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-rw-r--r--editor/import_dock.cpp24
-rw-r--r--editor/import_dock.h1
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.cpp320
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.h25
-rw-r--r--modules/gltf/editor/editor_scene_importer_blend.cpp1
-rw-r--r--scene/gui/popup_menu.cpp7
6 files changed, 199 insertions, 179 deletions
diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp
index 6f4a376496..fa503cc4df 100644
--- a/editor/import_dock.cpp
+++ b/editor/import_dock.cpp
@@ -200,7 +200,8 @@ void ImportDock::_update_options(const String &p_path, const Ref<ConfigFile> &p_
params->update();
_update_preset_menu();
- if (params->importer.is_valid() && params->paths.size() == 1 && params->importer->has_advanced_options()) {
+ bool was_imported = p_config.is_valid() && p_config->get_value("remap", "importer") != "skip" && p_config->get_value("remap", "importer") != "keep";
+ if (was_imported && params->importer.is_valid() && params->paths.size() == 1 && params->importer->has_advanced_options()) {
advanced->show();
advanced_spacer->show();
} else {
@@ -508,6 +509,18 @@ static bool _find_owners(EditorFileSystemDirectory *efsd, const String &p_path)
return false;
}
+void ImportDock::_reimport_pressed() {
+ _reimport_attempt();
+
+ if (params->importer.is_valid() && params->paths.size() == 1 && params->importer->has_advanced_options()) {
+ advanced->show();
+ advanced_spacer->show();
+ } else {
+ advanced->hide();
+ advanced_spacer->hide();
+ }
+}
+
void ImportDock::_reimport_attempt() {
bool used_in_resources = false;
@@ -528,7 +541,7 @@ void ImportDock::_reimport_attempt() {
ERR_CONTINUE(err != OK);
String imported_with = config->get_value("remap", "importer");
- if (imported_with != importer_name) {
+ if (imported_with != importer_name && imported_with != "keep" && imported_with != "skip") {
Ref<Resource> resource = ResourceLoader::load(params->paths[i]);
if (resource.is_valid()) {
need_cleanup.push_back(params->paths[i]);
@@ -575,7 +588,10 @@ void ImportDock::_reimport_and_cleanup() {
for (const String &path : need_cleanup) {
Ref<Resource> old_res = old_resources[path];
- Ref<Resource> new_res = ResourceLoader::load(path);
+ Ref<Resource> new_res;
+ if (params->importer.is_valid()) {
+ new_res = ResourceLoader::load(path);
+ }
for (int i = 0; i < EditorNode::get_editor_data().get_edited_scene_count(); i++) {
Node *edited_scene_root = EditorNode::get_editor_data().get_edited_scene_root(i);
@@ -782,7 +798,7 @@ ImportDock::ImportDock() {
import = memnew(Button);
import->set_text(TTR("Reimport"));
import->set_disabled(true);
- import->connect("pressed", callable_mp(this, &ImportDock::_reimport_attempt));
+ import->connect("pressed", callable_mp(this, &ImportDock::_reimport_pressed));
if (!DisplayServer::get_singleton()->get_swap_cancel_ok()) {
advanced_spacer = hb->add_spacer();
advanced = memnew(Button);
diff --git a/editor/import_dock.h b/editor/import_dock.h
index 78cd6a556c..c0a1dee7ca 100644
--- a/editor/import_dock.h
+++ b/editor/import_dock.h
@@ -76,6 +76,7 @@ class ImportDock : public VBoxContainer {
void _property_edited(const StringName &p_prop);
void _property_toggled(const StringName &p_prop, bool p_checked);
void _set_dirty(bool p_dirty);
+ void _reimport_pressed();
void _reimport_attempt();
void _reimport_and_cleanup();
void _reimport();
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
index d62eddeeea..0c922ea070 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
@@ -59,200 +59,159 @@ void MeshInstance3DEditor::edit(MeshInstance3D *p_mesh) {
node = p_mesh;
}
-void MeshInstance3DEditor::_menu_option(int p_option) {
- Ref<Mesh> mesh = node->get_mesh();
- if (mesh.is_null()) {
- err_dialog->set_text(TTR("Mesh is empty!"));
- err_dialog->popup_centered();
- return;
- }
-
+Vector<Ref<Shape3D>> MeshInstance3DEditor::create_shape_from_mesh(Ref<Mesh> p_mesh, int p_option, bool p_verbose) {
+ Vector<Ref<Shape3D>> shapes;
switch (p_option) {
- case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY: {
- EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
-
- List<Node *> selection = editor_selection->get_selected_node_list();
-
- if (selection.is_empty()) {
- Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape();
- if (shape.is_null()) {
- err_dialog->set_text(TTR("Couldn't create a Trimesh collision shape."));
- err_dialog->popup_centered();
- return;
- }
-
- CollisionShape3D *cshape = memnew(CollisionShape3D);
- cshape->set_shape(shape);
- StaticBody3D *body = memnew(StaticBody3D);
- body->add_child(cshape, true);
-
- Node *owner = get_tree()->get_edited_scene_root();
-
- ur->create_action(TTR("Create Static Trimesh Body"));
- ur->add_do_method(node, "add_child", body, true);
- ur->add_do_method(body, "set_owner", owner);
- ur->add_do_method(cshape, "set_owner", owner);
- ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, body);
- ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape);
- ur->add_do_reference(body);
- ur->add_undo_method(node, "remove_child", body);
- ur->commit_action();
- return;
- }
+ case SHAPE_TYPE_TRIMESH: {
+ shapes.push_back(p_mesh->create_trimesh_shape());
- ur->create_action(TTR("Create Static Trimesh Body"));
-
- for (Node *E : selection) {
- MeshInstance3D *instance = Object::cast_to<MeshInstance3D>(E);
- if (!instance) {
- continue;
- }
-
- Ref<Mesh> m = instance->get_mesh();
- if (m.is_null()) {
- continue;
- }
-
- Ref<ConcavePolygonShape3D> shape = m->create_trimesh_shape();
- if (shape.is_null()) {
- continue;
- }
-
- CollisionShape3D *cshape = memnew(CollisionShape3D);
- cshape->set_shape(shape);
- StaticBody3D *body = memnew(StaticBody3D);
- body->add_child(cshape, true);
-
- Node *owner = get_tree()->get_edited_scene_root();
-
- ur->add_do_method(instance, "add_child", body, true);
- ur->add_do_method(body, "set_owner", owner);
- ur->add_do_method(cshape, "set_owner", owner);
- ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, body);
- ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape);
- ur->add_do_reference(body);
- ur->add_undo_method(instance, "remove_child", body);
+ if (p_verbose && shapes.is_empty()) {
+ err_dialog->set_text(TTR("Couldn't create a Trimesh collision shape."));
+ err_dialog->popup_centered();
}
-
- ur->commit_action();
-
} break;
- case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE: {
- if (node == get_tree()->get_edited_scene_root()) {
- err_dialog->set_text(TTR("This doesn't work on scene root!"));
- err_dialog->popup_centered();
- return;
- }
+ case SHAPE_TYPE_SINGLE_CONVEX: {
+ shapes.push_back(p_mesh->create_convex_shape(true, false));
- Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape();
- if (shape.is_null()) {
- return;
+ if (p_verbose && shapes.is_empty()) {
+ err_dialog->set_text(TTR("Couldn't create a single collision shape."));
+ err_dialog->popup_centered();
}
-
- CollisionShape3D *cshape = memnew(CollisionShape3D);
- cshape->set_shape(shape);
- cshape->set_transform(node->get_transform());
-
- Node *owner = get_tree()->get_edited_scene_root();
-
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
-
- ur->create_action(TTR("Create Trimesh Static Shape"));
-
- ur->add_do_method(node->get_parent(), "add_child", cshape, true);
- ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
- ur->add_do_method(cshape, "set_owner", owner);
- ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape);
- ur->add_do_reference(cshape);
- ur->add_undo_method(node->get_parent(), "remove_child", cshape);
- ur->commit_action();
} break;
- case MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE:
- case MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE: {
- if (node == get_tree()->get_edited_scene_root()) {
- err_dialog->set_text(TTR("Can't create a single convex collision shape for the scene root."));
+ case SHAPE_TYPE_SIMPLIFIED_CONVEX: {
+ shapes.push_back(p_mesh->create_convex_shape(true, true));
+
+ if (p_verbose && shapes.is_empty()) {
+ err_dialog->set_text(TTR("Couldn't create a simplified collision shape."));
err_dialog->popup_centered();
- return;
}
+ } break;
- bool simplify = (p_option == MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE);
+ case SHAPE_TYPE_MULTIPLE_CONVEX: {
+ Ref<MeshConvexDecompositionSettings> settings;
+ settings.instantiate();
+ settings->set_max_convex_hulls(32);
+ settings->set_max_concavity(0.001);
- Ref<ConvexPolygonShape3D> shape = mesh->create_convex_shape(true, simplify);
+ shapes = p_mesh->convex_decompose(settings);
- if (shape.is_null()) {
- err_dialog->set_text(TTR("Couldn't create a single convex collision shape."));
+ if (p_verbose && shapes.is_empty()) {
+ err_dialog->set_text(TTR("Couldn't create any collision shapes."));
err_dialog->popup_centered();
- return;
}
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
+ } break;
- if (simplify) {
- ur->create_action(TTR("Create Simplified Convex Shape"));
- } else {
- ur->create_action(TTR("Create Single Convex Shape"));
- }
+ default:
+ break;
+ }
+ return shapes;
+}
- CollisionShape3D *cshape = memnew(CollisionShape3D);
- cshape->set_shape(shape);
- cshape->set_transform(node->get_transform());
+void MeshInstance3DEditor::_create_collision_shape() {
+ int placement_option = shape_placement->get_selected();
+ int shape_type_option = shape_type->get_selected();
- Node *owner = get_tree()->get_edited_scene_root();
+ EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
+ EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->add_do_method(node->get_parent(), "add_child", cshape, true);
- ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
- ur->add_do_method(cshape, "set_owner", owner);
- ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape);
- ur->add_do_reference(cshape);
- ur->add_undo_method(node->get_parent(), "remove_child", cshape);
+ switch (shape_type_option) {
+ case SHAPE_TYPE_TRIMESH: {
+ ur->create_action(TTR(placement_option == SHAPE_PLACEMENT_SIBLING ? "Create Trimesh Collision Shape Sibling" : "Create Trimesh Static Body"));
+ } break;
+ case SHAPE_TYPE_SINGLE_CONVEX: {
+ ur->create_action(TTR(placement_option == SHAPE_PLACEMENT_SIBLING ? "Create Single Convex Collision Shape Sibling" : "Create Single Convex Static Body"));
+ } break;
+ case SHAPE_TYPE_SIMPLIFIED_CONVEX: {
+ ur->create_action(TTR(placement_option == SHAPE_PLACEMENT_SIBLING ? "Create Simplified Convex Collision Shape Sibling" : "Create Simplified Convex Static Body"));
+ } break;
+ case SHAPE_TYPE_MULTIPLE_CONVEX: {
+ ur->create_action(TTR(placement_option == SHAPE_PLACEMENT_SIBLING ? "Create Multiple Convex Collision Shape Siblings" : "Create Multiple Convex Static Body"));
+ } break;
+ default:
+ break;
+ }
- ur->commit_action();
+ List<Node *> selection = editor_selection->get_selected_node_list();
- } break;
+ bool verbose = false;
+ if (selection.is_empty()) {
+ selection.push_back(node);
+ verbose = true;
+ }
- case MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES: {
- if (node == get_tree()->get_edited_scene_root()) {
- err_dialog->set_text(TTR("Can't create multiple convex collision shapes for the scene root."));
+ for (Node *E : selection) {
+ if (placement_option == SHAPE_PLACEMENT_SIBLING && E == get_tree()->get_edited_scene_root()) {
+ if (verbose) {
+ err_dialog->set_text(TTR("Can't create a collision shape as sibling for the scene root."));
err_dialog->popup_centered();
- return;
}
+ continue;
+ }
- Ref<MeshConvexDecompositionSettings> settings = Ref<MeshConvexDecompositionSettings>();
- settings.instantiate();
- settings->set_max_convex_hulls(32);
- settings->set_max_concavity(0.001);
+ MeshInstance3D *instance = Object::cast_to<MeshInstance3D>(E);
+ if (!instance) {
+ continue;
+ }
- Vector<Ref<Shape3D>> shapes = mesh->convex_decompose(settings);
+ Ref<Mesh> m = instance->get_mesh();
+ if (m.is_null()) {
+ continue;
+ }
- if (!shapes.size()) {
- err_dialog->set_text(TTR("Couldn't create any collision shapes."));
- err_dialog->popup_centered();
- return;
- }
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
+ Vector<Ref<Shape3D>> shapes = create_shape_from_mesh(m, shape_type_option, verbose);
+ if (shapes.is_empty()) {
+ return;
+ }
+
+ Node *owner = get_tree()->get_edited_scene_root();
+ if (placement_option == SHAPE_PLACEMENT_STATIC_BODY_CHILD) {
+ StaticBody3D *body = memnew(StaticBody3D);
- ur->create_action(TTR("Create Multiple Convex Shapes"));
+ ur->add_do_method(instance, "add_child", body, true);
+ ur->add_do_method(body, "set_owner", owner);
+ ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, body);
- for (int i = 0; i < shapes.size(); i++) {
+ for (Ref<Shape3D> shape : shapes) {
CollisionShape3D *cshape = memnew(CollisionShape3D);
+ cshape->set_shape(shape);
+ body->add_child(cshape, true);
+ ur->add_do_method(cshape, "set_owner", owner);
+ ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape);
+ }
+ ur->add_do_reference(body);
+ ur->add_undo_method(instance, "remove_child", body);
+ } else {
+ for (Ref<Shape3D> shape : shapes) {
+ CollisionShape3D *cshape = memnew(CollisionShape3D);
+ cshape->set_shape(shape);
cshape->set_name("CollisionShape3D");
-
- cshape->set_shape(shapes[i]);
cshape->set_transform(node->get_transform());
-
- Node *owner = get_tree()->get_edited_scene_root();
-
- ur->add_do_method(node->get_parent(), "add_child", cshape);
- ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
+ ur->add_do_method(E->get_parent(), "add_child", cshape);
+ ur->add_do_method(E->get_parent(), "move_child", cshape, E->get_index() + 1);
ur->add_do_method(cshape, "set_owner", owner);
ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape);
ur->add_do_reference(cshape);
ur->add_undo_method(node->get_parent(), "remove_child", cshape);
}
- ur->commit_action();
+ }
+ }
+
+ ur->commit_action();
+}
+
+void MeshInstance3DEditor::_menu_option(int p_option) {
+ Ref<Mesh> mesh = node->get_mesh();
+ if (mesh.is_null()) {
+ err_dialog->set_text(TTR("Mesh is empty!"));
+ err_dialog->popup_centered();
+ return;
+ }
+ switch (p_option) {
+ case MENU_OPTION_CREATE_COLLISION_SHAPE: {
+ shape_dialog->popup_centered();
} break;
case MENU_OPTION_CREATE_NAVMESH: {
@@ -571,18 +530,7 @@ MeshInstance3DEditor::MeshInstance3DEditor() {
options->set_switch_on_hover(true);
Node3DEditor::get_singleton()->add_control_to_menu_panel(options);
- options->get_popup()->add_item(TTR("Create Trimesh Static Body"), MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
- options->get_popup()->set_item_tooltip(-1, TTR("Creates a StaticBody3D and assigns a polygon-based collision shape to it automatically.\nThis is the most accurate (but slowest) option for collision detection."));
- options->get_popup()->add_separator();
- options->get_popup()->add_item(TTR("Create Trimesh Collision Sibling"), MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
- options->get_popup()->set_item_tooltip(-1, TTR("Creates a polygon-based collision shape.\nThis is the most accurate (but slowest) option for collision detection."));
- options->get_popup()->add_item(TTR("Create Single Convex Collision Sibling"), MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE);
- options->get_popup()->set_item_tooltip(-1, TTR("Creates a single convex collision shape.\nThis is the fastest (but least accurate) option for collision detection."));
- options->get_popup()->add_item(TTR("Create Simplified Convex Collision Sibling"), MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE);
- options->get_popup()->set_item_tooltip(-1, TTR("Creates a simplified convex collision shape.\nThis is similar to single collision shape, but can result in a simpler geometry in some cases, at the cost of accuracy."));
- options->get_popup()->add_item(TTR("Create Multiple Convex Collision Siblings"), MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES);
- options->get_popup()->set_item_tooltip(-1, TTR("Creates a polygon-based collision shape.\nThis is a performance middle-ground between a single convex collision and a polygon-based collision."));
- options->get_popup()->add_separator();
+ options->get_popup()->add_item(TTR("Create Collision Shape..."), MENU_OPTION_CREATE_COLLISION_SHAPE);
options->get_popup()->add_item(TTR("Create Navigation Mesh"), MENU_OPTION_CREATE_NAVMESH);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Outline Mesh..."), MENU_OPTION_CREATE_OUTLINE_MESH);
@@ -613,6 +561,44 @@ MeshInstance3DEditor::MeshInstance3DEditor() {
add_child(outline_dialog);
outline_dialog->connect("confirmed", callable_mp(this, &MeshInstance3DEditor::_create_outline_mesh));
+ shape_dialog = memnew(ConfirmationDialog);
+ shape_dialog->set_title(TTR("Create Collision Shape"));
+ shape_dialog->set_ok_button_text(TTR("Create"));
+
+ VBoxContainer *shape_dialog_vbc = memnew(VBoxContainer);
+ shape_dialog->add_child(shape_dialog_vbc);
+
+ Label *l = memnew(Label);
+ l->set_text(TTR("Collision Shape placement"));
+ shape_dialog_vbc->add_child(l);
+
+ shape_placement = memnew(OptionButton);
+ shape_placement->set_h_size_flags(SIZE_EXPAND_FILL);
+ shape_placement->add_item(TTR("Sibling"), SHAPE_PLACEMENT_SIBLING);
+ shape_placement->set_item_tooltip(-1, TTR("Creates collision shapes as Sibling."));
+ shape_placement->add_item(TTR("Static Body Child"), SHAPE_PLACEMENT_STATIC_BODY_CHILD);
+ shape_placement->set_item_tooltip(-1, TTR("Creates a StaticBody3D as child and assigns collision shapes to it."));
+ shape_dialog_vbc->add_child(shape_placement);
+
+ l = memnew(Label);
+ l->set_text(TTR("Collision Shape Type"));
+ shape_dialog_vbc->add_child(l);
+
+ shape_type = memnew(OptionButton);
+ shape_type->set_h_size_flags(SIZE_EXPAND_FILL);
+ shape_type->add_item(TTR("Trimesh"), SHAPE_TYPE_TRIMESH);
+ shape_type->set_item_tooltip(-1, TTR("Creates a polygon-based collision shape.\nThis is the most accurate (but slowest) option for collision detection."));
+ shape_type->add_item(TTR("Single Convex"), SHAPE_TYPE_SINGLE_CONVEX);
+ shape_type->set_item_tooltip(-1, TTR("Creates a single convex collision shape.\nThis is the fastest (but least accurate) option for collision detection."));
+ shape_type->add_item(TTR("Simplified Convex"), SHAPE_TYPE_SIMPLIFIED_CONVEX);
+ shape_type->set_item_tooltip(-1, TTR("Creates a simplified convex collision shape.\nThis is similar to single collision shape, but can result in a simpler geometry in some cases, at the cost of accuracy."));
+ shape_type->add_item(TTR("Multiple Convex"), SHAPE_TYPE_MULTIPLE_CONVEX);
+ shape_type->set_item_tooltip(-1, TTR("Creates a polygon-based collision shape.\nThis is a performance middle-ground between a single convex collision and a polygon-based collision."));
+ shape_dialog_vbc->add_child(shape_type);
+
+ add_child(shape_dialog);
+ shape_dialog->connect("confirmed", callable_mp(this, &MeshInstance3DEditor::_create_collision_shape));
+
err_dialog = memnew(AcceptDialog);
add_child(err_dialog);
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.h b/editor/plugins/mesh_instance_3d_editor_plugin.h
index eb984e240e..ce7d23239c 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.h
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.h
@@ -33,6 +33,7 @@
#include "editor/editor_plugin.h"
#include "scene/3d/mesh_instance_3d.h"
+#include "scene/gui/option_button.h"
class AcceptDialog;
class ConfirmationDialog;
@@ -43,11 +44,7 @@ class MeshInstance3DEditor : public Control {
GDCLASS(MeshInstance3DEditor, Control);
enum Menu {
- MENU_OPTION_CREATE_STATIC_TRIMESH_BODY,
- MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE,
- MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE,
- MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE,
- MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES,
+ MENU_OPTION_CREATE_COLLISION_SHAPE,
MENU_OPTION_CREATE_NAVMESH,
MENU_OPTION_CREATE_OUTLINE_MESH,
MENU_OPTION_CREATE_DEBUG_TANGENTS,
@@ -56,6 +53,18 @@ class MeshInstance3DEditor : public Control {
MENU_OPTION_DEBUG_UV2,
};
+ enum ShapePlacement {
+ SHAPE_PLACEMENT_SIBLING,
+ SHAPE_PLACEMENT_STATIC_BODY_CHILD,
+ };
+
+ enum ShapeType {
+ SHAPE_TYPE_TRIMESH,
+ SHAPE_TYPE_SINGLE_CONVEX,
+ SHAPE_TYPE_SIMPLIFIED_CONVEX,
+ SHAPE_TYPE_MULTIPLE_CONVEX,
+ };
+
MeshInstance3D *node = nullptr;
MenuButton *options = nullptr;
@@ -63,12 +72,18 @@ class MeshInstance3DEditor : public Control {
ConfirmationDialog *outline_dialog = nullptr;
SpinBox *outline_size = nullptr;
+ ConfirmationDialog *shape_dialog = nullptr;
+ OptionButton *shape_type = nullptr;
+ OptionButton *shape_placement = nullptr;
+
AcceptDialog *err_dialog = nullptr;
AcceptDialog *debug_uv_dialog = nullptr;
Control *debug_uv = nullptr;
Vector<Vector2> uv_lines;
+ void _create_collision_shape();
+ Vector<Ref<Shape3D>> create_shape_from_mesh(Ref<Mesh> p_mesh, int p_option, bool p_verbose);
void _menu_option(int p_option);
void _create_outline_mesh();
diff --git a/modules/gltf/editor/editor_scene_importer_blend.cpp b/modules/gltf/editor/editor_scene_importer_blend.cpp
index abc89e4e97..42c3ecc7cb 100644
--- a/modules/gltf/editor/editor_scene_importer_blend.cpp
+++ b/modules/gltf/editor/editor_scene_importer_blend.cpp
@@ -298,6 +298,7 @@ Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_
}
return nullptr;
}
+ ERR_FAIL_COND_V(!p_options.has("animation/fps"), nullptr);
#ifndef DISABLE_DEPRECATED
bool trimming = p_options.has("animation/trimming") ? (bool)p_options["animation/trimming"] : false;
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 260956a775..9b991972be 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -276,6 +276,7 @@ Size2 PopupMenu::_get_contents_minimum_size() const {
}
}
+ minsize.height = Math::ceil(minsize.height); // Ensures enough height at fractional content scales to prevent the v_scroll_bar from showing.
return minsize;
}
@@ -2832,9 +2833,9 @@ void PopupMenu::popup(const Rect2i &p_bounds) {
if (!is_embedded()) {
float win_scale = get_parent_visible_window()->get_content_scale_factor();
set_content_scale_factor(win_scale);
- Size2 minsize = get_contents_minimum_size();
- minsize.height += 0.5 * win_scale; // Ensures enough height at fractional content scales to prevent the v_scroll_bar from showing.
- set_min_size(minsize * win_scale);
+ Size2 minsize = get_contents_minimum_size() * win_scale;
+ minsize.height = Math::ceil(minsize.height); // Ensures enough height at fractional content scales to prevent the v_scroll_bar from showing.
+ set_min_size(minsize); // `height` is truncated here by the cast to Size2i for Window.min_size.
set_size(Vector2(0, 0)); // Shrinkwraps to min size.
}
Popup::popup(p_bounds);