diff options
Diffstat (limited to 'core/input/input.h')
-rw-r--r-- | core/input/input.h | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/core/input/input.h b/core/input/input.h index dd613c4877..b98406e884 100644 --- a/core/input/input.h +++ b/core/input/input.h @@ -44,7 +44,7 @@ class Input : public Object { static Input *singleton; - static constexpr uint64_t MAX_EVENT = 31; + static constexpr uint64_t MAX_EVENT = 32; public: enum MouseMode { @@ -100,30 +100,31 @@ private: int64_t mouse_window = 0; bool legacy_just_pressed_behavior = false; - struct Action { + struct ActionState { uint64_t pressed_physics_frame = UINT64_MAX; uint64_t pressed_process_frame = UINT64_MAX; uint64_t released_physics_frame = UINT64_MAX; uint64_t released_process_frame = UINT64_MAX; - uint64_t pressed = 0; bool exact = true; - float strength = 0.0f; - float raw_strength = 0.0f; - LocalVector<float> strengths; - LocalVector<float> raw_strengths; - - Action() { - strengths.resize(MAX_EVENT + 1); - raw_strengths.resize(MAX_EVENT + 1); - - for (uint64_t i = 0; i <= MAX_EVENT; i++) { - strengths[i] = 0.0; - raw_strengths[i] = 0.0; - } - } + + struct DeviceState { + bool pressed[MAX_EVENT] = { false }; + float strength[MAX_EVENT] = { 0.0 }; + float raw_strength[MAX_EVENT] = { 0.0 }; + }; + bool api_pressed = false; + float api_strength = 0.0; + HashMap<int, DeviceState> device_states; + + // Cache. + struct ActionStateCache { + bool pressed = false; + float strength = false; + float raw_strength = false; + } cache; }; - HashMap<StringName, Action> action_state; + HashMap<StringName, ActionState> action_states; bool emulate_touch_from_mouse = false; bool emulate_mouse_from_touch = false; @@ -240,8 +241,7 @@ private: JoyAxis _get_output_axis(String output); void _button_event(int p_device, JoyButton p_index, bool p_pressed); void _axis_event(int p_device, JoyAxis p_axis, float p_value); - void _update_action_strength(Action &p_action, int p_event_index, float p_strength); - void _update_action_raw_strength(Action &p_action, int p_event_index, float p_strength); + void _update_action_cache(const StringName &p_action_name, ActionState &r_action_state); void _parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated); |