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-rw-r--r--core/math/audio_frame.h110
1 files changed, 64 insertions, 46 deletions
diff --git a/core/math/audio_frame.h b/core/math/audio_frame.h
index d26336e9a2..e205126cdf 100644
--- a/core/math/audio_frame.h
+++ b/core/math/audio_frame.h
@@ -51,105 +51,123 @@ static const float AUDIO_PEAK_OFFSET = 0.0000000001f;
static const float AUDIO_MIN_PEAK_DB = -200.0f; // linear_to_db(AUDIO_PEAK_OFFSET)
struct AudioFrame {
- //left and right samples
- float l = 0.f, r = 0.f;
-
- _ALWAYS_INLINE_ const float &operator[](int idx) const { return idx == 0 ? l : r; }
- _ALWAYS_INLINE_ float &operator[](int idx) { return idx == 0 ? l : r; }
+ // Left and right samples.
+ union {
+ struct {
+ float left;
+ float right;
+ };
+#ifndef DISABLE_DEPRECATED
+ struct {
+ float l;
+ float r;
+ };
+#endif
+ float levels[2] = { 0.0 };
+ };
+
+ _ALWAYS_INLINE_ const float &operator[](int p_idx) const {
+ DEV_ASSERT((unsigned int)p_idx < 2);
+ return levels[p_idx];
+ }
+ _ALWAYS_INLINE_ float &operator[](int p_idx) {
+ DEV_ASSERT((unsigned int)p_idx < 2);
+ return levels[p_idx];
+ }
- _ALWAYS_INLINE_ AudioFrame operator+(const AudioFrame &p_frame) const { return AudioFrame(l + p_frame.l, r + p_frame.r); }
- _ALWAYS_INLINE_ AudioFrame operator-(const AudioFrame &p_frame) const { return AudioFrame(l - p_frame.l, r - p_frame.r); }
- _ALWAYS_INLINE_ AudioFrame operator*(const AudioFrame &p_frame) const { return AudioFrame(l * p_frame.l, r * p_frame.r); }
- _ALWAYS_INLINE_ AudioFrame operator/(const AudioFrame &p_frame) const { return AudioFrame(l / p_frame.l, r / p_frame.r); }
+ _ALWAYS_INLINE_ AudioFrame operator+(const AudioFrame &p_frame) const { return AudioFrame(left + p_frame.left, right + p_frame.right); }
+ _ALWAYS_INLINE_ AudioFrame operator-(const AudioFrame &p_frame) const { return AudioFrame(left - p_frame.left, right - p_frame.right); }
+ _ALWAYS_INLINE_ AudioFrame operator*(const AudioFrame &p_frame) const { return AudioFrame(left * p_frame.left, right * p_frame.right); }
+ _ALWAYS_INLINE_ AudioFrame operator/(const AudioFrame &p_frame) const { return AudioFrame(left / p_frame.left, right / p_frame.right); }
- _ALWAYS_INLINE_ AudioFrame operator+(float p_sample) const { return AudioFrame(l + p_sample, r + p_sample); }
- _ALWAYS_INLINE_ AudioFrame operator-(float p_sample) const { return AudioFrame(l - p_sample, r - p_sample); }
- _ALWAYS_INLINE_ AudioFrame operator*(float p_sample) const { return AudioFrame(l * p_sample, r * p_sample); }
- _ALWAYS_INLINE_ AudioFrame operator/(float p_sample) const { return AudioFrame(l / p_sample, r / p_sample); }
+ _ALWAYS_INLINE_ AudioFrame operator+(float p_sample) const { return AudioFrame(left + p_sample, right + p_sample); }
+ _ALWAYS_INLINE_ AudioFrame operator-(float p_sample) const { return AudioFrame(left - p_sample, right - p_sample); }
+ _ALWAYS_INLINE_ AudioFrame operator*(float p_sample) const { return AudioFrame(left * p_sample, right * p_sample); }
+ _ALWAYS_INLINE_ AudioFrame operator/(float p_sample) const { return AudioFrame(left / p_sample, right / p_sample); }
_ALWAYS_INLINE_ void operator+=(const AudioFrame &p_frame) {
- l += p_frame.l;
- r += p_frame.r;
+ left += p_frame.left;
+ right += p_frame.right;
}
_ALWAYS_INLINE_ void operator-=(const AudioFrame &p_frame) {
- l -= p_frame.l;
- r -= p_frame.r;
+ left -= p_frame.left;
+ right -= p_frame.right;
}
_ALWAYS_INLINE_ void operator*=(const AudioFrame &p_frame) {
- l *= p_frame.l;
- r *= p_frame.r;
+ left *= p_frame.left;
+ right *= p_frame.right;
}
_ALWAYS_INLINE_ void operator/=(const AudioFrame &p_frame) {
- l /= p_frame.l;
- r /= p_frame.r;
+ left /= p_frame.left;
+ right /= p_frame.right;
}
_ALWAYS_INLINE_ void operator+=(float p_sample) {
- l += p_sample;
- r += p_sample;
+ left += p_sample;
+ right += p_sample;
}
_ALWAYS_INLINE_ void operator-=(float p_sample) {
- l -= p_sample;
- r -= p_sample;
+ left -= p_sample;
+ right -= p_sample;
}
_ALWAYS_INLINE_ void operator*=(float p_sample) {
- l *= p_sample;
- r *= p_sample;
+ left *= p_sample;
+ right *= p_sample;
}
_ALWAYS_INLINE_ void operator/=(float p_sample) {
- l /= p_sample;
- r /= p_sample;
+ left /= p_sample;
+ right /= p_sample;
}
_ALWAYS_INLINE_ void undenormalize() {
- l = ::undenormalize(l);
- r = ::undenormalize(r);
+ left = ::undenormalize(left);
+ right = ::undenormalize(right);
}
_FORCE_INLINE_ AudioFrame lerp(const AudioFrame &p_b, float p_t) const {
AudioFrame res = *this;
- res.l += (p_t * (p_b.l - l));
- res.r += (p_t * (p_b.r - r));
+ res.left += (p_t * (p_b.left - left));
+ res.right += (p_t * (p_b.right - right));
return res;
}
- _ALWAYS_INLINE_ AudioFrame(float p_l, float p_r) {
- l = p_l;
- r = p_r;
+ _ALWAYS_INLINE_ AudioFrame(float p_left, float p_right) {
+ left = p_left;
+ right = p_right;
}
_ALWAYS_INLINE_ AudioFrame(const AudioFrame &p_frame) {
- l = p_frame.l;
- r = p_frame.r;
+ left = p_frame.left;
+ right = p_frame.right;
}
_ALWAYS_INLINE_ void operator=(const AudioFrame &p_frame) {
- l = p_frame.l;
- r = p_frame.r;
+ left = p_frame.left;
+ right = p_frame.right;
}
_ALWAYS_INLINE_ operator Vector2() const {
- return Vector2(l, r);
+ return Vector2(left, right);
}
_ALWAYS_INLINE_ AudioFrame(const Vector2 &p_v2) {
- l = p_v2.x;
- r = p_v2.y;
+ left = p_v2.x;
+ right = p_v2.y;
}
_ALWAYS_INLINE_ AudioFrame() {}
};
_ALWAYS_INLINE_ AudioFrame operator*(float p_scalar, const AudioFrame &p_frame) {
- return AudioFrame(p_frame.l * p_scalar, p_frame.r * p_scalar);
+ return AudioFrame(p_frame.left * p_scalar, p_frame.right * p_scalar);
}
_ALWAYS_INLINE_ AudioFrame operator*(int32_t p_scalar, const AudioFrame &p_frame) {
- return AudioFrame(p_frame.l * p_scalar, p_frame.r * p_scalar);
+ return AudioFrame(p_frame.left * p_scalar, p_frame.right * p_scalar);
}
_ALWAYS_INLINE_ AudioFrame operator*(int64_t p_scalar, const AudioFrame &p_frame) {
- return AudioFrame(p_frame.l * p_scalar, p_frame.r * p_scalar);
+ return AudioFrame(p_frame.left * p_scalar, p_frame.right * p_scalar);
}
#endif // AUDIO_FRAME_H