summaryrefslogtreecommitdiffstats
path: root/core/input/input.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'core/input/input.cpp')
-rw-r--r--core/input/input.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp
index d87a8824f7..b7ba1d44be 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -855,7 +855,7 @@ void Input::warp_mouse(const Vector2 &p_position) {
warp_mouse_func(p_position);
}
-Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) {
+Point2 Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) {
// The relative distance reported for the next event after a warp is in the boundaries of the
// size of the rect on that axis, but it may be greater, in which case there's no problem as fmod()
// will warp it, but if the pointer has moved in the opposite direction between the pointer relocation
@@ -865,14 +865,14 @@ Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, con
// detect the warp: if the relative distance is greater than the half of the size of the relevant rect
// (checked per each axis), it will be considered as the consequence of a former pointer warp.
- const Point2i rel_sign(p_motion->get_relative().x >= 0.0f ? 1 : -1, p_motion->get_relative().y >= 0.0 ? 1 : -1);
- const Size2i warp_margin = p_rect.size * 0.5f;
- const Point2i rel_warped(
+ const Point2 rel_sign(p_motion->get_relative().x >= 0.0f ? 1 : -1, p_motion->get_relative().y >= 0.0 ? 1 : -1);
+ const Size2 warp_margin = p_rect.size * 0.5f;
+ const Point2 rel_warped(
Math::fmod(p_motion->get_relative().x + rel_sign.x * warp_margin.x, p_rect.size.x) - rel_sign.x * warp_margin.x,
Math::fmod(p_motion->get_relative().y + rel_sign.y * warp_margin.y, p_rect.size.y) - rel_sign.y * warp_margin.y);
- const Point2i pos_local = p_motion->get_global_position() - p_rect.position;
- const Point2i pos_warped(Math::fposmod(pos_local.x, p_rect.size.x), Math::fposmod(pos_local.y, p_rect.size.y));
+ const Point2 pos_local = p_motion->get_global_position() - p_rect.position;
+ const Point2 pos_warped(Math::fposmod(pos_local.x, p_rect.size.x), Math::fposmod(pos_local.y, p_rect.size.y));
if (pos_warped != pos_local) {
warp_mouse(pos_warped + p_rect.position);
}