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-rw-r--r--core/debugger/script_debugger.cpp116
1 files changed, 116 insertions, 0 deletions
diff --git a/core/debugger/script_debugger.cpp b/core/debugger/script_debugger.cpp
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+++ b/core/debugger/script_debugger.cpp
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+/*************************************************************************/
+/* script_debugger.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "script_debugger.h"
+
+#include "core/debugger/engine_debugger.h"
+
+void ScriptDebugger::set_lines_left(int p_left) {
+ lines_left = p_left;
+}
+
+int ScriptDebugger::get_lines_left() const {
+ return lines_left;
+}
+
+void ScriptDebugger::set_depth(int p_depth) {
+ depth = p_depth;
+}
+
+int ScriptDebugger::get_depth() const {
+ return depth;
+}
+
+void ScriptDebugger::insert_breakpoint(int p_line, const StringName &p_source) {
+ if (!breakpoints.has(p_line)) {
+ breakpoints[p_line] = Set<StringName>();
+ }
+ breakpoints[p_line].insert(p_source);
+}
+
+void ScriptDebugger::remove_breakpoint(int p_line, const StringName &p_source) {
+ if (!breakpoints.has(p_line)) {
+ return;
+ }
+
+ breakpoints[p_line].erase(p_source);
+ if (breakpoints[p_line].size() == 0) {
+ breakpoints.erase(p_line);
+ }
+}
+
+bool ScriptDebugger::is_breakpoint(int p_line, const StringName &p_source) const {
+ if (!breakpoints.has(p_line)) {
+ return false;
+ }
+ return breakpoints[p_line].has(p_source);
+}
+
+bool ScriptDebugger::is_breakpoint_line(int p_line) const {
+ return breakpoints.has(p_line);
+}
+
+String ScriptDebugger::breakpoint_find_source(const String &p_source) const {
+ return p_source;
+}
+
+void ScriptDebugger::clear_breakpoints() {
+ breakpoints.clear();
+}
+
+void ScriptDebugger::set_skip_breakpoints(bool p_skip_breakpoints) {
+ skip_breakpoints = p_skip_breakpoints;
+}
+
+bool ScriptDebugger::is_skipping_breakpoints() {
+ return skip_breakpoints;
+}
+
+void ScriptDebugger::debug(ScriptLanguage *p_lang, bool p_can_continue, bool p_is_error_breakpoint) {
+ ScriptLanguage *prev = break_lang;
+ break_lang = p_lang;
+ EngineDebugger::get_singleton()->debug(p_can_continue, p_is_error_breakpoint);
+ break_lang = prev;
+}
+
+void ScriptDebugger::send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type, const Vector<StackInfo> &p_stack_info) {
+ // Store stack info, this is ugly, but allows us to separate EngineDebugger and ScriptDebugger. There might be a better way.
+ error_stack_info.append_array(p_stack_info);
+ EngineDebugger::get_singleton()->send_error(p_func, p_file, p_line, p_err, p_descr, p_type);
+ error_stack_info.resize(0);
+}
+
+Vector<ScriptLanguage::StackInfo> ScriptDebugger::get_error_stack_info() const {
+ return error_stack_info;
+}
+
+ScriptLanguage *ScriptDebugger::get_break_language() const {
+ return break_lang;
+}