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-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp10
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp12
-rw-r--r--scene/animation/animation_node_state_machine.cpp73
-rw-r--r--scene/animation/animation_node_state_machine.h6
-rw-r--r--scene/animation/animation_player.cpp27
-rw-r--r--scene/animation/animation_player.h4
6 files changed, 69 insertions, 63 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 5d60de973a..f64c4532a1 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -248,7 +248,7 @@ void AnimationPlayerEditor::_play_from_pressed() {
player->clear_caches(); //so it won't blend with itself
}
ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
- player->seek(time, true, true);
+ player->seek_internal(time, true, true, true);
player->play(current);
}
@@ -286,7 +286,7 @@ void AnimationPlayerEditor::_play_bw_from_pressed() {
player->clear_caches(); //so it won't blend with itself
}
ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
- player->seek(time, true, true);
+ player->seek_internal(time, true, true, true);
player->play_backwards(current);
}
@@ -1296,7 +1296,7 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_timeline_o
pos = CLAMP(pos, 0, (double)anim->get_length() - CMP_EPSILON2); // Hack: Avoid fposmod with LOOP_LINEAR.
if (!p_timeline_only && anim.is_valid()) {
- player->seek(pos, true, true);
+ player->seek_internal(pos, true, true, false);
}
track_editor->set_anim_pos(pos);
@@ -1707,7 +1707,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2_step_prepare(int p_step_offs
bool valid = anim->get_loop_mode() != Animation::LOOP_NONE || (pos >= 0 && pos <= anim->get_length());
onion.captures_valid[p_capture_idx] = valid;
if (valid) {
- player->seek(pos, true, true);
+ player->seek_internal(pos, true, true, false);
OS::get_singleton()->get_main_loop()->process(0);
// This is the key: process the frame and let all callbacks/updates/notifications happen
// so everything (transforms, skeletons, etc.) is up-to-date visually.
@@ -1764,7 +1764,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2_epilog() {
// backed by a proper reset animation will work correctly with onion
// skinning and the possibility to restore the values mentioned in the
// first point above is gone. Still good enough.
- player->seek(onion.temp.anim_player_position, true, true);
+ player->seek_internal(onion.temp.anim_player_position, true, true, false);
player->restore(onion.temp.anim_values_backup);
// Restore state of main editors.
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 7d81ae695a..e9dd54f73b 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -618,7 +618,7 @@ bool AnimationNodeStateMachineEditor::_create_submenu(PopupMenu *p_menu, Ref<Ani
if (ansm == state_machine) {
end_menu->add_item(E, nodes_to_connect.size());
- nodes_to_connect.push_back(state_machine->end_node);
+ nodes_to_connect.push_back(AnimationNodeStateMachine::END_NODE);
continue;
}
@@ -1111,10 +1111,10 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
Ref<StyleBox> node_frame_style = is_selected ? theme_cache.node_frame_selected : theme_cache.node_frame;
state_machine_draw->draw_style_box(node_frame_style, nr.node);
- if (!is_selected && state_machine->start_node == name) {
+ if (!is_selected && AnimationNodeStateMachine::START_NODE == name) {
state_machine_draw->draw_style_box(theme_cache.node_frame_start, nr.node);
}
- if (!is_selected && state_machine->end_node == name) {
+ if (!is_selected && AnimationNodeStateMachine::END_NODE == name) {
state_machine_draw->draw_style_box(theme_cache.node_frame_end, nr.node);
}
if (playing && (blend_from == name || current == name || travel_path.has(name))) {
@@ -1188,7 +1188,7 @@ void AnimationNodeStateMachineEditor::_state_machine_pos_draw_individual(const S
return;
}
- if (p_name == state_machine->start_node || p_name == state_machine->end_node || p_name.is_empty()) {
+ if (p_name == AnimationNodeStateMachine::START_NODE || p_name == AnimationNodeStateMachine::END_NODE || p_name.is_empty()) {
return;
}
@@ -1523,7 +1523,7 @@ void AnimationNodeStateMachineEditor::_erase_selected(const bool p_nested_action
undo_redo->create_action(TTR("Node Removed"));
for (int i = 0; i < node_rects.size(); i++) {
- if (node_rects[i].node_name == state_machine->start_node || node_rects[i].node_name == state_machine->end_node) {
+ if (node_rects[i].node_name == AnimationNodeStateMachine::START_NODE || node_rects[i].node_name == AnimationNodeStateMachine::END_NODE) {
continue;
}
@@ -1583,7 +1583,7 @@ void AnimationNodeStateMachineEditor::_update_mode() {
if (tool_select->is_pressed()) {
selection_tools_hb->show();
bool nothing_selected = selected_nodes.is_empty() && selected_transition_from == StringName() && selected_transition_to == StringName();
- bool start_end_selected = selected_nodes.size() == 1 && (*selected_nodes.begin() == state_machine->start_node || *selected_nodes.begin() == state_machine->end_node);
+ bool start_end_selected = selected_nodes.size() == 1 && (*selected_nodes.begin() == AnimationNodeStateMachine::START_NODE || *selected_nodes.begin() == AnimationNodeStateMachine::END_NODE);
tool_erase->set_disabled(nothing_selected || start_end_selected || read_only);
} else {
selection_tools_hb->hide();
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 87574a66ed..8b497abd8c 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -31,6 +31,9 @@
#include "animation_node_state_machine.h"
#include "scene/main/window.h"
+StringName AnimationNodeStateMachine::START_NODE;
+StringName AnimationNodeStateMachine::END_NODE;
+
/////////////////////////////////////////////////
void AnimationNodeStateMachineTransition::set_switch_mode(SwitchMode p_mode) {
@@ -226,9 +229,9 @@ void AnimationNodeStateMachinePlayback::_set_current(AnimationNodeStateMachine *
// Validation.
if (anodesm->get_state_machine_type() == AnimationNodeStateMachine::STATE_MACHINE_TYPE_GROUPED) {
- indices = anodesm->find_transition_from(anodesm->start_node);
+ indices = anodesm->find_transition_from(AnimationNodeStateMachine::START_NODE);
int anodesm_start_size = indices.size();
- indices = anodesm->find_transition_to(anodesm->end_node);
+ indices = anodesm->find_transition_to(AnimationNodeStateMachine::END_NODE);
int anodesm_end_size = indices.size();
if (group_start_size > 1) {
WARN_PRINT_ED("There are two or more transitions to the Grouped AnimationNodeStateMachine in AnimationNodeStateMachine: " + base_path + ", which may result in unintended transitions.");
@@ -304,7 +307,7 @@ bool AnimationNodeStateMachinePlayback::is_playing() const {
}
bool AnimationNodeStateMachinePlayback::is_end() const {
- return current == "End" && fading_from == StringName();
+ return current == AnimationNodeStateMachine::END_NODE && fading_from == StringName();
}
StringName AnimationNodeStateMachinePlayback::get_current_node() const {
@@ -444,7 +447,7 @@ bool AnimationNodeStateMachinePlayback::_travel_children(AnimationTree *p_tree,
if (p_test_only) {
child_playback = child_playback->duplicate();
}
- child_playback->_travel_main("End");
+ child_playback->_travel_main(AnimationNodeStateMachine::END_NODE);
child_found_route &= child_playback->_travel(p_tree, child_anodesm.ptr(), false, p_test_only);
child_path += "/" + child_playback->get_current_node();
}
@@ -487,7 +490,7 @@ bool AnimationNodeStateMachinePlayback::_travel_children(AnimationTree *p_tree,
void AnimationNodeStateMachinePlayback::_start(AnimationNodeStateMachine *p_state_machine) {
playing = true;
- _set_current(p_state_machine, start_request != StringName() ? start_request : p_state_machine->start_node);
+ _set_current(p_state_machine, start_request != StringName() ? start_request : AnimationNodeStateMachine::START_NODE);
teleport_request = true;
stop_request = false;
start_request = StringName();
@@ -504,7 +507,7 @@ String AnimationNodeStateMachinePlayback::_validate_path(AnimationNodeStateMachi
String target = p_path;
Ref<AnimationNodeStateMachine> anodesm = p_state_machine->find_node_by_path(target);
while (anodesm.is_valid() && anodesm->get_state_machine_type() == AnimationNodeStateMachine::STATE_MACHINE_TYPE_GROUPED) {
- Vector<int> indices = anodesm->find_transition_from(anodesm->start_node);
+ Vector<int> indices = anodesm->find_transition_from(AnimationNodeStateMachine::START_NODE);
if (indices.size()) {
target = target + "/" + anodesm->get_transition_to(indices[0]); // Find next state of Start.
} else {
@@ -657,7 +660,7 @@ bool AnimationNodeStateMachinePlayback::_make_travel_path(AnimationTree *p_tree,
if (i >= new_path.size()) {
break; // Tracing has been finished, needs to break.
}
- playback->_travel_main("End");
+ playback->_travel_main(AnimationNodeStateMachine::END_NODE);
if (!playback->_travel(p_tree, anodesm.ptr(), false, p_test_only)) {
found_route = false;
break;
@@ -815,8 +818,8 @@ AnimationNode::NodeTimeInfo AnimationNodeStateMachinePlayback::_process(const St
bool is_start_of_group = false;
bool is_end_of_group = false;
if (!p_state_machine->are_ends_reset() || p_state_machine->get_state_machine_type() == AnimationNodeStateMachine::STATE_MACHINE_TYPE_GROUPED) {
- is_start_of_group = fading_from == p_state_machine->start_node;
- is_end_of_group = current == p_state_machine->end_node;
+ is_start_of_group = fading_from == AnimationNodeStateMachine::START_NODE;
+ is_end_of_group = current == AnimationNodeStateMachine::END_NODE;
}
// Calc blend amount by cross-fade.
@@ -878,24 +881,15 @@ AnimationNode::NodeTimeInfo AnimationNodeStateMachinePlayback::_process(const St
}
// Find next and see when to transition.
- _transition_to_next_recursive(tree, p_state_machine, p_test_only);
+ bool will_end = _transition_to_next_recursive(tree, p_state_machine, p_test_only) || current == AnimationNodeStateMachine::END_NODE;
// Predict remaining time.
- if (p_state_machine->get_state_machine_type() == AnimationNodeStateMachine::STATE_MACHINE_TYPE_NESTED) {
+ if (will_end || ((p_state_machine->get_state_machine_type() == AnimationNodeStateMachine::STATE_MACHINE_TYPE_NESTED) && !p_state_machine->has_transition_from(current))) {
// There is no next transition.
- if (!p_state_machine->has_transition_from(current)) {
- if (fading_from != StringName()) {
- return current_nti.get_remain() > fadeing_from_nti.get_remain() ? current_nti : fadeing_from_nti;
- }
- return current_nti;
- }
- }
-
- if (current == p_state_machine->end_node) {
- if (fading_from != StringName() && fadeing_from_nti.get_remain() > 0) {
- return fadeing_from_nti;
+ if (fading_from != StringName()) {
+ return current_nti.get_remain() > fadeing_from_nti.get_remain() ? current_nti : fadeing_from_nti;
}
- return AnimationNode::NodeTimeInfo();
+ return current_nti;
}
if (!is_end()) {
@@ -908,8 +902,6 @@ AnimationNode::NodeTimeInfo AnimationNodeStateMachinePlayback::_process(const St
bool AnimationNodeStateMachinePlayback::_transition_to_next_recursive(AnimationTree *p_tree, AnimationNodeStateMachine *p_state_machine, bool p_test_only) {
_reset_request_for_fading_from = false;
- bool is_state_changed = false;
-
AnimationMixer::PlaybackInfo pi;
NextInfo next;
Vector<StringName> transition_path;
@@ -927,7 +919,6 @@ bool AnimationNodeStateMachinePlayback::_transition_to_next_recursive(AnimationT
}
transition_path.push_back(next.node);
- is_state_changed = true;
// Setting for fading.
if (next.xfade) {
@@ -959,6 +950,10 @@ bool AnimationNodeStateMachinePlayback::_transition_to_next_recursive(AnimationT
_set_current(p_state_machine, next.node);
current_curve = next.curve;
+ if (current == AnimationNodeStateMachine::END_NODE) {
+ break;
+ }
+
_reset_request_for_fading_from = reset_request; // To avoid processing doubly, it must be reset in the fading process within _process().
reset_request = next.is_reset;
@@ -985,7 +980,7 @@ bool AnimationNodeStateMachinePlayback::_transition_to_next_recursive(AnimationT
}
}
- return is_state_changed;
+ return next.node == AnimationNodeStateMachine::END_NODE;
}
bool AnimationNodeStateMachinePlayback::_can_transition_to_next(AnimationTree *p_tree, AnimationNodeStateMachine *p_state_machine, NextInfo p_next, bool p_test_only) {
@@ -1019,7 +1014,7 @@ bool AnimationNodeStateMachinePlayback::_can_transition_to_next(AnimationTree *p
return false;
}
- if (current != p_state_machine->start_node && p_next.switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_AT_END) {
+ if (current != AnimationNodeStateMachine::START_NODE && p_next.switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_AT_END) {
return current_nti.get_remain(p_next.break_loop_at_end) <= p_next.xfade;
}
return true;
@@ -1029,13 +1024,13 @@ Ref<AnimationNodeStateMachineTransition> AnimationNodeStateMachinePlayback::_che
Ref<AnimationNodeStateMachineTransition> temp_transition;
Ref<AnimationNodeStateMachinePlayback> parent_playback;
if (r_state_machine->get_state_machine_type() == AnimationNodeStateMachine::STATE_MACHINE_TYPE_GROUPED) {
- if (p_transition.from == "Start") {
+ if (p_transition.from == AnimationNodeStateMachine::START_NODE) {
parent_playback = _get_parent_playback(p_tree);
if (parent_playback.is_valid()) {
r_bypass = true;
temp_transition = parent_playback->_get_group_start_transition();
}
- } else if (p_transition.to == "End") {
+ } else if (p_transition.to == AnimationNodeStateMachine::END_NODE) {
parent_playback = _get_parent_playback(p_tree);
if (parent_playback.is_valid()) {
temp_transition = parent_playback->_get_group_end_transition();
@@ -1522,7 +1517,7 @@ void AnimationNodeStateMachine::add_transition(const StringName &p_from, const S
return;
}
- ERR_FAIL_COND(p_from == end_node || p_to == start_node);
+ ERR_FAIL_COND(p_from == END_NODE || p_to == START_NODE);
ERR_FAIL_COND(p_from == p_to);
ERR_FAIL_COND(!_can_connect(p_from));
ERR_FAIL_COND(!_can_connect(p_to));
@@ -1564,7 +1559,7 @@ StringName AnimationNodeStateMachine::get_transition_to(int p_transition) const
bool AnimationNodeStateMachine::is_transition_across_group(int p_transition) const {
ERR_FAIL_INDEX_V(p_transition, transitions.size(), false);
if (get_state_machine_type() == AnimationNodeStateMachine::STATE_MACHINE_TYPE_GROUPED) {
- if (transitions[p_transition].from == "Start" || transitions[p_transition].to == "End") {
+ if (transitions[p_transition].from == START_NODE || transitions[p_transition].to == END_NODE) {
return true;
}
}
@@ -1622,6 +1617,7 @@ AnimationNode::NodeTimeInfo AnimationNodeStateMachine::_process(const AnimationM
if (p_test_only) {
playback_new = playback_new->duplicate(); // Don't process original when testing.
}
+
return playback_new->process(node_state.base_path, this, p_playback_info, p_test_only);
}
@@ -1741,8 +1737,6 @@ void AnimationNodeStateMachine::reset_state() {
states.clear();
transitions.clear();
playback = "playback";
- start_node = "Start";
- end_node = "End";
graph_offset = Vector2();
Ref<AnimationNodeStartState> s;
@@ -1750,14 +1744,14 @@ void AnimationNodeStateMachine::reset_state() {
State start;
start.node = s;
start.position = Vector2(200, 100);
- states[start_node] = start;
+ states[START_NODE] = start;
Ref<AnimationNodeEndState> e;
e.instantiate();
State end;
end.node = e;
end.position = Vector2(900, 100);
- states[end_node] = end;
+ states[END_NODE] = end;
emit_changed();
emit_signal(SNAME("tree_changed"));
@@ -1847,17 +1841,20 @@ void AnimationNodeStateMachine::_bind_methods() {
}
AnimationNodeStateMachine::AnimationNodeStateMachine() {
+ START_NODE = "Start";
+ END_NODE = "End";
+
Ref<AnimationNodeStartState> s;
s.instantiate();
State start;
start.node = s;
start.position = Vector2(200, 100);
- states[start_node] = start;
+ states[START_NODE] = start;
Ref<AnimationNodeEndState> e;
e.instantiate();
State end;
end.node = e;
end.position = Vector2(900, 100);
- states[end_node] = end;
+ states[END_NODE] = end;
}
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index 8078ffb26d..b58ff4d224 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -110,6 +110,9 @@ class AnimationNodeStateMachine : public AnimationRootNode {
GDCLASS(AnimationNodeStateMachine, AnimationRootNode);
public:
+ static StringName START_NODE;
+ static StringName END_NODE;
+
enum StateMachineType {
STATE_MACHINE_TYPE_ROOT,
STATE_MACHINE_TYPE_NESTED,
@@ -164,9 +167,6 @@ protected:
virtual void reset_state() override;
public:
- StringName start_node = "Start";
- StringName end_node = "End";
-
virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
virtual bool is_parameter_read_only(const StringName &p_parameter) const override;
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 5756edaa48..bd8c7ff882 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -158,7 +158,7 @@ void AnimationPlayer::_notification(int p_what) {
}
}
-void AnimationPlayer::_process_playback_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started, bool p_is_current) {
+void AnimationPlayer::_process_playback_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_internal_seeked, bool p_started, bool p_is_current) {
double speed = speed_scale * cd.speed_scale;
bool backwards = signbit(speed); // Negative zero means playing backwards too.
double delta = p_started ? 0 : p_delta * speed;
@@ -237,9 +237,8 @@ void AnimationPlayer::_process_playback_data(PlaybackData &cd, double p_delta, f
if (Math::is_zero_approx(pi.delta) && backwards) {
pi.delta = -0.0; // Sign is needed to handle converted Continuous track from Discrete track correctly.
}
- // AnimationPlayer doesn't have internal seeking.
- // However, immediately after playback, discrete keys should be retrieved with EXACT mode since behind keys must be ignored at that time.
- pi.is_external_seeking = !p_started;
+ // Immediately after playback, discrete keys should be retrieved with EXACT mode since behind keys must be ignored at that time.
+ pi.is_external_seeking = !p_internal_seeked && !p_started;
pi.looped_flag = looped_flag;
pi.weight = p_blend;
make_animation_instance(cd.from->name, pi);
@@ -259,13 +258,15 @@ void AnimationPlayer::_blend_playback_data(double p_delta, bool p_started) {
Playback &c = playback;
bool seeked = c.seeked; // The animation may be changed during process, so it is safer that the state is changed before process.
+ bool internal_seeked = c.internal_seeked;
if (!Math::is_zero_approx(p_delta)) {
c.seeked = false;
+ c.internal_seeked = false;
}
// Second, process current animation to check if the animation end reached.
- _process_playback_data(c.current, p_delta, get_current_blend_amount(), seeked, p_started, true);
+ _process_playback_data(c.current, p_delta, get_current_blend_amount(), seeked, internal_seeked, p_started, true);
// Finally, if not end the animation, do blending.
if (end_reached) {
@@ -282,7 +283,7 @@ void AnimationPlayer::_blend_playback_data(double p_delta, bool p_started) {
}
// Note: There may be issues if an animation event triggers an animation change while this blend is active,
// so it is best to use "deferred" calls instead of "immediate" for animation events that can trigger new animations.
- _process_playback_data(b.data, p_delta, b.blend_left, false, false);
+ _process_playback_data(b.data, p_delta, b.blend_left, false, false, false);
}
for (List<Blend>::Element *&E : to_erase) {
c.blend.erase(E);
@@ -450,10 +451,10 @@ void AnimationPlayer::_play(const StringName &p_name, double p_custom_blend, flo
} else {
if (p_from_end && c.current.pos == 0) {
// Animation reset but played backwards, set position to the end.
- seek(c.current.from->animation->get_length(), true, true);
+ seek_internal(c.current.from->animation->get_length(), true, true, true);
} else if (!p_from_end && c.current.pos == c.current.from->animation->get_length()) {
// Animation resumed but already ended, set position to the beginning.
- seek(0, true, true);
+ seek_internal(0, true, true, true);
} else if (playing) {
return;
}
@@ -579,7 +580,7 @@ float AnimationPlayer::get_playing_speed() const {
return speed_scale * playback.current.speed_scale;
}
-void AnimationPlayer::seek(double p_time, bool p_update, bool p_update_only) {
+void AnimationPlayer::seek_internal(double p_time, bool p_update, bool p_update_only, bool p_is_internal_seek) {
if (!active) {
return;
}
@@ -600,12 +601,18 @@ void AnimationPlayer::seek(double p_time, bool p_update, bool p_update_only) {
}
playback.seeked = true;
+ playback.internal_seeked = p_is_internal_seek;
+
if (p_update) {
_process_animation(is_backward ? -0.0 : 0.0, p_update_only);
playback.seeked = false; // If animation was proceeded here, no more seek in internal process.
}
}
+void AnimationPlayer::seek(double p_time, bool p_update, bool p_update_only) {
+ seek_internal(p_time, p_update, p_update_only);
+}
+
void AnimationPlayer::advance(double p_time) {
_check_immediately_after_start();
AnimationMixer::advance(p_time);
@@ -661,7 +668,7 @@ void AnimationPlayer::_stop_internal(bool p_reset, bool p_keep_state) {
c.current.pos = 0;
} else {
is_stopping = true;
- seek(0, true, true);
+ seek_internal(0, true, true, true);
is_stopping = false;
}
c.current.from = nullptr;
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index 508b2c49fa..e05a2c9935 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -80,6 +80,7 @@ private:
PlaybackData current;
StringName assigned;
bool seeked = false;
+ bool internal_seeked = false;
bool started = false;
List<Blend> blend;
} playback;
@@ -116,7 +117,7 @@ private:
void _play(const StringName &p_name, double p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false);
void _capture(const StringName &p_name, bool p_from_end = false, double p_duration = -1.0, Tween::TransitionType p_trans_type = Tween::TRANS_LINEAR, Tween::EaseType p_ease_type = Tween::EASE_IN);
- void _process_playback_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started, bool p_is_current = false);
+ void _process_playback_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_internal_seeked, bool p_started, bool p_is_current = false);
void _blend_playback_data(double p_delta, bool p_started);
void _stop_internal(bool p_reset, bool p_keep_state);
void _check_immediately_after_start();
@@ -200,6 +201,7 @@ public:
void set_movie_quit_on_finish_enabled(bool p_enabled);
bool is_movie_quit_on_finish_enabled() const;
+ void seek_internal(double p_time, bool p_update = false, bool p_update_only = false, bool p_is_internal_seek = false);
void seek(double p_time, bool p_update = false, bool p_update_only = false);
double get_current_animation_position() const;