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-rw-r--r--core/cowdata.h5
-rw-r--r--core/image.cpp7
-rw-r--r--core/math/face3.cpp9
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp2
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp4
-rw-r--r--drivers/gles3/shader_gles3.h12
-rw-r--r--editor/plugins/script_editor_plugin.cpp2
-rw-r--r--editor/scene_tree_dock.cpp2
-rw-r--r--editor/spatial_editor_gizmos.cpp25
-rw-r--r--scene/3d/voxel_light_baker.cpp4
-rw-r--r--scene/gui/gradient_edit.cpp10
-rw-r--r--scene/gui/texture_progress.cpp6
-rw-r--r--servers/physics/shape_sw.cpp2
13 files changed, 46 insertions, 44 deletions
diff --git a/core/cowdata.h b/core/cowdata.h
index 9e75d4ed55..54ece4c856 100644
--- a/core/cowdata.h
+++ b/core/cowdata.h
@@ -87,7 +87,10 @@ private:
#if defined(_add_overflow) && defined(_mul_overflow)
size_t o;
size_t p;
- if (_mul_overflow(p_elements, sizeof(T), &o)) return false;
+ if (_mul_overflow(p_elements, sizeof(T), &o)) {
+ *out = 0;
+ return false;
+ }
*out = next_power_of_2(o);
if (_add_overflow(o, static_cast<size_t>(32), &p)) return false; //no longer allocated here
return true;
diff --git a/core/image.cpp b/core/image.cpp
index 3d85bdd345..172f5e517a 100644
--- a/core/image.cpp
+++ b/core/image.cpp
@@ -1473,7 +1473,8 @@ void Image::create(int p_width, int p_height, bool p_use_mipmaps, Format p_forma
void Image::create(const char **p_xpm) {
- int size_width, size_height;
+ int size_width = 0;
+ int size_height = 0;
int pixelchars = 0;
mipmaps = false;
bool has_alpha = false;
@@ -1489,8 +1490,8 @@ void Image::create(const char **p_xpm) {
int line = 0;
HashMap<String, Color> colormap;
- int colormap_size;
- uint32_t pixel_size;
+ int colormap_size = 0;
+ uint32_t pixel_size = 0;
PoolVector<uint8_t>::Write w;
while (status != DONE) {
diff --git a/core/math/face3.cpp b/core/math/face3.cpp
index aa46fde7f7..8366137131 100644
--- a/core/math/face3.cpp
+++ b/core/math/face3.cpp
@@ -202,11 +202,12 @@ bool Face3::intersects_aabb(const AABB &p_aabb) const {
{ \
real_t aabb_min = p_aabb.position.m_ax; \
real_t aabb_max = p_aabb.position.m_ax + p_aabb.size.m_ax; \
- real_t tri_min, tri_max; \
- for (int i = 0; i < 3; i++) { \
- if (i == 0 || vertex[i].m_ax > tri_max) \
+ real_t tri_min = vertex[0].m_ax; \
+ real_t tri_max = vertex[0].m_ax; \
+ for (int i = 1; i < 3; i++) { \
+ if (vertex[i].m_ax > tri_max) \
tri_max = vertex[i].m_ax; \
- if (i == 0 || vertex[i].m_ax < tri_min) \
+ if (vertex[i].m_ax < tri_min) \
tri_min = vertex[i].m_ax; \
} \
\
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 14c436fd00..2803f3371b 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -653,7 +653,7 @@ bool RasterizerSceneGLES3::reflection_probe_instance_begin_render(RID p_instance
int best_free = -1;
int best_used = -1;
- uint64_t best_used_frame;
+ uint64_t best_used_frame = 0;
for (int i = 0; i < reflection_atlas->reflections.size(); i++) {
if (reflection_atlas->reflections[i].owner == RID()) {
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 91e4dbcab9..9faf07c2f9 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -730,7 +730,7 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
}
};
- GLenum blit_target;
+ GLenum blit_target = GL_TEXTURE_2D;
switch (texture->type) {
case VS::TEXTURE_TYPE_2D: {
@@ -948,7 +948,7 @@ void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<I
Image::Format real_format;
Ref<Image> img = _get_gl_image_and_format(p_sub_img, p_sub_img->get_format(), texture->flags, real_format, format, internal_format, type, compressed, srgb);
- GLenum blit_target;
+ GLenum blit_target = GL_TEXTURE_2D;
switch (texture->type) {
case VS::TEXTURE_TYPE_2D: {
diff --git a/drivers/gles3/shader_gles3.h b/drivers/gles3/shader_gles3.h
index 9db4942163..0d360e8453 100644
--- a/drivers/gles3/shader_gles3.h
+++ b/drivers/gles3/shader_gles3.h
@@ -128,11 +128,13 @@ private:
Vector<GLint> texture_uniform_locations;
uint32_t code_version;
bool ok;
- Version() {
- code_version = 0;
- ok = false;
- uniform_location = NULL;
- }
+ Version() :
+ id(0),
+ vert_id(0),
+ frag_id(0),
+ uniform_location(NULL),
+ code_version(0),
+ ok(false) {}
};
Version *version;
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 7cda15bdc6..d26e1a39f6 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -1960,7 +1960,7 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra
// doesn't have it, make a new one
- ScriptEditorBase *se;
+ ScriptEditorBase *se = NULL;
for (int i = script_editor_func_count - 1; i >= 0; i--) {
se = script_editor_funcs[i](p_resource);
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 08f1ece2d4..a6a014f3bd 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -797,7 +797,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
case TOOL_CREATE_USER_INTERFACE:
case TOOL_CREATE_FAVORITE: {
- Node *new_node;
+ Node *new_node = NULL;
if (TOOL_CREATE_FAVORITE == p_tool) {
String name = selected_favorite_root.get_slicec(' ', 0);
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index 96bca86f83..a321cb16c5 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -4201,21 +4201,16 @@ void JointSpatialGizmoPlugin::CreateGeneric6DOFJointGizmo(
float cs = 0.25;
for (int ax = 0; ax < 3; ax++) {
- /*r_points.push_back(p_offset.translated(Vector3(+cs,0,0)).origin);
- r_points.push_back(p_offset.translated(Vector3(-cs,0,0)).origin);
- r_points.push_back(p_offset.translated(Vector3(0,+cs,0)).origin);
- r_points.push_back(p_offset.translated(Vector3(0,-cs,0)).origin);
- r_points.push_back(p_offset.translated(Vector3(0,0,+cs*2)).origin);
- r_points.push_back(p_offset.translated(Vector3(0,0,-cs*2)).origin); */
-
- float ll;
- float ul;
- float lll;
- float lul;
-
- int a1, a2, a3;
- bool enable_ang;
- bool enable_lin;
+ float ll = 0;
+ float ul = 0;
+ float lll = 0;
+ float lul = 0;
+
+ int a1 = 0;
+ int a2 = 0;
+ int a3 = 0;
+ bool enable_ang = false;
+ bool enable_lin = false;
switch (ax) {
case 0:
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp
index 5580cabe30..f9bd905181 100644
--- a/scene/3d/voxel_light_baker.cpp
+++ b/scene/3d/voxel_light_baker.cpp
@@ -1587,8 +1587,8 @@ Vector3 VoxelLightBaker::_compute_pixel_light_at_pos(const Vector3 &p_pos, const
Vector3 bitangent = tangent.cross(p_normal).normalized();
Basis normal_xform = Basis(tangent, bitangent, p_normal).transposed();
- const Vector3 *cone_dirs;
- const float *cone_weights;
+ const Vector3 *cone_dirs = NULL;
+ const float *cone_weights = NULL;
int cone_dir_count = 0;
float cone_aperture = 0;
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index 19ffe681ef..934b84ec0c 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -238,21 +238,21 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) {
if (mm->get_shift()) {
float snap_treshhold = 0.03;
float smallest_ofs = snap_treshhold;
- bool founded = false;
- int nearest_point;
+ bool found = false;
+ int nearest_point = 0;
for (int i = 0; i < points.size(); ++i) {
if (i != grabbed) {
float temp_ofs = ABS(points[i].offset - newofs);
if (temp_ofs < smallest_ofs) {
smallest_ofs = temp_ofs;
nearest_point = i;
- if (founded)
+ if (found)
break;
- founded = true;
+ found = true;
}
}
}
- if (founded) {
+ if (found) {
if (points[nearest_point].offset < newofs)
newofs = points[nearest_point].offset + 0.00001;
else
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index 7ecdccb0e4..75f88dc4e6 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -148,9 +148,9 @@ Point2 TextureProgress::unit_val_to_uv(float val) {
float angle = (val * Math_TAU) - Math_PI * 0.5;
Point2 dir = Vector2(Math::cos(angle), Math::sin(angle));
float t1 = 1.0;
- float cp;
- float cq;
- float cr;
+ float cp = 0;
+ float cq = 0;
+ float cr = 0;
float edgeLeft = 0.0;
float edgeRight = 1.0;
float edgeBottom = 0.0;
diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp
index e1c985f44f..e7fc821c2c 100644
--- a/servers/physics/shape_sw.cpp
+++ b/servers/physics/shape_sw.cpp
@@ -1047,7 +1047,7 @@ void FaceShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_su
/** FIND SUPPORT VERTEX **/
int vert_support_idx = -1;
- real_t support_max;
+ real_t support_max = 0;
for (int i = 0; i < 3; i++) {