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-rw-r--r--SConstruct2
1 files changed, 2 insertions, 0 deletions
diff --git a/SConstruct b/SConstruct
index 534d5bd95d..7ae90272f3 100644
--- a/SConstruct
+++ b/SConstruct
@@ -182,6 +182,7 @@ opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", False))
opts.Add(BoolVariable("separate_debug_symbols", "Extract debugging symbols to a separate file", False))
opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full")))
opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
+opts.Add(BoolVariable("generate_apk", "Generate an APK/AAB after building Android library by calling Gradle", False))
# Components
opts.Add(BoolVariable("deprecated", "Enable compatibility code for deprecated and removed features", True))
@@ -191,6 +192,7 @@ opts.Add(BoolVariable("brotli", "Enable Brotli for decompresson and WOFF2 fonts
opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver", False))
opts.Add(BoolVariable("vulkan", "Enable the vulkan rendering driver", True))
opts.Add(BoolVariable("opengl3", "Enable the OpenGL/GLES3 rendering driver", True))
+opts.Add(BoolVariable("d3d12", "Enable the Direct3D 12 rendering driver (Windows only)", False))
opts.Add(BoolVariable("openxr", "Enable the OpenXR driver", True))
opts.Add(BoolVariable("use_volk", "Use the volk library to load the Vulkan loader dynamically", True))
opts.Add(BoolVariable("disable_exceptions", "Force disabling exception handling code", True))