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-rw-r--r--core/math/math_funcs.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp
index 1585c96b38..e92bb9f4aa 100644
--- a/core/math/math_funcs.cpp
+++ b/core/math/math_funcs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,12 +30,10 @@
#include "math_funcs.h"
-#include "core/error_macros.h"
+#include "core/error/error_macros.h"
RandomPCG Math::default_rand(RandomPCG::DEFAULT_SEED, RandomPCG::DEFAULT_INC);
-#define PHI 0x9e3779b9
-
uint32_t Math::rand_from_seed(uint64_t *seed) {
RandomPCG rng = RandomPCG(*seed, RandomPCG::DEFAULT_INC);
uint32_t r = rng.rand();
@@ -125,7 +123,7 @@ double Math::ease(double p_x, double p_c) {
}
}
-double Math::stepify(double p_value, double p_step) {
+double Math::snapped(double p_value, double p_step) {
if (p_step != 0) {
p_value = Math::floor(p_value / p_step + 0.5) * p_step;
}
@@ -183,3 +181,7 @@ double Math::random(double from, double to) {
float Math::random(float from, float to) {
return default_rand.random(from, to);
}
+
+int Math::random(int from, int to) {
+ return default_rand.random(from, to);
+}