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-rw-r--r--core/math/transform.h17
1 files changed, 9 insertions, 8 deletions
diff --git a/core/math/transform.h b/core/math/transform.h
index 71847d36ac..1c05dbe554 100644
--- a/core/math/transform.h
+++ b/core/math/transform.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -51,8 +51,8 @@ public:
void rotate(const Vector3 &p_axis, real_t p_phi);
void rotate_basis(const Vector3 &p_axis, real_t p_phi);
- void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up);
- Transform looking_at(const Vector3 &p_target, const Vector3 &p_up) const;
+ void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0));
+ Transform looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0)) const;
void scale(const Vector3 &p_scale);
Transform scaled(const Vector3 &p_scale) const;
@@ -106,9 +106,10 @@ public:
operator String() const;
- Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz);
- Transform(const Basis &p_basis, const Vector3 &p_origin = Vector3());
Transform() {}
+ Transform(const Basis &p_basis, const Vector3 &p_origin = Vector3());
+ Transform(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z, const Vector3 &p_origin);
+ Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz);
};
_FORCE_INLINE_ Vector3 Transform::xform(const Vector3 &p_vector) const {
@@ -143,8 +144,8 @@ _FORCE_INLINE_ Plane Transform::xform(const Plane &p_plane) const {
_FORCE_INLINE_ Plane Transform::xform_inv(const Plane &p_plane) const {
Vector3 point = p_plane.normal * p_plane.d;
Vector3 point_dir = point + p_plane.normal;
- xform_inv(point);
- xform_inv(point_dir);
+ point = xform_inv(point);
+ point_dir = xform_inv(point_dir);
Vector3 normal = point_dir - point;
normal.normalize();