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-rw-r--r--core/config/project_settings.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index 70e8133eaa..b4ca31d77a 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -597,6 +597,7 @@ Error ProjectSettings::_load_settings_text(const String &p_path) {
// If we're loading a project.godot from source code, we can operate some
// ProjectSettings conversions if need be.
_convert_to_last_version(config_version);
+ last_save_time = FileAccess::get_modified_time(get_resource_path().plus_file("project.godot"));
return OK;
} else if (err != OK) {
ERR_PRINT("Error parsing " + p_path + " at line " + itos(lines) + ": " + error_text + " File might be corrupted.");
@@ -676,7 +677,11 @@ void ProjectSettings::clear(const String &p_name) {
}
Error ProjectSettings::save() {
- return save_custom(get_resource_path().plus_file("project.godot"));
+ Error error = save_custom(get_resource_path().plus_file("project.godot"));
+ if (error == OK) {
+ last_save_time = FileAccess::get_modified_time(get_resource_path().plus_file("project.godot"));
+ }
+ return error;
}
Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<String, List<String>> &props, const CustomMap &p_custom, const String &p_custom_features) {
@@ -1239,8 +1244,8 @@ ProjectSettings::ProjectSettings() {
custom_prop_info["display/window/handheld/orientation"] = PropertyInfo(Variant::STRING, "display/window/handheld/orientation", PROPERTY_HINT_ENUM, "landscape,portrait,reverse_landscape,reverse_portrait,sensor_landscape,sensor_portrait,sensor");
custom_prop_info["rendering/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
- custom_prop_info["physics/2d/thread_model"] = PropertyInfo(Variant::INT, "physics/2d/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
- custom_prop_info["rendering/quality/intended_usage/framebuffer_allocation"] = PropertyInfo(Variant::INT, "rendering/quality/intended_usage/framebuffer_allocation", PROPERTY_HINT_ENUM, "2D,2D Without Sampling,3D,3D Without Effects");
+ GLOBAL_DEF("physics/2d/run_on_thread", false);
+ GLOBAL_DEF("physics/3d/run_on_thread", false);
GLOBAL_DEF("debug/settings/profiler/max_functions", 16384);
custom_prop_info["debug/settings/profiler/max_functions"] = PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1");