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-rw-r--r--core/input/input.cpp94
1 files changed, 68 insertions, 26 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp
index e74523e059..cf8d71b9a7 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -35,6 +35,10 @@
#include "core/input/input_map.h"
#include "core/os/os.h"
+#ifdef DEV_ENABLED
+#include "core/os/thread.h"
+#endif
+
static const char *_joy_buttons[(size_t)JoyButton::SDL_MAX] = {
"a",
"b",
@@ -293,10 +297,13 @@ bool Input::is_action_just_pressed(const StringName &p_action, bool p_exact) con
return false;
}
+ // Backward compatibility for legacy behavior, only return true if currently pressed.
+ bool pressed_requirement = legacy_just_pressed_behavior ? E->value.pressed : true;
+
if (Engine::get_singleton()->is_in_physics_frame()) {
- return E->value.pressed && E->value.physics_frame == Engine::get_singleton()->get_physics_frames();
+ return pressed_requirement && E->value.pressed_physics_frame == Engine::get_singleton()->get_physics_frames();
} else {
- return E->value.pressed && E->value.process_frame == Engine::get_singleton()->get_process_frames();
+ return pressed_requirement && E->value.pressed_process_frame == Engine::get_singleton()->get_process_frames();
}
}
@@ -311,10 +318,13 @@ bool Input::is_action_just_released(const StringName &p_action, bool p_exact) co
return false;
}
+ // Backward compatibility for legacy behavior, only return true if currently released.
+ bool released_requirement = legacy_just_pressed_behavior ? !E->value.pressed : true;
+
if (Engine::get_singleton()->is_in_physics_frame()) {
- return !E->value.pressed && E->value.physics_frame == Engine::get_singleton()->get_physics_frames();
+ return released_requirement && E->value.released_physics_frame == Engine::get_singleton()->get_physics_frames();
} else {
- return !E->value.pressed && E->value.process_frame == Engine::get_singleton()->get_process_frames();
+ return released_requirement && E->value.released_process_frame == Engine::get_singleton()->get_process_frames();
}
}
@@ -486,6 +496,10 @@ Vector3 Input::get_gyroscope() const {
}
void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated) {
+ // This function does the final delivery of the input event to user land.
+ // Regardless where the event came from originally, this has to happen on the main thread.
+ DEV_ASSERT(Thread::get_caller_id() == Thread::get_main_id());
+
// Notes on mouse-touch emulation:
// - Emulated mouse events are parsed, that is, re-routed to this method, so they make the same effects
// as true mouse events. The only difference is the situation is flagged as emulated so they are not
@@ -534,10 +548,13 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
Ref<InputEventScreenTouch> touch_event;
touch_event.instantiate();
touch_event->set_pressed(mb->is_pressed());
+ touch_event->set_canceled(mb->is_canceled());
touch_event->set_position(mb->get_position());
touch_event->set_double_tap(mb->is_double_click());
touch_event->set_device(InputEvent::DEVICE_ID_EMULATION);
+ _THREAD_SAFE_UNLOCK_
event_dispatch_function(touch_event);
+ _THREAD_SAFE_LOCK_
}
}
@@ -563,7 +580,9 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
drag_event->set_velocity(get_last_mouse_velocity());
drag_event->set_device(InputEvent::DEVICE_ID_EMULATION);
+ _THREAD_SAFE_UNLOCK_
event_dispatch_function(drag_event);
+ _THREAD_SAFE_LOCK_
}
}
@@ -601,6 +620,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
button_event->set_position(st->get_position());
button_event->set_global_position(st->get_position());
button_event->set_pressed(st->is_pressed());
+ button_event->set_canceled(st->is_canceled());
button_event->set_button_index(MouseButton::LEFT);
button_event->set_double_click(st->is_double_tap());
@@ -664,30 +684,39 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
if (ge.is_valid()) {
if (event_dispatch_function) {
+ _THREAD_SAFE_UNLOCK_
event_dispatch_function(ge);
+ _THREAD_SAFE_LOCK_
}
}
for (const KeyValue<StringName, InputMap::Action> &E : InputMap::get_singleton()->get_action_map()) {
if (InputMap::get_singleton()->event_is_action(p_event, E.key)) {
+ Action &action = action_state[E.key];
// If not echo and action pressed state has changed
if (!p_event->is_echo() && is_action_pressed(E.key, false) != p_event->is_action_pressed(E.key)) {
- Action action;
- action.physics_frame = Engine::get_singleton()->get_physics_frames();
- action.process_frame = Engine::get_singleton()->get_process_frames();
- action.pressed = p_event->is_action_pressed(E.key);
+ if (p_event->is_action_pressed(E.key)) {
+ action.pressed = true;
+ action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames();
+ action.pressed_process_frame = Engine::get_singleton()->get_process_frames();
+ } else {
+ action.pressed = false;
+ action.released_physics_frame = Engine::get_singleton()->get_physics_frames();
+ action.released_process_frame = Engine::get_singleton()->get_process_frames();
+ }
action.strength = 0.0f;
action.raw_strength = 0.0f;
action.exact = InputMap::get_singleton()->event_is_action(p_event, E.key, true);
- action_state[E.key] = action;
}
- action_state[E.key].strength = p_event->get_action_strength(E.key);
- action_state[E.key].raw_strength = p_event->get_action_raw_strength(E.key);
+ action.strength = p_event->get_action_strength(E.key);
+ action.raw_strength = p_event->get_action_raw_strength(E.key);
}
}
if (event_dispatch_function) {
+ _THREAD_SAFE_UNLOCK_
event_dispatch_function(p_event);
+ _THREAD_SAFE_LOCK_
}
}
@@ -795,29 +824,27 @@ Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, con
}
void Input::action_press(const StringName &p_action, float p_strength) {
- Action action;
+ // Create or retrieve existing action.
+ Action &action = action_state[p_action];
- action.physics_frame = Engine::get_singleton()->get_physics_frames();
- action.process_frame = Engine::get_singleton()->get_process_frames();
+ action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames();
+ action.pressed_process_frame = Engine::get_singleton()->get_process_frames();
action.pressed = true;
action.strength = p_strength;
action.raw_strength = p_strength;
action.exact = true;
-
- action_state[p_action] = action;
}
void Input::action_release(const StringName &p_action) {
- Action action;
+ // Create or retrieve existing action.
+ Action &action = action_state[p_action];
- action.physics_frame = Engine::get_singleton()->get_physics_frames();
- action.process_frame = Engine::get_singleton()->get_process_frames();
+ action.released_physics_frame = Engine::get_singleton()->get_physics_frames();
+ action.released_process_frame = Engine::get_singleton()->get_process_frames();
action.pressed = false;
- action.strength = 0.f;
- action.raw_strength = 0.f;
+ action.strength = 0.0f;
+ action.raw_strength = 0.0f;
action.exact = true;
-
- action_state[p_action] = action;
}
void Input::set_emulate_touch_from_mouse(bool p_emulate) {
@@ -831,6 +858,7 @@ bool Input::is_emulating_touch_from_mouse() const {
// Calling this whenever the game window is focused helps unsticking the "touch mouse"
// if the OS or its abstraction class hasn't properly reported that touch pointers raised
void Input::ensure_touch_mouse_raised() {
+ _THREAD_SAFE_METHOD_
if (mouse_from_touch_index != -1) {
mouse_from_touch_index = -1;
@@ -937,8 +965,15 @@ void Input::flush_buffered_events() {
_THREAD_SAFE_METHOD_
while (buffered_events.front()) {
- _parse_input_event_impl(buffered_events.front()->get(), false);
+ // The final delivery of the input event involves releasing the lock.
+ // While the lock is released, another thread may lock it and add new events to the back.
+ // Therefore, we get each event and pop it while we still have the lock,
+ // to ensure the list is in a consistent state.
+ List<Ref<InputEvent>>::Element *E = buffered_events.front();
+ Ref<InputEvent> e = E->get();
buffered_events.pop_front();
+
+ _parse_input_event_impl(e, false);
}
}
@@ -1330,8 +1365,9 @@ void Input::parse_mapping(String p_mapping) {
String output = entry[idx].get_slice(":", 0).replace(" ", "");
String input = entry[idx].get_slice(":", 1).replace(" ", "");
- ERR_CONTINUE_MSG(output.length() < 1 || input.length() < 2,
- vformat("Invalid device mapping entry \"%s\" in mapping:\n%s", entry[idx], p_mapping));
+ if (output.length() < 1 || input.length() < 2) {
+ continue;
+ }
if (output == "platform" || output == "hint") {
continue;
@@ -1505,6 +1541,12 @@ Input::Input() {
parse_mapping(entries[i]);
}
}
+
+ legacy_just_pressed_behavior = GLOBAL_DEF("input_devices/compatibility/legacy_just_pressed_behavior", false);
+ if (Engine::get_singleton()->is_editor_hint()) {
+ // Always use standard behavior in the editor.
+ legacy_just_pressed_behavior = false;
+ }
}
Input::~Input() {