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-rw-r--r--drivers/gles3/shader_gles3.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index 77b870f8b2..75b2662a1c 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -328,7 +328,7 @@ void ShaderGLES3::_compile_specialization(Version::Specialization &spec, uint32_
}
char *ilogmem = (char *)Memory::alloc_static(iloglen + 1);
- ilogmem[iloglen] = '\0';
+ memset(ilogmem, 0, iloglen + 1);
glGetShaderInfoLog(spec.vert_id, iloglen, &iloglen, ilogmem);
String err_string = name + ": Vertex shader compilation failed:\n";
@@ -376,7 +376,7 @@ void ShaderGLES3::_compile_specialization(Version::Specialization &spec, uint32_
}
char *ilogmem = (char *)Memory::alloc_static(iloglen + 1);
- ilogmem[iloglen] = '\0';
+ memset(ilogmem, 0, iloglen + 1);
glGetShaderInfoLog(spec.frag_id, iloglen, &iloglen, ilogmem);
String err_string = name + ": Fragment shader compilation failed:\n";