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-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs16
1 files changed, 13 insertions, 3 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
index f50540aa8b..72a3fe3ed0 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
@@ -38,7 +38,9 @@ namespace Godot
public float B;
/// <summary>
- /// The color's alpha (transparency) component, typically on the range of 0 to 1.
+ /// The color's alpha component, typically on the range of 0 to 1.
+ /// A value of 0 means that the color is fully transparent.
+ /// A value of 1 means that the color is fully opaque.
/// </summary>
public float A;
@@ -534,7 +536,11 @@ namespace Godot
/// <param name="r">The color's red component, typically on the range of 0 to 1.</param>
/// <param name="g">The color's green component, typically on the range of 0 to 1.</param>
/// <param name="b">The color's blue component, typically on the range of 0 to 1.</param>
- /// <param name="a">The color's alpha (transparency) value, typically on the range of 0 to 1. Default: 1.</param>
+ /// <param name="a">
+ /// The color's alpha value, typically on the range of 0 to 1.
+ /// A value of 0 means that the color is fully transparent.
+ /// A value of 1 means that the color is fully opaque.
+ /// </param>
public Color(float r, float g, float b, float a = 1.0f)
{
R = r;
@@ -547,7 +553,11 @@ namespace Godot
/// Constructs a <see cref="Color"/> from an existing color and an alpha value.
/// </summary>
/// <param name="c">The color to construct from. Only its RGB values are used.</param>
- /// <param name="a">The color's alpha (transparency) value, typically on the range of 0 to 1. Default: 1.</param>
+ /// <param name="a">
+ /// The color's alpha value, typically on the range of 0 to 1.
+ /// A value of 0 means that the color is fully transparent.
+ /// A value of 1 means that the color is fully opaque.
+ /// </param>
public Color(Color c, float a = 1.0f)
{
R = c.R;