diff options
Diffstat (limited to 'core/io/resource_importer.cpp')
-rw-r--r-- | core/io/resource_importer.cpp | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/core/io/resource_importer.cpp b/core/io/resource_importer.cpp index b4c43abe00..a572dd562e 100644 --- a/core/io/resource_importer.cpp +++ b/core/io/resource_importer.cpp @@ -35,6 +35,8 @@ #include "core/os/os.h" #include "core/variant/variant_parser.h" +ResourceFormatImporterLoadOnStartup ResourceImporter::load_on_startup = nullptr; + bool ResourceFormatImporter::SortImporterByName::operator()(const Ref<ResourceImporter> &p_a, const Ref<ResourceImporter> &p_b) const { return p_a->get_importer_name() < p_b->get_importer_name(); } @@ -137,6 +139,20 @@ Error ResourceFormatImporter::_get_path_and_type(const String &p_path, PathAndTy } Ref<Resource> ResourceFormatImporter::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { +#ifdef TOOLS_ENABLED + // When loading a resource on startup, we use the load_on_startup callback, + // which executes the loading in the EditorFileSystem. It can reimport + // the resource and retry the load, allowing the resource to be loaded + // even if it is not yet imported. + if (ResourceImporter::load_on_startup != nullptr) { + return ResourceImporter::load_on_startup(this, p_path, r_error, p_use_sub_threads, r_progress, p_cache_mode); + } +#endif + + return load_internal(p_path, r_error, p_use_sub_threads, r_progress, p_cache_mode, false); +} + +Ref<Resource> ResourceFormatImporter::load_internal(const String &p_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode, bool p_silence_errors) { PathAndType pat; Error err = _get_path_and_type(p_path, pat); @@ -148,6 +164,13 @@ Ref<Resource> ResourceFormatImporter::load(const String &p_path, const String &p return Ref<Resource>(); } + if (p_silence_errors) { + // Note: Some importers do not create files in the .godot folder, so we need to check if the path is empty. + if (!pat.path.is_empty() && !FileAccess::exists(pat.path)) { + return Ref<Resource>(); + } + } + Ref<Resource> res = ResourceLoader::_load(pat.path, p_path, pat.type, p_cache_mode, r_error, p_use_sub_threads, r_progress); #ifdef TOOLS_ENABLED |