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-rw-r--r--doc/classes/BaseMaterial3D.xml6
-rw-r--r--doc/classes/DynamicFont.xml10
-rw-r--r--doc/classes/VisualShaderNodeMultiplyAdd.xml10
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp6
-rw-r--r--scene/gui/control.cpp2
-rw-r--r--scene/main/viewport.cpp2
-rw-r--r--scene/main/viewport.h2
-rw-r--r--scene/resources/visual_shader_nodes.cpp32
-rw-r--r--scene/resources/visual_shader_nodes.h16
9 files changed, 45 insertions, 41 deletions
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml
index cc4568dda6..8c92975b9c 100644
--- a/doc/classes/BaseMaterial3D.xml
+++ b/doc/classes/BaseMaterial3D.xml
@@ -175,10 +175,12 @@
If [code]true[/code], the object receives no shadow that would otherwise be cast onto it.
</member>
<member name="distance_fade_max_distance" type="float" setter="set_distance_fade_max_distance" getter="get_distance_fade_max_distance">
- Distance at which the object fades fully and is no longer visible.
+ Distance at which the object appears fully opaque.
+ [b]Note:[/b] If [code]distance_fade_max_distance[/code] is less than [code]distance_fade_min_distance[/code], the behavior will be reversed. The object will start to fade away at [code]distance_fade_max_distance[/code] and will fully disappear once it reaches [code]distance_fade_min_distance[/code].
</member>
<member name="distance_fade_min_distance" type="float" setter="set_distance_fade_min_distance" getter="get_distance_fade_min_distance">
- Distance at which the object starts to fade. If the object is less than this distance away it will appear normal.
+ Distance at which the object starts to become visible. If the object is less than this distance away, it will be invisible.
+ [b]Note:[/b] If [code]distance_fade_min_distance[/code] is greater than [code]distance_fade_max_distance[/code], the behavior will be reversed. The object will start to fade away at [code]distance_fade_max_distance[/code] and will fully disappear once it reaches [code]distance_fade_min_distance[/code].
</member>
<member name="distance_fade_mode" type="int" setter="set_distance_fade" getter="get_distance_fade" enum="BaseMaterial3D.DistanceFadeMode" default="0">
Specifies which type of fade to use. Can be any of the [enum DistanceFadeMode]s.
diff --git a/doc/classes/DynamicFont.xml b/doc/classes/DynamicFont.xml
index b0635892be..0b9b97f54a 100644
--- a/doc/classes/DynamicFont.xml
+++ b/doc/classes/DynamicFont.xml
@@ -96,10 +96,12 @@
Extra spacing at the bottom in pixels.
</member>
<member name="extra_spacing_char" type="int" setter="set_spacing" getter="get_spacing" default="0">
- Extra character spacing in pixels.
+ Extra spacing for each character in pixels.
+ This can be a negative number to make the distance between characters smaller.
</member>
<member name="extra_spacing_space" type="int" setter="set_spacing" getter="get_spacing" default="0">
- Extra space spacing in pixels.
+ Extra spacing for the space character (in addition to [member extra_spacing_char]) in pixels.
+ This can be a negative number to make the distance between words smaller.
</member>
<member name="extra_spacing_top" type="int" setter="set_spacing" getter="get_spacing" default="0">
Extra spacing at the top in pixels.
@@ -126,10 +128,10 @@
Spacing at the bottom.
</constant>
<constant name="SPACING_CHAR" value="2" enum="SpacingType">
- Character spacing.
+ Spacing for each character.
</constant>
<constant name="SPACING_SPACE" value="3" enum="SpacingType">
- Space spacing.
+ Spacing for the space character.
</constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeMultiplyAdd.xml b/doc/classes/VisualShaderNodeMultiplyAdd.xml
index ba79b3fe8f..daa9e02753 100644
--- a/doc/classes/VisualShaderNodeMultiplyAdd.xml
+++ b/doc/classes/VisualShaderNodeMultiplyAdd.xml
@@ -11,19 +11,19 @@
<methods>
</methods>
<members>
- <member name="type" type="int" setter="set_type" getter="get_type" enum="VisualShaderNodeMultiplyAdd.Type" default="0">
+ <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeMultiplyAdd.OpType" default="0">
A type of operands and returned value.
</member>
</members>
<constants>
- <constant name="TYPE_SCALAR" value="0" enum="Type">
+ <constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
A scalar type.
</constant>
- <constant name="TYPE_VECTOR" value="1" enum="Type">
+ <constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
A vector type.
</constant>
- <constant name="TYPE_MAX" value="2" enum="Type">
- Represents the size of the [enum Type] enum.
+ <constant name="OP_TYPE_MAX" value="2" enum="OpType">
+ Represents the size of the [enum OpType] enum.
</constant>
</constants>
</class>
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index c14d07789f..914fa56755 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -1658,7 +1658,7 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
VisualShaderNodeMultiplyAdd *fmaFunc = Object::cast_to<VisualShaderNodeMultiplyAdd>(vsn);
if (fmaFunc) {
- fmaFunc->set_type((VisualShaderNodeMultiplyAdd::Type)p_op_idx);
+ fmaFunc->set_op_type((VisualShaderNodeMultiplyAdd::OpType)p_op_idx);
}
}
@@ -3169,7 +3169,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Max", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the greater of two values."), VisualShaderNodeFloatOp::OP_MAX, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Min", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the lesser of two values."), VisualShaderNodeFloatOp::OP_MIN, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Mix", "Scalar", "Functions", "VisualShaderNodeScalarInterp", TTR("Linear interpolation between two scalars."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("MultiplyAdd", "Scalar", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on scalars."), VisualShaderNodeMultiplyAdd::TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("MultiplyAdd", "Scalar", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on scalars."), VisualShaderNodeMultiplyAdd::OP_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeFloatFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeIntFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeIntFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_SCALAR_INT));
add_options.push_back(AddOption("OneMinus", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("1.0 - scalar"), VisualShaderNodeFloatFunc::FUNC_ONEMINUS, VisualShaderNode::PORT_TYPE_SCALAR));
@@ -3275,7 +3275,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), VisualShaderNodeVectorOp::OP_MIN, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeVectorInterp", TTR("Linear interpolation between two vectors."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeVectorScalarMix", TTR("Linear interpolation between two vectors using scalar."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), VisualShaderNodeMultiplyAdd::TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNode::PORT_TYPE_VECTOR));
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 2cdee4641e..13d7440eb3 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -591,7 +591,7 @@ void Control::_notification(int p_notification) {
case NOTIFICATION_VISIBILITY_CHANGED: {
if (!is_visible_in_tree()) {
if (get_viewport() != nullptr) {
- get_viewport()->_gui_hid_control(this);
+ get_viewport()->_gui_hide_control(this);
}
//remove key focus
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index b29b40ea5f..7fefbc3f3c 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -2422,7 +2422,7 @@ void Viewport::_gui_unfocus_control(Control *p_control) {
}
}
-void Viewport::_gui_hid_control(Control *p_control) {
+void Viewport::_gui_hide_control(Control *p_control) {
if (gui.mouse_focus == p_control) {
_drop_mouse_focus();
}
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 52145a7761..878ac47bca 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -387,7 +387,7 @@ private:
void _gui_show_tooltip();
void _gui_remove_control(Control *p_control);
- void _gui_hid_control(Control *p_control);
+ void _gui_hide_control(Control *p_control);
void _gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control);
void _gui_set_drag_preview(Control *p_base, Control *p_control);
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index cffe0bb5cd..7c4500468b 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -5213,7 +5213,7 @@ int VisualShaderNodeMultiplyAdd::get_input_port_count() const {
}
VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_input_port_type(int p_port) const {
- if (type == TYPE_SCALAR) {
+ if (op_type == OP_TYPE_SCALAR) {
return PORT_TYPE_SCALAR;
}
return PORT_TYPE_VECTOR;
@@ -5235,7 +5235,7 @@ int VisualShaderNodeMultiplyAdd::get_output_port_count() const {
}
VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_output_port_type(int p_port) const {
- if (type == TYPE_SCALAR) {
+ if (op_type == OP_TYPE_SCALAR) {
return PORT_TYPE_SCALAR;
} else {
return PORT_TYPE_VECTOR;
@@ -5250,10 +5250,10 @@ String VisualShaderNodeMultiplyAdd::generate_code(Shader::Mode p_mode, VisualSha
return "\t" + p_output_vars[0] + " = fma(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n";
}
-void VisualShaderNodeMultiplyAdd::set_type(Type p_type) {
- ERR_FAIL_INDEX((int)p_type, TYPE_MAX);
- if (p_type != type) {
- if (p_type == TYPE_SCALAR) {
+void VisualShaderNodeMultiplyAdd::set_op_type(OpType p_op_type) {
+ ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX);
+ if (p_op_type != op_type) {
+ if (p_op_type == OP_TYPE_SCALAR) {
set_input_port_default_value(0, 0.0);
set_input_port_default_value(1, 0.0);
set_input_port_default_value(2, 0.0);
@@ -5263,29 +5263,29 @@ void VisualShaderNodeMultiplyAdd::set_type(Type p_type) {
set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));
}
}
- type = p_type;
+ op_type = p_op_type;
emit_changed();
}
-VisualShaderNodeMultiplyAdd::Type VisualShaderNodeMultiplyAdd::get_type() const {
- return type;
+VisualShaderNodeMultiplyAdd::OpType VisualShaderNodeMultiplyAdd::get_op_type() const {
+ return op_type;
}
Vector<StringName> VisualShaderNodeMultiplyAdd::get_editable_properties() const {
Vector<StringName> props;
- props.push_back("type");
+ props.push_back("op_type");
return props;
}
void VisualShaderNodeMultiplyAdd::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_type", "type"), &VisualShaderNodeMultiplyAdd::set_type);
- ClassDB::bind_method(D_METHOD("get_type"), &VisualShaderNodeMultiplyAdd::get_type);
+ ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeMultiplyAdd::set_op_type);
+ ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMultiplyAdd::get_op_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_type", "get_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_op_type", "get_op_type");
- BIND_ENUM_CONSTANT(TYPE_SCALAR);
- BIND_ENUM_CONSTANT(TYPE_VECTOR);
- BIND_ENUM_CONSTANT(TYPE_MAX);
+ BIND_ENUM_CONSTANT(OP_TYPE_SCALAR);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR);
+ BIND_ENUM_CONSTANT(OP_TYPE_MAX);
}
VisualShaderNodeMultiplyAdd::VisualShaderNodeMultiplyAdd() {
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 1c986d1ef4..95042f8e56 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -2138,14 +2138,14 @@ class VisualShaderNodeMultiplyAdd : public VisualShaderNode {
GDCLASS(VisualShaderNodeMultiplyAdd, VisualShaderNode);
public:
- enum Type {
- TYPE_SCALAR,
- TYPE_VECTOR,
- TYPE_MAX,
+ enum OpType {
+ OP_TYPE_SCALAR,
+ OP_TYPE_VECTOR,
+ OP_TYPE_MAX,
};
protected:
- Type type = TYPE_SCALAR;
+ OpType op_type = OP_TYPE_SCALAR;
protected:
static void _bind_methods();
@@ -2163,14 +2163,14 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
- void set_type(Type p_type);
- Type get_type() const;
+ void set_op_type(OpType p_type);
+ OpType get_op_type() const;
virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeMultiplyAdd();
};
-VARIANT_ENUM_CAST(VisualShaderNodeMultiplyAdd::Type)
+VARIANT_ENUM_CAST(VisualShaderNodeMultiplyAdd::OpType)
#endif // VISUAL_SHADER_NODES_H