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-rw-r--r--doc/classes/LookAtModifier3D.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/LookAtModifier3D.xml b/doc/classes/LookAtModifier3D.xml
index e85da06c3a..b6d106c4c5 100644
--- a/doc/classes/LookAtModifier3D.xml
+++ b/doc/classes/LookAtModifier3D.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="LookAtModifier3D" inherits="SkeletonModifier3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- The [SkeletonModifier3D] rotates a bone to look a target.
+ The [LookAtModifier3D] rotates a bone to look at a target.
</brief_description>
<description>
- This [SkeletonModifier3D] rotates a bone to look a target. This is helpful for moving character's head to look at the player, rotating a turret to look at a target, or any other case where you want to make a bone rotate towards something quickly and easily.
+ This [SkeletonModifier3D] rotates a bone to look at a target. This is helpful for moving a character's head to look at the player, rotating a turret to look at a target, or any other case where you want to make a bone rotate towards something quickly and easily.
When applying multiple [LookAtModifier3D]s, the [LookAtModifier3D] assigned to the parent bone must be put above the [LookAtModifier3D] assigned to the child bone in the list in order for the child bone results to be correct.
</description>
<tutorials>