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-rw-r--r--core/io/resource.cpp118
1 files changed, 93 insertions, 25 deletions
diff --git a/core/io/resource.cpp b/core/io/resource.cpp
index 04ecabaf27..daa57be76f 100644
--- a/core/io/resource.cpp
+++ b/core/io/resource.cpp
@@ -204,7 +204,58 @@ void Resource::reload_from_file() {
copy_from(s);
}
-Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, HashMap<Ref<Resource>, Ref<Resource>> &remap_cache) {
+void Resource::_dupe_sub_resources(Variant &r_variant, Node *p_for_scene, HashMap<Ref<Resource>, Ref<Resource>> &p_remap_cache) {
+ switch (r_variant.get_type()) {
+ case Variant::ARRAY: {
+ Array a = r_variant;
+ for (int i = 0; i < a.size(); i++) {
+ _dupe_sub_resources(a[i], p_for_scene, p_remap_cache);
+ }
+ } break;
+ case Variant::DICTIONARY: {
+ Dictionary d = r_variant;
+ List<Variant> keys;
+ d.get_key_list(&keys);
+ for (Variant &k : keys) {
+ if (k.get_type() == Variant::OBJECT) {
+ // Replace in dictionary key.
+ Ref<Resource> sr = k;
+ if (sr.is_valid() && sr->is_local_to_scene()) {
+ if (p_remap_cache.has(sr)) {
+ d[p_remap_cache[sr]] = d[k];
+ d.erase(k);
+ } else {
+ Ref<Resource> dupe = sr->duplicate_for_local_scene(p_for_scene, p_remap_cache);
+ d[dupe] = d[k];
+ d.erase(k);
+ p_remap_cache[sr] = dupe;
+ }
+ }
+ } else {
+ _dupe_sub_resources(k, p_for_scene, p_remap_cache);
+ }
+
+ _dupe_sub_resources(d[k], p_for_scene, p_remap_cache);
+ }
+ } break;
+ case Variant::OBJECT: {
+ Ref<Resource> sr = r_variant;
+ if (sr.is_valid() && sr->is_local_to_scene()) {
+ if (p_remap_cache.has(sr)) {
+ r_variant = p_remap_cache[sr];
+ } else {
+ Ref<Resource> dupe = sr->duplicate_for_local_scene(p_for_scene, p_remap_cache);
+ r_variant = dupe;
+ p_remap_cache[sr] = dupe;
+ }
+ }
+ } break;
+ default: {
+ }
+ }
+}
+
+Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, HashMap<Ref<Resource>, Ref<Resource>> &p_remap_cache) {
List<PropertyInfo> plist;
get_property_list(&plist);
@@ -217,21 +268,9 @@ Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, HashMap<Ref
if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
- Variant p = get(E.name);
- if (p.get_type() == Variant::OBJECT) {
- Ref<Resource> sr = p;
- if (sr.is_valid()) {
- if (sr->is_local_to_scene()) {
- if (remap_cache.has(sr)) {
- p = remap_cache[sr];
- } else {
- Ref<Resource> dupe = sr->duplicate_for_local_scene(p_for_scene, remap_cache);
- p = dupe;
- remap_cache[sr] = dupe;
- }
- }
- }
- }
+ Variant p = get(E.name).duplicate(true);
+
+ _dupe_sub_resources(p, p_for_scene, p_remap_cache);
r->set(E.name, p);
}
@@ -239,7 +278,35 @@ Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, HashMap<Ref
return r;
}
-void Resource::configure_for_local_scene(Node *p_for_scene, HashMap<Ref<Resource>, Ref<Resource>> &remap_cache) {
+void Resource::_find_sub_resources(const Variant &p_variant, HashSet<Ref<Resource>> &p_resources_found) {
+ switch (p_variant.get_type()) {
+ case Variant::ARRAY: {
+ Array a = p_variant;
+ for (int i = 0; i < a.size(); i++) {
+ _find_sub_resources(a[i], p_resources_found);
+ }
+ } break;
+ case Variant::DICTIONARY: {
+ Dictionary d = p_variant;
+ List<Variant> keys;
+ d.get_key_list(&keys);
+ for (const Variant &k : keys) {
+ _find_sub_resources(k, p_resources_found);
+ _find_sub_resources(d[k], p_resources_found);
+ }
+ } break;
+ case Variant::OBJECT: {
+ Ref<Resource> r = p_variant;
+ if (r.is_valid()) {
+ p_resources_found.insert(r);
+ }
+ } break;
+ default: {
+ }
+ }
+}
+
+void Resource::configure_for_local_scene(Node *p_for_scene, HashMap<Ref<Resource>, Ref<Resource>> &p_remap_cache) {
List<PropertyInfo> plist;
get_property_list(&plist);
@@ -251,14 +318,15 @@ void Resource::configure_for_local_scene(Node *p_for_scene, HashMap<Ref<Resource
continue;
}
Variant p = get(E.name);
- if (p.get_type() == Variant::OBJECT) {
- Ref<Resource> sr = p;
- if (sr.is_valid()) {
- if (sr->is_local_to_scene()) {
- if (!remap_cache.has(sr)) {
- sr->configure_for_local_scene(p_for_scene, remap_cache);
- remap_cache[sr] = sr;
- }
+
+ HashSet<Ref<Resource>> sub_resources;
+ _find_sub_resources(p, sub_resources);
+
+ for (Ref<Resource> sr : sub_resources) {
+ if (sr->is_local_to_scene()) {
+ if (!p_remap_cache.has(sr)) {
+ sr->configure_for_local_scene(p_for_scene, p_remap_cache);
+ p_remap_cache[sr] = sr;
}
}
}