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-rw-r--r--core/input/input.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp
index 56f616fac4..ec0303df06 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -758,12 +758,13 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
bool was_pressed = action_state.cache.pressed;
_update_action_cache(E.key, action_state);
+ // As input may come in part way through a physics tick, the earliest we can react to it is the next physics tick.
if (action_state.cache.pressed && !was_pressed) {
- action_state.pressed_physics_frame = Engine::get_singleton()->get_physics_frames();
+ action_state.pressed_physics_frame = Engine::get_singleton()->get_physics_frames() + 1;
action_state.pressed_process_frame = Engine::get_singleton()->get_process_frames();
}
if (!action_state.cache.pressed && was_pressed) {
- action_state.released_physics_frame = Engine::get_singleton()->get_physics_frames();
+ action_state.released_physics_frame = Engine::get_singleton()->get_physics_frames() + 1;
action_state.released_process_frame = Engine::get_singleton()->get_process_frames();
}
}