diff options
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs | 16 |
1 files changed, 13 insertions, 3 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs index f50540aa8b..72a3fe3ed0 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs @@ -38,7 +38,9 @@ namespace Godot public float B; /// <summary> - /// The color's alpha (transparency) component, typically on the range of 0 to 1. + /// The color's alpha component, typically on the range of 0 to 1. + /// A value of 0 means that the color is fully transparent. + /// A value of 1 means that the color is fully opaque. /// </summary> public float A; @@ -534,7 +536,11 @@ namespace Godot /// <param name="r">The color's red component, typically on the range of 0 to 1.</param> /// <param name="g">The color's green component, typically on the range of 0 to 1.</param> /// <param name="b">The color's blue component, typically on the range of 0 to 1.</param> - /// <param name="a">The color's alpha (transparency) value, typically on the range of 0 to 1. Default: 1.</param> + /// <param name="a"> + /// The color's alpha value, typically on the range of 0 to 1. + /// A value of 0 means that the color is fully transparent. + /// A value of 1 means that the color is fully opaque. + /// </param> public Color(float r, float g, float b, float a = 1.0f) { R = r; @@ -547,7 +553,11 @@ namespace Godot /// Constructs a <see cref="Color"/> from an existing color and an alpha value. /// </summary> /// <param name="c">The color to construct from. Only its RGB values are used.</param> - /// <param name="a">The color's alpha (transparency) value, typically on the range of 0 to 1. Default: 1.</param> + /// <param name="a"> + /// The color's alpha value, typically on the range of 0 to 1. + /// A value of 0 means that the color is fully transparent. + /// A value of 1 means that the color is fully opaque. + /// </param> public Color(Color c, float a = 1.0f) { R = c.R; |