diff options
Diffstat (limited to 'core/input/input.cpp')
-rw-r--r-- | core/input/input.cpp | 94 |
1 files changed, 68 insertions, 26 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp index e74523e059..cf8d71b9a7 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -35,6 +35,10 @@ #include "core/input/input_map.h" #include "core/os/os.h" +#ifdef DEV_ENABLED +#include "core/os/thread.h" +#endif + static const char *_joy_buttons[(size_t)JoyButton::SDL_MAX] = { "a", "b", @@ -293,10 +297,13 @@ bool Input::is_action_just_pressed(const StringName &p_action, bool p_exact) con return false; } + // Backward compatibility for legacy behavior, only return true if currently pressed. + bool pressed_requirement = legacy_just_pressed_behavior ? E->value.pressed : true; + if (Engine::get_singleton()->is_in_physics_frame()) { - return E->value.pressed && E->value.physics_frame == Engine::get_singleton()->get_physics_frames(); + return pressed_requirement && E->value.pressed_physics_frame == Engine::get_singleton()->get_physics_frames(); } else { - return E->value.pressed && E->value.process_frame == Engine::get_singleton()->get_process_frames(); + return pressed_requirement && E->value.pressed_process_frame == Engine::get_singleton()->get_process_frames(); } } @@ -311,10 +318,13 @@ bool Input::is_action_just_released(const StringName &p_action, bool p_exact) co return false; } + // Backward compatibility for legacy behavior, only return true if currently released. + bool released_requirement = legacy_just_pressed_behavior ? !E->value.pressed : true; + if (Engine::get_singleton()->is_in_physics_frame()) { - return !E->value.pressed && E->value.physics_frame == Engine::get_singleton()->get_physics_frames(); + return released_requirement && E->value.released_physics_frame == Engine::get_singleton()->get_physics_frames(); } else { - return !E->value.pressed && E->value.process_frame == Engine::get_singleton()->get_process_frames(); + return released_requirement && E->value.released_process_frame == Engine::get_singleton()->get_process_frames(); } } @@ -486,6 +496,10 @@ Vector3 Input::get_gyroscope() const { } void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated) { + // This function does the final delivery of the input event to user land. + // Regardless where the event came from originally, this has to happen on the main thread. + DEV_ASSERT(Thread::get_caller_id() == Thread::get_main_id()); + // Notes on mouse-touch emulation: // - Emulated mouse events are parsed, that is, re-routed to this method, so they make the same effects // as true mouse events. The only difference is the situation is flagged as emulated so they are not @@ -534,10 +548,13 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em Ref<InputEventScreenTouch> touch_event; touch_event.instantiate(); touch_event->set_pressed(mb->is_pressed()); + touch_event->set_canceled(mb->is_canceled()); touch_event->set_position(mb->get_position()); touch_event->set_double_tap(mb->is_double_click()); touch_event->set_device(InputEvent::DEVICE_ID_EMULATION); + _THREAD_SAFE_UNLOCK_ event_dispatch_function(touch_event); + _THREAD_SAFE_LOCK_ } } @@ -563,7 +580,9 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em drag_event->set_velocity(get_last_mouse_velocity()); drag_event->set_device(InputEvent::DEVICE_ID_EMULATION); + _THREAD_SAFE_UNLOCK_ event_dispatch_function(drag_event); + _THREAD_SAFE_LOCK_ } } @@ -601,6 +620,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em button_event->set_position(st->get_position()); button_event->set_global_position(st->get_position()); button_event->set_pressed(st->is_pressed()); + button_event->set_canceled(st->is_canceled()); button_event->set_button_index(MouseButton::LEFT); button_event->set_double_click(st->is_double_tap()); @@ -664,30 +684,39 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em if (ge.is_valid()) { if (event_dispatch_function) { + _THREAD_SAFE_UNLOCK_ event_dispatch_function(ge); + _THREAD_SAFE_LOCK_ } } for (const KeyValue<StringName, InputMap::Action> &E : InputMap::get_singleton()->get_action_map()) { if (InputMap::get_singleton()->event_is_action(p_event, E.key)) { + Action &action = action_state[E.key]; // If not echo and action pressed state has changed if (!p_event->is_echo() && is_action_pressed(E.key, false) != p_event->is_action_pressed(E.key)) { - Action action; - action.physics_frame = Engine::get_singleton()->get_physics_frames(); - action.process_frame = Engine::get_singleton()->get_process_frames(); - action.pressed = p_event->is_action_pressed(E.key); + if (p_event->is_action_pressed(E.key)) { + action.pressed = true; + action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames(); + action.pressed_process_frame = Engine::get_singleton()->get_process_frames(); + } else { + action.pressed = false; + action.released_physics_frame = Engine::get_singleton()->get_physics_frames(); + action.released_process_frame = Engine::get_singleton()->get_process_frames(); + } action.strength = 0.0f; action.raw_strength = 0.0f; action.exact = InputMap::get_singleton()->event_is_action(p_event, E.key, true); - action_state[E.key] = action; } - action_state[E.key].strength = p_event->get_action_strength(E.key); - action_state[E.key].raw_strength = p_event->get_action_raw_strength(E.key); + action.strength = p_event->get_action_strength(E.key); + action.raw_strength = p_event->get_action_raw_strength(E.key); } } if (event_dispatch_function) { + _THREAD_SAFE_UNLOCK_ event_dispatch_function(p_event); + _THREAD_SAFE_LOCK_ } } @@ -795,29 +824,27 @@ Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, con } void Input::action_press(const StringName &p_action, float p_strength) { - Action action; + // Create or retrieve existing action. + Action &action = action_state[p_action]; - action.physics_frame = Engine::get_singleton()->get_physics_frames(); - action.process_frame = Engine::get_singleton()->get_process_frames(); + action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames(); + action.pressed_process_frame = Engine::get_singleton()->get_process_frames(); action.pressed = true; action.strength = p_strength; action.raw_strength = p_strength; action.exact = true; - - action_state[p_action] = action; } void Input::action_release(const StringName &p_action) { - Action action; + // Create or retrieve existing action. + Action &action = action_state[p_action]; - action.physics_frame = Engine::get_singleton()->get_physics_frames(); - action.process_frame = Engine::get_singleton()->get_process_frames(); + action.released_physics_frame = Engine::get_singleton()->get_physics_frames(); + action.released_process_frame = Engine::get_singleton()->get_process_frames(); action.pressed = false; - action.strength = 0.f; - action.raw_strength = 0.f; + action.strength = 0.0f; + action.raw_strength = 0.0f; action.exact = true; - - action_state[p_action] = action; } void Input::set_emulate_touch_from_mouse(bool p_emulate) { @@ -831,6 +858,7 @@ bool Input::is_emulating_touch_from_mouse() const { // Calling this whenever the game window is focused helps unsticking the "touch mouse" // if the OS or its abstraction class hasn't properly reported that touch pointers raised void Input::ensure_touch_mouse_raised() { + _THREAD_SAFE_METHOD_ if (mouse_from_touch_index != -1) { mouse_from_touch_index = -1; @@ -937,8 +965,15 @@ void Input::flush_buffered_events() { _THREAD_SAFE_METHOD_ while (buffered_events.front()) { - _parse_input_event_impl(buffered_events.front()->get(), false); + // The final delivery of the input event involves releasing the lock. + // While the lock is released, another thread may lock it and add new events to the back. + // Therefore, we get each event and pop it while we still have the lock, + // to ensure the list is in a consistent state. + List<Ref<InputEvent>>::Element *E = buffered_events.front(); + Ref<InputEvent> e = E->get(); buffered_events.pop_front(); + + _parse_input_event_impl(e, false); } } @@ -1330,8 +1365,9 @@ void Input::parse_mapping(String p_mapping) { String output = entry[idx].get_slice(":", 0).replace(" ", ""); String input = entry[idx].get_slice(":", 1).replace(" ", ""); - ERR_CONTINUE_MSG(output.length() < 1 || input.length() < 2, - vformat("Invalid device mapping entry \"%s\" in mapping:\n%s", entry[idx], p_mapping)); + if (output.length() < 1 || input.length() < 2) { + continue; + } if (output == "platform" || output == "hint") { continue; @@ -1505,6 +1541,12 @@ Input::Input() { parse_mapping(entries[i]); } } + + legacy_just_pressed_behavior = GLOBAL_DEF("input_devices/compatibility/legacy_just_pressed_behavior", false); + if (Engine::get_singleton()->is_editor_hint()) { + // Always use standard behavior in the editor. + legacy_just_pressed_behavior = false; + } } Input::~Input() { |