diff options
-rw-r--r-- | doc/classes/Callable.xml | 4 | ||||
-rw-r--r-- | doc/classes/Control.xml | 1 | ||||
-rw-r--r-- | doc/classes/TabContainer.xml | 3 | ||||
-rw-r--r-- | editor/editor_node.cpp | 7 | ||||
-rw-r--r-- | editor/editor_node.h | 1 | ||||
-rw-r--r-- | editor/editor_run.cpp | 5 | ||||
-rw-r--r-- | editor/editor_themes.cpp | 62 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.extended.cs | 26 | ||||
-rw-r--r-- | scene/3d/mesh_instance_3d.cpp | 9 | ||||
-rw-r--r-- | scene/gui/tab_container.cpp | 4 | ||||
-rw-r--r-- | scene/main/canvas_item.cpp | 3 | ||||
-rw-r--r-- | scene/main/window.cpp | 28 | ||||
-rw-r--r-- | scene/main/window.h | 3 | ||||
-rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 1 |
14 files changed, 111 insertions, 46 deletions
diff --git a/doc/classes/Callable.xml b/doc/classes/Callable.xml index 6838bdeb70..1fcaf6d866 100644 --- a/doc/classes/Callable.xml +++ b/doc/classes/Callable.xml @@ -75,6 +75,10 @@ <return type="void" /> <description> Calls the method represented by this [Callable] in deferred mode, i.e. during the idle frame. Arguments can be passed and should match the method's signature. + [codeblock] + func _ready(): + grab_focus.call_deferred() + [/codeblock] </description> </method> <method name="get_method" qualifiers="const"> diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 0e71dbd0b1..71798d2574 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -553,6 +553,7 @@ <return type="void" /> <description> Steal the focus from another control and become the focused control (see [member focus_mode]). + [b]Note[/b]: Using this method together with [method Callable.call_deferred] makes it more reliable, especially when called inside [method Node._ready]. </description> </method> <method name="has_focus" qualifiers="const"> diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml index 74f258072c..302f9b329b 100644 --- a/doc/classes/TabContainer.xml +++ b/doc/classes/TabContainer.xml @@ -258,5 +258,8 @@ <theme_item name="tab_unselected" data_type="style" type="StyleBox"> The style of the other, unselected tabs. </theme_item> + <theme_item name="tabbar_background" data_type="style" type="StyleBox"> + The style for the background fill of the [TabBar] area. + </theme_item> </theme_items> </class> diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 6b68c4127f..0f2e0c8fcb 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -753,6 +753,8 @@ void EditorNode::_notification(int p_what) { gui_base->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("Background"), SNAME("EditorStyles"))); scene_root_parent->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("Content"), SNAME("EditorStyles"))); bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("panel"), SNAME("TabContainer"))); + + tabbar_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("tabbar_background"), SNAME("TabContainer"))); scene_tabs->add_theme_style_override("tab_selected", gui_base->get_theme_stylebox(SNAME("SceneTabFG"), SNAME("EditorStyles"))); scene_tabs->add_theme_style_override("tab_unselected", gui_base->get_theme_stylebox(SNAME("SceneTabBG"), SNAME("EditorStyles"))); @@ -6490,8 +6492,11 @@ EditorNode::EditorNode() { tab_preview->set_position(Point2(2, 2) * EDSCALE); tab_preview_panel->add_child(tab_preview); + tabbar_panel = memnew(PanelContainer); + tabbar_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("tabbar_background"), SNAME("TabContainer"))); + srt->add_child(tabbar_panel); tabbar_container = memnew(HBoxContainer); - srt->add_child(tabbar_container); + tabbar_panel->add_child(tabbar_container); scene_tabs = memnew(TabBar); scene_tabs->add_theme_style_override("tab_selected", gui_base->get_theme_stylebox(SNAME("SceneTabFG"), SNAME("EditorStyles"))); diff --git a/editor/editor_node.h b/editor/editor_node.h index 792d2fc879..7e66e14ce0 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -426,6 +426,7 @@ private: int dock_popup_selected_idx = -1; int dock_select_rect_over_idx = -1; + PanelContainer *tabbar_panel = nullptr; HBoxContainer *tabbar_container = nullptr; Button *distraction_free = nullptr; Button *scene_tab_add = nullptr; diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp index 3b828951e4..b909129b18 100644 --- a/editor/editor_run.cpp +++ b/editor/editor_run.cpp @@ -258,6 +258,11 @@ Error EditorRun::run(const String &p_scene, const String &p_write_movie) { } } + // Pass the debugger stop shortcut to the running instance(s). + String shortcut; + VariantWriter::write_to_string(ED_GET_SHORTCUT("editor/stop"), shortcut); + OS::get_singleton()->set_environment("__GODOT_EDITOR_STOP_SHORTCUT__", shortcut); + printf("Running: %s", exec.utf8().get_data()); for (const String &E : args) { printf(" %s", E.utf8().get_data()); diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index d20caef51c..088239c2d9 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -656,45 +656,46 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // TabBar - Ref<StyleBoxFlat> style_tab_selected = style_widget->duplicate(); + Ref<StyleBoxFlat> style_tab_base = style_widget->duplicate(); - // Add a highlight line at the top of the selected tab. - style_tab_selected->set_border_width_all(0); - style_tab_selected->set_default_margin(SIDE_LEFT, widget_default_margin.x - border_width); - style_tab_selected->set_border_width(SIDE_TOP, Math::round(2 * EDSCALE)); - // Make the highlight line prominent, but not too prominent as to not be distracting. - Color tab_highlight = dark_color_2.lerp(accent_color, 0.75); - style_tab_selected->set_border_color(tab_highlight); + style_tab_base->set_border_width_all(0); // Don't round the top corners to avoid creating a small blank space between the tabs and the main panel. // This also makes the top highlight look better. - style_tab_selected->set_corner_radius_all(0); + style_tab_base->set_corner_detail(corner_width); + style_tab_base->set_corner_radius_all(0); + style_tab_base->set_corner_radius(CORNER_TOP_LEFT, corner_radius * EDSCALE); + style_tab_base->set_corner_radius(CORNER_TOP_RIGHT, corner_radius * EDSCALE); // Prevent visible artifacts and cover the top-left rounded corner of the panel below the tab if selected // We can't prevent them with both rounded corners and non-zero border width, though - style_tab_selected->set_expand_margin_size(SIDE_BOTTOM, corner_width > 0 ? corner_width : border_width); - + style_tab_base->set_expand_margin_size(SIDE_BOTTOM, corner_width > 0 ? corner_width : border_width); // When using a border width greater than 0, visually line up the left of the selected tab with the underlying panel. - style_tab_selected->set_expand_margin_size(SIDE_LEFT, -border_width); + style_tab_base->set_expand_margin_size(SIDE_LEFT, -border_width); + + style_tab_base->set_default_margin(SIDE_LEFT, widget_default_margin.x + 5 * EDSCALE); + style_tab_base->set_default_margin(SIDE_RIGHT, widget_default_margin.x + 5 * EDSCALE); + style_tab_base->set_default_margin(SIDE_BOTTOM, widget_default_margin.y); + style_tab_base->set_default_margin(SIDE_TOP, widget_default_margin.y); + + Ref<StyleBoxFlat> style_tab_selected = style_tab_base->duplicate(); - style_tab_selected->set_default_margin(SIDE_LEFT, widget_default_margin.x + 2 * EDSCALE); - style_tab_selected->set_default_margin(SIDE_RIGHT, widget_default_margin.x + 2 * EDSCALE); - style_tab_selected->set_default_margin(SIDE_BOTTOM, widget_default_margin.y); - style_tab_selected->set_default_margin(SIDE_TOP, widget_default_margin.y); style_tab_selected->set_bg_color(base_color); + // Add a highlight line at the top of the selected tab. + style_tab_selected->set_border_width(SIDE_TOP, Math::round(2 * EDSCALE)); + // Make the highlight line prominent, but not too prominent as to not be distracting. + Color tab_highlight = dark_color_2.lerp(accent_color, 0.75); + style_tab_selected->set_border_color(tab_highlight); + style_tab_selected->set_corner_radius_all(0); - Ref<StyleBoxFlat> style_tab_unselected = style_tab_selected->duplicate(); - style_tab_unselected->set_bg_color(dark_color_1); + Ref<StyleBoxFlat> style_tab_unselected = style_tab_base->duplicate(); style_tab_unselected->set_expand_margin_size(SIDE_BOTTOM, 0); + style_tab_unselected->set_bg_color(dark_color_1); // Add some spacing between unselected tabs to make them easier to distinguish from each other style_tab_unselected->set_border_color(Color(0, 0, 0, 0)); - style_tab_unselected->set_border_width(SIDE_LEFT, Math::round(1 * EDSCALE)); - style_tab_unselected->set_border_width(SIDE_RIGHT, Math::round(1 * EDSCALE)); - style_tab_unselected->set_default_margin(SIDE_LEFT, widget_default_margin.x + 2 * EDSCALE); - style_tab_unselected->set_default_margin(SIDE_RIGHT, widget_default_margin.x + 2 * EDSCALE); - Ref<StyleBoxFlat> style_tab_disabled = style_tab_selected->duplicate(); - style_tab_disabled->set_bg_color(disabled_bg_color); + Ref<StyleBoxFlat> style_tab_disabled = style_tab_base->duplicate(); style_tab_disabled->set_expand_margin_size(SIDE_BOTTOM, 0); + style_tab_disabled->set_bg_color(disabled_bg_color); style_tab_disabled->set_border_color(disabled_bg_color); // Editor background @@ -1199,6 +1200,13 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_constant("line_separation", "ItemList", 3 * EDSCALE); // TabBar & TabContainer + Ref<StyleBoxFlat> style_tabbar_background = make_flat_stylebox(dark_color_1, 0, 0, 0, 0); + style_tabbar_background->set_expand_margin_size(SIDE_BOTTOM, corner_width > 0 ? corner_width : border_width); + style_tabbar_background->set_corner_detail(corner_width); + style_tabbar_background->set_corner_radius(CORNER_TOP_LEFT, corner_radius * EDSCALE); + style_tabbar_background->set_corner_radius(CORNER_TOP_RIGHT, corner_radius * EDSCALE); + theme->set_stylebox("tabbar_background", "TabContainer", style_tabbar_background); + theme->set_stylebox("tab_selected", "TabContainer", style_tab_selected); theme->set_stylebox("tab_unselected", "TabContainer", style_tab_unselected); theme->set_stylebox("tab_disabled", "TabContainer", style_tab_disabled); @@ -1234,14 +1242,14 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { Ref<StyleBoxFlat> style_content_panel = style_default->duplicate(); style_content_panel->set_border_color(dark_color_3); style_content_panel->set_border_width_all(border_width); + style_content_panel->set_border_width(Side::SIDE_TOP, 0); + style_content_panel->set_corner_radius(CORNER_TOP_LEFT, 0); + style_content_panel->set_corner_radius(CORNER_TOP_RIGHT, 0); // compensate the border style_content_panel->set_default_margin(SIDE_TOP, (2 + margin_size_extra) * EDSCALE); style_content_panel->set_default_margin(SIDE_RIGHT, margin_size_extra * EDSCALE); style_content_panel->set_default_margin(SIDE_BOTTOM, margin_size_extra * EDSCALE); style_content_panel->set_default_margin(SIDE_LEFT, margin_size_extra * EDSCALE); - // Display border to visually split the body of the container from its possible backgrounds. - style_content_panel->set_border_width(Side::SIDE_TOP, Math::round(2 * EDSCALE)); - style_content_panel->set_border_color(dark_color_2); theme->set_stylebox("panel", "TabContainer", style_content_panel); // TabContainerOdd can be used on tabs against the base color background (e.g. nested tabs). diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.extended.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.extended.cs index 2ea3c18d26..26fffc079c 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.extended.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.extended.cs @@ -11,31 +11,31 @@ namespace Godot.NativeInterop case Variant.Type.Nil: return default; case Variant.Type.Bool: - return new godot_variant() { Bool = src.Bool }; + return new godot_variant() { Bool = src.Bool, Type = Variant.Type.Bool }; case Variant.Type.Int: - return new godot_variant() { Int = src.Int }; + return new godot_variant() { Int = src.Int, Type = Variant.Type.Int }; case Variant.Type.Float: - return new godot_variant() { Float = src.Float }; + return new godot_variant() { Float = src.Float, Type = Variant.Type.Float }; case Variant.Type.Vector2: - return new godot_variant() { Vector2 = src.Vector2 }; + return new godot_variant() { Vector2 = src.Vector2, Type = Variant.Type.Vector2 }; case Variant.Type.Vector2i: - return new godot_variant() { Vector2i = src.Vector2i }; + return new godot_variant() { Vector2i = src.Vector2i, Type = Variant.Type.Vector2i }; case Variant.Type.Rect2: - return new godot_variant() { Rect2 = src.Rect2 }; + return new godot_variant() { Rect2 = src.Rect2, Type = Variant.Type.Rect2 }; case Variant.Type.Rect2i: - return new godot_variant() { Rect2i = src.Rect2i }; + return new godot_variant() { Rect2i = src.Rect2i, Type = Variant.Type.Rect2i }; case Variant.Type.Vector3: - return new godot_variant() { Vector3 = src.Vector3 }; + return new godot_variant() { Vector3 = src.Vector3, Type = Variant.Type.Vector3 }; case Variant.Type.Vector3i: - return new godot_variant() { Vector3i = src.Vector3i }; + return new godot_variant() { Vector3i = src.Vector3i, Type = Variant.Type.Vector3i }; case Variant.Type.Plane: - return new godot_variant() { Plane = src.Plane }; + return new godot_variant() { Plane = src.Plane, Type = Variant.Type.Plane }; case Variant.Type.Quaternion: - return new godot_variant() { Quaternion = src.Quaternion }; + return new godot_variant() { Quaternion = src.Quaternion, Type = Variant.Type.Quaternion }; case Variant.Type.Color: - return new godot_variant() { Color = src.Color }; + return new godot_variant() { Color = src.Color, Type = Variant.Type.Color }; case Variant.Type.Rid: - return new godot_variant() { RID = src.RID }; + return new godot_variant() { RID = src.RID, Type = Variant.Type.Rid }; } godotsharp_variant_new_copy(out godot_variant ret, src); diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index 31993f898d..a76f4dd0d5 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -115,8 +115,8 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) { if (mesh.is_valid()) { mesh->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance3D::_mesh_changed)); - _mesh_changed(); set_base(mesh->get_rid()); + _mesh_changed(); } else { blend_shape_tracks.clear(); blend_shape_properties.clear(); @@ -380,6 +380,13 @@ void MeshInstance3D::_mesh_changed() { } } + int surface_count = mesh->get_surface_count(); + for (int surface_index = 0; surface_index < surface_count; ++surface_index) { + if (surface_override_materials[surface_index].is_valid()) { + RS::get_singleton()->instance_set_surface_override_material(get_instance(), surface_index, surface_override_materials[surface_index]->get_rid()); + } + } + update_gizmos(); } diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index 861a3050cb..3e04ebee6a 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -163,6 +163,10 @@ void TabContainer::_notification(int p_what) { int header_height = _get_top_margin(); + // Draw background for the tabbar. + Ref<StyleBox> tabbar_background = get_theme_stylebox(SNAME("tabbar_background")); + tabbar_background->draw(canvas, Rect2(0, 0, size.width, header_height)); + // Draw the background for the tab's content. panel->draw(canvas, Rect2(0, header_height, size.width, size.height - header_height)); // Draw the popup menu. diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index 3eb4991332..61a7600664 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -365,7 +365,7 @@ void CanvasItem::queue_redraw() { pending_update = true; - MessageQueue::get_singleton()->push_call(this, SNAME("_redraw_callback")); + MessageQueue::get_singleton()->push_callable(callable_mp(this, &CanvasItem::_redraw_callback)); } void CanvasItem::set_modulate(const Color &p_modulate) { @@ -867,7 +867,6 @@ void CanvasItem::force_update_transform() { void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("_top_level_raise_self"), &CanvasItem::_top_level_raise_self); - ClassDB::bind_method(D_METHOD("_redraw_callback"), &CanvasItem::_redraw_callback); #ifdef TOOLS_ENABLED ClassDB::bind_method(D_METHOD("_edit_set_state", "state"), &CanvasItem::_edit_set_state); diff --git a/scene/main/window.cpp b/scene/main/window.cpp index 5328ae7b8c..1e52b644a3 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -32,7 +32,9 @@ #include "core/config/project_settings.h" #include "core/debugger/engine_debugger.h" +#include "core/input/shortcut.h" #include "core/string/translation.h" +#include "core/variant/variant_parser.h" #include "scene/gui/control.h" #include "scene/scene_string_names.h" #include "scene/theme/theme_db.h" @@ -1034,9 +1036,31 @@ bool Window::_can_consume_input_events() const { void Window::_window_input(const Ref<InputEvent> &p_ev) { if (EngineDebugger::is_active()) { - // Quit from game window using F8. + // Quit from game window using the stop shortcut (F8 by default). + // The custom shortcut is provided via environment variable when running from the editor. + if (debugger_stop_shortcut.is_null()) { + String shortcut_str = OS::get_singleton()->get_environment("__GODOT_EDITOR_STOP_SHORTCUT__"); + if (!shortcut_str.is_empty()) { + Variant shortcut_var; + + VariantParser::StreamString ss; + ss.s = shortcut_str; + + String errs; + int line; + VariantParser::parse(&ss, shortcut_var, errs, line); + debugger_stop_shortcut = shortcut_var; + } + + if (debugger_stop_shortcut.is_null()) { + // Define a default shortcut if it wasn't provided or is invalid. + debugger_stop_shortcut.instantiate(); + debugger_stop_shortcut->set_events({ (Variant)InputEventKey::create_reference(Key::F8) }); + } + } + Ref<InputEventKey> k = p_ev; - if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == Key::F8) { + if (k.is_valid() && k->is_pressed() && !k->is_echo() && debugger_stop_shortcut->matches_event(k)) { EngineDebugger::get_singleton()->send_message("request_quit", Array()); } } diff --git a/scene/main/window.h b/scene/main/window.h index a5b6b26104..238be484c0 100644 --- a/scene/main/window.h +++ b/scene/main/window.h @@ -35,6 +35,7 @@ class Control; class Font; +class Shortcut; class StyleBox; class Theme; @@ -151,6 +152,8 @@ private: void _event_callback(DisplayServer::WindowEvent p_event); virtual bool _can_consume_input_events() const override; + Ref<Shortcut> debugger_stop_shortcut; + protected: Viewport *_get_embedder() const; virtual Rect2i _popup_adjust_rect() const { return Rect2i(); } diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 410f35e597..73ad1ceff7 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -831,6 +831,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("tab_unselected", "TabContainer", style_tab_unselected); theme->set_stylebox("tab_disabled", "TabContainer", style_tab_disabled); theme->set_stylebox("panel", "TabContainer", make_flat_stylebox(style_normal_color, 0, 0, 0, 0)); + theme->set_stylebox("tabbar_background", "TabContainer", make_empty_stylebox(0, 0, 0, 0)); theme->set_icon("increment", "TabContainer", icons["scroll_button_right"]); theme->set_icon("increment_highlight", "TabContainer", icons["scroll_button_right_hl"]); 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