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-rw-r--r--core/input/input.cpp93
1 files changed, 68 insertions, 25 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp
index 1348389481..d481acf005 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -113,6 +113,7 @@ void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_joy_axis", "device", "axis"), &Input::get_joy_axis);
ClassDB::bind_method(D_METHOD("get_joy_name", "device"), &Input::get_joy_name);
ClassDB::bind_method(D_METHOD("get_joy_guid", "device"), &Input::get_joy_guid);
+ ClassDB::bind_method(D_METHOD("should_ignore_device", "vendor_id", "product_id"), &Input::should_ignore_device);
ClassDB::bind_method(D_METHOD("get_connected_joypads"), &Input::get_connected_joypads);
ClassDB::bind_method(D_METHOD("get_joy_vibration_strength", "device"), &Input::get_joy_vibration_strength);
ClassDB::bind_method(D_METHOD("get_joy_vibration_duration", "device"), &Input::get_joy_vibration_duration);
@@ -297,10 +298,13 @@ bool Input::is_action_just_pressed(const StringName &p_action, bool p_exact) con
return false;
}
+ // Backward compatibility for legacy behavior, only return true if currently pressed.
+ bool pressed_requirement = legacy_just_pressed_behavior ? E->value.pressed : true;
+
if (Engine::get_singleton()->is_in_physics_frame()) {
- return E->value.pressed && E->value.physics_frame == Engine::get_singleton()->get_physics_frames();
+ return pressed_requirement && E->value.pressed_physics_frame == Engine::get_singleton()->get_physics_frames();
} else {
- return E->value.pressed && E->value.process_frame == Engine::get_singleton()->get_process_frames();
+ return pressed_requirement && E->value.pressed_process_frame == Engine::get_singleton()->get_process_frames();
}
}
@@ -315,10 +319,13 @@ bool Input::is_action_just_released(const StringName &p_action, bool p_exact) co
return false;
}
+ // Backward compatibility for legacy behavior, only return true if currently released.
+ bool released_requirement = legacy_just_pressed_behavior ? !E->value.pressed : true;
+
if (Engine::get_singleton()->is_in_physics_frame()) {
- return !E->value.pressed && E->value.physics_frame == Engine::get_singleton()->get_physics_frames();
+ return released_requirement && E->value.released_physics_frame == Engine::get_singleton()->get_physics_frames();
} else {
- return !E->value.pressed && E->value.process_frame == Engine::get_singleton()->get_process_frames();
+ return released_requirement && E->value.released_process_frame == Engine::get_singleton()->get_process_frames();
}
}
@@ -686,19 +693,24 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
for (const KeyValue<StringName, InputMap::Action> &E : InputMap::get_singleton()->get_action_map()) {
if (InputMap::get_singleton()->event_is_action(p_event, E.key)) {
+ Action &action = action_state[E.key];
// If not echo and action pressed state has changed
if (!p_event->is_echo() && is_action_pressed(E.key, false) != p_event->is_action_pressed(E.key)) {
- Action action;
- action.physics_frame = Engine::get_singleton()->get_physics_frames();
- action.process_frame = Engine::get_singleton()->get_process_frames();
- action.pressed = p_event->is_action_pressed(E.key);
+ if (p_event->is_action_pressed(E.key)) {
+ action.pressed = true;
+ action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames();
+ action.pressed_process_frame = Engine::get_singleton()->get_process_frames();
+ } else {
+ action.pressed = false;
+ action.released_physics_frame = Engine::get_singleton()->get_physics_frames();
+ action.released_process_frame = Engine::get_singleton()->get_process_frames();
+ }
action.strength = 0.0f;
action.raw_strength = 0.0f;
action.exact = InputMap::get_singleton()->event_is_action(p_event, E.key, true);
- action_state[E.key] = action;
}
- action_state[E.key].strength = p_event->get_action_strength(E.key);
- action_state[E.key].raw_strength = p_event->get_action_raw_strength(E.key);
+ action.strength = p_event->get_action_strength(E.key);
+ action.raw_strength = p_event->get_action_raw_strength(E.key);
}
}
@@ -813,29 +825,27 @@ Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, con
}
void Input::action_press(const StringName &p_action, float p_strength) {
- Action action;
+ // Create or retrieve existing action.
+ Action &action = action_state[p_action];
- action.physics_frame = Engine::get_singleton()->get_physics_frames();
- action.process_frame = Engine::get_singleton()->get_process_frames();
+ action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames();
+ action.pressed_process_frame = Engine::get_singleton()->get_process_frames();
action.pressed = true;
action.strength = p_strength;
action.raw_strength = p_strength;
action.exact = true;
-
- action_state[p_action] = action;
}
void Input::action_release(const StringName &p_action) {
- Action action;
+ // Create or retrieve existing action.
+ Action &action = action_state[p_action];
- action.physics_frame = Engine::get_singleton()->get_physics_frames();
- action.process_frame = Engine::get_singleton()->get_process_frames();
+ action.released_physics_frame = Engine::get_singleton()->get_physics_frames();
+ action.released_process_frame = Engine::get_singleton()->get_process_frames();
action.pressed = false;
- action.strength = 0.f;
- action.raw_strength = 0.f;
+ action.strength = 0.0f;
+ action.raw_strength = 0.0f;
action.exact = true;
-
- action_state[p_action] = action;
}
void Input::set_emulate_touch_from_mouse(bool p_emulate) {
@@ -1356,8 +1366,9 @@ void Input::parse_mapping(String p_mapping) {
String output = entry[idx].get_slice(":", 0).replace(" ", "");
String input = entry[idx].get_slice(":", 1).replace(" ", "");
- ERR_CONTINUE_MSG(output.length() < 1 || input.length() < 2,
- vformat("Invalid device mapping entry \"%s\" in mapping:\n%s", entry[idx], p_mapping));
+ if (output.length() < 1 || input.length() < 2) {
+ continue;
+ }
if (output == "platform" || output == "hint") {
continue;
@@ -1488,6 +1499,11 @@ String Input::get_joy_guid(int p_device) const {
return joy_names[p_device].uid;
}
+bool Input::should_ignore_device(int p_vendor_id, int p_product_id) const {
+ uint32_t full_id = (((uint32_t)p_vendor_id) << 16) | ((uint16_t)p_product_id);
+ return ignored_device_ids.has(full_id);
+}
+
TypedArray<int> Input::get_connected_joypads() {
TypedArray<int> ret;
HashMap<int, Joypad>::Iterator elem = joy_names.begin();
@@ -1531,6 +1547,33 @@ Input::Input() {
parse_mapping(entries[i]);
}
}
+
+ String env_ignore_devices = OS::get_singleton()->get_environment("SDL_GAMECONTROLLER_IGNORE_DEVICES");
+ if (!env_ignore_devices.is_empty()) {
+ Vector<String> entries = env_ignore_devices.split(",");
+ for (int i = 0; i < entries.size(); i++) {
+ Vector<String> vid_pid = entries[i].split("/");
+
+ if (vid_pid.size() < 2) {
+ continue;
+ }
+
+ print_verbose(vformat("Device Ignored -- Vendor: %s Product: %s", vid_pid[0], vid_pid[1]));
+ const uint16_t vid_unswapped = vid_pid[0].hex_to_int();
+ const uint16_t pid_unswapped = vid_pid[1].hex_to_int();
+ const uint16_t vid = BSWAP16(vid_unswapped);
+ const uint16_t pid = BSWAP16(pid_unswapped);
+
+ uint32_t full_id = (((uint32_t)vid) << 16) | ((uint16_t)pid);
+ ignored_device_ids.insert(full_id);
+ }
+ }
+
+ legacy_just_pressed_behavior = GLOBAL_DEF("input_devices/compatibility/legacy_just_pressed_behavior", false);
+ if (Engine::get_singleton()->is_editor_hint()) {
+ // Always use standard behavior in the editor.
+ legacy_just_pressed_behavior = false;
+ }
}
Input::~Input() {