diff options
Diffstat (limited to 'core/debugger/script_debugger.cpp')
-rw-r--r-- | core/debugger/script_debugger.cpp | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/core/debugger/script_debugger.cpp b/core/debugger/script_debugger.cpp new file mode 100644 index 0000000000..0cd3238efb --- /dev/null +++ b/core/debugger/script_debugger.cpp @@ -0,0 +1,116 @@ +/*************************************************************************/ +/* script_debugger.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "script_debugger.h" + +#include "core/debugger/engine_debugger.h" + +void ScriptDebugger::set_lines_left(int p_left) { + lines_left = p_left; +} + +int ScriptDebugger::get_lines_left() const { + return lines_left; +} + +void ScriptDebugger::set_depth(int p_depth) { + depth = p_depth; +} + +int ScriptDebugger::get_depth() const { + return depth; +} + +void ScriptDebugger::insert_breakpoint(int p_line, const StringName &p_source) { + if (!breakpoints.has(p_line)) { + breakpoints[p_line] = Set<StringName>(); + } + breakpoints[p_line].insert(p_source); +} + +void ScriptDebugger::remove_breakpoint(int p_line, const StringName &p_source) { + if (!breakpoints.has(p_line)) { + return; + } + + breakpoints[p_line].erase(p_source); + if (breakpoints[p_line].size() == 0) { + breakpoints.erase(p_line); + } +} + +bool ScriptDebugger::is_breakpoint(int p_line, const StringName &p_source) const { + if (!breakpoints.has(p_line)) { + return false; + } + return breakpoints[p_line].has(p_source); +} + +bool ScriptDebugger::is_breakpoint_line(int p_line) const { + return breakpoints.has(p_line); +} + +String ScriptDebugger::breakpoint_find_source(const String &p_source) const { + return p_source; +} + +void ScriptDebugger::clear_breakpoints() { + breakpoints.clear(); +} + +void ScriptDebugger::set_skip_breakpoints(bool p_skip_breakpoints) { + skip_breakpoints = p_skip_breakpoints; +} + +bool ScriptDebugger::is_skipping_breakpoints() { + return skip_breakpoints; +} + +void ScriptDebugger::debug(ScriptLanguage *p_lang, bool p_can_continue, bool p_is_error_breakpoint) { + ScriptLanguage *prev = break_lang; + break_lang = p_lang; + EngineDebugger::get_singleton()->debug(p_can_continue, p_is_error_breakpoint); + break_lang = prev; +} + +void ScriptDebugger::send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type, const Vector<StackInfo> &p_stack_info) { + // Store stack info, this is ugly, but allows us to separate EngineDebugger and ScriptDebugger. There might be a better way. + error_stack_info.append_array(p_stack_info); + EngineDebugger::get_singleton()->send_error(p_func, p_file, p_line, p_err, p_descr, p_type); + error_stack_info.resize(0); +} + +Vector<ScriptLanguage::StackInfo> ScriptDebugger::get_error_stack_info() const { + return error_stack_info; +} + +ScriptLanguage *ScriptDebugger::get_break_language() const { + return break_lang; +} |