diff options
Diffstat (limited to 'core/input/input.cpp')
-rw-r--r-- | core/input/input.cpp | 189 |
1 files changed, 110 insertions, 79 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp index 2d48bdd4cf..2ba4b1d1e8 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -143,9 +143,15 @@ void Input::_bind_methods() { ClassDB::bind_method(D_METHOD("set_use_accumulated_input", "enable"), &Input::set_use_accumulated_input); ClassDB::bind_method(D_METHOD("is_using_accumulated_input"), &Input::is_using_accumulated_input); ClassDB::bind_method(D_METHOD("flush_buffered_events"), &Input::flush_buffered_events); + ClassDB::bind_method(D_METHOD("set_emulate_mouse_from_touch", "enable"), &Input::set_emulate_mouse_from_touch); + ClassDB::bind_method(D_METHOD("is_emulating_mouse_from_touch"), &Input::is_emulating_mouse_from_touch); + ClassDB::bind_method(D_METHOD("set_emulate_touch_from_mouse", "enable"), &Input::set_emulate_touch_from_mouse); + ClassDB::bind_method(D_METHOD("is_emulating_touch_from_mouse"), &Input::is_emulating_touch_from_mouse); ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_mode"), "set_mouse_mode", "get_mouse_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_accumulated_input"), "set_use_accumulated_input", "is_using_accumulated_input"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emulate_mouse_from_touch"), "set_emulate_mouse_from_touch", "is_emulating_mouse_from_touch"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emulate_touch_from_mouse"), "set_emulate_touch_from_mouse", "is_emulating_touch_from_mouse"); BIND_ENUM_CONSTANT(MOUSE_MODE_VISIBLE); BIND_ENUM_CONSTANT(MOUSE_MODE_HIDDEN); @@ -192,6 +198,7 @@ void Input::get_argument_options(const StringName &p_function, int p_idx, List<S r_options->push_back(name.quote()); } } + Object::get_argument_options(p_function, p_idx, r_options); } void Input::VelocityTrack::update(const Vector2 &p_delta_p) { @@ -241,8 +248,8 @@ bool Input::is_anything_pressed() const { return true; } - for (const KeyValue<StringName, Input::Action> &E : action_state) { - if (E.value.pressed) { + for (const KeyValue<StringName, Input::ActionState> &E : action_states) { + if (E.value.cache.pressed) { return true; } } @@ -285,12 +292,17 @@ bool Input::is_joy_button_pressed(int p_device, JoyButton p_button) const { bool Input::is_action_pressed(const StringName &p_action, bool p_exact) const { ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action)); - return action_state.has(p_action) && action_state[p_action].pressed > 0 && (p_exact ? action_state[p_action].exact : true); + HashMap<StringName, ActionState>::ConstIterator E = action_states.find(p_action); + if (!E) { + return false; + } + + return E->value.cache.pressed && (p_exact ? E->value.exact : true); } bool Input::is_action_just_pressed(const StringName &p_action, bool p_exact) const { ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action)); - HashMap<StringName, Action>::ConstIterator E = action_state.find(p_action); + HashMap<StringName, ActionState>::ConstIterator E = action_states.find(p_action); if (!E) { return false; } @@ -300,7 +312,7 @@ bool Input::is_action_just_pressed(const StringName &p_action, bool p_exact) con } // Backward compatibility for legacy behavior, only return true if currently pressed. - bool pressed_requirement = legacy_just_pressed_behavior ? E->value.pressed : true; + bool pressed_requirement = legacy_just_pressed_behavior ? E->value.cache.pressed : true; if (Engine::get_singleton()->is_in_physics_frame()) { return pressed_requirement && E->value.pressed_physics_frame == Engine::get_singleton()->get_physics_frames(); @@ -311,7 +323,7 @@ bool Input::is_action_just_pressed(const StringName &p_action, bool p_exact) con bool Input::is_action_just_released(const StringName &p_action, bool p_exact) const { ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action)); - HashMap<StringName, Action>::ConstIterator E = action_state.find(p_action); + HashMap<StringName, ActionState>::ConstIterator E = action_states.find(p_action); if (!E) { return false; } @@ -321,7 +333,7 @@ bool Input::is_action_just_released(const StringName &p_action, bool p_exact) co } // Backward compatibility for legacy behavior, only return true if currently released. - bool released_requirement = legacy_just_pressed_behavior ? !E->value.pressed : true; + bool released_requirement = legacy_just_pressed_behavior ? !E->value.cache.pressed : true; if (Engine::get_singleton()->is_in_physics_frame()) { return released_requirement && E->value.released_physics_frame == Engine::get_singleton()->get_physics_frames(); @@ -332,7 +344,7 @@ bool Input::is_action_just_released(const StringName &p_action, bool p_exact) co float Input::get_action_strength(const StringName &p_action, bool p_exact) const { ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), 0.0, InputMap::get_singleton()->suggest_actions(p_action)); - HashMap<StringName, Action>::ConstIterator E = action_state.find(p_action); + HashMap<StringName, ActionState>::ConstIterator E = action_states.find(p_action); if (!E) { return 0.0f; } @@ -341,12 +353,12 @@ float Input::get_action_strength(const StringName &p_action, bool p_exact) const return 0.0f; } - return E->value.strength; + return E->value.cache.strength; } float Input::get_action_raw_strength(const StringName &p_action, bool p_exact) const { ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), 0.0, InputMap::get_singleton()->suggest_actions(p_action)); - HashMap<StringName, Action>::ConstIterator E = action_state.find(p_action); + HashMap<StringName, ActionState>::ConstIterator E = action_states.find(p_action); if (!E) { return 0.0f; } @@ -355,7 +367,7 @@ float Input::get_action_raw_strength(const StringName &p_action, bool p_exact) c return 0.0f; } - return E->value.raw_strength; + return E->value.cache.raw_strength; } float Input::get_axis(const StringName &p_negative_action, const StringName &p_positive_action) const { @@ -440,6 +452,18 @@ static String _hex_str(uint8_t p_byte) { void Input::joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid, Dictionary p_joypad_info) { _THREAD_SAFE_METHOD_ + + // Clear the pressed status if a Joypad gets disconnected. + if (!p_connected) { + for (KeyValue<StringName, ActionState> &E : action_states) { + HashMap<int, ActionState::DeviceState>::Iterator it = E.value.device_states.find(p_idx); + if (it) { + E.value.device_states.remove(it); + _update_action_cache(E.key, E.value); + } + } + } + Joypad js; js.name = p_connected ? p_name : ""; js.uid = p_connected ? p_guid : ""; @@ -695,52 +719,38 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em } for (const KeyValue<StringName, InputMap::Action> &E : InputMap::get_singleton()->get_action_map()) { - if (InputMap::get_singleton()->event_is_action(p_event, E.key)) { - Action &action = action_state[E.key]; - bool is_joypad_axis = jm.is_valid(); - bool is_pressed = false; - if (!p_event->is_echo()) { - if (p_event->is_action_pressed(E.key)) { - bool is_joypad_axis_valid_zone_enter = false; - if (is_joypad_axis) { - if (!action.axis_pressed) { - is_joypad_axis_valid_zone_enter = true; - action.pressed++; - action.axis_pressed = true; - } - } else { - action.pressed++; - } - if (action.pressed == 1 && (is_joypad_axis_valid_zone_enter || !is_joypad_axis)) { - action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames(); - action.pressed_process_frame = Engine::get_singleton()->get_process_frames(); - } - is_pressed = true; - } else { - bool is_released = true; - if (is_joypad_axis) { - if (action.axis_pressed) { - action.axis_pressed = false; - } else { - is_released = false; - } - } - - if (is_released) { - if (action.pressed == 1) { - action.released_physics_frame = Engine::get_singleton()->get_physics_frames(); - action.released_process_frame = Engine::get_singleton()->get_process_frames(); - } - action.pressed = MAX(action.pressed - 1, 0); - } - } - action.exact = InputMap::get_singleton()->event_is_action(p_event, E.key, true); - } + const int event_index = InputMap::get_singleton()->event_get_index(p_event, E.key); + if (event_index == -1) { + continue; + } + ERR_FAIL_COND_MSG(event_index >= (int)MAX_EVENT, vformat("Input singleton does not support more than %d events assigned to an action.", MAX_EVENT)); + + int device_id = p_event->get_device(); + bool is_pressed = p_event->is_action_pressed(E.key, true); + ActionState &action_state = action_states[E.key]; + + // Update the action's per-device state. + ActionState::DeviceState &device_state = action_state.device_states[device_id]; + device_state.pressed[event_index] = is_pressed; + device_state.strength[event_index] = p_event->get_action_strength(E.key); + device_state.raw_strength[event_index] = p_event->get_action_raw_strength(E.key); + + // Update the action's global state and cache. + if (!is_pressed) { + action_state.api_pressed = false; // Always release the event from action_press() method. + action_state.api_strength = 0.0; + } + action_state.exact = InputMap::get_singleton()->event_is_action(p_event, E.key, true); - if (is_pressed || action.pressed == 0) { - action.strength = p_event->get_action_strength(E.key); - action.raw_strength = p_event->get_action_raw_strength(E.key); - } + bool was_pressed = action_state.cache.pressed; + _update_action_cache(E.key, action_state); + if (action_state.cache.pressed && !was_pressed) { + action_state.pressed_physics_frame = Engine::get_singleton()->get_physics_frames(); + action_state.pressed_process_frame = Engine::get_singleton()->get_process_frames(); + } + if (!action_state.cache.pressed && was_pressed) { + action_state.released_physics_frame = Engine::get_singleton()->get_physics_frames(); + action_state.released_process_frame = Engine::get_singleton()->get_process_frames(); } } @@ -856,30 +866,30 @@ Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, con void Input::action_press(const StringName &p_action, float p_strength) { // Create or retrieve existing action. - Action &action = action_state[p_action]; + ActionState &action_state = action_states[p_action]; - action.pressed++; - if (action.pressed == 1) { - action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames(); - action.pressed_process_frame = Engine::get_singleton()->get_process_frames(); + if (!action_state.cache.pressed) { + action_state.pressed_physics_frame = Engine::get_singleton()->get_physics_frames(); + action_state.pressed_process_frame = Engine::get_singleton()->get_process_frames(); } - action.strength = p_strength; - action.raw_strength = p_strength; - action.exact = true; + action_state.exact = true; + action_state.api_pressed = true; + action_state.api_strength = p_strength; + _update_action_cache(p_action, action_state); } void Input::action_release(const StringName &p_action) { // Create or retrieve existing action. - Action &action = action_state[p_action]; - - action.pressed--; - if (action.pressed == 0) { - action.released_physics_frame = Engine::get_singleton()->get_physics_frames(); - action.released_process_frame = Engine::get_singleton()->get_process_frames(); - } - action.strength = 0.0f; - action.raw_strength = 0.0f; - action.exact = true; + ActionState &action_state = action_states[p_action]; + action_state.cache.pressed = 0; + action_state.cache.strength = 0.0; + action_state.cache.raw_strength = 0.0; + action_state.released_physics_frame = Engine::get_singleton()->get_physics_frames(); + action_state.released_process_frame = Engine::get_singleton()->get_process_frames(); + action_state.device_states.clear(); + action_state.exact = true; + action_state.api_pressed = false; + action_state.api_strength = 0.0; } void Input::set_emulate_touch_from_mouse(bool p_emulate) { @@ -1037,10 +1047,8 @@ void Input::release_pressed_events() { joy_buttons_pressed.clear(); _joy_axis.clear(); - for (KeyValue<StringName, Input::Action> &E : action_state) { - if (E.value.pressed > 0) { - // Make sure the action is really released. - E.value.pressed = 1; + for (KeyValue<StringName, Input::ActionState> &E : action_states) { + if (E.value.cache.pressed) { action_release(E.key); } } @@ -1207,6 +1215,29 @@ void Input::_axis_event(int p_device, JoyAxis p_axis, float p_value) { parse_input_event(ievent); } +void Input::_update_action_cache(const StringName &p_action_name, ActionState &r_action_state) { + // Update the action cache, computed from the per-device and per-event states. + r_action_state.cache.pressed = false; + r_action_state.cache.strength = 0.0; + r_action_state.cache.raw_strength = 0.0; + + int max_event = InputMap::get_singleton()->action_get_events(p_action_name)->size(); + for (const KeyValue<int, ActionState::DeviceState> &kv : r_action_state.device_states) { + const ActionState::DeviceState &device_state = kv.value; + for (int i = 0; i < max_event; i++) { + r_action_state.cache.pressed = r_action_state.cache.pressed || device_state.pressed[i]; + r_action_state.cache.strength = MAX(r_action_state.cache.strength, device_state.strength[i]); + r_action_state.cache.raw_strength = MAX(r_action_state.cache.raw_strength, device_state.raw_strength[i]); + } + } + + if (r_action_state.api_pressed) { + r_action_state.cache.pressed = true; + r_action_state.cache.strength = MAX(r_action_state.cache.strength, r_action_state.api_strength); + r_action_state.cache.raw_strength = MAX(r_action_state.cache.raw_strength, r_action_state.api_strength); // Use the strength as raw_strength for API-pressed states. + } +} + Input::JoyEvent Input::_get_mapped_button_event(const JoyDeviceMapping &mapping, JoyButton p_button) { JoyEvent event; @@ -1488,7 +1519,7 @@ void Input::add_joy_mapping(String p_mapping, bool p_update_existing) { parse_mapping(p_mapping); if (p_update_existing) { Vector<String> entry = p_mapping.split(","); - String uid = entry[0]; + const String &uid = entry[0]; for (KeyValue<int, Joypad> &E : joy_names) { Joypad &joy = E.value; if (joy.uid == uid) { |