diff options
Diffstat (limited to 'core/math/math_funcs.h')
-rw-r--r-- | core/math/math_funcs.h | 27 |
1 files changed, 22 insertions, 5 deletions
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index 827637bf2b..c7d24e9c58 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -198,6 +198,23 @@ public: value += 0.0; return value; } + static _ALWAYS_INLINE_ float fposmodp(float p_x, float p_y) { + float value = Math::fmod(p_x, p_y); + if (value < 0) { + value += p_y; + } + value += 0.0; + return value; + } + static _ALWAYS_INLINE_ double fposmodp(double p_x, double p_y) { + double value = Math::fmod(p_x, p_y); + if (value < 0) { + value += p_y; + } + value += 0.0; + return value; + } + static _ALWAYS_INLINE_ int posmod(int p_x, int p_y) { int value = p_x % p_y; if ((value < 0 && p_y > 0) || (value > 0 && p_y < 0)) { @@ -275,7 +292,7 @@ public: static double ease(double p_x, double p_c); static int step_decimals(double p_step); static int range_step_decimals(double p_step); - static double stepify(double p_value, double p_step); + static double snapped(double p_value, double p_step); static double dectime(double p_value, double p_amount, double p_step); static uint32_t larger_prime(uint32_t p_val); @@ -455,12 +472,12 @@ public: } static _ALWAYS_INLINE_ float snap_scalar(float p_offset, float p_step, float p_target) { - return p_step != 0 ? Math::stepify(p_target - p_offset, p_step) + p_offset : p_target; + return p_step != 0 ? Math::snapped(p_target - p_offset, p_step) + p_offset : p_target; } static _ALWAYS_INLINE_ float snap_scalar_separation(float p_offset, float p_step, float p_target, float p_separation) { if (p_step != 0) { - float a = Math::stepify(p_target - p_offset, p_step + p_separation) + p_offset; + float a = Math::snapped(p_target - p_offset, p_step + p_separation) + p_offset; float b = a; if (p_target >= 0) { b -= p_separation; |