diff options
Diffstat (limited to 'core/math/geometry_3d.cpp')
| -rw-r--r-- | core/math/geometry_3d.cpp | 21 |
1 files changed, 12 insertions, 9 deletions
diff --git a/core/math/geometry_3d.cpp b/core/math/geometry_3d.cpp index ccb6648561..a4a7463bfd 100644 --- a/core/math/geometry_3d.cpp +++ b/core/math/geometry_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,7 +33,7 @@ #include "core/string/print_string.h" #include "thirdparty/misc/clipper.hpp" -#include "thirdparty/misc/triangulator.h" +#include "thirdparty/misc/polypartition.h" void Geometry3D::MeshData::optimize_vertices() { Map<int, int> vtx_remap; @@ -777,10 +777,11 @@ Vector<Plane> Geometry3D::build_box_planes(const Vector3 &p_extents) { Vector<Plane> Geometry3D::build_cylinder_planes(real_t p_radius, real_t p_height, int p_sides, Vector3::Axis p_axis) { Vector<Plane> planes; + const double sides_step = Math_TAU / p_sides; for (int i = 0; i < p_sides; i++) { Vector3 normal; - normal[(p_axis + 1) % 3] = Math::cos(i * (2.0 * Math_PI) / p_sides); - normal[(p_axis + 2) % 3] = Math::sin(i * (2.0 * Math_PI) / p_sides); + normal[(p_axis + 1) % 3] = Math::cos(i * sides_step); + normal[(p_axis + 2) % 3] = Math::sin(i * sides_step); planes.push_back(Plane(normal, p_radius)); } @@ -805,10 +806,11 @@ Vector<Plane> Geometry3D::build_sphere_planes(real_t p_radius, int p_lats, int p axis_neg[(p_axis + 2) % 3] = 1.0; axis_neg[p_axis] = -1.0; + const double lon_step = Math_TAU / p_lons; for (int i = 0; i < p_lons; i++) { Vector3 normal; - normal[(p_axis + 1) % 3] = Math::cos(i * (2.0 * Math_PI) / p_lons); - normal[(p_axis + 2) % 3] = Math::sin(i * (2.0 * Math_PI) / p_lons); + normal[(p_axis + 1) % 3] = Math::cos(i * lon_step); + normal[(p_axis + 2) % 3] = Math::sin(i * lon_step); planes.push_back(Plane(normal, p_radius)); @@ -835,10 +837,11 @@ Vector<Plane> Geometry3D::build_capsule_planes(real_t p_radius, real_t p_height, axis_neg[(p_axis + 2) % 3] = 1.0; axis_neg[p_axis] = -1.0; + const double sides_step = Math_TAU / p_sides; for (int i = 0; i < p_sides; i++) { Vector3 normal; - normal[(p_axis + 1) % 3] = Math::cos(i * (2.0 * Math_PI) / p_sides); - normal[(p_axis + 2) % 3] = Math::sin(i * (2.0 * Math_PI) / p_sides); + normal[(p_axis + 1) % 3] = Math::cos(i * sides_step); + normal[(p_axis + 2) % 3] = Math::sin(i * sides_step); planes.push_back(Plane(normal, p_radius)); |
