diff options
-rw-r--r-- | doc/classes/EditorSettings.xml | 12 | ||||
-rw-r--r-- | doc/classes/Joint2D.xml | 10 | ||||
-rw-r--r-- | doc/classes/Joint3D.xml | 12 | ||||
-rw-r--r-- | editor/action_map_editor.cpp | 3 | ||||
-rw-r--r-- | editor/debugger/editor_debugger_node.cpp | 6 | ||||
-rw-r--r-- | editor/debugger/script_editor_debugger.cpp | 1 | ||||
-rw-r--r-- | editor/editor_node.cpp | 12 | ||||
-rw-r--r-- | editor/editor_node.h | 11 | ||||
-rw-r--r-- | editor/editor_settings.cpp | 6 | ||||
-rw-r--r-- | editor/filesystem_dock.cpp | 12 | ||||
-rw-r--r-- | scene/resources/material.cpp | 23 | ||||
-rw-r--r-- | tests/core/math/test_transform_2d.h | 110 |
12 files changed, 161 insertions, 57 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index 3e3d2205f2..7ee239415f 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -925,14 +925,14 @@ <member name="run/auto_save/save_before_running" type="bool" setter="" getter=""> If [code]true[/code], saves all scenes and scripts automatically before running the project. Setting this to [code]false[/code] prevents the editor from saving if there are no changes which can speed up the project startup slightly, but it makes it possible to run a project that has unsaved changes. (Unsaved changes will not be visible in the running project.) </member> - <member name="run/output/always_clear_output_on_play" type="bool" setter="" getter=""> - If [code]true[/code], the editor will clear the Output panel when running the project. + <member name="run/bottom_panel/action_on_play" type="int" setter="" getter=""> + The action to execute on the bottom panel when running the project. </member> - <member name="run/output/always_close_output_on_stop" type="bool" setter="" getter=""> - If [code]true[/code], the editor will collapse the Output panel when stopping the project. + <member name="run/bottom_panel/action_on_stop" type="int" setter="" getter=""> + The action to execute on the bottom panel when stopping the project. </member> - <member name="run/output/always_open_output_on_play" type="bool" setter="" getter=""> - If [code]true[/code], the editor will expand the Output panel when running the project. + <member name="run/output/always_clear_output_on_play" type="bool" setter="" getter=""> + If [code]true[/code], the editor will clear the Output panel when running the project. </member> <member name="run/output/font_size" type="int" setter="" getter=""> The size of the font in the [b]Output[/b] panel at the bottom of the editor. This setting does not impact the font size of the script editor (see [member interface/editor/code_font_size]). diff --git a/doc/classes/Joint2D.xml b/doc/classes/Joint2D.xml index af0a54815f..0099c76d08 100644 --- a/doc/classes/Joint2D.xml +++ b/doc/classes/Joint2D.xml @@ -4,7 +4,7 @@ Abstract base class for all 2D physics joints. </brief_description> <description> - Abstract base class for all joints in 2D physics. 2D joints bind together two physics bodies and apply a constraint. + Abstract base class for all joints in 2D physics. 2D joints bind together two physics bodies ([member node_a] and [member node_b]) and apply a constraint. </description> <tutorials> </tutorials> @@ -12,7 +12,7 @@ <method name="get_rid" qualifiers="const"> <return type="RID" /> <description> - Returns the joint's [RID]. + Returns the joint's internal [RID] from the [PhysicsServer2D]. </description> </method> </methods> @@ -22,13 +22,13 @@ When set to [code]0[/code], the default value from [member ProjectSettings.physics/2d/solver/default_constraint_bias] is used. </member> <member name="disable_collision" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision" default="true"> - If [code]true[/code], [member node_a] and [member node_b] can not collide. + If [code]true[/code], the two bodies bound together do not collide with each other. </member> <member name="node_a" type="NodePath" setter="set_node_a" getter="get_node_a" default="NodePath("")"> - The first body attached to the joint. Must derive from [PhysicsBody2D]. + Path to the first body (A) attached to the joint. The node must inherit [PhysicsBody2D]. </member> <member name="node_b" type="NodePath" setter="set_node_b" getter="get_node_b" default="NodePath("")"> - The second body attached to the joint. Must derive from [PhysicsBody2D]. + Path to the second body (B) attached to the joint. The node must inherit [PhysicsBody2D]. </member> </members> </class> diff --git a/doc/classes/Joint3D.xml b/doc/classes/Joint3D.xml index ea0dda881a..950129806a 100644 --- a/doc/classes/Joint3D.xml +++ b/doc/classes/Joint3D.xml @@ -4,7 +4,7 @@ Abstract base class for all 3D physics joints. </brief_description> <description> - Abstract base class for all joints in 3D physics. 3D joints bind together two physics bodies and apply a constraint. + Abstract base class for all joints in 3D physics. 3D joints bind together two physics bodies ([member node_a] and [member node_b]) and apply a constraint. If only one body is defined, it is attached to a fixed [StaticBody3D] without collision shapes. </description> <tutorials> <link title="3D Truck Town Demo">https://godotengine.org/asset-library/asset/2752</link> @@ -13,19 +13,21 @@ <method name="get_rid" qualifiers="const"> <return type="RID" /> <description> - Returns the joint's [RID]. + Returns the joint's internal [RID] from the [PhysicsServer3D]. </description> </method> </methods> <members> <member name="exclude_nodes_from_collision" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision" default="true"> - If [code]true[/code], the two bodies of the nodes are not able to collide with each other. + If [code]true[/code], the two bodies bound together do not collide with each other. </member> <member name="node_a" type="NodePath" setter="set_node_a" getter="get_node_a" default="NodePath("")"> - The node attached to the first side (A) of the joint. + Path to the first node (A) attached to the joint. The node must inherit [PhysicsBody3D]. + If left empty and [member node_b] is set, the body is attached to a fixed [StaticBody3D] without collision shapes. </member> <member name="node_b" type="NodePath" setter="set_node_b" getter="get_node_b" default="NodePath("")"> - The node attached to the second side (B) of the joint. + Path to the second node (B) attached to the joint. The node must inherit [PhysicsBody3D]. + If left empty and [member node_a] is set, the body is attached to a fixed [StaticBody3D] without collision shapes. </member> <member name="solver_priority" type="int" setter="set_solver_priority" getter="get_solver_priority" default="1"> The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority. diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp index 3023c5907a..f70730d540 100644 --- a/editor/action_map_editor.cpp +++ b/editor/action_map_editor.cpp @@ -428,6 +428,7 @@ void ActionMapEditor::update_action_list(const Vector<ActionInfo> &p_action_info // Update Tree... TreeItem *action_item = action_tree->create_item(root); + ERR_FAIL_NULL(action_item); action_item->set_meta("__action", action_info.action); action_item->set_meta("__name", action_info.name); @@ -604,7 +605,7 @@ ActionMapEditor::ActionMapEditor() { action_tree->set_column_custom_minimum_width(1, 80 * EDSCALE); action_tree->set_column_expand(2, false); action_tree->set_column_custom_minimum_width(2, 50 * EDSCALE); - action_tree->connect("item_edited", callable_mp(this, &ActionMapEditor::_action_edited)); + action_tree->connect("item_edited", callable_mp(this, &ActionMapEditor::_action_edited), CONNECT_DEFERRED); action_tree->connect("item_activated", callable_mp(this, &ActionMapEditor::_tree_item_activated)); action_tree->connect("button_clicked", callable_mp(this, &ActionMapEditor::_tree_button_pressed)); main_vbox->add_child(action_tree); diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp index 2f7183b883..2a98f50a3a 100644 --- a/editor/debugger/editor_debugger_node.cpp +++ b/editor/debugger/editor_debugger_node.cpp @@ -268,11 +268,7 @@ Error EditorDebuggerNode::start(const String &p_uri) { } stop(true); current_uri = p_uri; - if (EDITOR_GET("run/output/always_open_output_on_play")) { - EditorNode::get_bottom_panel()->make_item_visible(EditorNode::get_log()); - } else { - EditorNode::get_bottom_panel()->make_item_visible(this); - } + server = Ref<EditorDebuggerServer>(EditorDebuggerServer::create(p_uri.substr(0, p_uri.find("://") + 3))); const Error err = server->start(p_uri); if (err != OK) { diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp index 156e740509..37bb048b19 100644 --- a/editor/debugger/script_editor_debugger.cpp +++ b/editor/debugger/script_editor_debugger.cpp @@ -1009,7 +1009,6 @@ void ScriptEditorDebugger::start(Ref<RemoteDebuggerPeer> p_peer) { set_process(true); camera_override = CameraOverride::OVERRIDE_NONE; - tabs->set_current_tab(0); _set_reason_text(TTR("Debug session started."), MESSAGE_SUCCESS); _update_buttons_state(); emit_signal(SNAME("started")); diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 964061505f..0df4df36bc 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -4543,17 +4543,19 @@ void EditorNode::_project_run_started() { log->clear(); } - if (bool(EDITOR_GET("run/output/always_open_output_on_play"))) { + int action_on_play = EDITOR_GET("run/bottom_panel/action_on_play"); + if (action_on_play == ACTION_ON_PLAY_OPEN_OUTPUT) { bottom_panel->make_item_visible(log); + } else if (action_on_play == ACTION_ON_PLAY_OPEN_DEBUGGER) { + bottom_panel->make_item_visible(EditorDebuggerNode::get_singleton()); } } void EditorNode::_project_run_stopped() { - if (!bool(EDITOR_GET("run/output/always_close_output_on_stop"))) { - return; + int action_on_stop = EDITOR_GET("run/bottom_panel/action_on_stop"); + if (action_on_stop == ACTION_ON_STOP_CLOSE_BUTTOM_PANEL) { + bottom_panel->hide_bottom_panel(); } - - bottom_panel->make_item_visible(log, false); } void EditorNode::notify_all_debug_sessions_exited() { diff --git a/editor/editor_node.h b/editor/editor_node.h index 9643bc2229..5d7bd5b4f8 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -140,6 +140,17 @@ public: SCENE_NAME_CASING_KEBAB_CASE, }; + enum ActionOnPlay { + ACTION_ON_PLAY_DO_NOTHING, + ACTION_ON_PLAY_OPEN_OUTPUT, + ACTION_ON_PLAY_OPEN_DEBUGGER, + }; + + enum ActionOnStop { + ACTION_ON_STOP_DO_NOTHING, + ACTION_ON_STOP_CLOSE_BUTTOM_PANEL, + }; + struct ExecuteThreadArgs { String path; List<String> args; diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index d7bc3502ce..737bec352d 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -818,11 +818,13 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { // Auto save _initial_set("run/auto_save/save_before_running", true); + // Bottom panel + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/bottom_panel/action_on_play", EditorNode::ACTION_ON_PLAY_OPEN_OUTPUT, "Do Nothing,Open Output,Open Debugger") + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/bottom_panel/action_on_stop", EditorNode::ACTION_ON_STOP_DO_NOTHING, "Do Nothing,Close Bottom Panel") + // Output EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "run/output/font_size", 13, "8,48,1") _initial_set("run/output/always_clear_output_on_play", true); - _initial_set("run/output/always_open_output_on_play", true); - _initial_set("run/output/always_close_output_on_stop", false); EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "run/output/max_lines", 10000, "100,100000,1") diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index 2e88540fc4..c07667ac12 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -3310,15 +3310,15 @@ void FileSystemDock::_file_and_folders_fill_popup(PopupMenu *p_popup, const Vect // Opening the system file manager is not supported on the Android and web editors. const bool is_directory = fpath.ends_with("/"); - p_popup->add_icon_shortcut(get_editor_theme_icon(SNAME("Filesystem")), ED_GET_SHORTCUT("filesystem_dock/show_in_explorer"), FILE_SHOW_IN_EXPLORER); - p_popup->set_item_text(p_popup->get_item_index(FILE_SHOW_IN_EXPLORER), is_directory ? TTR("Open in File Manager") : TTR("Show in File Manager")); + p_popup->add_icon_shortcut(get_editor_theme_icon(SNAME("Terminal")), ED_GET_SHORTCUT("filesystem_dock/open_in_terminal"), FILE_OPEN_IN_TERMINAL); + p_popup->set_item_text(p_popup->get_item_index(FILE_OPEN_IN_TERMINAL), is_directory ? TTR("Open in Terminal") : TTR("Open Containing Folder in Terminal")); if (!is_directory) { p_popup->add_icon_shortcut(get_editor_theme_icon(SNAME("ExternalLink")), ED_GET_SHORTCUT("filesystem_dock/open_in_external_program"), FILE_OPEN_EXTERNAL); } - p_popup->add_icon_shortcut(get_editor_theme_icon(SNAME("Terminal")), ED_GET_SHORTCUT("filesystem_dock/open_in_terminal"), FILE_OPEN_IN_TERMINAL); - p_popup->set_item_text(p_popup->get_item_index(FILE_OPEN_IN_TERMINAL), is_directory ? TTR("Open in Terminal") : TTR("Open Containing Folder in Terminal")); + p_popup->add_icon_shortcut(get_editor_theme_icon(SNAME("Filesystem")), ED_GET_SHORTCUT("filesystem_dock/show_in_explorer"), FILE_SHOW_IN_EXPLORER); + p_popup->set_item_text(p_popup->get_item_index(FILE_SHOW_IN_EXPLORER), is_directory ? TTR("Open in File Manager") : TTR("Show in File Manager")); #endif current_path = fpath; @@ -3362,8 +3362,8 @@ void FileSystemDock::_tree_empty_click(const Vector2 &p_pos, MouseButton p_butto #if !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED) // Opening the system file manager is not supported on the Android and web editors. tree_popup->add_separator(); - tree_popup->add_icon_shortcut(get_editor_theme_icon(SNAME("Filesystem")), ED_GET_SHORTCUT("filesystem_dock/show_in_explorer"), FILE_SHOW_IN_EXPLORER); tree_popup->add_icon_shortcut(get_editor_theme_icon(SNAME("Terminal")), ED_GET_SHORTCUT("filesystem_dock/open_in_terminal"), FILE_OPEN_IN_TERMINAL); + tree_popup->add_icon_shortcut(get_editor_theme_icon(SNAME("Filesystem")), ED_GET_SHORTCUT("filesystem_dock/show_in_explorer"), FILE_SHOW_IN_EXPLORER); #endif tree_popup->set_position(tree->get_screen_position() + p_pos); @@ -3425,8 +3425,8 @@ void FileSystemDock::_file_list_empty_clicked(const Vector2 &p_pos, MouseButton file_list_popup->add_icon_item(get_editor_theme_icon(SNAME("Object")), TTR("New Resource..."), FILE_NEW_RESOURCE); file_list_popup->add_icon_item(get_editor_theme_icon(SNAME("TextFile")), TTR("New TextFile..."), FILE_NEW_TEXTFILE); file_list_popup->add_separator(); - file_list_popup->add_icon_shortcut(get_editor_theme_icon(SNAME("Filesystem")), ED_GET_SHORTCUT("filesystem_dock/show_in_explorer"), FILE_SHOW_IN_EXPLORER); file_list_popup->add_icon_shortcut(get_editor_theme_icon(SNAME("Terminal")), ED_GET_SHORTCUT("filesystem_dock/open_in_terminal"), FILE_OPEN_IN_TERMINAL); + file_list_popup->add_icon_shortcut(get_editor_theme_icon(SNAME("Filesystem")), ED_GET_SHORTCUT("filesystem_dock/show_in_explorer"), FILE_SHOW_IN_EXPLORER); file_list_popup->set_position(files->get_screen_position() + p_pos); file_list_popup->reset_size(); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 27da825bfe..8e49a8b56f 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -822,7 +822,18 @@ uniform float distance_fade_max : hint_range(0.0, 4096.0, 0.01); )"; } - if (flags[FLAG_ALBEDO_TEXTURE_MSDF]) { + if (flags[FLAG_ALBEDO_TEXTURE_MSDF] && flags[FLAG_UV1_USE_TRIPLANAR]) { + String msg = "MSDF is not supported on triplanar materials. Ignoring MSDF in favor of triplanar mapping."; + if (textures[TEXTURE_ALBEDO].is_valid()) { + WARN_PRINT(vformat("%s (albedo %s): " + msg, get_path(), textures[TEXTURE_ALBEDO]->get_path())); + } else if (!get_path().is_empty()) { + WARN_PRINT(vformat("%s: " + msg, get_path())); + } else { + WARN_PRINT(msg); + } + } + + if (flags[FLAG_ALBEDO_TEXTURE_MSDF] && !flags[FLAG_UV1_USE_TRIPLANAR]) { code += R"( uniform float msdf_pixel_range : hint_range(1.0, 100.0, 1.0); uniform float msdf_outline_size : hint_range(0.0, 250.0, 1.0); @@ -1271,7 +1282,7 @@ void vertex() {)"; code += "}\n"; - if (flags[FLAG_ALBEDO_TEXTURE_MSDF]) { + if (flags[FLAG_ALBEDO_TEXTURE_MSDF] && !flags[FLAG_UV1_USE_TRIPLANAR]) { code += R"( float msdf_median(float r, float g, float b, float a) { return min(max(min(r, g), min(max(r, g), b)), a); @@ -1414,7 +1425,7 @@ void fragment() {)"; } } - if (flags[FLAG_ALBEDO_TEXTURE_MSDF]) { + if (flags[FLAG_ALBEDO_TEXTURE_MSDF] && !flags[FLAG_UV1_USE_TRIPLANAR]) { code += R"( { // Albedo Texture MSDF: Enabled @@ -1427,11 +1438,7 @@ void fragment() {)"; if (flags[FLAG_USE_POINT_SIZE]) { code += " vec2 dest_size = vec2(1.0) / fwidth(POINT_COORD);\n"; } else { - if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += " vec2 dest_size = vec2(1.0) / fwidth(uv1_triplanar_pos);\n"; - } else { - code += " vec2 dest_size = vec2(1.0) / fwidth(base_uv);\n"; - } + code += " vec2 dest_size = vec2(1.0) / fwidth(base_uv);\n"; } code += R"( float px_size = max(0.5 * dot(msdf_size, dest_size), 1.0); diff --git a/tests/core/math/test_transform_2d.h b/tests/core/math/test_transform_2d.h index 36d27ce7a9..6d3c80e5ca 100644 --- a/tests/core/math/test_transform_2d.h +++ b/tests/core/math/test_transform_2d.h @@ -45,48 +45,132 @@ Transform2D identity() { return Transform2D(); } +TEST_CASE("[Transform2D] Default constructor") { + Transform2D default_constructor = Transform2D(); + CHECK(default_constructor == Transform2D(Vector2(1, 0), Vector2(0, 1), Vector2(0, 0))); +} + +TEST_CASE("[Transform2D] Copy constructor") { + Transform2D T = create_dummy_transform(); + Transform2D copy_constructor = Transform2D(T); + CHECK(T == copy_constructor); +} + +TEST_CASE("[Transform2D] Constructor from angle and position") { + constexpr float ROTATION = Math_PI / 4; + const Vector2 TRANSLATION = Vector2(20, -20); + + const Transform2D test = Transform2D(ROTATION, TRANSLATION); + const Transform2D expected = Transform2D().rotated(ROTATION).translated(TRANSLATION); + CHECK(test == expected); +} + +TEST_CASE("[Transform2D] Constructor from angle, scale, skew and position") { + constexpr float ROTATION = Math_PI / 2; + const Vector2 SCALE = Vector2(2, 0.5); + constexpr float SKEW = Math_PI / 4; + const Vector2 TRANSLATION = Vector2(30, 0); + + const Transform2D test = Transform2D(ROTATION, SCALE, SKEW, TRANSLATION); + Transform2D expected = Transform2D().scaled(SCALE).rotated(ROTATION).translated(TRANSLATION); + expected.set_skew(SKEW); + + CHECK(test.is_equal_approx(expected)); +} + +TEST_CASE("[Transform2D] Constructor from raw values") { + const Transform2D test = Transform2D(1, 2, 3, 4, 5, 6); + const Transform2D expected = Transform2D(Vector2(1, 2), Vector2(3, 4), Vector2(5, 6)); + CHECK(test == expected); +} + +TEST_CASE("[Transform2D] xform") { + const Vector2 v = Vector2(2, 3); + const Transform2D T = Transform2D(Vector2(1, 2), Vector2(3, 4), Vector2(5, 6)); + const Vector2 expected = Vector2(1 * 2 + 3 * 3 + 5 * 1, 2 * 2 + 4 * 3 + 6 * 1); + CHECK(T.xform(v) == expected); +} + +TEST_CASE("[Transform2D] Basis xform") { + const Vector2 v = Vector2(2, 2); + const Transform2D T1 = Transform2D(Vector2(1, 2), Vector2(3, 4), Vector2(0, 0)); + + // Both versions should be the same when the origin is (0,0). + CHECK(T1.basis_xform(v) == T1.xform(v)); + + const Transform2D T2 = Transform2D(Vector2(1, 2), Vector2(3, 4), Vector2(5, 6)); + + // Each version should be different when the origin is not (0,0). + CHECK_FALSE(T2.basis_xform(v) == T2.xform(v)); +} + +TEST_CASE("[Transform2D] Affine inverse") { + const Transform2D orig = create_dummy_transform(); + const Transform2D affine_inverted = orig.affine_inverse(); + const Transform2D affine_inverted_again = affine_inverted.affine_inverse(); + CHECK(affine_inverted_again == orig); +} + +TEST_CASE("[Transform2D] Orthonormalized") { + const Transform2D T = create_dummy_transform(); + const Transform2D orthonormalized_T = T.orthonormalized(); + + // Check each basis has length 1. + CHECK(Math::is_equal_approx(orthonormalized_T[0].length_squared(), 1)); + CHECK(Math::is_equal_approx(orthonormalized_T[1].length_squared(), 1)); + + const Vector2 vx = Vector2(orthonormalized_T[0].x, orthonormalized_T[1].x); + const Vector2 vy = Vector2(orthonormalized_T[0].y, orthonormalized_T[1].y); + + // Check the basis are orthogonal. + CHECK(Math::is_equal_approx(orthonormalized_T.tdotx(vx), 1)); + CHECK(Math::is_equal_approx(orthonormalized_T.tdotx(vy), 0)); + CHECK(Math::is_equal_approx(orthonormalized_T.tdoty(vx), 0)); + CHECK(Math::is_equal_approx(orthonormalized_T.tdoty(vy), 1)); +} + TEST_CASE("[Transform2D] translation") { - Vector2 offset = Vector2(1, 2); + const Vector2 offset = Vector2(1, 2); // Both versions should give the same result applied to identity. CHECK(identity().translated(offset) == identity().translated_local(offset)); // Check both versions against left and right multiplications. - Transform2D orig = create_dummy_transform(); - Transform2D T = identity().translated(offset); + const Transform2D orig = create_dummy_transform(); + const Transform2D T = identity().translated(offset); CHECK(orig.translated(offset) == T * orig); CHECK(orig.translated_local(offset) == orig * T); } TEST_CASE("[Transform2D] scaling") { - Vector2 scaling = Vector2(1, 2); + const Vector2 scaling = Vector2(1, 2); // Both versions should give the same result applied to identity. CHECK(identity().scaled(scaling) == identity().scaled_local(scaling)); // Check both versions against left and right multiplications. - Transform2D orig = create_dummy_transform(); - Transform2D S = identity().scaled(scaling); + const Transform2D orig = create_dummy_transform(); + const Transform2D S = identity().scaled(scaling); CHECK(orig.scaled(scaling) == S * orig); CHECK(orig.scaled_local(scaling) == orig * S); } TEST_CASE("[Transform2D] rotation") { - real_t phi = 1.0; + constexpr real_t phi = 1.0; // Both versions should give the same result applied to identity. CHECK(identity().rotated(phi) == identity().rotated_local(phi)); // Check both versions against left and right multiplications. - Transform2D orig = create_dummy_transform(); - Transform2D R = identity().rotated(phi); + const Transform2D orig = create_dummy_transform(); + const Transform2D R = identity().rotated(phi); CHECK(orig.rotated(phi) == R * orig); CHECK(orig.rotated_local(phi) == orig * R); } TEST_CASE("[Transform2D] Interpolation") { - Transform2D rotate_scale_skew_pos = Transform2D(Math::deg_to_rad(170.0), Vector2(3.6, 8.0), Math::deg_to_rad(20.0), Vector2(2.4, 6.8)); - Transform2D rotate_scale_skew_pos_halfway = Transform2D(Math::deg_to_rad(85.0), Vector2(2.3, 4.5), Math::deg_to_rad(10.0), Vector2(1.2, 3.4)); + const Transform2D rotate_scale_skew_pos = Transform2D(Math::deg_to_rad(170.0), Vector2(3.6, 8.0), Math::deg_to_rad(20.0), Vector2(2.4, 6.8)); + const Transform2D rotate_scale_skew_pos_halfway = Transform2D(Math::deg_to_rad(85.0), Vector2(2.3, 4.5), Math::deg_to_rad(10.0), Vector2(1.2, 3.4)); Transform2D interpolated = Transform2D().interpolate_with(rotate_scale_skew_pos, 0.5); CHECK(interpolated.get_origin().is_equal_approx(rotate_scale_skew_pos_halfway.get_origin())); CHECK(interpolated.get_rotation() == doctest::Approx(rotate_scale_skew_pos_halfway.get_rotation())); @@ -98,8 +182,8 @@ TEST_CASE("[Transform2D] Interpolation") { } TEST_CASE("[Transform2D] Finite number checks") { - const Vector2 x(0, 1); - const Vector2 infinite(NAN, NAN); + const Vector2 x = Vector2(0, 1); + const Vector2 infinite = Vector2(NAN, NAN); CHECK_MESSAGE( Transform2D(x, x, x).is_finite(), |