diff options
53 files changed, 2422 insertions, 1108 deletions
diff --git a/core/extension/extension_api_dump.cpp b/core/extension/extension_api_dump.cpp index 97ead0b425..f11a4bc9a4 100644 --- a/core/extension/extension_api_dump.cpp +++ b/core/extension/extension_api_dump.cpp @@ -32,6 +32,7 @@ #include "core/config/engine.h" #include "core/core_constants.h" +#include "core/extension/gdextension_compat_hashes.h" #include "core/io/file_access.h" #include "core/io/json.h" #include "core/templates/pair.h" @@ -884,11 +885,18 @@ Dictionary GDExtensionAPIDump::generate_extension_api() { d2["hash"] = method->get_hash(); Vector<uint32_t> compat_hashes = ClassDB::get_method_compatibility_hashes(class_name, method_name); + Array compatibility; if (compat_hashes.size()) { - Array compatibility; for (int i = 0; i < compat_hashes.size(); i++) { compatibility.push_back(compat_hashes[i]); } + } + +#ifndef DISABLE_DEPRECATED + GDExtensionCompatHashes::get_legacy_hashes(class_name, method_name, compatibility); +#endif + + if (compatibility.size() > 0) { d2["hash_compatibility"] = compatibility; } diff --git a/core/extension/gdextension_compat_hashes.cpp b/core/extension/gdextension_compat_hashes.cpp new file mode 100644 index 0000000000..9c8d6b3e7f --- /dev/null +++ b/core/extension/gdextension_compat_hashes.cpp @@ -0,0 +1,843 @@ +/**************************************************************************/ +/* gdextension_compat_hashes.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "gdextension_compat_hashes.h" + +#ifndef DISABLE_DEPRECATED + +#include "core/variant/variant.h" + +HashMap<StringName, LocalVector<GDExtensionCompatHashes::Mapping>> GDExtensionCompatHashes::mappings; + +bool GDExtensionCompatHashes::lookup_current_hash(const StringName &p_class, const StringName &p_method, uint32_t p_legacy_hash, uint32_t *r_current_hash) { + LocalVector<Mapping> *methods = mappings.getptr(p_class); + if (!methods) { + return false; + } + + for (const Mapping &mapping : *methods) { + if (mapping.method == p_method && mapping.legacy_hash == p_legacy_hash) { + *r_current_hash = mapping.current_hash; + return true; + } + } + + return false; +} + +bool GDExtensionCompatHashes::get_legacy_hashes(const StringName &p_class, const StringName &p_method, Array &r_hashes) { + LocalVector<Mapping> *methods = mappings.getptr(p_class); + if (!methods) { + return false; + } + + bool found = false; + for (const Mapping &mapping : *methods) { + if (mapping.method == p_method) { + r_hashes.push_back(mapping.legacy_hash); + found = true; + } + } + + return found; +} + +void GDExtensionCompatHashes::initialize() { + // clang-format off + mappings.insert("AESContext", { + { "start", 3167574919, 3122411423 }, + }); + mappings.insert("AStar2D", { + { "add_point", 3370185124, 4074201818 }, + { "set_point_disabled", 4023243586, 972357352 }, + { "connect_points", 3785370599, 3710494224 }, + { "disconnect_points", 3785370599, 3710494224 }, + { "are_points_connected", 4063588998, 2288175859 }, + }); + mappings.insert("AStar3D", { + { "add_point", 2920922839, 1038703438 }, + { "set_point_disabled", 4023243586, 972357352 }, + { "connect_points", 3785370599, 3710494224 }, + { "disconnect_points", 3785370599, 3710494224 }, + { "are_points_connected", 4063588998, 2288175859 }, + }); + mappings.insert("AStarGrid2D", { + { "set_point_solid", 2825551965, 1765703753 }, + { "fill_solid_region", 1152863744, 2261970063 }, + }); + mappings.insert("AcceptDialog", { + { "add_button", 4158837846, 3328440682 }, + }); + mappings.insert("Animation", { + { "add_track", 2393815928, 3843682357 }, + { "track_insert_key", 1985425300, 808952278 }, + { "track_find_key", 3898229885, 3245197284 }, + { "bezier_track_insert_key", 1057544502, 3656773645 }, + { "bezier_track_set_key_in_handle", 1028302688, 1719223284 }, + { "bezier_track_set_key_out_handle", 1028302688, 1719223284 }, + { "audio_track_insert_key", 3489962123, 4021027286 }, + }); + mappings.insert("AnimationNode", { + { "blend_animation", 11797022, 1630801826 }, + { "blend_node", 263389446, 1746075988 }, + { "blend_input", 2709059328, 1361527350 }, + }); + mappings.insert("AnimationNodeBlendSpace1D", { + { "add_blend_point", 4069484420, 285050433 }, + }); + mappings.insert("AnimationNodeBlendSpace2D", { + { "add_blend_point", 1533588937, 402261981 }, + { "add_triangle", 642454959, 753017335 }, + }); + mappings.insert("AnimationNodeBlendTree", { + { "add_node", 2055804584, 1980270704 }, + }); + mappings.insert("AnimationNodeStateMachine", { + { "add_node", 2055804584, 1980270704 }, + }); + mappings.insert("AnimationNodeStateMachinePlayback", { + { "travel", 3683006648, 3823612587 }, + { "start", 3683006648, 3823612587 }, + }); + mappings.insert("ArrayMesh", { + { "add_surface_from_arrays", 172284304, 1796411378 }, + }); + mappings.insert("AudioEffectSpectrumAnalyzerInstance", { + { "get_magnitude_for_frequency_range", 2693213071, 797993915 }, + }); + mappings.insert("AudioServer", { + { "add_bus_effect", 4147765248, 4068819785 }, + { "get_bus_effect_instance", 2887144608, 1829771234 }, + }); + mappings.insert("AudioStreamPlaybackPolyphonic", { + { "play_stream", 3792189967, 604492179 }, + }); + mappings.insert("AudioStreamRandomizer", { + { "add_stream", 3197802065, 1892018854 }, + }); + mappings.insert("BitMap", { + { "create_from_image_alpha", 505265891, 106271684 }, + { "opaque_to_polygons", 876132484, 48478126 }, + }); + mappings.insert("CanvasItem", { + { "draw_line", 2516941890, 1562330099 }, + { "draw_dashed_line", 2175215884, 684651049 }, + { "draw_polyline", 4175878946, 3797364428 }, + { "draw_polyline_colors", 2239164197, 2311979562 }, + { "draw_arc", 3486841771, 4140652635 }, + { "draw_multiline", 4230657331, 2239075205 }, + { "draw_multiline_colors", 235933050, 4072951537 }, + { "draw_rect", 84391229, 2417231121 }, + { "draw_texture", 1695860435, 520200117 }, + { "draw_texture_rect", 3204081724, 3832805018 }, + { "draw_texture_rect_region", 3196597532, 3883821411 }, + { "draw_msdf_texture_rect_region", 2672026175, 4219163252 }, + { "draw_lcd_texture_rect_region", 169610548, 3212350954 }, + { "draw_primitive", 2248678295, 3288481815 }, + { "draw_polygon", 2683625537, 974537912 }, + { "draw_colored_polygon", 1659099617, 15245644 }, + { "draw_string", 2552080639, 728290553 }, + { "draw_multiline_string", 4002645436, 1927038192 }, + { "draw_string_outline", 850005221, 340562381 }, + { "draw_multiline_string_outline", 3717870722, 1912318525 }, + { "draw_char", 2329089032, 3339793283 }, + { "draw_char_outline", 419453826, 3302344391 }, + { "draw_mesh", 1634855856, 153818295 }, + { "draw_set_transform", 3283884939, 288975085 }, + { "draw_animation_slice", 2295343543, 3112831842 }, + }); + mappings.insert("CodeEdit", { + { "is_in_string", 3294126239, 688195400 }, + { "is_in_comment", 3294126239, 688195400 }, + { "add_code_completion_option", 1629240608, 947964390 }, + }); + mappings.insert("Control", { + { "set_offsets_preset", 3651818904, 3724524307 }, + { "set_anchors_and_offsets_preset", 3651818904, 3724524307 }, + { "set_anchor", 2589937826, 2302782885 }, + { "get_theme_icon", 2336455395, 3163973443 }, + { "get_theme_stylebox", 2759935355, 604739069 }, + { "get_theme_font", 387378635, 2826986490 }, + { "get_theme_font_size", 229578101, 1327056374 }, + { "get_theme_color", 2377051548, 2798751242 }, + { "get_theme_constant", 229578101, 1327056374 }, + { "has_theme_icon", 1187511791, 866386512 }, + { "has_theme_stylebox", 1187511791, 866386512 }, + { "has_theme_font", 1187511791, 866386512 }, + { "has_theme_font_size", 1187511791, 866386512 }, + { "has_theme_color", 1187511791, 866386512 }, + { "has_theme_constant", 1187511791, 866386512 }, + }); + mappings.insert("Crypto", { + { "generate_self_signed_certificate", 947314696, 492266173 }, + }); + mappings.insert("Curve", { + { "add_point", 2766148617, 434072736 }, + }); + mappings.insert("Curve2D", { + { "add_point", 2437345566, 4175465202 }, + }); + mappings.insert("Curve3D", { + { "add_point", 3836314258, 2931053748 }, + }); + mappings.insert("DirAccess", { + { "list_dir_begin", 2018049411, 2610976713 }, + { "copy", 198434953, 1063198817 }, + { "copy_absolute", 198434953, 1063198817 }, + }); + mappings.insert("DisplayServer", { + { "global_menu_add_submenu_item", 3806306913, 2828985934 }, + { "global_menu_add_item", 3415468211, 3401266716 }, + { "global_menu_add_check_item", 3415468211, 3401266716 }, + { "global_menu_add_icon_item", 1700867534, 4245856523 }, + { "global_menu_add_icon_check_item", 1700867534, 4245856523 }, + { "global_menu_add_radio_check_item", 3415468211, 3401266716 }, + { "global_menu_add_icon_radio_check_item", 1700867534, 4245856523 }, + { "global_menu_add_multistate_item", 635750054, 3431222859 }, + { "global_menu_add_separator", 1041533178, 3214812433 }, + { "tts_speak", 3741216677, 903992738 }, + { "is_touchscreen_available", 4162880507, 3323674545 }, + { "screen_set_orientation", 2629526904, 2211511631 }, + { "window_get_native_handle", 2709193271, 1096425680 }, + { "window_set_title", 3043792800, 441246282 }, + { "window_set_mouse_passthrough", 3958815166, 1993637420 }, + { "window_set_current_screen", 3023605688, 2230941749 }, + { "window_set_position", 3614040015, 2019273902 }, + { "window_set_size", 3614040015, 2019273902 }, + { "window_set_rect_changed_callback", 3653650673, 1091192925 }, + { "window_set_window_event_callback", 3653650673, 1091192925 }, + { "window_set_input_event_callback", 3653650673, 1091192925 }, + { "window_set_input_text_callback", 3653650673, 1091192925 }, + { "window_set_drop_files_callback", 3653650673, 1091192925 }, + { "window_set_max_size", 3614040015, 2019273902 }, + { "window_set_min_size", 3614040015, 2019273902 }, + { "window_set_mode", 2942569511, 1319965401 }, + { "window_set_flag", 3971592565, 254894155 }, + { "window_get_flag", 2662949986, 802816991 }, + { "window_set_window_buttons_offset", 3614040015, 2019273902 }, + { "window_set_ime_active", 450484987, 1661950165 }, + { "window_set_ime_position", 3614040015, 2019273902 }, + { "window_set_vsync_mode", 1708924624, 2179333492 }, + { "virtual_keyboard_show", 860410478, 3042891259 }, + { "cursor_set_custom_image", 1358907026, 1816663697 }, + }); + mappings.insert("ENetConnection", { + { "create_host_bound", 866250949, 1515002313 }, + { "connect_to_host", 385984708, 2171300490 }, + { "dtls_client_setup", 3097527179, 1966198364 }, + }); + mappings.insert("ENetMultiplayerPeer", { + { "create_server", 1616151701, 2917761309 }, + { "create_client", 920217784, 2327163476 }, + }); + mappings.insert("EditorCommandPalette", { + { "add_command", 3664614892, 864043298 }, + }); + mappings.insert("EditorDebuggerSession", { + { "send_message", 3780025912, 85656714 }, + { "toggle_profiler", 35674246, 1198443697 }, + }); + mappings.insert("EditorFileDialog", { + { "add_filter", 233059325, 3388804757 }, + }); + mappings.insert("EditorImportPlugin", { + { "append_import_external_resource", 3645925746, 320493106 }, + }); + mappings.insert("EditorInterface", { + { "popup_dialog", 2478844058, 2015770942 }, + { "popup_dialog_centered", 1723337679, 346557367 }, + { "popup_dialog_centered_ratio", 1310934579, 2093669136 }, + { "popup_dialog_centered_clamped", 3433759678, 3763385571 }, + { "inspect_object", 2564140749, 127962172 }, + { "edit_script", 3664508569, 219829402 }, + { "save_scene_as", 1168363258, 3647332257 }, + }); + mappings.insert("EditorNode3DGizmo", { + { "add_lines", 302451090, 2910971437 }, + { "add_mesh", 1868867708, 1579955111 }, + { "add_unscaled_billboard", 3719733075, 520007164 }, + }); + mappings.insert("EditorNode3DGizmoPlugin", { + { "create_icon_material", 2976007329, 3804976916 }, + { "get_material", 3501703615, 974464017 }, + }); + mappings.insert("EditorScenePostImportPlugin", { + { "add_import_option_advanced", 3774155785, 3674075649 }, + }); + mappings.insert("EditorUndoRedoManager", { + { "create_action", 3577985681, 2107025470 }, + }); + mappings.insert("EngineDebugger", { + { "profiler_enable", 438160728, 3192561009 }, + }); + mappings.insert("Expression", { + { "parse", 3658149758, 3069722906 }, + }); + mappings.insert("FileAccess", { + { "open_compressed", 2874458257, 3686439335 }, + { "store_csv_line", 2217842308, 2173791505 }, + }); + mappings.insert("FileDialog", { + { "add_filter", 233059325, 3388804757 }, + }); + mappings.insert("Font", { + { "find_variation", 1222433716, 3344325384 }, + { "get_string_size", 3678918099, 1868866121 }, + { "get_multiline_string_size", 2427690650, 519636710 }, + { "draw_string", 2565402639, 1983721962 }, + { "draw_multiline_string", 348869189, 1171506176 }, + { "draw_string_outline", 657875837, 623754045 }, + { "draw_multiline_string_outline", 1649790182, 3206388178 }, + { "draw_char", 1462476057, 3815617597 }, + { "draw_char_outline", 4161008124, 209525354 }, + // Pre-existing compatibility hash. + { "find_variation", 1149405976, 1851767612 }, + }); + mappings.insert("GLTFDocument", { + { "append_from_file", 1862991421, 866380864 }, + { "append_from_buffer", 2818062664, 1616081266 }, + { "append_from_scene", 374125375, 1622574258 }, + { "generate_scene", 2770277081, 596118388 }, + }); + mappings.insert("Geometry2D", { + { "offset_polygon", 3837618924, 1275354010 }, + { "offset_polyline", 328033063, 2328231778 }, + }); + mappings.insert("Geometry3D", { + { "build_cylinder_planes", 3142160516, 449920067 }, + { "build_capsule_planes", 410870045, 2113592876 }, + }); + mappings.insert("GraphNode", { + { "set_slot", 902131739, 2873310869 }, + }); + mappings.insert("GridMap", { + { "set_cell_item", 4177201334, 3449088946 }, + }); + mappings.insert("HTTPClient", { + { "connect_to_host", 1970282951, 504540374 }, + { "request", 3249905507, 3778990155 }, + }); + mappings.insert("HTTPRequest", { + { "request", 2720304520, 3215244323 }, + { "request_raw", 4282724657, 2714829993 }, + }); + mappings.insert("IP", { + { "resolve_hostname", 396864159, 4283295457 }, + { "resolve_hostname_addresses", 3462780090, 773767525 }, + { "resolve_hostname_queue_item", 3936392508, 1749894742 }, + }); + mappings.insert("Image", { + { "resize", 2461393748, 994498151 }, + { "save_jpg", 578836491, 2800019068 }, + { "save_webp", 3594949219, 2781156876 }, + { "compress", 4094210332, 2975424957 }, + { "compress_from_channels", 279105990, 4212890953 }, + { "load_svg_from_buffer", 1822513750, 311853421 }, + { "load_svg_from_string", 1461766635, 3254053600 }, + }); + mappings.insert("ImmediateMesh", { + { "surface_begin", 3716480242, 2794442543 }, + }); + mappings.insert("ImporterMesh", { + { "add_surface", 4122361985, 1740448849 }, + }); + mappings.insert("Input", { + { "get_vector", 1517139831, 2479607902 }, + { "start_joy_vibration", 1890603622, 2576575033 }, + { "action_press", 573731101, 1713091165 }, + { "set_custom_mouse_cursor", 3489634142, 703945977 }, + }); + mappings.insert("InputEvent", { + { "is_match", 3392494811, 1754951977 }, + { "xformed_by", 2747409789, 1282766827 }, + }); + mappings.insert("InputMap", { + { "add_action", 573731101, 4100757082 }, + }); + mappings.insert("ItemList", { + { "add_item", 4086250691, 359861678 }, + { "add_icon_item", 3332687421, 4256579627 }, + { "get_item_rect", 1501513492, 159227807 }, + { "select", 4023243586, 972357352 }, + }); + mappings.insert("JSON", { + { "stringify", 2656701787, 462733549 }, + }); + mappings.insert("JavaScriptBridge", { + { "download_buffer", 4123979296, 3352272093 }, + }); + mappings.insert("Line2D", { + { "add_point", 468506575, 2654014372 }, + }); + mappings.insert("MultiplayerAPI", { + { "rpc", 1833408346, 2077486355 }, + }); + mappings.insert("NavigationMeshGenerator", { + { "parse_source_geometry_data", 3703028813, 685862123 }, + { "bake_from_source_geometry_data", 3669016597, 2469318639 }, + }); + mappings.insert("NavigationServer2D", { + { "map_get_path", 56240621, 3146466012 }, + }); + mappings.insert("NavigationServer3D", { + { "map_get_path", 2121045993, 1187418690 }, + { "parse_source_geometry_data", 3703028813, 685862123 }, + { "bake_from_source_geometry_data", 3669016597, 2469318639 }, + { "bake_from_source_geometry_data_async", 3669016597, 2469318639 }, + }); + mappings.insert("Node", { + { "add_child", 3070154285, 3863233950 }, + { "reparent", 2570952461, 3685795103 }, + { "find_child", 4253159453, 2008217037 }, + { "find_children", 1585018254, 2560337219 }, + { "propagate_call", 1667910434, 1871007965 }, + { "set_multiplayer_authority", 4023243586, 972357352 }, + }); + mappings.insert("Node3D", { + { "look_at", 3123400617, 2882425029 }, + { "look_at_from_position", 4067663783, 2086826090 }, + }); + mappings.insert("Noise", { + { "get_image", 2569233413, 3180683109 }, + { "get_seamless_image", 2210827790, 2770743602 }, + { "get_image_3d", 2358868431, 3977814329 }, + { "get_seamless_image_3d", 3328694319, 451006340 }, + }); + mappings.insert("OS", { + { "alert", 233059325, 1783970740 }, + { "get_system_font_path", 2262142305, 626580860 }, + { "get_system_font_path_for_text", 3824042574, 197317981 }, + { "execute", 2881709059, 1488299882 }, + { "shell_show_in_file_manager", 885841341, 3565188097 }, + { "set_restart_on_exit", 611198603, 3331453935 }, + { "get_system_dir", 1965199849, 3073895123 }, + }); + mappings.insert("Object", { + { "add_user_signal", 3780025912, 85656714 }, + { "connect", 1469446357, 1518946055 }, + { "tr", 2475554935, 1195764410 }, + { "tr_n", 4021311862, 162698058 }, + }); + mappings.insert("OptionButton", { + { "add_item", 3043792800, 2697778442 }, + { "add_icon_item", 3944051090, 3781678508 }, + }); + mappings.insert("PCKPacker", { + { "pck_start", 3232891339, 508410629 }, + }); + mappings.insert("PacketPeerDTLS", { + { "connect_to_peer", 1801538152, 2880188099 }, + }); + mappings.insert("PacketPeerUDP", { + { "bind", 4290438434, 4051239242 }, + }); + mappings.insert("Performance", { + { "add_custom_monitor", 2865980031, 4099036814 }, + }); + mappings.insert("PhysicalBone3D", { + { "apply_impulse", 1002852006, 2754756483 }, + }); + mappings.insert("PhysicsBody2D", { + { "move_and_collide", 1529961754, 3681923724 }, + { "test_move", 1369208982, 3324464701 }, + }); + mappings.insert("PhysicsBody3D", { + { "move_and_collide", 2825704414, 3208792678 }, + { "test_move", 680299713, 2481691619 }, + }); + mappings.insert("PhysicsDirectBodyState2D", { + { "apply_impulse", 496058220, 4288681949 }, + { "apply_force", 496058220, 4288681949 }, + { "add_constant_force", 496058220, 4288681949 }, + }); + mappings.insert("PhysicsDirectBodyState3D", { + { "apply_impulse", 1002852006, 2754756483 }, + { "apply_force", 1002852006, 2754756483 }, + { "add_constant_force", 1002852006, 2754756483 }, + }); + mappings.insert("PhysicsDirectSpaceState2D", { + { "intersect_point", 3278207904, 2118456068 }, + { "intersect_shape", 3803848594, 2488867228 }, + { "collide_shape", 3803848594, 2488867228 }, + }); + mappings.insert("PhysicsDirectSpaceState3D", { + { "intersect_point", 45993382, 975173756 }, + { "intersect_shape", 550215980, 3762137681 }, + { "collide_shape", 550215980, 3762137681 }, + }); + mappings.insert("PhysicsRayQueryParameters2D", { + { "create", 1118143851, 3196569324 }, + }); + mappings.insert("PhysicsRayQueryParameters3D", { + { "create", 680321959, 3110599579 }, + }); + mappings.insert("PhysicsServer2D", { + { "area_add_shape", 754862190, 339056240 }, + { "body_add_shape", 754862190, 339056240 }, + { "body_apply_impulse", 34330743, 205485391 }, + { "body_apply_force", 34330743, 205485391 }, + { "body_add_constant_force", 34330743, 205485391 }, + { "joint_make_pin", 2288600450, 1612646186 }, + { "joint_make_groove", 3573265764, 481430435 }, + { "joint_make_damped_spring", 206603952, 1994657646 }, + }); + mappings.insert("PhysicsServer3D", { + { "area_add_shape", 4040559639, 3711419014 }, + { "body_add_shape", 4040559639, 3711419014 }, + { "body_apply_impulse", 110375048, 390416203 }, + { "body_apply_force", 110375048, 390416203 }, + { "body_add_constant_force", 110375048, 390416203 }, + }); + mappings.insert("PopupMenu", { + { "add_item", 3224536192, 3674230041 }, + { "add_icon_item", 1200674553, 1086190128 }, + { "add_check_item", 3224536192, 3674230041 }, + { "add_icon_check_item", 1200674553, 1086190128 }, + { "add_radio_check_item", 3224536192, 3674230041 }, + { "add_icon_radio_check_item", 1200674553, 1086190128 }, + { "add_multistate_item", 1585218420, 150780458 }, + { "add_shortcut", 2482211467, 3451850107 }, + { "add_icon_shortcut", 3060251822, 2997871092 }, + { "add_check_shortcut", 2168272394, 1642193386 }, + { "add_icon_check_shortcut", 68101841, 3856247530 }, + { "add_radio_check_shortcut", 2168272394, 1642193386 }, + { "add_icon_radio_check_shortcut", 68101841, 3856247530 }, + { "add_submenu_item", 3728518296, 2979222410 }, + // Pre-existing compatibility hashes. + { "add_icon_shortcut", 68101841, 3856247530 }, + { "add_shortcut", 2168272394, 1642193386 }, + }); + mappings.insert("PortableCompressedTexture2D", { + { "create_from_image", 97251393, 3679243433 }, + }); + mappings.insert("ProjectSettings", { + { "load_resource_pack", 3001721055, 708980503 }, + }); + mappings.insert("RegEx", { + { "search", 4087180739, 3365977994 }, + { "search_all", 3354100289, 849021363 }, + { "sub", 758293621, 54019702 }, + }); + mappings.insert("RenderingDevice", { + { "texture_create", 3011278298, 3709173589 }, + { "texture_create_shared_from_slice", 864132525, 1808971279 }, + { "texture_update", 2736912341, 2096463824 }, + { "texture_copy", 3741367532, 2339493201 }, + { "texture_clear", 3423681478, 3396867530 }, + { "texture_resolve_multisample", 2126834943, 594679454 }, + { "framebuffer_format_create", 2635475316, 697032759 }, + { "framebuffer_format_create_multipass", 1992489524, 2647479094 }, + { "framebuffer_format_get_texture_samples", 1036806638, 4223391010 }, + { "framebuffer_create", 1884747791, 3284231055 }, + { "framebuffer_create_multipass", 452534725, 1750306695 }, + { "framebuffer_create_empty", 382373098, 3058360618 }, + { "vertex_buffer_create", 3491282828, 3410049843 }, + { "vertex_array_create", 3137892244, 3799816279 }, + { "index_buffer_create", 975915977, 3935920523 }, + { "shader_compile_spirv_from_source", 3459523685, 1178973306 }, + { "shader_compile_binary_from_spirv", 1395027180, 134910450 }, + { "shader_create_from_spirv", 3297482566, 342949005 }, + { "shader_create_from_bytecode", 2078349841, 1687031350 }, + { "uniform_buffer_create", 1453158401, 34556762 }, + { "storage_buffer_create", 1173156076, 2316365934 }, + { "texture_buffer_create", 2344087557, 1470338698 }, + { "buffer_update", 652628289, 3793150683 }, + { "buffer_clear", 1645170096, 2797041220 }, + { "buffer_get_data", 125363422, 3101830688 }, + { "render_pipeline_create", 2911419500, 2385451958 }, + { "compute_pipeline_create", 403593840, 1448838280 }, + { "draw_list_begin", 4252992020, 2468082605 }, + { "draw_list_begin_split", 832527510, 2406300660 }, + { "draw_list_draw", 3710874499, 4230067973 }, + { "draw_list_enable_scissor", 338791288, 244650101 }, + }); + mappings.insert("RenderingServer", { + { "texture_rd_create", 3291180269, 1434128712 }, + { "shader_set_default_texture_parameter", 3864903085, 4094001817 }, + { "shader_get_default_texture_parameter", 2523186822, 1464608890 }, + { "mesh_create_from_surfaces", 4007581507, 4291747531 }, + { "mesh_add_surface_from_arrays", 1247008646, 2342446560 }, + { "viewport_attach_to_screen", 1278520651, 1062245816 }, + { "environment_set_ambient_light", 491659071, 1214961493 }, + { "instances_cull_aabb", 2031554939, 2570105777 }, + { "instances_cull_ray", 3388524336, 2208759584 }, + { "instances_cull_convex", 3690700105, 2488539944 }, + { "canvas_item_set_custom_rect", 2180266943, 1333997032 }, + { "canvas_item_add_line", 2843922985, 1819681853 }, + { "canvas_item_add_polyline", 3438017257, 3098767073 }, + { "canvas_item_add_multiline", 3176074788, 2088642721 }, + { "canvas_item_add_texture_rect", 3205360868, 324864032 }, + { "canvas_item_add_msdf_texture_rect_region", 349157222, 97408773 }, + { "canvas_item_add_texture_rect_region", 2782979504, 485157892 }, + { "canvas_item_add_nine_patch", 904428547, 389957886 }, + { "canvas_item_add_polygon", 2907936855, 3580000528 }, + { "canvas_item_add_triangle_array", 749685193, 660261329 }, + { "canvas_item_add_mesh", 3548053052, 316450961 }, + { "canvas_item_add_multimesh", 1541595251, 2131855138 }, + { "canvas_item_add_animation_slice", 4107531031, 2646834499 }, + { "canvas_item_set_canvas_group_mode", 41973386, 3973586316 }, + { "set_boot_image", 2244367877, 3759744527 }, + }); + mappings.insert("ResourceLoader", { + { "load_threaded_request", 1939848623, 3614384323 }, + { "load_threaded_get_status", 3931021148, 4137685479 }, + { "load", 2622212233, 3358495409 }, + { "exists", 2220807150, 4185558881 }, + }); + mappings.insert("ResourceSaver", { + { "save", 2303056517, 2983274697 }, + }); + mappings.insert("RichTextLabel", { + { "add_image", 3346058748, 3580801207 }, + { "push_font", 814287596, 2347424842 }, + { "push_paragraph", 3218895358, 3089306873 }, + { "push_list", 4036303897, 3017143144 }, + { "push_table", 1125058220, 2623499273 }, + { "push_dropcap", 311501835, 4061635501 }, + { "set_table_column_expand", 4132157579, 2185176273 }, + }); + mappings.insert("RigidBody2D", { + { "apply_impulse", 496058220, 4288681949 }, + { "apply_force", 496058220, 4288681949 }, + { "add_constant_force", 496058220, 4288681949 }, + }); + mappings.insert("RigidBody3D", { + { "apply_impulse", 1002852006, 2754756483 }, + { "apply_force", 1002852006, 2754756483 }, + { "add_constant_force", 1002852006, 2754756483 }, + }); + mappings.insert("SceneMultiplayer", { + { "send_bytes", 2742700601, 1307428718 }, + }); + mappings.insert("SceneReplicationConfig", { + { "add_property", 3818401521, 4094619021 }, + }); + mappings.insert("SceneTree", { + { "create_timer", 1780978058, 2709170273 }, + }); + mappings.insert("ScriptCreateDialog", { + { "config", 4210001628, 869314288 }, + }); + mappings.insert("Shader", { + { "set_default_texture_parameter", 1628453603, 2750740428 }, + { "get_default_texture_parameter", 3823812009, 3090538643 }, + }); + mappings.insert("Skeleton3D", { + { "set_bone_enabled", 4023243586, 972357352 }, + }); + mappings.insert("SpriteFrames", { + { "add_frame", 407562921, 1351332740 }, + { "set_frame", 3155743884, 56804795 }, + }); + mappings.insert("StreamPeerTCP", { + { "bind", 4025329869, 3167955072 }, + }); + mappings.insert("StreamPeerTLS", { + { "connect_to_stream", 1325480781, 57169517 }, + }); + mappings.insert("SurfaceTool", { + { "add_triangle_fan", 297960074, 2235017613 }, + { "generate_lod", 1894448909, 1938056459 }, + }); + mappings.insert("TCPServer", { + { "listen", 4025329869, 3167955072 }, + }); + mappings.insert("TextEdit", { + { "get_line_width", 3294126239, 688195400 }, + { "insert_text_at_caret", 3043792800, 2697778442 }, + { "get_line_column_at_pos", 850652858, 239517838 }, + { "is_mouse_over_selection", 1099474134, 1840282309 }, + { "set_caret_line", 1413195636, 1302582944 }, + { "set_caret_column", 1071284433, 3796796178 }, + { "set_selection_mode", 2920622473, 1443345937 }, + { "select", 4269665324, 2560984452 }, + { "get_scroll_pos_for_line", 3274652423, 3929084198 }, + { "set_line_as_first_visible", 3023605688, 2230941749 }, + { "set_line_as_center_visible", 3023605688, 2230941749 }, + { "set_line_as_last_visible", 3023605688, 2230941749 }, + }); + mappings.insert("TextLine", { + { "add_string", 867188035, 621426851 }, + { "add_object", 735420116, 1316529304 }, + { "resize_object", 960819067, 2095776372 }, + { "draw", 1164457837, 856975658 }, + { "draw_outline", 1364491366, 1343401456 }, + }); + mappings.insert("TextParagraph", { + { "set_dropcap", 2613124475, 2498990330 }, + { "add_string", 867188035, 621426851 }, + { "add_object", 735420116, 1316529304 }, + { "resize_object", 960819067, 2095776372 }, + { "draw", 367324453, 1567802413 }, + { "draw_outline", 2159523405, 1893131224 }, + { "draw_line", 3963848920, 1242169894 }, + { "draw_line_outline", 1814903311, 2664926980 }, + { "draw_dropcap", 1164457837, 856975658 }, + { "draw_dropcap_outline", 1364491366, 1343401456 }, + }); + mappings.insert("TextServer", { + { "font_draw_glyph", 1821196351, 1339057948 }, + { "font_draw_glyph_outline", 1124898203, 2626165733 }, + { "shaped_text_set_direction", 2616949700, 1551430183 }, + { "shaped_text_set_orientation", 104095128, 3019609126 }, + { "shaped_text_add_string", 2621279422, 623473029 }, + { "shaped_text_add_object", 2838446185, 3664424789 }, + { "shaped_text_resize_object", 2353789835, 790361552 }, + { "shaped_set_span_update_font", 1578983057, 2022725822 }, + { "shaped_text_fit_to_width", 603718830, 530670926 }, + { "shaped_text_get_line_breaks_adv", 4206849830, 2376991424 }, + { "shaped_text_get_line_breaks", 303410369, 2651359741 }, + { "shaped_text_get_word_breaks", 3299477123, 185957063 }, + { "shaped_text_overrun_trim_to_width", 1572579718, 2723146520 }, + { "shaped_text_draw", 70679950, 880389142 }, + { "shaped_text_draw_outline", 2673671346, 2559184194 }, + { "format_number", 2305636099, 2664628024 }, + { "parse_number", 2305636099, 2664628024 }, + { "string_get_word_breaks", 1398910359, 581857818 }, + { "string_get_character_breaks", 1586579831, 2333794773 }, + { "string_to_upper", 2305636099, 2664628024 }, + { "string_to_lower", 2305636099, 2664628024 }, + }); + mappings.insert("Texture2D", { + { "draw", 1115460088, 2729649137 }, + { "draw_rect", 575156982, 3499451691 }, + { "draw_rect_region", 1066564656, 2963678660 }, + }); + mappings.insert("Thread", { + { "start", 2779832528, 1327203254 }, + }); + mappings.insert("TileMap", { + { "set_cell", 1732664643, 966713560 }, + { "set_cells_terrain_connect", 3072115677, 3578627656 }, + { "set_cells_terrain_path", 3072115677, 3578627656 }, + { "get_used_cells_by_id", 4152068407, 2931012785 }, + }); + mappings.insert("TileMapPattern", { + { "set_cell", 634000503, 2224802556 }, + }); + mappings.insert("TileSet", { + { "add_source", 276991387, 1059186179 }, + { "add_terrain", 3023605688, 1230568737 }, + { "add_pattern", 3009264082, 763712015 }, + }); + mappings.insert("TileSetAtlasSource", { + { "create_tile", 1583819816, 190528769 }, + { "move_tile_in_atlas", 1375626516, 3870111920 }, + { "has_room_for_tile", 4182444377, 3018597268 }, + { "create_alternative_tile", 3531100812, 2226298068 }, + { "get_tile_texture_region", 1321423751, 241857547 }, + }); + mappings.insert("TileSetScenesCollectionSource", { + { "create_scene_tile", 2633389122, 1117465415 }, + }); + mappings.insert("Translation", { + { "add_message", 971803314, 3898530326 }, + { "add_plural_message", 360316719, 2356982266 }, + { "get_message", 58037827, 1829228469 }, + { "get_plural_message", 1333931916, 229954002 }, + { "erase_message", 3919944288, 3959009644 }, + }); + mappings.insert("TranslationServer", { + { "translate", 58037827, 1829228469 }, + { "translate_plural", 1333931916, 229954002 }, + }); + mappings.insert("Tree", { + { "get_item_area_rect", 1235226180, 47968679 }, + }); + mappings.insert("TreeItem", { + { "propagate_check", 4023243586, 972357352 }, + { "add_button", 1507727907, 1688223362 }, + }); + mappings.insert("UDPServer", { + { "listen", 4025329869, 3167955072 }, + }); + mappings.insert("UPNP", { + { "add_port_mapping", 3358934458, 818314583 }, + { "delete_port_mapping", 760296170, 3444187325 }, + }); + mappings.insert("UPNPDevice", { + { "add_port_mapping", 3358934458, 818314583 }, + { "delete_port_mapping", 760296170, 3444187325 }, + }); + mappings.insert("UndoRedo", { + { "create_action", 3900135403, 3171901514 }, + }); + mappings.insert("VideoStreamPlayback", { + { "mix_audio", 1369271885, 93876830 }, + }); + mappings.insert("WebRTCMultiplayerPeer", { + { "create_client", 1777354631, 2641732907 }, + { "create_mesh", 1777354631, 2641732907 }, + { "add_peer", 2555866323, 4078953270 }, + }); + mappings.insert("WebRTCPeerConnection", { + { "create_data_channel", 3997447457, 1288557393 }, + }); + mappings.insert("WebSocketMultiplayerPeer", { + { "create_client", 3097527179, 1966198364 }, + { "create_server", 337374795, 2400822951 }, + }); + mappings.insert("WebSocketPeer", { + { "connect_to_url", 3097527179, 1966198364 }, + { "send", 3440492527, 2780360567 }, + }); + mappings.insert("Window", { + { "get_theme_icon", 2336455395, 3163973443 }, + { "get_theme_stylebox", 2759935355, 604739069 }, + { "get_theme_font", 387378635, 2826986490 }, + { "get_theme_font_size", 229578101, 1327056374 }, + { "get_theme_color", 2377051548, 2798751242 }, + { "get_theme_constant", 229578101, 1327056374 }, + { "has_theme_icon", 1187511791, 866386512 }, + { "has_theme_stylebox", 1187511791, 866386512 }, + { "has_theme_font", 1187511791, 866386512 }, + { "has_theme_font_size", 1187511791, 866386512 }, + { "has_theme_color", 1187511791, 866386512 }, + { "has_theme_constant", 1187511791, 866386512 }, + { "popup_exclusive", 1728044812, 2134721627 }, + { "popup_exclusive_centered", 2561668109, 3357594017 }, + { "popup_exclusive_centered_ratio", 4257659513, 2284776287 }, + { "popup_exclusive_centered_clamped", 224798062, 2612708785 }, + }); + mappings.insert("WorkerThreadPool", { + { "add_task", 3976347598, 3745067146 }, + { "add_group_task", 2377228549, 1801953219 }, + }); + mappings.insert("ZIPPacker", { + { "open", 3715508516, 1936816515 }, + }); + mappings.insert("ZIPReader", { + { "read_file", 156385007, 740857591 }, + { "file_exists", 1676256, 35364943 }, + }); + // clang-format on +} + +#endif // DISABLE_DEPRECATED diff --git a/editor/plugins/gradient_editor.h b/core/extension/gdextension_compat_hashes.h index 9ff39b2213..3a66ef0b97 100644 --- a/editor/plugins/gradient_editor.h +++ b/core/extension/gdextension_compat_hashes.h @@ -1,5 +1,5 @@ /**************************************************************************/ -/* gradient_editor.h */ +/* gdextension_compat_hashes.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,75 +28,30 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ -#ifndef GRADIENT_EDITOR_H -#define GRADIENT_EDITOR_H +#ifndef GDEXTENSION_COMPAT_HASHES_H +#define GDEXTENSION_COMPAT_HASHES_H -#include "scene/gui/color_picker.h" -#include "scene/gui/popup.h" -#include "scene/resources/gradient.h" +#ifndef DISABLE_DEPRECATED -class GradientTexture1D; +#include "core/string/string_name.h" +#include "core/templates/hash_map.h" +#include "core/templates/local_vector.h" -class GradientEditor : public Control { - GDCLASS(GradientEditor, Control); +class GDExtensionCompatHashes { + struct Mapping { + StringName method; + uint32_t legacy_hash; + uint32_t current_hash; + }; - PopupPanel *popup = nullptr; - ColorPicker *picker = nullptr; - - bool grabbing = false; - int grabbed = -1; - Vector<Gradient::Point> points; - Gradient::InterpolationMode interpolation_mode = Gradient::GRADIENT_INTERPOLATE_LINEAR; - Gradient::ColorSpace interpolation_color_space = Gradient::GRADIENT_COLOR_SPACE_SRGB; - - bool editing = false; - Ref<Gradient> gradient; - Ref<Gradient> gradient_cache; - Ref<GradientTexture1D> preview_texture; - - // Make sure to use the scaled value below. - const int BASE_SPACING = 3; - const int BASE_HANDLE_WIDTH = 8; - - int draw_spacing = BASE_SPACING; - int handle_width = BASE_HANDLE_WIDTH; - - void _gradient_changed(); - void _ramp_changed(); - void _color_changed(const Color &p_color); - - int _get_point_from_pos(int x); - void _show_color_picker(); - -protected: - virtual void gui_input(const Ref<InputEvent> &p_event) override; - void _notification(int p_what); - static void _bind_methods(); + static HashMap<StringName, LocalVector<Mapping>> mappings; public: - void set_gradient(const Ref<Gradient> &p_gradient); - void reverse_gradient(); - - void set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors); - - Vector<float> get_offsets() const; - Vector<Color> get_colors() const; - void set_points(Vector<Gradient::Point> &p_points); - Vector<Gradient::Point> &get_points(); - - void set_interpolation_mode(Gradient::InterpolationMode p_interp_mode); - Gradient::InterpolationMode get_interpolation_mode(); - - void set_interpolation_color_space(Gradient::ColorSpace p_color_space); - Gradient::ColorSpace get_interpolation_color_space(); - - ColorPicker *get_picker(); - PopupPanel *get_popup(); - - virtual Size2 get_minimum_size() const override; - - GradientEditor(); - virtual ~GradientEditor(); + static void initialize(); + static bool lookup_current_hash(const StringName &p_class, const StringName &p_method, uint32_t p_legacy_hash, uint32_t *r_current_hash); + static bool get_legacy_hashes(const StringName &p_class, const StringName &p_method, Array &r_hashes); }; -#endif // GRADIENT_EDITOR_H +#endif // DISABLE_DEPRECATED + +#endif // GDEXTENSION_COMPAT_HASHES_H diff --git a/core/extension/gdextension_interface.cpp b/core/extension/gdextension_interface.cpp index f57a5c1873..71185f01f8 100644 --- a/core/extension/gdextension_interface.cpp +++ b/core/extension/gdextension_interface.cpp @@ -32,6 +32,7 @@ #include "core/config/engine.h" #include "core/extension/gdextension.h" +#include "core/extension/gdextension_compat_hashes.h" #include "core/io/file_access.h" #include "core/io/xml_parser.h" #include "core/object/class_db.h" @@ -753,25 +754,25 @@ static void gdextension_string_new_with_utf8_chars_and_len(GDExtensionUninitiali dest->parse_utf8(p_contents, p_size); } -static void gdextension_string_new_with_utf16_chars_and_len(GDExtensionUninitializedStringPtr r_dest, const char16_t *p_contents, GDExtensionInt p_size) { +static void gdextension_string_new_with_utf16_chars_and_len(GDExtensionUninitializedStringPtr r_dest, const char16_t *p_contents, GDExtensionInt p_char_count) { memnew_placement(r_dest, String); String *dest = reinterpret_cast<String *>(r_dest); - dest->parse_utf16(p_contents, p_size); + dest->parse_utf16(p_contents, p_char_count); } -static void gdextension_string_new_with_utf32_chars_and_len(GDExtensionUninitializedStringPtr r_dest, const char32_t *p_contents, GDExtensionInt p_size) { - memnew_placement(r_dest, String((const char32_t *)p_contents, p_size)); +static void gdextension_string_new_with_utf32_chars_and_len(GDExtensionUninitializedStringPtr r_dest, const char32_t *p_contents, GDExtensionInt p_char_count) { + memnew_placement(r_dest, String((const char32_t *)p_contents, p_char_count)); } -static void gdextension_string_new_with_wide_chars_and_len(GDExtensionUninitializedStringPtr r_dest, const wchar_t *p_contents, GDExtensionInt p_size) { +static void gdextension_string_new_with_wide_chars_and_len(GDExtensionUninitializedStringPtr r_dest, const wchar_t *p_contents, GDExtensionInt p_char_count) { if constexpr (sizeof(wchar_t) == 2) { // wchar_t is 16 bit, parse. memnew_placement(r_dest, String); String *dest = reinterpret_cast<String *>(r_dest); - dest->parse_utf16((const char16_t *)p_contents, p_size); + dest->parse_utf16((const char16_t *)p_contents, p_char_count); } else { // wchar_t is 32 bit, copy. - memnew_placement(r_dest, String((const char32_t *)p_contents, p_size)); + memnew_placement(r_dest, String((const char32_t *)p_contents, p_char_count)); } } @@ -877,6 +878,24 @@ static GDExtensionInt gdextension_string_resize(GDExtensionStringPtr p_self, GDE return (*self).resize(p_length); } +static void gdextension_string_name_new_with_latin1_chars(GDExtensionUninitializedStringNamePtr r_dest, const char *p_contents, GDExtensionBool p_is_static) { + memnew_placement(r_dest, StringName(p_contents, static_cast<bool>(p_is_static))); +} + +static void gdextension_string_name_new_with_utf8_chars(GDExtensionUninitializedStringNamePtr r_dest, const char *p_contents) { + String tmp; + tmp.parse_utf8(p_contents); + + memnew_placement(r_dest, StringName(tmp)); +} + +static void gdextension_string_name_new_with_utf8_chars_and_len(GDExtensionUninitializedStringNamePtr r_dest, const char *p_contents, GDExtensionInt p_size) { + String tmp; + tmp.parse_utf8(p_contents, p_size); + + memnew_placement(r_dest, StringName(tmp)); +} + static GDExtensionInt gdextension_xml_parser_open_buffer(GDExtensionObjectPtr p_instance, const uint8_t *p_buffer, size_t p_size) { XMLParser *xml = (XMLParser *)p_instance; return (GDExtensionInt)xml->_open_buffer(p_buffer, p_size); @@ -1306,6 +1325,17 @@ static GDExtensionMethodBindPtr gdextension_classdb_get_method_bind(GDExtensionC const StringName methodname = *reinterpret_cast<const StringName *>(p_methodname); bool exists = false; MethodBind *mb = ClassDB::get_method_with_compatibility(classname, methodname, p_hash, &exists); + +#ifndef DISABLE_DEPRECATED + // If lookup failed, see if this is one of the broken hashes from issue #81386. + if (!mb && exists) { + uint32_t mapped_hash; + if (GDExtensionCompatHashes::lookup_current_hash(classname, methodname, p_hash, &mapped_hash)) { + mb = ClassDB::get_method_with_compatibility(classname, methodname, mapped_hash, &exists); + } + } +#endif + if (!mb && exists) { ERR_PRINT("Method '" + classname + "." + methodname + "' has changed and no compatibility fallback has been provided. Please open an issue."); return nullptr; @@ -1426,6 +1456,9 @@ void gdextension_setup_interface() { REGISTER_INTERFACE_FUNC(string_operator_plus_eq_wcstr); REGISTER_INTERFACE_FUNC(string_operator_plus_eq_c32str); REGISTER_INTERFACE_FUNC(string_resize); + REGISTER_INTERFACE_FUNC(string_name_new_with_latin1_chars); + REGISTER_INTERFACE_FUNC(string_name_new_with_utf8_chars); + REGISTER_INTERFACE_FUNC(string_name_new_with_utf8_chars_and_len); REGISTER_INTERFACE_FUNC(xml_parser_open_buffer); REGISTER_INTERFACE_FUNC(file_access_store_buffer); REGISTER_INTERFACE_FUNC(file_access_get_buffer); diff --git a/core/extension/gdextension_interface.h b/core/extension/gdextension_interface.h index 48cb28832a..ed368fefc3 100644 --- a/core/extension/gdextension_interface.h +++ b/core/extension/gdextension_interface.h @@ -1432,7 +1432,7 @@ typedef void (*GDExtensionInterfaceStringNewWithWideChars)(GDExtensionUninitiali * * @param r_dest A pointer to a Variant to hold the newly created String. * @param p_contents A pointer to a Latin-1 encoded C string. - * @param p_size The number of characters. + * @param p_size The number of characters (= number of bytes). */ typedef void (*GDExtensionInterfaceStringNewWithLatin1CharsAndLen)(GDExtensionUninitializedStringPtr r_dest, const char *p_contents, GDExtensionInt p_size); @@ -1444,7 +1444,7 @@ typedef void (*GDExtensionInterfaceStringNewWithLatin1CharsAndLen)(GDExtensionUn * * @param r_dest A pointer to a Variant to hold the newly created String. * @param p_contents A pointer to a UTF-8 encoded C string. - * @param p_size The number of characters. + * @param p_size The number of bytes (not code units). */ typedef void (*GDExtensionInterfaceStringNewWithUtf8CharsAndLen)(GDExtensionUninitializedStringPtr r_dest, const char *p_contents, GDExtensionInt p_size); @@ -1456,9 +1456,9 @@ typedef void (*GDExtensionInterfaceStringNewWithUtf8CharsAndLen)(GDExtensionUnin * * @param r_dest A pointer to a Variant to hold the newly created String. * @param p_contents A pointer to a UTF-16 encoded C string. - * @param p_size The number of characters. + * @param p_size The number of characters (not bytes). */ -typedef void (*GDExtensionInterfaceStringNewWithUtf16CharsAndLen)(GDExtensionUninitializedStringPtr r_dest, const char16_t *p_contents, GDExtensionInt p_size); +typedef void (*GDExtensionInterfaceStringNewWithUtf16CharsAndLen)(GDExtensionUninitializedStringPtr r_dest, const char16_t *p_contents, GDExtensionInt p_char_count); /** * @name string_new_with_utf32_chars_and_len @@ -1468,9 +1468,9 @@ typedef void (*GDExtensionInterfaceStringNewWithUtf16CharsAndLen)(GDExtensionUni * * @param r_dest A pointer to a Variant to hold the newly created String. * @param p_contents A pointer to a UTF-32 encoded C string. - * @param p_size The number of characters. + * @param p_size The number of characters (not bytes). */ -typedef void (*GDExtensionInterfaceStringNewWithUtf32CharsAndLen)(GDExtensionUninitializedStringPtr r_dest, const char32_t *p_contents, GDExtensionInt p_size); +typedef void (*GDExtensionInterfaceStringNewWithUtf32CharsAndLen)(GDExtensionUninitializedStringPtr r_dest, const char32_t *p_contents, GDExtensionInt p_char_count); /** * @name string_new_with_wide_chars_and_len @@ -1480,9 +1480,9 @@ typedef void (*GDExtensionInterfaceStringNewWithUtf32CharsAndLen)(GDExtensionUni * * @param r_dest A pointer to a Variant to hold the newly created String. * @param p_contents A pointer to a wide C string. - * @param p_size The number of characters. + * @param p_size The number of characters (not bytes). */ -typedef void (*GDExtensionInterfaceStringNewWithWideCharsAndLen)(GDExtensionUninitializedStringPtr r_dest, const wchar_t *p_contents, GDExtensionInt p_size); +typedef void (*GDExtensionInterfaceStringNewWithWideCharsAndLen)(GDExtensionUninitializedStringPtr r_dest, const wchar_t *p_contents, GDExtensionInt p_char_count); /** * @name string_to_latin1_chars @@ -1664,6 +1664,50 @@ typedef void (*GDExtensionInterfaceStringOperatorPlusEqC32str)(GDExtensionString */ typedef GDExtensionInt (*GDExtensionInterfaceStringResize)(GDExtensionStringPtr p_self, GDExtensionInt p_resize); +/* INTERFACE: StringName Utilities */ + +/** + * @name string_name_new_with_latin1_chars + * @since 4.2 + * + * Creates a StringName from a Latin-1 encoded C string. + * + * If `p_is_static` is true, then: + * - The StringName will reuse the `p_contents` buffer instead of copying it. + * You must guarantee that the buffer remains valid for the duration of the application (e.g. string literal). + * - You must not call a destructor for this StringName. Incrementing the initial reference once should achieve this. + * + * `p_is_static` is purely an optimization and can easily introduce undefined behavior if used wrong. In case of doubt, set it to false. + * + * @param r_dest A pointer to uninitialized storage, into which the newly created StringName is constructed. + * @param p_contents A pointer to a C string (null terminated and Latin-1 or ASCII encoded). + * @param p_is_static Whether the StringName reuses the buffer directly (see above). + */ +typedef void (*GDExtensionInterfaceStringNameNewWithLatin1Chars)(GDExtensionUninitializedStringNamePtr r_dest, const char *p_contents, GDExtensionBool p_is_static); + +/** + * @name string_name_new_with_utf8_chars + * @since 4.2 + * + * Creates a StringName from a UTF-8 encoded C string. + * + * @param r_dest A pointer to uninitialized storage, into which the newly created StringName is constructed. + * @param p_contents A pointer to a C string (null terminated and UTF-8 encoded). + */ +typedef void (*GDExtensionInterfaceStringNameNewWithUtf8Chars)(GDExtensionUninitializedStringNamePtr r_dest, const char *p_contents); + +/** + * @name string_name_new_with_utf8_chars_and_len + * @since 4.2 + * + * Creates a StringName from a UTF-8 encoded string with a given number of characters. + * + * @param r_dest A pointer to uninitialized storage, into which the newly created StringName is constructed. + * @param p_contents A pointer to a C string (null terminated and UTF-8 encoded). + * @param p_size The number of bytes (not UTF-8 code points). + */ +typedef void (*GDExtensionInterfaceStringNameNewWithUtf8CharsAndLen)(GDExtensionUninitializedStringNamePtr r_dest, const char *p_contents, GDExtensionInt p_size); + /* INTERFACE: XMLParser Utilities */ /** diff --git a/core/extension/gdextension_manager.cpp b/core/extension/gdextension_manager.cpp index 0f0e2fad41..34b417bc42 100644 --- a/core/extension/gdextension_manager.cpp +++ b/core/extension/gdextension_manager.cpp @@ -29,6 +29,8 @@ /**************************************************************************/ #include "gdextension_manager.h" + +#include "core/extension/gdextension_compat_hashes.h" #include "core/io/file_access.h" GDExtensionManager::LoadStatus GDExtensionManager::load_extension(const String &p_path) { @@ -171,4 +173,8 @@ GDExtensionManager *GDExtensionManager::singleton = nullptr; GDExtensionManager::GDExtensionManager() { ERR_FAIL_COND(singleton != nullptr); singleton = this; + +#ifndef DISABLE_DEPRECATED + GDExtensionCompatHashes::initialize(); +#endif } diff --git a/core/input/gamecontrollerdb.txt b/core/input/gamecontrollerdb.txt index 8c0deb7f74..9a43c4e35d 100644 --- a/core/input/gamecontrollerdb.txt +++ b/core/input/gamecontrollerdb.txt @@ -25,6 +25,7 @@ 03000000c82d00000151000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a2,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00000650000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00005106000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,guide:b2,leftshoulder:b8,lefttrigger:b9,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows, +03000000c82d00002090000000000000,8BitDo Micro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000310000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00000451000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a2,rightx:a3,righty:a5,start:b11,platform:Windows, 03000000c82d00002028000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, @@ -35,6 +36,8 @@ 03000000c82d00006528000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000290000000000000,8BitDo N64,+rightx:b9,+righty:b3,-rightx:b4,-righty:b8,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,platform:Windows, 03000000c82d00003038000000000000,8BitDo N64,+rightx:b9,+righty:b3,-rightx:b4,-righty:b8,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,platform:Windows, +03000000c82d00006928000000000000,8BitDo N64,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b11,platform:Windows, +03000000c82d00002590000000000000,8BitDo NEOGEO,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 030000003512000012ab000000000000,8BitDo NES30,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Windows, 03000000c82d000012ab000000000000,8BitDo NES30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, 03000000022000000090000000000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, @@ -66,12 +69,15 @@ 03000000c82d00000021000000000000,8BitDo SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, -03000000c82d00000121000000000000,8BitDo Xbox One SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00000260000000000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000261000000000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00001230000000000000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000c82d00001530000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000c82d00001630000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000c82d00001730000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00001130000000000000,8BitDo Ultimate Wired,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b26,paddle1:b24,paddle2:b25,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, -03000000c82d00001230000000000000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00001330000000000000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows, +03000000c82d00000121000000000000,8BitDo Xbox One SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000a00500003232000000000000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00001890000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00003032000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, @@ -79,6 +85,7 @@ 03000000c01100000355000000000000,Acrux,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000fa190000f0ff000000000000,Acteck AGJ 3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, 03000000d1180000402c000000000000,ADT1,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a3,rightx:a2,righty:a5,x:b3,y:b4,platform:Windows, +030000006f0e00008801000000000000,Afterglow Deluxe Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000006f0e00000263000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000006f0e00001101000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, @@ -105,6 +112,8 @@ 03000000a30c00002800000000000000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows, 03000000050b00000579000000000000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000050b00000679000000000000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000503200000110000000000000,Atari VCS Classic Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,start:b3,platform:Windows, +03000000503200000210000000000000,Atari VCS Modern Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows, 03000000e4150000103f000000000000,Batarang,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 03000000d6200000e557000000000000,Batarang PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows, @@ -176,21 +185,23 @@ 03000000101c0000181c000000000000,Essential,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b4,leftx:a1,lefty:a0,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows, 030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows, 03000000341a00000108000000000000,EXEQ RF Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, -030000006f0e00008401000000000000,Faceoff Deluxe Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, -030000006f0e00008001000000000000,Faceoff Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00008401000000000000,Faceoff Deluxe Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00008101000000000000,Faceoff Deluxe Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00008001000000000000,Faceoff Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000021000000090000000000000,FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, 0300000011040000c600000000000000,FC801,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows, 03000000852100000201000000000000,FF GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000ad1b000028f0000000000000,Fightpad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 03000000ad1b00002ef0000000000000,Fightpad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 03000000ad1b000038f0000000000000,Fightpad TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows, +03005036852100000000000000000000,Final Fantasy XIV Online Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000f806000001a3000000000000,Firestorm,a:b9,b:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b0,leftstick:b10,lefttrigger:b1,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b12,x:b8,y:b4,platform:Windows, 03000000b50700000399000000000000,Firestorm 2,a:b2,b:b4,back:b10,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,righttrigger:b9,start:b11,x:b3,y:b5,platform:Windows, 03000000b50700001302000000000000,Firestorm D3,a:b0,b:b2,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,x:b1,y:b3,platform:Windows, 03000000b40400001024000000000000,Flydigi Apex,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows, -03000000151900004000000000000000,Flydigi Vader 2,a:b11,b:b10,back:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,leftstick:b1,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b0,righttrigger:b4,rightx:a3,righty:a4,start:b2,x:b9,y:b8,platform:Windows, -03000000b40400001124000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b4,paddle2:b5,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b2,y:b3,platform:Windows, -03000000b40400001224000000000000,Flydigi Vader 2 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,paddle3:b17,paddle4:b18,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows, +03000000151900004000000000000000,Flydigi Vader 2,a:b27,b:b26,back:b19,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b23,leftstick:b17,lefttrigger:b21,leftx:a0,lefty:a1,misc1:b15,paddle1:b11,paddle2:b10,paddle3:b13,paddle4:b12,rightshoulder:b22,rightstick:b16,righttrigger:b20,rightx:a3,righty:a4,start:b18,x:b25,y:b24,platform:Windows, +03000000b40400001124000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b14,paddle1:b4,paddle2:b5,paddle3:b16,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b2,y:b3,platform:Windows, +03000000b40400001224000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b2,paddle1:b16,paddle2:b17,paddle3:b14,paddle4:b15,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 030000008305000000a0000000000000,G08XU,a:b0,b:b1,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b5,x:b2,y:b3,platform:Windows, 0300000066f700000100000000000000,Game VIB Joystick,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows, 03000000260900002625000000000000,GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows, @@ -288,7 +299,6 @@ 03000000ad1b000002f5000000000000,Hori Real Arcade Pro VX,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Windows, 030000000d0f00009c00000000000000,Hori TAC Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f0000c900000000000000,Hori Taiko Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, -030000000d0f0000c100000000000000,Horipad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00006400000000000000,Horipad 3TP,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00001300000000000000,Horipad 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00005500000000000000,Horipad 4 FPS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, @@ -297,16 +307,20 @@ 030000000d0f00004200000000000000,Horipad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 03000000ad1b000001f5000000000000,Horipad EXT2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 030000000d0f0000ee00000000000000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f0000c100000000000000,Horipad Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f0000f600000000000000,Horipad Nintendo Switch Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, 030000000d0f00006700000000000000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 030000000d0f0000dc00000000000000,Horipad Switch,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 03000000242e00000b20000000000000,Hyperkin Admiral N64 Controller,+rightx:b11,+righty:b13,-rightx:b8,-righty:b12,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,platform:Windows, 03000000242e0000ff0b000000000000,Hyperkin N64 Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,platform:Windows, 03000000790000004e95000000000000,Hyperkin N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a5,righty:a2,start:b9,platform:Windows, +03000000242e00006a38000000000000,Hyperkin Trooper 2,a:b0,b:b1,back:b4,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b3,start:b5,platform:Windows, 03000000d81d00000e00000000000000,iBuffalo AC02 Arcade Joystick,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,rightx:a2,righty:a5,start:b8,x:b4,y:b5,platform:Windows, 03000000d81d00000f00000000000000,iBuffalo BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, 03000000d81d00001000000000000000,iBuffalo BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, 030000005c0a00000285000000000000,iDroidCon,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b6,platform:Windows, 03000000696400006964000000000000,iDroidCon Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000511d00000230000000000000,iGUGU Gamecore,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b1,leftstick:b4,lefttrigger:b3,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b2,platform:Windows, 03000000b50700001403000000000000,Impact Black,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows, 030000006f0e00002401000000000000,Injustice Fightstick PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, 03000000830500005130000000000000,InterAct ActionPad,a:b0,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows, @@ -374,7 +388,7 @@ 030000009f000000adbb000000000000,MaxJoypad Virtual Controller,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows, 03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows, 030000008f0e00001330000000000000,Mayflash Controller Adapter,a:b1,b:b2,back:b8,dpdown:h0.8,dpleft:h0.2,dpright:h0.1,dpup:h0.4,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a3~,righty:a2,start:b9,x:b0,y:b3,platform:Windows, -03000000242f00003700000000000000,Mayflash F101,a:b1,b:b2,back:b8,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +03000000242f00003700000000000000,Mayflash F101,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, 03000000790000003018000000000000,Mayflash F300 Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, 03000000242f00003900000000000000,Mayflash F300 Elite Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows, @@ -382,6 +396,7 @@ 03000000242f00007300000000000000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows, 0300000079000000d218000000000000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, 03000000d620000010a7000000000000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000242f0000f400000000000000,Mayflash N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a5,start:b9,platform:Windows, 03000000790000007918000000000000,Mayflash N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,righttrigger:b7,rightx:a3,righty:a2,start:b8,platform:Windows, 030000008f0e00001030000000000000,Mayflash Saturn Adapter,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:b7,rightshoulder:b6,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows, 0300000025090000e803000000000000,Mayflash Wii Classic Adapter,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:a5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows, @@ -445,7 +460,7 @@ 03000000362800000100000000000000,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows, 03000000120c0000f60e000000000000,P4 Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows, 03000000790000002201000000000000,PC Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, -030000006f0e00008501000000000000,PDP Fightpad Pro,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b0,platform:Windows, +030000006f0e00008501000000000000,PDP Fightpad Pro GameCube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, 030000006f0e00000901000000000000,PDP PS3 Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, 030000008f0e00004100000000000000,PlaySega,a:b1,b:b0,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b4,y:b3,platform:Windows, 03000000666600006706000000000000,PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows, @@ -455,9 +470,14 @@ 03000000f0250000c183000000000000,PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000d9040000160f000000000000,PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows, 030000004c0500003713000000000000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows, +03000000d620000011a7000000000000,PowerA Core Plus GameCube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +03000000dd62000015a7000000000000,PowerA Fusion Nintendo Switch Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000d620000012a7000000000000,PowerA Fusion Nintendo Switch Fight Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000dd62000016a7000000000000,PowerA Fusion Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000d620000013a7000000000000,PowerA Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 0300000062060000d570000000000000,PowerA PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, -03000000d620000013a7000000000000,PowerA Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000d620000014a7000000000000,PowerA Spectra Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000006d04000084ca000000000000,Precision,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows, 03000000d62000009557000000000000,Pro Elite PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000c62400001a53000000000000,Pro Ex Mini,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, @@ -530,9 +550,11 @@ 030000009b2800002300000000000000,Raphnet 3DO Adapter,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b2,start:b3,platform:Windows, 030000009b2800006900000000000000,Raphnet 3DO Adapter,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b2,start:b3,platform:Windows, 030000009b2800000800000000000000,Raphnet Dreamcast Adapter,a:b2,b:b1,dpdown:b5,dpleft:b6,dpright:b7,dpup:b4,lefttrigger:a2,leftx:a0,righttrigger:a3,righty:a1,start:b3,x:b10,y:b9,platform:Windows, +030000009b2800006200000000000000,Raphnet GameCube Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows, 030000009b2800003200000000000000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows, 030000009b2800006000000000000000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows, 030000009b2800001800000000000000,Raphnet Jaguar Adapter,a:b2,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b10,start:b3,x:b11,y:b12,platform:Windows, +030000009b2800006300000000000000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Windows, 030000009b2800000200000000000000,Raphnet NES Adapter,a:b7,b:b6,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,start:b4,platform:Windows, 030000009b2800004400000000000000,Raphnet PS1 and PS2 Adapter,a:b1,b:b2,back:b5,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b9,rightx:a3,righty:a4,start:b4,x:b0,y:b3,platform:Windows, 030000009b2800004300000000000000,Raphnet Saturn,a:b0,b:b1,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows, @@ -545,6 +567,7 @@ 030000009b2800002c00000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows, 030000009b2800008000000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows, 03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +03000000f8270000bf0b000000000000,Razer Kishi,a:b6,b:b7,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b18,leftshoulder:b12,leftstick:b19,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b13,rightstick:b20,righttrigger:b15,rightx:a3,righty:a4,start:b17,x:b9,y:b10,platform:Windows, 03000000321500000204000000000000,Razer Panthera PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000321500000104000000000000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 03000000321500000010000000000000,Razer Raiju,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, @@ -571,10 +594,10 @@ 030000006f0e00001f01000000000000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 030000006f0e00004601000000000000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 03000000c6240000fefa000000000000,Rock Candy Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +030000006f0e00008701000000000000,Rock Candy Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, -030000006f0e00008701000000000000,Rock Candy Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000050b0000e318000000000000,ROG Chakram,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows, 03000000050b0000e518000000000000,ROG Chakram,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows, 03000000050b00005819000000000000,ROG Chakram Core,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows, @@ -612,6 +635,7 @@ 03000000952e00002577000000000000,Scuf PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 03000000a30c00002500000000000000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Windows, 03000000a30c00002400000000000000,Sega Mega Drive Mini 6B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows, +03000000d804000086e6000000000000,Sega Multi Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows, 0300000000050000289b000000000000,Sega Saturn Adapter,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows, 0300000000f000000800000000000000,Sega Saturn Controller,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,righttrigger:b3,start:b0,x:b5,y:b6,platform:Windows, 03000000730700000601000000000000,Sega Saturn Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows, @@ -645,8 +669,6 @@ 030000001f08000001e4000000000000,Super Famicom Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows, 03000000790000000418000000000000,Super Famicom Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b33,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows, 03000000341200001300000000000000,Super Racer,a:b2,b:b3,back:b8,leftshoulder:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b7,x:b0,y:b1,platform:Windows, -03000000d620000011a7000000000000,Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, -030000000d0f0000f600000000000000,Switch Hori Pad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, 03000000457500002211000000000000,Szmy Power PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000004f0400000ab1000000000000,T16000M,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b10,x:b2,y:b3,platform:Windows, 030000000d0f00007b00000000000000,TAC GEAR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, @@ -657,6 +679,8 @@ 03000000ba2200000701000000000000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b2,platform:Windows, 03000000c61100001000000000000000,Tencent Xianyou Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows, 03000000790000002601000000000000,TGZ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows, +03000000591c00002400000000000000,THEC64 Joystick,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows, +03000000591c00002600000000000000,THEGamepad,a:b2,b:b1,back:b6,leftx:a0,lefty:a1,start:b7,x:b3,y:b0,platform:Windows, 030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows, 030000004f04000023b3000000000000,Thrustmaster Dual Trigger PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000004f0400000ed0000000000000,ThrustMaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, @@ -772,9 +796,14 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000c82d00000151000000010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000c82d00000650000001000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000c82d00005106000000010000,8BitDo M30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b2,leftshoulder:b6,lefttrigger:a5,rightshoulder:b7,righttrigger:a4,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00002090000000010000,8BitDo Micro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00000451000000010000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Mac OS X, 03000000c82d00001590000001000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00006928000000010000,8BitDo N64,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Mac OS X, +03000000c82d00002590000000010000,8BitDo NEOGEO,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000c82d00002590000001000000,8BitDo NEOGEO,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000c82d00002690000000010000,8BitDo NEOGEOa:b0,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,b:b1,back:b10,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X, 030000003512000012ab000001000000,8BitDo NES30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d000012ab000001000000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000c82d00002028000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X, @@ -798,6 +827,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00000260000001000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00000261000000010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00001230000000010000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000c82d00001530000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000c82d00001630000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000c82d00001730000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000c82d00001130000000020000,8BitDo Ultimate Wired,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b24,paddle2:b25,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000c82d00001330000001000000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000c82d00001330000000020000,8BitDo Ultimate Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, @@ -812,6 +845,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, 03000000050b00000579000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b42,paddle1:b9,paddle2:b11,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X, 03000000050b00000679000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b23,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X, +03000000503200000110000047010000,Atari VCS Classic Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b3,start:b2,platform:Mac OS X, +03000000503200000210000047010000,Atari VCS Modern Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Mac OS X, 03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X, 03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, @@ -823,9 +858,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000a306000022f6000001030000,Cyborg V3 Rumble Pad PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000791d00000103000009010000,Dual Box Wii Classic Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X, 030000006e0500000720000010020000,Elecom JC-W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Mac OS X, -030000006f0e00008401000003010000,Faceoff Premiere Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, -03000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, -03000000b40400001124000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b4,paddle2:b5,paddle3:b17,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b2,y:b3,platform:Mac OS X, +030000006f0e00008401000003010000,Faceoff Deluxe Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000151900004000000001000000,Flydigi Vader 2,a:b14,b:b15,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,paddle3:b16,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Mac OS X, +03000000b40400001124000001040000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b14,paddle1:b2,paddle2:b5,paddle3:b16,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000b40400001224000003030000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b2,paddle1:b16,paddle2:b17,paddle3:b14,paddle4:b15,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000790000004618000000010000,GameCube Controller Adapter,a:b4,b:b0,dpdown:b56,dpleft:b60,dpright:b52,dpup:b48,lefttrigger:a12,leftx:a0,lefty:a4,rightshoulder:b28,righttrigger:a16,rightx:a20,righty:a8,start:b36,x:b8,y:b12,platform:Mac OS X, 03000000ac0500001a06000002020000,GameSir-T3 2.02,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000ad1b000001f9000000000000,Gamestop BB070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, @@ -849,7 +885,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000000d0f00004d00000000000000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 030000000d0f00003801000008010000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Mac OS X, 030000000d0f00009200000000010000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, -030000000d0f0000aa00000072050000,Hori Real Arcade Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X, +030000000d0f0000aa00000072050000,Hori Real Arcade Pro for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X, 030000000d0f00000002000015010000,Hori Switch Split Pad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 030000000d0f00006e00000000010000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 030000000d0f00006600000000010000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, @@ -857,7 +893,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000000d0f0000ee00000000010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000242e0000ff0b000000010000,Hyperkin N64 Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,platform:Mac OS X, 03000000790000004e95000000010000,Hyperkin N64 Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a5,righty:a2,start:b9,platform:Mac OS X, -03000000830500006020000000000000,iBuffalo Gamepad,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X, +03000000830500006020000000000000,iBuffalo Super Famicom Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X, 03000000ef0500000300000000020000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Mac OS X, 03000000fd0500000030000010010000,Interact GoPad,a:b3,b:b4,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,x:b0,y:b1,platform:Mac OS X, 030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Mac OS X, @@ -889,6 +925,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000790000000018000000000000,Mayflash Wii U Pro Adapter,a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X, 03000000790000000018000000010000,Mayflash Wii U Pro Adapter,a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X, 030000005e0400002800000002010000,Microsoft Dual Strike,a:b3,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,rightshoulder:b7,rightx:a0,righty:a1~,start:b5,x:b1,y:b0,platform:Mac OS X, +030000005e0400000300000006010000,Microsoft SideWinder,a:b0,b:b1,back:b9,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Mac OS X, +030000005e0400000700000006010000,Microsoft SideWinder,a:b0,b:b1,back:b8,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Mac OS X, 030000005e0400002700000001010000,Microsoft SideWinder Plug and Play,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,righttrigger:b5,x:b2,y:b3,platform:Mac OS X, 03000000d62000007162000001000000,Moga Pro 2,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X, 03000000c62400002a89000000010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, @@ -896,8 +934,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000632500007505000000020000,NeoGeo mini PAD Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b2,y:b3,platform:Mac OS X, 03000000921200004b46000003020000,NES 2-port Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Mac OS X, 030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Mac OS X, -03000000d620000011a7000000020000,Nintendo Switch Core Plus Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, -03000000d620000011a7000010050000,Nintendo Switch PowerA Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, 030000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, 050000007e05000009200000ff070000,Nintendo Switch Pro Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b3,y:b2,platform:Mac OS X, @@ -910,6 +946,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000666600006706000088020000,PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Mac OS X, 030000004c050000da0c000000010000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X, 030000004c0500003713000000010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000d620000011a7000000020000,PowerA Core Plus Gamecube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, +03000000d620000011a7000010050000,PowerA Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000d62000006dca000000010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000100800000300000006010000,PS2 Adapter,a:b2,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X, 030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X, @@ -946,8 +984,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 030000006b140000130d000000010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 030000004c0500006802000002100000,Rii RK707,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b2,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b3,righttrigger:b9,rightx:a2,righty:a3,start:b1,x:b15,y:b12,platform:Mac OS X, +030000006f0e00008701000005010000,Rock Candy Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000c6240000fefa000000000000,Rock Candy PS3,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, -030000006f0e00008701000005010000,Rock Candy Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000e804000000a000001b010000,Samsung EIGP20,a:b1,b:b3,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b11,leftx:a1,lefty:a3,rightshoulder:b12,rightx:a4,righty:a5,start:b16,x:b7,y:b9,platform:Mac OS X, 03000000730700000401000000010000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Mac OS X, 03000000a30c00002500000006020000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Mac OS X, @@ -971,6 +1009,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000000d0f0000f600000000010000,Switch Hori Pad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, 03000000457500002211000000010000,SZMY Power PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000790000001c18000003100000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000591c00002400000021000000,THEC64 Joystick,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Mac OS X, +03000000591c00002600000021000000,THEGamepad,a:b2,b:b1,back:b6,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Mac OS X, 030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X, 030000004f0400000ed0000000020000,ThrustMaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X, @@ -1026,9 +1066,13 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000c82d00000151000000010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000c82d00000650000011010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b3,y:b4,platform:Linux, 05000000c82d00005106000000010000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Linux, +03000000c82d00002090000011010000,8BitDo Micro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00002090000000010000,8BitDo Micro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 03000000c82d00000451000000010000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Linux, 03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00006928000000010000,8BitDo N64,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Linux, +05000000c82d00002590000001000000,8BitDo NEOGEO,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000008000000210000011010000,8BitDo NES30,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, 03000000c82d00000310000011010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux, 05000000c82d00008010000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux, @@ -1039,11 +1083,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000c82d00000751000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:a8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 05000000c82d00000851000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:a8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000c82d00000660000011010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +03000000c82d00001030000011010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00000660000000010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, -03000000c82d00000631000014010000,8BitDo Pro 2 Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, -03000000c82d00001030000011010000,8BitDo Pro 2 Wired Controller,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, -03000000c82d00000020000000000000,8BitDo Pro 2 Wired Controller for Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, -06000000c82d00000020000006010000,8BitDo Pro 2 Wired Controller for Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000c82d00000020000000000000,8BitDo Pro 2 for Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +06000000c82d00000020000006010000,8BitDo Pro 2 for Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c82d00000131000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 03000000c82d00000231000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 03000000c82d00000331000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, @@ -1063,21 +1106,27 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000c82d00001290000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00006228000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, -03000000c82d00000121000011010000,8BitDo Xbox One SN30 Pro,a:b0,b:b1,x:b3,y:b4,back:b10,guide:b12,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,platform:Linux, -05000000c82d00000121000000010000,8BitDo Xbox One SN30 Pro,a:b0,b:b1,x:b3,y:b4,back:b10,guide:b12,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,platform:Linux, 03000000c82d00000260000011010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00000261000000010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000202800000900000000010000,8BitDo SNES30,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00001230000000010000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000c82d00001530000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000c82d00001630000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000c82d00001730000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000c82d00001130000011010000,8BitDo Ultimate Wired,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b24,paddle2:b25,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000c82d00000760000011010000,8BitDo Ultimate Wireless,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 03000000c82d00001230000011010000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000c82d00001330000011010000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000c82d00000631000014010000,8BitDo Ultimate Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000c82d00000121000011010000,8BitDo Xbox One SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +05000000c82d00000121000000010000,8BitDo Xbox One SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 05000000a00500003232000001000000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux, 05000000a00500003232000008010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux, 03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux, 050000005e040000e002000030110000,8BitDo Zero 2,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux, 05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 03000000c01100000355000011010000,Acrux Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006f0e00008801000011010000,Afterglow Deluxe Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000006f0e00003901000000430000,Afterglow Prismatic Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006f0e00003901000013020000,Afterglow Prismatic Controller 048-007-NA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006f0e00001302000000010000,Afterglow Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -1129,14 +1178,20 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000006e0500000720000010010000,Elecom W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Linux, 030000007d0400000640000010010000,Eliminator AfterShock,a:b1,b:b2,back:b9,dpdown:+a3,dpleft:-a5,dpright:+a5,dpup:-a3,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a4,righty:a2,start:b8,x:b0,y:b3,platform:Linux, 03000000430b00000300000000010000,EMS Production PS2 Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Linux, -03000000b40400001124000011010000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, -05000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +030000006f0e00008401000011010000,Faceoff Deluxe Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006f0e00008101000011010000,Faceoff Deluxe Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006f0e00008001000011010000,Faceoff Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03005036852100000201000010010000,Final Fantasy XIV Online Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000b40400001124000011010000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b14,paddle1:b2,paddle2:b5,paddle3:b16,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000b40400001224000011010000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b2,paddle1:b16,paddle2:b17,paddle3:b14,paddle4:b15,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +05000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b14,paddle1:b2,paddle2:b5,paddle3:b16,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 030000007e0500003703000000000000,GameCube Adapter,a:b0,b:b1,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux, 19000000030000000300000002030000,GameForce Controller,a:b1,b:b0,back:b8,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b5,rightstick:b15,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux, 03000000ac0500005b05000010010000,GameSir G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000558500001b06000010010000,GameSir G4 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 05000000ac0500002d0200001b010000,GameSir G4s,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b33,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000ac0500007a05000011010000,GameSir G5,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000bc2000005656000011010000,GameSir T4w,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000ac0500001a06000011010000,GameSir-T3 2.02,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, @@ -1148,6 +1203,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 190000004b4800000011000000010000,GO-Super Controller,a:b1,b:b0,back:b12,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b16,leftshoulder:b4,leftstick:b14,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b2,y:b3,platform:Linux, 03000000f0250000c183000010010000,Goodbetterbest Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400008e02000001010000,GPD Win Max 2 (6800U) Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000007d0400000540000000010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, 03000000280400000140000000010000,Gravis GamePad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, 030000008f0e00000610000000010000,GreenAsia Electronics Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux, @@ -1175,25 +1231,26 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000000d0f00003801000011010000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Linux, 030000000d0f00009200000011010000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, -030000000d0f0000aa00000011010000,Hori Real Arcade Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 030000000d0f00001100000011010000,Hori Real Arcade Pro 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f00002200000011010000,Hori Real Arcade Pro 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f00006a00000011010000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f00006b00000011010000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f00001600000000010000,Hori Real Arcade Pro EXSE,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux, +030000000d0f0000aa00000011010000,Hori Real Arcade Pro for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 030000000d0f00008501000015010000,Hori Switch Split Pad Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000000d0f00006e00000011010000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f00006600000011010000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f0000ee00000011010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f0000c100000011010000,Horipad Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f00006700000001010000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, -030000000d0f0000c100000011010000,Horipad S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 050000000d0f0000f600000001000000,Horipad Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 03000000341a000005f7000010010000,HuiJia GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux, 05000000242e00000b20000001000000,Hyperkin Admiral N64 Controller,+rightx:b11,+righty:b13,-rightx:b8,-righty:b12,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,platform:Linux, 03000000242e0000ff0b000011010000,Hyperkin N64 Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,platform:Linux, +03000000242e00006a38000010010000,Hyperkin Trooper 2,a:b0,b:b1,back:b4,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b3,start:b5,platform:Linux, 03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000f00300008d03000011010000,HyperX Clutch,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, -03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux, +03000000830500006020000010010000,iBuffalo Super Famicom Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux, 050000006964726f69643a636f6e0000,idroidcon Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000b50700001503000010010000,Impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux, 03000000d80400008200000003000000,IMS PCU0,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b5,x:b3,y:b2,platform:Linux, @@ -1217,6 +1274,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000242f00008a00000011010000,JYS Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux, 030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006d040000d1ca000000000000,Logitech Chillstream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006d040000d1ca000011010000,Logitech Chillstream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000006d04000016c2000011010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, @@ -1255,10 +1313,12 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000790000000318000011010000,Mayflash Wii DolphinBar,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Linux, 03000000790000000018000011010000,Mayflash Wii U Pro Adapter,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000b50700001203000010010000,Mega World Logic 3 Controller,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux, +03000000b50700004f00000000010000,Mega World Logic 3 Controller,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Linux, 03000000780000000600000010010000,Microntek Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux, 030000005e0400002800000000010000,Microsoft Dual Strike,a:b3,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,rightshoulder:b7,rightx:a0,righty:a1~,start:b5,x:b1,y:b0,platform:Linux, -030000005e0400000e00000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux, -030000005e0400000700000000010000,Microsoft SideWinder Gamepad,a:b0,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Linux, +030000005e0400000300000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Linux, +030000005e0400000700000000010000,Microsoft SideWinder,a:b0,b:b1,back:b8,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Linux, +030000005e0400000e00000000010000,Microsoft SideWinder Freestyle Pro,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux, 030000005e0400002700000000010000,Microsoft SideWinder Plug and Play,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,righttrigger:b5,x:b2,y:b3,platform:Linux, 030000005e0400008502000000010000,Microsoft Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux, 030000005e0400008902000021010000,Microsoft Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux, @@ -1272,7 +1332,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000005e040000ea02000008040000,Microsoft Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 060000005e040000120b000009050000,Microsoft Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000005e040000e302000003020000,Microsoft Xbox One Elite,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, -030000005e040000000b000008040000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000000b000007040000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b12,paddle2:b14,paddle3:b13,paddle4:b15,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000000b000008040000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b12,paddle2:b14,paddle3:b13,paddle4:b15,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 050000005e040000050b000003090000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 030000005e040000120b00000b050000,Microsoft Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000030000000300000002000000,Miroof,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux, @@ -1304,8 +1365,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 060000007e0500000820000000000000,Nintendo Switch Combined Joy-Cons,a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, 050000004c69632050726f20436f6e00,Nintendo Switch Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 050000007e0500000620000001800000,Nintendo Switch Left Joy-Con,a:b16,b:b15,back:b4,leftshoulder:b6,leftstick:b12,leftx:a1,lefty:a0~,rightshoulder:b8,start:b9,x:b14,y:b17,platform:Linux, -03000000d620000013a7000011010000,Nintendo Switch PowerA Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, -03000000d620000011a7000011010000,Nintendo Switch PowerA Core Plus Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000007e0500000920000000026803,Nintendo Switch Pro Controller,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Linux, 030000007e0500000920000011810000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, 050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, @@ -1314,8 +1373,12 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 05000000010000000100000003000000,Nintendo Wii Remote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 050000007e0500003003000001000000,Nintendo Wii U Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux, 030000000d0500000308000010010000,Nostromo n45 Dual Analog,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux, +030000007e0500001920000011810000,NSO N64 Controller,+rightx:b10,+righty:b8,-rightx:b9,-righty:b7,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b3,lefttrigger:b2,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b4,righttrigger:b5,start:b6,platform:Linux, 050000007e0500001920000001000000,NSO N64 Controller,+rightx:b8,+righty:b7,-rightx:b3,-righty:b2,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,righttrigger:b10,start:b9,platform:Linux, -050000007e0500001720000001000000,NSO SNES Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, +050000007e0500001920000001800000,NSO N64 Controller,+rightx:b10,+righty:b8,-rightx:b9,-righty:b7,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b3,lefttrigger:b2,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b4,righttrigger:b5,start:b6,platform:Linux, +030000007e0500001720000011810000,NSO SNES Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux, +050000007e0500001720000001000000,NSO SNES Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:b7,rightshoulder:b6,righttrigger:b8,start:b10,x:b3,y:b2,platform:Linux, +050000007e0500001720000001800000,NSO SNES Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux, 03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux, 03000000550900001472000011010000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux, 05000000550900001472000001000000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux, @@ -1333,24 +1396,30 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006f0e0000d702000006640000,PDP Black Camo Wired Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:b13,dpleft:b14,dpright:b13,dpup:b14,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006f0e00003101000000010000,PDP EA Sports Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, -030000006f0e00008001000011010000,PDP Faceoff Nintendo Switch Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006f0e00008501000011010000,PDP Fightpad Pro Gamecube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 030000006f0e0000c802000012010000,PDP Kingdom Hearts Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, -030000006f0e00008501000011010000,PDP Nintendo Switch Fightpad Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 030000006f0e00002801000011010000,PDP PS3 Rock Candy Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000006f0e00000901000011010000,PDP PS3 Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, 03000000ad1b000004f9000000010000,PDP Xbox 360 Versus Fighting,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux, 030000006f0e0000a802000023020000,PDP Xbox One Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 030000006f0e0000a702000023020000,PDP Xbox One Raven Black,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006f0e0000d802000006640000,PDP Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e0000ef02000007640000,PDP Xbox Series Kinetic Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000666600006706000000010000,PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux, 030000004c050000da0c000011010000,PlayStation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux, 03000000d9040000160f000000010000,PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, 030000004c0500003713000011010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux, 03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000d620000011a7000011010000,PowerA Core Plus Gamecube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +03000000dd62000015a7000011010000,PowerA Fusion Nintendo Switch Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000d620000012a7000011010000,PowerA Fusion Nintendo Switch Fight Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000d62000000140000001010000,PowerA Fusion Pro 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000dd62000016a7000000000000,PowerA Fusion Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000c62400001a53000000010000,PowerA Mini Pro Ex,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000d620000013a7000011010000,PowerA Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000d620000014a7000011010000,PowerA Spectra Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000c62400001a58000001010000,PowerA Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000d62000000220000001010000,PowerA Xbox One Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux, 03000000d62000000228000001010000,PowerA Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -1404,6 +1473,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000009b2800004200000001010000,Raphnet Dual NES Adapter,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Linux, 030000009b2800003200000001010000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux, 030000009b2800006000000001010000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux, +03000000f8270000bf0b000011010000,Razer Kishi,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000321500000204000011010000,Razer Panthera PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000321500000104000011010000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, @@ -1418,6 +1488,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux, 050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux, 0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000321500000b10000011010000,Razer Wolverine PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 03000000790000001100000010010000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Linux, 190000004b4800000111000000010000,RetroGame Joypad,a:b1,b:b0,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 0300000081170000990a000001010000,Retronic Adapter,a:b0,leftx:a0,lefty:a1,platform:Linux, @@ -1427,8 +1498,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 030000006b140000130d000011010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 030000006f0e00001f01000000010000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e00008701000011010000,Rock Candy Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, -030000006f0e00008701000011010000,Rock Candy Switch Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 03000000c6240000fefa000000010000,Rock Candy Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000a306000023f6000011010000,Saitek Cyborg V1 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux, @@ -1487,6 +1558,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000008f0e00001431000010010000,SZMY Power PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000ba2200000701000001010000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b2,platform:Linux, 03000000790000001c18000011010000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000591c00002400000010010000,THEC64 Joystick,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux, +03000000591c00002600000010010000,THEGamepad,a:b2,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux, 030000004f04000015b3000001010000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux, 030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux, 030000004f04000020b3000010010000,Thrustmaster Dual Trigger,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux, @@ -1512,6 +1585,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000e00d00000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux, 03000000f00600000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux, 030000005f140000c501000010010000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +06000000f51000000870000003010000,Turtle Beach Recon,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000100800000100000010010000,Twin PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, 03000000151900005678000010010000,Uniplay U6,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, @@ -1528,6 +1602,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000005e0400009102000007010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000005e040000a102000000010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000005e040000a102000007010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000a102000030060000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000005e0400008e02000000010000,Xbox 360 EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000005e040000a102000014010000,Xbox 360 Receiver,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000005e0400000202000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux, @@ -1544,6 +1619,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 050000005e040000e302000002090000,Xbox One Elite,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 050000005e040000220b000013050000,Xbox One Elite 2 Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 050000005e040000050b000002090000,Xbox One Elite Series 2,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +030000005e040000ea02000011050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 060000005e040000ea0200000b050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 060000005e040000ea0200000d050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000005e040000120b000001050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -1559,10 +1635,11 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 050000005e040000130b000009050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 050000005e040000130b000011050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 050000005e040000130b000013050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +050000005e040000130b000015050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 060000005e040000120b000007050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 060000005e040000120b00000b050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +060000005e040000120b00000f050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 050000005e040000200b000013050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, -050000005e040000130b000015050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000450c00002043000010010000,XEOX SL6556 BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 05000000172700004431000029010000,XiaoMi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux, 03000000c0160000e105000001010000,XinMo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux, @@ -1596,10 +1673,19 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 64653533313537373934323436343563,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:a4,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b10,start:b6,x:b2,y:b3,platform:Android, 66356438346136366337386437653934,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,start:b18,x:b19,y:b2,platform:Android, 66393064393162303732356665666366,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3,platform:Android, +38426974446f204d6963726f2067616d,8BitDo Micro,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,lefttrigger:a4,leftx:b0,lefty:b1,rightshoulder:b10,righttrigger:a5,rightx:b2,righty:b3,start:b6,x:b3,y:b2,platform:Android, +61653365323561356263373333643266,8BitDo Micro,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,lefttrigger:a4,leftx:b0,lefty:b1,rightshoulder:b10,righttrigger:a5,rightx:b2,righty:b3,start:b6,x:b3,y:b2,platform:Android, +62613137616239666338343866326336,8BitDo Micro,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,lefttrigger:a4,leftx:b0,lefty:b1,rightshoulder:b10,righttrigger:a5,rightx:b2,righty:b3,start:b6,x:b3,y:b2,platform:Android, 33663431326134333366393233616633,8BitDo N30,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,platform:Android, 38426974446f204e3330204d6f646b69,8BitDo N30,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,platform:Android, 05000000c82d000015900000ffff3f00,8BitDo N30 Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, 05000000c82d000065280000ffff3f00,8BitDo N30 Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +38323035343766666239373834336637,8BitDo N64,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,rightx:a2,righty:a3,start:b6,platform:Android, +38426974446f204e3634204d6f646b69,8BitDo N64,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,rightx:a2,righty:a3,start:b6,platform:Android, +32363135613966656338666638666237,8BitDo NEOGEO,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +35363534633333373639386466346631,8BitDo NEOGEO,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +38426974446f204e454f47454f204750,8BitDo NEOGEO,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +39383963623932353561633733306334,8BitDo NEOGEO,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000000220000000900000ffff3f00,8BitDo NES30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, 050000002038000009000000ffff3f00,8BitDo NES30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, 38313433643131656262306631373166,8BitDo P30,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, @@ -1644,6 +1730,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 63633435623263373466343461646430,8BitDo Zero 2,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,platform:Android, 32333634613735616163326165323731,Amazon Luna Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android, 417374726f2063697479206d696e6920,Astro City Mini,a:b23,b:b22,back:b29,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b25,righttrigger:b26,start:b30,x:b24,y:b21,platform:Android, +35643263313264386134376362363435,Atari VCS Classic Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,start:b6,platform:Android, +32353831643566306563643065356239,Atari VCS Modern Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 32303165626138343962363666346165,Brook Mars PS4 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, 38383337343564366131323064613561,Brook Mars PS4 Controller,a:b1,b:b19,back:b17,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, 34313430343161653665353737323365,Elecom JC-W01U,a:b23,b:b24,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b22,platform:Android, @@ -1654,6 +1742,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 34323662653333636330306631326233,Google Nexus,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 35383633353935396534393230616564,Google Stadia Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android, +05000000d6020000e5890000dfff3f80,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a3,rightx:a4,righty:a5,start:b6,x:b2,y:b3,platform:Android, 66633030656131663837396562323935,Hori Battle,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android, 35623466343433653739346434636330,Hori Fighting Commander 3 Pro,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, 484f524920434f2e2c4c54442e203130,Hori Fighting Commander 3 Pro,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b20,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b9,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, @@ -1664,9 +1753,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 30306539356238653637313730656134,HORIPAD Switch Pro Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android, 48797065726b696e2050616400000000,Hyperkin Admiral N64 Controller,+rightx:b6,+righty:b7,-rightx:b17,-righty:b5,a:b1,b:b0,leftshoulder:b3,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b20,start:b18,platform:Android, 62333331353131353034386136626636,Hyperkin Admiral N64 Controller,+rightx:b6,+righty:b7,-rightx:b17,-righty:b5,a:b1,b:b0,leftshoulder:b3,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b20,start:b18,platform:Android, -31306635363562663834633739396333,Hyperkin N64 Adapter,a:b1,b:b19,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android, -5368616e57616e202020202048797065,Hyperkin N64 Adapter,a:b1,b:b19,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android, +31306635363562663834633739396333,Hyperkin N64 Adapter,a:b1,b:b19,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android, +5368616e57616e202020202048797065,Hyperkin N64 Adapter,a:b1,b:b19,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android, 0500000083050000602000000ffe0000,iBuffalo SNES Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b15,rightshoulder:b16,start:b10,x:b2,y:b3,platform:Android, +5553422c322d6178697320382d627574,iBuffalo Super Famicom Controller,a:b1,b:b0,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b17,rightshoulder:b18,start:b10,x:b3,y:b2,platform:Android, 64306137363261396266353433303531,InterAct GoPad,a:b24,b:b25,leftshoulder:b23,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,x:b21,y:b22,platform:Android, 532e542e442e20496e74657261637420,InterAct HammerHead FX,a:b23,b:b24,back:b30,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,leftstick:b22,lefttrigger:b28,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b25,righttrigger:b29,rightx:a2,righty:a3,start:b31,x:b20,y:b21,platform:Android, 65346535636333663931613264643164,Joy-Con,a:b21,b:b22,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b23,y:b24,platform:Android, @@ -1682,7 +1772,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 35623364393661626231343866613337,Logitech F710,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 4c6f6769746563682047616d65706164,Logitech F710,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 64396331333230326333313330336533,Logitech F710,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -39653365373864633935383236363438,Logitech G Cloud,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4~,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5~,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +39653365373864633935383236363438,Logitech G Cloud,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 416d617a6f6e2047616d6520436f6e74,Luna Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android, 4c756e612047616d6570616400000000,Luna Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 30363066623539323534363639323363,Magic NS,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, @@ -1716,6 +1806,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 050000005509000003720000cf7f3f00,NVIDIA Controller,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005509000010720000ffff3f00,NVIDIA Controller,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005509000014720000df7f3f00,NVIDIA Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android, +050000005509000014720000df7f3f80,NVIDIA Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a3,rightx:a4,righty:a5,start:b6,x:b2,y:b3,platform:Android, 37336435666338653565313731303834,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 61363931656135336130663561616264,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, @@ -1734,6 +1825,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 66383132326164626636313737373037,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000004c050000c405000000783f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000004c050000c4050000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android, +050000004c050000c4050000fffe3f80,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a3,rightx:a4,righty:a5,start:b16,x:b0,y:b2,platform:Android, 050000004c050000c4050000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000004c050000cc090000fffe3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000004c050000cc090000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, @@ -1751,6 +1843,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 65366465656364636137653363376531,PS4 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, 66613532303965383534396638613230,PS4 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android, 050000004c050000e60c0000fffe3f00,PS5 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android, +050000004c050000e60c0000fffe3f80,PS5 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a3,rightx:a4,righty:a5,start:b16,x:b0,y:b2,platform:Android, 050000004c050000e60c0000ffff3f00,PS5 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 32346465346533616263386539323932,PS5 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 32633532643734376632656664383733,PS5 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android, @@ -1769,6 +1862,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 526574726f466c616720576972656420,Retro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b17,rightshoulder:b18,start:b10,x:b2,y:b3,platform:Android, 61343739353764363165343237303336,Retro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b17,lefttrigger:b18,leftx:a0,lefty:a1,start:b10,x:b2,y:b3,platform:Android, 38653130373365613538333235303036,Retroid Pocket 2,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +526574726f696420506f636b65742043,Retroid Pocket Flip,a:b1,b:b0,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b17,paddle2:b18,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +582d426f7820436f6e74726f6c6c6572,Retroid Pocket Flip,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b17,paddle2:b18,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 64363363336633363736393038313463,Retrolink,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b6,platform:Android, 37393234373533633333323633646531,RetroUSB N64 RetroPort,+rightx:b17,+righty:b15,-rightx:b18,-righty:b6,a:b10,b:b9,dpdown:b19,dpleft:b1,dpright:b0,dpup:b2,leftshoulder:b7,lefttrigger:b20,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Android, 5365616c6965436f6d707574696e6720,RetroUSB N64 RetroPort,+rightx:b17,+righty:b15,-rightx:b18,-righty:b6,a:b10,b:b9,dpdown:b19,dpleft:b1,dpright:b0,dpup:b2,leftshoulder:b7,lefttrigger:b20,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Android, @@ -1790,7 +1885,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 5346432f555342205061640000000000,SNES Adapter,a:b0,b:b1,back:b9,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b3,rightshoulder:b20,start:b10,x:b19,y:b2,platform:Android, 5553422047616d657061642000000000,SNES Controller,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android, 63303964303462366136616266653561,Sony PSP,a:b21,b:b22,back:b27,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,leftx:a0,lefty:a1,rightshoulder:b26,start:b28,x:b23,y:b24,platform:Android, -63376637643462343766333462383235,Sony Vita,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftshoulder:b3,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a3,righty:a4,start:b18,x:b0,y:b2,platform:Android, +63376637643462343766333462383235,Sony Vita,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a3,righty:a4,start:b18,x:b0,y:b2,platform:Android, 476f6f676c65204c4c43205374616469,Stadia Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 5374616469614e3848532d6532633400,Stadia Controller,a:b0,b:b1,back:b15,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android, @@ -1799,6 +1894,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 35306436396437373135383665646464,SteelSeries Nimbus Plus,a:b0,b:b1,leftshoulder:b3,leftstick:b17,lefttrigger:b9,leftx:a0,rightshoulder:b20,rightstick:b18,righttrigger:b10,rightx:a2,x:b19,y:b2,platform:Android, 54475a20436f6e74726f6c6c65720000,TGZ Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 62363434353532386238336663643836,TGZ Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +37323236633763666465316365313236,THEC64 Joystick,a:b21,b:b22,back:b27,leftshoulder:b25,leftx:a0,lefty:a1,rightshoulder:b26,start:b27,x:b23,y:b24,platform:Android, +38346162326232346533316164363336,THEGamepad,a:b23,b:b22,back:b27,leftshoulder:b25,leftx:a0,lefty:a1,rightshoulder:b26,start:b28,x:b24,y:b21,platform:Android, 050000004f0400000ed00000fffe3f00,ThrustMaster eSwap Pro Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 5477696e20555342204a6f7973746963,Twin Joystick,a:b22,b:b21,back:b28,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android, 30623739343039643830333266346439,Valve Steam Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,paddle1:b24,paddle2:b23,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, @@ -1815,8 +1912,11 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 4d6963726f736f667420582d426f7820,Xbox Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 64633436313965656664373634323364,Xbox Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b19,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005e04000091020000ff073f00,Xbox One Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android, +050000005e04000091020000ff073f80,Xbox One Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005e040000e00200000ffe3f00,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,platform:Android, +050000005e040000e00200000ffe3f80,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a2,righty:a3,start:b10,x:b17,y:b2,platform:Android, 050000005e040000e0020000ffff3f00,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b4,leftshoulder:b3,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,platform:Android, +050000005e040000e0020000ffff3f80,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b4,leftshoulder:b3,leftstick:b8,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b7,righttrigger:a5,rightx:a2,righty:a3,start:b10,x:b17,y:b2,platform:Android, 050000005e040000fd020000ffff3f00,Xbox One Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 33356661323266333733373865656366,Xbox One Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 34356136633366613530316338376136,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,x:b17,y:b2,platform:Android, @@ -1824,10 +1924,13 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 36616131643361333337396261666433,Xbox One Controller,a:b0,b:b1,back:b15,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 58626f7820576972656c65737320436f,Xbox One Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005e040000000b000000783f00,Xbox One Elite 2 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android, +050000005e040000000b000000783f80,Xbox One Elite 2 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +050000005e040000050b0000ffff3f00,Xbox One Elite 2 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a6,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005e040000e002000000783f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005e040000ea02000000783f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005e040000fd020000ff7f3f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005e040000120b000000783f00,Xbox Series Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android, +050000005e040000120b000000783f80,Xbox Series Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005e040000130b0000ffff3f00,Xbox Series Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 65633038363832353634653836396239,Xbox Series Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000001727000044310000ffff3f00,XiaoMi Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a6,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android, @@ -1840,6 +1943,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 05000000ac05000001000000ff076d01,*,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS, 05000000ac0500000200000000006d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,platform:iOS, 05000000ac050000020000004f066d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,platform:iOS, +050000008a35000003010000ff070000,Backbone One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS, +050000008a35000004010000ff070000,Backbone One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS, 4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:iOS, 4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:iOS, 050000007e050000062000000f060000,Nintendo Switch Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b2,leftshoulder:b4,rightshoulder:b5,x:b1,y:b3,platform:iOS, diff --git a/core/object/class_db.cpp b/core/object/class_db.cpp index 100cb8e6a2..6a6043e42d 100644 --- a/core/object/class_db.cpp +++ b/core/object/class_db.cpp @@ -221,10 +221,11 @@ uint32_t ClassDB::get_api_hash(APIType p_api) { hash = hash_murmur3_one_64(mb->get_default_argument_count(), hash); - for (int i = 0; i < mb->get_default_argument_count(); i++) { - //hash should not change, i hope for tis - Variant da = mb->get_default_argument(i); - hash = hash_murmur3_one_64(da.hash(), hash); + for (int i = 0; i < mb->get_argument_count(); i++) { + if (mb->has_default_argument(i)) { + Variant da = mb->get_default_argument(i); + hash = hash_murmur3_one_64(da.hash(), hash); + } } hash = hash_murmur3_one_64(mb->get_hint_flags(), hash); diff --git a/core/object/method_bind.cpp b/core/object/method_bind.cpp index aa0cdedafc..b530101058 100644 --- a/core/object/method_bind.cpp +++ b/core/object/method_bind.cpp @@ -47,9 +47,11 @@ uint32_t MethodBind::get_hash() const { } hash = hash_murmur3_one_32(get_default_argument_count(), hash); - for (int i = 0; i < get_default_argument_count(); i++) { - Variant v = get_default_argument(i); - hash = hash_murmur3_one_32(v.hash(), hash); + for (int i = 0; i < get_argument_count(); i++) { + if (has_default_argument(i)) { + Variant v = get_default_argument(i); + hash = hash_murmur3_one_32(v.hash(), hash); + } } hash = hash_murmur3_one_32(is_const(), hash); diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp index f6a17cf1a7..5a42a3af12 100644 --- a/core/string/ustring.cpp +++ b/core/string/ustring.cpp @@ -2763,12 +2763,13 @@ double String::to_float() const { } uint32_t String::hash(const char *p_cstr) { + // static_cast: avoid negative values on platforms where char is signed. uint32_t hashv = 5381; - uint32_t c = *p_cstr++; + uint32_t c = static_cast<uint8_t>(*p_cstr++); while (c) { hashv = ((hashv << 5) + hashv) + c; /* hash * 33 + c */ - c = *p_cstr++; + c = static_cast<uint8_t>(*p_cstr++); } return hashv; @@ -2777,28 +2778,35 @@ uint32_t String::hash(const char *p_cstr) { uint32_t String::hash(const char *p_cstr, int p_len) { uint32_t hashv = 5381; for (int i = 0; i < p_len; i++) { - hashv = ((hashv << 5) + hashv) + p_cstr[i]; /* hash * 33 + c */ + // static_cast: avoid negative values on platforms where char is signed. + hashv = ((hashv << 5) + hashv) + static_cast<uint8_t>(p_cstr[i]); /* hash * 33 + c */ } return hashv; } uint32_t String::hash(const wchar_t *p_cstr, int p_len) { + // Avoid negative values on platforms where wchar_t is signed. Account for different sizes. + using wide_unsigned = std::conditional<sizeof(wchar_t) == 2, uint16_t, uint32_t>::type; + uint32_t hashv = 5381; for (int i = 0; i < p_len; i++) { - hashv = ((hashv << 5) + hashv) + p_cstr[i]; /* hash * 33 + c */ + hashv = ((hashv << 5) + hashv) + static_cast<wide_unsigned>(p_cstr[i]); /* hash * 33 + c */ } return hashv; } uint32_t String::hash(const wchar_t *p_cstr) { + // Avoid negative values on platforms where wchar_t is signed. Account for different sizes. + using wide_unsigned = std::conditional<sizeof(wchar_t) == 2, uint16_t, uint32_t>::type; + uint32_t hashv = 5381; - uint32_t c = *p_cstr++; + uint32_t c = static_cast<wide_unsigned>(*p_cstr++); while (c) { hashv = ((hashv << 5) + hashv) + c; /* hash * 33 + c */ - c = *p_cstr++; + c = static_cast<wide_unsigned>(*p_cstr++); } return hashv; diff --git a/doc/classes/ImporterMeshInstance3D.xml b/doc/classes/ImporterMeshInstance3D.xml index 87b3635454..9ace454036 100644 --- a/doc/classes/ImporterMeshInstance3D.xml +++ b/doc/classes/ImporterMeshInstance3D.xml @@ -7,11 +7,25 @@ <tutorials> </tutorials> <members> + <member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" enum="GeometryInstance3D.ShadowCastingSetting" default="1"> + </member> + <member name="layer_mask" type="int" setter="set_layer_mask" getter="get_layer_mask" default="1"> + </member> <member name="mesh" type="ImporterMesh" setter="set_mesh" getter="get_mesh"> </member> <member name="skeleton_path" type="NodePath" setter="set_skeleton_path" getter="get_skeleton_path" default="NodePath("")"> </member> <member name="skin" type="Skin" setter="set_skin" getter="get_skin"> </member> + <member name="visibility_range_begin" type="float" setter="set_visibility_range_begin" getter="get_visibility_range_begin" default="0.0"> + </member> + <member name="visibility_range_begin_margin" type="float" setter="set_visibility_range_begin_margin" getter="get_visibility_range_begin_margin" default="0.0"> + </member> + <member name="visibility_range_end" type="float" setter="set_visibility_range_end" getter="get_visibility_range_end" default="0.0"> + </member> + <member name="visibility_range_end_margin" type="float" setter="set_visibility_range_end_margin" getter="get_visibility_range_end_margin" default="0.0"> + </member> + <member name="visibility_range_fade_mode" type="int" setter="set_visibility_range_fade_mode" getter="get_visibility_range_fade_mode" enum="GeometryInstance3D.VisibilityRangeFadeMode" default="0"> + </member> </members> </class> diff --git a/doc/classes/OccluderInstance3D.xml b/doc/classes/OccluderInstance3D.xml index 0dcc34f4d9..1c3477e4b2 100644 --- a/doc/classes/OccluderInstance3D.xml +++ b/doc/classes/OccluderInstance3D.xml @@ -9,6 +9,7 @@ The occlusion culling system works by rendering the occluders on the CPU in parallel using [url=https://www.embree.org/]Embree[/url], drawing the result to a low-resolution buffer then using this to cull 3D nodes individually. In the 3D editor, you can preview the occlusion culling buffer by choosing [b]Perspective > Debug Advanced... > Occlusion Culling Buffer[/b] in the top-left corner of the 3D viewport. The occlusion culling buffer quality can be adjusted in the Project Settings. [b]Baking:[/b] Select an [OccluderInstance3D] node, then use the [b]Bake Occluders[/b] button at the top of the 3D editor. Only opaque materials will be taken into account; transparent materials (alpha-blended or alpha-tested) will be ignored by the occluder generation. [b]Note:[/b] Occlusion culling is only effective if [member ProjectSettings.rendering/occlusion_culling/use_occlusion_culling] is [code]true[/code]. Enabling occlusion culling has a cost on the CPU. Only enable occlusion culling if you actually plan to use it. Large open scenes with few or no objects blocking the view will generally not benefit much from occlusion culling. Large open scenes generally benefit more from mesh LOD and visibility ranges ([member GeometryInstance3D.visibility_range_begin] and [member GeometryInstance3D.visibility_range_end]) compared to occlusion culling. + [b]Note:[/b] Due to memory constraints, occlusion culling is not supported by default in Web export templates. It can be enabled by compiling custom Web export templates with [code]module_raycast_enabled=yes[/code]. </description> <tutorials> <link title="Occlusion culling">$DOCS_URL/tutorials/3d/occlusion_culling.html</link> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index fe5269e95d..b1189eeada 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -2521,6 +2521,7 @@ <member name="rendering/occlusion_culling/use_occlusion_culling" type="bool" setter="" getter="" default="false"> If [code]true[/code], [OccluderInstance3D] nodes will be usable for occlusion culling in 3D in the root viewport. In custom viewports, [member Viewport.use_occlusion_culling] must be set to [code]true[/code] instead. [b]Note:[/b] Enabling occlusion culling has a cost on the CPU. Only enable occlusion culling if you actually plan to use it. Large open scenes with few or no objects blocking the view will generally not benefit much from occlusion culling. Large open scenes generally benefit more from mesh LOD and visibility ranges ([member GeometryInstance3D.visibility_range_begin] and [member GeometryInstance3D.visibility_range_end]) compared to occlusion culling. + [b]Note:[/b] Due to memory constraints, occlusion culling is not supported by default in Web export templates. It can be enabled by compiling custom Web export templates with [code]module_raycast_enabled=yes[/code]. </member> <member name="rendering/reflections/reflection_atlas/reflection_count" type="int" setter="" getter="" default="64"> Number of cubemaps to store in the reflection atlas. The number of [ReflectionProbe]s in a scene will be limited by this amount. A higher number requires more VRAM. diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml index 940eb89dab..013ab3bd77 100644 --- a/doc/classes/TabContainer.xml +++ b/doc/classes/TabContainer.xml @@ -30,6 +30,13 @@ Returns the previously active tab index. </description> </method> + <method name="get_tab_bar" qualifiers="const"> + <return type="TabBar" /> + <description> + Returns the [TabBar] contained in this container. + [b]Warning:[/b] This is a required internal node, removing and freeing it or editing its tabs may cause a crash. If you wish to edit the tabs, use the methods provided in [TabContainer]. + </description> + </method> <method name="get_tab_button_icon" qualifiers="const"> <return type="Texture2D" /> <param index="0" name="tab_idx" type="int" /> diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 43640916f4..413d9462fe 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -364,6 +364,7 @@ <member name="use_occlusion_culling" type="bool" setter="set_use_occlusion_culling" getter="is_using_occlusion_culling" default="false"> If [code]true[/code], [OccluderInstance3D] nodes will be usable for occlusion culling in 3D for this viewport. For the root viewport, [member ProjectSettings.rendering/occlusion_culling/use_occlusion_culling] must be set to [code]true[/code] instead. [b]Note:[/b] Enabling occlusion culling has a cost on the CPU. Only enable occlusion culling if you actually plan to use it, and think whether your scene can actually benefit from occlusion culling. Large, open scenes with few or no objects blocking the view will generally not benefit much from occlusion culling. Large open scenes generally benefit more from mesh LOD and visibility ranges ([member GeometryInstance3D.visibility_range_begin] and [member GeometryInstance3D.visibility_range_end]) compared to occlusion culling. + [b]Note:[/b] Due to memory constraints, occlusion culling is not supported by default in Web export templates. It can be enabled by compiling custom Web export templates with [code]module_raycast_enabled=yes[/code]. </member> <member name="use_taa" type="bool" setter="set_use_taa" getter="is_using_taa" default="false"> Enables Temporal Anti-Aliasing for this viewport. TAA works by jittering the camera and accumulating the images of the last rendered frames, motion vector rendering is used to account for camera and object motion. diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 6996280477..452a612753 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -1374,6 +1374,40 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap< } } + if (Object::cast_to<ImporterMeshInstance3D>(p_node)) { + ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); + + if (node_settings.has("mesh_instance/layers")) { + mi->set_layer_mask(node_settings["mesh_instance/layers"]); + } + + if (node_settings.has("mesh_instance/visibility_range_begin")) { + mi->set_visibility_range_begin(node_settings["mesh_instance/visibility_range_begin"]); + } + + if (node_settings.has("mesh_instance/visibility_range_begin_margin")) { + mi->set_visibility_range_begin_margin(node_settings["mesh_instance/visibility_range_begin_margin"]); + } + + if (node_settings.has("mesh_instance/visibility_range_end")) { + mi->set_visibility_range_end(node_settings["mesh_instance/visibility_range_end"]); + } + + if (node_settings.has("mesh_instance/visibility_range_end_margin")) { + mi->set_visibility_range_end_margin(node_settings["mesh_instance/visibility_range_end_margin"]); + } + + if (node_settings.has("mesh_instance/visibility_range_fade_mode")) { + const GeometryInstance3D::VisibilityRangeFadeMode range_fade_mode = (GeometryInstance3D::VisibilityRangeFadeMode)node_settings["mesh_instance/visibility_range_fade_mode"].operator int(); + mi->set_visibility_range_fade_mode(range_fade_mode); + } + + if (node_settings.has("mesh_instance/cast_shadow")) { + const GeometryInstance3D::ShadowCastingSetting cast_shadows = (GeometryInstance3D::ShadowCastingSetting)node_settings["mesh_instance/cast_shadow"].operator int(); + mi->set_cast_shadows_setting(cast_shadows); + } + } + if (Object::cast_to<AnimationPlayer>(p_node)) { AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); @@ -1625,6 +1659,14 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), 1)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), 1)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "mesh_instance/layers", PROPERTY_HINT_LAYERS_3D_RENDER), 1)); + r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "mesh_instance/visibility_range_begin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), 0.0f)); + r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "mesh_instance/visibility_range_begin_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), 0.0f)); + r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "mesh_instance/visibility_range_end", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), 0.0f)); + r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "mesh_instance/visibility_range_end_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), 0.0f)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "mesh_instance/visibility_range_fade_mode", PROPERTY_HINT_ENUM, "Disabled,Self,Dependencies"), GeometryInstance3D::VISIBILITY_RANGE_FADE_DISABLED)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "mesh_instance/cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), GeometryInstance3D::SHADOW_CASTING_SETTING_ON)); + // Decomposition Ref<MeshConvexDecompositionSettings> decomposition_default = Ref<MeshConvexDecompositionSettings>(); decomposition_default.instantiate(); @@ -2118,6 +2160,14 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m } break; } + mesh_node->set_layer_mask(src_mesh_node->get_layer_mask()); + mesh_node->set_cast_shadows_setting(src_mesh_node->get_cast_shadows_setting()); + mesh_node->set_visibility_range_begin(src_mesh_node->get_visibility_range_begin()); + mesh_node->set_visibility_range_begin_margin(src_mesh_node->get_visibility_range_begin_margin()); + mesh_node->set_visibility_range_end(src_mesh_node->get_visibility_range_end()); + mesh_node->set_visibility_range_end_margin(src_mesh_node->get_visibility_range_end_margin()); + mesh_node->set_visibility_range_fade_mode(src_mesh_node->get_visibility_range_fade_mode()); + p_node->replace_by(mesh_node); p_node->set_owner(nullptr); memdelete(p_node); diff --git a/editor/plugins/gradient_editor.cpp b/editor/plugins/gradient_editor.cpp deleted file mode 100644 index bcc7d2a004..0000000000 --- a/editor/plugins/gradient_editor.cpp +++ /dev/null @@ -1,476 +0,0 @@ -/**************************************************************************/ -/* gradient_editor.cpp */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ - -#include "gradient_editor.h" - -#include "core/os/keyboard.h" -#include "editor/editor_node.h" -#include "editor/editor_scale.h" -#include "editor/editor_string_names.h" -#include "editor/editor_undo_redo_manager.h" -#include "scene/resources/gradient_texture.h" - -void GradientEditor::set_gradient(const Ref<Gradient> &p_gradient) { - gradient = p_gradient; - connect("ramp_changed", callable_mp(this, &GradientEditor::_ramp_changed)); - gradient->connect_changed(callable_mp(this, &GradientEditor::_gradient_changed)); - set_points(gradient->get_points()); - set_interpolation_mode(gradient->get_interpolation_mode()); - set_interpolation_color_space(gradient->get_interpolation_color_space()); -} - -void GradientEditor::reverse_gradient() { - gradient->reverse(); - set_points(gradient->get_points()); - emit_signal(SNAME("ramp_changed")); - queue_redraw(); -} - -int GradientEditor::_get_point_from_pos(int x) { - int result = -1; - int total_w = get_size().width - get_size().height - draw_spacing - handle_width; - float min_distance = 1e20; - for (int i = 0; i < points.size(); i++) { - // Check if we clicked at point. - float distance = ABS(x - points[i].offset * total_w); - float min = handle_width * 0.85; // Allow the mouse to be more than half a handle width away for ease of grabbing. - if (distance <= min && distance < min_distance) { - result = i; - min_distance = distance; - } - } - return result; -} - -void GradientEditor::_show_color_picker() { - if (grabbed == -1) { - return; - } - picker->set_pick_color(points[grabbed].color); - Size2 minsize = popup->get_contents_minimum_size(); - bool show_above = false; - if (get_global_position().y + get_size().y + minsize.y > get_viewport_rect().size.y) { - show_above = true; - } - if (show_above) { - popup->set_position(get_screen_position() - Vector2(0, minsize.y)); - } else { - popup->set_position(get_screen_position() + Vector2(0, get_size().y)); - } - popup->popup(); -} - -void GradientEditor::_gradient_changed() { - if (editing) { - return; - } - - editing = true; - Vector<Gradient::Point> grad_points = gradient->get_points(); - set_points(grad_points); - set_interpolation_mode(gradient->get_interpolation_mode()); - set_interpolation_color_space(gradient->get_interpolation_color_space()); - queue_redraw(); - editing = false; -} - -void GradientEditor::_ramp_changed() { - editing = true; - EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); - undo_redo->create_action(TTR("Gradient Edited"), UndoRedo::MERGE_ENDS); - undo_redo->add_do_method(gradient.ptr(), "set_offsets", get_offsets()); - undo_redo->add_do_method(gradient.ptr(), "set_colors", get_colors()); - undo_redo->add_do_method(gradient.ptr(), "set_interpolation_mode", get_interpolation_mode()); - undo_redo->add_do_method(gradient.ptr(), "set_interpolation_color_space", get_interpolation_color_space()); - undo_redo->add_undo_method(gradient.ptr(), "set_offsets", gradient->get_offsets()); - undo_redo->add_undo_method(gradient.ptr(), "set_colors", gradient->get_colors()); - undo_redo->add_undo_method(gradient.ptr(), "set_interpolation_mode", gradient->get_interpolation_mode()); - undo_redo->add_undo_method(gradient.ptr(), "set_interpolation_color_space", gradient->get_interpolation_color_space()); - undo_redo->commit_action(); - editing = false; -} - -void GradientEditor::_color_changed(const Color &p_color) { - if (grabbed == -1) { - return; - } - points.write[grabbed].color = p_color; - queue_redraw(); - emit_signal(SNAME("ramp_changed")); -} - -void GradientEditor::set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors) { - ERR_FAIL_COND(p_offsets.size() != p_colors.size()); - points.clear(); - for (int i = 0; i < p_offsets.size(); i++) { - Gradient::Point p; - p.offset = p_offsets[i]; - p.color = p_colors[i]; - points.push_back(p); - } - - points.sort(); - queue_redraw(); -} - -Vector<float> GradientEditor::get_offsets() const { - Vector<float> ret; - for (int i = 0; i < points.size(); i++) { - ret.push_back(points[i].offset); - } - return ret; -} - -Vector<Color> GradientEditor::get_colors() const { - Vector<Color> ret; - for (int i = 0; i < points.size(); i++) { - ret.push_back(points[i].color); - } - return ret; -} - -void GradientEditor::set_points(Vector<Gradient::Point> &p_points) { - if (points.size() != p_points.size()) { - grabbed = -1; - } - points.clear(); - points = p_points; - points.sort(); -} - -Vector<Gradient::Point> &GradientEditor::get_points() { - return points; -} - -void GradientEditor::set_interpolation_mode(Gradient::InterpolationMode p_interp_mode) { - interpolation_mode = p_interp_mode; -} - -Gradient::InterpolationMode GradientEditor::get_interpolation_mode() { - return interpolation_mode; -} - -void GradientEditor::set_interpolation_color_space(Gradient::ColorSpace p_color_space) { - interpolation_color_space = p_color_space; -} - -Gradient::ColorSpace GradientEditor::get_interpolation_color_space() { - return interpolation_color_space; -} - -ColorPicker *GradientEditor::get_picker() { - return picker; -} - -PopupPanel *GradientEditor::get_popup() { - return popup; -} - -Size2 GradientEditor::get_minimum_size() const { - return Size2(0, 60) * EDSCALE; -} - -void GradientEditor::gui_input(const Ref<InputEvent> &p_event) { - ERR_FAIL_COND(p_event.is_null()); - - Ref<InputEventKey> k = p_event; - - if (k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && grabbed != -1) { - points.remove_at(grabbed); - grabbed = -1; - grabbing = false; - queue_redraw(); - emit_signal(SNAME("ramp_changed")); - accept_event(); - } - - Ref<InputEventMouseButton> mb = p_event; - - if (mb.is_valid() && mb->is_pressed()) { - float adjusted_mb_x = mb->get_position().x - handle_width / 2; - - // Delete point on right click. - if (mb->get_button_index() == MouseButton::RIGHT) { - grabbed = _get_point_from_pos(adjusted_mb_x); - if (grabbed != -1) { - points.remove_at(grabbed); - grabbed = -1; - grabbing = false; - queue_redraw(); - emit_signal(SNAME("ramp_changed")); - accept_event(); - } - } - - // Hold Alt key to duplicate selected color. - if (mb->get_button_index() == MouseButton::LEFT && mb->is_alt_pressed()) { - grabbed = _get_point_from_pos(adjusted_mb_x); - - if (grabbed != -1) { - int total_w = get_size().width - get_size().height - draw_spacing - handle_width; - Gradient::Point new_point = points[grabbed]; - new_point.offset = CLAMP(adjusted_mb_x / float(total_w), 0, 1); - points.push_back(new_point); - points.sort(); - for (int i = 0; i < points.size(); ++i) { - if (points[i].offset == new_point.offset) { - grabbed = i; - break; - } - } - - emit_signal(SNAME("ramp_changed")); - queue_redraw(); - } - } - - // Select. - if (mb->get_button_index() == MouseButton::LEFT) { - queue_redraw(); - int total_w = get_size().width - get_size().height - draw_spacing - handle_width; - - // Check if color selector was clicked or ramp was double-clicked. - if (adjusted_mb_x > total_w + draw_spacing) { - if (!mb->is_double_click()) { - _show_color_picker(); - } - return; - } else if (mb->is_double_click()) { - grabbed = _get_point_from_pos(adjusted_mb_x); - _show_color_picker(); - accept_event(); - return; - } - - grabbing = true; - grabbed = _get_point_from_pos(adjusted_mb_x); - - // Grab or select. - if (grabbed != -1) { - return; - } - - // Insert point. - Gradient::Point new_point; - new_point.offset = CLAMP(adjusted_mb_x / float(total_w), 0, 1); - new_point.color = gradient->get_color_at_offset(new_point.offset); - - points.push_back(new_point); - points.sort(); - for (int i = 0; i < points.size(); i++) { - if (points[i].offset == new_point.offset) { - grabbed = i; - break; - } - } - - emit_signal(SNAME("ramp_changed")); - } - } - - if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) { - if (grabbing) { - grabbing = false; - emit_signal(SNAME("ramp_changed")); - } - queue_redraw(); - } - - Ref<InputEventMouseMotion> mm = p_event; - - if (mm.is_valid() && grabbing) { - float adjusted_mm_x = mm->get_position().x - handle_width / 2; - int total_w = get_size().width - get_size().height - draw_spacing - handle_width; - float newofs = CLAMP(adjusted_mm_x / float(total_w), 0, 1); - - // Snap to "round" coordinates if holding Ctrl. - // Be more precise if holding Shift as well. - if (mm->is_command_or_control_pressed()) { - newofs = Math::snapped(newofs, mm->is_shift_pressed() ? 0.025 : 0.1); - } else if (mm->is_shift_pressed()) { - // Snap to nearest point if holding just Shift. - const float snap_threshold = 0.03; - float smallest_ofs = snap_threshold; - bool found = false; - int nearest_point = 0; - for (int i = 0; i < points.size(); ++i) { - if (i != grabbed) { - float temp_ofs = ABS(points[i].offset - newofs); - if (temp_ofs < smallest_ofs) { - smallest_ofs = temp_ofs; - nearest_point = i; - if (found) { - break; - } - found = true; - } - } - } - if (found) { - if (points[nearest_point].offset < newofs) { - newofs = points[nearest_point].offset + 0.00001; - } else { - newofs = points[nearest_point].offset - 0.00001; - } - newofs = CLAMP(newofs, 0, 1); - } - } - - bool valid = true; - for (int i = 0; i < points.size(); i++) { - if (points[i].offset == newofs && i != grabbed) { - valid = false; - break; - } - } - - if (!valid || grabbed == -1) { - return; - } - points.write[grabbed].offset = newofs; - - points.sort(); - for (int i = 0; i < points.size(); i++) { - if (points[i].offset == newofs) { - grabbed = i; - break; - } - } - - emit_signal(SNAME("ramp_changed")); - - queue_redraw(); - } -} - -void GradientEditor::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_ENTER_TREE: { - if (!picker->is_connected("color_changed", callable_mp(this, &GradientEditor::_color_changed))) { - picker->connect("color_changed", callable_mp(this, &GradientEditor::_color_changed)); - } - [[fallthrough]]; - } - case NOTIFICATION_THEME_CHANGED: { - draw_spacing = BASE_SPACING * get_theme_default_base_scale(); - handle_width = BASE_HANDLE_WIDTH * get_theme_default_base_scale(); - } break; - - case NOTIFICATION_DRAW: { - int w = get_size().x; - int h = get_size().y; - - if (w == 0 || h == 0) { - return; // Safety check. We have division by 'h'. And in any case there is nothing to draw with such size. - } - - int total_w = get_size().width - get_size().height - draw_spacing - handle_width; - - // Draw checker pattern for ramp. - draw_texture_rect(get_editor_theme_icon(SNAME("GuiMiniCheckerboard")), Rect2(handle_width / 2, 0, total_w, h), true); - - // Draw color ramp. - gradient_cache->set_points(points); - gradient_cache->set_interpolation_mode(interpolation_mode); - gradient_cache->set_interpolation_color_space(interpolation_color_space); - preview_texture->set_gradient(gradient_cache); - draw_texture_rect(preview_texture, Rect2(handle_width / 2, 0, total_w, h)); - - // Draw borders around color ramp if in focus. - if (has_focus()) { - draw_rect(Rect2(handle_width / 2, 0, total_w, h), Color(1, 1, 1, 0.9), false, 1); - } - - // Draw point markers. - for (int i = 0; i < points.size(); i++) { - Color col = points[i].color.get_v() > 0.5 ? Color(0, 0, 0) : Color(1, 1, 1); - col.a = 0.9; - - draw_line(Vector2(points[i].offset * total_w + handle_width / 2, 0), Vector2(points[i].offset * total_w + handle_width / 2, h / 2), col); - Rect2 rect = Rect2(points[i].offset * total_w, h / 2, handle_width, h / 2); - draw_rect(rect, points[i].color, true); - draw_rect(rect, col, false, 1); - if (grabbed == i) { - const Color focus_color = get_theme_color(SNAME("accent_color"), EditorStringName(Editor)); - rect = rect.grow(-1); - if (has_focus()) { - draw_rect(rect, focus_color, false, 1); - } else { - draw_rect(rect, focus_color.darkened(0.4), false, 1); - } - - rect = rect.grow(-1); - draw_rect(rect, col, false, 1); - } - } - - // Draw "button" for color selector. - int button_offset = total_w + handle_width + draw_spacing; - draw_texture_rect(get_editor_theme_icon(SNAME("GuiMiniCheckerboard")), Rect2(button_offset, 0, h, h), true); - if (grabbed != -1) { - // Draw with selection color. - draw_rect(Rect2(button_offset, 0, h, h), points[grabbed].color); - } else { - // If no color selected draw gray color with 'X' on top. - draw_rect(Rect2(button_offset, 0, h, h), Color(0.5, 0.5, 0.5, 1)); - draw_line(Vector2(button_offset, 0), Vector2(button_offset + h, h), Color(1, 1, 1, 0.6)); - draw_line(Vector2(button_offset, h), Vector2(button_offset + h, 0), Color(1, 1, 1, 0.6)); - } - } break; - - case NOTIFICATION_VISIBILITY_CHANGED: { - if (!is_visible()) { - grabbing = false; - } - } break; - } -} - -void GradientEditor::_bind_methods() { - ADD_SIGNAL(MethodInfo("ramp_changed")); -} - -GradientEditor::GradientEditor() { - set_focus_mode(FOCUS_ALL); - - popup = memnew(PopupPanel); - picker = memnew(ColorPicker); - popup->add_child(picker); - popup->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(GradientEditor::get_picker())); - - gradient_cache.instantiate(); - preview_texture.instantiate(); - - preview_texture->set_width(1024); - add_child(popup, false, INTERNAL_MODE_FRONT); -} - -GradientEditor::~GradientEditor() { -} diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp index c85e19fda6..128b52e7ec 100644 --- a/editor/plugins/gradient_editor_plugin.cpp +++ b/editor/plugins/gradient_editor_plugin.cpp @@ -31,27 +31,624 @@ #include "gradient_editor_plugin.h" #include "canvas_item_editor_plugin.h" +#include "core/os/keyboard.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" +#include "editor/editor_string_names.h" #include "editor/editor_undo_redo_manager.h" +#include "editor/gui/editor_spin_slider.h" #include "node_3d_editor_plugin.h" +#include "scene/gui/color_picker.h" +#include "scene/gui/flow_container.h" +#include "scene/gui/popup.h" +#include "scene/gui/separator.h" +#include "scene/resources/gradient_texture.h" -void GradientReverseButton::_notification(int p_what) { +int GradientEdit::_get_point_at(int p_xpos) const { + int result = -1; + int total_w = _get_gradient_rect_width(); + float min_distance = handle_width * 0.8; // Allow the cursor to be more than half a handle width away for ease of use. + for (int i = 0; i < gradient->get_point_count(); i++) { + // Ignore points outside of [0, 1]. + if (gradient->get_offset(i) < 0) { + continue; + } else if (gradient->get_offset(i) > 1) { + break; + } + // Check if we clicked at point. + float distance = ABS(p_xpos - gradient->get_offset(i) * total_w); + if (distance < min_distance) { + result = i; + min_distance = distance; + } + } + return result; +} + +int GradientEdit::_predict_insertion_index(float p_offset) { + int result = 0; + while (result < gradient->get_point_count() && gradient->get_offset(result) < p_offset) { + result++; + } + return result; +} + +int GradientEdit::_get_gradient_rect_width() const { + return get_size().width - get_size().height - draw_spacing - handle_width; +} + +void GradientEdit::_show_color_picker() { + if (selected_index == -1) { + return; + } + + picker->set_pick_color(gradient->get_color(selected_index)); + Size2 minsize = popup->get_contents_minimum_size(); + float viewport_height = get_viewport_rect().size.y; + + // Determine in which direction to show the popup. By default popup below. + // But if the popup doesn't fit below and the Gradient Editor is in the bottom half of the viewport, show above. + bool show_above = get_global_position().y + get_size().y + minsize.y > viewport_height && get_global_position().y * 2 + get_size().y > viewport_height; + + float v_offset = show_above ? -minsize.y : get_size().y; + popup->set_position(get_screen_position() + Vector2(0, v_offset)); + popup->popup(); +} + +void GradientEdit::_color_changed(const Color &p_color) { + set_color(selected_index, p_color); +} + +void GradientEdit::set_gradient(const Ref<Gradient> &p_gradient) { + gradient = p_gradient; + gradient->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw)); +} + +const Ref<Gradient> &GradientEdit::get_gradient() const { + return gradient; +} + +void GradientEdit::add_point(float p_offset, const Color &p_color) { + int new_idx = _predict_insertion_index(p_offset); + + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); + undo_redo->create_action(TTR("Add Gradient Point")); + undo_redo->add_do_method(*gradient, "add_point", p_offset, p_color); + undo_redo->add_do_method(this, "set_selected_index", new_idx); + undo_redo->add_undo_method(*gradient, "remove_point", new_idx); + undo_redo->add_undo_method(this, "set_selected_index", -1); + undo_redo->commit_action(); +} + +void GradientEdit::remove_point(int p_index) { + ERR_FAIL_INDEX_MSG(p_index, gradient->get_point_count(), "Gradient point is out of bounds."); + + if (gradient->get_point_count() <= 1) { + return; + } + + // If the point is removed while it's being moved, remember its old offset. + float old_offset = (grabbing == GRAB_MOVE) ? pre_grab_offset : gradient->get_offset(p_index); + Color old_color = gradient->get_color(p_index); + + int new_selected_index = selected_index; + // Reselect the old selected point if it's not the deleted one. + if (new_selected_index > p_index) { + new_selected_index -= 1; + } else if (new_selected_index == p_index) { + new_selected_index = -1; + } + + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); + undo_redo->create_action(TTR("Remove Gradient Point")); + undo_redo->add_do_method(*gradient, "remove_point", p_index); + undo_redo->add_do_method(this, "set_selected_index", new_selected_index); + undo_redo->add_undo_method(*gradient, "add_point", old_offset, old_color); + undo_redo->add_undo_method(this, "set_selected_index", selected_index); + undo_redo->commit_action(); +} + +void GradientEdit::set_offset(int p_index, float p_offset) { + ERR_FAIL_INDEX_MSG(p_index, gradient->get_point_count(), "Gradient point is out of bounds."); + + // Use pre_grab_offset to determine things for the undo/redo. + if (Math::is_equal_approx(pre_grab_offset, p_offset)) { + return; + } + + int new_idx = _predict_insertion_index(p_offset); + + gradient->set_offset(p_index, pre_grab_offset); // Pretend the point started from its old place. + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); + undo_redo->create_action(TTR("Move Gradient Point")); + undo_redo->add_do_method(*gradient, "set_offset", pre_grab_index, p_offset); + undo_redo->add_do_method(this, "set_selected_index", new_idx); + undo_redo->add_undo_method(*gradient, "set_offset", new_idx, pre_grab_offset); + undo_redo->add_undo_method(this, "set_selected_index", pre_grab_index); + undo_redo->commit_action(); + queue_redraw(); +} + +void GradientEdit::set_color(int p_index, const Color &p_color) { + ERR_FAIL_INDEX_MSG(p_index, gradient->get_point_count(), "Gradient point is out of bounds."); + + Color old_color = gradient->get_color(p_index); + if (old_color == p_color) { + return; + } + + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); + undo_redo->create_action(TTR("Recolor Gradient Point"), UndoRedo::MERGE_ENDS); + undo_redo->add_do_method(*gradient, "set_color", p_index, p_color); + undo_redo->add_undo_method(*gradient, "set_color", p_index, old_color); + undo_redo->commit_action(); + queue_redraw(); +} + +void GradientEdit::reverse_gradient() { + int new_selected_idx = (selected_index == -1) ? -1 : (gradient->get_point_count() - selected_index - 1); + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); + undo_redo->create_action(TTR("Reverse Gradient"), UndoRedo::MERGE_DISABLE, *gradient); + undo_redo->add_do_method(*gradient, "reverse"); + undo_redo->add_do_method(this, "set_selected_index", new_selected_idx); + undo_redo->add_undo_method(*gradient, "reverse"); + undo_redo->add_undo_method(this, "set_selected_index", selected_index); + undo_redo->commit_action(); +} + +void GradientEdit::set_selected_index(int p_index) { + selected_index = p_index; + queue_redraw(); +} + +void GradientEdit::set_snap_enabled(bool p_enabled) { + snap_enabled = p_enabled; + queue_redraw(); + if (gradient.is_valid()) { + if (snap_enabled) { + gradient->set_meta(SNAME("_snap_enabled"), true); + } else { + gradient->remove_meta(SNAME("_snap_enabled")); + } + } +} + +void GradientEdit::set_snap_count(int p_count) { + snap_count = p_count; + queue_redraw(); + if (gradient.is_valid()) { + if (snap_count != GradientEditor::DEFAULT_SNAP) { + gradient->set_meta(SNAME("_snap_count"), snap_count); + } else { + gradient->remove_meta(SNAME("_snap_count")); + } + } +} + +ColorPicker *GradientEdit::get_picker() const { + return picker; +} + +PopupPanel *GradientEdit::get_popup() const { + return popup; +} + +void GradientEdit::gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + + Ref<InputEventKey> k = p_event; + + if (k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && selected_index != -1) { + if (grabbing == GRAB_ADD) { + gradient->remove_point(selected_index); // Point is temporary, so remove directly from gradient. + set_selected_index(-1); + } else { + remove_point(selected_index); + } + grabbing = GRAB_NONE; + hovered_index = -1; + accept_event(); + } + + Ref<InputEventMouseButton> mb = p_event; + + if (mb.is_valid() && mb->is_pressed()) { + float adjusted_mb_x = mb->get_position().x - handle_width / 2; + bool should_snap = snap_enabled || mb->is_ctrl_pressed(); + + // Delete point or move it to old position on middle or right click. + if (mb->get_button_index() == MouseButton::RIGHT || mb->get_button_index() == MouseButton::MIDDLE) { + if (grabbing == GRAB_MOVE && mb->get_button_index() == MouseButton::RIGHT) { + gradient->set_offset(selected_index, pre_grab_offset); + set_selected_index(pre_grab_index); + } else { + int point_to_remove = _get_point_at(adjusted_mb_x); + if (point_to_remove == -1) { + set_selected_index(-1); // Nothing on the place of the click, just deselect any handle. + } else { + if (grabbing == GRAB_ADD) { + gradient->remove_point(point_to_remove); // Point is temporary, so remove directly from gradient. + set_selected_index(-1); + } else { + remove_point(point_to_remove); + } + hovered_index = -1; + } + } + grabbing = GRAB_NONE; + accept_event(); + } + + // Select point. + if (mb->get_button_index() == MouseButton::LEFT) { + int total_w = _get_gradient_rect_width(); + + // Check if color picker was clicked or gradient was double-clicked. + if (adjusted_mb_x > total_w + draw_spacing) { + if (!mb->is_double_click()) { + _show_color_picker(); + } + accept_event(); + return; + } else if (mb->is_double_click()) { + set_selected_index(_get_point_at(adjusted_mb_x)); + _show_color_picker(); + accept_event(); + return; + } + + if (grabbing == GRAB_NONE) { + set_selected_index(_get_point_at(adjusted_mb_x)); + } + + if (selected_index != -1 && !mb->is_alt_pressed()) { + // An existing point was grabbed. + grabbing = GRAB_MOVE; + pre_grab_offset = gradient->get_offset(selected_index); + pre_grab_index = selected_index; + } else if (grabbing == GRAB_NONE) { + // Adding a new point. Insert a temporary point for the user to adjust, so it's not in the undo/redo. + float new_offset = CLAMP(adjusted_mb_x / float(total_w), 0, 1); + if (should_snap) { + new_offset = Math::snapped(new_offset, 1.0 / snap_count); + } + + for (int i = 0; i < gradient->get_point_count(); i++) { + if (gradient->get_offset(i) == new_offset) { + // If another point with the same offset is found, then + // tweak it if Alt was pressed, otherwise something has gone wrong, so stop the operation. + if (mb->is_alt_pressed()) { + new_offset = MIN(gradient->get_offset(i) + 0.00001, 1); + } else { + return; + } + } + } + + Color new_color = gradient->get_color_at_offset(new_offset); + if (mb->is_alt_pressed()) { + // Alt + Click on a point duplicates it. So copy its color. + int point_to_copy = _get_point_at(adjusted_mb_x); + if (point_to_copy != -1) { + new_color = gradient->get_color(point_to_copy); + } + } + // Add a temporary point for the user to adjust before adding it permanently. + gradient->add_point(new_offset, new_color); + set_selected_index(_predict_insertion_index(new_offset)); + grabbing = GRAB_ADD; + } + } + } + + if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) { + if (grabbing == GRAB_MOVE) { + // Finish moving a point. + set_offset(selected_index, gradient->get_offset(selected_index)); + grabbing = GRAB_NONE; + } else if (grabbing == GRAB_ADD) { + // Finish inserting a new point. Remove the temporary point and insert the permanent one in its place. + float new_offset = gradient->get_offset(selected_index); + Color new_color = gradient->get_color(selected_index); + gradient->remove_point(selected_index); + add_point(new_offset, new_color); + grabbing = GRAB_NONE; + } + } + + Ref<InputEventMouseMotion> mm = p_event; + + if (mm.is_valid()) { + int total_w = _get_gradient_rect_width(); + float adjusted_mm_x = mm->get_position().x - handle_width / 2; + bool should_snap = snap_enabled || mm->is_ctrl_pressed(); + + // Hovering logic. + if (grabbing == GRAB_NONE) { + int nearest_point = _get_point_at(adjusted_mm_x); + if (hovered_index != nearest_point) { + hovered_index = nearest_point; + queue_redraw(); + } + return; + } else { + hovered_index = -1; + } + + // Grabbing logic. + float new_offset = CLAMP(adjusted_mm_x / float(total_w), 0, 1); + + // Give the ability to snap right next to a point when using Shift. + if (mm->is_shift_pressed()) { + float smallest_offset = should_snap ? (0.5 / snap_count) : 0.01; + int nearest_idx = -1; + // Only check the two adjacent points to find which one is the nearest. + if (selected_index > 0) { + float temp_offset = ABS(gradient->get_offset(selected_index - 1) - new_offset); + if (temp_offset < smallest_offset) { + smallest_offset = temp_offset; + nearest_idx = selected_index - 1; + } + } + if (selected_index < gradient->get_point_count() - 1) { + float temp_offset = ABS(gradient->get_offset(selected_index + 1) - new_offset); + if (temp_offset < smallest_offset) { + smallest_offset = temp_offset; + nearest_idx = selected_index + 1; + } + } + if (nearest_idx != -1) { + // Snap to the point with a slight adjustment to the left or right. + float adjustment = gradient->get_offset(nearest_idx) < new_offset ? 0.00001 : -0.00001; + new_offset = CLAMP(gradient->get_offset(nearest_idx) + adjustment, 0, 1); + } else if (should_snap) { + new_offset = Math::snapped(new_offset, 1.0 / snap_count); + } + } else if (should_snap) { + // Shift is not pressed, so snap fully without adjustments. + new_offset = Math::snapped(new_offset, 1.0 / snap_count); + } + + // Don't move the point if its new offset would be the same as another point's. + for (int i = 0; i < gradient->get_point_count(); i++) { + if (gradient->get_offset(i) == new_offset && i != selected_index) { + return; + } + } + + if (selected_index == -1) { + return; + } + + // We want to only save this action for undo/redo when released, so don't use set_offset() yet. + gradient->set_offset(selected_index, new_offset); + + // Update selected_index after the gradient updates its indices, so you keep holding the same color. + for (int i = 0; i < gradient->get_point_count(); i++) { + if (gradient->get_offset(i) == new_offset) { + set_selected_index(i); + break; + } + } + } +} + +void GradientEdit::_redraw() { + int w = get_size().x; + int h = get_size().y - draw_spacing; // A bit of spacing below the gradient too. + + if (w == 0 || h == 0) { + return; // Safety check as there is nothing to draw with such size. + } + + int total_w = _get_gradient_rect_width(); + int half_handle_width = handle_width * 0.5; + + // Draw gradient. + draw_texture_rect(get_editor_theme_icon(SNAME("GuiMiniCheckerboard")), Rect2(half_handle_width, 0, total_w, h), true); + preview_texture->set_gradient(gradient); + draw_texture_rect(preview_texture, Rect2(half_handle_width, 0, total_w, h)); + + // Draw vertical snap lines. + if (snap_enabled || (Input::get_singleton()->is_key_pressed(Key::CTRL) && grabbing != GRAB_NONE)) { + const Color line_color = Color(0.5, 0.5, 0.5, 0.5); + for (int idx = 1; idx < snap_count; idx++) { + float offset_x = idx * total_w / (float)snap_count + half_handle_width; + draw_line(Point2(offset_x, 0), Point2(offset_x, h), line_color); + } + } + + // Draw handles. + for (int i = 0; i < gradient->get_point_count(); i++) { + // Only draw handles for points in [0, 1]. If there are points before or after, draw a little indicator. + if (gradient->get_offset(i) < 0.0) { + continue; + } else if (gradient->get_offset(i) > 1.0) { + break; + } + // White or black handle color, to contrast with the selected color's brightness. + // Also consider the fact that the color may be translucent. + // The checkerboard pattern in the background has an average luminance of 0.75. + Color inside_col = gradient->get_color(i); + Color border_col = Math::lerp(0.75f, inside_col.get_luminance(), inside_col.a) > 0.455 ? Color(0, 0, 0) : Color(1, 1, 1); + + int handle_thickness = MAX(1, Math::round(EDSCALE)); + float handle_x_pos = gradient->get_offset(i) * total_w + half_handle_width; + float handle_start_x = handle_x_pos - half_handle_width; + Rect2 rect = Rect2(handle_start_x, h / 2, handle_width, h / 2); + + if (inside_col.a < 1) { + // If the color is translucent, draw a little opaque rectangle at the bottom to more easily see it. + draw_texture_rect(get_editor_theme_icon(SNAME("GuiMiniCheckerboard")), rect, true); + draw_rect(rect, inside_col, true); + Color inside_col_opaque = inside_col; + inside_col_opaque.a = 1.0; + draw_rect(Rect2(handle_start_x + handle_thickness / 2.0, h * 0.9 - handle_thickness / 2.0, handle_width - handle_thickness, h * 0.1), inside_col_opaque, true); + } else { + draw_rect(rect, inside_col, true); + } + + if (selected_index == i) { + // Handle is selected. + draw_rect(rect, border_col, false, handle_thickness); + draw_line(Vector2(handle_x_pos, 0), Vector2(handle_x_pos, h / 2 - handle_thickness), border_col, handle_thickness); + if (inside_col.a < 1) { + draw_line(Vector2(handle_start_x + handle_thickness / 2.0, h * 0.9 - handle_thickness), Vector2(handle_start_x + handle_width - handle_thickness / 2.0, h * 0.9 - handle_thickness), border_col, handle_thickness); + } + rect = rect.grow(-handle_thickness); + const Color focus_col = get_theme_color(SNAME("accent_color"), EditorStringName(Editor)); + draw_rect(rect, has_focus() ? focus_col : focus_col.darkened(0.4), false, handle_thickness); + rect = rect.grow(-handle_thickness); + draw_rect(rect, border_col, false, handle_thickness); + } else { + // Handle isn't selected. + border_col.a = 0.9; + draw_rect(rect, border_col, false, handle_thickness); + draw_line(Vector2(handle_x_pos, 0), Vector2(handle_x_pos, h / 2 - handle_thickness), border_col, handle_thickness); + if (inside_col.a < 1) { + draw_line(Vector2(handle_start_x + handle_thickness / 2.0, h * 0.9 - handle_thickness), Vector2(handle_start_x + handle_width - handle_thickness / 2.0, h * 0.9 - handle_thickness), border_col, handle_thickness); + } + if (hovered_index == i) { + // Draw a subtle translucent rect inside the handle if it's being hovered. + rect = rect.grow(-handle_thickness); + border_col.a = 0.54; + draw_rect(rect, border_col, false, handle_thickness); + } + } + } + + // Draw "button" for color selector. + int button_offset = total_w + handle_width + draw_spacing; + if (selected_index != -1) { + Color grabbed_col = gradient->get_color(selected_index); + if (grabbed_col.a < 1) { + draw_texture_rect(get_editor_theme_icon(SNAME("GuiMiniCheckerboard")), Rect2(button_offset, 0, h, h), true); + } + draw_rect(Rect2(button_offset, 0, h, h), grabbed_col); + if (grabbed_col.r > 1 || grabbed_col.g > 1 || grabbed_col.b > 1) { + // Draw an indicator to denote that the currently selected color is "overbright". + draw_texture(get_theme_icon(SNAME("overbright_indicator"), SNAME("ColorPicker")), Point2(button_offset, 0)); + } + } else { + // If no color is selected, draw grey color with 'X' on top. + draw_rect(Rect2(button_offset, 0, h, h), Color(0.5, 0.5, 0.5, 1)); + draw_line(Vector2(button_offset, 0), Vector2(button_offset + h, h), Color(0.8, 0.8, 0.8)); + draw_line(Vector2(button_offset, h), Vector2(button_offset + h, 0), Color(0.8, 0.8, 0.8)); + } +} + +void GradientEdit::_notification(int p_what) { switch (p_what) { + case NOTIFICATION_THEME_CHANGED: { + draw_spacing = BASE_SPACING * get_theme_default_base_scale(); + handle_width = BASE_HANDLE_WIDTH * get_theme_default_base_scale(); + } break; case NOTIFICATION_DRAW: { - Ref<Texture2D> icon = get_editor_theme_icon(SNAME("ReverseGradient")); - if (is_pressed()) { - draw_texture_rect(icon, Rect2(margin, margin, icon->get_width(), icon->get_height()), false, get_theme_color(SNAME("icon_pressed_color"), SNAME("Button"))); - } else { - draw_texture_rect(icon, Rect2(margin, margin, icon->get_width(), icon->get_height())); + _redraw(); + } break; + case NOTIFICATION_MOUSE_EXIT: { + if (hovered_index != -1) { + hovered_index = -1; + queue_redraw(); + } + } break; + case NOTIFICATION_VISIBILITY_CHANGED: { + if (!is_visible()) { + grabbing = GRAB_NONE; } } break; } } -Size2 GradientReverseButton::get_minimum_size() const { - return (get_editor_theme_icon(SNAME("ReverseGradient"))->get_size() + Size2(margin * 2, margin * 2)); +void GradientEdit::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_selected_index", "index"), &GradientEdit::set_selected_index); +} + +GradientEdit::GradientEdit() { + set_focus_mode(FOCUS_ALL); + set_custom_minimum_size(Size2(0, 60) * EDSCALE); + + picker = memnew(ColorPicker); + int picker_shape = EDITOR_GET("interface/inspector/default_color_picker_shape"); + picker->set_picker_shape((ColorPicker::PickerShapeType)picker_shape); + picker->connect("color_changed", callable_mp(this, &GradientEdit::_color_changed)); + + popup = memnew(PopupPanel); + popup->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(picker)); + + add_child(popup, false, INTERNAL_MODE_FRONT); + popup->add_child(picker); + + preview_texture.instantiate(); + preview_texture->set_width(1024); +} + +/////////////////////// + +const int GradientEditor::DEFAULT_SNAP = 10; + +void GradientEditor::_set_snap_enabled(bool p_enabled) { + gradient_editor_rect->set_snap_enabled(p_enabled); + snap_count_edit->set_visible(p_enabled); +} + +void GradientEditor::_set_snap_count(int p_count) { + gradient_editor_rect->set_snap_count(CLAMP(p_count, 2, 100)); +} + +void GradientEditor::set_gradient(const Ref<Gradient> &p_gradient) { + gradient_editor_rect->set_gradient(p_gradient); +} + +void GradientEditor::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_THEME_CHANGED: { + reverse_button->set_icon(get_editor_theme_icon(SNAME("ReverseGradient"))); + snap_button->set_icon(get_editor_theme_icon(SNAME("SnapGrid"))); + } break; + case NOTIFICATION_READY: { + Ref<Gradient> gradient = gradient_editor_rect->get_gradient(); + if (gradient.is_valid()) { + // Set snapping settings based on the gradient's meta. + snap_button->set_pressed(gradient->get_meta("_snap_enabled", false)); + snap_count_edit->set_value(gradient->get_meta("_snap_count", DEFAULT_SNAP)); + } + } break; + } +} + +GradientEditor::GradientEditor() { + HFlowContainer *toolbar = memnew(HFlowContainer); + add_child(toolbar); + + reverse_button = memnew(Button); + reverse_button->set_tooltip_text(TTR("Reverse/Mirror Gradient")); + toolbar->add_child(reverse_button); + + toolbar->add_child(memnew(VSeparator)); + + snap_button = memnew(Button); + snap_button->set_tooltip_text(TTR("Toggle Grid Snap")); + snap_button->set_toggle_mode(true); + toolbar->add_child(snap_button); + snap_button->connect("toggled", callable_mp(this, &GradientEditor::_set_snap_enabled)); + + snap_count_edit = memnew(EditorSpinSlider); + snap_count_edit->set_min(2); + snap_count_edit->set_max(100); + snap_count_edit->set_value(DEFAULT_SNAP); + snap_count_edit->set_custom_minimum_size(Size2(65 * EDSCALE, 0)); + toolbar->add_child(snap_count_edit); + snap_count_edit->connect("value_changed", callable_mp(this, &GradientEditor::_set_snap_count)); + + gradient_editor_rect = memnew(GradientEdit); + add_child(gradient_editor_rect); + reverse_button->connect("pressed", callable_mp(gradient_editor_rect, &GradientEdit::reverse_gradient)); + + set_mouse_filter(MOUSE_FILTER_STOP); + _set_snap_enabled(snap_button->is_pressed()); + _set_snap_count(snap_count_edit->get_value()); } /////////////////////// @@ -62,29 +659,15 @@ bool EditorInspectorPluginGradient::can_handle(Object *p_object) { void EditorInspectorPluginGradient::parse_begin(Object *p_object) { Gradient *gradient = Object::cast_to<Gradient>(p_object); + ERR_FAIL_COND(!gradient); Ref<Gradient> g(gradient); - editor = memnew(GradientEditor); + GradientEditor *editor = memnew(GradientEditor); editor->set_gradient(g); add_custom_control(editor); - - int picker_shape = EDITOR_GET("interface/inspector/default_color_picker_shape"); - editor->get_picker()->set_picker_shape((ColorPicker::PickerShapeType)picker_shape); - - reverse_btn = memnew(GradientReverseButton); - - gradient_tools_hbox = memnew(HBoxContainer); - gradient_tools_hbox->add_child(reverse_btn); - - add_custom_control(gradient_tools_hbox); - - reverse_btn->connect("pressed", callable_mp(this, &EditorInspectorPluginGradient::_reverse_button_pressed)); - reverse_btn->set_tooltip_text(TTR("Reverse/mirror gradient.")); } -void EditorInspectorPluginGradient::_reverse_button_pressed() { - editor->reverse_gradient(); -} +/////////////////////// GradientEditorPlugin::GradientEditorPlugin() { Ref<EditorInspectorPluginGradient> plugin; diff --git a/editor/plugins/gradient_editor_plugin.h b/editor/plugins/gradient_editor_plugin.h index f6908f2cbd..06d79d55ab 100644 --- a/editor/plugins/gradient_editor_plugin.h +++ b/editor/plugins/gradient_editor_plugin.h @@ -33,26 +33,102 @@ #include "editor/editor_inspector.h" #include "editor/editor_plugin.h" -#include "gradient_editor.h" -class GradientReverseButton : public BaseButton { - GDCLASS(GradientReverseButton, BaseButton); +class EditorSpinSlider; +class ColorPicker; +class PopupPanel; +class GradientTexture1D; - int margin = 2; +class GradientEdit : public Control { + GDCLASS(GradientEdit, Control); + Ref<Gradient> gradient; + Ref<GradientTexture1D> preview_texture; + + PopupPanel *popup = nullptr; + ColorPicker *picker = nullptr; + + bool snap_enabled = false; + int snap_count = 10; + + enum GrabMode { + GRAB_NONE, + GRAB_ADD, + GRAB_MOVE + }; + + GrabMode grabbing = GRAB_NONE; + float pre_grab_offset = 0.5; + int pre_grab_index = -1; + int selected_index = -1; + int hovered_index = -1; + + // Make sure to use the scaled values below. + const int BASE_SPACING = 4; + const int BASE_HANDLE_WIDTH = 8; + + int draw_spacing = BASE_SPACING; + int handle_width = BASE_HANDLE_WIDTH; + + int _get_gradient_rect_width() const; + + void _color_changed(const Color &p_color); + void _redraw(); + + int _get_point_at(int p_xpos) const; + int _predict_insertion_index(float p_offset); + void _show_color_picker(); + +protected: + virtual void gui_input(const Ref<InputEvent> &p_event) override; + void _notification(int p_what); + static void _bind_methods(); + +public: + void set_gradient(const Ref<Gradient> &p_gradient); + const Ref<Gradient> &get_gradient() const; + + ColorPicker *get_picker() const; + PopupPanel *get_popup() const; + + void set_selected_index(int p_index); + + void add_point(float p_offset, const Color &p_color); + void remove_point(int p_index); + void set_offset(int p_index, float p_offset); + void set_color(int p_index, const Color &p_color); + void reverse_gradient(); + + void set_snap_enabled(bool p_enabled); + void set_snap_count(int p_count); + + GradientEdit(); +}; + +class GradientEditor : public VBoxContainer { + GDCLASS(GradientEditor, VBoxContainer); + + Button *reverse_button = nullptr; + Button *snap_button = nullptr; + EditorSpinSlider *snap_count_edit = nullptr; + GradientEdit *gradient_editor_rect = nullptr; + + void _set_snap_enabled(bool p_enabled); + void _set_snap_count(int p_count); + +protected: void _notification(int p_what); - virtual Size2 get_minimum_size() const override; + +public: + static const int DEFAULT_SNAP; + void set_gradient(const Ref<Gradient> &p_gradient); + + GradientEditor(); }; class EditorInspectorPluginGradient : public EditorInspectorPlugin { GDCLASS(EditorInspectorPluginGradient, EditorInspectorPlugin); - GradientEditor *editor = nullptr; - HBoxContainer *gradient_tools_hbox = nullptr; - GradientReverseButton *reverse_btn = nullptr; - - void _reverse_button_pressed(); - public: virtual bool can_handle(Object *p_object) override; virtual void parse_begin(Object *p_object) override; diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index b9b47c475b..d952a7be1e 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -859,11 +859,11 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool } if (valid_right) { - if (vsnode->is_output_port_expandable(i)) { + if (expanded_port_counter == 0 && vsnode->is_output_port_expandable(i)) { TextureButton *expand = memnew(TextureButton); expand->set_toggle_mode(true); - expand->set_texture_normal(editor->get_editor_theme_icon(SNAME("GuiTreeArrowDown"))); - expand->set_texture_pressed(editor->get_editor_theme_icon(SNAME("GuiTreeArrowRight"))); + expand->set_texture_normal(editor->get_editor_theme_icon(SNAME("GuiTreeArrowRight"))); + expand->set_texture_pressed(editor->get_editor_theme_icon(SNAME("GuiTreeArrowDown"))); expand->set_v_size_flags(Control::SIZE_SHRINK_CENTER); expand->set_pressed(vsnode->_is_output_port_expanded(i)); expand->connect("pressed", callable_mp(editor, &VisualShaderEditor::_expand_output_port).bind(p_id, i, !vsnode->_is_output_port_expanded(i)), CONNECT_DEFERRED); @@ -892,6 +892,9 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool if (!is_first_hbox) { node->add_child(hb); + if (curve_xyz.is_valid()) { + node->move_child(hb, 1 + expanded_port_counter); + } } if (expanded_type != VisualShaderNode::PORT_TYPE_SCALAR) { diff --git a/main/main.cpp b/main/main.cpp index 970c77a34b..e5a8e3e13f 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1318,6 +1318,19 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph audio_driver = NULL_AUDIO_DRIVER; display_driver = NULL_DISPLAY_DRIVER; main_args.push_back(I->get()); +#ifdef MODULE_GDSCRIPT_ENABLED + } else if (I->get() == "--gdscript-docs") { + if (I->next()) { + project_path = I->next()->get(); + // Will be handled in start() + main_args.push_back(I->get()); + main_args.push_back(I->next()->get()); + N = I->next()->next(); + } else { + OS::get_singleton()->print("Missing relative or absolute path to project for --gdscript-docs, aborting.\n"); + goto error; + } +#endif // MODULE_GDSCRIPT_ENABLED #endif // TOOLS_ENABLED } else if (I->get() == "--path") { // set path of project to start or edit @@ -2806,39 +2819,7 @@ bool Main::start() { } #ifdef TOOLS_ENABLED -#ifdef MODULE_GDSCRIPT_ENABLED - if (!doc_tool_path.is_empty() && !gdscript_docs_path.is_empty()) { - DocTools docs; - Error err; - - Vector<String> paths = get_files_with_extension(gdscript_docs_path, "gd"); - ERR_FAIL_COND_V_MSG(paths.size() == 0, false, "Couldn't find any GDScript files under the given directory: " + gdscript_docs_path); - - for (const String &path : paths) { - Ref<GDScript> gdscript = ResourceLoader::load(path); - for (const DocData::ClassDoc &class_doc : gdscript->get_documentation()) { - docs.add_doc(class_doc); - } - } - - if (doc_tool_path == ".") { - doc_tool_path = "./docs"; - } - - Ref<DirAccess> da = DirAccess::create_for_path(doc_tool_path); - err = da->make_dir_recursive(doc_tool_path); - ERR_FAIL_COND_V_MSG(err != OK, false, "Error: Can't create GDScript docs directory: " + doc_tool_path + ": " + itos(err)); - - HashMap<String, String> doc_data_classes; - err = docs.save_classes(doc_tool_path, doc_data_classes, false); - ERR_FAIL_COND_V_MSG(err != OK, false, "Error saving GDScript docs:" + itos(err)); - - OS::get_singleton()->set_exit_code(EXIT_SUCCESS); - return false; - } -#endif // MODULE_GDSCRIPT_ENABLED - - if (!doc_tool_path.is_empty()) { + if (!doc_tool_path.is_empty() && gdscript_docs_path.is_empty()) { // Needed to instance editor-only classes for their default values Engine::get_singleton()->set_editor_hint(true); @@ -3170,6 +3151,38 @@ bool Main::start() { } #ifdef TOOLS_ENABLED +#ifdef MODULE_GDSCRIPT_ENABLED + if (!doc_tool_path.is_empty() && !gdscript_docs_path.is_empty()) { + DocTools docs; + Error err; + + Vector<String> paths = get_files_with_extension(gdscript_docs_path, "gd"); + ERR_FAIL_COND_V_MSG(paths.size() == 0, false, "Couldn't find any GDScript files under the given directory: " + gdscript_docs_path); + + for (const String &path : paths) { + Ref<GDScript> gdscript = ResourceLoader::load(path); + for (const DocData::ClassDoc &class_doc : gdscript->get_documentation()) { + docs.add_doc(class_doc); + } + } + + if (doc_tool_path == ".") { + doc_tool_path = "./docs"; + } + + Ref<DirAccess> da = DirAccess::create_for_path(doc_tool_path); + err = da->make_dir_recursive(doc_tool_path); + ERR_FAIL_COND_V_MSG(err != OK, false, "Error: Can't create GDScript docs directory: " + doc_tool_path + ": " + itos(err)); + + HashMap<String, String> doc_data_classes; + err = docs.save_classes(doc_tool_path, doc_data_classes, false); + ERR_FAIL_COND_V_MSG(err != OK, false, "Error saving GDScript docs:" + itos(err)); + + OS::get_singleton()->set_exit_code(EXIT_SUCCESS); + return false; + } +#endif // MODULE_GDSCRIPT_ENABLED + EditorNode *editor_node = nullptr; if (editor) { OS::get_singleton()->benchmark_begin_measure("editor"); diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index 04c86d60a8..92050154b5 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -459,6 +459,10 @@ Error GDScriptAnalyzer::resolve_class_inheritance(GDScriptParser::ClassNode *p_c } base = info_parser->get_parser()->head->get_datatype(); } else if (class_exists(name)) { + if (Engine::get_singleton()->has_singleton(name)) { + push_error(vformat(R"(Cannot inherit native class "%s" because it is an engine singleton.)", name), id); + return ERR_PARSE_ERROR; + } base.kind = GDScriptParser::DataType::NATIVE; base.native_type = name; } else { @@ -3203,6 +3207,12 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a bool is_constructor = (base_type.is_meta_type || (p_call->callee && p_call->callee->type == GDScriptParser::Node::IDENTIFIER)) && p_call->function_name == SNAME("new"); + if (is_constructor && Engine::get_singleton()->has_singleton(base_type.native_type)) { + push_error(vformat(R"(Cannot construct native class "%s" because it is an engine singleton.)", base_type.native_type), p_call); + p_call->set_datatype(call_type); + return; + } + if (get_function_signature(p_call, is_constructor, base_type, p_call->function_name, return_type, par_types, default_arg_count, method_flags)) { // If the method is implemented in the class hierarchy, the virtual flag will not be set for that MethodInfo and the search stops there. // Virtual check only possible for super() calls because class hierarchy is known. Node/Objects may have scripts attached we don't know of at compile-time. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/engine_singleton_instantiate.gd b/modules/gdscript/tests/scripts/analyzer/errors/engine_singleton_instantiate.gd new file mode 100644 index 0000000000..7e1efb8d1b --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/engine_singleton_instantiate.gd @@ -0,0 +1,2 @@ +func test(): + Time.new() diff --git a/modules/gdscript/tests/scripts/analyzer/errors/engine_singleton_instantiate.out b/modules/gdscript/tests/scripts/analyzer/errors/engine_singleton_instantiate.out new file mode 100644 index 0000000000..bc4875d908 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/engine_singleton_instantiate.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Cannot construct native class "Time" because it is an engine singleton. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/extend_engine_singleton.gd b/modules/gdscript/tests/scripts/analyzer/errors/extend_engine_singleton.gd new file mode 100644 index 0000000000..a46b6d8658 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/extend_engine_singleton.gd @@ -0,0 +1,6 @@ +# GH-82081 + +extends Time + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/analyzer/errors/extend_engine_singleton.out b/modules/gdscript/tests/scripts/analyzer/errors/extend_engine_singleton.out new file mode 100644 index 0000000000..7c26dea56e --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/extend_engine_singleton.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Cannot inherit native class "Time" because it is an engine singleton. diff --git a/modules/lightmapper_rd/lm_compute.glsl b/modules/lightmapper_rd/lm_compute.glsl index c2557dfed3..4d3f2d46a4 100644 --- a/modules/lightmapper_rd/lm_compute.glsl +++ b/modules/lightmapper_rd/lm_compute.glsl @@ -415,7 +415,7 @@ void main() { ); for (uint j = 0; j < 4; j++) { - sh_accum[j].rgb += light * c[j] * (1.0 / 3.0); + sh_accum[j].rgb += light * c[j] * 8.0; } #endif diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props index 6677d77559..b35cec64f3 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props @@ -4,8 +4,6 @@ <PropertyGroup> <!-- Determines if we should import Microsoft.NET.Sdk, if it wasn't already imported. --> <GodotSdkImportsMicrosoftNetSdk Condition=" '$(UsingMicrosoftNETSdk)' != 'true' ">true</GodotSdkImportsMicrosoftNetSdk> - - <GodotProjectTypeGuid>{8F3E2DF0-C35C-4265-82FC-BEA011F4A7ED}</GodotProjectTypeGuid> </PropertyGroup> <PropertyGroup> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets index 859ea52c93..4dcc96a1f6 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets @@ -2,11 +2,6 @@ <Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" Condition=" '$(GodotSdkImportsMicrosoftNetSdk)' == 'true' " /> <PropertyGroup> - <EnableGodotProjectTypeGuid Condition=" '$(EnableGodotProjectTypeGuid)' == '' ">true</EnableGodotProjectTypeGuid> - <ProjectTypeGuids Condition=" '$(EnableGodotProjectTypeGuid)' == 'true' ">$(GodotProjectTypeGuid);$(DefaultProjectTypeGuid)</ProjectTypeGuids> - </PropertyGroup> - - <PropertyGroup> <!-- Define constant to determine whether the real_t type in Godot is double precision or not. By default this is false, like the official Godot builds. If someone is using a custom diff --git a/platform/web/detect.py b/platform/web/detect.py index 3e2bb5cd30..a39fb0ecca 100644 --- a/platform/web/detect.py +++ b/platform/web/detect.py @@ -60,6 +60,8 @@ def get_flags(): ("target", "template_debug"), ("builtin_pcre2_with_jit", False), ("vulkan", False), + # Embree is heavy and requires too much memory (GH-70621). + ("module_raycast_enabled", False), # Use -Os to prioritize optimizing for reduced file size. This is # particularly valuable for the web platform because it directly # decreases download time. diff --git a/scene/3d/importer_mesh_instance_3d.cpp b/scene/3d/importer_mesh_instance_3d.cpp index d7cbe6d87c..2216b3818d 100644 --- a/scene/3d/importer_mesh_instance_3d.cpp +++ b/scene/3d/importer_mesh_instance_3d.cpp @@ -69,6 +69,67 @@ NodePath ImporterMeshInstance3D::get_skeleton_path() const { return skeleton_path; } +uint32_t ImporterMeshInstance3D::get_layer_mask() const { + return layer_mask; +} + +void ImporterMeshInstance3D::set_layer_mask(const uint32_t p_layer_mask) { + layer_mask = p_layer_mask; +} + +void ImporterMeshInstance3D::set_cast_shadows_setting(GeometryInstance3D::ShadowCastingSetting p_shadow_casting_setting) { + shadow_casting_setting = p_shadow_casting_setting; +} + +GeometryInstance3D::ShadowCastingSetting ImporterMeshInstance3D::get_cast_shadows_setting() const { + return shadow_casting_setting; +} + +void ImporterMeshInstance3D::set_visibility_range_begin(float p_dist) { + visibility_range_begin = p_dist; + update_configuration_warnings(); +} + +float ImporterMeshInstance3D::get_visibility_range_begin() const { + return visibility_range_begin; +} + +void ImporterMeshInstance3D::set_visibility_range_end(float p_dist) { + visibility_range_end = p_dist; + update_configuration_warnings(); +} + +float ImporterMeshInstance3D::get_visibility_range_end() const { + return visibility_range_end; +} + +void ImporterMeshInstance3D::set_visibility_range_begin_margin(float p_dist) { + visibility_range_begin_margin = p_dist; + update_configuration_warnings(); +} + +float ImporterMeshInstance3D::get_visibility_range_begin_margin() const { + return visibility_range_begin_margin; +} + +void ImporterMeshInstance3D::set_visibility_range_end_margin(float p_dist) { + visibility_range_end_margin = p_dist; + update_configuration_warnings(); +} + +float ImporterMeshInstance3D::get_visibility_range_end_margin() const { + return visibility_range_end_margin; +} + +void ImporterMeshInstance3D::set_visibility_range_fade_mode(GeometryInstance3D::VisibilityRangeFadeMode p_mode) { + visibility_range_fade_mode = p_mode; + update_configuration_warnings(); +} + +GeometryInstance3D::VisibilityRangeFadeMode ImporterMeshInstance3D::get_visibility_range_fade_mode() const { + return visibility_range_fade_mode; +} + void ImporterMeshInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &ImporterMeshInstance3D::set_mesh); ClassDB::bind_method(D_METHOD("get_mesh"), &ImporterMeshInstance3D::get_mesh); @@ -79,7 +140,38 @@ void ImporterMeshInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_skeleton_path", "skeleton_path"), &ImporterMeshInstance3D::set_skeleton_path); ClassDB::bind_method(D_METHOD("get_skeleton_path"), &ImporterMeshInstance3D::get_skeleton_path); + ClassDB::bind_method(D_METHOD("set_layer_mask", "layer_mask"), &ImporterMeshInstance3D::set_layer_mask); + ClassDB::bind_method(D_METHOD("get_layer_mask"), &ImporterMeshInstance3D::get_layer_mask); + + ClassDB::bind_method(D_METHOD("set_cast_shadows_setting", "shadow_casting_setting"), &ImporterMeshInstance3D::set_cast_shadows_setting); + ClassDB::bind_method(D_METHOD("get_cast_shadows_setting"), &ImporterMeshInstance3D::get_cast_shadows_setting); + + ClassDB::bind_method(D_METHOD("set_visibility_range_end_margin", "distance"), &ImporterMeshInstance3D::set_visibility_range_end_margin); + ClassDB::bind_method(D_METHOD("get_visibility_range_end_margin"), &ImporterMeshInstance3D::get_visibility_range_end_margin); + + ClassDB::bind_method(D_METHOD("set_visibility_range_end", "distance"), &ImporterMeshInstance3D::set_visibility_range_end); + ClassDB::bind_method(D_METHOD("get_visibility_range_end"), &ImporterMeshInstance3D::get_visibility_range_end); + + ClassDB::bind_method(D_METHOD("set_visibility_range_begin_margin", "distance"), &ImporterMeshInstance3D::set_visibility_range_begin_margin); + ClassDB::bind_method(D_METHOD("get_visibility_range_begin_margin"), &ImporterMeshInstance3D::get_visibility_range_begin_margin); + + ClassDB::bind_method(D_METHOD("set_visibility_range_begin", "distance"), &ImporterMeshInstance3D::set_visibility_range_begin); + ClassDB::bind_method(D_METHOD("get_visibility_range_begin"), &ImporterMeshInstance3D::get_visibility_range_begin); + + ClassDB::bind_method(D_METHOD("set_visibility_range_fade_mode", "mode"), &ImporterMeshInstance3D::set_visibility_range_fade_mode); + ClassDB::bind_method(D_METHOD("get_visibility_range_fade_mode"), &ImporterMeshInstance3D::get_visibility_range_fade_mode); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "ImporterMesh"), "set_mesh", "get_mesh"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton"), "set_skeleton_path", "get_skeleton_path"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "layer_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_layer_mask", "get_layer_mask"); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting"); + + ADD_GROUP("Visibility Range", "visibility_range_"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_begin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), "set_visibility_range_begin", "get_visibility_range_begin"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_begin_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), "set_visibility_range_begin_margin", "get_visibility_range_begin_margin"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_end", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), "set_visibility_range_end", "get_visibility_range_end"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_end_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), "set_visibility_range_end_margin", "get_visibility_range_end_margin"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "visibility_range_fade_mode", PROPERTY_HINT_ENUM, "Disabled,Self,Dependencies"), "set_visibility_range_fade_mode", "get_visibility_range_fade_mode"); } diff --git a/scene/3d/importer_mesh_instance_3d.h b/scene/3d/importer_mesh_instance_3d.h index ea2a6cadbd..d48721383f 100644 --- a/scene/3d/importer_mesh_instance_3d.h +++ b/scene/3d/importer_mesh_instance_3d.h @@ -32,6 +32,7 @@ #define IMPORTER_MESH_INSTANCE_3D_H #include "scene/3d/node_3d.h" +#include "scene/3d/visual_instance_3d.h" #include "scene/resources/immediate_mesh.h" #include "scene/resources/skin.h" @@ -44,6 +45,13 @@ class ImporterMeshInstance3D : public Node3D { Ref<Skin> skin; NodePath skeleton_path; Vector<Ref<Material>> surface_materials; + uint32_t layer_mask = 1; + GeometryInstance3D::ShadowCastingSetting shadow_casting_setting = GeometryInstance3D::SHADOW_CASTING_SETTING_ON; + float visibility_range_begin = 0.0; + float visibility_range_end = 0.0; + float visibility_range_begin_margin = 0.0; + float visibility_range_end_margin = 0.0; + GeometryInstance3D::VisibilityRangeFadeMode visibility_range_fade_mode = GeometryInstance3D::VISIBILITY_RANGE_FADE_DISABLED; protected: static void _bind_methods(); @@ -60,6 +68,27 @@ public: void set_skeleton_path(const NodePath &p_path); NodePath get_skeleton_path() const; + + void set_layer_mask(const uint32_t p_layer_mask); + uint32_t get_layer_mask() const; + + void set_cast_shadows_setting(GeometryInstance3D::ShadowCastingSetting p_shadow_casting_setting); + GeometryInstance3D::ShadowCastingSetting get_cast_shadows_setting() const; + + void set_visibility_range_begin(float p_dist); + float get_visibility_range_begin() const; + + void set_visibility_range_end(float p_dist); + float get_visibility_range_end() const; + + void set_visibility_range_begin_margin(float p_dist); + float get_visibility_range_begin_margin() const; + + void set_visibility_range_end_margin(float p_dist); + float get_visibility_range_end_margin() const; + + void set_visibility_range_fade_mode(GeometryInstance3D::VisibilityRangeFadeMode p_mode); + GeometryInstance3D::VisibilityRangeFadeMode get_visibility_range_fade_mode() const; }; #endif // IMPORTER_MESH_INSTANCE_3D_H diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index 14bc87ad40..bad85560d1 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -585,6 +585,10 @@ void TabContainer::remove_child_notify(Node *p_child) { } } +TabBar *TabContainer::get_tab_bar() const { + return tab_bar; +} + int TabContainer::get_tab_count() const { return tab_bar->get_tab_count(); } @@ -912,6 +916,7 @@ void TabContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_current_tab"), &TabContainer::get_current_tab); ClassDB::bind_method(D_METHOD("get_previous_tab"), &TabContainer::get_previous_tab); ClassDB::bind_method(D_METHOD("get_current_tab_control"), &TabContainer::get_current_tab_control); + ClassDB::bind_method(D_METHOD("get_tab_bar"), &TabContainer::get_tab_bar); ClassDB::bind_method(D_METHOD("get_tab_control", "tab_idx"), &TabContainer::get_tab_control); ClassDB::bind_method(D_METHOD("set_tab_alignment", "alignment"), &TabContainer::set_tab_alignment); ClassDB::bind_method(D_METHOD("get_tab_alignment"), &TabContainer::get_tab_alignment); diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h index 2bcc640d05..9919565f1e 100644 --- a/scene/gui/tab_container.h +++ b/scene/gui/tab_container.h @@ -111,6 +111,8 @@ protected: static void _bind_methods(); public: + TabBar *get_tab_bar() const; + int get_tab_idx_at_point(const Point2 &p_point) const; int get_tab_idx_from_control(Control *p_child) const; diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h index b88399117d..0c996e2de9 100644 --- a/scene/resources/gradient.h +++ b/scene/resources/gradient.h @@ -55,8 +55,8 @@ public: struct Point { float offset = 0.0; Color color; - bool operator<(const Point &p_ponit) const { - return offset < p_ponit.offset; + bool operator<(const Point &p_point) const { + return offset < p_point.offset; } }; diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 99f9418027..ea1207605c 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -251,6 +251,10 @@ bool VisualShaderNode::is_generate_input_var(int p_port) const { } bool VisualShaderNode::is_output_port_expandable(int p_port) const { + VisualShaderNode::PortType port = get_output_port_type(p_port); + if (get_output_port_count() == 1 && (port == PORT_TYPE_VECTOR_2D || port == PORT_TYPE_VECTOR_3D || port == PORT_TYPE_VECTOR_4D)) { + return true; + } return false; } diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 4023de9023..71b8af6625 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -51,11 +51,11 @@ VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_input_port_ VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_output_port_type(int p_port) const { switch (op_type) { case OP_TYPE_VECTOR_2D: - return PORT_TYPE_VECTOR_2D; + return p_port == 0 || get_output_port_count() > 1 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR_3D; + return p_port == 0 || get_output_port_count() > 1 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_4D: - return PORT_TYPE_VECTOR_4D; + return p_port == 0 || get_output_port_count() > 1 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; default: break; } @@ -379,13 +379,6 @@ String VisualShaderNodeColorConstant::get_output_port_name(int p_port) const { return ""; } -bool VisualShaderNodeColorConstant::is_output_port_expandable(int p_port) const { - if (p_port == 0) { - return true; - } - return false; -} - String VisualShaderNodeColorConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return " " + p_output_vars[0] + " = " + vformat("vec4(%.6f, %.6f, %.6f, %.6f)", constant.r, constant.g, constant.b, constant.a) + ";\n"; } @@ -441,7 +434,7 @@ int VisualShaderNodeVec2Constant::get_output_port_count() const { } VisualShaderNodeVec2Constant::PortType VisualShaderNodeVec2Constant::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; } String VisualShaderNodeVec2Constant::get_output_port_name(int p_port) const { @@ -503,7 +496,7 @@ int VisualShaderNodeVec3Constant::get_output_port_count() const { } VisualShaderNodeVec3Constant::PortType VisualShaderNodeVec3Constant::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeVec3Constant::get_output_port_name(int p_port) const { @@ -565,7 +558,7 @@ int VisualShaderNodeVec4Constant::get_output_port_count() const { } VisualShaderNodeVec4Constant::PortType VisualShaderNodeVec4Constant::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_4D; + return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; } String VisualShaderNodeVec4Constant::get_output_port_name(int p_port) const { @@ -715,12 +708,7 @@ int VisualShaderNodeTexture::get_output_port_count() const { } VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_output_port_type(int p_port) const { - switch (p_port) { - case 0: - return PORT_TYPE_VECTOR_4D; - default: - return PORT_TYPE_SCALAR; - } + return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; } String VisualShaderNodeTexture::get_output_port_name(int p_port) const { @@ -732,13 +720,6 @@ String VisualShaderNodeTexture::get_output_port_name(int p_port) const { } } -bool VisualShaderNodeTexture::is_output_port_expandable(int p_port) const { - if (p_port == 0) { - return true; - } - return false; -} - bool VisualShaderNodeTexture::is_input_port_default(int p_port, Shader::Mode p_mode) const { if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { if (p_port == 0) { @@ -1167,7 +1148,7 @@ int VisualShaderNodeCurveXYZTexture::get_output_port_count() const { } VisualShaderNodeCurveXYZTexture::PortType VisualShaderNodeCurveXYZTexture::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeCurveXYZTexture::get_output_port_name(int p_port) const { @@ -1271,13 +1252,6 @@ String VisualShaderNodeSample3D::get_output_port_name(int p_port) const { return "color"; } -bool VisualShaderNodeSample3D::is_output_port_expandable(int p_port) const { - if (p_port == 0) { - return true; - } - return false; -} - bool VisualShaderNodeSample3D::is_input_port_default(int p_port, Shader::Mode p_mode) const { if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { if (p_port == 0) { @@ -1505,20 +1479,13 @@ int VisualShaderNodeCubemap::get_output_port_count() const { } VisualShaderNodeCubemap::PortType VisualShaderNodeCubemap::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_4D; + return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; } String VisualShaderNodeCubemap::get_output_port_name(int p_port) const { return "color"; } -bool VisualShaderNodeCubemap::is_output_port_expandable(int p_port) const { - if (p_port == 0) { - return true; - } - return false; -} - Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCubemap::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "cube"); @@ -1757,7 +1724,7 @@ int VisualShaderNodeWorldPositionFromDepth::get_output_port_count() const { } VisualShaderNodeWorldPositionFromDepth::PortType VisualShaderNodeWorldPositionFromDepth::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeWorldPositionFromDepth::get_output_port_name(int p_port) const { @@ -1824,7 +1791,7 @@ int VisualShaderNodeScreenNormalWorldSpace::get_output_port_count() const { } VisualShaderNodeScreenNormalWorldSpace::PortType VisualShaderNodeScreenNormalWorldSpace::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeScreenNormalWorldSpace::get_output_port_name(int p_port) const { @@ -2407,7 +2374,7 @@ int VisualShaderNodeColorOp::get_output_port_count() const { } VisualShaderNodeColorOp::PortType VisualShaderNodeColorOp::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeColorOp::get_output_port_name(int p_port) const { @@ -2680,7 +2647,7 @@ int VisualShaderNodeTransformVecMult::get_output_port_count() const { } VisualShaderNodeTransformVecMult::PortType VisualShaderNodeTransformVecMult::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeTransformVecMult::get_output_port_name(int p_port) const { @@ -3228,7 +3195,7 @@ int VisualShaderNodeColorFunc::get_output_port_count() const { } VisualShaderNodeColorFunc::PortType VisualShaderNodeColorFunc::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeColorFunc::get_output_port_name(int p_port) const { @@ -3454,7 +3421,7 @@ int VisualShaderNodeUVFunc::get_output_port_count() const { } VisualShaderNodeUVFunc::PortType VisualShaderNodeUVFunc::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; } String VisualShaderNodeUVFunc::get_output_port_name(int p_port) const { @@ -3590,7 +3557,7 @@ int VisualShaderNodeUVPolarCoord::get_output_port_count() const { } VisualShaderNodeUVPolarCoord::PortType VisualShaderNodeUVPolarCoord::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; } String VisualShaderNodeUVPolarCoord::get_output_port_name(int p_port) const { @@ -3807,11 +3774,11 @@ int VisualShaderNodeDerivativeFunc::get_output_port_count() const { VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_output_port_type(int p_port) const { switch (op_type) { case OP_TYPE_VECTOR_2D: - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_4D: - return PORT_TYPE_VECTOR_4D; + return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; default: break; } @@ -4013,11 +3980,11 @@ VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_output_port_type(int case OP_TYPE_UINT: return PORT_TYPE_SCALAR_UINT; case OP_TYPE_VECTOR_2D: - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_4D: - return PORT_TYPE_VECTOR_4D; + return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; default: break; } @@ -4277,17 +4244,14 @@ int VisualShaderNodeStep::get_output_port_count() const { VisualShaderNodeStep::PortType VisualShaderNodeStep::get_output_port_type(int p_port) const { switch (op_type) { case OP_TYPE_VECTOR_2D: - return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_2D_SCALAR: - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR_3D; case OP_TYPE_VECTOR_3D_SCALAR: - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_4D: - return PORT_TYPE_VECTOR_4D; case OP_TYPE_VECTOR_4D_SCALAR: - return PORT_TYPE_VECTOR_4D; + return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; default: break; } @@ -4436,17 +4400,14 @@ int VisualShaderNodeSmoothStep::get_output_port_count() const { VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_output_port_type(int p_port) const { switch (op_type) { case OP_TYPE_VECTOR_2D: - return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_2D_SCALAR: - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR_3D; case OP_TYPE_VECTOR_3D_SCALAR: - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_4D: - return PORT_TYPE_VECTOR_4D; case OP_TYPE_VECTOR_4D_SCALAR: - return PORT_TYPE_VECTOR_4D; + return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; default: break; } @@ -4728,17 +4689,14 @@ int VisualShaderNodeMix::get_output_port_count() const { VisualShaderNodeMix::PortType VisualShaderNodeMix::get_output_port_type(int p_port) const { switch (op_type) { case OP_TYPE_VECTOR_2D: - return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_2D_SCALAR: - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR_3D; case OP_TYPE_VECTOR_3D_SCALAR: - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_4D: - return PORT_TYPE_VECTOR_4D; case OP_TYPE_VECTOR_4D_SCALAR: - return PORT_TYPE_VECTOR_4D; + return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; default: break; } @@ -5811,13 +5769,6 @@ String VisualShaderNodeColorParameter::get_output_port_name(int p_port) const { return "color"; } -bool VisualShaderNodeColorParameter::is_output_port_expandable(int p_port) const { - if (p_port == 0) { - return true; - } - return false; -} - void VisualShaderNodeColorParameter::set_default_value_enabled(bool p_enabled) { if (default_value_enabled == p_enabled) { return; @@ -5913,11 +5864,11 @@ int VisualShaderNodeVec2Parameter::get_output_port_count() const { } VisualShaderNodeVec2Parameter::PortType VisualShaderNodeVec2Parameter::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; } String VisualShaderNodeVec2Parameter::get_output_port_name(int p_port) const { - return String(); + return "vector"; } void VisualShaderNodeVec2Parameter::set_default_value_enabled(bool p_enabled) { @@ -6013,11 +5964,11 @@ int VisualShaderNodeVec3Parameter::get_output_port_count() const { } VisualShaderNodeVec3Parameter::PortType VisualShaderNodeVec3Parameter::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeVec3Parameter::get_output_port_name(int p_port) const { - return ""; //no output port means the editor will be used as port + return "vector"; } void VisualShaderNodeVec3Parameter::set_default_value_enabled(bool p_enabled) { @@ -6113,11 +6064,11 @@ int VisualShaderNodeVec4Parameter::get_output_port_count() const { } VisualShaderNodeVec4Parameter::PortType VisualShaderNodeVec4Parameter::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_4D; + return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; } String VisualShaderNodeVec4Parameter::get_output_port_name(int p_port) const { - return ""; // No output port means the editor will be used as port. + return "vector"; } void VisualShaderNodeVec4Parameter::set_default_value_enabled(bool p_enabled) { @@ -6881,7 +6832,7 @@ int VisualShaderNodeIf::get_output_port_count() const { } VisualShaderNodeIf::PortType VisualShaderNodeIf::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeIf::get_output_port_name(int p_port) const { @@ -6976,11 +6927,11 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_output_port_type(in case OP_TYPE_UINT: return PORT_TYPE_SCALAR_UINT; case OP_TYPE_VECTOR_2D: - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_4D: - return PORT_TYPE_VECTOR_4D; + return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; case OP_TYPE_BOOLEAN: return PORT_TYPE_BOOLEAN; case OP_TYPE_TRANSFORM: @@ -7608,11 +7559,11 @@ int VisualShaderNodeMultiplyAdd::get_output_port_count() const { VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_output_port_type(int p_port) const { switch (op_type) { case OP_TYPE_VECTOR_2D: - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_4D: - return PORT_TYPE_VECTOR_4D; + return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; default: break; } diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 97d8df3c0b..67e2c4633d 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -241,7 +241,6 @@ public: virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual bool is_output_port_expandable(int p_port) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -418,7 +417,6 @@ public: virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual bool is_output_port_expandable(int p_port) const override; virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; @@ -537,7 +535,6 @@ public: virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual bool is_output_port_expandable(int p_port) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -633,7 +630,6 @@ public: virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual bool is_output_port_expandable(int p_port) const override; virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; @@ -2196,8 +2192,6 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - bool is_output_port_expandable(int p_port) const override; - virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp index cfea6e21ee..5ff1f79a22 100644 --- a/scene/resources/visual_shader_particle_nodes.cpp +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -40,9 +40,9 @@ int VisualShaderNodeParticleEmitter::get_output_port_count() const { VisualShaderNodeParticleEmitter::PortType VisualShaderNodeParticleEmitter::get_output_port_type(int p_port) const { if (mode_2d) { - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; } - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeParticleEmitter::get_output_port_name(int p_port) const { @@ -785,7 +785,7 @@ int VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_count() const { } VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_name(int p_port) const { @@ -859,7 +859,7 @@ int VisualShaderNodeParticleConeVelocity::get_output_port_count() const { } VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeParticleConeVelocity::get_output_port_name(int p_port) const { @@ -929,11 +929,11 @@ int VisualShaderNodeParticleRandomness::get_output_port_count() const { VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_output_port_type(int p_port) const { switch (op_type) { case OP_TYPE_VECTOR_2D: - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_4D: - return PORT_TYPE_VECTOR_4D; + return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; default: break; } @@ -1079,7 +1079,7 @@ int VisualShaderNodeParticleAccelerator::get_output_port_count() const { } VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeParticleAccelerator::get_output_port_name(int p_port) const { diff --git a/scene/resources/visual_shader_sdf_nodes.cpp b/scene/resources/visual_shader_sdf_nodes.cpp index eb9e53e6ae..6e2af8a1e5 100644 --- a/scene/resources/visual_shader_sdf_nodes.cpp +++ b/scene/resources/visual_shader_sdf_nodes.cpp @@ -53,7 +53,7 @@ int VisualShaderNodeSDFToScreenUV::get_output_port_count() const { } VisualShaderNodeSDFToScreenUV::PortType VisualShaderNodeSDFToScreenUV::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; } String VisualShaderNodeSDFToScreenUV::get_output_port_name(int p_port) const { @@ -90,7 +90,7 @@ int VisualShaderNodeScreenUVToSDF::get_output_port_count() const { } VisualShaderNodeScreenUVToSDF::PortType VisualShaderNodeScreenUVToSDF::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; } String VisualShaderNodeScreenUVToSDF::get_output_port_name(int p_port) const { @@ -171,7 +171,7 @@ int VisualShaderNodeTextureSDFNormal::get_output_port_count() const { } VisualShaderNodeTextureSDFNormal::PortType VisualShaderNodeTextureSDFNormal::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; } String VisualShaderNodeTextureSDFNormal::get_output_port_name(int p_port) const { diff --git a/servers/rendering/renderer_rd/environment/fog.cpp b/servers/rendering/renderer_rd/environment/fog.cpp index 8402cc7444..634f8c69df 100644 --- a/servers/rendering/renderer_rd/environment/fog.cpp +++ b/servers/rendering/renderer_rd/environment/fog.cpp @@ -264,7 +264,7 @@ ALBEDO = vec3(1.0); uniforms.push_back(u); } - uniforms.append_array(material_storage->get_default_sampler_uniforms(SAMPLERS_BINDING_FIRST_INDEX)); + uniforms.append_array(material_storage->samplers_rd_get_default().get_uniforms(SAMPLERS_BINDING_FIRST_INDEX)); volumetric_fog.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.default_shader_rd, VolumetricFogShader::FogSet::FOG_SET_BASE); } diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp index f94c701ada..310aefe1b1 100644 --- a/servers/rendering/renderer_rd/environment/sky.cpp +++ b/servers/rendering/renderer_rd/environment/sky.cpp @@ -874,7 +874,7 @@ void sky() { uniforms.push_back(u); } - uniforms.append_array(material_storage->get_default_sampler_uniforms(SAMPLERS_BINDING_FIRST_INDEX)); + uniforms.append_array(material_storage->samplers_rd_get_default().get_uniforms(SAMPLERS_BINDING_FIRST_INDEX)); sky_scene_state.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky_shader.default_shader_rd, SKY_SET_UNIFORMS); } diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 2e64946fd2..5456e5b182 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -1663,7 +1663,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co _setup_voxelgis(*p_render_data->voxel_gi_instances); _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, false); - _update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example) + _update_render_base_uniform_set(rb->get_samplers()); //may have changed due to the above (light buffer enlarged, as an example) _fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR, color_pass_flags, using_sdfgi, using_sdfgi || using_voxelgi); render_list[RENDER_LIST_OPAQUE].sort_by_key(); @@ -1889,6 +1889,9 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co p_render_data->scene_data->directional_light_count = p_render_data->directional_light_count; p_render_data->scene_data->opaque_prepass_threshold = 0.0f; + // Shadow pass can change the base uniform set samplers. + _update_render_base_uniform_set(rb->get_samplers()); + _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, true); RENDER_TIMESTAMP("Render Opaque Pass"); @@ -2324,7 +2327,7 @@ void RenderForwardClustered::_render_shadow_pass(RID p_light, RID p_shadow_atlas void RenderForwardClustered::_render_shadow_begin() { scene_state.shadow_passes.clear(); RD::get_singleton()->draw_command_begin_label("Shadow Setup"); - _update_render_base_uniform_set(); + _update_render_base_uniform_set(RendererRD::MaterialStorage::get_singleton()->samplers_rd_get_default()); render_list[RENDER_LIST_SECONDARY].clear(); scene_state.instance_data[RENDER_LIST_SECONDARY].clear(); @@ -2448,7 +2451,7 @@ void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, con render_data.cluster_max_elements = 32; render_data.instances = &p_instances; - _update_render_base_uniform_set(); + _update_render_base_uniform_set(RendererRD::MaterialStorage::get_singleton()->samplers_rd_get_default()); _setup_environment(&render_data, true, Vector2(1, 1), true, Color(), false, false); @@ -2494,7 +2497,7 @@ void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform scene_shader.enable_advanced_shader_group(); - _update_render_base_uniform_set(); + _update_render_base_uniform_set(RendererRD::MaterialStorage::get_singleton()->samplers_rd_get_default()); _setup_environment(&render_data, true, Vector2(1, 1), false, Color()); @@ -2545,7 +2548,7 @@ void RenderForwardClustered::_render_uv2(const PagedArray<RenderGeometryInstance scene_shader.enable_advanced_shader_group(); - _update_render_base_uniform_set(); + _update_render_base_uniform_set(RendererRD::MaterialStorage::get_singleton()->samplers_rd_get_default()); _setup_environment(&render_data, true, Vector2(1, 1), false, Color()); @@ -2614,7 +2617,7 @@ void RenderForwardClustered::_render_sdfgi(Ref<RenderSceneBuffersRD> p_render_bu render_data.cluster_max_elements = 32; render_data.instances = &p_instances; - _update_render_base_uniform_set(); + _update_render_base_uniform_set(RendererRD::MaterialStorage::get_singleton()->samplers_rd_get_default()); PassMode pass_mode = PASS_MODE_SDF; _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode); @@ -2694,13 +2697,10 @@ void RenderForwardClustered::base_uniforms_changed() { render_base_uniform_set = RID(); } -void RenderForwardClustered::_update_render_base_uniform_set() { +void RenderForwardClustered::_update_render_base_uniform_set(const RendererRD::MaterialStorage::Samplers &p_samplers) { RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); - RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); - - if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != light_storage->lightmap_array_get_version()) || base_uniform_set_updated) { - base_uniform_set_updated = false; + if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != light_storage->lightmap_array_get_version())) { if (render_base_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) { RD::get_singleton()->free(render_base_uniform_set); } @@ -2724,22 +2724,22 @@ void RenderForwardClustered::_update_render_base_uniform_set() { RID sampler; switch (decals_get_filter()) { case RS::DECAL_FILTER_NEAREST: { - sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::DECAL_FILTER_LINEAR: { - sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::DECAL_FILTER_NEAREST_MIPMAPS: { - sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::DECAL_FILTER_LINEAR_MIPMAPS: { - sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC: { - sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: { - sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; } @@ -2754,22 +2754,22 @@ void RenderForwardClustered::_update_render_base_uniform_set() { RID sampler; switch (light_projectors_get_filter()) { case RS::LIGHT_PROJECTOR_FILTER_NEAREST: { - sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::LIGHT_PROJECTOR_FILTER_LINEAR: { - sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS: { - sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS: { - sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC: { - sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: { - sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; } @@ -2860,7 +2860,7 @@ void RenderForwardClustered::_update_render_base_uniform_set() { uniforms.push_back(u); } - uniforms.append_array(material_storage->get_default_sampler_uniforms(SAMPLERS_BINDING_FIRST_INDEX)); + uniforms.append_array(p_samplers.get_uniforms(SAMPLERS_BINDING_FIRST_INDEX)); render_base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, scene_shader.default_shader_rd, SCENE_UNIFORM_SET); } diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h index a89c77c652..39584bae63 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h @@ -155,8 +155,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { uint64_t lightmap_texture_array_version = 0xFFFFFFFF; - bool base_uniform_set_updated = false; - void _update_render_base_uniform_set(); + void _update_render_base_uniform_set(const RendererRD::MaterialStorage::Samplers &p_samplers); RID _setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture); RID _setup_render_pass_uniform_set(RenderListType p_render_list, const RenderDataRD *p_render_data, RID p_radiance_texture, bool p_use_directional_shadow_atlas = false, int p_index = 0); @@ -633,10 +632,6 @@ public: virtual void setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_size) override; virtual void base_uniforms_changed() override; - _FORCE_INLINE_ virtual void update_uniform_sets() override { - base_uniform_set_updated = true; - _update_render_base_uniform_set(); - } /* SDFGI UPDATE */ diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index 3f01ffa3c9..d5f81da29f 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -743,7 +743,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color _setup_lightmaps(p_render_data, *p_render_data->lightmaps, p_render_data->scene_data->cam_transform); _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, false); - _update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example) + _update_render_base_uniform_set(rb->get_samplers()); //may have changed due to the above (light buffer enlarged, as an example) RD::get_singleton()->draw_command_end_label(); // Render Setup @@ -881,6 +881,9 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color p_render_data->scene_data->directional_light_count = p_render_data->directional_light_count; + // Shadow pass can change the base uniform set samplers. + _update_render_base_uniform_set(rb->get_samplers()); + _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, p_render_data->render_buffers.is_valid()); if (using_subpass_transparent && using_subpass_post_process) { @@ -1241,7 +1244,7 @@ void RenderForwardMobile::_render_shadow_pass(RID p_light, RID p_shadow_atlas, i void RenderForwardMobile::_render_shadow_begin() { scene_state.shadow_passes.clear(); RD::get_singleton()->draw_command_begin_label("Shadow Setup"); - _update_render_base_uniform_set(); + _update_render_base_uniform_set(RendererRD::MaterialStorage::get_singleton()->samplers_rd_get_default()); render_list[RENDER_LIST_SECONDARY].clear(); } @@ -1348,7 +1351,7 @@ void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, c RD::get_singleton()->draw_command_begin_label("Render 3D Material"); - _update_render_base_uniform_set(); + _update_render_base_uniform_set(RendererRD::MaterialStorage::get_singleton()->samplers_rd_get_default()); RenderSceneDataRD scene_data; scene_data.cam_projection = p_cam_projection; @@ -1399,7 +1402,7 @@ void RenderForwardMobile::_render_uv2(const PagedArray<RenderGeometryInstance *> RD::get_singleton()->draw_command_begin_label("Render UV2"); - _update_render_base_uniform_set(); + _update_render_base_uniform_set(RendererRD::MaterialStorage::get_singleton()->samplers_rd_get_default()); RenderSceneDataRD scene_data; scene_data.dual_paraboloid_side = 0; @@ -1473,7 +1476,7 @@ void RenderForwardMobile::_render_particle_collider_heightfield(RID p_fb, const RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield"); - _update_render_base_uniform_set(); + _update_render_base_uniform_set(RendererRD::MaterialStorage::get_singleton()->samplers_rd_get_default()); RenderSceneDataRD scene_data; scene_data.cam_projection = p_cam_projection; @@ -1517,9 +1520,8 @@ void RenderForwardMobile::base_uniforms_changed() { render_base_uniform_set = RID(); } -void RenderForwardMobile::_update_render_base_uniform_set() { +void RenderForwardMobile::_update_render_base_uniform_set(const RendererRD::MaterialStorage::Samplers &p_samplers) { RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); - RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != light_storage->lightmap_array_get_version())) { if (render_base_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) { @@ -1547,22 +1549,22 @@ void RenderForwardMobile::_update_render_base_uniform_set() { RID sampler; switch (decals_get_filter()) { case RS::DECAL_FILTER_NEAREST: { - sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::DECAL_FILTER_LINEAR: { - sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::DECAL_FILTER_NEAREST_MIPMAPS: { - sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::DECAL_FILTER_LINEAR_MIPMAPS: { - sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC: { - sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: { - sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; } @@ -1577,22 +1579,22 @@ void RenderForwardMobile::_update_render_base_uniform_set() { RID sampler; switch (light_projectors_get_filter()) { case RS::LIGHT_PROJECTOR_FILTER_NEAREST: { - sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::LIGHT_PROJECTOR_FILTER_LINEAR: { - sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS: { - sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS: { - sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC: { - sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: { - sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; } @@ -1675,7 +1677,7 @@ void RenderForwardMobile::_update_render_base_uniform_set() { uniforms.push_back(u); } - uniforms.append_array(material_storage->get_default_sampler_uniforms(SAMPLERS_BINDING_FIRST_INDEX)); + uniforms.append_array(p_samplers.get_uniforms(SAMPLERS_BINDING_FIRST_INDEX)); render_base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, scene_shader.default_shader_rd, SCENE_UNIFORM_SET); } diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h index f2913dd185..65723e5aa5 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h @@ -200,7 +200,7 @@ private: uint64_t lightmap_texture_array_version = 0xFFFFFFFF; - void _update_render_base_uniform_set(); + void _update_render_base_uniform_set(const RendererRD::MaterialStorage::Samplers &p_samplers); void _fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_append = false); void _fill_element_info(RenderListType p_render_list, uint32_t p_offset = 0, int32_t p_max_elements = -1); diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 4fede0defc..f3ffc688e7 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -1045,7 +1045,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo uniforms.push_back(u); } - uniforms.append_array(material_storage->get_default_sampler_uniforms(SAMPLERS_BINDING_FIRST_INDEX)); + uniforms.append_array(material_storage->samplers_rd_get_default().get_uniforms(SAMPLERS_BINDING_FIRST_INDEX)); RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader.default_version_rd_shader, BASE_UNIFORM_SET); if (p_backbuffer) { diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index 4bce6a172e..211d191039 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -280,7 +280,6 @@ public: RID render_buffers_get_default_voxel_gi_buffer(); virtual void base_uniforms_changed() = 0; - virtual void update_uniform_sets(){}; virtual void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RenderingMethod::RenderInfo *r_render_info = nullptr) override; diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp index 5c4fa1a47c..c40b74743b 100644 --- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp @@ -1089,6 +1089,37 @@ void MaterialStorage::MaterialData::set_as_used() { } /////////////////////////////////////////////////////////////////////////// +// MaterialStorage::Samplers + +Vector<RD::Uniform> MaterialStorage::Samplers::get_uniforms(int p_first_index) const { + Vector<RD::Uniform> uniforms; + + // Binding ids are aligned with samplers_inc.glsl. + uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, p_first_index + 0, rids[RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST][RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED])); + uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, p_first_index + 1, rids[RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR][RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED])); + uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, p_first_index + 2, rids[RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS][RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED])); + uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, p_first_index + 3, rids[RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS][RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED])); + uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, p_first_index + 4, rids[RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC][RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED])); + uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, p_first_index + 5, rids[RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC][RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED])); + uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, p_first_index + 6, rids[RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST][RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED])); + uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, p_first_index + 7, rids[RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR][RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED])); + uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, p_first_index + 8, rids[RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS][RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED])); + uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, p_first_index + 9, rids[RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS][RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED])); + uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, p_first_index + 10, rids[RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC][RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED])); + uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, p_first_index + 11, rids[RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC][RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED])); + + return uniforms; +} + +bool MaterialStorage::Samplers::is_valid() const { + return rids[1][1].is_valid(); +} + +bool MaterialStorage::Samplers::is_null() const { + return rids[1][1].is_null(); +} + +/////////////////////////////////////////////////////////////////////////// // MaterialStorage MaterialStorage *MaterialStorage::singleton = nullptr; @@ -1101,92 +1132,7 @@ MaterialStorage::MaterialStorage() { singleton = this; //default samplers - for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { - for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { - RD::SamplerState sampler_state; - switch (i) { - case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: { - sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; - sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; - sampler_state.max_lod = 0; - } break; - case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: { - sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; - sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; - sampler_state.max_lod = 0; - } break; - case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: { - sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; - sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; - if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { - sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; - } else { - sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; - } - } break; - case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: { - sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; - sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; - if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { - sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; - } else { - sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; - } - - } break; - case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: { - sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; - sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; - if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { - sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; - } else { - sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; - } - sampler_state.use_anisotropy = true; - sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level")); - } break; - case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: { - sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; - sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; - if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { - sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; - } else { - sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; - } - sampler_state.use_anisotropy = true; - sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level")); - - } break; - default: { - } - } - switch (j) { - case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: { - sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; - sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; - sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; - - } break; - case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: { - sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT; - sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT; - sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT; - } break; - case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: { - sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; - sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; - sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; - } break; - default: { - } - } - - default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state); - } - } - - //custom sampler - sampler_rd_configure_custom(0.0f); + default_samplers = samplers_rd_allocate(); // buffers { //create index array for copy shaders @@ -1233,20 +1179,7 @@ MaterialStorage::~MaterialStorage() { RD::get_singleton()->free(quad_index_buffer); //array gets freed as dependency //def samplers - for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { - for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { - RD::get_singleton()->free(default_rd_samplers[i][j]); - } - } - - //custom samplers - for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { - for (int j = 0; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { - if (custom_rd_samplers[i][j].is_valid()) { - RD::get_singleton()->free(custom_rd_samplers[i][j]); - } - } - } + samplers_rd_free(default_samplers); singleton = nullptr; } @@ -1263,102 +1196,6 @@ bool MaterialStorage::free(RID p_rid) { return false; } -/* Samplers */ - -void MaterialStorage::sampler_rd_configure_custom(float p_mipmap_bias) { - for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { - for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { - RD::SamplerState sampler_state; - switch (i) { - case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: { - sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; - sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; - sampler_state.max_lod = 0; - } break; - case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: { - sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; - sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; - sampler_state.max_lod = 0; - } break; - case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: { - sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; - sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; - if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { - sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; - } else { - sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; - } - sampler_state.lod_bias = p_mipmap_bias; - } break; - case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: { - sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; - sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; - if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { - sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; - } else { - sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; - } - sampler_state.lod_bias = p_mipmap_bias; - - } break; - case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: { - sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; - sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; - if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { - sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; - } else { - sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; - } - sampler_state.lod_bias = p_mipmap_bias; - sampler_state.use_anisotropy = true; - sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level")); - } break; - case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: { - sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; - sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; - if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { - sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; - } else { - sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; - } - sampler_state.lod_bias = p_mipmap_bias; - sampler_state.use_anisotropy = true; - sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level")); - - } break; - default: { - } - } - switch (j) { - case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: { - sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; - sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; - sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; - - } break; - case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: { - sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT; - sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT; - sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT; - } break; - case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: { - sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; - sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; - sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; - } break; - default: { - } - } - - if (custom_rd_samplers[i][j].is_valid()) { - RD::get_singleton()->free(custom_rd_samplers[i][j]); - } - - custom_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state); - } - } -} - /* GLOBAL SHADER UNIFORM API */ int32_t MaterialStorage::_global_shader_uniform_allocate(uint32_t p_elements) { @@ -2400,24 +2237,99 @@ void MaterialStorage::material_update_dependency(RID p_material, DependencyTrack } } -Vector<RD::Uniform> MaterialStorage::get_default_sampler_uniforms(int first_index) { - Vector<RD::Uniform> uniforms; +MaterialStorage::Samplers MaterialStorage::samplers_rd_allocate(float p_mipmap_bias) const { + Samplers samplers; + samplers.mipmap_bias = p_mipmap_bias; + samplers.use_nearest_mipmap_filter = GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter"); + samplers.anisotropic_filtering_level = int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level")); - // Binding ids are aligned with samplers_inc.glsl. - uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 0, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED))); - uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 1, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED))); - uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 2, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED))); - uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 3, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED))); - uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 4, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED))); - uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 5, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED))); - uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 6, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED))); - uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 7, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED))); - uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 8, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED))); - uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 9, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED))); - uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 10, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED))); - uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 11, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED))); + RD::SamplerFilter mip_filter = samplers.use_nearest_mipmap_filter ? RD::SAMPLER_FILTER_NEAREST : RD::SAMPLER_FILTER_LINEAR; + float anisotropy_max = float(1 << samplers.anisotropic_filtering_level); - return uniforms; + for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { + for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { + RD::SamplerState sampler_state; + switch (i) { + case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: { + sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; + sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; + sampler_state.max_lod = 0; + } break; + case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: { + sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; + sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; + sampler_state.max_lod = 0; + } break; + case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: { + sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; + sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; + sampler_state.mip_filter = mip_filter; + sampler_state.lod_bias = samplers.mipmap_bias; + } break; + case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: { + sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; + sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; + sampler_state.mip_filter = mip_filter; + sampler_state.lod_bias = samplers.mipmap_bias; + + } break; + case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: { + sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; + sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; + sampler_state.mip_filter = mip_filter; + sampler_state.lod_bias = samplers.mipmap_bias; + sampler_state.use_anisotropy = true; + sampler_state.anisotropy_max = anisotropy_max; + } break; + case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: { + sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; + sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; + sampler_state.mip_filter = mip_filter; + sampler_state.lod_bias = samplers.mipmap_bias; + sampler_state.use_anisotropy = true; + sampler_state.anisotropy_max = anisotropy_max; + + } break; + default: { + } + } + switch (j) { + case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: { + sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; + sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; + sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; + + } break; + case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: { + sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT; + sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT; + sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT; + } break; + case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: { + sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; + sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; + sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; + } break; + default: { + } + } + + samplers.rids[i][j] = RD::get_singleton()->sampler_create(sampler_state); + } + } + + return samplers; +} + +void MaterialStorage::samplers_rd_free(Samplers &p_samplers) const { + for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { + for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { + if (p_samplers.rids[i][j].is_valid()) { + RD::get_singleton()->free(p_samplers.rids[i][j]); + p_samplers.rids[i][j] = RID(); + } + } + } } void MaterialStorage::material_set_data_request_function(ShaderType p_shader_type, MaterialStorage::MaterialDataRequestFunction p_function) { diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.h b/servers/rendering/renderer_rd/storage_rd/material_storage.h index ae97f43a3c..403fd286b4 100644 --- a/servers/rendering/renderer_rd/storage_rd/material_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/material_storage.h @@ -105,13 +105,27 @@ public: Vector<RID> texture_cache; }; + struct Samplers { + RID rids[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX]; + float mipmap_bias = 0.0f; + bool use_nearest_mipmap_filter = false; + int anisotropic_filtering_level = 2; + + _FORCE_INLINE_ RID get_sampler(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) const { + return rids[p_filter][p_repeat]; + } + + Vector<RD::Uniform> get_uniforms(int p_first_index) const; + bool is_valid() const; + bool is_null() const; + }; + private: static MaterialStorage *singleton; /* Samplers */ - RID default_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX]; - RID custom_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX]; + Samplers default_samplers; /* Buffers */ @@ -335,18 +349,16 @@ public: /* Samplers */ + Samplers samplers_rd_allocate(float p_mipmap_bias = 0.0f) const; + void samplers_rd_free(Samplers &p_samplers) const; + _FORCE_INLINE_ RID sampler_rd_get_default(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) { - return default_rd_samplers[p_filter][p_repeat]; + return default_samplers.get_sampler(p_filter, p_repeat); } - _FORCE_INLINE_ RID sampler_rd_get_custom(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) { - return custom_rd_samplers[p_filter][p_repeat]; - } - - void sampler_rd_configure_custom(float mipmap_bias); - Vector<RD::Uniform> get_default_sampler_uniforms(int first_index); - - // void sampler_rd_set_default(float p_mipmap_bias); + _FORCE_INLINE_ const Samplers &samplers_rd_get_default() const { + return default_samplers; + } /* Buffers */ diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp index 3a415e97e0..9f1b2d8c38 100644 --- a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp @@ -152,7 +152,7 @@ void process() { uniforms.push_back(u); } - uniforms.append_array(material_storage->get_default_sampler_uniforms(SAMPLERS_BINDING_FIRST_INDEX)); + uniforms.append_array(material_storage->samplers_rd_get_default().get_uniforms(SAMPLERS_BINDING_FIRST_INDEX)); particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, BASE_UNIFORM_SET); } diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp index 71bc21d5d4..c45189283a 100644 --- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp +++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp @@ -29,8 +29,8 @@ /**************************************************************************/ #include "render_scene_buffers_rd.h" +#include "core/config/project_settings.h" #include "servers/rendering/renderer_rd/renderer_scene_render_rd.h" -#include "servers/rendering/renderer_rd/storage_rd/material_storage.h" #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" RenderSceneBuffersRD::RenderSceneBuffersRD() { @@ -40,6 +40,8 @@ RenderSceneBuffersRD::~RenderSceneBuffersRD() { cleanup(); data_buffers.clear(); + + RendererRD::MaterialStorage::get_singleton()->samplers_rd_free(samplers); } void RenderSceneBuffersRD::_bind_methods() { @@ -90,6 +92,27 @@ void RenderSceneBuffersRD::free_named_texture(NamedTexture &p_named_texture) { p_named_texture.slices.clear(); // slices should be freed automatically as dependents... } +void RenderSceneBuffersRD::update_samplers() { + float computed_mipmap_bias = texture_mipmap_bias; + + if (use_taa) { + // Use negative mipmap LOD bias when TAA is enabled to compensate for loss of sharpness. + // This restores sharpness in still images to be roughly at the same level as without TAA, + // but moving scenes will still be blurrier. + computed_mipmap_bias -= 0.5; + } + + if (screen_space_aa == RS::VIEWPORT_SCREEN_SPACE_AA_FXAA) { + // Use negative mipmap LOD bias when FXAA is enabled to compensate for loss of sharpness. + // If both TAA and FXAA are enabled, combine their negative LOD biases together. + computed_mipmap_bias -= 0.25; + } + + RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); + material_storage->samplers_rd_free(samplers); + samplers = material_storage->samplers_rd_allocate(computed_mipmap_bias); +} + void RenderSceneBuffersRD::cleanup() { // Free our data buffers (but don't destroy them) for (KeyValue<StringName, Ref<RenderBufferCustomDataRD>> &E : data_buffers) { @@ -105,7 +128,6 @@ void RenderSceneBuffersRD::cleanup() { void RenderSceneBuffersRD::configure(const RenderSceneBuffersConfiguration *p_config) { RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); - RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); render_target = p_config->get_render_target(); target_size = p_config->get_target_size(); @@ -123,23 +145,10 @@ void RenderSceneBuffersRD::configure(const RenderSceneBuffersConfiguration *p_co ERR_FAIL_COND_MSG(view_count == 0, "Must have at least 1 view"); - if (use_taa) { - // Use negative mipmap LOD bias when TAA is enabled to compensate for loss of sharpness. - // This restores sharpness in still images to be roughly at the same level as without TAA, - // but moving scenes will still be blurrier. - texture_mipmap_bias -= 0.5; - } + update_samplers(); - if (screen_space_aa == RS::VIEWPORT_SCREEN_SPACE_AA_FXAA) { - // Use negative mipmap LOD bias when FXAA is enabled to compensate for loss of sharpness. - // If both TAA and FXAA are enabled, combine their negative LOD biases together. - texture_mipmap_bias -= 0.25; - } - - material_storage->sampler_rd_configure_custom(texture_mipmap_bias); - - // need to check if we really need to do this here.. - RendererSceneRenderRD::get_singleton()->update_uniform_sets(); + // Notify the renderer the base uniform needs to be recreated. + RendererSceneRenderRD::get_singleton()->base_uniforms_changed(); // cleanout any old buffers we had. cleanup(); @@ -243,8 +252,9 @@ void RenderSceneBuffersRD::set_fsr_sharpness(float p_fsr_sharpness) { } void RenderSceneBuffersRD::set_texture_mipmap_bias(float p_texture_mipmap_bias) { - RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); - material_storage->sampler_rd_configure_custom(p_texture_mipmap_bias); + texture_mipmap_bias = p_texture_mipmap_bias; + + update_samplers(); } void RenderSceneBuffersRD::set_use_debanding(bool p_use_debanding) { diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h index 85140c674c..ddd64cb41c 100644 --- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h +++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h @@ -34,6 +34,7 @@ #include "../effects/vrs.h" #include "../framebuffer_cache_rd.h" #include "core/templates/hash_map.h" +#include "material_storage.h" #include "render_buffer_custom_data_rd.h" #include "servers/rendering/rendering_device.h" #include "servers/rendering/rendering_device_binds.h" @@ -153,6 +154,11 @@ private: // Data buffers mutable HashMap<StringName, Ref<RenderBufferCustomDataRD>> data_buffers; + // Samplers. + RendererRD::MaterialStorage::Samplers samplers; + + void update_samplers(); + protected: static void _bind_methods(); @@ -252,6 +258,12 @@ public: RID get_velocity_buffer(bool p_get_msaa); RID get_velocity_buffer(bool p_get_msaa, uint32_t p_layer); + // Samplers adjusted with the mipmap bias that is best fit for the configuration of these render buffers. + + _FORCE_INLINE_ RendererRD::MaterialStorage::Samplers get_samplers() const { + return samplers; + } + //////////////////////////////////////////////////////////////////////////////////////////////////////////// // Our classDB doesn't support calling our normal exposed functions |
