diff options
Diffstat (limited to 'SConstruct')
-rw-r--r-- | SConstruct | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/SConstruct b/SConstruct index de2f9b297d..6968967380 100644 --- a/SConstruct +++ b/SConstruct @@ -223,6 +223,7 @@ opts.Add(BoolVariable("scu_build", "Use single compilation unit build", False)) opts.Add("scu_limit", "Max includes per SCU file when using scu_build (determines RAM use)", "0") # Thirdparty libraries +opts.Add(BoolVariable("builtin_brotli", "Use the built-in Brotli library", True)) opts.Add(BoolVariable("builtin_certs", "Use the built-in SSL certificates bundles", True)) opts.Add(BoolVariable("builtin_embree", "Use the built-in Embree library", True)) opts.Add(BoolVariable("builtin_enet", "Use the built-in ENet library", True)) @@ -240,6 +241,7 @@ opts.Add(BoolVariable("builtin_libwebp", "Use the built-in libwebp library", Tru opts.Add(BoolVariable("builtin_wslay", "Use the built-in wslay library", True)) opts.Add(BoolVariable("builtin_mbedtls", "Use the built-in mbedTLS library", True)) opts.Add(BoolVariable("builtin_miniupnpc", "Use the built-in miniupnpc library", True)) +opts.Add(BoolVariable("builtin_openxr", "Use the built-in OpenXR library", True)) opts.Add(BoolVariable("builtin_pcre2", "Use the built-in PCRE2 library", True)) opts.Add(BoolVariable("builtin_pcre2_with_jit", "Use JIT compiler for the built-in PCRE2 library", True)) opts.Add(BoolVariable("builtin_recastnavigation", "Use the built-in Recast navigation library", True)) @@ -297,21 +299,21 @@ else: if selected_platform in ["macos", "osx"]: if selected_platform == "osx": # Deprecated alias kept for compatibility. - print('Platform "osx" has been renamed to "macos" in Godot 4.0. Building for platform "macos".') + print('Platform "osx" has been renamed to "macos" in Godot 4. Building for platform "macos".') # Alias for convenience. selected_platform = "macos" if selected_platform in ["ios", "iphone"]: if selected_platform == "iphone": # Deprecated alias kept for compatibility. - print('Platform "iphone" has been renamed to "ios" in Godot 4.0. Building for platform "ios".') + print('Platform "iphone" has been renamed to "ios" in Godot 4. Building for platform "ios".') # Alias for convenience. selected_platform = "ios" if selected_platform in ["linux", "bsd", "x11"]: if selected_platform == "x11": # Deprecated alias kept for compatibility. - print('Platform "x11" has been renamed to "linuxbsd" in Godot 4.0. Building for platform "linuxbsd".') + print('Platform "x11" has been renamed to "linuxbsd" in Godot 4. Building for platform "linuxbsd".') # Alias for convenience. selected_platform = "linuxbsd" |