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-rw-r--r--SConstruct8
1 files changed, 5 insertions, 3 deletions
diff --git a/SConstruct b/SConstruct
index de2f9b297d..6968967380 100644
--- a/SConstruct
+++ b/SConstruct
@@ -223,6 +223,7 @@ opts.Add(BoolVariable("scu_build", "Use single compilation unit build", False))
opts.Add("scu_limit", "Max includes per SCU file when using scu_build (determines RAM use)", "0")
# Thirdparty libraries
+opts.Add(BoolVariable("builtin_brotli", "Use the built-in Brotli library", True))
opts.Add(BoolVariable("builtin_certs", "Use the built-in SSL certificates bundles", True))
opts.Add(BoolVariable("builtin_embree", "Use the built-in Embree library", True))
opts.Add(BoolVariable("builtin_enet", "Use the built-in ENet library", True))
@@ -240,6 +241,7 @@ opts.Add(BoolVariable("builtin_libwebp", "Use the built-in libwebp library", Tru
opts.Add(BoolVariable("builtin_wslay", "Use the built-in wslay library", True))
opts.Add(BoolVariable("builtin_mbedtls", "Use the built-in mbedTLS library", True))
opts.Add(BoolVariable("builtin_miniupnpc", "Use the built-in miniupnpc library", True))
+opts.Add(BoolVariable("builtin_openxr", "Use the built-in OpenXR library", True))
opts.Add(BoolVariable("builtin_pcre2", "Use the built-in PCRE2 library", True))
opts.Add(BoolVariable("builtin_pcre2_with_jit", "Use JIT compiler for the built-in PCRE2 library", True))
opts.Add(BoolVariable("builtin_recastnavigation", "Use the built-in Recast navigation library", True))
@@ -297,21 +299,21 @@ else:
if selected_platform in ["macos", "osx"]:
if selected_platform == "osx":
# Deprecated alias kept for compatibility.
- print('Platform "osx" has been renamed to "macos" in Godot 4.0. Building for platform "macos".')
+ print('Platform "osx" has been renamed to "macos" in Godot 4. Building for platform "macos".')
# Alias for convenience.
selected_platform = "macos"
if selected_platform in ["ios", "iphone"]:
if selected_platform == "iphone":
# Deprecated alias kept for compatibility.
- print('Platform "iphone" has been renamed to "ios" in Godot 4.0. Building for platform "ios".')
+ print('Platform "iphone" has been renamed to "ios" in Godot 4. Building for platform "ios".')
# Alias for convenience.
selected_platform = "ios"
if selected_platform in ["linux", "bsd", "x11"]:
if selected_platform == "x11":
# Deprecated alias kept for compatibility.
- print('Platform "x11" has been renamed to "linuxbsd" in Godot 4.0. Building for platform "linuxbsd".')
+ print('Platform "x11" has been renamed to "linuxbsd" in Godot 4. Building for platform "linuxbsd".')
# Alias for convenience.
selected_platform = "linuxbsd"