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-rw-r--r--COPYRIGHT.txt10
-rw-r--r--doc/classes/ProjectSettings.xml1
-rw-r--r--doc/classes/Signal.xml2
-rw-r--r--editor/editor_node.cpp19
-rw-r--r--editor/editor_node.h3
-rw-r--r--editor/localization_editor.cpp41
-rw-r--r--main/main.cpp11
-rw-r--r--modules/godot_physics_2d/SCsub5
-rw-r--r--modules/godot_physics_2d/config.py6
-rw-r--r--modules/godot_physics_2d/godot_area_2d.cpp (renamed from servers/physics_2d/godot_area_2d.cpp)0
-rw-r--r--modules/godot_physics_2d/godot_area_2d.h (renamed from servers/physics_2d/godot_area_2d.h)0
-rw-r--r--modules/godot_physics_2d/godot_area_pair_2d.cpp (renamed from servers/physics_2d/godot_area_pair_2d.cpp)0
-rw-r--r--modules/godot_physics_2d/godot_area_pair_2d.h (renamed from servers/physics_2d/godot_area_pair_2d.h)0
-rw-r--r--modules/godot_physics_2d/godot_body_2d.cpp (renamed from servers/physics_2d/godot_body_2d.cpp)0
-rw-r--r--modules/godot_physics_2d/godot_body_2d.h (renamed from servers/physics_2d/godot_body_2d.h)0
-rw-r--r--modules/godot_physics_2d/godot_body_direct_state_2d.cpp (renamed from servers/physics_2d/godot_body_direct_state_2d.cpp)0
-rw-r--r--modules/godot_physics_2d/godot_body_direct_state_2d.h (renamed from servers/physics_2d/godot_body_direct_state_2d.h)0
-rw-r--r--modules/godot_physics_2d/godot_body_pair_2d.cpp (renamed from servers/physics_2d/godot_body_pair_2d.cpp)0
-rw-r--r--modules/godot_physics_2d/godot_body_pair_2d.h (renamed from servers/physics_2d/godot_body_pair_2d.h)0
-rw-r--r--modules/godot_physics_2d/godot_broad_phase_2d.cpp (renamed from servers/physics_2d/godot_broad_phase_2d.cpp)0
-rw-r--r--modules/godot_physics_2d/godot_broad_phase_2d.h (renamed from servers/physics_2d/godot_broad_phase_2d.h)0
-rw-r--r--modules/godot_physics_2d/godot_broad_phase_2d_bvh.cpp (renamed from servers/physics_2d/godot_broad_phase_2d_bvh.cpp)0
-rw-r--r--modules/godot_physics_2d/godot_broad_phase_2d_bvh.h (renamed from servers/physics_2d/godot_broad_phase_2d_bvh.h)0
-rw-r--r--modules/godot_physics_2d/godot_collision_object_2d.cpp (renamed from servers/physics_2d/godot_collision_object_2d.cpp)0
-rw-r--r--modules/godot_physics_2d/godot_collision_object_2d.h (renamed from servers/physics_2d/godot_collision_object_2d.h)0
-rw-r--r--modules/godot_physics_2d/godot_collision_solver_2d.cpp (renamed from servers/physics_2d/godot_collision_solver_2d.cpp)0
-rw-r--r--modules/godot_physics_2d/godot_collision_solver_2d.h (renamed from servers/physics_2d/godot_collision_solver_2d.h)0
-rw-r--r--modules/godot_physics_2d/godot_collision_solver_2d_sat.cpp (renamed from servers/physics_2d/godot_collision_solver_2d_sat.cpp)0
-rw-r--r--modules/godot_physics_2d/godot_collision_solver_2d_sat.h (renamed from servers/physics_2d/godot_collision_solver_2d_sat.h)0
-rw-r--r--modules/godot_physics_2d/godot_constraint_2d.h (renamed from servers/physics_2d/godot_constraint_2d.h)0
-rw-r--r--modules/godot_physics_2d/godot_joints_2d.cpp (renamed from servers/physics_2d/godot_joints_2d.cpp)0
-rw-r--r--modules/godot_physics_2d/godot_joints_2d.h (renamed from servers/physics_2d/godot_joints_2d.h)0
-rw-r--r--modules/godot_physics_2d/godot_physics_server_2d.cpp (renamed from servers/physics_2d/godot_physics_server_2d.cpp)0
-rw-r--r--modules/godot_physics_2d/godot_physics_server_2d.h (renamed from servers/physics_2d/godot_physics_server_2d.h)0
-rw-r--r--modules/godot_physics_2d/godot_shape_2d.cpp (renamed from servers/physics_2d/godot_shape_2d.cpp)0
-rw-r--r--modules/godot_physics_2d/godot_shape_2d.h (renamed from servers/physics_2d/godot_shape_2d.h)0
-rw-r--r--modules/godot_physics_2d/godot_space_2d.cpp (renamed from servers/physics_2d/godot_space_2d.cpp)0
-rw-r--r--modules/godot_physics_2d/godot_space_2d.h (renamed from servers/physics_2d/godot_space_2d.h)0
-rw-r--r--modules/godot_physics_2d/godot_step_2d.cpp (renamed from servers/physics_2d/godot_step_2d.cpp)0
-rw-r--r--modules/godot_physics_2d/godot_step_2d.h (renamed from servers/physics_2d/godot_step_2d.h)0
-rw-r--r--modules/godot_physics_2d/register_types.cpp61
-rw-r--r--modules/godot_physics_2d/register_types.h39
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs30
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/ReflectionUtils.cs179
-rw-r--r--scene/2d/physics/shape_cast_2d.cpp2
-rw-r--r--scu_builders.py2
-rw-r--r--servers/SCsub2
-rw-r--r--servers/physics_2d/SCsub5
-rw-r--r--servers/physics_server_2d.cpp4
-rw-r--r--servers/physics_server_2d_dummy.h350
-rw-r--r--servers/register_server_types.cpp17
-rw-r--r--tests/scene/test_viewport.h7
-rw-r--r--tests/test_main.cpp4
53 files changed, 720 insertions, 80 deletions
diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt
index c0bb756d2e..6d227d6615 100644
--- a/COPYRIGHT.txt
+++ b/COPYRIGHT.txt
@@ -63,6 +63,11 @@ Copyright: 2011, Ole Kniemeyer, MAXON, www.maxon.net
2007-2014, Juan Linietsky, Ariel Manzur
License: Expat and Zlib
+Files: ./modules/godot_physics_2d/godot_joints_2d.cpp
+Comment: Chipmunk2D Joint Constraints
+Copyright: 2007, Scott Lembcke
+License: Expat
+
Files: ./modules/godot_physics_3d/gjk_epa.cpp
./modules/godot_physics_3d/joints/godot_generic_6dof_joint_3d.cpp
./modules/godot_physics_3d/joints/godot_generic_6dof_joint_3d.h
@@ -126,11 +131,6 @@ Copyright: 2001, Robert Penner
2007-2014, Juan Linietsky, Ariel Manzur
License: Expat
-Files: ./servers/physics_2d/godot_joints_2d.cpp
-Comment: Chipmunk2D Joint Constraints
-Copyright: 2007, Scott Lembcke
-License: Expat
-
Files: ./servers/rendering/renderer_rd/shaders/ss_effects_downsample.glsl
./servers/rendering/renderer_rd/shaders/ssao_blur.glsl
./servers/rendering/renderer_rd/shaders/ssao_importance_map.glsl
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 0e5097b7b2..7b6d8d0cd3 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -2215,6 +2215,7 @@
<member name="physics/2d/physics_engine" type="String" setter="" getter="" default="&quot;DEFAULT&quot;">
Sets which physics engine to use for 2D physics.
"DEFAULT" and "GodotPhysics2D" are the same, as there is currently no alternative 2D physics server implemented.
+ "Dummy" is a 2D physics server that does nothing and returns only dummy values, effectively disabling all 2D physics functionality.
</member>
<member name="physics/2d/run_on_separate_thread" type="bool" setter="" getter="" default="false">
If [code]true[/code], the 2D physics server runs on a separate thread, making better use of multi-core CPUs. If [code]false[/code], the 2D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
diff --git a/doc/classes/Signal.xml b/doc/classes/Signal.xml
index 65168d6980..c970ccb094 100644
--- a/doc/classes/Signal.xml
+++ b/doc/classes/Signal.xml
@@ -48,7 +48,7 @@
<param index="0" name="object" type="Object" />
<param index="1" name="signal" type="StringName" />
<description>
- Creates a new [Signal] named [param signal] in the specified [param object].
+ Creates a [Signal] object referencing a signal named [param signal] in the specified [param object].
</description>
</constructor>
</constructors>
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 184176391a..f248d03140 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -1202,7 +1202,7 @@ void EditorNode::_reload_modified_scenes() {
editor_data.set_edited_scene(i);
_remove_edited_scene(false);
- Error err = load_scene(filename, false, false, true, false, true);
+ Error err = load_scene(filename, false, false, false, true);
if (err != OK) {
ERR_PRINT(vformat("Failed to load scene: %s", filename));
}
@@ -3931,7 +3931,7 @@ int EditorNode::new_scene() {
return idx;
}
-Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, bool p_set_inherited, bool p_clear_errors, bool p_force_open_imported, bool p_silent_change_tab) {
+Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, bool p_set_inherited, bool p_force_open_imported, bool p_silent_change_tab) {
if (!is_inside_tree()) {
defer_load_scene = p_scene;
return OK;
@@ -3954,10 +3954,6 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
}
}
- if (p_clear_errors && !load_errors_queued_to_display) {
- load_errors->clear();
- }
-
String lpath = ProjectSettings::get_singleton()->localize_path(p_scene);
if (!lpath.begins_with("res://")) {
@@ -4935,6 +4931,12 @@ void EditorNode::_progress_dialog_visibility_changed() {
}
}
+void EditorNode::_load_error_dialog_visibility_changed() {
+ if (!load_error_dialog->is_visible()) {
+ load_errors->clear();
+ }
+}
+
String EditorNode::_get_system_info() const {
String distribution_name = OS::get_singleton()->get_distribution_name();
if (distribution_name.is_empty()) {
@@ -5915,7 +5917,7 @@ void EditorNode::reload_scene(const String &p_path) {
// Reload scene.
_remove_scene(scene_idx, false);
- load_scene(p_path, true, false, true, true);
+ load_scene(p_path, true, false, true);
// Adjust index so tab is back a the previous position.
editor_data.move_edited_scene_to_index(scene_idx);
@@ -6441,7 +6443,7 @@ void EditorNode::_inherit_imported(const String &p_action) {
}
void EditorNode::_open_imported() {
- load_scene(open_import_request, true, false, true, true);
+ load_scene(open_import_request, true, false, true);
}
void EditorNode::dim_editor(bool p_dimming) {
@@ -7848,6 +7850,7 @@ EditorNode::EditorNode() {
load_error_dialog->set_unparent_when_invisible(true);
load_error_dialog->add_child(load_errors);
load_error_dialog->set_title(TTR("Load Errors"));
+ load_error_dialog->connect(SceneStringName(visibility_changed), callable_mp(this, &EditorNode::_load_error_dialog_visibility_changed));
execute_outputs = memnew(RichTextLabel);
execute_outputs->set_selection_enabled(true);
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 109cacdf0e..7ef38b4edb 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -660,6 +660,7 @@ private:
void _remove_all_not_owned_children(Node *p_node, Node *p_owner);
void _progress_dialog_visibility_changed();
+ void _load_error_dialog_visibility_changed();
protected:
friend class FileSystemDock;
@@ -778,7 +779,7 @@ public:
void fix_dependencies(const String &p_for_file);
int new_scene();
- Error load_scene(const String &p_scene, bool p_ignore_broken_deps = false, bool p_set_inherited = false, bool p_clear_errors = true, bool p_force_open_imported = false, bool p_silent_change_tab = false);
+ Error load_scene(const String &p_scene, bool p_ignore_broken_deps = false, bool p_set_inherited = false, bool p_force_open_imported = false, bool p_silent_change_tab = false);
Error load_resource(const String &p_resource, bool p_ignore_broken_deps = false);
HashMap<StringName, Variant> get_modified_properties_for_node(Node *p_node, bool p_node_references_only);
diff --git a/editor/localization_editor.cpp b/editor/localization_editor.cpp
index 3c07e85758..921467ccbc 100644
--- a/editor/localization_editor.cpp
+++ b/editor/localization_editor.cpp
@@ -74,15 +74,20 @@ void LocalizationEditor::add_translation(const String &p_translation) {
void LocalizationEditor::_translation_add(const PackedStringArray &p_paths) {
PackedStringArray translations = GLOBAL_GET("internationalization/locale/translations");
- for (int i = 0; i < p_paths.size(); i++) {
- if (!translations.has(p_paths[i])) {
+ int count = 0;
+ for (const String &path : p_paths) {
+ if (!translations.has(path)) {
// Don't add duplicate translation paths.
- translations.push_back(p_paths[i]);
+ translations.push_back(path);
+ count += 1;
}
}
+ if (count == 0) {
+ return;
+ }
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(vformat(TTR("Add %d Translations"), p_paths.size()));
+ undo_redo->create_action(vformat(TTRN("Add %d Translation", "Add %d Translations", count), count));
undo_redo->add_do_property(ProjectSettings::get_singleton(), "internationalization/locale/translations", translations);
undo_redo->add_undo_property(ProjectSettings::get_singleton(), "internationalization/locale/translations", GLOBAL_GET("internationalization/locale/translations"));
undo_redo->add_do_method(this, "update_translations");
@@ -136,15 +141,20 @@ void LocalizationEditor::_translation_res_add(const PackedStringArray &p_paths)
prev = remaps;
}
- for (int i = 0; i < p_paths.size(); i++) {
- if (!remaps.has(p_paths[i])) {
+ int count = 0;
+ for (const String &path : p_paths) {
+ if (!remaps.has(path)) {
// Don't overwrite with an empty remap array if an array already exists for the given path.
- remaps[p_paths[i]] = PackedStringArray();
+ remaps[path] = PackedStringArray();
+ count += 1;
}
}
+ if (count == 0) {
+ return;
+ }
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(vformat(TTR("Translation Resource Remap: Add %d Path(s)"), p_paths.size()));
+ undo_redo->create_action(vformat(TTRN("Translation Resource Remap: Add %d Path", "Translation Resource Remap: Add %d Paths", count), count));
undo_redo->add_do_property(ProjectSettings::get_singleton(), "internationalization/locale/translation_remaps", remaps);
undo_redo->add_undo_property(ProjectSettings::get_singleton(), "internationalization/locale/translation_remaps", prev);
undo_redo->add_do_method(this, "update_translations");
@@ -176,7 +186,7 @@ void LocalizationEditor::_translation_res_option_add(const PackedStringArray &p_
remaps[key] = r;
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(vformat(TTR("Translation Resource Remap: Add %d Remap(s)"), p_paths.size()));
+ undo_redo->create_action(vformat(TTRN("Translation Resource Remap: Add %d Remap", "Translation Resource Remap: Add %d Remaps", p_paths.size()), p_paths.size()));
undo_redo->add_do_property(ProjectSettings::get_singleton(), "internationalization/locale/translation_remaps", remaps);
undo_redo->add_undo_property(ProjectSettings::get_singleton(), "internationalization/locale/translation_remaps", GLOBAL_GET("internationalization/locale/translation_remaps"));
undo_redo->add_do_method(this, "update_translations");
@@ -326,14 +336,19 @@ void LocalizationEditor::_translation_res_option_delete(Object *p_item, int p_co
void LocalizationEditor::_pot_add(const PackedStringArray &p_paths) {
PackedStringArray pot_translations = GLOBAL_GET("internationalization/locale/translations_pot_files");
- for (int i = 0; i < p_paths.size(); i++) {
- if (!pot_translations.has(p_paths[i])) {
- pot_translations.push_back(p_paths[i]);
+ int count = 0;
+ for (const String &path : p_paths) {
+ if (!pot_translations.has(path)) {
+ pot_translations.push_back(path);
+ count += 1;
}
}
+ if (count == 0) {
+ return;
+ }
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(vformat(TTR("Add %d file(s) for POT generation"), p_paths.size()));
+ undo_redo->create_action(vformat(TTRN("Add %d file for POT generation", "Add %d files for POT generation", count), count));
undo_redo->add_do_property(ProjectSettings::get_singleton(), "internationalization/locale/translations_pot_files", pot_translations);
undo_redo->add_undo_property(ProjectSettings::get_singleton(), "internationalization/locale/translations_pot_files", GLOBAL_GET("internationalization/locale/translations_pot_files"));
undo_redo->add_do_method(this, "update_translations");
diff --git a/main/main.cpp b/main/main.cpp
index 439cd385c0..75797e31de 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -80,6 +80,7 @@
#include "servers/navigation_server_2d.h"
#include "servers/navigation_server_2d_dummy.h"
#include "servers/physics_server_2d.h"
+#include "servers/physics_server_2d_dummy.h"
#ifndef _3D_DISABLED
#include "servers/physics_server_3d.h"
@@ -340,7 +341,15 @@ void initialize_physics() {
// Physics server not found, Use the default physics
physics_server_2d = PhysicsServer2DManager::get_singleton()->new_default_server();
}
- ERR_FAIL_NULL(physics_server_2d);
+
+ // Fall back to dummy if no default server has been registered.
+ if (!physics_server_2d) {
+ WARN_PRINT(vformat("Falling back to dummy PhysicsServer2D; 2D physics functionality will be disabled. If this is intended, set the %s project setting to Dummy.", PhysicsServer2DManager::setting_property_name));
+ physics_server_2d = memnew(PhysicsServer2DDummy);
+ }
+
+ // Should be impossible, but make sure it's not null.
+ ERR_FAIL_NULL_MSG(physics_server_2d, "Failed to initialize PhysicsServer2D.");
physics_server_2d->init();
}
diff --git a/modules/godot_physics_2d/SCsub b/modules/godot_physics_2d/SCsub
new file mode 100644
index 0000000000..5d93da5ecf
--- /dev/null
+++ b/modules/godot_physics_2d/SCsub
@@ -0,0 +1,5 @@
+#!/usr/bin/env python
+
+Import('env')
+
+env.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/godot_physics_2d/config.py b/modules/godot_physics_2d/config.py
new file mode 100644
index 0000000000..d22f9454ed
--- /dev/null
+++ b/modules/godot_physics_2d/config.py
@@ -0,0 +1,6 @@
+def can_build(env, platform):
+ return True
+
+
+def configure(env):
+ pass
diff --git a/servers/physics_2d/godot_area_2d.cpp b/modules/godot_physics_2d/godot_area_2d.cpp
index d6c786706c..d6c786706c 100644
--- a/servers/physics_2d/godot_area_2d.cpp
+++ b/modules/godot_physics_2d/godot_area_2d.cpp
diff --git a/servers/physics_2d/godot_area_2d.h b/modules/godot_physics_2d/godot_area_2d.h
index e6c3b45d6c..e6c3b45d6c 100644
--- a/servers/physics_2d/godot_area_2d.h
+++ b/modules/godot_physics_2d/godot_area_2d.h
diff --git a/servers/physics_2d/godot_area_pair_2d.cpp b/modules/godot_physics_2d/godot_area_pair_2d.cpp
index ca12e30c29..ca12e30c29 100644
--- a/servers/physics_2d/godot_area_pair_2d.cpp
+++ b/modules/godot_physics_2d/godot_area_pair_2d.cpp
diff --git a/servers/physics_2d/godot_area_pair_2d.h b/modules/godot_physics_2d/godot_area_pair_2d.h
index eb091288a9..eb091288a9 100644
--- a/servers/physics_2d/godot_area_pair_2d.h
+++ b/modules/godot_physics_2d/godot_area_pair_2d.h
diff --git a/servers/physics_2d/godot_body_2d.cpp b/modules/godot_physics_2d/godot_body_2d.cpp
index c401e6eee7..c401e6eee7 100644
--- a/servers/physics_2d/godot_body_2d.cpp
+++ b/modules/godot_physics_2d/godot_body_2d.cpp
diff --git a/servers/physics_2d/godot_body_2d.h b/modules/godot_physics_2d/godot_body_2d.h
index 529305dbb2..529305dbb2 100644
--- a/servers/physics_2d/godot_body_2d.h
+++ b/modules/godot_physics_2d/godot_body_2d.h
diff --git a/servers/physics_2d/godot_body_direct_state_2d.cpp b/modules/godot_physics_2d/godot_body_direct_state_2d.cpp
index b34c70831d..b34c70831d 100644
--- a/servers/physics_2d/godot_body_direct_state_2d.cpp
+++ b/modules/godot_physics_2d/godot_body_direct_state_2d.cpp
diff --git a/servers/physics_2d/godot_body_direct_state_2d.h b/modules/godot_physics_2d/godot_body_direct_state_2d.h
index 90b7c1d369..90b7c1d369 100644
--- a/servers/physics_2d/godot_body_direct_state_2d.h
+++ b/modules/godot_physics_2d/godot_body_direct_state_2d.h
diff --git a/servers/physics_2d/godot_body_pair_2d.cpp b/modules/godot_physics_2d/godot_body_pair_2d.cpp
index 6c2d28dc92..6c2d28dc92 100644
--- a/servers/physics_2d/godot_body_pair_2d.cpp
+++ b/modules/godot_physics_2d/godot_body_pair_2d.cpp
diff --git a/servers/physics_2d/godot_body_pair_2d.h b/modules/godot_physics_2d/godot_body_pair_2d.h
index 4e9bfa6022..4e9bfa6022 100644
--- a/servers/physics_2d/godot_body_pair_2d.h
+++ b/modules/godot_physics_2d/godot_body_pair_2d.h
diff --git a/servers/physics_2d/godot_broad_phase_2d.cpp b/modules/godot_physics_2d/godot_broad_phase_2d.cpp
index eb6bc21d60..eb6bc21d60 100644
--- a/servers/physics_2d/godot_broad_phase_2d.cpp
+++ b/modules/godot_physics_2d/godot_broad_phase_2d.cpp
diff --git a/servers/physics_2d/godot_broad_phase_2d.h b/modules/godot_physics_2d/godot_broad_phase_2d.h
index f3c07a69bb..f3c07a69bb 100644
--- a/servers/physics_2d/godot_broad_phase_2d.h
+++ b/modules/godot_physics_2d/godot_broad_phase_2d.h
diff --git a/servers/physics_2d/godot_broad_phase_2d_bvh.cpp b/modules/godot_physics_2d/godot_broad_phase_2d_bvh.cpp
index 59623a2667..59623a2667 100644
--- a/servers/physics_2d/godot_broad_phase_2d_bvh.cpp
+++ b/modules/godot_physics_2d/godot_broad_phase_2d_bvh.cpp
diff --git a/servers/physics_2d/godot_broad_phase_2d_bvh.h b/modules/godot_physics_2d/godot_broad_phase_2d_bvh.h
index 6c1fae5cb2..6c1fae5cb2 100644
--- a/servers/physics_2d/godot_broad_phase_2d_bvh.h
+++ b/modules/godot_physics_2d/godot_broad_phase_2d_bvh.h
diff --git a/servers/physics_2d/godot_collision_object_2d.cpp b/modules/godot_physics_2d/godot_collision_object_2d.cpp
index 9851cac140..9851cac140 100644
--- a/servers/physics_2d/godot_collision_object_2d.cpp
+++ b/modules/godot_physics_2d/godot_collision_object_2d.cpp
diff --git a/servers/physics_2d/godot_collision_object_2d.h b/modules/godot_physics_2d/godot_collision_object_2d.h
index 129fa27ff3..129fa27ff3 100644
--- a/servers/physics_2d/godot_collision_object_2d.h
+++ b/modules/godot_physics_2d/godot_collision_object_2d.h
diff --git a/servers/physics_2d/godot_collision_solver_2d.cpp b/modules/godot_physics_2d/godot_collision_solver_2d.cpp
index a1acbe9cf0..a1acbe9cf0 100644
--- a/servers/physics_2d/godot_collision_solver_2d.cpp
+++ b/modules/godot_physics_2d/godot_collision_solver_2d.cpp
diff --git a/servers/physics_2d/godot_collision_solver_2d.h b/modules/godot_physics_2d/godot_collision_solver_2d.h
index 1c09714f76..1c09714f76 100644
--- a/servers/physics_2d/godot_collision_solver_2d.h
+++ b/modules/godot_physics_2d/godot_collision_solver_2d.h
diff --git a/servers/physics_2d/godot_collision_solver_2d_sat.cpp b/modules/godot_physics_2d/godot_collision_solver_2d_sat.cpp
index daa9982b2e..daa9982b2e 100644
--- a/servers/physics_2d/godot_collision_solver_2d_sat.cpp
+++ b/modules/godot_physics_2d/godot_collision_solver_2d_sat.cpp
diff --git a/servers/physics_2d/godot_collision_solver_2d_sat.h b/modules/godot_physics_2d/godot_collision_solver_2d_sat.h
index c9183f7ecb..c9183f7ecb 100644
--- a/servers/physics_2d/godot_collision_solver_2d_sat.h
+++ b/modules/godot_physics_2d/godot_collision_solver_2d_sat.h
diff --git a/servers/physics_2d/godot_constraint_2d.h b/modules/godot_physics_2d/godot_constraint_2d.h
index f4136f6643..f4136f6643 100644
--- a/servers/physics_2d/godot_constraint_2d.h
+++ b/modules/godot_physics_2d/godot_constraint_2d.h
diff --git a/servers/physics_2d/godot_joints_2d.cpp b/modules/godot_physics_2d/godot_joints_2d.cpp
index 5c76eb9dad..5c76eb9dad 100644
--- a/servers/physics_2d/godot_joints_2d.cpp
+++ b/modules/godot_physics_2d/godot_joints_2d.cpp
diff --git a/servers/physics_2d/godot_joints_2d.h b/modules/godot_physics_2d/godot_joints_2d.h
index c6a1fdb692..c6a1fdb692 100644
--- a/servers/physics_2d/godot_joints_2d.h
+++ b/modules/godot_physics_2d/godot_joints_2d.h
diff --git a/servers/physics_2d/godot_physics_server_2d.cpp b/modules/godot_physics_2d/godot_physics_server_2d.cpp
index 8df17992ea..8df17992ea 100644
--- a/servers/physics_2d/godot_physics_server_2d.cpp
+++ b/modules/godot_physics_2d/godot_physics_server_2d.cpp
diff --git a/servers/physics_2d/godot_physics_server_2d.h b/modules/godot_physics_2d/godot_physics_server_2d.h
index 991cf67c95..991cf67c95 100644
--- a/servers/physics_2d/godot_physics_server_2d.h
+++ b/modules/godot_physics_2d/godot_physics_server_2d.h
diff --git a/servers/physics_2d/godot_shape_2d.cpp b/modules/godot_physics_2d/godot_shape_2d.cpp
index d77b1a77e3..d77b1a77e3 100644
--- a/servers/physics_2d/godot_shape_2d.cpp
+++ b/modules/godot_physics_2d/godot_shape_2d.cpp
diff --git a/servers/physics_2d/godot_shape_2d.h b/modules/godot_physics_2d/godot_shape_2d.h
index 28c69574a0..28c69574a0 100644
--- a/servers/physics_2d/godot_shape_2d.h
+++ b/modules/godot_physics_2d/godot_shape_2d.h
diff --git a/servers/physics_2d/godot_space_2d.cpp b/modules/godot_physics_2d/godot_space_2d.cpp
index 2966818beb..2966818beb 100644
--- a/servers/physics_2d/godot_space_2d.cpp
+++ b/modules/godot_physics_2d/godot_space_2d.cpp
diff --git a/servers/physics_2d/godot_space_2d.h b/modules/godot_physics_2d/godot_space_2d.h
index ded3b08d5b..ded3b08d5b 100644
--- a/servers/physics_2d/godot_space_2d.h
+++ b/modules/godot_physics_2d/godot_space_2d.h
diff --git a/servers/physics_2d/godot_step_2d.cpp b/modules/godot_physics_2d/godot_step_2d.cpp
index bbaec8be2b..bbaec8be2b 100644
--- a/servers/physics_2d/godot_step_2d.cpp
+++ b/modules/godot_physics_2d/godot_step_2d.cpp
diff --git a/servers/physics_2d/godot_step_2d.h b/modules/godot_physics_2d/godot_step_2d.h
index c08c6379de..c08c6379de 100644
--- a/servers/physics_2d/godot_step_2d.h
+++ b/modules/godot_physics_2d/godot_step_2d.h
diff --git a/modules/godot_physics_2d/register_types.cpp b/modules/godot_physics_2d/register_types.cpp
new file mode 100644
index 0000000000..57422b1814
--- /dev/null
+++ b/modules/godot_physics_2d/register_types.cpp
@@ -0,0 +1,61 @@
+/**************************************************************************/
+/* register_types.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "register_types.h"
+
+#include "godot_physics_server_2d.h"
+#include "servers/physics_server_2d.h"
+#include "servers/physics_server_2d_wrap_mt.h"
+
+static PhysicsServer2D *_createGodotPhysics2DCallback() {
+#ifdef THREADS_ENABLED
+ bool using_threads = GLOBAL_GET("physics/2d/run_on_separate_thread");
+#else
+ bool using_threads = false;
+#endif
+
+ PhysicsServer2D *physics_server_2d = memnew(GodotPhysicsServer2D(using_threads));
+
+ return memnew(PhysicsServer2DWrapMT(physics_server_2d, using_threads));
+}
+
+void initialize_godot_physics_2d_module(ModuleInitializationLevel p_level) {
+ if (p_level != MODULE_INITIALIZATION_LEVEL_SERVERS) {
+ return;
+ }
+ PhysicsServer2DManager::get_singleton()->register_server("GodotPhysics2D", callable_mp_static(_createGodotPhysics2DCallback));
+ PhysicsServer2DManager::get_singleton()->set_default_server("GodotPhysics2D");
+}
+
+void uninitialize_godot_physics_2d_module(ModuleInitializationLevel p_level) {
+ if (p_level != MODULE_INITIALIZATION_LEVEL_SERVERS) {
+ return;
+ }
+}
diff --git a/modules/godot_physics_2d/register_types.h b/modules/godot_physics_2d/register_types.h
new file mode 100644
index 0000000000..1d2d1301b9
--- /dev/null
+++ b/modules/godot_physics_2d/register_types.h
@@ -0,0 +1,39 @@
+/**************************************************************************/
+/* register_types.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef GODOT_PHYSICS_2D_REGISTER_TYPES_H
+#define GODOT_PHYSICS_2D_REGISTER_TYPES_H
+
+#include "modules/register_module_types.h"
+
+void initialize_godot_physics_2d_module(ModuleInitializationLevel p_level);
+void uninitialize_godot_physics_2d_module(ModuleInitializationLevel p_level);
+
+#endif // GODOT_PHYSICS_2D_REGISTER_TYPES_H
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
index 1b3062c5db..91d49854c7 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
@@ -660,15 +660,7 @@ namespace Godot.Bridge
{
Type native = GodotObject.InternalGetClassNativeBase(scriptType);
- string typeName = scriptType.Name;
- if (scriptType.IsGenericType)
- {
- var sb = new StringBuilder();
- AppendTypeName(sb, scriptType);
- typeName = sb.ToString();
- }
-
- godot_string className = Marshaling.ConvertStringToNative(typeName);
+ godot_string className = Marshaling.ConvertStringToNative(ReflectionUtils.ConstructTypeName(scriptType));
bool isTool = scriptType.IsDefined(typeof(ToolAttribute), inherit: false);
@@ -701,24 +693,6 @@ namespace Godot.Bridge
outTypeInfo->IsGenericTypeDefinition = scriptType.IsGenericTypeDefinition.ToGodotBool();
outTypeInfo->IsConstructedGenericType = scriptType.IsConstructedGenericType.ToGodotBool();
- static void AppendTypeName(StringBuilder sb, Type type)
- {
- sb.Append(type.Name);
- if (type.IsGenericType)
- {
- sb.Append('<');
- for (int i = 0; i < type.GenericTypeArguments.Length; i++)
- {
- Type typeArg = type.GenericTypeArguments[i];
- AppendTypeName(sb, typeArg);
- if (i != type.GenericTypeArguments.Length - 1)
- {
- sb.Append(", ");
- }
- }
- sb.Append('>');
- }
- }
}
[UnmanagedCallersOnly]
@@ -1032,7 +1006,7 @@ namespace Godot.Bridge
interopProperties[i] = interopProperty;
}
- using godot_string currentClassName = Marshaling.ConvertStringToNative(type.Name);
+ using godot_string currentClassName = Marshaling.ConvertStringToNative(ReflectionUtils.ConstructTypeName(type));
addPropInfoFunc(scriptPtr, &currentClassName, interopProperties, length);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/ReflectionUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/ReflectionUtils.cs
index ee605f8d8f..27989b5c81 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/ReflectionUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/ReflectionUtils.cs
@@ -1,5 +1,8 @@
using System;
+using System.Collections.Generic;
+using System.Diagnostics;
using System.Linq;
+using System.Text;
#nullable enable
@@ -7,10 +10,186 @@ namespace Godot;
internal class ReflectionUtils
{
+ private static readonly HashSet<Type>? _tupleTypeSet;
+ private static readonly Dictionary<Type, string>? _builtinTypeNameDictionary;
+ private static readonly bool _isEditorHintCached;
+
+ static ReflectionUtils()
+ {
+ _isEditorHintCached = Engine.IsEditorHint();
+ if (!_isEditorHintCached)
+ {
+ return;
+ }
+
+ _tupleTypeSet = new HashSet<Type>
+ {
+ // ValueTuple with only one element should be treated as normal generic type.
+ //typeof(ValueTuple<>),
+ typeof(ValueTuple<,>),
+ typeof(ValueTuple<,,>),
+ typeof(ValueTuple<,,,>),
+ typeof(ValueTuple<,,,,>),
+ typeof(ValueTuple<,,,,,>),
+ typeof(ValueTuple<,,,,,,>),
+ typeof(ValueTuple<,,,,,,,>),
+ };
+
+ _builtinTypeNameDictionary ??= new Dictionary<Type, string>
+ {
+ { typeof(sbyte), "sbyte" },
+ { typeof(byte), "byte" },
+ { typeof(short), "short" },
+ { typeof(ushort), "ushort" },
+ { typeof(int), "int" },
+ { typeof(uint), "uint" },
+ { typeof(long), "long" },
+ { typeof(ulong), "ulong" },
+ { typeof(nint), "nint" },
+ { typeof(nuint), "nuint" },
+ { typeof(float), "float" },
+ { typeof(double), "double" },
+ { typeof(decimal), "decimal" },
+ { typeof(bool), "bool" },
+ { typeof(char), "char" },
+ { typeof(string), "string" },
+ { typeof(object), "object" },
+ };
+ }
+
public static Type? FindTypeInLoadedAssemblies(string assemblyName, string typeFullName)
{
return AppDomain.CurrentDomain.GetAssemblies()
.FirstOrDefault(a => a.GetName().Name == assemblyName)?
.GetType(typeFullName);
}
+
+ public static string ConstructTypeName(Type type)
+ {
+ if (!_isEditorHintCached)
+ {
+ return type.Name;
+ }
+
+ if (type is { IsArray: false, IsGenericType: false })
+ {
+ return GetSimpleTypeName(type);
+ }
+
+ var typeNameBuilder = new StringBuilder();
+ AppendType(typeNameBuilder, type);
+ return typeNameBuilder.ToString();
+
+ static void AppendType(StringBuilder sb, Type type)
+ {
+ if (type.IsArray)
+ {
+ AppendArray(sb, type);
+ }
+ else if (type.IsGenericType)
+ {
+ AppendGeneric(sb, type);
+ }
+ else
+ {
+ sb.Append(GetSimpleTypeName(type));
+ }
+ }
+
+ static void AppendArray(StringBuilder sb, Type type)
+ {
+ // Append inner most non-array element.
+ var elementType = type.GetElementType()!;
+ while (elementType.IsArray)
+ {
+ elementType = elementType.GetElementType()!;
+ }
+
+ AppendType(sb, elementType);
+ // Append brackets.
+ AppendArrayBrackets(sb, type);
+
+ static void AppendArrayBrackets(StringBuilder sb, Type type)
+ {
+ while (type != null && type.IsArray)
+ {
+ int rank = type.GetArrayRank();
+ sb.Append('[');
+ sb.Append(',', rank - 1);
+ sb.Append(']');
+ type = type.GetElementType();
+ }
+ }
+ }
+
+ static void AppendGeneric(StringBuilder sb, Type type)
+ {
+ var genericArgs = type.GenericTypeArguments;
+ var genericDefinition = type.GetGenericTypeDefinition();
+
+ // Nullable<T>
+ if (genericDefinition == typeof(Nullable<>))
+ {
+ AppendType(sb, genericArgs[0]);
+ sb.Append('?');
+ return;
+ }
+
+ // ValueTuple
+ Debug.Assert(_tupleTypeSet != null);
+ if (_tupleTypeSet.Contains(genericDefinition))
+ {
+ sb.Append('(');
+ while (true)
+ {
+ // We assume that ValueTuple has 1~8 elements.
+ // And the 8th element (TRest) is always another ValueTuple.
+
+ // This is a hard coded tuple element length check.
+ if (genericArgs.Length != 8)
+ {
+ AppendParamTypes(sb, genericArgs);
+ break;
+ }
+ else
+ {
+ AppendParamTypes(sb, genericArgs.AsSpan(0, 7));
+ sb.Append(", ");
+
+ // TRest should be a ValueTuple!
+ var nextTuple = genericArgs[7];
+
+ genericArgs = nextTuple.GenericTypeArguments;
+ }
+ }
+ sb.Append(')');
+ return;
+ }
+
+ // Normal generic
+ var typeName = type.Name.AsSpan();
+ sb.Append(typeName[..typeName.LastIndexOf('`')]);
+ sb.Append('<');
+ AppendParamTypes(sb, genericArgs);
+ sb.Append('>');
+
+ static void AppendParamTypes(StringBuilder sb, ReadOnlySpan<Type> genericArgs)
+ {
+ int n = genericArgs.Length - 1;
+ for (int i = 0; i < n; i += 1)
+ {
+ AppendType(sb, genericArgs[i]);
+ sb.Append(", ");
+ }
+
+ AppendType(sb, genericArgs[n]);
+ }
+ }
+
+ static string GetSimpleTypeName(Type type)
+ {
+ Debug.Assert(_builtinTypeNameDictionary != null);
+ return _builtinTypeNameDictionary.TryGetValue(type, out string? name) ? name : type.Name;
+ }
+ }
}
diff --git a/scene/2d/physics/shape_cast_2d.cpp b/scene/2d/physics/shape_cast_2d.cpp
index b92978bcad..dd9d589165 100644
--- a/scene/2d/physics/shape_cast_2d.cpp
+++ b/scene/2d/physics/shape_cast_2d.cpp
@@ -34,7 +34,7 @@
#include "scene/2d/physics/collision_object_2d.h"
#include "scene/2d/physics/physics_body_2d.h"
#include "scene/resources/2d/circle_shape_2d.h"
-#include "servers/physics_2d/godot_physics_server_2d.h"
+#include "servers/physics_server_2d.h"
void ShapeCast2D::set_target_position(const Vector2 &p_point) {
target_position = p_point;
diff --git a/scu_builders.py b/scu_builders.py
index 7fc0c15b2d..3c04d66668 100644
--- a/scu_builders.py
+++ b/scu_builders.py
@@ -322,6 +322,7 @@ def generate_scu_files(max_includes_per_scu):
process_folder(["modules/openxr"], ["register_types"])
process_folder(["modules/openxr/action_map"])
process_folder(["modules/openxr/editor"])
+ process_folder(["modules/godot_physics_2d"])
process_folder(["modules/godot_physics_3d"])
process_folder(["modules/godot_physics_3d/joints"])
@@ -350,7 +351,6 @@ def generate_scu_files(max_includes_per_scu):
process_folder(["servers/rendering/renderer_rd/effects"])
process_folder(["servers/rendering/renderer_rd/environment"])
process_folder(["servers/rendering/renderer_rd/storage_rd"])
- process_folder(["servers/physics_2d"])
process_folder(["servers/audio"])
process_folder(["servers/audio/effects"])
diff --git a/servers/SCsub b/servers/SCsub
index 472cb096ab..28180a7bb2 100644
--- a/servers/SCsub
+++ b/servers/SCsub
@@ -25,8 +25,6 @@ SConscript("navigation/SCsub")
SConscript("rendering/SCsub")
SConscript("text/SCsub")
-SConscript("physics_2d/SCsub")
-
if not env["disable_3d"]:
env.add_source_files(env.servers_sources, "physics_server_3d.cpp")
env.add_source_files(env.servers_sources, "physics_server_3d_wrap_mt.cpp")
diff --git a/servers/physics_2d/SCsub b/servers/physics_2d/SCsub
deleted file mode 100644
index 86681f9c74..0000000000
--- a/servers/physics_2d/SCsub
+++ /dev/null
@@ -1,5 +0,0 @@
-#!/usr/bin/env python
-
-Import("env")
-
-env.add_source_files(env.servers_sources, "*.cpp")
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index da25621ba5..f4f9a2e8b7 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -972,7 +972,9 @@ String PhysicsServer2DManager::get_server_name(int p_id) {
}
PhysicsServer2D *PhysicsServer2DManager::new_default_server() {
- ERR_FAIL_COND_V(default_server_id == -1, nullptr);
+ if (default_server_id == -1) {
+ return nullptr;
+ }
Variant ret;
Callable::CallError ce;
physics_2d_servers[default_server_id].create_callback.callp(nullptr, 0, ret, ce);
diff --git a/servers/physics_server_2d_dummy.h b/servers/physics_server_2d_dummy.h
new file mode 100644
index 0000000000..1f211d7ce0
--- /dev/null
+++ b/servers/physics_server_2d_dummy.h
@@ -0,0 +1,350 @@
+/**************************************************************************/
+/* physics_server_2d_dummy.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef PHYSICS_SERVER_2D_DUMMY_H
+#define PHYSICS_SERVER_2D_DUMMY_H
+
+#include "physics_server_2d.h"
+
+class PhysicsDirectBodyState2DDummy : public PhysicsDirectBodyState2D {
+ GDCLASS(PhysicsDirectBodyState2DDummy, PhysicsDirectBodyState2D);
+
+ PhysicsDirectSpaceState2D *space_state_dummy = nullptr;
+
+public:
+ virtual Vector2 get_total_gravity() const override { return Vector2(); }
+ virtual real_t get_total_linear_damp() const override { return 0; }
+ virtual real_t get_total_angular_damp() const override { return 0; }
+
+ virtual Vector2 get_center_of_mass() const override { return Vector2(); }
+ virtual Vector2 get_center_of_mass_local() const override { return Vector2(); }
+ virtual real_t get_inverse_mass() const override { return 0; }
+ virtual real_t get_inverse_inertia() const override { return 0; }
+
+ virtual void set_linear_velocity(const Vector2 &p_velocity) override {}
+ virtual Vector2 get_linear_velocity() const override { return Vector2(); }
+
+ virtual void set_angular_velocity(real_t p_velocity) override {}
+ virtual real_t get_angular_velocity() const override { return 0; }
+
+ virtual void set_transform(const Transform2D &p_transform) override {}
+ virtual Transform2D get_transform() const override { return Transform2D(); }
+
+ virtual Vector2 get_velocity_at_local_position(const Vector2 &p_position) const override { return Vector2(); }
+
+ virtual void apply_central_impulse(const Vector2 &p_impulse) override {}
+ virtual void apply_torque_impulse(real_t p_torque) override {}
+ virtual void apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) override {}
+
+ virtual void apply_central_force(const Vector2 &p_force) override {}
+ virtual void apply_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) override {}
+ virtual void apply_torque(real_t p_torque) override {}
+
+ virtual void add_constant_central_force(const Vector2 &p_force) override {}
+ virtual void add_constant_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) override {}
+ virtual void add_constant_torque(real_t p_torque) override {}
+
+ virtual void set_constant_force(const Vector2 &p_force) override {}
+ virtual Vector2 get_constant_force() const override { return Vector2(); }
+
+ virtual void set_constant_torque(real_t p_torque) override {}
+ virtual real_t get_constant_torque() const override { return 0; }
+
+ virtual void set_sleep_state(bool p_enable) override {}
+ virtual bool is_sleeping() const override { return false; }
+
+ virtual int get_contact_count() const override { return 0; }
+
+ virtual Vector2 get_contact_local_position(int p_contact_idx) const override { return Vector2(); }
+ virtual Vector2 get_contact_local_normal(int p_contact_idx) const override { return Vector2(); }
+ virtual int get_contact_local_shape(int p_contact_idx) const override { return 0; }
+ virtual Vector2 get_contact_local_velocity_at_position(int p_contact_idx) const override { return Vector2(); }
+
+ virtual RID get_contact_collider(int p_contact_idx) const override { return RID(); }
+ virtual Vector2 get_contact_collider_position(int p_contact_idx) const override { return Vector2(); }
+ virtual ObjectID get_contact_collider_id(int p_contact_idx) const override { return ObjectID(); }
+ virtual Object *get_contact_collider_object(int p_contact_idx) const override { return nullptr; }
+ virtual int get_contact_collider_shape(int p_contact_idx) const override { return 0; }
+ virtual Vector2 get_contact_collider_velocity_at_position(int p_contact_idx) const override { return Vector2(); }
+ virtual Vector2 get_contact_impulse(int p_contact_idx) const override { return Vector2(); }
+
+ virtual real_t get_step() const override { return 0; }
+ virtual void integrate_forces() override {}
+
+ virtual PhysicsDirectSpaceState2D *get_space_state() override { return space_state_dummy; }
+
+ PhysicsDirectBodyState2DDummy(PhysicsDirectSpaceState2D *p_space_state_dummy) {
+ space_state_dummy = p_space_state_dummy;
+ }
+};
+
+class PhysicsDirectSpaceState2DDummy : public PhysicsDirectSpaceState2D {
+ GDCLASS(PhysicsDirectSpaceState2DDummy, PhysicsDirectSpaceState2D);
+
+public:
+ virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) override { return false; }
+
+ virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) override { return 0; }
+
+ virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) override { return 0; }
+ virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe) override { return false; }
+ virtual bool collide_shape(const ShapeParameters &p_parameters, Vector2 *r_results, int p_result_max, int &r_result_count) override { return false; }
+ virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) override { return false; }
+};
+
+class PhysicsServer2DDummy : public PhysicsServer2D {
+ GDCLASS(PhysicsServer2DDummy, PhysicsServer2D);
+
+ PhysicsDirectSpaceState2DDummy *space_state_dummy = nullptr;
+ PhysicsDirectBodyState2DDummy *body_state_dummy = nullptr;
+
+public:
+ virtual RID world_boundary_shape_create() override { return RID(); }
+ virtual RID separation_ray_shape_create() override { return RID(); }
+ virtual RID segment_shape_create() override { return RID(); }
+ virtual RID circle_shape_create() override { return RID(); }
+ virtual RID rectangle_shape_create() override { return RID(); }
+ virtual RID capsule_shape_create() override { return RID(); }
+ virtual RID convex_polygon_shape_create() override { return RID(); }
+ virtual RID concave_polygon_shape_create() override { return RID(); }
+
+ virtual void shape_set_data(RID p_shape, const Variant &p_data) override {}
+ virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) override {}
+
+ virtual ShapeType shape_get_type(RID p_shape) const override { return ShapeType::SHAPE_CIRCLE; }
+ virtual Variant shape_get_data(RID p_shape) const override { return Variant(); }
+ virtual real_t shape_get_custom_solver_bias(RID p_shape) const override { return 0; }
+
+ virtual bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) override { return false; }
+
+ /* SPACE API */
+
+ virtual RID space_create() override { return RID(); }
+ virtual void space_set_active(RID p_space, bool p_active) override {}
+ virtual bool space_is_active(RID p_space) const override { return false; }
+
+ virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) override {}
+ virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const override { return 0; }
+
+ virtual PhysicsDirectSpaceState2D *space_get_direct_state(RID p_space) override { return space_state_dummy; }
+
+ virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) override {}
+ virtual Vector<Vector2> space_get_contacts(RID p_space) const override { return Vector<Vector2>(); }
+ virtual int space_get_contact_count(RID p_space) const override { return 0; }
+
+ /* AREA API */
+
+ virtual RID area_create() override { return RID(); }
+
+ virtual void area_set_space(RID p_area, RID p_space) override {}
+ virtual RID area_get_space(RID p_area) const override { return RID(); }
+
+ virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) override {}
+ virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) override {}
+ virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform) override {}
+
+ virtual int area_get_shape_count(RID p_area) const override { return 0; }
+ virtual RID area_get_shape(RID p_area, int p_shape_idx) const override { return RID(); }
+ virtual Transform2D area_get_shape_transform(RID p_area, int p_shape_idx) const override { return Transform2D(); }
+
+ virtual void area_remove_shape(RID p_area, int p_shape_idx) override {}
+ virtual void area_clear_shapes(RID p_area) override {}
+
+ virtual void area_set_shape_disabled(RID p_area, int p_shape, bool p_disabled) override {}
+
+ virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id) override {}
+ virtual ObjectID area_get_object_instance_id(RID p_area) const override { return ObjectID(); }
+
+ virtual void area_attach_canvas_instance_id(RID p_area, ObjectID p_id) override {}
+ virtual ObjectID area_get_canvas_instance_id(RID p_area) const override { return ObjectID(); }
+
+ virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) override {}
+ virtual void area_set_transform(RID p_area, const Transform2D &p_transform) override {}
+
+ virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const override { return Variant(); }
+ virtual Transform2D area_get_transform(RID p_area) const override { return Transform2D(); }
+
+ virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) override {}
+ virtual uint32_t area_get_collision_layer(RID p_area) const override { return 0; }
+
+ virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) override {}
+ virtual uint32_t area_get_collision_mask(RID p_area) const override { return 0; }
+
+ virtual void area_set_monitorable(RID p_area, bool p_monitorable) override {}
+ virtual void area_set_pickable(RID p_area, bool p_pickable) override {}
+
+ virtual void area_set_monitor_callback(RID p_area, const Callable &p_callback) override {}
+ virtual void area_set_area_monitor_callback(RID p_area, const Callable &p_callback) override {}
+
+ /* BODY API */
+
+ virtual RID body_create() override { return RID(); }
+
+ virtual void body_set_space(RID p_body, RID p_space) override {}
+ virtual RID body_get_space(RID p_body) const override { return RID(); }
+
+ virtual void body_set_mode(RID p_body, BodyMode p_mode) override {}
+ virtual BodyMode body_get_mode(RID p_body) const override { return BodyMode::BODY_MODE_STATIC; }
+
+ virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) override {}
+ virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) override {}
+ virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform) override {}
+
+ virtual int body_get_shape_count(RID p_body) const override { return 0; }
+ virtual RID body_get_shape(RID p_body, int p_shape_idx) const override { return RID(); }
+ virtual Transform2D body_get_shape_transform(RID p_body, int p_shape_idx) const override { return Transform2D(); }
+
+ virtual void body_set_shape_disabled(RID p_body, int p_shape, bool p_disabled) override {}
+ virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape, bool p_enabled, real_t p_margin = 0) override {}
+
+ virtual void body_remove_shape(RID p_body, int p_shape_idx) override {}
+ virtual void body_clear_shapes(RID p_body) override {}
+
+ virtual void body_attach_object_instance_id(RID p_body, ObjectID p_id) override {}
+ virtual ObjectID body_get_object_instance_id(RID p_body) const override { return ObjectID(); }
+
+ virtual void body_attach_canvas_instance_id(RID p_body, ObjectID p_id) override {}
+ virtual ObjectID body_get_canvas_instance_id(RID p_body) const override { return ObjectID(); }
+
+ virtual void body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode) override {}
+ virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const override { return CCDMode::CCD_MODE_DISABLED; }
+
+ virtual void body_set_collision_layer(RID p_body, uint32_t p_layer) override {}
+ virtual uint32_t body_get_collision_layer(RID p_body) const override { return 0; }
+
+ virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) override {}
+ virtual uint32_t body_get_collision_mask(RID p_body) const override { return 0; }
+
+ virtual void body_set_collision_priority(RID p_body, real_t p_priority) override {}
+ virtual real_t body_get_collision_priority(RID p_body) const override { return 0; }
+
+ virtual void body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) override {}
+ virtual Variant body_get_param(RID p_body, BodyParameter p_param) const override { return Variant(); }
+
+ virtual void body_reset_mass_properties(RID p_body) override {}
+
+ virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) override {}
+ virtual Variant body_get_state(RID p_body, BodyState p_state) const override { return Variant(); }
+
+ virtual void body_apply_central_impulse(RID p_body, const Vector2 &p_impulse) override {}
+ virtual void body_apply_torque_impulse(RID p_body, real_t p_torque) override {}
+ virtual void body_apply_impulse(RID p_body, const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) override {}
+
+ virtual void body_apply_central_force(RID p_body, const Vector2 &p_force) override {}
+ virtual void body_apply_force(RID p_body, const Vector2 &p_force, const Vector2 &p_position = Vector2()) override {}
+ virtual void body_apply_torque(RID p_body, real_t p_torque) override {}
+
+ virtual void body_add_constant_central_force(RID p_body, const Vector2 &p_force) override {}
+ virtual void body_add_constant_force(RID p_body, const Vector2 &p_force, const Vector2 &p_position = Vector2()) override {}
+ virtual void body_add_constant_torque(RID p_body, real_t p_torque) override {}
+
+ virtual void body_set_constant_force(RID p_body, const Vector2 &p_force) override {}
+ virtual Vector2 body_get_constant_force(RID p_body) const override { return Vector2(); }
+
+ virtual void body_set_constant_torque(RID p_body, real_t p_torque) override {}
+ virtual real_t body_get_constant_torque(RID p_body) const override { return 0; }
+
+ virtual void body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity) override {}
+
+ virtual void body_add_collision_exception(RID p_body, RID p_body_b) override {}
+ virtual void body_remove_collision_exception(RID p_body, RID p_body_b) override {}
+ virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override {}
+
+ virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) override {}
+ virtual int body_get_max_contacts_reported(RID p_body) const override { return 0; }
+
+ virtual void body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) override {}
+ virtual real_t body_get_contacts_reported_depth_threshold(RID p_body) const override { return 0; }
+
+ virtual void body_set_omit_force_integration(RID p_body, bool p_omit) override {}
+ virtual bool body_is_omitting_force_integration(RID p_body) const override { return false; }
+
+ virtual void body_set_state_sync_callback(RID p_body, const Callable &p_callable) override {}
+ virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) override {}
+
+ virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) override { return false; }
+
+ virtual void body_set_pickable(RID p_body, bool p_pickable) override {}
+
+ virtual PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) override { return body_state_dummy; }
+
+ virtual bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override { return false; }
+
+ /* JOINT API */
+
+ virtual RID joint_create() override { return RID(); }
+
+ virtual void joint_clear(RID p_joint) override {}
+
+ virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value) override {}
+ virtual real_t joint_get_param(RID p_joint, JointParam p_param) const override { return 0; }
+
+ virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) override {}
+ virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const override { return false; }
+
+ virtual void joint_make_pin(RID p_joint, const Vector2 &p_anchor, RID p_body_a, RID p_body_b = RID()) override {}
+ virtual void joint_make_groove(RID p_joint, const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b) override {}
+ virtual void joint_make_damped_spring(RID p_joint, const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b = RID()) override {}
+
+ virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) override {}
+ virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const override { return 0; }
+
+ virtual void pin_joint_set_flag(RID p_joint, PinJointFlag p_flag, bool p_enabled) override {}
+ virtual bool pin_joint_get_flag(RID p_joint, PinJointFlag p_flag) const override { return false; }
+
+ virtual void damped_spring_joint_set_param(RID p_joint, DampedSpringParam p_param, real_t p_value) override {}
+ virtual real_t damped_spring_joint_get_param(RID p_joint, DampedSpringParam p_param) const override { return 0; }
+
+ virtual JointType joint_get_type(RID p_joint) const override { return JointType::JOINT_TYPE_PIN; }
+
+ /* MISC */
+
+ virtual void free(RID p_rid) override {}
+
+ virtual void set_active(bool p_active) override {}
+ virtual void init() override {
+ space_state_dummy = memnew(PhysicsDirectSpaceState2DDummy);
+ body_state_dummy = memnew(PhysicsDirectBodyState2DDummy(space_state_dummy));
+ }
+ virtual void step(real_t p_step) override {}
+ virtual void sync() override {}
+ virtual void flush_queries() override {}
+ virtual void end_sync() override {}
+ virtual void finish() override {
+ memdelete(body_state_dummy);
+ memdelete(space_state_dummy);
+ }
+
+ virtual bool is_flushing_queries() const override { return false; }
+
+ virtual int get_process_info(ProcessInfo p_info) override { return 0; }
+};
+
+#endif // PHYSICS_SERVER_2D_DUMMY_H
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index b23c77aa0a..18ee863083 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -81,8 +81,8 @@
// 2D physics and navigation.
#include "navigation_server_2d.h"
-#include "physics_2d/godot_physics_server_2d.h"
#include "physics_server_2d.h"
+#include "physics_server_2d_dummy.h"
#include "physics_server_2d_wrap_mt.h"
#include "servers/extensions/physics_server_2d_extension.h"
@@ -111,16 +111,8 @@ static PhysicsServer3D *_create_dummy_physics_server_3d() {
}
#endif // _3D_DISABLED
-static PhysicsServer2D *_createGodotPhysics2DCallback() {
-#ifdef THREADS_ENABLED
- bool using_threads = GLOBAL_GET("physics/2d/run_on_separate_thread");
-#else
- bool using_threads = false;
-#endif
-
- PhysicsServer2D *physics_server_2d = memnew(GodotPhysicsServer2D(using_threads));
-
- return memnew(PhysicsServer2DWrapMT(physics_server_2d, using_threads));
+static PhysicsServer2D *_create_dummy_physics_server_2d() {
+ return memnew(PhysicsServer2DDummy);
}
static bool has_server_feature_callback(const String &p_feature) {
@@ -281,8 +273,7 @@ void register_server_types() {
GLOBAL_DEF(PropertyInfo(Variant::STRING, PhysicsServer2DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"), "DEFAULT");
- PhysicsServer2DManager::get_singleton()->register_server("GodotPhysics2D", callable_mp_static(_createGodotPhysics2DCallback));
- PhysicsServer2DManager::get_singleton()->set_default_server("GodotPhysics2D");
+ PhysicsServer2DManager::get_singleton()->register_server("Dummy", callable_mp_static(_create_dummy_physics_server_2d));
GDREGISTER_ABSTRACT_CLASS(NavigationServer2D);
GDREGISTER_CLASS(NavigationPathQueryParameters2D);
diff --git a/tests/scene/test_viewport.h b/tests/scene/test_viewport.h
index 9d02c41719..dde37944ec 100644
--- a/tests/scene/test_viewport.h
+++ b/tests/scene/test_viewport.h
@@ -38,6 +38,7 @@
#include "scene/main/canvas_layer.h"
#include "scene/main/window.h"
#include "scene/resources/2d/rectangle_shape_2d.h"
+#include "servers/physics_server_2d_dummy.h"
#include "tests/test_macros.h"
@@ -1550,6 +1551,12 @@ int TestArea2D::counter = 0;
TEST_CASE("[SceneTree][Viewport] Physics Picking 2D") {
// FIXME: MOUSE_MODE_CAPTURED if-conditions are not testable, because DisplayServerMock doesn't support it.
+ // NOTE: This test requires a real physics server.
+ PhysicsServer2DDummy *physics_server_2d_dummy = Object::cast_to<PhysicsServer2DDummy>(PhysicsServer2D::get_singleton());
+ if (physics_server_2d_dummy) {
+ return;
+ }
+
struct PickingCollider {
TestArea2D *a;
CollisionShape2D *c;
diff --git a/tests/test_main.cpp b/tests/test_main.cpp
index 3c184ccc5d..12ff3ad4bc 100644
--- a/tests/test_main.cpp
+++ b/tests/test_main.cpp
@@ -174,6 +174,7 @@
#include "servers/navigation_server_3d.h"
#endif // _3D_DISABLED
#include "servers/physics_server_2d.h"
+#include "servers/physics_server_2d_dummy.h"
#ifndef _3D_DISABLED
#include "servers/physics_server_3d.h"
#include "servers/physics_server_3d_dummy.h"
@@ -298,6 +299,9 @@ struct GodotTestCaseListener : public doctest::IReporter {
#endif // _3D_DISABLED
physics_server_2d = PhysicsServer2DManager::get_singleton()->new_default_server();
+ if (!physics_server_2d) {
+ physics_server_2d = memnew(PhysicsServer2DDummy);
+ }
physics_server_2d->init();
#ifndef _3D_DISABLED