diff options
Diffstat (limited to 'core/math/geometry_3d.cpp')
-rw-r--r-- | core/math/geometry_3d.cpp | 77 |
1 files changed, 39 insertions, 38 deletions
diff --git a/core/math/geometry_3d.cpp b/core/math/geometry_3d.cpp index 98a2c27d93..ec96753c79 100644 --- a/core/math/geometry_3d.cpp +++ b/core/math/geometry_3d.cpp @@ -36,7 +36,7 @@ #include "thirdparty/misc/polypartition.h" void Geometry3D::MeshData::optimize_vertices() { - Map<int, int> vtx_remap; + HashMap<int, int> vtx_remap; for (int i = 0; i < faces.size(); i++) { for (int j = 0; j < faces[i].indices.size(); j++) { @@ -124,8 +124,8 @@ static bool _connect_faces(_FaceClassify *p_faces, int len, int p_group) { Vector3 vj2 = p_faces[j].face.vertex[l]; Vector3 vj1 = p_faces[j].face.vertex[(l + 1) % 3]; - if (vi1.distance_to(vj1) < 0.00001 && - vi2.distance_to(vj2) < 0.00001) { + if (vi1.distance_to(vj1) < 0.00001f && + vi2.distance_to(vj2) < 0.00001f) { if (p_faces[i].links[k].face != -1) { ERR_PRINT("already linked\n"); error = true; @@ -281,16 +281,16 @@ static inline void _plot_face(uint8_t ***p_cell_status, int x, int y, int z, int int div_y = len_y > 1 ? 2 : 1; int div_z = len_z > 1 ? 2 : 1; -#define _SPLIT(m_i, m_div, m_v, m_len_v, m_new_v, m_new_len_v) \ - if (m_div == 1) { \ - m_new_v = m_v; \ - m_new_len_v = 1; \ - } else if (m_i == 0) { \ - m_new_v = m_v; \ - m_new_len_v = m_len_v / 2; \ - } else { \ - m_new_v = m_v + m_len_v / 2; \ - m_new_len_v = m_len_v - m_len_v / 2; \ +#define SPLIT_DIV(m_i, m_div, m_v, m_len_v, m_new_v, m_new_len_v) \ + if (m_div == 1) { \ + m_new_v = m_v; \ + m_new_len_v = 1; \ + } else if (m_i == 0) { \ + m_new_v = m_v; \ + m_new_len_v = m_len_v / 2; \ + } else { \ + m_new_v = m_v + m_len_v / 2; \ + m_new_len_v = m_len_v - m_len_v / 2; \ } int new_x; @@ -301,18 +301,20 @@ static inline void _plot_face(uint8_t ***p_cell_status, int x, int y, int z, int int new_len_z; for (int i = 0; i < div_x; i++) { - _SPLIT(i, div_x, x, len_x, new_x, new_len_x); + SPLIT_DIV(i, div_x, x, len_x, new_x, new_len_x); for (int j = 0; j < div_y; j++) { - _SPLIT(j, div_y, y, len_y, new_y, new_len_y); + SPLIT_DIV(j, div_y, y, len_y, new_y, new_len_y); for (int k = 0; k < div_z; k++) { - _SPLIT(k, div_z, z, len_z, new_z, new_len_z); + SPLIT_DIV(k, div_z, z, len_z, new_z, new_len_z); _plot_face(p_cell_status, new_x, new_y, new_z, new_len_x, new_len_y, new_len_z, voxelsize, p_face); } } } + +#undef SPLIT_DIV } static inline void _mark_outside(uint8_t ***p_cell_status, int x, int y, int z, int len_x, int len_y, int len_z) { @@ -491,11 +493,10 @@ static inline void _build_faces(uint8_t ***p_cell_status, int x, int y, int z, i } Vector<Face3> Geometry3D::wrap_geometry(Vector<Face3> p_array, real_t *p_error) { -#define _MIN_SIZE 1.0 -#define _MAX_LENGTH 20 - int face_count = p_array.size(); const Face3 *faces = p_array.ptr(); + constexpr double min_size = 1.0; + constexpr int max_length = 20; AABB global_aabb; @@ -507,27 +508,27 @@ Vector<Face3> Geometry3D::wrap_geometry(Vector<Face3> p_array, real_t *p_error) } } - global_aabb.grow_by(0.01); // Avoid numerical error. + global_aabb.grow_by(0.01f); // Avoid numerical error. // Determine amount of cells in grid axis. int div_x, div_y, div_z; - if (global_aabb.size.x / _MIN_SIZE < _MAX_LENGTH) { - div_x = (int)(global_aabb.size.x / _MIN_SIZE) + 1; + if (global_aabb.size.x / min_size < max_length) { + div_x = (int)(global_aabb.size.x / min_size) + 1; } else { - div_x = _MAX_LENGTH; + div_x = max_length; } - if (global_aabb.size.y / _MIN_SIZE < _MAX_LENGTH) { - div_y = (int)(global_aabb.size.y / _MIN_SIZE) + 1; + if (global_aabb.size.y / min_size < max_length) { + div_y = (int)(global_aabb.size.y / min_size) + 1; } else { - div_y = _MAX_LENGTH; + div_y = max_length; } - if (global_aabb.size.z / _MIN_SIZE < _MAX_LENGTH) { - div_z = (int)(global_aabb.size.z / _MIN_SIZE) + 1; + if (global_aabb.size.z / min_size < max_length) { + div_z = (int)(global_aabb.size.z / min_size) + 1; } else { - div_z = _MAX_LENGTH; + div_z = max_length; } Vector3 voxelsize = global_aabb.size; @@ -637,7 +638,7 @@ Geometry3D::MeshData Geometry3D::build_convex_mesh(const Vector<Plane> &p_planes Vector3 ref = Vector3(0.0, 1.0, 0.0); - if (ABS(p.normal.dot(ref)) > 0.95) { + if (ABS(p.normal.dot(ref)) > 0.95f) { ref = Vector3(0.0, 0.0, 1.0); // Change axis. } @@ -662,7 +663,7 @@ Geometry3D::MeshData Geometry3D::build_convex_mesh(const Vector<Plane> &p_planes Vector<Vector3> new_vertices; Plane clip = p_planes[j]; - if (clip.normal.dot(p.normal) > 0.95) { + if (clip.normal.dot(p.normal) > 0.95f) { continue; } @@ -715,7 +716,7 @@ Geometry3D::MeshData Geometry3D::build_convex_mesh(const Vector<Plane> &p_planes for (int j = 0; j < vertices.size(); j++) { int idx = -1; for (int k = 0; k < mesh.vertices.size(); k++) { - if (mesh.vertices[k].distance_to(vertices[j]) < 0.001) { + if (mesh.vertices[k].distance_to(vertices[j]) < 0.001f) { idx = k; break; } @@ -792,8 +793,8 @@ Vector<Plane> Geometry3D::build_cylinder_planes(real_t p_radius, real_t p_height Vector3 axis; axis[p_axis] = 1.0; - planes.push_back(Plane(axis, p_height * 0.5)); - planes.push_back(Plane(-axis, p_height * 0.5)); + planes.push_back(Plane(axis, p_height * 0.5f)); + planes.push_back(Plane(-axis, p_height * 0.5f)); return planes; } @@ -852,7 +853,7 @@ Vector<Plane> Geometry3D::build_capsule_planes(real_t p_radius, real_t p_height, for (int j = 1; j <= p_lats; j++) { Vector3 plane_normal = normal.lerp(axis, j / (real_t)p_lats).normalized(); - Vector3 position = axis * p_height * 0.5 + plane_normal * p_radius; + Vector3 position = axis * p_height * 0.5f + plane_normal * p_radius; planes.push_back(Plane(plane_normal, position)); planes.push_back(Plane(plane_normal * axis_neg, position * axis_neg)); } @@ -878,7 +879,7 @@ Vector<Vector3> Geometry3D::compute_convex_mesh_points(const Plane *p_planes, in for (int n = 0; n < p_plane_count; n++) { if (n != i && n != j && n != k) { real_t dp = p_planes[n].normal.dot(convex_shape_point); - if (dp - p_planes[n].d > CMP_EPSILON) { + if (dp - p_planes[n].d > (real_t)CMP_EPSILON) { excluded = true; break; } @@ -903,8 +904,8 @@ Vector<Vector3> Geometry3D::compute_convex_mesh_points(const Plane *p_planes, in /* dt of 1d function using squared distance */ static void edt(float *f, int stride, int n) { float *d = (float *)alloca(sizeof(float) * n + sizeof(int) * n + sizeof(float) * (n + 1)); - int *v = (int *)&(d[n]); - float *z = (float *)&v[n]; + int *v = reinterpret_cast<int *>(&(d[n])); + float *z = reinterpret_cast<float *>(&v[n]); int k = 0; v[0] = 0; |