diff options
Diffstat (limited to 'SConstruct')
| -rw-r--r-- | SConstruct | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/SConstruct b/SConstruct index 534d5bd95d..7ae90272f3 100644 --- a/SConstruct +++ b/SConstruct @@ -182,6 +182,7 @@ opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", False)) opts.Add(BoolVariable("separate_debug_symbols", "Extract debugging symbols to a separate file", False)) opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full"))) opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False)) +opts.Add(BoolVariable("generate_apk", "Generate an APK/AAB after building Android library by calling Gradle", False)) # Components opts.Add(BoolVariable("deprecated", "Enable compatibility code for deprecated and removed features", True)) @@ -191,6 +192,7 @@ opts.Add(BoolVariable("brotli", "Enable Brotli for decompresson and WOFF2 fonts opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver", False)) opts.Add(BoolVariable("vulkan", "Enable the vulkan rendering driver", True)) opts.Add(BoolVariable("opengl3", "Enable the OpenGL/GLES3 rendering driver", True)) +opts.Add(BoolVariable("d3d12", "Enable the Direct3D 12 rendering driver (Windows only)", False)) opts.Add(BoolVariable("openxr", "Enable the OpenXR driver", True)) opts.Add(BoolVariable("use_volk", "Use the volk library to load the Vulkan loader dynamically", True)) opts.Add(BoolVariable("disable_exceptions", "Force disabling exception handling code", True)) |
