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-rw-r--r--core/config/project_settings.cpp11
-rw-r--r--core/input/input_event.cpp3
-rw-r--r--core/input/input_event.h5
-rw-r--r--core/input/input_map.cpp4
-rw-r--r--core/input/input_map.h5
-rw-r--r--core/math/projection.cpp310
-rw-r--r--drivers/vulkan/rendering_device_driver_vulkan.cpp4
-rw-r--r--editor/animation_track_editor.cpp1
-rw-r--r--editor/event_listener_line_edit.cpp2
-rw-r--r--editor/input_event_configuration_dialog.cpp15
-rw-r--r--scene/main/viewport.cpp26
-rw-r--r--servers/rendering/renderer_rd/environment/sky.cpp122
-rw-r--r--servers/rendering/renderer_rd/environment/sky.h3
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp17
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp18
-rw-r--r--servers/rendering/renderer_rd/shaders/environment/sky.glsl4
-rw-r--r--tests/core/math/test_projection.h87
-rw-r--r--tests/test_main.cpp1
18 files changed, 420 insertions, 218 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index a6883064d8..6c28b00f48 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -514,16 +514,19 @@ void ProjectSettings::_convert_to_last_version(int p_from_version) {
}
}
}
- if (p_from_version <= 5) {
- // Converts the device in events from -1 (emulated events) to -3 (all events).
+ if (p_from_version == 5) {
+ // Converts the device in events from -3 to -1.
+ // -3 was introduced in GH-97707 as a way to prevent a clash in device IDs, but as reported in GH-99243, this leads to problems.
+ // -3 was used during dev-releases, so this conversion helps to revert such affected projects.
+ // This conversion doesn't affect any other projects, since -3 is not used otherwise.
for (KeyValue<StringName, ProjectSettings::VariantContainer> &E : props) {
if (String(E.key).begins_with("input/")) {
Dictionary action = E.value.variant;
Array events = action["events"];
for (int i = 0; i < events.size(); i++) {
Ref<InputEvent> ev = events[i];
- if (ev.is_valid() && ev->get_device() == -1) { // -1 was the previous value (GH-97707).
- ev->set_device(InputEvent::DEVICE_ID_ALL_DEVICES);
+ if (ev.is_valid() && ev->get_device() == -3) {
+ ev->set_device(-1);
}
}
}
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
index 4733aaf220..045ac83cd8 100644
--- a/core/input/input_event.cpp
+++ b/core/input/input_event.cpp
@@ -35,6 +35,9 @@
#include "core/os/keyboard.h"
#include "core/os/os.h"
+const int InputEvent::DEVICE_ID_EMULATION = -1;
+const int InputEvent::DEVICE_ID_INTERNAL = -2;
+
void InputEvent::set_device(int p_device) {
device = p_device;
emit_changed();
diff --git a/core/input/input_event.h b/core/input/input_event.h
index 80bca28fbf..19176f748e 100644
--- a/core/input/input_event.h
+++ b/core/input/input_event.h
@@ -62,9 +62,8 @@ protected:
static void _bind_methods();
public:
- inline static constexpr int DEVICE_ID_EMULATION = -1;
- inline static constexpr int DEVICE_ID_INTERNAL = -2;
- inline static constexpr int DEVICE_ID_ALL_DEVICES = -3; // Signify that a given Action can be triggered by any device.
+ static const int DEVICE_ID_EMULATION;
+ static const int DEVICE_ID_INTERNAL;
void set_device(int p_device);
int get_device() const;
diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp
index 54f20a0bcc..abd2c80ce1 100644
--- a/core/input/input_map.cpp
+++ b/core/input/input_map.cpp
@@ -39,6 +39,8 @@
InputMap *InputMap::singleton = nullptr;
+int InputMap::ALL_DEVICES = -1;
+
void InputMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_action", "action"), &InputMap::has_action);
ClassDB::bind_method(D_METHOD("get_actions"), &InputMap::_get_actions);
@@ -161,7 +163,7 @@ List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Re
int i = 0;
for (List<Ref<InputEvent>>::Element *E = p_action.inputs.front(); E; E = E->next()) {
int device = E->get()->get_device();
- if (device == InputEvent::DEVICE_ID_ALL_DEVICES || device == p_event->get_device()) {
+ if (device == ALL_DEVICES || device == p_event->get_device()) {
if (E->get()->action_match(p_event, p_exact_match, p_action.deadzone, r_pressed, r_strength, r_raw_strength)) {
if (r_event_index) {
*r_event_index = i;
diff --git a/core/input/input_map.h b/core/input/input_map.h
index 2b2a025332..0479d45c57 100644
--- a/core/input/input_map.h
+++ b/core/input/input_map.h
@@ -43,6 +43,11 @@ class InputMap : public Object {
GDCLASS(InputMap, Object);
public:
+ /**
+ * A special value used to signify that a given Action can be triggered by any device
+ */
+ static int ALL_DEVICES;
+
struct Action {
int id;
float deadzone;
diff --git a/core/math/projection.cpp b/core/math/projection.cpp
index d0ca7c5684..4a0faef08f 100644
--- a/core/math/projection.cpp
+++ b/core/math/projection.cpp
@@ -596,101 +596,229 @@ Projection Projection::inverse() const {
}
void Projection::invert() {
- int i, j, k;
- int pvt_i[4], pvt_j[4]; /* Locations of pivot matrix */
- real_t pvt_val; /* Value of current pivot element */
- real_t hold; /* Temporary storage */
- real_t determinant = 1.0f;
- for (k = 0; k < 4; k++) {
- /** Locate k'th pivot element **/
- pvt_val = columns[k][k]; /** Initialize for search **/
- pvt_i[k] = k;
- pvt_j[k] = k;
- for (i = k; i < 4; i++) {
- for (j = k; j < 4; j++) {
- if (Math::abs(columns[i][j]) > Math::abs(pvt_val)) {
- pvt_i[k] = i;
- pvt_j[k] = j;
- pvt_val = columns[i][j];
- }
- }
- }
-
- /** Product of pivots, gives determinant when finished **/
- determinant *= pvt_val;
- if (Math::is_zero_approx(determinant)) {
- return; /** Matrix is singular (zero determinant). **/
- }
-
- /** "Interchange" rows (with sign change stuff) **/
- i = pvt_i[k];
- if (i != k) { /** If rows are different **/
- for (j = 0; j < 4; j++) {
- hold = -columns[k][j];
- columns[k][j] = columns[i][j];
- columns[i][j] = hold;
- }
- }
-
- /** "Interchange" columns **/
- j = pvt_j[k];
- if (j != k) { /** If columns are different **/
- for (i = 0; i < 4; i++) {
- hold = -columns[i][k];
- columns[i][k] = columns[i][j];
- columns[i][j] = hold;
- }
- }
-
- /** Divide column by minus pivot value **/
- for (i = 0; i < 4; i++) {
- if (i != k) {
- columns[i][k] /= (-pvt_val);
- }
- }
-
- /** Reduce the matrix **/
- for (i = 0; i < 4; i++) {
- hold = columns[i][k];
- for (j = 0; j < 4; j++) {
- if (i != k && j != k) {
- columns[i][j] += hold * columns[k][j];
- }
- }
- }
-
- /** Divide row by pivot **/
- for (j = 0; j < 4; j++) {
- if (j != k) {
- columns[k][j] /= pvt_val;
- }
- }
-
- /** Replace pivot by reciprocal (at last we can touch it). **/
- columns[k][k] = 1.0 / pvt_val;
+ // Adapted from Mesa's `src/util/u_math.c` `util_invert_mat4x4`.
+ // MIT licensed. Copyright 2008 VMware, Inc. Authored by Jacques Leroy.
+ Projection temp;
+ real_t *out = (real_t *)temp.columns;
+ real_t *m = (real_t *)columns;
+
+ real_t wtmp[4][8];
+ real_t m0, m1, m2, m3, s;
+ real_t *r0, *r1, *r2, *r3;
+
+#define MAT(m, r, c) (m)[(c) * 4 + (r)]
+
+ r0 = wtmp[0];
+ r1 = wtmp[1];
+ r2 = wtmp[2];
+ r3 = wtmp[3];
+
+ r0[0] = MAT(m, 0, 0);
+ r0[1] = MAT(m, 0, 1);
+ r0[2] = MAT(m, 0, 2);
+ r0[3] = MAT(m, 0, 3);
+ r0[4] = 1.0;
+ r0[5] = 0.0;
+ r0[6] = 0.0;
+ r0[7] = 0.0;
+
+ r1[0] = MAT(m, 1, 0);
+ r1[1] = MAT(m, 1, 1);
+ r1[2] = MAT(m, 1, 2);
+ r1[3] = MAT(m, 1, 3);
+ r1[5] = 1.0;
+ r1[4] = 0.0;
+ r1[6] = 0.0;
+ r1[7] = 0.0;
+
+ r2[0] = MAT(m, 2, 0);
+ r2[1] = MAT(m, 2, 1);
+ r2[2] = MAT(m, 2, 2);
+ r2[3] = MAT(m, 2, 3);
+ r2[6] = 1.0;
+ r2[4] = 0.0;
+ r2[5] = 0.0;
+ r2[7] = 0.0;
+
+ r3[0] = MAT(m, 3, 0);
+ r3[1] = MAT(m, 3, 1);
+ r3[2] = MAT(m, 3, 2);
+ r3[3] = MAT(m, 3, 3);
+
+ r3[7] = 1.0;
+ r3[4] = 0.0;
+ r3[5] = 0.0;
+ r3[6] = 0.0;
+
+ /* choose pivot - or die */
+ if (Math::abs(r3[0]) > Math::abs(r2[0])) {
+ SWAP(r3, r2);
+ }
+ if (Math::abs(r2[0]) > Math::abs(r1[0])) {
+ SWAP(r2, r1);
+ }
+ if (Math::abs(r1[0]) > Math::abs(r0[0])) {
+ SWAP(r1, r0);
+ }
+ ERR_FAIL_COND(0.0 == r0[0]);
+
+ /* eliminate first variable */
+ m1 = r1[0] / r0[0];
+ m2 = r2[0] / r0[0];
+ m3 = r3[0] / r0[0];
+ s = r0[1];
+ r1[1] -= m1 * s;
+ r2[1] -= m2 * s;
+ r3[1] -= m3 * s;
+ s = r0[2];
+ r1[2] -= m1 * s;
+ r2[2] -= m2 * s;
+ r3[2] -= m3 * s;
+ s = r0[3];
+ r1[3] -= m1 * s;
+ r2[3] -= m2 * s;
+ r3[3] -= m3 * s;
+ s = r0[4];
+ if (s != 0.0) {
+ r1[4] -= m1 * s;
+ r2[4] -= m2 * s;
+ r3[4] -= m3 * s;
+ }
+ s = r0[5];
+ if (s != 0.0) {
+ r1[5] -= m1 * s;
+ r2[5] -= m2 * s;
+ r3[5] -= m3 * s;
+ }
+ s = r0[6];
+ if (s != 0.0) {
+ r1[6] -= m1 * s;
+ r2[6] -= m2 * s;
+ r3[6] -= m3 * s;
+ }
+ s = r0[7];
+ if (s != 0.0) {
+ r1[7] -= m1 * s;
+ r2[7] -= m2 * s;
+ r3[7] -= m3 * s;
}
- /* That was most of the work, one final pass of row/column interchange */
- /* to finish */
- for (k = 4 - 2; k >= 0; k--) { /* Don't need to work with 1 by 1 corner*/
- i = pvt_j[k]; /* Rows to swap correspond to pivot COLUMN */
- if (i != k) { /* If rows are different */
- for (j = 0; j < 4; j++) {
- hold = columns[k][j];
- columns[k][j] = -columns[i][j];
- columns[i][j] = hold;
- }
- }
+ /* choose pivot - or die */
+ if (Math::abs(r3[1]) > Math::abs(r2[1])) {
+ SWAP(r3, r2);
+ }
+ if (Math::abs(r2[1]) > Math::abs(r1[1])) {
+ SWAP(r2, r1);
+ }
+ ERR_FAIL_COND(0.0 == r1[1]);
+
+ /* eliminate second variable */
+ m2 = r2[1] / r1[1];
+ m3 = r3[1] / r1[1];
+ r2[2] -= m2 * r1[2];
+ r3[2] -= m3 * r1[2];
+ r2[3] -= m2 * r1[3];
+ r3[3] -= m3 * r1[3];
+ s = r1[4];
+ if (0.0 != s) {
+ r2[4] -= m2 * s;
+ r3[4] -= m3 * s;
+ }
+ s = r1[5];
+ if (0.0 != s) {
+ r2[5] -= m2 * s;
+ r3[5] -= m3 * s;
+ }
+ s = r1[6];
+ if (0.0 != s) {
+ r2[6] -= m2 * s;
+ r3[6] -= m3 * s;
+ }
+ s = r1[7];
+ if (0.0 != s) {
+ r2[7] -= m2 * s;
+ r3[7] -= m3 * s;
+ }
- j = pvt_i[k]; /* Columns to swap correspond to pivot ROW */
- if (j != k) { /* If columns are different */
- for (i = 0; i < 4; i++) {
- hold = columns[i][k];
- columns[i][k] = -columns[i][j];
- columns[i][j] = hold;
- }
- }
+ /* choose pivot - or die */
+ if (Math::abs(r3[2]) > Math::abs(r2[2])) {
+ SWAP(r3, r2);
}
+ ERR_FAIL_COND(0.0 == r2[2]);
+
+ /* eliminate third variable */
+ m3 = r3[2] / r2[2];
+ r3[3] -= m3 * r2[3];
+ r3[4] -= m3 * r2[4];
+ r3[5] -= m3 * r2[5];
+ r3[6] -= m3 * r2[6];
+ r3[7] -= m3 * r2[7];
+
+ /* last check */
+ ERR_FAIL_COND(0.0 == r3[3]);
+
+ s = 1.0 / r3[3]; /* now back substitute row 3 */
+ r3[4] *= s;
+ r3[5] *= s;
+ r3[6] *= s;
+ r3[7] *= s;
+
+ m2 = r2[3]; /* now back substitute row 2 */
+ s = 1.0 / r2[2];
+ r2[4] = s * (r2[4] - r3[4] * m2);
+ r2[5] = s * (r2[5] - r3[5] * m2);
+ r2[6] = s * (r2[6] - r3[6] * m2);
+ r2[7] = s * (r2[7] - r3[7] * m2);
+ m1 = r1[3];
+ r1[4] -= r3[4] * m1;
+ r1[5] -= r3[5] * m1;
+ r1[6] -= r3[6] * m1;
+ r1[7] -= r3[7] * m1;
+ m0 = r0[3];
+ r0[4] -= r3[4] * m0;
+ r0[5] -= r3[5] * m0;
+ r0[6] -= r3[6] * m0;
+ r0[7] -= r3[7] * m0;
+
+ m1 = r1[2]; /* now back substitute row 1 */
+ s = 1.0 / r1[1];
+ r1[4] = s * (r1[4] - r2[4] * m1);
+ r1[5] = s * (r1[5] - r2[5] * m1),
+ r1[6] = s * (r1[6] - r2[6] * m1);
+ r1[7] = s * (r1[7] - r2[7] * m1);
+ m0 = r0[2];
+ r0[4] -= r2[4] * m0;
+ r0[5] -= r2[5] * m0;
+ r0[6] -= r2[6] * m0;
+ r0[7] -= r2[7] * m0;
+
+ m0 = r0[1]; /* now back substitute row 0 */
+ s = 1.0 / r0[0];
+ r0[4] = s * (r0[4] - r1[4] * m0);
+ r0[5] = s * (r0[5] - r1[5] * m0),
+ r0[6] = s * (r0[6] - r1[6] * m0);
+ r0[7] = s * (r0[7] - r1[7] * m0);
+
+ MAT(out, 0, 0) = r0[4];
+ MAT(out, 0, 1) = r0[5];
+ MAT(out, 0, 2) = r0[6];
+ MAT(out, 0, 3) = r0[7];
+ MAT(out, 1, 0) = r1[4];
+ MAT(out, 1, 1) = r1[5];
+ MAT(out, 1, 2) = r1[6];
+ MAT(out, 1, 3) = r1[7];
+ MAT(out, 2, 0) = r2[4];
+ MAT(out, 2, 1) = r2[5];
+ MAT(out, 2, 2) = r2[6];
+ MAT(out, 2, 3) = r2[7];
+ MAT(out, 3, 0) = r3[4];
+ MAT(out, 3, 1) = r3[5];
+ MAT(out, 3, 2) = r3[6];
+ MAT(out, 3, 3) = r3[7];
+
+#undef MAT
+
+ *this = temp;
}
void Projection::flip_y() {
diff --git a/drivers/vulkan/rendering_device_driver_vulkan.cpp b/drivers/vulkan/rendering_device_driver_vulkan.cpp
index a86f72e0b9..b6e5ed0287 100644
--- a/drivers/vulkan/rendering_device_driver_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_driver_vulkan.cpp
@@ -2392,7 +2392,9 @@ RDD::CommandQueueFamilyID RenderingDeviceDriverVulkan::command_queue_family_get(
}
}
- ERR_FAIL_COND_V_MSG(picked_family_index >= queue_family_properties.size(), CommandQueueFamilyID(), "A queue family with the requested bits could not be found.");
+ if (picked_family_index >= queue_family_properties.size()) {
+ return CommandQueueFamilyID();
+ }
// Since 0 is a valid index and we use 0 as the error case, we make the index start from 1 instead.
return CommandQueueFamilyID(picked_family_index + 1);
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index a26731962d..19e0647fb7 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -7364,7 +7364,6 @@ void AnimationTrackEditor::_update_snap_unit() {
}
if (timeline->is_using_fps()) {
- _clear_selection(true); // Needs to recreate a spinbox of the KeyEdit.
snap_unit = 1.0 / step->get_value();
} else {
if (fps_compat->is_pressed()) {
diff --git a/editor/event_listener_line_edit.cpp b/editor/event_listener_line_edit.cpp
index 8fde728027..a6b30233fc 100644
--- a/editor/event_listener_line_edit.cpp
+++ b/editor/event_listener_line_edit.cpp
@@ -121,7 +121,7 @@ String EventListenerLineEdit::get_event_text(const Ref<InputEvent> &p_event, boo
}
String EventListenerLineEdit::get_device_string(int p_device) {
- if (p_device == InputEvent::DEVICE_ID_ALL_DEVICES) {
+ if (p_device == InputMap::ALL_DEVICES) {
return TTR("All Devices");
}
return TTR("Device") + " " + itos(p_device);
diff --git a/editor/input_event_configuration_dialog.cpp b/editor/input_event_configuration_dialog.cpp
index a2aeeb11bd..c60197b96b 100644
--- a/editor/input_event_configuration_dialog.cpp
+++ b/editor/input_event_configuration_dialog.cpp
@@ -551,18 +551,18 @@ void InputEventConfigurationDialog::_input_list_item_selected() {
}
void InputEventConfigurationDialog::_device_selection_changed(int p_option_button_index) {
- // Option index 0 corresponds to "All Devices" (value of -3).
- // Otherwise subtract 1 as option index 1 corresponds to device 0, etc...
- event->set_device(p_option_button_index == 0 ? InputEvent::DEVICE_ID_ALL_DEVICES : p_option_button_index - 1);
+ // Subtract 1 as option index 0 corresponds to "All Devices" (value of -1)
+ // and option index 1 corresponds to device 0, etc...
+ event->set_device(p_option_button_index - 1);
event_as_text->set_text(EventListenerLineEdit::get_event_text(event, true));
}
void InputEventConfigurationDialog::_set_current_device(int p_device) {
- device_id_option->select(p_device == InputEvent::DEVICE_ID_ALL_DEVICES ? 0 : p_device + 1);
+ device_id_option->select(p_device + 1);
}
int InputEventConfigurationDialog::_get_current_device() const {
- return device_id_option->get_selected() == 0 ? InputEvent::DEVICE_ID_ALL_DEVICES : device_id_option->get_selected() - 1;
+ return device_id_option->get_selected() - 1;
}
void InputEventConfigurationDialog::_notification(int p_what) {
@@ -705,12 +705,11 @@ InputEventConfigurationDialog::InputEventConfigurationDialog() {
device_id_option = memnew(OptionButton);
device_id_option->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- device_id_option->add_item(EventListenerLineEdit::get_device_string(InputEvent::DEVICE_ID_ALL_DEVICES));
- for (int i = 0; i < 8; i++) {
+ for (int i = -1; i < 8; i++) {
device_id_option->add_item(EventListenerLineEdit::get_device_string(i));
}
device_id_option->connect(SceneStringName(item_selected), callable_mp(this, &InputEventConfigurationDialog::_device_selection_changed));
- _set_current_device(InputEvent::DEVICE_ID_ALL_DEVICES);
+ _set_current_device(InputMap::ALL_DEVICES);
device_container->add_child(device_id_option);
device_container->hide();
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index e70407f36e..b66cfb516a 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1931,21 +1931,19 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
}
- // If the tooltip timer isn't running, start it.
- // Otherwise, only reset the timer if the mouse has moved more than 5 pixels.
- if (!is_tooltip_shown && over->can_process() &&
- (gui.tooltip_timer.is_null() ||
- Math::is_zero_approx(gui.tooltip_timer->get_time_left()) ||
- mm->get_relative().length() > 5.0)) {
- if (gui.tooltip_timer.is_valid()) {
- gui.tooltip_timer->release_connections();
- gui.tooltip_timer = Ref<SceneTreeTimer>();
+ // Reset the timer if the mouse has moved more than 5 pixels or has entered a new control.
+ if (!is_tooltip_shown && over->can_process()) {
+ Vector2 new_tooltip_pos = over->get_screen_transform().xform(pos);
+ if (over != gui.tooltip_control || gui.tooltip_pos.distance_squared_to(new_tooltip_pos) > 25) {
+ if (gui.tooltip_timer.is_valid()) {
+ gui.tooltip_timer->release_connections();
+ }
+ gui.tooltip_control = over;
+ gui.tooltip_pos = new_tooltip_pos;
+ gui.tooltip_timer = get_tree()->create_timer(gui.tooltip_delay);
+ gui.tooltip_timer->set_ignore_time_scale(true);
+ gui.tooltip_timer->connect("timeout", callable_mp(this, &Viewport::_gui_show_tooltip));
}
- gui.tooltip_control = over;
- gui.tooltip_pos = over->get_screen_transform().xform(pos);
- gui.tooltip_timer = get_tree()->create_timer(gui.tooltip_delay);
- gui.tooltip_timer->set_ignore_time_scale(true);
- gui.tooltip_timer->connect("timeout", callable_mp(this, &Viewport::_gui_show_tooltip));
}
}
diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp
index 63956a7918..83ec52ea75 100644
--- a/servers/rendering/renderer_rd/environment/sky.cpp
+++ b/servers/rendering/renderer_rd/environment/sky.cpp
@@ -972,26 +972,26 @@ SkyRD::~SkyRD() {
}
}
-void SkyRD::setup_sky(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const PagedArray<RID> &p_lights, RID p_camera_attributes, uint32_t p_view_count, const Projection *p_view_projections, const Vector3 *p_view_eye_offsets, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const Size2i p_screen_size, Vector2 p_jitter, RendererSceneRenderRD *p_scene_render) {
+void SkyRD::setup_sky(const RenderDataRD *p_render_data, const Size2i p_screen_size) {
RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
- ERR_FAIL_COND(p_env.is_null());
+ ERR_FAIL_COND(p_render_data->environment.is_null());
- ERR_FAIL_COND(p_render_buffers.is_null());
+ ERR_FAIL_COND(p_render_data->render_buffers.is_null());
// make sure we support our view count
- ERR_FAIL_COND(p_view_count == 0);
- ERR_FAIL_COND(p_view_count > RendererSceneRender::MAX_RENDER_VIEWS);
+ ERR_FAIL_COND(p_render_data->scene_data->view_count == 0);
+ ERR_FAIL_COND(p_render_data->scene_data->view_count > RendererSceneRender::MAX_RENDER_VIEWS);
SkyMaterialData *material = nullptr;
- Sky *sky = get_sky(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env));
+ Sky *sky = get_sky(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_render_data->environment));
RID sky_material;
SkyShaderData *shader_data = nullptr;
if (sky) {
- sky_material = sky_get_material(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env));
+ sky_material = sky_get_material(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_render_data->environment));
if (sky_material.is_valid()) {
material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::MaterialStorage::SHADER_TYPE_SKY));
@@ -1025,8 +1025,8 @@ void SkyRD::setup_sky(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, con
update_dirty_skys();
}
- if (shader_data->uses_time && p_scene_render->time - sky->prev_time > 0.00001) {
- sky->prev_time = p_scene_render->time;
+ if (shader_data->uses_time && p_render_data->scene_data->time - sky->prev_time > 0.00001) {
+ sky->prev_time = p_render_data->scene_data->time;
sky->reflection.dirty = true;
RenderingServerDefault::redraw_request();
}
@@ -1041,29 +1041,30 @@ void SkyRD::setup_sky(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, con
sky->reflection.dirty = true;
}
- if (!p_cam_transform.origin.is_equal_approx(sky->prev_position) && shader_data->uses_position) {
- sky->prev_position = p_cam_transform.origin;
+ if (!p_render_data->scene_data->cam_transform.origin.is_equal_approx(sky->prev_position) && shader_data->uses_position) {
+ sky->prev_position = p_render_data->scene_data->cam_transform.origin;
sky->reflection.dirty = true;
}
}
sky_scene_state.ubo.directional_light_count = 0;
if (shader_data->uses_light) {
+ const PagedArray<RID> &lights = *p_render_data->lights;
// Run through the list of lights in the scene and pick out the Directional Lights.
// This can't be done in RenderSceneRenderRD::_setup lights because that needs to be called
// after the depth prepass, but this runs before the depth prepass.
- for (int i = 0; i < (int)p_lights.size(); i++) {
- if (!light_storage->owns_light_instance(p_lights[i])) {
+ for (int i = 0; i < (int)lights.size(); i++) {
+ if (!light_storage->owns_light_instance(lights[i])) {
continue;
}
- RID base = light_storage->light_instance_get_base_light(p_lights[i]);
+ RID base = light_storage->light_instance_get_base_light(lights[i]);
ERR_CONTINUE(base.is_null());
RS::LightType type = light_storage->light_get_type(base);
if (type == RS::LIGHT_DIRECTIONAL && light_storage->light_directional_get_sky_mode(base) != RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY) {
SkyDirectionalLightData &sky_light_data = sky_scene_state.directional_lights[sky_scene_state.ubo.directional_light_count];
- Transform3D light_transform = light_storage->light_instance_get_base_transform(p_lights[i]);
+ Transform3D light_transform = light_storage->light_instance_get_base_transform(lights[i]);
Vector3 world_direction = light_transform.basis.xform(Vector3(0, 0, 1)).normalized();
sky_light_data.direction[0] = world_direction.x;
@@ -1073,12 +1074,12 @@ void SkyRD::setup_sky(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, con
float sign = light_storage->light_is_negative(base) ? -1 : 1;
sky_light_data.energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY);
- if (p_scene_render->is_using_physical_light_units()) {
+ if (RendererSceneRenderRD::get_singleton()->is_using_physical_light_units()) {
sky_light_data.energy *= light_storage->light_get_param(base, RS::LIGHT_PARAM_INTENSITY);
}
- if (p_camera_attributes.is_valid()) {
- sky_light_data.energy *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_camera_attributes);
+ if (p_render_data->camera_attributes.is_valid()) {
+ sky_light_data.energy *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes);
}
Color linear_col = light_storage->light_get_color(base).srgb_to_linear();
@@ -1149,43 +1150,48 @@ void SkyRD::setup_sky(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, con
// Setup fog variables.
sky_scene_state.ubo.volumetric_fog_enabled = false;
- if (p_render_buffers.is_valid()) {
- if (p_render_buffers->has_custom_data(RB_SCOPE_FOG)) {
- Ref<RendererRD::Fog::VolumetricFog> fog = p_render_buffers->get_custom_data(RB_SCOPE_FOG);
- sky_scene_state.ubo.volumetric_fog_enabled = true;
-
- float fog_end = fog->length;
- if (fog_end > 0.0) {
- sky_scene_state.ubo.volumetric_fog_inv_length = 1.0 / fog_end;
- } else {
- sky_scene_state.ubo.volumetric_fog_inv_length = 1.0;
- }
+ if (p_render_data->render_buffers->has_custom_data(RB_SCOPE_FOG)) {
+ Ref<RendererRD::Fog::VolumetricFog> fog = p_render_data->render_buffers->get_custom_data(RB_SCOPE_FOG);
+ sky_scene_state.ubo.volumetric_fog_enabled = true;
- float fog_detail_spread = fog->spread; // Reverse lookup.
- if (fog_detail_spread > 0.0) {
- sky_scene_state.ubo.volumetric_fog_detail_spread = 1.0 / fog_detail_spread;
- } else {
- sky_scene_state.ubo.volumetric_fog_detail_spread = 1.0;
- }
+ float fog_end = fog->length;
+ if (fog_end > 0.0) {
+ sky_scene_state.ubo.volumetric_fog_inv_length = 1.0 / fog_end;
+ } else {
+ sky_scene_state.ubo.volumetric_fog_inv_length = 1.0;
+ }
- sky_scene_state.fog_uniform_set = fog->sky_uniform_set;
+ float fog_detail_spread = fog->spread; // Reverse lookup.
+ if (fog_detail_spread > 0.0) {
+ sky_scene_state.ubo.volumetric_fog_detail_spread = 1.0 / fog_detail_spread;
+ } else {
+ sky_scene_state.ubo.volumetric_fog_detail_spread = 1.0;
}
+
+ sky_scene_state.fog_uniform_set = fog->sky_uniform_set;
}
+ sky_scene_state.view_count = p_render_data->scene_data->view_count;
+ sky_scene_state.cam_transform = p_render_data->scene_data->cam_transform;
+
Projection correction;
- correction.set_depth_correction(false, true);
- correction.add_jitter_offset(p_jitter);
+ correction.set_depth_correction(p_render_data->scene_data->flip_y, true);
+ correction.add_jitter_offset(p_render_data->scene_data->taa_jitter);
+
+ Projection projection = p_render_data->scene_data->cam_projection;
+ if (p_render_data->scene_data->cam_frustum) {
+ // We don't use a full projection matrix for the sky, this is enough to make up for it.
+ projection[2].y = -projection[2].y;
+ }
- sky_scene_state.view_count = p_view_count;
- sky_scene_state.cam_transform = p_cam_transform;
- sky_scene_state.cam_projection = correction * p_cam_projection; // We only use this when rendering a single view.
+ sky_scene_state.cam_projection = correction * projection;
// Our info in our UBO is only used if we're rendering stereo.
- for (uint32_t i = 0; i < p_view_count; i++) {
- Projection view_inv_projection = (correction * p_view_projections[i]).inverse();
- if (p_view_count > 1) {
+ for (uint32_t i = 0; i < p_render_data->scene_data->view_count; i++) {
+ Projection view_inv_projection = (correction * p_render_data->scene_data->view_projection[i]).inverse();
+ if (p_render_data->scene_data->view_count > 1) {
// Reprojection is used when we need to have things in combined space.
- RendererRD::MaterialStorage::store_camera(p_cam_projection * view_inv_projection, sky_scene_state.ubo.combined_reprojection[i]);
+ RendererRD::MaterialStorage::store_camera(p_render_data->scene_data->cam_projection * view_inv_projection, sky_scene_state.ubo.combined_reprojection[i]);
} else {
// This is unused so just reset to identity.
Projection ident;
@@ -1193,25 +1199,25 @@ void SkyRD::setup_sky(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, con
}
RendererRD::MaterialStorage::store_camera(view_inv_projection, sky_scene_state.ubo.view_inv_projections[i]);
- sky_scene_state.ubo.view_eye_offsets[i][0] = p_view_eye_offsets[i].x;
- sky_scene_state.ubo.view_eye_offsets[i][1] = p_view_eye_offsets[i].y;
- sky_scene_state.ubo.view_eye_offsets[i][2] = p_view_eye_offsets[i].z;
+ sky_scene_state.ubo.view_eye_offsets[i][0] = p_render_data->scene_data->view_eye_offset[i].x;
+ sky_scene_state.ubo.view_eye_offsets[i][1] = p_render_data->scene_data->view_eye_offset[i].y;
+ sky_scene_state.ubo.view_eye_offsets[i][2] = p_render_data->scene_data->view_eye_offset[i].z;
sky_scene_state.ubo.view_eye_offsets[i][3] = 0.0;
}
- sky_scene_state.ubo.z_far = p_view_projections[0].get_z_far(); // Should be the same for all projection.
- sky_scene_state.ubo.fog_enabled = RendererSceneRenderRD::get_singleton()->environment_get_fog_enabled(p_env);
- sky_scene_state.ubo.fog_density = RendererSceneRenderRD::get_singleton()->environment_get_fog_density(p_env);
- sky_scene_state.ubo.fog_aerial_perspective = RendererSceneRenderRD::get_singleton()->environment_get_fog_aerial_perspective(p_env);
- Color fog_color = RendererSceneRenderRD::get_singleton()->environment_get_fog_light_color(p_env).srgb_to_linear();
- float fog_energy = RendererSceneRenderRD::get_singleton()->environment_get_fog_light_energy(p_env);
+ sky_scene_state.ubo.z_far = p_render_data->scene_data->view_projection[0].get_z_far(); // Should be the same for all projection.
+ sky_scene_state.ubo.fog_enabled = RendererSceneRenderRD::get_singleton()->environment_get_fog_enabled(p_render_data->environment);
+ sky_scene_state.ubo.fog_density = RendererSceneRenderRD::get_singleton()->environment_get_fog_density(p_render_data->environment);
+ sky_scene_state.ubo.fog_aerial_perspective = RendererSceneRenderRD::get_singleton()->environment_get_fog_aerial_perspective(p_render_data->environment);
+ Color fog_color = RendererSceneRenderRD::get_singleton()->environment_get_fog_light_color(p_render_data->environment).srgb_to_linear();
+ float fog_energy = RendererSceneRenderRD::get_singleton()->environment_get_fog_light_energy(p_render_data->environment);
sky_scene_state.ubo.fog_light_color[0] = fog_color.r * fog_energy;
sky_scene_state.ubo.fog_light_color[1] = fog_color.g * fog_energy;
sky_scene_state.ubo.fog_light_color[2] = fog_color.b * fog_energy;
- sky_scene_state.ubo.fog_sun_scatter = RendererSceneRenderRD::get_singleton()->environment_get_fog_sun_scatter(p_env);
+ sky_scene_state.ubo.fog_sun_scatter = RendererSceneRenderRD::get_singleton()->environment_get_fog_sun_scatter(p_render_data->environment);
- sky_scene_state.ubo.fog_sky_affect = RendererSceneRenderRD::get_singleton()->environment_get_fog_sky_affect(p_env);
- sky_scene_state.ubo.volumetric_fog_sky_affect = RendererSceneRenderRD::get_singleton()->environment_get_volumetric_fog_sky_affect(p_env);
+ sky_scene_state.ubo.fog_sky_affect = RendererSceneRenderRD::get_singleton()->environment_get_fog_sky_affect(p_render_data->environment);
+ sky_scene_state.ubo.volumetric_fog_sky_affect = RendererSceneRenderRD::get_singleton()->environment_get_volumetric_fog_sky_affect(p_render_data->environment);
RD::get_singleton()->buffer_update(sky_scene_state.uniform_buffer, 0, sizeof(SkySceneState::UBO), &sky_scene_state.ubo);
}
@@ -1292,7 +1298,7 @@ void SkyRD::update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers,
Projection cm;
cm.set_perspective(90, 1, 0.01, 10.0);
Projection correction;
- correction.set_depth_correction(true);
+ correction.set_depth_correction(false);
cm = correction * cm;
// Note, we ignore environment_get_sky_orientation here as this is applied when we do our lookup in our scene shader.
diff --git a/servers/rendering/renderer_rd/environment/sky.h b/servers/rendering/renderer_rd/environment/sky.h
index b146a416f9..cc753efa01 100644
--- a/servers/rendering/renderer_rd/environment/sky.h
+++ b/servers/rendering/renderer_rd/environment/sky.h
@@ -36,6 +36,7 @@
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
#include "servers/rendering/renderer_rd/shaders/environment/sky.glsl.gen.h"
#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/render_data_rd.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering/rendering_device.h"
#include "servers/rendering/shader_compiler.h"
@@ -294,7 +295,7 @@ public:
void set_texture_format(RD::DataFormat p_texture_format);
~SkyRD();
- void setup_sky(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const PagedArray<RID> &p_lights, RID p_camera_attributes, uint32_t p_view_count, const Projection *p_view_projections, const Vector3 *p_view_eye_offsets, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const Size2i p_screen_size, Vector2 p_jitter, RendererSceneRenderRD *p_scene_render);
+ void setup_sky(const RenderDataRD *p_render_data, const Size2i p_screen_size);
void update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, const Vector3 &p_global_pos, double p_time, float p_luminance_multiplier = 1.0);
void update_res_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, double p_time, float p_luminance_multiplier = 1.0);
void draw_sky(RD::DrawListID p_draw_list, Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, RID p_fb, double p_time, float p_luminance_multiplier = 1.0);
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index eb73a9d7e6..b867e844c7 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -1957,22 +1957,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RD::get_singleton()->draw_command_begin_label("Setup Sky");
// Setup our sky render information for this frame/viewport
- if (is_reflection_probe) {
- Vector3 eye_offset;
- Projection correction;
- correction.set_depth_correction(true);
- Projection projection = correction * p_render_data->scene_data->cam_projection;
-
- sky.setup_sky(p_render_data->environment, rb, *p_render_data->lights, p_render_data->camera_attributes, 1, &projection, &eye_offset, p_render_data->scene_data->cam_transform, projection, screen_size, Vector2(0.0f, 0.0f), this);
- } else {
- Projection projection = p_render_data->scene_data->cam_projection;
- if (p_render_data->scene_data->cam_frustum) {
- // Sky is drawn upside down, the frustum offset doesn't know the image is upside down so needs a flip.
- projection[2].y = -projection[2].y;
- }
-
- sky.setup_sky(p_render_data->environment, rb, *p_render_data->lights, p_render_data->camera_attributes, p_render_data->scene_data->view_count, &projection, p_render_data->scene_data->view_eye_offset, p_render_data->scene_data->cam_transform, projection, screen_size, p_render_data->scene_data->taa_jitter, this);
- }
+ sky.setup_sky(p_render_data, screen_size);
sky_energy_multiplier *= bg_energy_multiplier;
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index c9d5e51753..411f0fe6a4 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -972,23 +972,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
RENDER_TIMESTAMP("Setup Sky");
RD::get_singleton()->draw_command_begin_label("Setup Sky");
- // Setup our sky render information for this frame/viewport
- if (is_reflection_probe) {
- Vector3 eye_offset;
- Projection correction;
- correction.set_depth_correction(true);
- Projection projection = correction * p_render_data->scene_data->cam_projection;
-
- sky.setup_sky(p_render_data->environment, p_render_data->render_buffers, *p_render_data->lights, p_render_data->camera_attributes, 1, &projection, &eye_offset, p_render_data->scene_data->cam_transform, projection, screen_size, Vector2(0.0f, 0.0f), this);
- } else {
- Projection projection = p_render_data->scene_data->cam_projection;
- if (p_render_data->scene_data->cam_frustum) {
- // Sky is drawn upside down, the frustum offset doesn't know the image is upside down so needs a flip.
- projection[2].y = -projection[2].y;
- }
-
- sky.setup_sky(p_render_data->environment, p_render_data->render_buffers, *p_render_data->lights, p_render_data->camera_attributes, p_render_data->scene_data->view_count, &projection, p_render_data->scene_data->view_eye_offset, p_render_data->scene_data->cam_transform, projection, screen_size, p_render_data->scene_data->taa_jitter, this);
- }
+ sky.setup_sky(p_render_data, screen_size);
sky_energy_multiplier *= bg_energy_multiplier;
diff --git a/servers/rendering/renderer_rd/shaders/environment/sky.glsl b/servers/rendering/renderer_rd/shaders/environment/sky.glsl
index cc1c40cad1..7bb2e0a539 100644
--- a/servers/rendering/renderer_rd/shaders/environment/sky.glsl
+++ b/servers/rendering/renderer_rd/shaders/environment/sky.glsl
@@ -189,7 +189,7 @@ void main() {
vec3 cube_normal;
#ifdef USE_MULTIVIEW
// In multiview our projection matrices will contain positional and rotational offsets that we need to properly unproject.
- vec4 unproject = vec4(uv_interp.x, -uv_interp.y, 0.0, 1.0); // unproject at the far plane
+ vec4 unproject = vec4(uv_interp.x, uv_interp.y, 0.0, 1.0); // unproject at the far plane
vec4 unprojected = sky_scene_data.view_inv_projections[ViewIndex] * unproject;
cube_normal = unprojected.xyz / unprojected.w;
@@ -198,7 +198,7 @@ void main() {
#else
cube_normal.z = -1.0;
cube_normal.x = (cube_normal.z * (-uv_interp.x - params.projection.x)) / params.projection.y;
- cube_normal.y = -(cube_normal.z * (-uv_interp.y - params.projection.z)) / params.projection.w;
+ cube_normal.y = -(cube_normal.z * (uv_interp.y - params.projection.z)) / params.projection.w;
#endif
cube_normal = mat3(params.orientation) * cube_normal;
cube_normal = normalize(cube_normal);
diff --git a/tests/core/math/test_projection.h b/tests/core/math/test_projection.h
new file mode 100644
index 0000000000..7f41aaee3e
--- /dev/null
+++ b/tests/core/math/test_projection.h
@@ -0,0 +1,87 @@
+/**************************************************************************/
+/* test_projection.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef TEST_PROJECTION_H
+#define TEST_PROJECTION_H
+
+#include "core/math/projection.h"
+
+#include "core/string/print_string.h"
+#include "tests/test_macros.h"
+
+namespace TestProjection {
+
+TEST_CASE("[Projection] Default construct") {
+ Projection p;
+ CHECK(p.columns[0][0] == 1.0);
+ CHECK(p.columns[0][1] == 0.0);
+ CHECK(p.columns[0][2] == 0.0);
+ CHECK(p.columns[0][3] == 0.0);
+
+ CHECK(p.columns[1][0] == 0.0);
+ CHECK(p.columns[1][1] == 1.0);
+ CHECK(p.columns[1][2] == 0.0);
+ CHECK(p.columns[1][3] == 0.0);
+
+ CHECK(p.columns[2][0] == 0.0);
+ CHECK(p.columns[2][1] == 0.0);
+ CHECK(p.columns[2][2] == 1.0);
+ CHECK(p.columns[2][3] == 0.0);
+
+ CHECK(p.columns[3][0] == 0.0);
+ CHECK(p.columns[3][1] == 0.0);
+ CHECK(p.columns[3][2] == 0.0);
+ CHECK(p.columns[3][3] == 1.0);
+}
+
+bool projection_is_equal_approx(const Projection &p_a, const Projection &p_b) {
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ if (!Math::is_equal_approx(p_a.columns[i][j], p_b.columns[i][j])) {
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+TEST_CASE("[Projection] Orthogonal projection matrix inversion") {
+ Projection p = Projection::create_orthogonal(-125.0f, 125.0f, -125.0f, 125.0f, 0.01f, 25.0f);
+ CHECK(projection_is_equal_approx(p.inverse() * p, Projection()));
+}
+
+TEST_CASE("[Projection] Perspective projection matrix inversion") {
+ Projection p = Projection::create_perspective(90.0f, 1.77777f, 0.05f, 4000.0f);
+ CHECK(projection_is_equal_approx(p.inverse() * p, Projection()));
+}
+
+} //namespace TestProjection
+
+#endif // TEST_PROJECTION_H
diff --git a/tests/test_main.cpp b/tests/test_main.cpp
index a431f69829..9acdc98b1d 100644
--- a/tests/test_main.cpp
+++ b/tests/test_main.cpp
@@ -65,6 +65,7 @@
#include "tests/core/math/test_geometry_3d.h"
#include "tests/core/math/test_math_funcs.h"
#include "tests/core/math/test_plane.h"
+#include "tests/core/math/test_projection.h"
#include "tests/core/math/test_quaternion.h"
#include "tests/core/math/test_random_number_generator.h"
#include "tests/core/math/test_rect2.h"