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+/*************************************************************************/
+/* input_map.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef INPUT_MAP_H
+#define INPUT_MAP_H
+
+
+#include "object.h"
+
+class InputMap : public Object {
+
+ OBJ_TYPE( InputMap, Object );
+ static InputMap *singleton;
+
+ struct Action {
+ int id;
+ List<InputEvent> inputs;
+ };
+ mutable Map<StringName, Action> input_map;
+ mutable Map<int,StringName> input_id_map;
+
+ List<InputEvent>::Element *_find_event(List<InputEvent> &p_list,const InputEvent& p_event) const;
+
+public:
+
+ static _FORCE_INLINE_ InputMap *get_singleton() { return singleton; }
+
+
+ bool has_action(const StringName& p_action) const;
+ int get_action_id(const StringName& p_action) const;
+ StringName get_action_from_id(int p_id) const;
+ void add_action(const StringName& p_action);
+ void erase_action(const StringName& p_action);
+
+ void action_add_event(const StringName& p_action,const InputEvent& p_event);
+ bool action_has_event(const StringName& p_action,const InputEvent& p_event);
+ void action_erase_event(const StringName& p_action,const InputEvent& p_event);
+
+ const List<InputEvent> *get_action_list(const StringName& p_action);
+ bool event_is_action(const InputEvent& p_event, const StringName& p_action) const;
+
+
+ void load_from_globals();
+
+ InputMap();
+};
+
+#endif // INPUT_MAP_H