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+/*************************************************************************/
+/* convex_hull.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+/*
+Copyright (c) 2011 Ole Kniemeyer, MAXON, www.maxon.net
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef CONVEX_HULL_H
+#define CONVEX_HULL_H
+
+#include "core/math/geometry_3d.h"
+#include "core/math/vector3.h"
+#include "core/templates/local_vector.h"
+#include "core/templates/vector.h"
+
+/// Convex hull implementation based on Preparata and Hong
+/// See http://code.google.com/p/bullet/issues/detail?id=275
+/// Ole Kniemeyer, MAXON Computer GmbH
+class ConvexHullComputer {
+public:
+ class Edge {
+ private:
+ int32_t next = 0;
+ int32_t reverse = 0;
+ int32_t target_vertex = 0;
+
+ friend class ConvexHullComputer;
+
+ public:
+ int32_t get_source_vertex() const {
+ return (this + reverse)->target_vertex;
+ }
+
+ int32_t get_target_vertex() const {
+ return target_vertex;
+ }
+
+ const Edge *get_next_edge_of_vertex() const // clockwise list of all edges of a vertex
+ {
+ return this + next;
+ }
+
+ const Edge *get_next_edge_of_face() const // counter-clockwise list of all edges of a face
+ {
+ return (this + reverse)->get_next_edge_of_vertex();
+ }
+
+ const Edge *get_reverse_edge() const {
+ return this + reverse;
+ }
+ };
+
+ // Vertices of the output hull
+ Vector<Vector3> vertices;
+
+ // Edges of the output hull
+ LocalVector<Edge> edges;
+
+ // Faces of the convex hull. Each entry is an index into the "edges" array pointing to an edge of the face. Faces are planar n-gons
+ LocalVector<int32_t> faces;
+
+ /*
+ Compute convex hull of "count" vertices stored in "coords".
+ If "shrink" is positive, the convex hull is shrunken by that amount (each face is moved by "shrink" length units
+ towards the center along its normal).
+ If "shrinkClamp" is positive, "shrink" is clamped to not exceed "shrinkClamp * innerRadius", where "innerRadius"
+ is the minimum distance of a face to the center of the convex hull.
+ The returned value is the amount by which the hull has been shrunken. If it is negative, the amount was so large
+ that the resulting convex hull is empty.
+ The output convex hull can be found in the member variables "vertices", "edges", "faces".
+ */
+ real_t compute(const Vector3 *p_coords, int32_t p_count, real_t p_shrink, real_t p_shrink_clamp);
+
+ static Error convex_hull(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_mesh);
+};
+
+#endif // CONVEX_HULL_H