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-rw-r--r--core/io/resource.cpp19
1 files changed, 17 insertions, 2 deletions
diff --git a/core/io/resource.cpp b/core/io/resource.cpp
index 6177cba6a4..5f8a4b85a4 100644
--- a/core/io/resource.cpp
+++ b/core/io/resource.cpp
@@ -96,6 +96,7 @@ String Resource::get_path() const {
void Resource::set_path_cache(const String &p_path) {
path_cache = p_path;
+ GDVIRTUAL_CALL(_set_path_cache, p_path);
}
String Resource::generate_scene_unique_id() {
@@ -188,6 +189,7 @@ void Resource::disconnect_changed(const Callable &p_callable) {
}
void Resource::reset_state() {
+ GDVIRTUAL_CALL(_reset_state);
}
Error Resource::copy_from(const Ref<Resource> &p_resource) {
@@ -495,9 +497,9 @@ void Resource::set_as_translation_remapped(bool p_remapped) {
}
}
-#ifdef TOOLS_ENABLED
//helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
void Resource::set_id_for_path(const String &p_path, const String &p_id) {
+#ifdef TOOLS_ENABLED
if (p_id.is_empty()) {
ResourceCache::path_cache_lock.write_lock();
ResourceCache::resource_path_cache[p_path].erase(get_path());
@@ -507,9 +509,11 @@ void Resource::set_id_for_path(const String &p_path, const String &p_id) {
ResourceCache::resource_path_cache[p_path][get_path()] = p_id;
ResourceCache::path_cache_lock.write_unlock();
}
+#endif
}
String Resource::get_id_for_path(const String &p_path) const {
+#ifdef TOOLS_ENABLED
ResourceCache::path_cache_lock.read_lock();
if (ResourceCache::resource_path_cache[p_path].has(get_path())) {
String result = ResourceCache::resource_path_cache[p_path][get_path()];
@@ -519,13 +523,16 @@ String Resource::get_id_for_path(const String &p_path) const {
ResourceCache::path_cache_lock.read_unlock();
return "";
}
-}
+#else
+ return "";
#endif
+}
void Resource::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_path", "path"), &Resource::_set_path);
ClassDB::bind_method(D_METHOD("take_over_path", "path"), &Resource::_take_over_path);
ClassDB::bind_method(D_METHOD("get_path"), &Resource::get_path);
+ ClassDB::bind_method(D_METHOD("set_path_cache", "path"), &Resource::set_path_cache);
ClassDB::bind_method(D_METHOD("set_name", "name"), &Resource::set_name);
ClassDB::bind_method(D_METHOD("get_name"), &Resource::get_name);
ClassDB::bind_method(D_METHOD("get_rid"), &Resource::get_rid);
@@ -533,6 +540,12 @@ void Resource::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_local_to_scene"), &Resource::is_local_to_scene);
ClassDB::bind_method(D_METHOD("get_local_scene"), &Resource::get_local_scene);
ClassDB::bind_method(D_METHOD("setup_local_to_scene"), &Resource::setup_local_to_scene);
+ ClassDB::bind_method(D_METHOD("reset_state"), &Resource::reset_state);
+
+ ClassDB::bind_method(D_METHOD("set_id_for_path", "path", "id"), &Resource::set_id_for_path);
+ ClassDB::bind_method(D_METHOD("get_id_for_path", "path"), &Resource::get_id_for_path);
+
+ ClassDB::bind_method(D_METHOD("is_built_in"), &Resource::is_built_in);
ClassDB::bind_static_method("Resource", D_METHOD("generate_scene_unique_id"), &Resource::generate_scene_unique_id);
ClassDB::bind_method(D_METHOD("set_scene_unique_id", "id"), &Resource::set_scene_unique_id);
@@ -552,6 +565,8 @@ void Resource::_bind_methods() {
GDVIRTUAL_BIND(_setup_local_to_scene);
GDVIRTUAL_BIND(_get_rid);
+ GDVIRTUAL_BIND(_reset_state);
+ GDVIRTUAL_BIND(_set_path_cache, "path");
}
Resource::Resource() :