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-rw-r--r--core/math/transform_2d.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp
index 0201cf575c..e6e24e9b32 100644
--- a/core/math/transform_2d.cpp
+++ b/core/math/transform_2d.cpp
@@ -30,6 +30,8 @@
#include "transform_2d.h"
+#include "core/string/ustring.h"
+
void Transform2D::invert() {
// FIXME: this function assumes the basis is a rotation matrix, with no scaling.
// Transform2D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that.