layers");
- } else if (layered_type == LAYERED_TYPE_CUBEMAP_ARRAY) {
- ERR_FAIL_COND_V_MSG((new_layers % 6) != 0, ERR_INVALID_PARAMETER,
- "Cubemap array layers must be a multiple of 6");
- }
-
- ERR_FAIL_COND_V(p_images[0].is_null() || p_images[0]->is_empty(), ERR_INVALID_PARAMETER);
-
- Image::Format new_format = p_images[0]->get_format();
- int new_width = p_images[0]->get_width();
- int new_height = p_images[0]->get_height();
- bool new_mipmaps = p_images[0]->has_mipmaps();
-
- for (int i = 1; i < p_images.size(); i++) {
- ERR_FAIL_COND_V_MSG(p_images[i]->get_format() != new_format, ERR_INVALID_PARAMETER,
- "All images must share the same format");
- ERR_FAIL_COND_V_MSG(p_images[i]->get_width() != new_width || p_images[i]->get_height() != new_height, ERR_INVALID_PARAMETER,
- "All images must share the same dimensions");
- ERR_FAIL_COND_V_MSG(p_images[i]->has_mipmaps() != new_mipmaps, ERR_INVALID_PARAMETER,
- "All images must share the usage of mipmaps");
- }
-
- if (texture.is_valid()) {
- RID new_texture = RS::get_singleton()->texture_2d_layered_create(p_images, RS::TextureLayeredType(layered_type));
- ERR_FAIL_COND_V(!new_texture.is_valid(), ERR_CANT_CREATE);
- RS::get_singleton()->texture_replace(texture, new_texture);
- } else {
- texture = RS::get_singleton()->texture_2d_layered_create(p_images, RS::TextureLayeredType(layered_type));
- ERR_FAIL_COND_V(!texture.is_valid(), ERR_CANT_CREATE);
- }
-
- format = new_format;
- width = new_width;
- height = new_height;
- layers = new_layers;
- mipmaps = new_mipmaps;
- return OK;
-}
-
-void ImageTextureLayered::update_layer(const Ref<Image> &p_image, int p_layer) {
- ERR_FAIL_COND_MSG(texture.is_null(), "Texture is not initialized.");
- ERR_FAIL_COND_MSG(p_image.is_null(), "Invalid image.");
- ERR_FAIL_COND_MSG(p_image->get_format() != format, "Image format must match texture's image format.");
- ERR_FAIL_COND_MSG(p_image->get_width() != width || p_image->get_height() != height, "Image size must match texture's image size.");
- ERR_FAIL_COND_MSG(p_image->has_mipmaps() != mipmaps, "Image mipmap configuration must match texture's image mipmap configuration.");
- ERR_FAIL_INDEX_MSG(p_layer, layers, "Layer index is out of bounds.");
- RS::get_singleton()->texture_2d_update(texture, p_image, p_layer);
-}
-
-Ref<Image> ImageTextureLayered::get_layer_data(int p_layer) const {
- ERR_FAIL_INDEX_V(p_layer, layers, Ref<Image>());
- return RS::get_singleton()->texture_2d_layer_get(texture, p_layer);
-}
-
-RID ImageTextureLayered::get_rid() const {
- if (texture.is_null()) {
- texture = RS::get_singleton()->texture_2d_layered_placeholder_create(RS::TextureLayeredType(layered_type));
- }
- return texture;
-}
-
-void ImageTextureLayered::set_path(const String &p_path, bool p_take_over) {
- if (texture.is_valid()) {
- RS::get_singleton()->texture_set_path(texture, p_path);
- }
-
- Resource::set_path(p_path, p_take_over);
-}
-
-void ImageTextureLayered::_bind_methods() {
- ClassDB::bind_method(D_METHOD("create_from_images", "images"), &ImageTextureLayered::_create_from_images);
- ClassDB::bind_method(D_METHOD("update_layer", "image", "layer"), &ImageTextureLayered::update_layer);
-
- ClassDB::bind_method(D_METHOD("_get_images"), &ImageTextureLayered::_get_images);
- ClassDB::bind_method(D_METHOD("_set_images", "images"), &ImageTextureLayered::_set_images);
-
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_images", PROPERTY_HINT_ARRAY_TYPE, "Image", PROPERTY_USAGE_INTERNAL), "_set_images", "_get_images");
-}
-
-ImageTextureLayered::ImageTextureLayered(LayeredType p_layered_type) {
- layered_type = p_layered_type;
-}
-
-ImageTextureLayered::~ImageTextureLayered() {
- if (texture.is_valid()) {
- ERR_FAIL_NULL(RenderingServer::get_singleton());
- RS::get_singleton()->free(texture);
- }
-}
-
-void Texture2DArray::_bind_methods() {
- ClassDB::bind_method(D_METHOD("create_placeholder"), &Texture2DArray::create_placeholder);
-}
-
-Ref<Resource> Texture2DArray::create_placeholder() const {
- Ref<PlaceholderTexture2DArray> placeholder;
- placeholder.instantiate();
- placeholder->set_size(Size2i(get_width(), get_height()));
- placeholder->set_layers(get_layers());
- return placeholder;
-}
-
-void Cubemap::_bind_methods() {
- ClassDB::bind_method(D_METHOD("create_placeholder"), &Cubemap::create_placeholder);
-}
-
-Ref<Resource> Cubemap::create_placeholder() const {
- Ref<PlaceholderCubemap> placeholder;
- placeholder.instantiate();
- placeholder->set_size(Size2i(get_width(), get_height()));
- placeholder->set_layers(get_layers());
- return placeholder;
-}
-
-void CubemapArray::_bind_methods() {
- ClassDB::bind_method(D_METHOD("create_placeholder"), &CubemapArray::create_placeholder);
-}
-
-Ref<Resource> CubemapArray::create_placeholder() const {
- Ref<PlaceholderCubemapArray> placeholder;
- placeholder.instantiate();
- placeholder->set_size(Size2i(get_width(), get_height()));
- placeholder->set_layers(get_layers());
- return placeholder;
-}
-
-///////////////////////////////////////////
-
-void CompressedTextureLayered::set_path(const String &p_path, bool p_take_over) {
- if (texture.is_valid()) {
- RenderingServer::get_singleton()->texture_set_path(texture, p_path);
- }
-
- Resource::set_path(p_path, p_take_over);
-}
-
-Image::Format CompressedTextureLayered::get_format() const {
- return format;
-}
-
-Error CompressedTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit) {
- ERR_FAIL_COND_V(images.size() != 0, ERR_INVALID_PARAMETER);
-
- Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
- ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path));
-
- uint8_t header[4];
- f->get_buffer(header, 4);
- if (header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L') {
- ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture layered file is corrupt (Bad header).");
- }
-
- uint32_t version = f->get_32();
-
- if (version > FORMAT_VERSION) {
- ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new.");
- }
-
- uint32_t layer_count = f->get_32(); //layer count
- uint32_t type = f->get_32(); //layer count
- ERR_FAIL_COND_V((int)type != layered_type, ERR_INVALID_DATA);
-
- uint32_t df = f->get_32(); //data format
- mipmap_limit = int(f->get_32());
- //reserved
- f->get_32();
- f->get_32();
- f->get_32();
-
- if (!(df & FORMAT_BIT_STREAM)) {
- p_size_limit = 0;
- }
-
- images.resize(layer_count);
-
- for (uint32_t i = 0; i < layer_count; i++) {
- Ref<Image> image = CompressedTexture2D::load_image_from_file(f, p_size_limit);
- ERR_FAIL_COND_V(image.is_null() || image->is_empty(), ERR_CANT_OPEN);
- images.write[i] = image;
- }
-
- return OK;
-}
-
-Error CompressedTextureLayered::load(const String &p_path) {
- Vector<Ref<Image>> images;
-
- int mipmap_limit;
-
- Error err = _load_data(p_path, images, mipmap_limit);
- if (err) {
- return err;
- }
-
- if (texture.is_valid()) {
- RID new_texture = RS::get_singleton()->texture_2d_layered_create(images, RS::TextureLayeredType(layered_type));
- RS::get_singleton()->texture_replace(texture, new_texture);
- } else {
- texture = RS::get_singleton()->texture_2d_layered_create(images, RS::TextureLayeredType(layered_type));
- }
-
- w = images[0]->get_width();
- h = images[0]->get_height();
- mipmaps = images[0]->has_mipmaps();
- format = images[0]->get_format();
- layers = images.size();
-
- path_to_file = p_path;
-
- if (get_path().is_empty()) {
- //temporarily set path if no path set for resource, helps find errors
- RenderingServer::get_singleton()->texture_set_path(texture, p_path);
- }
-
- notify_property_list_changed();
- emit_changed();
- return OK;
-}
-
-String CompressedTextureLayered::get_load_path() const {
- return path_to_file;
-}
-
-int CompressedTextureLayered::get_width() const {
- return w;
-}
-
-int CompressedTextureLayered::get_height() const {
- return h;
-}
-
-int CompressedTextureLayered::get_layers() const {
- return layers;
-}
-
-bool CompressedTextureLayered::has_mipmaps() const {
- return mipmaps;
-}
-
-TextureLayered::LayeredType CompressedTextureLayered::get_layered_type() const {
- return layered_type;
-}
-
-RID CompressedTextureLayered::get_rid() const {
- if (!texture.is_valid()) {
- texture = RS::get_singleton()->texture_2d_layered_placeholder_create(RS::TextureLayeredType(layered_type));
- }
- return texture;
-}
-
-Ref<Image> CompressedTextureLayered::get_layer_data(int p_layer) const {
- if (texture.is_valid()) {
- return RS::get_singleton()->texture_2d_layer_get(texture, p_layer);
- } else {
- return Ref<Image>();
- }
-}
-
-void CompressedTextureLayered::reload_from_file() {
- String path = get_path();
- if (!path.is_resource_file()) {
- return;
- }
-
- path = ResourceLoader::path_remap(path); //remap for translation
- path = ResourceLoader::import_remap(path); //remap for import
- if (!path.is_resource_file()) {
- return;
- }
-
- load(path);
-}
-
-void CompressedTextureLayered::_validate_property(PropertyInfo &p_property) const {
-}
-
-void CompressedTextureLayered::_bind_methods() {
- ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTextureLayered::load);
- ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTextureLayered::get_load_path);
-
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path");
-}
-
-CompressedTextureLayered::CompressedTextureLayered(LayeredType p_type) {
- layered_type = p_type;
-}
-
-CompressedTextureLayered::~CompressedTextureLayered() {
- if (texture.is_valid()) {
- ERR_FAIL_NULL(RenderingServer::get_singleton());
- RS::get_singleton()->free(texture);
- }
-}
-
-/////////////////////////////////////////////////
-
-Ref<Resource> ResourceFormatLoaderCompressedTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
- Ref<CompressedTextureLayered> ct;
- if (p_path.get_extension().to_lower() == "ctexarray") {
- Ref<CompressedTexture2DArray> c;
- c.instantiate();
- ct = c;
- } else if (p_path.get_extension().to_lower() == "ccube") {
- Ref<CompressedCubemap> c;
- c.instantiate();
- ct = c;
- } else if (p_path.get_extension().to_lower() == "ccubearray") {
- Ref<CompressedCubemapArray> c;
- c.instantiate();
- ct = c;
- } else {
- if (r_error) {
- *r_error = ERR_FILE_UNRECOGNIZED;
- }
- return Ref<Resource>();
- }
- Error err = ct->load(p_path);
- if (r_error) {
- *r_error = err;
- }
- if (err != OK) {
- return Ref<Resource>();
- }
-
- return ct;
-}
-
-void ResourceFormatLoaderCompressedTextureLayered::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("ctexarray");
- p_extensions->push_back("ccube");
- p_extensions->push_back("ccubearray");
-}
-
-bool ResourceFormatLoaderCompressedTextureLayered::handles_type(const String &p_type) const {
- return p_type == "CompressedTexture2DArray" || p_type == "CompressedCubemap" || p_type == "CompressedCubemapArray";
-}
-
-String ResourceFormatLoaderCompressedTextureLayered::get_resource_type(const String &p_path) const {
- if (p_path.get_extension().to_lower() == "ctexarray") {
- return "CompressedTexture2DArray";
- }
- if (p_path.get_extension().to_lower() == "ccube") {
- return "CompressedCubemap";
- }
- if (p_path.get_extension().to_lower() == "ccubearray") {
- return "CompressedCubemapArray";
- }
- return "";
-}
-
-///////////////////////////////
-
-void CameraTexture::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_camera_feed_id", "feed_id"), &CameraTexture::set_camera_feed_id);
- ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &CameraTexture::get_camera_feed_id);
-
- ClassDB::bind_method(D_METHOD("set_which_feed", "which_feed"), &CameraTexture::set_which_feed);
- ClassDB::bind_method(D_METHOD("get_which_feed"), &CameraTexture::get_which_feed);
-
- ClassDB::bind_method(D_METHOD("set_camera_active", "active"), &CameraTexture::set_camera_active);
- ClassDB::bind_method(D_METHOD("get_camera_active"), &CameraTexture::get_camera_active);
-
- ADD_PROPERTY(PropertyInfo(Variant::INT, "camera_feed_id"), "set_camera_feed_id", "get_camera_feed_id");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "which_feed"), "set_which_feed", "get_which_feed");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "camera_is_active"), "set_camera_active", "get_camera_active");
-}
-
-int CameraTexture::get_width() const {
- Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
- if (feed.is_valid()) {
- return feed->get_base_width();
- } else {
- return 0;
- }
-}
-
-int CameraTexture::get_height() const {
- Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
- if (feed.is_valid()) {
- return feed->get_base_height();
- } else {
- return 0;
- }
-}
-
-bool CameraTexture::has_alpha() const {
- return false;
-}
-
-RID CameraTexture::get_rid() const {
- Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
- if (feed.is_valid()) {
- return feed->get_texture(which_feed);
- } else {
- if (_texture.is_null()) {
- _texture = RenderingServer::get_singleton()->texture_2d_placeholder_create();
- }
- return _texture;
- }
-}
-
-Ref<Image> CameraTexture::get_image() const {
- // not (yet) supported
- return Ref<Image>();
-}
-
-void CameraTexture::set_camera_feed_id(int p_new_id) {
- camera_feed_id = p_new_id;
- notify_property_list_changed();
-}
-
-int CameraTexture::get_camera_feed_id() const {
- return camera_feed_id;
-}
-
-void CameraTexture::set_which_feed(CameraServer::FeedImage p_which) {
- which_feed = p_which;
- notify_property_list_changed();
-}
-
-CameraServer::FeedImage CameraTexture::get_which_feed() const {
- return which_feed;
-}
-
-void CameraTexture::set_camera_active(bool p_active) {
- Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
- if (feed.is_valid()) {
- feed->set_active(p_active);
- notify_property_list_changed();
- }
-}
-
-bool CameraTexture::get_camera_active() const {
- Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
- if (feed.is_valid()) {
- return feed->is_active();
- } else {
- return false;
- }
-}
-
-CameraTexture::CameraTexture() {}
-
-CameraTexture::~CameraTexture() {
- if (_texture.is_valid()) {
- ERR_FAIL_NULL(RenderingServer::get_singleton());
- RenderingServer::get_singleton()->free(_texture);
- }
-}
-
-///////////////////////////
-
-void PlaceholderTexture2D::set_size(Size2 p_size) {
- size = p_size;
-}
-
-int PlaceholderTexture2D::get_width() const {
- return size.width;
-}
-
-int PlaceholderTexture2D::get_height() const {
- return size.height;
-}
-
-bool PlaceholderTexture2D::has_alpha() const {
- return false;
-}
-
-Ref<Image> PlaceholderTexture2D::get_image() const {
- return Ref<Image>();
-}
-
-RID PlaceholderTexture2D::get_rid() const {
- return rid;
-}
-
-void PlaceholderTexture2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_size", "size"), &PlaceholderTexture2D::set_size);
-
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
-}
-
-PlaceholderTexture2D::PlaceholderTexture2D() {
- rid = RS::get_singleton()->texture_2d_placeholder_create();
-}
-
-PlaceholderTexture2D::~PlaceholderTexture2D() {
- ERR_FAIL_NULL(RenderingServer::get_singleton());
- RS::get_singleton()->free(rid);
-}
-
-///////////////////////////////////////////////
-
-void PlaceholderTexture3D::set_size(const Vector3i &p_size) {
- size = p_size;
-}
-
-Vector3i PlaceholderTexture3D::get_size() const {
- return size;
-}
-
-Image::Format PlaceholderTexture3D::get_format() const {
- return Image::FORMAT_RGB8;
-}
-
-int PlaceholderTexture3D::get_width() const {
- return size.x;
-}
-
-int PlaceholderTexture3D::get_height() const {
- return size.y;
-}
-
-int PlaceholderTexture3D::get_depth() const {
- return size.z;
-}
-
-bool PlaceholderTexture3D::has_mipmaps() const {
- return false;
-}
-
-Vector<Ref<Image>> PlaceholderTexture3D::get_data() const {
- return Vector<Ref<Image>>();
-}
-
-void PlaceholderTexture3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_size", "size"), &PlaceholderTexture3D::set_size);
- ClassDB::bind_method(D_METHOD("get_size"), &PlaceholderTexture3D::get_size);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3I, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
-}
-
-PlaceholderTexture3D::PlaceholderTexture3D() {
- rid = RS::get_singleton()->texture_3d_placeholder_create();
-}
-PlaceholderTexture3D::~PlaceholderTexture3D() {
- ERR_FAIL_NULL(RenderingServer::get_singleton());
- RS::get_singleton()->free(rid);
-}
-
-/////////////////////////////////////////////////
-
-void PlaceholderTextureLayered::set_size(const Size2i &p_size) {
- size = p_size;
-}
-
-Size2i PlaceholderTextureLayered::get_size() const {
- return size;
-}
-
-void PlaceholderTextureLayered::set_layers(int p_layers) {
- layers = p_layers;
-}
-
-Image::Format PlaceholderTextureLayered::get_format() const {
- return Image::FORMAT_RGB8;
-}
-
-TextureLayered::LayeredType PlaceholderTextureLayered::get_layered_type() const {
- return layered_type;
-}
-
-int PlaceholderTextureLayered::get_width() const {
- return size.x;
-}
-
-int PlaceholderTextureLayered::get_height() const {
- return size.y;
-}
-
-int PlaceholderTextureLayered::get_layers() const {
- return layers;
-}
-
-bool PlaceholderTextureLayered::has_mipmaps() const {
- return false;
-}
-
-Ref<Image> PlaceholderTextureLayered::get_layer_data(int p_layer) const {
- return Ref<Image>();
-}
-
-void PlaceholderTextureLayered::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_size", "size"), &PlaceholderTextureLayered::set_size);
- ClassDB::bind_method(D_METHOD("get_size"), &PlaceholderTextureLayered::get_size);
- ClassDB::bind_method(D_METHOD("set_layers", "layers"), &PlaceholderTextureLayered::set_layers);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_RANGE, "1,4096"), "set_layers", "get_layers");
-}
-
-PlaceholderTextureLayered::PlaceholderTextureLayered(LayeredType p_type) {
- layered_type = p_type;
- rid = RS::get_singleton()->texture_2d_layered_placeholder_create(RS::TextureLayeredType(layered_type));
-}
-PlaceholderTextureLayered::~PlaceholderTextureLayered() {
- ERR_FAIL_NULL(RenderingServer::get_singleton());
- RS::get_singleton()->free(rid);
-}
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 6b5e87ae21..e7840804bf 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -87,297 +87,6 @@ public:
Texture2D();
};
-class BitMap;
-
-class ImageTexture : public Texture2D {
- GDCLASS(ImageTexture, Texture2D);
- RES_BASE_EXTENSION("tex");
-
- mutable RID texture;
- Image::Format format = Image::FORMAT_L8;
- bool mipmaps = false;
- int w = 0;
- int h = 0;
- Size2 size_override;
- mutable Ref<BitMap> alpha_cache;
- bool image_stored = false;
-
-protected:
- virtual void reload_from_file() override;
-
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
-
- static void _bind_methods();
-
-public:
- void set_image(const Ref<Image> &p_image);
- static Ref<ImageTexture> create_from_image(const Ref<Image> &p_image);
-
- Image::Format get_format() const;
-
- void update(const Ref<Image> &p_image);
- Ref<Image> get_image() const override;
-
- int get_width() const override;
- int get_height() const override;
-
- virtual RID get_rid() const override;
-
- bool has_alpha() const override;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
-
- bool is_pixel_opaque(int p_x, int p_y) const override;
-
- void set_size_override(const Size2i &p_size);
-
- virtual void set_path(const String &p_path, bool p_take_over = false) override;
-
- ImageTexture();
- ~ImageTexture();
-};
-
-class PortableCompressedTexture2D : public Texture2D {
- GDCLASS(PortableCompressedTexture2D, Texture2D);
-
-public:
- enum CompressionMode {
- COMPRESSION_MODE_LOSSLESS,
- COMPRESSION_MODE_LOSSY,
- COMPRESSION_MODE_BASIS_UNIVERSAL,
- COMPRESSION_MODE_S3TC,
- COMPRESSION_MODE_ETC2,
- COMPRESSION_MODE_BPTC,
- };
-
-private:
- CompressionMode compression_mode = COMPRESSION_MODE_LOSSLESS;
- static bool keep_all_compressed_buffers;
- bool keep_compressed_buffer = false;
- Vector<uint8_t> compressed_buffer;
- Size2 size;
- Size2 size_override;
- bool mipmaps = false;
- Image::Format format = Image::FORMAT_L8;
-
- mutable RID texture;
- mutable Ref<BitMap> alpha_cache;
-
- bool image_stored = false;
-
-protected:
- Vector<uint8_t> _get_data() const;
- void _set_data(const Vector<uint8_t> &p_data);
-
- static void _bind_methods();
-
-public:
- CompressionMode get_compression_mode() const;
- void create_from_image(const Ref<Image> &p_image, CompressionMode p_compression_mode, bool p_normal_map = false, float p_lossy_quality = 0.8);
-
- Image::Format get_format() const;
-
- void update(const Ref<Image> &p_image);
- Ref<Image> get_image() const override;
-
- int get_width() const override;
- int get_height() const override;
-
- virtual RID get_rid() const override;
-
- bool has_alpha() const override;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
-
- bool is_pixel_opaque(int p_x, int p_y) const override;
-
- virtual void set_path(const String &p_path, bool p_take_over = false) override;
-
- void set_size_override(const Size2 &p_size);
- Size2 get_size_override() const;
-
- void set_keep_compressed_buffer(bool p_keep);
- bool is_keeping_compressed_buffer() const;
-
- static void set_keep_all_compressed_buffers(bool p_keep);
- static bool is_keeping_all_compressed_buffers();
-
- PortableCompressedTexture2D();
- ~PortableCompressedTexture2D();
-};
-
-VARIANT_ENUM_CAST(PortableCompressedTexture2D::CompressionMode)
-
-class CompressedTexture2D : public Texture2D {
- GDCLASS(CompressedTexture2D, Texture2D);
-
-public:
- enum DataFormat {
- DATA_FORMAT_IMAGE,
- DATA_FORMAT_PNG,
- DATA_FORMAT_WEBP,
- DATA_FORMAT_BASIS_UNIVERSAL,
- };
-
- enum {
- FORMAT_VERSION = 1
- };
-
- enum FormatBits {
- FORMAT_BIT_STREAM = 1 << 22,
- FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
- FORMAT_BIT_DETECT_3D = 1 << 24,
- //FORMAT_BIT_DETECT_SRGB = 1 << 25,
- FORMAT_BIT_DETECT_NORMAL = 1 << 26,
- FORMAT_BIT_DETECT_ROUGNESS = 1 << 27,
- };
-
-private:
- Error _load_data(const String &p_path, int &r_width, int &r_height, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit = 0);
- String path_to_file;
- mutable RID texture;
- Image::Format format = Image::FORMAT_L8;
- int w = 0;
- int h = 0;
- mutable Ref<BitMap> alpha_cache;
-
- virtual void reload_from_file() override;
-
- static void _requested_3d(void *p_ud);
- static void _requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel);
- static void _requested_normal(void *p_ud);
-
-protected:
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
-
-public:
- static Ref<Image> load_image_from_file(Ref<FileAccess> p_file, int p_size_limit);
-
- typedef void (*TextureFormatRequestCallback)(const Ref<CompressedTexture2D> &);
- typedef void (*TextureFormatRoughnessRequestCallback)(const Ref<CompressedTexture2D> &, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel);
-
- static TextureFormatRequestCallback request_3d_callback;
- static TextureFormatRoughnessRequestCallback request_roughness_callback;
- static TextureFormatRequestCallback request_normal_callback;
-
- Image::Format get_format() const;
- Error load(const String &p_path);
- String get_load_path() const;
-
- int get_width() const override;
- int get_height() const override;
- virtual RID get_rid() const override;
-
- virtual void set_path(const String &p_path, bool p_take_over) override;
-
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
-
- virtual bool has_alpha() const override;
- bool is_pixel_opaque(int p_x, int p_y) const override;
-
- virtual Ref<Image> get_image() const override;
-
- CompressedTexture2D();
- ~CompressedTexture2D();
-};
-
-class ResourceFormatLoaderCompressedTexture2D : public ResourceFormatLoader {
-public:
- virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
-};
-
-class AtlasTexture : public Texture2D {
- GDCLASS(AtlasTexture, Texture2D);
- RES_BASE_EXTENSION("atlastex");
-
-protected:
- Ref<Texture2D> atlas;
- Rect2 region;
- Rect2 margin;
- bool filter_clip = false;
-
- static void _bind_methods();
-
-public:
- virtual int get_width() const override;
- virtual int get_height() const override;
- virtual RID get_rid() const override;
-
- virtual bool has_alpha() const override;
-
- void set_atlas(const Ref<Texture2D> &p_atlas);
- Ref<Texture2D> get_atlas() const;
-
- void set_region(const Rect2 &p_region);
- Rect2 get_region() const;
-
- void set_margin(const Rect2 &p_margin);
- Rect2 get_margin() const;
-
- void set_filter_clip(const bool p_enable);
- bool has_filter_clip() const;
-
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
- virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const override;
-
- bool is_pixel_opaque(int p_x, int p_y) const override;
-
- virtual Ref<Image> get_image() const override;
-
- AtlasTexture();
-};
-
-class Mesh;
-
-class MeshTexture : public Texture2D {
- GDCLASS(MeshTexture, Texture2D);
- RES_BASE_EXTENSION("meshtex");
-
- Ref<Texture2D> base_texture;
- Ref<Mesh> mesh;
- Size2i size;
-
-protected:
- static void _bind_methods();
-
-public:
- virtual int get_width() const override;
- virtual int get_height() const override;
- virtual RID get_rid() const override;
-
- virtual bool has_alpha() const override;
-
- void set_mesh(const Ref<Mesh> &p_mesh);
- Ref<Mesh> get_mesh() const;
-
- void set_image_size(const Size2 &p_size);
- Size2 get_image_size() const;
-
- void set_base_texture(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_base_texture() const;
-
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
- virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const override;
-
- bool is_pixel_opaque(int p_x, int p_y) const override;
-
- MeshTexture();
-};
-
class TextureLayered : public Texture {
GDCLASS(TextureLayered, Texture);
@@ -411,173 +120,6 @@ public:
VARIANT_ENUM_CAST(TextureLayered::LayeredType)
-class ImageTextureLayered : public TextureLayered {
- GDCLASS(ImageTextureLayered, TextureLayered);
-
- LayeredType layered_type;
-
- mutable RID texture;
- Image::Format format = Image::FORMAT_L8;
-
- int width = 0;
- int height = 0;
- int layers = 0;
- bool mipmaps = false;
-
- Error _create_from_images(const TypedArray<Image> &p_images);
-
- TypedArray<Image> _get_images() const;
- void _set_images(const TypedArray<Image> &p_images);
-
-protected:
- static void _bind_methods();
-
-public:
- virtual Image::Format get_format() const override;
- virtual int get_width() const override;
- virtual int get_height() const override;
- virtual int get_layers() const override;
- virtual bool has_mipmaps() const override;
- virtual LayeredType get_layered_type() const override;
-
- Error create_from_images(Vector<Ref<Image>> p_images);
- void update_layer(const Ref<Image> &p_image, int p_layer);
- virtual Ref<Image> get_layer_data(int p_layer) const override;
-
- virtual RID get_rid() const override;
- virtual void set_path(const String &p_path, bool p_take_over = false) override;
-
- ImageTextureLayered(LayeredType p_layered_type);
- ~ImageTextureLayered();
-};
-
-class Texture2DArray : public ImageTextureLayered {
- GDCLASS(Texture2DArray, ImageTextureLayered)
-
-protected:
- static void _bind_methods();
-
-public:
- Texture2DArray() :
- ImageTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
-
- virtual Ref<Resource> create_placeholder() const;
-};
-
-class Cubemap : public ImageTextureLayered {
- GDCLASS(Cubemap, ImageTextureLayered);
-
-protected:
- static void _bind_methods();
-
-public:
- Cubemap() :
- ImageTextureLayered(LAYERED_TYPE_CUBEMAP) {}
-
- virtual Ref<Resource> create_placeholder() const;
-};
-
-class CubemapArray : public ImageTextureLayered {
- GDCLASS(CubemapArray, ImageTextureLayered);
-
-protected:
- static void _bind_methods();
-
-public:
- CubemapArray() :
- ImageTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
-
- virtual Ref<Resource> create_placeholder() const;
-};
-
-class CompressedTextureLayered : public TextureLayered {
- GDCLASS(CompressedTextureLayered, TextureLayered);
-
-public:
- enum DataFormat {
- DATA_FORMAT_IMAGE,
- DATA_FORMAT_PNG,
- DATA_FORMAT_WEBP,
- DATA_FORMAT_BASIS_UNIVERSAL,
- };
-
- enum {
- FORMAT_VERSION = 1
- };
-
- enum FormatBits {
- FORMAT_BIT_STREAM = 1 << 22,
- FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
- };
-
-private:
- Error _load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit = 0);
- String path_to_file;
- mutable RID texture;
- Image::Format format = Image::FORMAT_L8;
- int w = 0;
- int h = 0;
- int layers = 0;
- bool mipmaps = false;
- LayeredType layered_type = LayeredType::LAYERED_TYPE_2D_ARRAY;
-
- virtual void reload_from_file() override;
-
-protected:
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
-
-public:
- Image::Format get_format() const override;
- Error load(const String &p_path);
- String get_load_path() const;
- virtual LayeredType get_layered_type() const override;
-
- int get_width() const override;
- int get_height() const override;
- int get_layers() const override;
- virtual bool has_mipmaps() const override;
- virtual RID get_rid() const override;
-
- virtual void set_path(const String &p_path, bool p_take_over) override;
-
- virtual Ref<Image> get_layer_data(int p_layer) const override;
-
- CompressedTextureLayered(LayeredType p_layered_type);
- ~CompressedTextureLayered();
-};
-
-class CompressedTexture2DArray : public CompressedTextureLayered {
- GDCLASS(CompressedTexture2DArray, CompressedTextureLayered)
-public:
- CompressedTexture2DArray() :
- CompressedTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
-};
-
-class CompressedCubemap : public CompressedTextureLayered {
- GDCLASS(CompressedCubemap, CompressedTextureLayered);
-
-public:
- CompressedCubemap() :
- CompressedTextureLayered(LAYERED_TYPE_CUBEMAP) {}
-};
-
-class CompressedCubemapArray : public CompressedTextureLayered {
- GDCLASS(CompressedCubemapArray, CompressedTextureLayered);
-
-public:
- CompressedCubemapArray() :
- CompressedTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
-};
-
-class ResourceFormatLoaderCompressedTextureLayered : public ResourceFormatLoader {
-public:
- virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
-};
-
class Texture3D : public Texture {
GDCLASS(Texture3D, Texture);
@@ -602,495 +144,4 @@ public:
virtual Ref<Resource> create_placeholder() const;
};
-class ImageTexture3D : public Texture3D {
- GDCLASS(ImageTexture3D, Texture3D);
-
- mutable RID texture;
-
- Image::Format format = Image::FORMAT_L8;
- int width = 1;
- int height = 1;
- int depth = 1;
- bool mipmaps = false;
-
-protected:
- static void _bind_methods();
-
- Error _create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data);
- void _update(const TypedArray<Image> &p_data);
-
-public:
- virtual Image::Format get_format() const override;
- virtual int get_width() const override;
- virtual int get_height() const override;
- virtual int get_depth() const override;
- virtual bool has_mipmaps() const override;
-
- Error create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data);
- void update(const Vector<Ref<Image>> &p_data);
- virtual Vector<Ref<Image>> get_data() const override;
-
- virtual RID get_rid() const override;
- virtual void set_path(const String &p_path, bool p_take_over = false) override;
-
- ImageTexture3D();
- ~ImageTexture3D();
-};
-
-class CompressedTexture3D : public Texture3D {
- GDCLASS(CompressedTexture3D, Texture3D);
-
-public:
- enum DataFormat {
- DATA_FORMAT_IMAGE,
- DATA_FORMAT_PNG,
- DATA_FORMAT_WEBP,
- DATA_FORMAT_BASIS_UNIVERSAL,
- };
-
- enum {
- FORMAT_VERSION = 1
- };
-
- enum FormatBits {
- FORMAT_BIT_STREAM = 1 << 22,
- FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
- };
-
-private:
- Error _load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps);
- String path_to_file;
- mutable RID texture;
- Image::Format format = Image::FORMAT_L8;
- int w = 0;
- int h = 0;
- int d = 0;
- bool mipmaps = false;
-
- virtual void reload_from_file() override;
-
-protected:
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
-
-public:
- Image::Format get_format() const override;
- Error load(const String &p_path);
- String get_load_path() const;
-
- int get_width() const override;
- int get_height() const override;
- int get_depth() const override;
- virtual bool has_mipmaps() const override;
- virtual RID get_rid() const override;
-
- virtual void set_path(const String &p_path, bool p_take_over) override;
-
- virtual Vector<Ref<Image>> get_data() const override;
-
- CompressedTexture3D();
- ~CompressedTexture3D();
-};
-
-class ResourceFormatLoaderCompressedTexture3D : public ResourceFormatLoader {
-public:
- virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
-};
-
-class CurveTexture : public Texture2D {
- GDCLASS(CurveTexture, Texture2D);
- RES_BASE_EXTENSION("curvetex")
-public:
- enum TextureMode {
- TEXTURE_MODE_RGB,
- TEXTURE_MODE_RED,
- };
-
-private:
- mutable RID _texture;
- Ref<Curve> _curve;
- int _width = 256;
- int _current_width = 0;
- TextureMode texture_mode = TEXTURE_MODE_RGB;
- TextureMode _current_texture_mode = TEXTURE_MODE_RGB;
-
- void _update();
-
-protected:
- static void _bind_methods();
-
-public:
- void set_width(int p_width);
- int get_width() const override;
-
- void set_texture_mode(TextureMode p_mode);
- TextureMode get_texture_mode() const;
-
- void ensure_default_setup(float p_min = 0, float p_max = 1);
-
- void set_curve(Ref<Curve> p_curve);
- Ref<Curve> get_curve() const;
-
- virtual RID get_rid() const override;
-
- virtual int get_height() const override { return 1; }
- virtual bool has_alpha() const override { return false; }
-
- CurveTexture();
- ~CurveTexture();
-};
-
-VARIANT_ENUM_CAST(CurveTexture::TextureMode)
-
-class CurveXYZTexture : public Texture2D {
- GDCLASS(CurveXYZTexture, Texture2D);
- RES_BASE_EXTENSION("curvetex")
-
-private:
- mutable RID _texture;
- Ref<Curve> _curve_x;
- Ref<Curve> _curve_y;
- Ref<Curve> _curve_z;
- int _width = 256;
- int _current_width = 0;
-
- void _update();
-
-protected:
- static void _bind_methods();
-
-public:
- void set_width(int p_width);
- int get_width() const override;
-
- void ensure_default_setup(float p_min = 0, float p_max = 1);
-
- void set_curve_x(Ref<Curve> p_curve);
- Ref<Curve> get_curve_x() const;
-
- void set_curve_y(Ref<Curve> p_curve);
- Ref<Curve> get_curve_y() const;
-
- void set_curve_z(Ref<Curve> p_curve);
- Ref<Curve> get_curve_z() const;
-
- virtual RID get_rid() const override;
-
- virtual int get_height() const override { return 1; }
- virtual bool has_alpha() const override { return false; }
-
- CurveXYZTexture();
- ~CurveXYZTexture();
-};
-
-class GradientTexture1D : public Texture2D {
- GDCLASS(GradientTexture1D, Texture2D);
-
-private:
- Ref<Gradient> gradient;
- bool update_pending = false;
- RID texture;
- int width = 256;
- bool use_hdr = false;
-
- void _queue_update();
- void _update();
-
-protected:
- static void _bind_methods();
-
-public:
- void set_gradient(Ref<Gradient> p_gradient);
- Ref<Gradient> get_gradient() const;
-
- void set_width(int p_width);
- int get_width() const override;
-
- void set_use_hdr(bool p_enabled);
- bool is_using_hdr() const;
-
- virtual RID get_rid() const override { return texture; }
- virtual int get_height() const override { return 1; }
- virtual bool has_alpha() const override { return true; }
-
- virtual Ref<Image> get_image() const override;
-
- GradientTexture1D();
- virtual ~GradientTexture1D();
-};
-
-class GradientTexture2D : public Texture2D {
- GDCLASS(GradientTexture2D, Texture2D);
-
-public:
- enum Fill {
- FILL_LINEAR,
- FILL_RADIAL,
- FILL_SQUARE,
- };
- enum Repeat {
- REPEAT_NONE,
- REPEAT,
- REPEAT_MIRROR,
- };
-
-private:
- Ref<Gradient> gradient;
- mutable RID texture;
-
- int width = 64;
- int height = 64;
-
- bool use_hdr = false;
-
- Vector2 fill_from;
- Vector2 fill_to = Vector2(1, 0);
-
- Fill fill = FILL_LINEAR;
- Repeat repeat = REPEAT_NONE;
-
- float _get_gradient_offset_at(int x, int y) const;
-
- bool update_pending = false;
- void _queue_update();
- void _update();
-
-protected:
- static void _bind_methods();
-
-public:
- void set_gradient(Ref<Gradient> p_gradient);
- Ref<Gradient> get_gradient() const;
-
- void set_width(int p_width);
- virtual int get_width() const override;
- void set_height(int p_height);
- virtual int get_height() const override;
-
- void set_use_hdr(bool p_enabled);
- bool is_using_hdr() const;
-
- void set_fill(Fill p_fill);
- Fill get_fill() const;
- void set_fill_from(Vector2 p_fill_from);
- Vector2 get_fill_from() const;
- void set_fill_to(Vector2 p_fill_to);
- Vector2 get_fill_to() const;
-
- void set_repeat(Repeat p_repeat);
- Repeat get_repeat() const;
-
- virtual RID get_rid() const override;
- virtual bool has_alpha() const override { return true; }
- virtual Ref<Image> get_image() const override;
-
- GradientTexture2D();
- virtual ~GradientTexture2D();
-};
-
-VARIANT_ENUM_CAST(GradientTexture2D::Fill);
-VARIANT_ENUM_CAST(GradientTexture2D::Repeat);
-
-class AnimatedTexture : public Texture2D {
- GDCLASS(AnimatedTexture, Texture2D);
-
- //use readers writers lock for this, since its far more times read than written to
- RWLock rw_lock;
-
-public:
- enum {
- MAX_FRAMES = 256
- };
-
-private:
- RID proxy_ph;
- RID proxy;
-
- struct Frame {
- Ref<Texture2D> texture;
- float duration = 1.0;
- };
-
- Frame frames[MAX_FRAMES];
- int frame_count = 1.0;
- int current_frame = 0;
- bool pause = false;
- bool one_shot = false;
- float speed_scale = 1.0;
-
- float time = 0.0;
-
- uint64_t prev_ticks = 0;
-
- void _update_proxy();
-
-protected:
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
-
-public:
- void set_frames(int p_frames);
- int get_frames() const;
-
- void set_current_frame(int p_frame);
- int get_current_frame() const;
-
- void set_pause(bool p_pause);
- bool get_pause() const;
-
- void set_one_shot(bool p_one_shot);
- bool get_one_shot() const;
-
- void set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_frame_texture(int p_frame) const;
-
- void set_frame_duration(int p_frame, float p_duration);
- float get_frame_duration(int p_frame) const;
-
- void set_speed_scale(float p_scale);
- float get_speed_scale() const;
-
- virtual int get_width() const override;
- virtual int get_height() const override;
- virtual RID get_rid() const override;
-
- virtual bool has_alpha() const override;
-
- virtual Ref<Image> get_image() const override;
-
- bool is_pixel_opaque(int p_x, int p_y) const override;
-
- AnimatedTexture();
- ~AnimatedTexture();
-};
-
-class CameraTexture : public Texture2D {
- GDCLASS(CameraTexture, Texture2D);
-
-private:
- mutable RID _texture;
- int camera_feed_id = 0;
- CameraServer::FeedImage which_feed = CameraServer::FEED_RGBA_IMAGE;
-
-protected:
- static void _bind_methods();
-
-public:
- virtual int get_width() const override;
- virtual int get_height() const override;
- virtual RID get_rid() const override;
- virtual bool has_alpha() const override;
-
- virtual Ref<Image> get_image() const override;
-
- void set_camera_feed_id(int p_new_id);
- int get_camera_feed_id() const;
-
- void set_which_feed(CameraServer::FeedImage p_which);
- CameraServer::FeedImage get_which_feed() const;
-
- void set_camera_active(bool p_active);
- bool get_camera_active() const;
-
- CameraTexture();
- ~CameraTexture();
-};
-
-class PlaceholderTexture2D : public Texture2D {
- GDCLASS(PlaceholderTexture2D, Texture2D)
-
- RID rid;
- Size2 size = Size2(1, 1);
-
-protected:
- static void _bind_methods();
-
-public:
- void set_size(Size2 p_size);
-
- virtual int get_width() const override;
- virtual int get_height() const override;
- virtual RID get_rid() const override;
- virtual bool has_alpha() const override;
-
- virtual Ref<Image> get_image() const override;
-
- PlaceholderTexture2D();
- ~PlaceholderTexture2D();
-};
-
-class PlaceholderTexture3D : public Texture3D {
- GDCLASS(PlaceholderTexture3D, Texture3D)
-
- RID rid;
- Vector3i size = Vector3i(1, 1, 1);
-
-protected:
- static void _bind_methods();
-
-public:
- void set_size(const Vector3i &p_size);
- Vector3i get_size() const;
- virtual Image::Format get_format() const override;
- virtual int get_width() const override;
- virtual int get_height() const override;
- virtual int get_depth() const override;
- virtual bool has_mipmaps() const override;
- virtual Vector<Ref<Image>> get_data() const override;
-
- PlaceholderTexture3D();
- ~PlaceholderTexture3D();
-};
-
-class PlaceholderTextureLayered : public TextureLayered {
- GDCLASS(PlaceholderTextureLayered, TextureLayered)
-
- RID rid;
- Size2i size = Size2i(1, 1);
- int layers = 1;
- LayeredType layered_type = LAYERED_TYPE_2D_ARRAY;
-
-protected:
- static void _bind_methods();
-
-public:
- void set_size(const Size2i &p_size);
- Size2i get_size() const;
- void set_layers(int p_layers);
- virtual Image::Format get_format() const override;
- virtual LayeredType get_layered_type() const override;
- virtual int get_width() const override;
- virtual int get_height() const override;
- virtual int get_layers() const override;
- virtual bool has_mipmaps() const override;
- virtual Ref<Image> get_layer_data(int p_layer) const override;
-
- PlaceholderTextureLayered(LayeredType p_type);
- ~PlaceholderTextureLayered();
-};
-
-class PlaceholderTexture2DArray : public PlaceholderTextureLayered {
- GDCLASS(PlaceholderTexture2DArray, PlaceholderTextureLayered)
-public:
- PlaceholderTexture2DArray() :
- PlaceholderTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
-};
-
-class PlaceholderCubemap : public PlaceholderTextureLayered {
- GDCLASS(PlaceholderCubemap, PlaceholderTextureLayered)
-public:
- PlaceholderCubemap() :
- PlaceholderTextureLayered(LAYERED_TYPE_CUBEMAP) {}
-};
-
-class PlaceholderCubemapArray : public PlaceholderTextureLayered {
- GDCLASS(PlaceholderCubemapArray, PlaceholderTextureLayered)
-public:
- PlaceholderCubemapArray() :
- PlaceholderTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
-};
-
#endif // TEXTURE_H
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 3c0fb6b9fa..0331f3af0a 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -37,6 +37,7 @@
#include "core/templates/rb_set.h"
#include "scene/gui/control.h"
#include "scene/resources/convex_polygon_shape_2d.h"
+#include "scene/resources/image_texture.h"
#include "servers/navigation_server_2d.h"
/////////////////////////////// TileMapPattern //////////////////////////////////////
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 70646ca5d8..4150da53db 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -39,6 +39,7 @@
#include "scene/main/canvas_item.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
+#include "scene/resources/image_texture.h"
#include "scene/resources/navigation_polygon.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/physics_material.h"
@@ -46,7 +47,6 @@
#ifndef DISABLE_DEPRECATED
#include "scene/resources/shader.h"
-#include "scene/resources/texture.h"
#endif
class TileMap;
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 7fdad8e930..9eca4b9127 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -30,6 +30,8 @@
#include "visual_shader_nodes.h"
+#include "scene/resources/image_texture.h"
+
////////////// Vector Base
VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_input_port_type(int p_port) const {
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index fa6b134526..2372bc0384 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -31,8 +31,12 @@
#ifndef VISUAL_SHADER_NODES_H
#define VISUAL_SHADER_NODES_H
+#include "scene/resources/curve_texture.h"
#include "scene/resources/visual_shader.h"
+class Cubemap;
+class Texture2DArray;
+
///////////////////////////////////////
/// Vector Base Node
///////////////////////////////////////
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
index 9cf42b681c..40b8fd4b64 100644
--- a/scene/resources/visual_shader_particle_nodes.cpp
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -31,6 +31,7 @@
#include "visual_shader_particle_nodes.h"
#include "core/core_string_names.h"
+#include "scene/resources/image_texture.h"
// VisualShaderNodeParticleEmitter
diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h
index 08fb059534..652b5dff03 100644
--- a/scene/resources/visual_shader_particle_nodes.h
+++ b/scene/resources/visual_shader_particle_nodes.h
@@ -33,6 +33,8 @@
#include "scene/resources/visual_shader.h"
+class ImageTexture;
+
// Emit nodes
class VisualShaderNodeParticleEmitter : public VisualShaderNode {
diff --git a/tests/scene/test_theme.h b/tests/scene/test_theme.h
index 69d29e5ca5..59a5ad2cff 100644
--- a/tests/scene/test_theme.h
+++ b/tests/scene/test_theme.h
@@ -31,6 +31,7 @@
#ifndef TEST_THEME_H
#define TEST_THEME_H
+#include "scene/resources/image_texture.h"
#include "scene/resources/theme.h"
#include "tests/test_tools.h"