diff options
Diffstat (limited to 'core/input/input_enums.h')
-rw-r--r-- | core/input/input_enums.h | 117 |
1 files changed, 38 insertions, 79 deletions
diff --git a/core/input/input_enums.h b/core/input/input_enums.h index 0282de2176..02efde2d30 100644 --- a/core/input/input_enums.h +++ b/core/input/input_enums.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* input_enums.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* input_enums.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef INPUT_ENUMS_H #define INPUT_ENUMS_H @@ -119,59 +119,18 @@ enum class MouseButton { WHEEL_RIGHT = 7, MB_XBUTTON1 = 8, // "XBUTTON1" is a reserved word on Windows. MB_XBUTTON2 = 9, // "XBUTTON2" is a reserved word on Windows. - MASK_LEFT = (1 << (LEFT - 1)), - MASK_RIGHT = (1 << (RIGHT - 1)), - MASK_MIDDLE = (1 << (MIDDLE - 1)), - MASK_XBUTTON1 = (1 << (MB_XBUTTON1 - 1)), - MASK_XBUTTON2 = (1 << (MB_XBUTTON2 - 1)), }; -inline MouseButton mouse_button_to_mask(MouseButton button) { - return MouseButton(1 << ((int)button - 1)); -} - -inline MouseButton operator&(MouseButton a, MouseButton b) { - return (MouseButton)((int)a & (int)b); -} - -inline MouseButton operator|(MouseButton a, MouseButton b) { - return (MouseButton)((int)a | (int)b); -} - -inline MouseButton operator^(MouseButton a, MouseButton b) { - return (MouseButton)((int)a ^ (int)b); -} - -inline MouseButton &operator|=(MouseButton &a, MouseButton b) { - return (MouseButton &)((int &)a |= (int)b); -} - -inline MouseButton &operator&=(MouseButton &a, MouseButton b) { - return (MouseButton &)((int &)a &= (int)b); -} - -inline MouseButton operator~(MouseButton a) { - return (MouseButton)(~(int)a); -} - -inline HatMask operator|(HatMask a, HatMask b) { - return (HatMask)((int)a | (int)b); -} - -inline HatMask operator&(HatMask a, HatMask b) { - return (HatMask)((int)a & (int)b); -} - -inline HatMask &operator&=(HatMask &a, HatMask b) { - return (HatMask &)((int &)a &= (int)b); -} - -inline HatMask &operator|=(HatMask &a, HatMask b) { - return (HatMask &)((int &)a |= (int)b); -} +enum class MouseButtonMask { + LEFT = (1 << (int(MouseButton::LEFT) - 1)), + RIGHT = (1 << (int(MouseButton::RIGHT) - 1)), + MIDDLE = (1 << (int(MouseButton::MIDDLE) - 1)), + MB_XBUTTON1 = (1 << (int(MouseButton::MB_XBUTTON1) - 1)), + MB_XBUTTON2 = (1 << (int(MouseButton::MB_XBUTTON2) - 1)), +}; -inline HatMask operator~(HatMask a) { - return (HatMask)(~(int)a); +inline MouseButtonMask mouse_button_to_mask(MouseButton button) { + return MouseButtonMask(1 << ((int)button - 1)); } #endif // INPUT_ENUMS_H |