diff options
Diffstat (limited to 'core/input/input.cpp')
-rw-r--r-- | core/input/input.cpp | 210 |
1 files changed, 123 insertions, 87 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp index 257452b3d8..d87a8824f7 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -130,6 +130,7 @@ void Input::_bind_methods() { ClassDB::bind_method(D_METHOD("set_magnetometer", "value"), &Input::set_magnetometer); ClassDB::bind_method(D_METHOD("set_gyroscope", "value"), &Input::set_gyroscope); ClassDB::bind_method(D_METHOD("get_last_mouse_velocity"), &Input::get_last_mouse_velocity); + ClassDB::bind_method(D_METHOD("get_last_mouse_screen_velocity"), &Input::get_last_mouse_screen_velocity); ClassDB::bind_method(D_METHOD("get_mouse_button_mask"), &Input::get_mouse_button_mask); ClassDB::bind_method(D_METHOD("set_mouse_mode", "mode"), &Input::set_mouse_mode); ClassDB::bind_method(D_METHOD("get_mouse_mode"), &Input::get_mouse_mode); @@ -143,9 +144,15 @@ void Input::_bind_methods() { ClassDB::bind_method(D_METHOD("set_use_accumulated_input", "enable"), &Input::set_use_accumulated_input); ClassDB::bind_method(D_METHOD("is_using_accumulated_input"), &Input::is_using_accumulated_input); ClassDB::bind_method(D_METHOD("flush_buffered_events"), &Input::flush_buffered_events); + ClassDB::bind_method(D_METHOD("set_emulate_mouse_from_touch", "enable"), &Input::set_emulate_mouse_from_touch); + ClassDB::bind_method(D_METHOD("is_emulating_mouse_from_touch"), &Input::is_emulating_mouse_from_touch); + ClassDB::bind_method(D_METHOD("set_emulate_touch_from_mouse", "enable"), &Input::set_emulate_touch_from_mouse); + ClassDB::bind_method(D_METHOD("is_emulating_touch_from_mouse"), &Input::is_emulating_touch_from_mouse); ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_mode"), "set_mouse_mode", "get_mouse_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_accumulated_input"), "set_use_accumulated_input", "is_using_accumulated_input"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emulate_mouse_from_touch"), "set_emulate_mouse_from_touch", "is_emulating_mouse_from_touch"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emulate_touch_from_mouse"), "set_emulate_touch_from_mouse", "is_emulating_touch_from_mouse"); BIND_ENUM_CONSTANT(MOUSE_MODE_VISIBLE); BIND_ENUM_CONSTANT(MOUSE_MODE_HIDDEN); @@ -192,9 +199,10 @@ void Input::get_argument_options(const StringName &p_function, int p_idx, List<S r_options->push_back(name.quote()); } } + Object::get_argument_options(p_function, p_idx, r_options); } -void Input::VelocityTrack::update(const Vector2 &p_delta_p) { +void Input::VelocityTrack::update(const Vector2 &p_delta_p, const Vector2 &p_screen_delta_p) { uint64_t tick = OS::get_singleton()->get_ticks_usec(); uint32_t tdiff = tick - last_tick; float delta_t = tdiff / 1000000.0; @@ -203,12 +211,15 @@ void Input::VelocityTrack::update(const Vector2 &p_delta_p) { if (delta_t > max_ref_frame) { // First movement in a long time, reset and start again. velocity = Vector2(); + screen_velocity = Vector2(); accum = p_delta_p; + screen_accum = p_screen_delta_p; accum_t = 0; return; } accum += p_delta_p; + screen_accum += p_screen_delta_p; accum_t += delta_t; if (accum_t < min_ref_frame) { @@ -217,6 +228,7 @@ void Input::VelocityTrack::update(const Vector2 &p_delta_p) { } velocity = accum / accum_t; + screen_velocity = screen_accum / accum_t; accum = Vector2(); accum_t = 0; } @@ -241,8 +253,8 @@ bool Input::is_anything_pressed() const { return true; } - for (const KeyValue<StringName, Input::Action> &E : action_state) { - if (E.value.pressed) { + for (const KeyValue<StringName, Input::ActionState> &E : action_states) { + if (E.value.cache.pressed) { return true; } } @@ -285,12 +297,17 @@ bool Input::is_joy_button_pressed(int p_device, JoyButton p_button) const { bool Input::is_action_pressed(const StringName &p_action, bool p_exact) const { ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action)); - return action_state.has(p_action) && action_state[p_action].pressed > 0 && (p_exact ? action_state[p_action].exact : true); + HashMap<StringName, ActionState>::ConstIterator E = action_states.find(p_action); + if (!E) { + return false; + } + + return E->value.cache.pressed && (p_exact ? E->value.exact : true); } bool Input::is_action_just_pressed(const StringName &p_action, bool p_exact) const { ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action)); - HashMap<StringName, Action>::ConstIterator E = action_state.find(p_action); + HashMap<StringName, ActionState>::ConstIterator E = action_states.find(p_action); if (!E) { return false; } @@ -300,7 +317,7 @@ bool Input::is_action_just_pressed(const StringName &p_action, bool p_exact) con } // Backward compatibility for legacy behavior, only return true if currently pressed. - bool pressed_requirement = legacy_just_pressed_behavior ? E->value.pressed : true; + bool pressed_requirement = legacy_just_pressed_behavior ? E->value.cache.pressed : true; if (Engine::get_singleton()->is_in_physics_frame()) { return pressed_requirement && E->value.pressed_physics_frame == Engine::get_singleton()->get_physics_frames(); @@ -311,7 +328,7 @@ bool Input::is_action_just_pressed(const StringName &p_action, bool p_exact) con bool Input::is_action_just_released(const StringName &p_action, bool p_exact) const { ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action)); - HashMap<StringName, Action>::ConstIterator E = action_state.find(p_action); + HashMap<StringName, ActionState>::ConstIterator E = action_states.find(p_action); if (!E) { return false; } @@ -321,7 +338,7 @@ bool Input::is_action_just_released(const StringName &p_action, bool p_exact) co } // Backward compatibility for legacy behavior, only return true if currently released. - bool released_requirement = legacy_just_pressed_behavior ? !E->value.pressed : true; + bool released_requirement = legacy_just_pressed_behavior ? !E->value.cache.pressed : true; if (Engine::get_singleton()->is_in_physics_frame()) { return released_requirement && E->value.released_physics_frame == Engine::get_singleton()->get_physics_frames(); @@ -332,7 +349,7 @@ bool Input::is_action_just_released(const StringName &p_action, bool p_exact) co float Input::get_action_strength(const StringName &p_action, bool p_exact) const { ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), 0.0, InputMap::get_singleton()->suggest_actions(p_action)); - HashMap<StringName, Action>::ConstIterator E = action_state.find(p_action); + HashMap<StringName, ActionState>::ConstIterator E = action_states.find(p_action); if (!E) { return 0.0f; } @@ -341,12 +358,12 @@ float Input::get_action_strength(const StringName &p_action, bool p_exact) const return 0.0f; } - return E->value.strength; + return E->value.cache.strength; } float Input::get_action_raw_strength(const StringName &p_action, bool p_exact) const { ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), 0.0, InputMap::get_singleton()->suggest_actions(p_action)); - HashMap<StringName, Action>::ConstIterator E = action_state.find(p_action); + HashMap<StringName, ActionState>::ConstIterator E = action_states.find(p_action); if (!E) { return 0.0f; } @@ -355,7 +372,7 @@ float Input::get_action_raw_strength(const StringName &p_action, bool p_exact) c return 0.0f; } - return E->value.raw_strength; + return E->value.cache.raw_strength; } float Input::get_axis(const StringName &p_negative_action, const StringName &p_positive_action) const { @@ -440,6 +457,18 @@ static String _hex_str(uint8_t p_byte) { void Input::joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid, Dictionary p_joypad_info) { _THREAD_SAFE_METHOD_ + + // Clear the pressed status if a Joypad gets disconnected. + if (!p_connected) { + for (KeyValue<StringName, ActionState> &E : action_states) { + HashMap<int, ActionState::DeviceState>::Iterator it = E.value.device_states.find(p_idx); + if (it) { + E.value.device_states.remove(it); + _update_action_cache(E.key, E.value); + } + } + } + Joypad js; js.name = p_connected ? p_name : ""; js.uid = p_connected ? p_guid : ""; @@ -570,7 +599,8 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em set_mouse_position(position); } Vector2 relative = mm->get_relative(); - mouse_velocity_track.update(relative); + Vector2 screen_relative = mm->get_relative_screen_position(); + mouse_velocity_track.update(relative, screen_relative); if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && mm->get_button_mask().has_flag(MouseButtonMask::LEFT)) { Ref<InputEventScreenDrag> drag_event; @@ -578,10 +608,12 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em drag_event->set_position(position); drag_event->set_relative(relative); + drag_event->set_relative_screen_position(screen_relative); drag_event->set_tilt(mm->get_tilt()); drag_event->set_pen_inverted(mm->get_pen_inverted()); drag_event->set_pressure(mm->get_pressure()); drag_event->set_velocity(get_last_mouse_velocity()); + drag_event->set_screen_velocity(get_last_mouse_screen_velocity()); drag_event->set_device(InputEvent::DEVICE_ID_EMULATION); _THREAD_SAFE_UNLOCK_ @@ -645,8 +677,9 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em if (sd.is_valid()) { VelocityTrack &track = touch_velocity_track[sd->get_index()]; - track.update(sd->get_relative()); + track.update(sd->get_relative(), sd->get_relative_screen_position()); sd->set_velocity(track.velocity); + sd->set_screen_velocity(track.screen_velocity); if (emulate_mouse_from_touch && sd->get_index() == mouse_from_touch_index) { Ref<InputEventMouseMotion> motion_event; @@ -659,7 +692,9 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em motion_event->set_position(sd->get_position()); motion_event->set_global_position(sd->get_position()); motion_event->set_relative(sd->get_relative()); + motion_event->set_relative_screen_position(sd->get_relative_screen_position()); motion_event->set_velocity(sd->get_velocity()); + motion_event->set_screen_velocity(sd->get_screen_velocity()); motion_event->set_button_mask(mouse_button_mask); _parse_input_event_impl(motion_event, true); @@ -699,30 +734,35 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em if (event_index == -1) { continue; } + ERR_FAIL_COND_MSG(event_index >= (int)MAX_EVENT, vformat("Input singleton does not support more than %d events assigned to an action.", MAX_EVENT)); + + int device_id = p_event->get_device(); + bool is_pressed = p_event->is_action_pressed(E.key, true); + ActionState &action_state = action_states[E.key]; + + // Update the action's per-device state. + ActionState::DeviceState &device_state = action_state.device_states[device_id]; + device_state.pressed[event_index] = is_pressed; + device_state.strength[event_index] = p_event->get_action_strength(E.key); + device_state.raw_strength[event_index] = p_event->get_action_raw_strength(E.key); + + // Update the action's global state and cache. + if (!is_pressed) { + action_state.api_pressed = false; // Always release the event from action_press() method. + action_state.api_strength = 0.0; + } + action_state.exact = InputMap::get_singleton()->event_is_action(p_event, E.key, true); - Action &action = action_state[E.key]; - if (!p_event->is_echo()) { - if (p_event->is_action_pressed(E.key)) { - if (!action.pressed) { - action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames(); - action.pressed_process_frame = Engine::get_singleton()->get_process_frames(); - } - action.pressed |= ((uint64_t)1 << event_index); - } else { - action.pressed &= ~((uint64_t)1 << event_index); - action.pressed &= ~(1 << MAX_EVENT); // Always release the event from action_press() method. - - if (!action.pressed) { - action.released_physics_frame = Engine::get_singleton()->get_physics_frames(); - action.released_process_frame = Engine::get_singleton()->get_process_frames(); - } - _update_action_strength(action, MAX_EVENT, 0.0); - _update_action_raw_strength(action, MAX_EVENT, 0.0); - } - action.exact = InputMap::get_singleton()->event_is_action(p_event, E.key, true); + bool was_pressed = action_state.cache.pressed; + _update_action_cache(E.key, action_state); + if (action_state.cache.pressed && !was_pressed) { + action_state.pressed_physics_frame = Engine::get_singleton()->get_physics_frames(); + action_state.pressed_process_frame = Engine::get_singleton()->get_process_frames(); + } + if (!action_state.cache.pressed && was_pressed) { + action_state.released_physics_frame = Engine::get_singleton()->get_physics_frames(); + action_state.released_process_frame = Engine::get_singleton()->get_process_frames(); } - _update_action_strength(action, event_index, p_event->get_action_strength(E.key)); - _update_action_raw_strength(action, event_index, p_event->get_action_raw_strength(E.key)); } if (event_dispatch_function) { @@ -798,10 +838,15 @@ Point2 Input::get_mouse_position() const { } Point2 Input::get_last_mouse_velocity() { - mouse_velocity_track.update(Vector2()); + mouse_velocity_track.update(Vector2(), Vector2()); return mouse_velocity_track.velocity; } +Point2 Input::get_last_mouse_screen_velocity() { + mouse_velocity_track.update(Vector2(), Vector2()); + return mouse_velocity_track.screen_velocity; +} + BitField<MouseButtonMask> Input::get_mouse_button_mask() const { return mouse_button_mask; // do not trust OS implementation, should remove it - OS::get_singleton()->get_mouse_button_state(); } @@ -836,33 +881,35 @@ Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, con } void Input::action_press(const StringName &p_action, float p_strength) { + ERR_FAIL_COND_MSG(!InputMap::get_singleton()->has_action(p_action), InputMap::get_singleton()->suggest_actions(p_action)); + // Create or retrieve existing action. - Action &action = action_state[p_action]; + ActionState &action_state = action_states[p_action]; - if (!action.pressed) { - action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames(); - action.pressed_process_frame = Engine::get_singleton()->get_process_frames(); + if (!action_state.cache.pressed) { + action_state.pressed_physics_frame = Engine::get_singleton()->get_physics_frames(); + action_state.pressed_process_frame = Engine::get_singleton()->get_process_frames(); } - action.pressed |= 1 << MAX_EVENT; - _update_action_strength(action, MAX_EVENT, p_strength); - _update_action_raw_strength(action, MAX_EVENT, p_strength); - action.exact = true; + action_state.exact = true; + action_state.api_pressed = true; + action_state.api_strength = p_strength; + _update_action_cache(p_action, action_state); } void Input::action_release(const StringName &p_action) { - // Create or retrieve existing action. - Action &action = action_state[p_action]; + ERR_FAIL_COND_MSG(!InputMap::get_singleton()->has_action(p_action), InputMap::get_singleton()->suggest_actions(p_action)); - action.pressed = 0; - action.strength = 0.0; - action.raw_strength = 0.0; - action.released_physics_frame = Engine::get_singleton()->get_physics_frames(); - action.released_process_frame = Engine::get_singleton()->get_process_frames(); - for (uint64_t i = 0; i <= MAX_EVENT; i++) { - action.strengths[i] = 0.0; - action.raw_strengths[i] = 0.0; - } - action.exact = true; + // Create or retrieve existing action. + ActionState &action_state = action_states[p_action]; + action_state.cache.pressed = 0; + action_state.cache.strength = 0.0; + action_state.cache.raw_strength = 0.0; + action_state.released_physics_frame = Engine::get_singleton()->get_physics_frames(); + action_state.released_process_frame = Engine::get_singleton()->get_process_frames(); + action_state.device_states.clear(); + action_state.exact = true; + action_state.api_pressed = false; + action_state.api_strength = 0.0; } void Input::set_emulate_touch_from_mouse(bool p_emulate) { @@ -1020,10 +1067,8 @@ void Input::release_pressed_events() { joy_buttons_pressed.clear(); _joy_axis.clear(); - for (KeyValue<StringName, Input::Action> &E : action_state) { - if (E.value.pressed > 0) { - // Make sure the action is really released. - E.value.pressed = 1; + for (KeyValue<StringName, Input::ActionState> &E : action_states) { + if (E.value.cache.pressed) { action_release(E.key); } } @@ -1190,35 +1235,26 @@ void Input::_axis_event(int p_device, JoyAxis p_axis, float p_value) { parse_input_event(ievent); } -void Input::_update_action_strength(Action &p_action, int p_event_index, float p_strength) { - ERR_FAIL_INDEX(p_event_index, (int)MAX_EVENT + 1); - - float old_strength = p_action.strengths[p_event_index]; - p_action.strengths[p_event_index] = p_strength; +void Input::_update_action_cache(const StringName &p_action_name, ActionState &r_action_state) { + // Update the action cache, computed from the per-device and per-event states. + r_action_state.cache.pressed = false; + r_action_state.cache.strength = 0.0; + r_action_state.cache.raw_strength = 0.0; - if (p_strength > p_action.strength) { - p_action.strength = p_strength; - } else if (Math::is_equal_approx(old_strength, p_action.strength)) { - p_action.strength = p_strength; - for (uint64_t i = 0; i <= MAX_EVENT; i++) { - p_action.strength = MAX(p_action.strength, p_action.strengths[i]); + int max_event = InputMap::get_singleton()->action_get_events(p_action_name)->size(); + for (const KeyValue<int, ActionState::DeviceState> &kv : r_action_state.device_states) { + const ActionState::DeviceState &device_state = kv.value; + for (int i = 0; i < max_event; i++) { + r_action_state.cache.pressed = r_action_state.cache.pressed || device_state.pressed[i]; + r_action_state.cache.strength = MAX(r_action_state.cache.strength, device_state.strength[i]); + r_action_state.cache.raw_strength = MAX(r_action_state.cache.raw_strength, device_state.raw_strength[i]); } } -} -void Input::_update_action_raw_strength(Action &p_action, int p_event_index, float p_strength) { - ERR_FAIL_INDEX(p_event_index, (int)MAX_EVENT + 1); - - float old_strength = p_action.raw_strengths[p_event_index]; - p_action.raw_strengths[p_event_index] = p_strength; - - if (p_strength > p_action.raw_strength) { - p_action.raw_strength = p_strength; - } else if (Math::is_equal_approx(old_strength, p_action.raw_strength)) { - p_action.raw_strength = p_strength; - for (uint64_t i = 0; i <= MAX_EVENT; i++) { - p_action.raw_strength = MAX(p_action.raw_strength, p_action.raw_strengths[i]); - } + if (r_action_state.api_pressed) { + r_action_state.cache.pressed = true; + r_action_state.cache.strength = MAX(r_action_state.cache.strength, r_action_state.api_strength); + r_action_state.cache.raw_strength = MAX(r_action_state.cache.raw_strength, r_action_state.api_strength); // Use the strength as raw_strength for API-pressed states. } } @@ -1503,7 +1539,7 @@ void Input::add_joy_mapping(String p_mapping, bool p_update_existing) { parse_mapping(p_mapping); if (p_update_existing) { Vector<String> entry = p_mapping.split(","); - String uid = entry[0]; + const String &uid = entry[0]; for (KeyValue<int, Joypad> &E : joy_names) { Joypad &joy = E.value; if (joy.uid == uid) { |