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-rw-r--r--doc/classes/@GlobalScope.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index ce64bcc17c..1721134d08 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -2981,7 +2981,7 @@
Editing the property prompts the user for restarting the editor.
</constant>
<constant name="PROPERTY_USAGE_SCRIPT_VARIABLE" value="4096" enum="PropertyUsageFlags" is_bitfield="true">
- The property is a script variable which should be serialized and saved in the scene file.
+ The property is a script variable. [constant PROPERTY_USAGE_SCRIPT_VARIABLE] can be used to distinguish between exported script variables from built-in variables (which don't have this usage flag). By default, [constant PROPERTY_USAGE_SCRIPT_VARIABLE] is [b]not[/b] applied to variables that are created by overriding [method Object._get_property_list] in a script.
</constant>
<constant name="PROPERTY_USAGE_STORE_IF_NULL" value="8192" enum="PropertyUsageFlags" is_bitfield="true">
The property value of type [Object] will be stored even if its value is [code]null[/code].