summaryrefslogtreecommitdiffstats
path: root/core/math/transform_2d.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'core/math/transform_2d.cpp')
-rw-r--r--core/math/transform_2d.cpp29
1 files changed, 25 insertions, 4 deletions
diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp
index 180aeaa0af..16934d67df 100644
--- a/core/math/transform_2d.cpp
+++ b/core/math/transform_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -158,6 +158,13 @@ bool Transform2D::is_equal_approx(const Transform2D &p_transform) const {
return elements[0].is_equal_approx(p_transform.elements[0]) && elements[1].is_equal_approx(p_transform.elements[1]) && elements[2].is_equal_approx(p_transform.elements[2]);
}
+Transform2D Transform2D::looking_at(const Vector2 &p_target) const {
+ Transform2D return_trans = Transform2D(get_rotation(), get_origin());
+ Vector2 target_position = affine_inverse().xform(p_target);
+ return_trans.set_rotation(return_trans.get_rotation() + (target_position * get_scale()).angle());
+ return return_trans;
+}
+
bool Transform2D::operator==(const Transform2D &p_transform) const {
for (int i = 0; i < 3; i++) {
if (elements[i] != p_transform.elements[i]) {
@@ -251,7 +258,7 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t
real_t dot = v1.dot(v2);
- dot = (dot < -1.0) ? -1.0 : ((dot > 1.0) ? 1.0 : dot); //clamp dot to [-1,1]
+ dot = CLAMP(dot, -1.0, 1.0);
Vector2 v;
@@ -269,6 +276,20 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t
return res;
}
+void Transform2D::operator*=(const real_t p_val) {
+ elements[0] *= p_val;
+ elements[1] *= p_val;
+ elements[2] *= p_val;
+}
+
+Transform2D Transform2D::operator*(const real_t p_val) const {
+ Transform2D ret(*this);
+ ret *= p_val;
+ return ret;
+}
+
Transform2D::operator String() const {
- return String(String() + elements[0] + ", " + elements[1] + ", " + elements[2]);
+ return "[X: " + elements[0].operator String() +
+ ", Y: " + elements[1].operator String() +
+ ", O: " + elements[2].operator String() + "]";
}