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-rw-r--r--doc/classes/AnimationMixer.xml8
-rw-r--r--editor/editor_help.cpp6
-rw-r--r--editor/editor_inspector.cpp63
-rw-r--r--editor/editor_node.cpp310
-rw-r--r--editor/editor_node.h15
-rw-r--r--editor/input_event_configuration_dialog.cpp6
-rw-r--r--editor/input_event_configuration_dialog.h1
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp33
-rw-r--r--editor/plugins/animation_player_editor_plugin.h1
-rw-r--r--editor/plugins/script_editor_plugin.cpp16
-rw-r--r--scene/2d/navigation_region_2d.cpp178
-rw-r--r--scene/2d/navigation_region_2d.h6
-rw-r--r--scene/animation/animation_mixer.cpp28
-rw-r--r--scene/animation/animation_mixer.h6
-rw-r--r--scene/animation/animation_player.cpp4
-rw-r--r--scene/gui/dialogs.cpp18
-rw-r--r--scene/gui/dialogs.h2
-rw-r--r--scene/gui/graph_edit.cpp27
-rw-r--r--scene/gui/graph_edit.h2
-rw-r--r--scene/gui/subviewport_container.cpp2
-rw-r--r--scene/gui/text_edit.cpp11
21 files changed, 531 insertions, 212 deletions
diff --git a/doc/classes/AnimationMixer.xml b/doc/classes/AnimationMixer.xml
index a77e9e28c6..c635eba2ab 100644
--- a/doc/classes/AnimationMixer.xml
+++ b/doc/classes/AnimationMixer.xml
@@ -273,7 +273,7 @@
The number of possible simultaneous sounds for each of the assigned AudioStreamPlayers.
For example, if this value is [code]32[/code] and the animation has two audio tracks, the two [AudioStreamPlayer]s assigned can play simultaneously up to [code]32[/code] voices each.
</member>
- <member name="callback_mode_discrete" type="int" setter="set_callback_mode_discrete" getter="get_callback_mode_discrete" enum="AnimationMixer.AnimationCallbackModeDiscrete" default="0">
+ <member name="callback_mode_discrete" type="int" setter="set_callback_mode_discrete" getter="get_callback_mode_discrete" enum="AnimationMixer.AnimationCallbackModeDiscrete" default="1">
Ordinarily, tracks can be set to [constant Animation.UPDATE_DISCRETE] to update infrequently, usually when using nearest interpolation.
However, when blending with [constant Animation.UPDATE_CONTINUOUS] several results are considered. The [member callback_mode_discrete] specify it explicitly. See also [enum AnimationCallbackModeDiscrete].
To make the blended results look good, it is recommended to set this to [constant ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS] to update every frame during blending. Other values exist for compatibility and they are fine if there is no blending, but not so, may produce artifacts.
@@ -361,14 +361,14 @@
Make method calls immediately when reached in the animation.
</constant>
<constant name="ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT" value="0" enum="AnimationCallbackModeDiscrete">
- An [constant Animation.UPDATE_DISCRETE] track value takes precedence when blending [constant Animation.UPDATE_CONTINUOUS] or [constant Animation.UPDATE_CAPTURE] track values and [constant Animation.UPDATE_DISCRETE] track values. This is the default behavior for [AnimationPlayer].
- [b]Note:[/b] If a value track has non-numeric type key values, it is internally converted to use [constant ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT] with [constant Animation.UPDATE_DISCRETE].
+ An [constant Animation.UPDATE_DISCRETE] track value takes precedence when blending [constant Animation.UPDATE_CONTINUOUS] or [constant Animation.UPDATE_CAPTURE] track values and [constant Animation.UPDATE_DISCRETE] track values.
</constant>
<constant name="ANIMATION_CALLBACK_MODE_DISCRETE_RECESSIVE" value="1" enum="AnimationCallbackModeDiscrete">
- An [constant Animation.UPDATE_CONTINUOUS] or [constant Animation.UPDATE_CAPTURE] track value takes precedence when blending the [constant Animation.UPDATE_CONTINUOUS] or [constant Animation.UPDATE_CAPTURE] track values and the [constant Animation.UPDATE_DISCRETE] track values.
+ An [constant Animation.UPDATE_CONTINUOUS] or [constant Animation.UPDATE_CAPTURE] track value takes precedence when blending the [constant Animation.UPDATE_CONTINUOUS] or [constant Animation.UPDATE_CAPTURE] track values and the [constant Animation.UPDATE_DISCRETE] track values. This is the default behavior for [AnimationPlayer].
</constant>
<constant name="ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS" value="2" enum="AnimationCallbackModeDiscrete">
Always treat the [constant Animation.UPDATE_DISCRETE] track value as [constant Animation.UPDATE_CONTINUOUS] with [constant Animation.INTERPOLATION_NEAREST]. This is the default behavior for [AnimationTree].
+ If a value track has non-numeric type key values, it is internally converted to use [constant ANIMATION_CALLBACK_MODE_DISCRETE_RECESSIVE] with [constant Animation.UPDATE_DISCRETE].
</constant>
</constants>
</class>
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index 48c0c7ac06..fa5cdd185f 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -37,7 +37,7 @@
#include "core/object/script_language.h"
#include "core/os/keyboard.h"
#include "core/string/string_builder.h"
-#include "core/version.h"
+#include "core/version_generated.gen.h"
#include "editor/doc_data_compressed.gen.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
@@ -2340,6 +2340,9 @@ void EditorHelp::_help_callback(const String &p_topic) {
if (class_desc->is_ready()) {
// call_deferred() is not enough.
+ if (class_desc->is_connected(SceneStringName(draw), callable_mp(class_desc, &RichTextLabel::scroll_to_paragraph))) {
+ class_desc->disconnect(SceneStringName(draw), callable_mp(class_desc, &RichTextLabel::scroll_to_paragraph));
+ }
class_desc->connect(SceneStringName(draw), callable_mp(class_desc, &RichTextLabel::scroll_to_paragraph).bind(line), CONNECT_ONE_SHOT | CONNECT_DEFERRED);
} else {
scroll_to = line;
@@ -3380,6 +3383,7 @@ EditorHelpBit::HelpData EditorHelpBit::_get_theme_item_help_data(const StringNam
if (theme_item.name == p_theme_item_name) {
result = current;
found = true;
+
if (!is_native) {
break;
}
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index f4dcc8bd4a..fafefa7771 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -2869,15 +2869,6 @@ void EditorInspector::update_tree() {
// Otherwise the category was probably added via `@export_category` or `_get_property_list()`.
const bool is_custom_category = p.hint_string.is_empty();
- if ((is_custom_category && !show_custom_categories) || (!is_custom_category && !show_standard_categories)) {
- continue;
- }
-
- // Hide the "MultiNodeEdit" category for MultiNodeEdit.
- if (Object::cast_to<MultiNodeEdit>(object) && p.name == "MultiNodeEdit") {
- continue;
- }
-
// Iterate over remaining properties. If no properties in category, skip the category.
List<PropertyInfo>::Element *N = E_property->next();
bool valid = true;
@@ -2898,22 +2889,20 @@ void EditorInspector::update_tree() {
continue; // Empty, ignore it.
}
- // Create an EditorInspectorCategory and add it to the inspector.
- EditorInspectorCategory *category = memnew(EditorInspectorCategory);
- main_vbox->add_child(category);
- category_vbox = nullptr; //reset
+ String category_label;
+ String category_tooltip;
+ Ref<Texture> category_icon;
// Do not add an icon, do not change the current class (`doc_name`) for custom categories.
if (is_custom_category) {
- category->label = p.name;
- category->set_tooltip_text(p.name);
+ category_label = p.name;
+ category_tooltip = p.name;
} else {
- String type = p.name;
- String label = p.name;
doc_name = p.name;
+ category_label = p.name;
// Use category's owner script to update some of its information.
- if (!EditorNode::get_editor_data().is_type_recognized(type) && ResourceLoader::exists(p.hint_string)) {
+ if (!EditorNode::get_editor_data().is_type_recognized(p.name) && ResourceLoader::exists(p.hint_string)) {
Ref<Script> scr = ResourceLoader::load(p.hint_string, "Script");
if (scr.is_valid()) {
StringName script_name = EditorNode::get_editor_data().script_class_get_name(scr->get_path());
@@ -2926,32 +2915,50 @@ void EditorInspector::update_tree() {
doc_name = docs[docs.size() - 1].name;
}
if (script_name != StringName()) {
- label = script_name;
+ category_label = script_name;
}
// Find the icon corresponding to the script.
if (script_name != StringName()) {
- category->icon = EditorNode::get_singleton()->get_class_icon(script_name);
+ category_icon = EditorNode::get_singleton()->get_class_icon(script_name);
} else {
- category->icon = EditorNode::get_singleton()->get_object_icon(scr.ptr(), "Object");
+ category_icon = EditorNode::get_singleton()->get_object_icon(scr.ptr(), "Object");
}
}
}
- if (category->icon.is_null() && !type.is_empty()) {
- category->icon = EditorNode::get_singleton()->get_class_icon(type);
+ if (category_icon.is_null() && !p.name.is_empty()) {
+ category_icon = EditorNode::get_singleton()->get_class_icon(p.name);
}
- // Set the category label.
- category->label = label;
- category->doc_class_name = doc_name;
-
if (use_doc_hints) {
// `|` separators used in `EditorHelpBit`.
- category->set_tooltip_text("class|" + doc_name + "|");
+ category_tooltip = "class|" + doc_name + "|";
}
}
+ if ((is_custom_category && !show_custom_categories) || (!is_custom_category && !show_standard_categories)) {
+ continue;
+ }
+
+ // Hide the "MultiNodeEdit" category for MultiNodeEdit.
+ if (Object::cast_to<MultiNodeEdit>(object) && p.name == "MultiNodeEdit") {
+ continue;
+ }
+
+ // Create an EditorInspectorCategory and add it to the inspector.
+ EditorInspectorCategory *category = memnew(EditorInspectorCategory);
+ main_vbox->add_child(category);
+ category_vbox = nullptr; // Reset.
+
+ // Set the category info.
+ category->label = category_label;
+ category->set_tooltip_text(category_tooltip);
+ category->icon = category_icon;
+ if (!is_custom_category) {
+ category->doc_class_name = doc_name;
+ }
+
// Add editors at the start of a category.
for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
ped->parse_category(object, p.name);
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 6599a58da4..964061505f 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -4107,7 +4107,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
return OK;
}
-HashMap<StringName, Variant> EditorNode::get_modified_properties_for_node(Node *p_node) {
+HashMap<StringName, Variant> EditorNode::get_modified_properties_for_node(Node *p_node, bool p_node_references_only) {
HashMap<StringName, Variant> modified_property_map;
List<PropertyInfo> pinfo;
@@ -4119,7 +4119,17 @@ HashMap<StringName, Variant> EditorNode::get_modified_properties_for_node(Node *
Variant current_value = p_node->get(E.name);
if (is_valid_revert) {
if (PropertyUtils::is_property_value_different(current_value, revert_value)) {
- modified_property_map[E.name] = current_value;
+ // If this property is a direct node reference, save a NodePath instead to prevent corrupted references.
+ if (E.type == Variant::OBJECT && E.hint == PROPERTY_HINT_NODE_TYPE) {
+ Node *target_node = Object::cast_to<Node>(current_value);
+ if (target_node) {
+ modified_property_map[E.name] = p_node->get_path_to(target_node);
+ }
+ } else {
+ if (!p_node_references_only) {
+ modified_property_map[E.name] = current_value;
+ }
+ }
}
}
}
@@ -4137,10 +4147,118 @@ void EditorNode::update_ownership_table_for_addition_node_ancestors(Node *p_curr
}
}
-void EditorNode::update_diff_data_for_node(
- Node *p_edited_scene,
+void EditorNode::update_node_from_node_modification_entry(Node *p_node, ModificationNodeEntry &p_node_modification) {
+ if (p_node) {
+ // First, attempt to restore the script property since it may affect the get_property_list method.
+ Variant *script_property_table_entry = p_node_modification.property_table.getptr(CoreStringName(script));
+ if (script_property_table_entry) {
+ p_node->set_script(*script_property_table_entry);
+ }
+
+ // Get properties for this node.
+ List<PropertyInfo> pinfo;
+ p_node->get_property_list(&pinfo);
+
+ // Get names of all valid property names.
+ HashMap<StringName, bool> property_node_reference_table;
+ for (const PropertyInfo &E : pinfo) {
+ if (E.usage & PROPERTY_USAGE_STORAGE) {
+ if (E.type == Variant::OBJECT && E.hint == PROPERTY_HINT_NODE_TYPE) {
+ property_node_reference_table[E.name] = true;
+ } else {
+ property_node_reference_table[E.name] = false;
+ }
+ }
+ }
+
+ // Restore the modified properties for this node.
+ for (const KeyValue<StringName, Variant> &E : p_node_modification.property_table) {
+ bool *property_node_reference_table_entry = property_node_reference_table.getptr(E.key);
+ if (property_node_reference_table_entry) {
+ // If the property is a node reference, attempt to restore from the node path instead.
+ bool is_node_reference = *property_node_reference_table_entry;
+ if (is_node_reference) {
+ if (E.value.get_type() == Variant::NODE_PATH) {
+ p_node->set(E.key, p_node->get_node_or_null(E.value));
+ }
+ } else {
+ p_node->set(E.key, E.value);
+ }
+ }
+ }
+
+ // Restore the connections to other nodes.
+ for (const ConnectionWithNodePath &E : p_node_modification.connections_to) {
+ Connection conn = E.connection;
+
+ // Get the node the callable is targeting.
+ Node *target_node = Object::cast_to<Node>(conn.callable.get_object());
+
+ // If the callable object no longer exists or is marked for deletion,
+ // attempt to reaccquire the closest match by using the node path
+ // we saved earlier.
+ if (!target_node || !target_node->is_queued_for_deletion()) {
+ target_node = p_node->get_node_or_null(E.node_path);
+ }
+
+ if (target_node) {
+ // Reconstruct the callable.
+ Callable new_callable = Callable(target_node, conn.callable.get_method());
+
+ if (!p_node->is_connected(conn.signal.get_name(), new_callable)) {
+ ERR_FAIL_COND(p_node->connect(conn.signal.get_name(), new_callable, conn.flags) != OK);
+ }
+ }
+ }
+
+ // Restore the connections from other nodes.
+ for (const Connection &E : p_node_modification.connections_from) {
+ Connection conn = E;
+
+ bool valid = p_node->has_method(conn.callable.get_method()) || Ref<Script>(p_node->get_script()).is_null() || Ref<Script>(p_node->get_script())->has_method(conn.callable.get_method());
+ ERR_CONTINUE_MSG(!valid, vformat("Attempt to connect signal '%s.%s' to nonexistent method '%s.%s'.", conn.signal.get_object()->get_class(), conn.signal.get_name(), conn.callable.get_object()->get_class(), conn.callable.get_method()));
+
+ // Get the object which the signal is connected from.
+ Object *source_object = conn.signal.get_object();
+
+ if (source_object) {
+ ERR_FAIL_COND(source_object->connect(conn.signal.get_name(), Callable(p_node, conn.callable.get_method()), conn.flags) != OK);
+ }
+ }
+
+ // Re-add the groups.
+ for (const Node::GroupInfo &E : p_node_modification.groups) {
+ p_node->add_to_group(E.name, E.persistent);
+ }
+ }
+}
+
+void EditorNode::update_node_reference_modification_table_for_node(
Node *p_root,
Node *p_node,
+ List<Node *> p_excluded_nodes,
+ HashMap<NodePath, ModificationNodeEntry> &p_modification_table) {
+ if (!p_excluded_nodes.find(p_node)) {
+ HashMap<StringName, Variant> modified_properties = get_modified_properties_for_node(p_node, false);
+
+ if (!modified_properties.is_empty()) {
+ ModificationNodeEntry modification_node_entry;
+ modification_node_entry.property_table = modified_properties;
+
+ p_modification_table[p_root->get_path_to(p_node)] = modification_node_entry;
+ }
+
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ Node *child = p_node->get_child(i);
+ update_node_reference_modification_table_for_node(p_root, child, p_excluded_nodes, p_modification_table);
+ }
+ }
+}
+
+void EditorNode::update_reimported_diff_data_for_node(
+ Node *p_edited_scene,
+ Node *p_reimported_root,
+ Node *p_node,
HashMap<NodePath, ModificationNodeEntry> &p_modification_table,
List<AdditiveNodeEntry> &p_addition_list) {
bool node_part_of_subscene = p_node != p_edited_scene &&
@@ -4150,14 +4268,14 @@ void EditorNode::update_diff_data_for_node(
// Loop through the owners until either we reach the root node or nullptr
Node *valid_node_owner = p_node->get_owner();
while (valid_node_owner) {
- if (valid_node_owner == p_root) {
+ if (valid_node_owner == p_reimported_root) {
break;
}
valid_node_owner = valid_node_owner->get_owner();
}
- if ((valid_node_owner == p_root && (p_root != p_edited_scene || !p_edited_scene->get_scene_file_path().is_empty())) || node_part_of_subscene || p_node == p_root) {
- HashMap<StringName, Variant> modified_properties = get_modified_properties_for_node(p_node);
+ if ((valid_node_owner == p_reimported_root && (p_reimported_root != p_edited_scene || !p_edited_scene->get_scene_file_path().is_empty())) || node_part_of_subscene || p_node == p_reimported_root) {
+ HashMap<StringName, Variant> modified_properties = get_modified_properties_for_node(p_node, false);
// Find all valid connections to other nodes.
List<Connection> connections_to;
@@ -4189,7 +4307,7 @@ void EditorNode::update_diff_data_for_node(
if (source_node) {
valid_source_owner = source_node->get_owner();
while (valid_source_owner) {
- if (valid_source_owner == p_root) {
+ if (valid_source_owner == p_reimported_root) {
break;
}
valid_source_owner = valid_source_owner->get_owner();
@@ -4215,41 +4333,55 @@ void EditorNode::update_diff_data_for_node(
modification_node_entry.connections_from = valid_connections_from;
modification_node_entry.groups = groups;
- p_modification_table[p_root->get_path_to(p_node)] = modification_node_entry;
+ p_modification_table[p_reimported_root->get_path_to(p_node)] = modification_node_entry;
}
} else {
- AdditiveNodeEntry new_additive_node_entry;
- new_additive_node_entry.node = p_node;
- new_additive_node_entry.parent = p_root->get_path_to(p_node->get_parent());
- new_additive_node_entry.owner = p_node->get_owner();
- new_additive_node_entry.index = p_node->get_index();
+ // Only save additional nodes which have an owner since this was causing issues transient ownerless nodes
+ // which get recreated upon scene tree entry.
+ // For now instead, assume all ownerless nodes are transient and will have to be recreated.
+ if (p_node->get_owner()) {
+ HashMap<StringName, Variant> modified_properties = get_modified_properties_for_node(p_node, true);
+
+ if (p_node->get_parent()->get_owner() != nullptr && p_node->get_parent()->get_owner() != p_edited_scene) {
+ AdditiveNodeEntry new_additive_node_entry;
+ new_additive_node_entry.node = p_node;
+ new_additive_node_entry.parent = p_reimported_root->get_path_to(p_node->get_parent());
+ new_additive_node_entry.owner = p_node->get_owner();
+ new_additive_node_entry.index = p_node->get_index();
+
+ Node2D *node_2d = Object::cast_to<Node2D>(p_node);
+ if (node_2d) {
+ new_additive_node_entry.transform_2d = node_2d->get_relative_transform_to_parent(node_2d->get_parent());
+ }
+ Node3D *node_3d = Object::cast_to<Node3D>(p_node);
+ if (node_3d) {
+ new_additive_node_entry.transform_3d = node_3d->get_relative_transform(node_3d->get_parent());
+ }
- Node2D *node_2d = Object::cast_to<Node2D>(p_node);
- if (node_2d) {
- new_additive_node_entry.transform_2d = node_2d->get_relative_transform_to_parent(node_2d->get_parent());
- }
- Node3D *node_3d = Object::cast_to<Node3D>(p_node);
- if (node_3d) {
- new_additive_node_entry.transform_3d = node_3d->get_relative_transform(node_3d->get_parent());
- }
+ // Gathers the ownership of all ancestor nodes for later use.
+ HashMap<Node *, Node *> ownership_table;
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ Node *child = p_node->get_child(i);
+ update_ownership_table_for_addition_node_ancestors(child, ownership_table);
+ }
- // Gathers the ownership of all ancestor nodes for later use.
- HashMap<Node *, Node *> ownership_table;
- for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *child = p_node->get_child(i);
- update_ownership_table_for_addition_node_ancestors(child, ownership_table);
- }
+ new_additive_node_entry.ownership_table = ownership_table;
- new_additive_node_entry.ownership_table = ownership_table;
+ p_addition_list.push_back(new_additive_node_entry);
+ }
- p_addition_list.push_back(new_additive_node_entry);
+ if (!modified_properties.is_empty()) {
+ ModificationNodeEntry modification_node_entry;
+ modification_node_entry.property_table = modified_properties;
- return;
+ p_modification_table[p_reimported_root->get_path_to(p_node)] = modification_node_entry;
+ }
+ }
}
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *child = p_node->get_child(i);
- update_diff_data_for_node(p_edited_scene, p_root, child, p_modification_table, p_addition_list);
+ update_reimported_diff_data_for_node(p_edited_scene, p_reimported_root, child, p_modification_table, p_addition_list);
}
}
//
@@ -5548,12 +5680,11 @@ void EditorNode::_file_access_close_error_notify_impl(const String &p_str) {
add_io_error(vformat(TTR("Unable to write to file '%s', file in use, locked or lacking permissions."), p_str));
}
-// Since we felt that a bespoke NOTIFICATION might not be desirable, this function
-// provides the hardcoded callbacks to address known bugs which occur on certain
-// nodes during reimport.
-// Ideally, we should probably agree on a standardized method name which could be
-// called from here instead.
-void EditorNode::_notify_scene_updated(Node *p_node) {
+// Recursive function to inform nodes that an array of nodes have had their scene reimported.
+// It will attempt to call a method named '_nodes_scene_reimported' on every node in the
+// tree so that editor scripts which create transient nodes will have the opportunity
+// to recreate them.
+void EditorNode::_notify_nodes_scene_reimported(Node *p_node, Array p_reimported_nodes) {
Skeleton3D *skel_3d = Object::cast_to<Skeleton3D>(p_node);
if (skel_3d) {
skel_3d->reset_bone_poses();
@@ -5564,8 +5695,12 @@ void EditorNode::_notify_scene_updated(Node *p_node) {
}
}
+ if (p_node->has_method("_nodes_scene_reimported")) {
+ p_node->call("_nodes_scene_reimported", p_reimported_nodes);
+ }
+
for (int i = 0; i < p_node->get_child_count(); i++) {
- _notify_scene_updated(p_node->get_child(i));
+ _notify_nodes_scene_reimported(p_node->get_child(i), p_reimported_nodes);
}
}
@@ -5635,6 +5770,7 @@ void EditorNode::find_all_instances_inheriting_path_in_node(Node *p_root, Node *
void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_instance_path) {
int original_edited_scene_idx = editor_data.get_edited_scene();
HashMap<int, List<Node *>> edited_scene_map;
+ Array replaced_nodes;
// Walk through each opened scene to get a global list of all instances which match
// the current reimported scenes.
@@ -5675,12 +5811,16 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
// Update the version
editor_data.is_scene_changed(current_scene_idx);
+ // Contains modifications in the edited scene which reference nodes inside of any nodes we will be reimporting.
+ HashMap<NodePath, ModificationNodeEntry> edited_scene_global_modification_table;
+ update_node_reference_modification_table_for_node(current_edited_scene, current_edited_scene, edited_scene_map_elem.value, edited_scene_global_modification_table);
+
for (Node *original_node : edited_scene_map_elem.value) {
// Walk the tree for the current node and extract relevant diff data, storing it in the modification table.
// For additional nodes which are part of the current scene, they get added to the addition table.
HashMap<NodePath, ModificationNodeEntry> modification_table;
List<AdditiveNodeEntry> addition_list;
- update_diff_data_for_node(current_edited_scene, original_node, original_node, modification_table, addition_list);
+ update_reimported_diff_data_for_node(current_edited_scene, original_node, original_node, modification_table, addition_list);
// Disconnect all relevant connections, all connections from and persistent connections to.
for (const KeyValue<NodePath, ModificationNodeEntry> &modification_table_entry : modification_table) {
@@ -5762,7 +5902,7 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
// be properly updated.
for (String path : required_load_paths) {
if (!local_scene_cache.find(path)) {
- current_packed_scene = ResourceLoader::load(path, "", ResourceFormatLoader::CACHE_MODE_REPLACE, &err);
+ current_packed_scene = ResourceLoader::load(path, "", ResourceFormatLoader::CACHE_MODE_REPLACE_DEEP, &err);
local_scene_cache[path] = current_packed_scene;
} else {
current_packed_scene = local_scene_cache[path];
@@ -5780,6 +5920,9 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
ERR_FAIL_NULL(instantiated_node);
+ // For clear instance state for path recaching.
+ instantiated_node->set_scene_instance_state(Ref<SceneState>());
+
bool original_node_is_displayed_folded = original_node->is_displayed_folded();
bool original_node_scene_instance_load_placeholder = original_node->get_scene_instance_load_placeholder();
@@ -5885,77 +6028,30 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
NodePath new_current_path = E.key;
Node *modifiable_node = instantiated_node->get_node_or_null(new_current_path);
- if (modifiable_node) {
- // Get properties for this node.
- List<PropertyInfo> pinfo;
- modifiable_node->get_property_list(&pinfo);
-
- // Get names of all valid property names (TODO: make this more efficient).
- List<String> property_names;
- for (const PropertyInfo &E2 : pinfo) {
- if (E2.usage & PROPERTY_USAGE_STORAGE) {
- property_names.push_back(E2.name);
- }
- }
-
- // Restore the modified properties for this node.
- for (const KeyValue<StringName, Variant> &E2 : E.value.property_table) {
- if (property_names.find(E2.key)) {
- modifiable_node->set(E2.key, E2.value);
- }
- }
- // Restore the connections to other nodes.
- for (const ConnectionWithNodePath &E2 : E.value.connections_to) {
- Connection conn = E2.connection;
-
- // Get the node the callable is targeting.
- Node *target_node = cast_to<Node>(conn.callable.get_object());
-
- // If the callable object no longer exists or is marked for deletion,
- // attempt to reaccquire the closest match by using the node path
- // we saved earlier.
- if (!target_node || !target_node->is_queued_for_deletion()) {
- target_node = modifiable_node->get_node_or_null(E2.node_path);
- }
-
- if (target_node) {
- // Reconstruct the callable.
- Callable new_callable = Callable(target_node, conn.callable.get_method());
-
- if (!modifiable_node->is_connected(conn.signal.get_name(), new_callable)) {
- ERR_FAIL_COND(modifiable_node->connect(conn.signal.get_name(), new_callable, conn.flags) != OK);
- }
- }
- }
-
- // Restore the connections from other nodes.
- for (const Connection &E2 : E.value.connections_from) {
- Connection conn = E2;
-
- bool valid = modifiable_node->has_method(conn.callable.get_method()) || Ref<Script>(modifiable_node->get_script()).is_null() || Ref<Script>(modifiable_node->get_script())->has_method(conn.callable.get_method());
- ERR_CONTINUE_MSG(!valid, vformat("Attempt to connect signal '%s.%s' to nonexistent method '%s.%s'.", conn.signal.get_object()->get_class(), conn.signal.get_name(), conn.callable.get_object()->get_class(), conn.callable.get_method()));
-
- // Get the object which the signal is connected from.
- Object *source_object = conn.signal.get_object();
+ update_node_from_node_modification_entry(modifiable_node, E.value);
+ }
+ // Add the newly instantiated node to the edited scene's replaced node list.
+ replaced_nodes.push_back(instantiated_node);
+ }
- if (source_object) {
- ERR_FAIL_COND(source_object->connect(conn.signal.get_name(), Callable(modifiable_node, conn.callable.get_method()), conn.flags) != OK);
- }
- }
+ // Attempt to restore the modified properties and signals for the instantitated node and all its owned children.
+ for (KeyValue<NodePath, ModificationNodeEntry> &E : edited_scene_global_modification_table) {
+ NodePath new_current_path = E.key;
+ Node *modifiable_node = current_edited_scene->get_node_or_null(new_current_path);
- // Re-add the groups.
- for (const Node::GroupInfo &E2 : E.value.groups) {
- modifiable_node->add_to_group(E2.name, E2.persistent);
- }
- }
+ if (modifiable_node) {
+ update_node_from_node_modification_entry(modifiable_node, E.value);
}
}
// Cleanup the history of the changes.
editor_history.cleanup_history();
-
- _notify_scene_updated(current_edited_scene);
}
+
+ // For the whole editor, call the _notify_nodes_scene_reimported with a list of replaced nodes.
+ // To inform anything that depends on them that they should update as appropriate.
+ _notify_nodes_scene_reimported(this, replaced_nodes);
+
edited_scene_map.clear();
}
editor_data.set_edited_scene(original_edited_scene_idx);
@@ -7228,6 +7324,8 @@ EditorNode::EditorNode() {
disk_changed = memnew(ConfirmationDialog);
{
+ disk_changed->set_title(TTR("Files have been modified on disk"));
+
VBoxContainer *vbc = memnew(VBoxContainer);
disk_changed->add_child(vbc);
@@ -7241,9 +7339,9 @@ EditorNode::EditorNode() {
disk_changed->connect("confirmed", callable_mp(this, &EditorNode::_reload_modified_scenes));
disk_changed->connect("confirmed", callable_mp(this, &EditorNode::_reload_project_settings));
- disk_changed->set_ok_button_text(TTR("Reload"));
+ disk_changed->set_ok_button_text(TTR("Discard local changes and reload"));
- disk_changed->add_button(TTR("Resave"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "resave");
+ disk_changed->add_button(TTR("Keep local changes and overwrite"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "resave");
disk_changed->connect("custom_action", callable_mp(this, &EditorNode::_resave_scenes));
}
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 6b3359eaee..9643bc2229 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -662,7 +662,7 @@ private:
void _begin_first_scan();
- void _notify_scene_updated(Node *p_node);
+ void _notify_nodes_scene_reimported(Node *p_node, Array p_reimported_nodes);
protected:
friend class FileSystemDock;
@@ -779,7 +779,7 @@ public:
Error load_scene(const String &p_scene, bool p_ignore_broken_deps = false, bool p_set_inherited = false, bool p_clear_errors = true, bool p_force_open_imported = false, bool p_silent_change_tab = false);
Error load_resource(const String &p_resource, bool p_ignore_broken_deps = false);
- HashMap<StringName, Variant> get_modified_properties_for_node(Node *p_node);
+ HashMap<StringName, Variant> get_modified_properties_for_node(Node *p_node, bool p_node_references_only);
struct AdditiveNodeEntry {
Node *node = nullptr;
@@ -806,11 +806,18 @@ public:
};
void update_ownership_table_for_addition_node_ancestors(Node *p_current_node, HashMap<Node *, Node *> &p_ownership_table);
+ void update_node_from_node_modification_entry(Node *p_node, ModificationNodeEntry &p_node_modification);
- void update_diff_data_for_node(
- Node *p_edited_scene,
+ void update_node_reference_modification_table_for_node(
Node *p_root,
Node *p_node,
+ List<Node *> p_excluded_nodes,
+ HashMap<NodePath, ModificationNodeEntry> &p_modification_table);
+
+ void update_reimported_diff_data_for_node(
+ Node *p_edited_scene,
+ Node *p_reimported_root,
+ Node *p_node,
HashMap<NodePath, ModificationNodeEntry> &p_modification_table,
List<AdditiveNodeEntry> &p_addition_list);
diff --git a/editor/input_event_configuration_dialog.cpp b/editor/input_event_configuration_dialog.cpp
index 865729c7c3..2ecce2f739 100644
--- a/editor/input_event_configuration_dialog.cpp
+++ b/editor/input_event_configuration_dialog.cpp
@@ -446,6 +446,11 @@ void InputEventConfigurationDialog::_key_location_selected(int p_location) {
_set_event(k, original_event);
}
+void InputEventConfigurationDialog::_input_list_item_activated() {
+ TreeItem *selected = input_list_tree->get_selected();
+ selected->set_collapsed(!selected->is_collapsed());
+}
+
void InputEventConfigurationDialog::_input_list_item_selected() {
TreeItem *selected = input_list_tree->get_selected();
@@ -670,6 +675,7 @@ InputEventConfigurationDialog::InputEventConfigurationDialog() {
input_list_tree = memnew(Tree);
input_list_tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
input_list_tree->set_custom_minimum_size(Size2(0, 100 * EDSCALE)); // Min height for tree
+ input_list_tree->connect("item_activated", callable_mp(this, &InputEventConfigurationDialog::_input_list_item_activated));
input_list_tree->connect("item_selected", callable_mp(this, &InputEventConfigurationDialog::_input_list_item_selected));
input_list_tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
manual_vbox->add_child(input_list_tree);
diff --git a/editor/input_event_configuration_dialog.h b/editor/input_event_configuration_dialog.h
index 1d2cc8ba36..b27f25a5b7 100644
--- a/editor/input_event_configuration_dialog.h
+++ b/editor/input_event_configuration_dialog.h
@@ -107,6 +107,7 @@ private:
void _search_term_updated(const String &p_term);
void _update_input_list();
+ void _input_list_item_activated();
void _input_list_item_selected();
void _mod_toggled(bool p_checked, int p_index);
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 62369cc2c1..ccf5b1d04f 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -881,6 +881,7 @@ void AnimationPlayerEditor::_update_player() {
tool_anim->set_disabled(player == nullptr);
pin->set_disabled(player == nullptr);
+ _set_controls_disabled(player == nullptr);
if (!player) {
AnimationPlayerEditor::get_singleton()->get_track_editor()->update_keying();
@@ -931,17 +932,6 @@ void AnimationPlayerEditor::_update_player() {
ITEM_CHECK_DISABLED(TOOL_NEW_ANIM);
#undef ITEM_CHECK_DISABLED
- stop->set_disabled(no_anims_found);
- play->set_disabled(no_anims_found);
- play_bw->set_disabled(no_anims_found);
- play_bw_from->set_disabled(no_anims_found);
- play_from->set_disabled(no_anims_found);
- frame->set_editable(!no_anims_found);
- animation->set_disabled(no_anims_found);
- autoplay->set_disabled(no_anims_found);
- onion_toggle->set_disabled(no_anims_found);
- onion_skinning->set_disabled(no_anims_found);
-
_update_animation_list_icons();
updating = false;
@@ -958,7 +948,9 @@ void AnimationPlayerEditor::_update_player() {
_animation_selected(0);
}
- if (!no_anims_found) {
+ if (no_anims_found) {
+ _set_controls_disabled(true);
+ } else {
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
@@ -974,6 +966,20 @@ void AnimationPlayerEditor::_update_player() {
_update_animation();
}
+void AnimationPlayerEditor::_set_controls_disabled(bool p_disabled) {
+ frame->set_editable(!p_disabled);
+
+ stop->set_disabled(p_disabled);
+ play->set_disabled(p_disabled);
+ play_bw->set_disabled(p_disabled);
+ play_bw_from->set_disabled(p_disabled);
+ play_from->set_disabled(p_disabled);
+ animation->set_disabled(p_disabled);
+ autoplay->set_disabled(p_disabled);
+ onion_toggle->set_disabled(p_disabled);
+ onion_skinning->set_disabled(p_disabled);
+}
+
void AnimationPlayerEditor::_update_animation_list_icons() {
for (int i = 0; i < animation->get_item_count(); i++) {
String anim_name = animation->get_item_text(i);
@@ -1076,9 +1082,6 @@ void AnimationPlayerEditor::_ensure_dummy_player() {
}
}
- // Make some options disabled.
- onion_toggle->set_disabled(dummy_exists);
- onion_skinning->set_disabled(dummy_exists);
int selected = animation->get_selected();
autoplay->set_disabled(selected != -1 ? (animation->get_item_text(selected).is_empty() ? true : dummy_exists) : true);
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index 70b31759fc..e624522566 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -206,6 +206,7 @@ class AnimationPlayerEditor : public VBoxContainer {
void _current_animation_changed(const String &p_name);
void _update_animation();
void _update_player();
+ void _set_controls_disabled(bool p_disabled);
void _update_animation_list_icons();
void _update_name_dialog_library_dropdown();
void _blend_edited();
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 22dbb6e9f2..0a0909ec9f 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -4249,12 +4249,18 @@ ScriptEditor::ScriptEditor(WindowWrapper *p_wrapper) {
disk_changed = memnew(ConfirmationDialog);
{
+ disk_changed->set_title(TTR("Files have been modified on disk"));
+
VBoxContainer *vbc = memnew(VBoxContainer);
disk_changed->add_child(vbc);
- Label *dl = memnew(Label);
- dl->set_text(TTR("The following files are newer on disk.\nWhat action should be taken?:"));
- vbc->add_child(dl);
+ Label *files_are_newer_label = memnew(Label);
+ files_are_newer_label->set_text(TTR("The following files are newer on disk."));
+ vbc->add_child(files_are_newer_label);
+
+ Label *what_action_label = memnew(Label);
+ what_action_label->set_text(TTR("What action should be taken?:"));
+ vbc->add_child(what_action_label);
disk_changed_list = memnew(Tree);
vbc->add_child(disk_changed_list);
@@ -4262,9 +4268,9 @@ ScriptEditor::ScriptEditor(WindowWrapper *p_wrapper) {
disk_changed_list->set_v_size_flags(SIZE_EXPAND_FILL);
disk_changed->connect("confirmed", callable_mp(this, &ScriptEditor::reload_scripts).bind(false));
- disk_changed->set_ok_button_text(TTR("Reload"));
+ disk_changed->set_ok_button_text(TTR("Discard local changes and reload"));
- disk_changed->add_button(TTR("Resave"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "resave");
+ disk_changed->add_button(TTR("Keep local changes and overwrite"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "resave");
disk_changed->connect("custom_action", callable_mp(this, &ScriptEditor::_resave_scripts));
}
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index ab44e57d05..bad9de5daa 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -162,8 +162,19 @@ void NavigationRegion2D::_notification(int p_what) {
set_physics_process_internal(true);
} break;
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+#ifdef DEBUG_ENABLED
+ if (debug_instance_rid.is_valid()) {
+ RS::get_singleton()->canvas_item_set_visible(debug_instance_rid, is_visible_in_tree());
+ }
+#endif // DEBUG_ENABLED
+ } break;
+
case NOTIFICATION_EXIT_TREE: {
_region_exit_navigation_map();
+#ifdef DEBUG_ENABLED
+ _free_debug();
+#endif // DEBUG_ENABLED
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
@@ -189,6 +200,9 @@ void NavigationRegion2D::set_navigation_polygon(const Ref<NavigationPolygon> &p_
}
navigation_polygon = p_navigation_polygon;
+#ifdef DEBUG_ENABLED
+ debug_mesh_dirty = true;
+#endif // DEBUG_ENABLED
NavigationServer2D::get_singleton()->region_set_navigation_polygon(region, p_navigation_polygon);
if (navigation_polygon.is_valid()) {
@@ -420,12 +434,42 @@ void NavigationRegion2D::_region_update_transform() {
#ifdef DEBUG_ENABLED
void NavigationRegion2D::_update_debug_mesh() {
- Vector<Vector2> navigation_polygon_vertices = navigation_polygon->get_vertices();
- if (navigation_polygon_vertices.size() < 3) {
+ if (!is_inside_tree()) {
+ _free_debug();
return;
}
const NavigationServer2D *ns2d = NavigationServer2D::get_singleton();
+ RenderingServer *rs = RenderingServer::get_singleton();
+
+ if (!debug_instance_rid.is_valid()) {
+ debug_instance_rid = rs->canvas_item_create();
+ }
+ if (!debug_mesh_rid.is_valid()) {
+ debug_mesh_rid = rs->mesh_create();
+ }
+
+ const Transform2D region_gt = get_global_transform();
+
+ rs->canvas_item_set_parent(debug_instance_rid, get_world_2d()->get_canvas());
+ rs->canvas_item_set_transform(debug_instance_rid, region_gt);
+
+ if (!debug_mesh_dirty) {
+ return;
+ }
+
+ rs->mesh_clear(debug_mesh_rid);
+ debug_mesh_dirty = false;
+
+ const Vector<Vector2> &vertices = navigation_polygon->get_vertices();
+ if (vertices.size() < 3) {
+ return;
+ }
+
+ int polygon_count = navigation_polygon->get_polygon_count();
+ if (polygon_count == 0) {
+ return;
+ }
bool enabled_geometry_face_random_color = ns2d->get_debug_navigation_enable_geometry_face_random_color();
bool enabled_edge_lines = ns2d->get_debug_navigation_enable_edge_lines();
@@ -438,39 +482,109 @@ void NavigationRegion2D::_update_debug_mesh() {
debug_edge_color = ns2d->get_debug_navigation_geometry_edge_disabled_color();
}
+ int vertex_count = 0;
+ int line_count = 0;
+
+ for (int i = 0; i < polygon_count; i++) {
+ const Vector<int> &polygon = navigation_polygon->get_polygon(i);
+ int polygon_size = polygon.size();
+ if (polygon_size < 3) {
+ continue;
+ }
+ line_count += polygon_size * 2;
+ vertex_count += (polygon_size - 2) * 3;
+ }
+
+ Vector<Vector2> face_vertex_array;
+ face_vertex_array.resize(vertex_count);
+
+ Vector<Color> face_color_array;
+ if (enabled_geometry_face_random_color) {
+ face_color_array.resize(vertex_count);
+ }
+
+ Vector<Vector2> line_vertex_array;
+ if (enabled_edge_lines) {
+ line_vertex_array.resize(line_count);
+ }
+
RandomPCG rand;
+ Color polygon_color = debug_face_color;
- for (int i = 0; i < navigation_polygon->get_polygon_count(); i++) {
- // An array of vertices for this polygon.
- Vector<int> polygon = navigation_polygon->get_polygon(i);
- Vector<Vector2> debug_polygon_vertices;
- debug_polygon_vertices.resize(polygon.size());
- for (int j = 0; j < polygon.size(); j++) {
- ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size());
- debug_polygon_vertices.write[j] = navigation_polygon_vertices[polygon[j]];
+ int face_vertex_index = 0;
+ int line_vertex_index = 0;
+
+ Vector2 *face_vertex_array_ptrw = face_vertex_array.ptrw();
+ Color *face_color_array_ptrw = face_color_array.ptrw();
+ Vector2 *line_vertex_array_ptrw = line_vertex_array.ptrw();
+
+ for (int polygon_index = 0; polygon_index < polygon_count; polygon_index++) {
+ const Vector<int> &polygon_indices = navigation_polygon->get_polygon(polygon_index);
+ int polygon_indices_size = polygon_indices.size();
+ if (polygon_indices_size < 3) {
+ continue;
}
- // Generate the polygon color, slightly randomly modified from the settings one.
- Color random_variation_color = debug_face_color;
if (enabled_geometry_face_random_color) {
- random_variation_color.set_hsv(
- debug_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1,
- debug_face_color.get_s(),
- debug_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2);
+ // Generate the polygon color, slightly randomly modified from the settings one.
+ polygon_color.set_hsv(debug_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1, debug_face_color.get_s(), debug_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2);
+ polygon_color.a = debug_face_color.a;
}
- random_variation_color.a = debug_face_color.a;
- Vector<Color> debug_face_colors;
- debug_face_colors.push_back(random_variation_color);
- RS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), debug_polygon_vertices, debug_face_colors);
+ for (int polygon_indices_index = 0; polygon_indices_index < polygon_indices_size - 2; polygon_indices_index++) {
+ face_vertex_array_ptrw[face_vertex_index] = vertices[polygon_indices[0]];
+ face_vertex_array_ptrw[face_vertex_index + 1] = vertices[polygon_indices[polygon_indices_index + 1]];
+ face_vertex_array_ptrw[face_vertex_index + 2] = vertices[polygon_indices[polygon_indices_index + 2]];
+ if (enabled_geometry_face_random_color) {
+ face_color_array_ptrw[face_vertex_index] = polygon_color;
+ face_color_array_ptrw[face_vertex_index + 1] = polygon_color;
+ face_color_array_ptrw[face_vertex_index + 2] = polygon_color;
+ }
+ face_vertex_index += 3;
+ }
if (enabled_edge_lines) {
- Vector<Color> debug_edge_colors;
- debug_edge_colors.push_back(debug_edge_color);
- debug_polygon_vertices.push_back(debug_polygon_vertices[0]); // Add first again for closing polyline.
- RS::get_singleton()->canvas_item_add_polyline(get_canvas_item(), debug_polygon_vertices, debug_edge_colors);
+ for (int polygon_indices_index = 0; polygon_indices_index < polygon_indices_size; polygon_indices_index++) {
+ line_vertex_array_ptrw[line_vertex_index] = vertices[polygon_indices[polygon_indices_index]];
+ line_vertex_index += 1;
+ if (polygon_indices_index + 1 == polygon_indices_size) {
+ line_vertex_array_ptrw[line_vertex_index] = vertices[polygon_indices[0]];
+ line_vertex_index += 1;
+ } else {
+ line_vertex_array_ptrw[line_vertex_index] = vertices[polygon_indices[polygon_indices_index + 1]];
+ line_vertex_index += 1;
+ }
+ }
}
}
+
+ if (!enabled_geometry_face_random_color) {
+ face_color_array.resize(face_vertex_array.size());
+ face_color_array.fill(debug_face_color);
+ }
+
+ Array face_mesh_array;
+ face_mesh_array.resize(Mesh::ARRAY_MAX);
+ face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array;
+ face_mesh_array[Mesh::ARRAY_COLOR] = face_color_array;
+
+ rs->mesh_add_surface_from_arrays(debug_mesh_rid, RS::PRIMITIVE_TRIANGLES, face_mesh_array, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
+
+ if (enabled_edge_lines) {
+ Vector<Color> line_color_array;
+ line_color_array.resize(line_vertex_array.size());
+ line_color_array.fill(debug_edge_color);
+
+ Array line_mesh_array;
+ line_mesh_array.resize(Mesh::ARRAY_MAX);
+ line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array;
+ line_mesh_array[Mesh::ARRAY_COLOR] = line_color_array;
+
+ rs->mesh_add_surface_from_arrays(debug_mesh_rid, RS::PRIMITIVE_LINES, line_mesh_array, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
+ }
+
+ rs->canvas_item_add_mesh(debug_instance_rid, debug_mesh_rid, Transform2D());
+ rs->canvas_item_set_visible(debug_instance_rid, is_visible_in_tree());
}
#endif // DEBUG_ENABLED
@@ -512,3 +626,19 @@ void NavigationRegion2D::_update_debug_baking_rect() {
}
}
#endif // DEBUG_ENABLED
+
+#ifdef DEBUG_ENABLED
+void NavigationRegion2D::_free_debug() {
+ RenderingServer *rs = RenderingServer::get_singleton();
+ ERR_FAIL_NULL(rs);
+ if (debug_instance_rid.is_valid()) {
+ rs->canvas_item_clear(debug_instance_rid);
+ rs->free(debug_instance_rid);
+ debug_instance_rid = RID();
+ }
+ if (debug_mesh_rid.is_valid()) {
+ rs->free(debug_mesh_rid);
+ debug_mesh_rid = RID();
+ }
+}
+#endif // DEBUG_ENABLED
diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h
index 5a86dd607d..52101cb93e 100644
--- a/scene/2d/navigation_region_2d.h
+++ b/scene/2d/navigation_region_2d.h
@@ -52,6 +52,12 @@ class NavigationRegion2D : public Node2D {
#ifdef DEBUG_ENABLED
private:
+ RID debug_mesh_rid;
+ RID debug_instance_rid;
+
+ bool debug_mesh_dirty = true;
+
+ void _free_debug();
void _update_debug_mesh();
void _update_debug_edge_connections_mesh();
void _update_debug_baking_rect();
diff --git a/scene/animation/animation_mixer.cpp b/scene/animation/animation_mixer.cpp
index d4c6ca3ea0..e600de6b8b 100644
--- a/scene/animation/animation_mixer.cpp
+++ b/scene/animation/animation_mixer.cpp
@@ -501,6 +501,7 @@ AnimationMixer::AnimationCallbackModeMethod AnimationMixer::get_callback_mode_me
void AnimationMixer::set_callback_mode_discrete(AnimationCallbackModeDiscrete p_mode) {
callback_mode_discrete = p_mode;
+ _clear_caches();
emit_signal(SNAME("mixer_updated"));
}
@@ -688,7 +689,7 @@ bool AnimationMixer::_update_caches() {
track_value->init_value = anim->track_get_key_value(i, 0);
track_value->init_value.zero();
- track_value->init_use_continuous = callback_mode_discrete == ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS;
+ track_value->is_init = false;
// Can't interpolate them, need to convert.
track_value->is_variant_interpolatable = Animation::is_variant_interpolatable(track_value->init_value);
@@ -698,7 +699,6 @@ bool AnimationMixer::_update_caches() {
int rt = reset_anim->find_track(path, track_src_type);
if (rt >= 0) {
if (track_src_type == Animation::TYPE_VALUE) {
- track_value->init_use_continuous = track_value->init_use_continuous || (reset_anim->value_track_get_update_mode(rt) != Animation::UPDATE_DISCRETE); // Take precedence Force Continuous.
if (reset_anim->track_get_key_count(rt) > 0) {
track_value->init_value = reset_anim->track_get_key_value(rt, 0);
}
@@ -1006,7 +1006,7 @@ void AnimationMixer::_blend_init() {
TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
t->value = Animation::cast_to_blendwise(t->init_value);
t->element_size = t->init_value.is_string() ? (real_t)(t->init_value.operator String()).length() : 0;
- t->use_continuous = t->init_use_continuous;
+ t->use_continuous = false;
t->use_discrete = false;
} break;
case Animation::TYPE_AUDIO: {
@@ -1462,12 +1462,12 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
t->value = Animation::blend_variant(t->value, value, blend);
}
} else {
- t->use_discrete = true;
if (seeked) {
int idx = a->track_find_key(i, time, is_external_seeking ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT, true);
if (idx < 0) {
continue;
}
+ t->use_discrete = true;
Variant value = a->track_get_key_value(i, idx);
value = post_process_key_value(a, i, value, t->object_id);
Object *t_obj = ObjectDB::get_instance(t->object_id);
@@ -1478,6 +1478,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
List<int> indices;
a->track_get_key_indices_in_range(i, time, delta, &indices, looped_flag);
for (int &F : indices) {
+ t->use_discrete = true;
Variant value = a->track_get_key_value(i, F);
value = post_process_key_value(a, i, value, t->object_id);
Object *t_obj = ObjectDB::get_instance(t->object_id);
@@ -1682,7 +1683,8 @@ void AnimationMixer::_blend_apply() {
// Finally, set the tracks.
for (const KeyValue<Animation::TypeHash, TrackCache *> &K : track_cache) {
TrackCache *track = K.value;
- if (!deterministic && Math::is_zero_approx(track->total_weight)) {
+ bool is_zero_amount = Math::is_zero_approx(track->total_weight);
+ if (!deterministic && is_zero_amount) {
continue;
}
switch (track->type) {
@@ -1742,10 +1744,24 @@ void AnimationMixer::_blend_apply() {
case Animation::TYPE_VALUE: {
TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
- if (!t->is_variant_interpolatable || !t->use_continuous || (callback_mode_discrete == ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT && t->use_discrete)) {
+ if (t->use_discrete && !t->use_continuous) {
+ t->is_init = true; // If only disctere value is applied, no more RESET.
+ }
+
+ if ((t->is_init && (is_zero_amount || !t->use_continuous)) ||
+ (callback_mode_discrete != ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS &&
+ !is_zero_amount &&
+ callback_mode_discrete == ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT &&
+ t->use_discrete)) {
break; // Don't overwrite the value set by UPDATE_DISCRETE.
}
+ if (callback_mode_discrete == ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS) {
+ t->is_init = false; // Always update in Force Continuous.
+ } else {
+ t->is_init = !t->use_continuous; // If there is no Continuous in non-Force Continuous type, it means RESET.
+ }
+
// Trim unused elements if init array/string is not blended.
if (t->value.is_array()) {
int actual_blended_size = (int)Math::round(Math::abs(t->element_size.operator real_t()));
diff --git a/scene/animation/animation_mixer.h b/scene/animation/animation_mixer.h
index b7898cffc9..089a210193 100644
--- a/scene/animation/animation_mixer.h
+++ b/scene/animation/animation_mixer.h
@@ -126,7 +126,7 @@ protected:
/* ---- General settings for animation ---- */
AnimationCallbackModeProcess callback_mode_process = ANIMATION_CALLBACK_MODE_PROCESS_IDLE;
AnimationCallbackModeMethod callback_mode_method = ANIMATION_CALLBACK_MODE_METHOD_DEFERRED;
- AnimationCallbackModeDiscrete callback_mode_discrete = ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT;
+ AnimationCallbackModeDiscrete callback_mode_discrete = ANIMATION_CALLBACK_MODE_DISCRETE_RECESSIVE;
int audio_max_polyphony = 32;
NodePath root_node;
@@ -224,7 +224,7 @@ protected:
Vector<StringName> subpath;
// TODO: There are many boolean, can be packed into one integer.
- bool init_use_continuous = false;
+ bool is_init = false;
bool use_continuous = false;
bool use_discrete = false;
bool is_using_angle = false;
@@ -237,7 +237,7 @@ protected:
init_value(p_other.init_value),
value(p_other.value),
subpath(p_other.subpath),
- init_use_continuous(p_other.init_use_continuous),
+ is_init(p_other.is_init),
use_continuous(p_other.use_continuous),
use_discrete(p_other.use_discrete),
is_using_angle(p_other.is_using_angle),
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 435776843c..0c24d79ad7 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -447,10 +447,10 @@ void AnimationPlayer::_play(const StringName &p_name, double p_custom_blend, flo
} else {
if (p_from_end && c.current.pos == 0) {
// Animation reset but played backwards, set position to the end.
- c.current.pos = c.current.from->animation->get_length();
+ seek(c.current.from->animation->get_length(), true, true);
} else if (!p_from_end && c.current.pos == c.current.from->animation->get_length()) {
// Animation resumed but already ended, set position to the beginning.
- c.current.pos = 0;
+ seek(0, true, true);
} else if (playing) {
return;
}
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 58961d370c..3d8be38fbd 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -47,7 +47,7 @@ void AcceptDialog::_input_from_window(const Ref<InputEvent> &p_event) {
}
void AcceptDialog::_parent_focused() {
- if (!is_exclusive() && get_flag(FLAG_POPUP)) {
+ if (popped_up && !is_exclusive() && get_flag(FLAG_POPUP)) {
_cancel_pressed();
}
}
@@ -71,6 +71,7 @@ void AcceptDialog::_notification(int p_what) {
parent_visible->connect(SceneStringName(focus_entered), callable_mp(this, &AcceptDialog::_parent_focused));
}
} else {
+ popped_up = false;
if (parent_visible) {
parent_visible->disconnect(SceneStringName(focus_entered), callable_mp(this, &AcceptDialog::_parent_focused));
parent_visible = nullptr;
@@ -78,6 +79,14 @@ void AcceptDialog::_notification(int p_what) {
}
} break;
+ case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
+ if (!is_in_edited_scene_root()) {
+ if (has_focus()) {
+ popped_up = true;
+ }
+ }
+ } break;
+
case NOTIFICATION_THEME_CHANGED: {
bg_panel->add_theme_style_override("panel", theme_cache.panel_style);
@@ -114,8 +123,14 @@ void AcceptDialog::_text_submitted(const String &p_text) {
_ok_pressed();
}
+void AcceptDialog::_post_popup() {
+ Window::_post_popup();
+ popped_up = true;
+}
+
void AcceptDialog::_ok_pressed() {
if (hide_on_ok) {
+ popped_up = false;
set_visible(false);
}
ok_pressed();
@@ -124,6 +139,7 @@ void AcceptDialog::_ok_pressed() {
}
void AcceptDialog::_cancel_pressed() {
+ popped_up = false;
Window *parent_window = parent_visible;
if (parent_visible) {
parent_visible->disconnect(SceneStringName(focus_entered), callable_mp(this, &AcceptDialog::_parent_focused));
diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h
index 12b48c903a..404237bfd8 100644
--- a/scene/gui/dialogs.h
+++ b/scene/gui/dialogs.h
@@ -51,6 +51,7 @@ class AcceptDialog : public Window {
HBoxContainer *buttons_hbox = nullptr;
Button *ok_button = nullptr;
+ bool popped_up = false;
bool hide_on_ok = true;
bool close_on_escape = true;
@@ -72,6 +73,7 @@ class AcceptDialog : public Window {
protected:
virtual Size2 _get_contents_minimum_size() const override;
virtual void _input_from_window(const Ref<InputEvent> &p_event) override;
+ virtual void _post_popup() override;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index c9f3fc1dfe..6c2a61d255 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -1299,18 +1299,26 @@ List<Ref<GraphEdit::Connection>> GraphEdit::get_connections_intersecting_with_re
return intersecting_connections;
}
-void GraphEdit::_draw_minimap_connection_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_from_color, const Color &p_to_color) {
- const Vector<Vector2> &points = get_connection_line(p_from, p_to);
+void GraphEdit::_draw_minimap_connection_line(const Vector2 &p_from_graph_position, const Vector2 &p_to_graph_position, const Color &p_from_color, const Color &p_to_color) {
+ Vector<Vector2> points = get_connection_line(p_from_graph_position, p_to_graph_position);
+ ERR_FAIL_COND_MSG(points.size() < 2, "\"_get_connection_line()\" returned an invalid line.");
+ // Convert to minimap points.
+ for (Vector2 &point : points) {
+ point = minimap->_convert_from_graph_position(point) + minimap->minimap_offset;
+ }
+
+ // Setup polyline colors.
LocalVector<Color> colors;
colors.reserve(points.size());
-
- float length_inv = 1.0 / (p_from).distance_to(p_to);
+ const Vector2 &from = points[0];
+ const Vector2 &to = points[points.size() - 1];
+ float length_inv = 1.0 / (from).distance_to(to);
for (const Vector2 &point : points) {
- float normalized_curve_position = (p_from).distance_to(point) * length_inv;
+ float normalized_curve_position = from.distance_to(point) * length_inv;
colors.push_back(p_from_color.lerp(p_to_color, normalized_curve_position));
}
- p_where->draw_polyline_colors(points, colors, 0.5, lines_antialiased);
+ minimap->draw_polyline_colors(points, colors, 0.5, lines_antialiased);
}
void GraphEdit::_update_connections() {
@@ -1565,8 +1573,8 @@ void GraphEdit::_minimap_draw() {
// Draw node connections.
for (const Ref<Connection> &c : connections) {
- Vector2 from_position = minimap->_convert_from_graph_position(c->_cache.from_pos * zoom - graph_offset) + minimap_offset;
- Vector2 to_position = minimap->_convert_from_graph_position(c->_cache.to_pos * zoom - graph_offset) + minimap_offset;
+ Vector2 from_graph_position = c->_cache.from_pos * zoom - graph_offset;
+ Vector2 to_graph_position = c->_cache.to_pos * zoom - graph_offset;
Color from_color = c->_cache.from_color;
Color to_color = c->_cache.to_color;
@@ -1574,7 +1582,8 @@ void GraphEdit::_minimap_draw() {
from_color = from_color.lerp(theme_cache.activity_color, c->activity);
to_color = to_color.lerp(theme_cache.activity_color, c->activity);
}
- _draw_minimap_connection_line(minimap, from_position, to_position, from_color, to_color);
+
+ _draw_minimap_connection_line(from_graph_position, to_graph_position, from_color, to_color);
}
// Draw the "camera" viewport.
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index eeda9ae200..20c98c462c 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -328,7 +328,7 @@ private:
void _top_connection_layer_input(const Ref<InputEvent> &p_ev);
float _get_shader_line_width();
- void _draw_minimap_connection_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color);
+ void _draw_minimap_connection_line(const Vector2 &p_from_graph_position, const Vector2 &p_to_graph_position, const Color &p_from_color, const Color &p_to_color);
void _invalidate_connection_line_cache();
void _update_top_connection_layer();
void _update_connections();
diff --git a/scene/gui/subviewport_container.cpp b/scene/gui/subviewport_container.cpp
index f6cfe6ab18..c715aceb0b 100644
--- a/scene/gui/subviewport_container.cpp
+++ b/scene/gui/subviewport_container.cpp
@@ -287,7 +287,7 @@ void SubViewportContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_stretch_shrink"), &SubViewportContainer::get_stretch_shrink);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stretch"), "set_stretch", "is_stretch_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_shrink"), "set_stretch_shrink", "get_stretch_shrink");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_shrink", PROPERTY_HINT_RANGE, "1,32,1,or_greater"), "set_stretch_shrink", "get_stretch_shrink");
GDVIRTUAL_BIND(_propagate_input_event, "event");
}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index a36eb0652e..1dd00fab4d 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -4237,8 +4237,11 @@ String TextEdit::get_word_at_pos(const Vector2 &p_pos) const {
}
Point2i TextEdit::get_line_column_at_pos(const Point2i &p_pos, bool p_allow_out_of_bounds) const {
- float rows = p_pos.y;
- rows -= theme_cache.style_normal->get_margin(SIDE_TOP);
+ float rows = p_pos.y - theme_cache.style_normal->get_margin(SIDE_TOP);
+ if (!editable) {
+ rows -= theme_cache.style_readonly->get_offset().y / 2;
+ rows += theme_cache.style_normal->get_offset().y / 2;
+ }
rows /= get_line_height();
rows += _get_v_scroll_offset();
int first_vis_line = get_first_visible_line();
@@ -4269,6 +4272,10 @@ Point2i TextEdit::get_line_column_at_pos(const Point2i &p_pos, bool p_allow_out_
int col = 0;
int colx = p_pos.x - (theme_cache.style_normal->get_margin(SIDE_LEFT) + gutters_width + gutter_padding);
colx += first_visible_col;
+ if (!editable) {
+ colx -= theme_cache.style_readonly->get_offset().x / 2;
+ colx += theme_cache.style_normal->get_offset().x / 2;
+ }
col = _get_char_pos_for_line(colx, row, wrap_index);
if (get_line_wrapping_mode() != LineWrappingMode::LINE_WRAPPING_NONE && wrap_index < get_line_wrap_count(row)) {
// Move back one if we are at the end of the row.