diff options
Diffstat (limited to 'core/math/transform.h')
-rw-r--r-- | core/math/transform.h | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/core/math/transform.h b/core/math/transform.h index 71847d36ac..1c05dbe554 100644 --- a/core/math/transform.h +++ b/core/math/transform.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -51,8 +51,8 @@ public: void rotate(const Vector3 &p_axis, real_t p_phi); void rotate_basis(const Vector3 &p_axis, real_t p_phi); - void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up); - Transform looking_at(const Vector3 &p_target, const Vector3 &p_up) const; + void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0)); + Transform looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0)) const; void scale(const Vector3 &p_scale); Transform scaled(const Vector3 &p_scale) const; @@ -106,9 +106,10 @@ public: operator String() const; - Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz); - Transform(const Basis &p_basis, const Vector3 &p_origin = Vector3()); Transform() {} + Transform(const Basis &p_basis, const Vector3 &p_origin = Vector3()); + Transform(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z, const Vector3 &p_origin); + Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz); }; _FORCE_INLINE_ Vector3 Transform::xform(const Vector3 &p_vector) const { @@ -143,8 +144,8 @@ _FORCE_INLINE_ Plane Transform::xform(const Plane &p_plane) const { _FORCE_INLINE_ Plane Transform::xform_inv(const Plane &p_plane) const { Vector3 point = p_plane.normal * p_plane.d; Vector3 point_dir = point + p_plane.normal; - xform_inv(point); - xform_inv(point_dir); + point = xform_inv(point); + point_dir = xform_inv(point_dir); Vector3 normal = point_dir - point; normal.normalize(); |