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-rw-r--r--core/math/transform_2d.cpp111
1 files changed, 39 insertions, 72 deletions
diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp
index 548a82d254..868665cb5c 100644
--- a/core/math/transform_2d.cpp
+++ b/core/math/transform_2d.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* transform_2d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* transform_2d.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "transform_2d.h"
@@ -151,7 +151,7 @@ void Transform2D::orthonormalize() {
Vector2 y = columns[1];
x.normalize();
- y = (y - x * (x.dot(y)));
+ y = y - x * x.dot(y);
y.normalize();
columns[0] = x;
@@ -159,9 +159,9 @@ void Transform2D::orthonormalize() {
}
Transform2D Transform2D::orthonormalized() const {
- Transform2D on = *this;
- on.orthonormalize();
- return on;
+ Transform2D ortho = *this;
+ ortho.orthonormalize();
+ return ortho;
}
bool Transform2D::is_equal_approx(const Transform2D &p_transform) const {
@@ -221,12 +221,6 @@ Transform2D Transform2D::operator*(const Transform2D &p_transform) const {
return t;
}
-Transform2D Transform2D::basis_scaled(const Size2 &p_scale) const {
- Transform2D copy = *this;
- copy.scale_basis(p_scale);
- return copy;
-}
-
Transform2D Transform2D::scaled(const Size2 &p_scale) const {
// Equivalent to left multiplication
Transform2D copy = *this;
@@ -269,39 +263,12 @@ real_t Transform2D::basis_determinant() const {
return columns[0].x * columns[1].y - columns[0].y * columns[1].x;
}
-Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const real_t p_c) const {
- //extract parameters
- Vector2 p1 = get_origin();
- Vector2 p2 = p_transform.get_origin();
-
- real_t r1 = get_rotation();
- real_t r2 = p_transform.get_rotation();
-
- Size2 s1 = get_scale();
- Size2 s2 = p_transform.get_scale();
-
- //slerp rotation
- Vector2 v1(Math::cos(r1), Math::sin(r1));
- Vector2 v2(Math::cos(r2), Math::sin(r2));
-
- real_t dot = v1.dot(v2);
-
- dot = CLAMP(dot, (real_t)-1.0, (real_t)1.0);
-
- Vector2 v;
-
- if (dot > 0.9995f) {
- v = v1.lerp(v2, p_c).normalized(); //linearly interpolate to avoid numerical precision issues
- } else {
- real_t angle = p_c * Math::acos(dot);
- Vector2 v3 = (v2 - v1 * dot).normalized();
- v = v1 * Math::cos(angle) + v3 * Math::sin(angle);
- }
-
- //construct matrix
- Transform2D res(v.angle(), p1.lerp(p2, p_c));
- res.scale_basis(s1.lerp(s2, p_c));
- return res;
+Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const real_t p_weight) const {
+ return Transform2D(
+ Math::lerp_angle(get_rotation(), p_transform.get_rotation(), p_weight),
+ get_scale().lerp(p_transform.get_scale(), p_weight),
+ Math::lerp_angle(get_skew(), p_transform.get_skew(), p_weight),
+ get_origin().lerp(p_transform.get_origin(), p_weight));
}
void Transform2D::operator*=(const real_t p_val) {