diff options
-rw-r--r-- | core/config/project_settings.cpp | 6 | ||||
-rw-r--r-- | doc/classes/LightmapGI.xml | 3 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 4 | ||||
-rwxr-xr-x[-rw-r--r--] | misc/scripts/install_d3d12_sdk_windows.py | 38 | ||||
-rw-r--r-- | modules/lightmapper_rd/lightmapper_rd.cpp | 13 | ||||
-rw-r--r-- | modules/lightmapper_rd/lightmapper_rd.h | 9 | ||||
-rw-r--r-- | modules/lightmapper_rd/lm_compute.glsl | 5 | ||||
-rw-r--r-- | scene/3d/lightmap_gi.cpp | 17 | ||||
-rw-r--r-- | scene/3d/lightmap_gi.h | 4 | ||||
-rw-r--r-- | scene/3d/lightmapper.h | 2 |
10 files changed, 74 insertions, 27 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp index 91d2f5d0c0..10cdf5b2e7 100644 --- a/core/config/project_settings.cpp +++ b/core/config/project_settings.cpp @@ -1556,7 +1556,11 @@ ProjectSettings::ProjectSettings() { GLOBAL_DEF_RST("rendering/rendering_device/d3d12/max_misc_descriptors_per_frame", 512); custom_prop_info["rendering/rendering_device/d3d12/max_misc_descriptors_per_frame"] = PropertyInfo(Variant::INT, "rendering/rendering_device/d3d12/max_misc_descriptors_per_frame", PROPERTY_HINT_RANGE, "32,4096"); - GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/rendering_device/d3d12/agility_sdk_version"), 610); + // The default value must match the minor part of the Agility SDK version + // installed by the scripts provided in the repository + // (check `misc/scripts/install_d3d12_sdk_windows.py`). + // For example, if the script installs 1.613.3, the default value must be 613. + GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/rendering_device/d3d12/agility_sdk_version"), 613); GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Linear Mipmap,Nearest Mipmap"), 1); GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_repeat", PROPERTY_HINT_ENUM, "Disable,Enable,Mirror"), 0); diff --git a/doc/classes/LightmapGI.xml b/doc/classes/LightmapGI.xml index 13d48d8650..6fb15e4d21 100644 --- a/doc/classes/LightmapGI.xml +++ b/doc/classes/LightmapGI.xml @@ -28,6 +28,9 @@ <member name="camera_attributes" type="CameraAttributes" setter="set_camera_attributes" getter="get_camera_attributes"> The [CameraAttributes] resource that specifies exposure levels to bake at. Auto-exposure and non exposure properties will be ignored. Exposure settings should be used to reduce the dynamic range present when baking. If exposure is too high, the [LightmapGI] will have banding artifacts or may have over-exposure artifacts. </member> + <member name="denoiser_range" type="int" setter="set_denoiser_range" getter="get_denoiser_range" default="10"> + The distance in pixels from which the denoiser samples. Lower values preserve more details, but may give blotchy results if the lightmap quality is not high enough. Only effective if [member use_denoiser] is [code]true[/code] and [member ProjectSettings.rendering/lightmapping/denoising/denoiser] is set to JNLM. + </member> <member name="denoiser_strength" type="float" setter="set_denoiser_strength" getter="get_denoiser_strength" default="0.1"> The strength of denoising step applied to the generated lightmaps. Only effective if [member use_denoiser] is [code]true[/code] and [member ProjectSettings.rendering/lightmapping/denoising/denoiser] is set to JNLM. </member> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index e8d7dfb913..926d981f68 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -2713,8 +2713,8 @@ <member name="rendering/renderer/rendering_method.web" type="String" setter="" getter="" default=""gl_compatibility""> Override for [member rendering/renderer/rendering_method] on web. </member> - <member name="rendering/rendering_device/d3d12/agility_sdk_version" type="int" setter="" getter="" default="610"> - Version code of the Direct3D 12 Agility SDK to use ([code]D3D12SDKVersion[/code]). + <member name="rendering/rendering_device/d3d12/agility_sdk_version" type="int" setter="" getter="" default="613"> + Version code of the [url=https://devblogs.microsoft.com/directx/directx12agility/]Direct3D 12 Agility SDK[/url] to use ([code]D3D12SDKVersion[/code]). This must match the [i]minor[/i] version that is installed next to the editor binary and in the export templates directory for the current editor version. For example, if you have [code]1.613.3[/code] installed, you need to input [code]613[/code] here. </member> <member name="rendering/rendering_device/d3d12/max_misc_descriptors_per_frame" type="int" setter="" getter="" default="512"> The number of entries in the miscellaneous descriptors heap the Direct3D 12 rendering driver uses each frame, used for various operations like clearing a texture. diff --git a/misc/scripts/install_d3d12_sdk_windows.py b/misc/scripts/install_d3d12_sdk_windows.py index 6dd0818b97..aed80d81a4 100644..100755 --- a/misc/scripts/install_d3d12_sdk_windows.py +++ b/misc/scripts/install_d3d12_sdk_windows.py @@ -4,6 +4,18 @@ import os import urllib.request import shutil import subprocess +import sys + +# Enable ANSI escape code support on Windows 10 and later (for colored console output). +# <https://github.com/python/cpython/issues/73245> +if sys.platform == "win32": + from ctypes import windll, c_int, byref + + stdout_handle = windll.kernel32.GetStdHandle(c_int(-11)) + mode = c_int(0) + windll.kernel32.GetConsoleMode(c_int(stdout_handle), byref(mode)) + mode = c_int(mode.value | 4) + windll.kernel32.SetConsoleMode(c_int(stdout_handle), mode) # Base Godot dependencies path # If cross-compiling (no LOCALAPPDATA), we install in `bin` @@ -14,21 +26,27 @@ else: deps_folder = os.path.join("bin", "build_deps") # DirectX Shader Compiler -dxc_version = "v1.7.2308" -dxc_filename = "dxc_2023_08_14.zip" +# Check for latest version: https://github.com/microsoft/DirectXShaderCompiler/releases/latest +dxc_version = "v1.8.2403.2" +dxc_filename = "dxc_2024_03_29.zip" dxc_archive = os.path.join(deps_folder, dxc_filename) dxc_folder = os.path.join(deps_folder, "dxc") # Mesa NIR +# Check for latest version: https://github.com/godotengine/godot-nir-static/releases/latest mesa_version = "23.1.9" mesa_filename = "godot-nir-23.1.9.zip" mesa_archive = os.path.join(deps_folder, mesa_filename) mesa_folder = os.path.join(deps_folder, "mesa") # WinPixEventRuntime -pix_version = "1.0.231030001" +# Check for latest version: https://www.nuget.org/api/v2/package/WinPixEventRuntime (check downloaded filename) +pix_version = "1.0.240308001" pix_archive = os.path.join(deps_folder, f"WinPixEventRuntime_{pix_version}.nupkg") pix_folder = os.path.join(deps_folder, "pix") # DirectX 12 Agility SDK -agility_sdk_version = "1.610.4" +# Check for latest version: https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12 (check downloaded filename) +# After updating this, remember to change the default value of the `rendering/rendering_device/d3d12/agility_sdk_version` +# project setting to match the minor version (e.g. for `1.613.3`, it should be `613`). +agility_sdk_version = "1.613.3" agility_sdk_archive = os.path.join(deps_folder, f"Agility_SDK_{agility_sdk_version}.nupkg") agility_sdk_folder = os.path.join(deps_folder, "agility_sdk") @@ -37,7 +55,7 @@ if not os.path.exists(deps_folder): os.makedirs(deps_folder) # DirectX Shader Compiler -print("[1/4] DirectX Shader Compiler") +print("\x1b[1m[1/4] DirectX Shader Compiler\x1b[0m") if os.path.isfile(dxc_archive): os.remove(dxc_archive) print(f"Downloading DirectX Shader Compiler {dxc_filename} ...") @@ -54,7 +72,7 @@ os.remove(dxc_archive) print(f"DirectX Shader Compiler {dxc_filename} installed successfully.\n") # Mesa NIR -print("[2/4] Mesa NIR") +print("\x1b[1m[2/4] Mesa NIR\x1b[0m") if os.path.isfile(mesa_archive): os.remove(mesa_archive) print(f"Downloading Mesa NIR {mesa_filename} ...") @@ -81,7 +99,7 @@ if dlltool == "": dlltool = shutil.which("x86_64-w64-mingw32-dlltool") or "" has_mingw = gendef != "" and dlltool != "" -print("[3/4] WinPixEventRuntime") +print("\x1b[1m[3/4] WinPixEventRuntime\x1b[0m") if os.path.isfile(pix_archive): os.remove(pix_archive) print(f"Downloading WinPixEventRuntime {pix_version} ...") @@ -112,7 +130,7 @@ else: print(f"WinPixEventRuntime {pix_version} installed successfully.\n") # DirectX 12 Agility SDK -print("[4/4] DirectX 12 Agility SDK") +print("\x1b[1m[4/4] DirectX 12 Agility SDK\x1b[0m") if os.path.isfile(agility_sdk_archive): os.remove(agility_sdk_archive) print(f"Downloading DirectX 12 Agility SDK {agility_sdk_version} ...") @@ -128,5 +146,5 @@ os.remove(agility_sdk_archive) print(f"DirectX 12 Agility SDK {agility_sdk_version} installed successfully.\n") # Complete message -print(f'All Direct3D 12 SDK components were installed to "{deps_folder}" successfully!') -print('You can now build Godot with Direct3D 12 support enabled by running "scons d3d12=yes".') +print(f'\x1b[92mAll Direct3D 12 SDK components were installed to "{deps_folder}" successfully!\x1b[0m') +print('\x1b[92mYou can now build Godot with Direct3D 12 support enabled by running "scons d3d12=yes".\x1b[0m') diff --git a/modules/lightmapper_rd/lightmapper_rd.cpp b/modules/lightmapper_rd/lightmapper_rd.cpp index 835fb3e59d..cc2fa18449 100644 --- a/modules/lightmapper_rd/lightmapper_rd.cpp +++ b/modules/lightmapper_rd/lightmapper_rd.cpp @@ -226,7 +226,7 @@ void LightmapperRD::_sort_triangle_clusters(uint32_t p_cluster_size, uint32_t p_ } } -Lightmapper::BakeError LightmapperRD::_blit_meshes_into_atlas(int p_max_texture_size, Vector<Ref<Image>> &albedo_images, Vector<Ref<Image>> &emission_images, AABB &bounds, Size2i &atlas_size, int &atlas_slices, BakeStepFunc p_step_function, void *p_bake_userdata) { +Lightmapper::BakeError LightmapperRD::_blit_meshes_into_atlas(int p_max_texture_size, int p_denoiser_range, Vector<Ref<Image>> &albedo_images, Vector<Ref<Image>> &emission_images, AABB &bounds, Size2i &atlas_size, int &atlas_slices, BakeStepFunc p_step_function, void *p_bake_userdata) { Vector<Size2i> sizes; for (int m_i = 0; m_i < mesh_instances.size(); m_i++) { @@ -261,7 +261,7 @@ Lightmapper::BakeError LightmapperRD::_blit_meshes_into_atlas(int p_max_texture_ source_sizes.resize(sizes.size()); source_indices.resize(sizes.size()); for (int i = 0; i < source_indices.size(); i++) { - source_sizes.write[i] = sizes[i] + Vector2i(2, 2); // Add padding between lightmaps + source_sizes.write[i] = sizes[i] + Vector2i(2, 2).maxi(p_denoiser_range); // Add padding between lightmaps source_indices.write[i] = i; } Vector<Vector3i> atlas_offsets; @@ -906,7 +906,7 @@ LightmapperRD::BakeError LightmapperRD::_denoise_oidn(RenderingDevice *p_rd, RID return BAKE_OK; } -LightmapperRD::BakeError LightmapperRD::_denoise(RenderingDevice *p_rd, Ref<RDShaderFile> &p_compute_shader, const RID &p_compute_base_uniform_set, PushConstant &p_push_constant, RID p_source_light_tex, RID p_source_normal_tex, RID p_dest_light_tex, float p_denoiser_strength, const Size2i &p_atlas_size, int p_atlas_slices, bool p_bake_sh, BakeStepFunc p_step_function) { +LightmapperRD::BakeError LightmapperRD::_denoise(RenderingDevice *p_rd, Ref<RDShaderFile> &p_compute_shader, const RID &p_compute_base_uniform_set, PushConstant &p_push_constant, RID p_source_light_tex, RID p_source_normal_tex, RID p_dest_light_tex, float p_denoiser_strength, int p_denoiser_range, const Size2i &p_atlas_size, int p_atlas_slices, bool p_bake_sh, BakeStepFunc p_step_function) { RID denoise_params_buffer = p_rd->uniform_buffer_create(sizeof(DenoiseParams)); DenoiseParams denoise_params; denoise_params.spatial_bandwidth = 5.0f; @@ -914,6 +914,7 @@ LightmapperRD::BakeError LightmapperRD::_denoise(RenderingDevice *p_rd, Ref<RDSh denoise_params.albedo_bandwidth = 1.0f; denoise_params.normal_bandwidth = 0.1f; denoise_params.filter_strength = 10.0f; + denoise_params.half_search_window = p_denoiser_range; p_rd->buffer_update(denoise_params_buffer, 0, sizeof(DenoiseParams), &denoise_params); Vector<RD::Uniform> uniforms = dilate_or_denoise_common_uniforms(p_source_light_tex, p_dest_light_tex); @@ -976,7 +977,7 @@ LightmapperRD::BakeError LightmapperRD::_denoise(RenderingDevice *p_rd, Ref<RDSh return BAKE_OK; } -LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_denoiser, float p_denoiser_strength, int p_bounces, float p_bounce_indirect_energy, float p_bias, int p_max_texture_size, bool p_bake_sh, bool p_texture_for_bounces, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function, void *p_bake_userdata, float p_exposure_normalization) { +LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_denoiser, float p_denoiser_strength, int p_denoiser_range, int p_bounces, float p_bounce_indirect_energy, float p_bias, int p_max_texture_size, bool p_bake_sh, bool p_texture_for_bounces, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function, void *p_bake_userdata, float p_exposure_normalization) { int denoiser = GLOBAL_GET("rendering/lightmapping/denoising/denoiser"); String oidn_path = EDITOR_GET("filesystem/tools/oidn/oidn_denoise_path"); @@ -1008,7 +1009,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d Vector<Ref<Image>> albedo_images; Vector<Ref<Image>> emission_images; - BakeError bake_error = _blit_meshes_into_atlas(p_max_texture_size, albedo_images, emission_images, bounds, atlas_size, atlas_slices, p_step_function, p_bake_userdata); + BakeError bake_error = _blit_meshes_into_atlas(p_max_texture_size, p_denoiser_range, albedo_images, emission_images, bounds, atlas_size, atlas_slices, p_step_function, p_bake_userdata); if (bake_error != BAKE_OK) { return bake_error; } @@ -1793,7 +1794,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d } else { // JNLM (built-in). SWAP(light_accum_tex, light_accum_tex2); - error = _denoise(rd, compute_shader, compute_base_uniform_set, push_constant, light_accum_tex2, normal_tex, light_accum_tex, p_denoiser_strength, atlas_size, atlas_slices, p_bake_sh, p_step_function); + error = _denoise(rd, compute_shader, compute_base_uniform_set, push_constant, light_accum_tex2, normal_tex, light_accum_tex, p_denoiser_strength, p_denoiser_range, atlas_size, atlas_slices, p_bake_sh, p_step_function); } if (unlikely(error != BAKE_OK)) { return error; diff --git a/modules/lightmapper_rd/lightmapper_rd.h b/modules/lightmapper_rd/lightmapper_rd.h index 5414048ddc..487c44a480 100644 --- a/modules/lightmapper_rd/lightmapper_rd.h +++ b/modules/lightmapper_rd/lightmapper_rd.h @@ -262,16 +262,17 @@ class LightmapperRD : public Lightmapper { float albedo_bandwidth; float normal_bandwidth; + int half_search_window; float filter_strength; - float pad[3]; + float pad[2]; }; - BakeError _blit_meshes_into_atlas(int p_max_texture_size, Vector<Ref<Image>> &albedo_images, Vector<Ref<Image>> &emission_images, AABB &bounds, Size2i &atlas_size, int &atlas_slices, BakeStepFunc p_step_function, void *p_bake_userdata); + BakeError _blit_meshes_into_atlas(int p_max_texture_size, int p_denoiser_range, Vector<Ref<Image>> &albedo_images, Vector<Ref<Image>> &emission_images, AABB &bounds, Size2i &atlas_size, int &atlas_slices, BakeStepFunc p_step_function, void *p_bake_userdata); void _create_acceleration_structures(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, AABB &bounds, int grid_size, uint32_t p_cluster_size, Vector<Probe> &probe_positions, GenerateProbes p_generate_probes, Vector<int> &slice_triangle_count, Vector<int> &slice_seam_count, RID &vertex_buffer, RID &triangle_buffer, RID &lights_buffer, RID &r_triangle_indices_buffer, RID &r_cluster_indices_buffer, RID &r_cluster_aabbs_buffer, RID &probe_positions_buffer, RID &grid_texture, RID &seams_buffer, BakeStepFunc p_step_function, void *p_bake_userdata); void _raster_geometry(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, int grid_size, AABB bounds, float p_bias, Vector<int> slice_triangle_count, RID position_tex, RID unocclude_tex, RID normal_tex, RID raster_depth_buffer, RID rasterize_shader, RID raster_base_uniform); BakeError _dilate(RenderingDevice *rd, Ref<RDShaderFile> &compute_shader, RID &compute_base_uniform_set, PushConstant &push_constant, RID &source_light_tex, RID &dest_light_tex, const Size2i &atlas_size, int atlas_slices); - BakeError _denoise(RenderingDevice *p_rd, Ref<RDShaderFile> &p_compute_shader, const RID &p_compute_base_uniform_set, PushConstant &p_push_constant, RID p_source_light_tex, RID p_source_normal_tex, RID p_dest_light_tex, float p_denoiser_strength, const Size2i &p_atlas_size, int p_atlas_slices, bool p_bake_sh, BakeStepFunc p_step_function); + BakeError _denoise(RenderingDevice *p_rd, Ref<RDShaderFile> &p_compute_shader, const RID &p_compute_base_uniform_set, PushConstant &p_push_constant, RID p_source_light_tex, RID p_source_normal_tex, RID p_dest_light_tex, float p_denoiser_strength, int p_denoiser_range, const Size2i &p_atlas_size, int p_atlas_slices, bool p_bake_sh, BakeStepFunc p_step_function); Error _store_pfm(RenderingDevice *p_rd, RID p_atlas_tex, int p_index, const Size2i &p_atlas_size, const String &p_name); Ref<Image> _read_pfm(const String &p_name); @@ -283,7 +284,7 @@ public: virtual void add_omni_light(bool p_static, const Vector3 &p_position, const Color &p_color, float p_energy, float p_indirect_energy, float p_range, float p_attenuation, float p_size, float p_shadow_blur) override; virtual void add_spot_light(bool p_static, const Vector3 &p_position, const Vector3 p_direction, const Color &p_color, float p_energy, float p_indirect_energy, float p_range, float p_attenuation, float p_spot_angle, float p_spot_attenuation, float p_size, float p_shadow_blur) override; virtual void add_probe(const Vector3 &p_position) override; - virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, float p_denoiser_strength, int p_bounces, float p_bounce_indirect_energy, float p_bias, int p_max_texture_size, bool p_bake_sh, bool p_texture_for_bounces, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_bake_userdata = nullptr, float p_exposure_normalization = 1.0) override; + virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, float p_denoiser_strength, int p_denoiser_range, int p_bounces, float p_bounce_indirect_energy, float p_bias, int p_max_texture_size, bool p_bake_sh, bool p_texture_for_bounces, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_bake_userdata = nullptr, float p_exposure_normalization = 1.0) override; int get_bake_texture_count() const override; Ref<Image> get_bake_texture(int p_index) const override; diff --git a/modules/lightmapper_rd/lm_compute.glsl b/modules/lightmapper_rd/lm_compute.glsl index 1d088450e9..9424d5a4c1 100644 --- a/modules/lightmapper_rd/lm_compute.glsl +++ b/modules/lightmapper_rd/lm_compute.glsl @@ -76,6 +76,7 @@ layout(set = 1, binding = 3) uniform DenoiseParams { float albedo_bandwidth; float normal_bandwidth; + int half_search_window; float filter_strength; } denoise_params; @@ -849,10 +850,10 @@ void main() { // Half the size of the patch window around each pixel that is weighted to compute the denoised pixel. // A value of 1 represents a 3x3 window, a value of 2 a 5x5 window, etc. - const int HALF_PATCH_WINDOW = 4; + const int HALF_PATCH_WINDOW = 3; // Half the size of the search window around each pixel that is denoised and weighted to compute the denoised pixel. - const int HALF_SEARCH_WINDOW = 10; + const int HALF_SEARCH_WINDOW = denoise_params.half_search_window; // For all of the following sigma values, smaller values will give less weight to pixels that have a bigger distance // in the feature being evaluated. Therefore, smaller values are likely to cause more noise to appear, but will also diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp index cc923b6676..ef492a6994 100644 --- a/scene/3d/lightmap_gi.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -1102,7 +1102,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa } } - Lightmapper::BakeError bake_err = lightmapper->bake(Lightmapper::BakeQuality(bake_quality), use_denoiser, denoiser_strength, bounces, bounce_indirect_energy, bias, max_texture_size, directional, use_texture_for_bounces, Lightmapper::GenerateProbes(gen_probes), environment_image, environment_transform, _lightmap_bake_step_function, &bsud, exposure_normalization); + Lightmapper::BakeError bake_err = lightmapper->bake(Lightmapper::BakeQuality(bake_quality), use_denoiser, denoiser_strength, denoiser_range, bounces, bounce_indirect_energy, bias, max_texture_size, directional, use_texture_for_bounces, Lightmapper::GenerateProbes(gen_probes), environment_image, environment_transform, _lightmap_bake_step_function, &bsud, exposure_normalization); if (bake_err == Lightmapper::BAKE_ERROR_LIGHTMAP_TOO_SMALL) { return BAKE_ERROR_TEXTURE_SIZE_TOO_SMALL; @@ -1450,6 +1450,14 @@ float LightmapGI::get_denoiser_strength() const { return denoiser_strength; } +void LightmapGI::set_denoiser_range(int p_denoiser_range) { + denoiser_range = p_denoiser_range; +} + +int LightmapGI::get_denoiser_range() const { + return denoiser_range; +} + void LightmapGI::set_directional(bool p_enable) { directional = p_enable; } @@ -1593,6 +1601,9 @@ void LightmapGI::_validate_property(PropertyInfo &p_property) const { if (p_property.name == "denoiser_strength" && !use_denoiser) { p_property.usage = PROPERTY_USAGE_NONE; } + if (p_property.name == "denoiser_range" && !use_denoiser) { + p_property.usage = PROPERTY_USAGE_NONE; + } } void LightmapGI::_bind_methods() { @@ -1638,6 +1649,9 @@ void LightmapGI::_bind_methods() { ClassDB::bind_method(D_METHOD("set_denoiser_strength", "denoiser_strength"), &LightmapGI::set_denoiser_strength); ClassDB::bind_method(D_METHOD("get_denoiser_strength"), &LightmapGI::get_denoiser_strength); + ClassDB::bind_method(D_METHOD("set_denoiser_range", "denoiser_range"), &LightmapGI::set_denoiser_range); + ClassDB::bind_method(D_METHOD("get_denoiser_range"), &LightmapGI::get_denoiser_range); + ClassDB::bind_method(D_METHOD("set_interior", "enable"), &LightmapGI::set_interior); ClassDB::bind_method(D_METHOD("is_interior"), &LightmapGI::is_interior); @@ -1661,6 +1675,7 @@ void LightmapGI::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_interior", "is_interior"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_denoiser"), "set_use_denoiser", "is_using_denoiser"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "denoiser_strength", PROPERTY_HINT_RANGE, "0.001,0.2,0.001,or_greater"), "set_denoiser_strength", "get_denoiser_strength"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "denoiser_range", PROPERTY_HINT_RANGE, "1,20"), "set_denoiser_range", "get_denoiser_range"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bias", PROPERTY_HINT_RANGE, "0.00001,0.1,0.00001,or_greater"), "set_bias", "get_bias"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texel_scale", PROPERTY_HINT_RANGE, "0.01,100.0,0.01"), "set_texel_scale", "get_texel_scale"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_texture_size", PROPERTY_HINT_RANGE, "2048,16384,1"), "set_max_texture_size", "get_max_texture_size"); diff --git a/scene/3d/lightmap_gi.h b/scene/3d/lightmap_gi.h index 765e4a731d..527667177b 100644 --- a/scene/3d/lightmap_gi.h +++ b/scene/3d/lightmap_gi.h @@ -156,6 +156,7 @@ private: BakeQuality bake_quality = BAKE_QUALITY_MEDIUM; bool use_denoiser = true; float denoiser_strength = 0.1f; + int denoiser_range = 10; int bounces = 3; float bounce_indirect_energy = 1.0; float bias = 0.0005; @@ -256,6 +257,9 @@ public: void set_denoiser_strength(float p_denoiser_strength); float get_denoiser_strength() const; + void set_denoiser_range(int p_denoiser_range); + int get_denoiser_range() const; + void set_directional(bool p_enable); bool is_directional() const; diff --git a/scene/3d/lightmapper.h b/scene/3d/lightmapper.h index 521013d600..39181ad9a2 100644 --- a/scene/3d/lightmapper.h +++ b/scene/3d/lightmapper.h @@ -180,7 +180,7 @@ public: virtual void add_omni_light(bool p_static, const Vector3 &p_position, const Color &p_color, float p_energy, float p_indirect_energy, float p_range, float p_attenuation, float p_size, float p_shadow_blur) = 0; virtual void add_spot_light(bool p_static, const Vector3 &p_position, const Vector3 p_direction, const Color &p_color, float p_energy, float p_indirect_energy, float p_range, float p_attenuation, float p_spot_angle, float p_spot_attenuation, float p_size, float p_shadow_blur) = 0; virtual void add_probe(const Vector3 &p_position) = 0; - virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, float p_denoiser_strength, int p_bounces, float p_bounce_indirect_energy, float p_bias, int p_max_texture_size, bool p_bake_sh, bool p_texture_for_bounces, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_step_userdata = nullptr, float p_exposure_normalization = 1.0) = 0; + virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, float p_denoiser_strength, int p_denoiser_range, int p_bounces, float p_bounce_indirect_energy, float p_bias, int p_max_texture_size, bool p_bake_sh, bool p_texture_for_bounces, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_step_userdata = nullptr, float p_exposure_normalization = 1.0) = 0; virtual int get_bake_texture_count() const = 0; virtual Ref<Image> get_bake_texture(int p_index) const = 0; |