diff options
Diffstat (limited to 'core/math/a_star.cpp')
-rw-r--r-- | core/math/a_star.cpp | 65 |
1 files changed, 53 insertions, 12 deletions
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index fb54058bd9..4497604947 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -29,6 +29,7 @@ /**************************************************************************/ #include "a_star.h" +#include "a_star.compat.inc" #include "core/math/geometry_3d.h" #include "core/object/script_language.h" @@ -319,6 +320,7 @@ Vector3 AStar3D::get_closest_position_in_segment(const Vector3 &p_point) const { } bool AStar3D::_solve(Point *begin_point, Point *end_point) { + last_closest_point = nullptr; pass++; if (!end_point->enabled) { @@ -332,11 +334,18 @@ bool AStar3D::_solve(Point *begin_point, Point *end_point) { begin_point->g_score = 0; begin_point->f_score = _estimate_cost(begin_point->id, end_point->id); + begin_point->abs_g_score = 0; + begin_point->abs_f_score = _estimate_cost(begin_point->id, end_point->id); open_list.push_back(begin_point); while (!open_list.is_empty()) { Point *p = open_list[0]; // The currently processed point. + // Find point closer to end_point, or same distance to end_point but closer to begin_point. + if (last_closest_point == nullptr || last_closest_point->abs_f_score > p->abs_f_score || (last_closest_point->abs_f_score >= p->abs_f_score && last_closest_point->abs_g_score > p->abs_g_score)) { + last_closest_point = p; + } + if (p == end_point) { found_route = true; break; @@ -368,6 +377,8 @@ bool AStar3D::_solve(Point *begin_point, Point *end_point) { e->prev_point = p; e->g_score = tentative_g_score; e->f_score = e->g_score + _estimate_cost(e->id, end_point->id); + e->abs_g_score = tentative_g_score; + e->abs_f_score = e->f_score - e->g_score; if (new_point) { // The position of the new points is already known. sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptr()); @@ -414,7 +425,7 @@ real_t AStar3D::_compute_cost(int64_t p_from_id, int64_t p_to_id) { return from_point->pos.distance_to(to_point->pos); } -Vector<Vector3> AStar3D::get_point_path(int64_t p_from_id, int64_t p_to_id) { +Vector<Vector3> AStar3D::get_point_path(int64_t p_from_id, int64_t p_to_id, bool p_allow_partial_path) { Point *a = nullptr; bool from_exists = points.lookup(p_from_id, a); ERR_FAIL_COND_V_MSG(!from_exists, Vector<Vector3>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_from_id)); @@ -434,7 +445,12 @@ Vector<Vector3> AStar3D::get_point_path(int64_t p_from_id, int64_t p_to_id) { bool found_route = _solve(begin_point, end_point); if (!found_route) { - return Vector<Vector3>(); + if (!p_allow_partial_path || last_closest_point == nullptr) { + return Vector<Vector3>(); + } + + // Use closest point instead. + end_point = last_closest_point; } Point *p = end_point; @@ -463,7 +479,7 @@ Vector<Vector3> AStar3D::get_point_path(int64_t p_from_id, int64_t p_to_id) { return path; } -Vector<int64_t> AStar3D::get_id_path(int64_t p_from_id, int64_t p_to_id) { +Vector<int64_t> AStar3D::get_id_path(int64_t p_from_id, int64_t p_to_id, bool p_allow_partial_path) { Point *a = nullptr; bool from_exists = points.lookup(p_from_id, a); ERR_FAIL_COND_V_MSG(!from_exists, Vector<int64_t>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_from_id)); @@ -483,7 +499,12 @@ Vector<int64_t> AStar3D::get_id_path(int64_t p_from_id, int64_t p_to_id) { bool found_route = _solve(begin_point, end_point); if (!found_route) { - return Vector<int64_t>(); + if (!p_allow_partial_path || last_closest_point == nullptr) { + return Vector<int64_t>(); + } + + // Use closest point instead. + end_point = last_closest_point; } Point *p = end_point; @@ -555,8 +576,8 @@ void AStar3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar3D::get_closest_point, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar3D::get_closest_position_in_segment); - ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar3D::get_point_path); - ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar3D::get_id_path); + ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id", "allow_partial_path"), &AStar3D::get_point_path, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id", "allow_partial_path"), &AStar3D::get_id_path, DEFVAL(false)); GDVIRTUAL_BIND(_estimate_cost, "from_id", "to_id") GDVIRTUAL_BIND(_compute_cost, "from_id", "to_id") @@ -688,7 +709,7 @@ real_t AStar2D::_compute_cost(int64_t p_from_id, int64_t p_to_id) { return from_point->pos.distance_to(to_point->pos); } -Vector<Vector2> AStar2D::get_point_path(int64_t p_from_id, int64_t p_to_id) { +Vector<Vector2> AStar2D::get_point_path(int64_t p_from_id, int64_t p_to_id, bool p_allow_partial_path) { AStar3D::Point *a = nullptr; bool from_exists = astar.points.lookup(p_from_id, a); ERR_FAIL_COND_V_MSG(!from_exists, Vector<Vector2>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_from_id)); @@ -707,7 +728,12 @@ Vector<Vector2> AStar2D::get_point_path(int64_t p_from_id, int64_t p_to_id) { bool found_route = _solve(begin_point, end_point); if (!found_route) { - return Vector<Vector2>(); + if (!p_allow_partial_path || astar.last_closest_point == nullptr) { + return Vector<Vector2>(); + } + + // Use closest point instead. + end_point = astar.last_closest_point; } AStar3D::Point *p = end_point; @@ -736,7 +762,7 @@ Vector<Vector2> AStar2D::get_point_path(int64_t p_from_id, int64_t p_to_id) { return path; } -Vector<int64_t> AStar2D::get_id_path(int64_t p_from_id, int64_t p_to_id) { +Vector<int64_t> AStar2D::get_id_path(int64_t p_from_id, int64_t p_to_id, bool p_allow_partial_path) { AStar3D::Point *a = nullptr; bool from_exists = astar.points.lookup(p_from_id, a); ERR_FAIL_COND_V_MSG(!from_exists, Vector<int64_t>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_from_id)); @@ -756,7 +782,12 @@ Vector<int64_t> AStar2D::get_id_path(int64_t p_from_id, int64_t p_to_id) { bool found_route = _solve(begin_point, end_point); if (!found_route) { - return Vector<int64_t>(); + if (!p_allow_partial_path || astar.last_closest_point == nullptr) { + return Vector<int64_t>(); + } + + // Use closest point instead. + end_point = astar.last_closest_point; } AStar3D::Point *p = end_point; @@ -786,6 +817,7 @@ Vector<int64_t> AStar2D::get_id_path(int64_t p_from_id, int64_t p_to_id) { } bool AStar2D::_solve(AStar3D::Point *begin_point, AStar3D::Point *end_point) { + astar.last_closest_point = nullptr; astar.pass++; if (!end_point->enabled) { @@ -799,11 +831,18 @@ bool AStar2D::_solve(AStar3D::Point *begin_point, AStar3D::Point *end_point) { begin_point->g_score = 0; begin_point->f_score = _estimate_cost(begin_point->id, end_point->id); + begin_point->abs_g_score = 0; + begin_point->abs_f_score = _estimate_cost(begin_point->id, end_point->id); open_list.push_back(begin_point); while (!open_list.is_empty()) { AStar3D::Point *p = open_list[0]; // The currently processed point. + // Find point closer to end_point, or same distance to end_point but closer to begin_point. + if (astar.last_closest_point == nullptr || astar.last_closest_point->abs_f_score > p->abs_f_score || (astar.last_closest_point->abs_f_score >= p->abs_f_score && astar.last_closest_point->abs_g_score > p->abs_g_score)) { + astar.last_closest_point = p; + } + if (p == end_point) { found_route = true; break; @@ -835,6 +874,8 @@ bool AStar2D::_solve(AStar3D::Point *begin_point, AStar3D::Point *end_point) { e->prev_point = p; e->g_score = tentative_g_score; e->f_score = e->g_score + _estimate_cost(e->id, end_point->id); + e->abs_g_score = tentative_g_score; + e->abs_f_score = e->f_score - e->g_score; if (new_point) { // The position of the new points is already known. sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptr()); @@ -874,8 +915,8 @@ void AStar2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar2D::get_closest_point, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar2D::get_closest_position_in_segment); - ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar2D::get_point_path); - ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar2D::get_id_path); + ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id", "allow_partial_path"), &AStar2D::get_point_path, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id", "allow_partial_path"), &AStar2D::get_id_path, DEFVAL(false)); GDVIRTUAL_BIND(_estimate_cost, "from_id", "to_id") GDVIRTUAL_BIND(_compute_cost, "from_id", "to_id") |