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-rw-r--r--core/math/transform_3d.cpp44
1 files changed, 33 insertions, 11 deletions
diff --git a/core/math/transform_3d.cpp b/core/math/transform_3d.cpp
index 76b31daa76..a634faca9a 100644
--- a/core/math/transform_3d.cpp
+++ b/core/math/transform_3d.cpp
@@ -62,7 +62,15 @@ void Transform3D::rotate(const Vector3 &p_axis, real_t p_angle) {
}
Transform3D Transform3D::rotated(const Vector3 &p_axis, real_t p_angle) const {
- return Transform3D(Basis(p_axis, p_angle), Vector3()) * (*this);
+ // Equivalent to left multiplication
+ Basis p_basis(p_axis, p_angle);
+ return Transform3D(p_basis * basis, p_basis.xform(origin));
+}
+
+Transform3D Transform3D::rotated_local(const Vector3 &p_axis, real_t p_angle) const {
+ // Equivalent to right multiplication
+ Basis p_basis(p_axis, p_angle);
+ return Transform3D(basis * p_basis, origin);
}
void Transform3D::rotate_basis(const Vector3 &p_axis, real_t p_angle) {
@@ -70,17 +78,23 @@ void Transform3D::rotate_basis(const Vector3 &p_axis, real_t p_angle) {
}
Transform3D Transform3D::looking_at(const Vector3 &p_target, const Vector3 &p_up) const {
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V_MSG(origin.is_equal_approx(p_target), Transform3D(), "The transform's origin and target can't be equal.");
+#endif
Transform3D t = *this;
t.basis = Basis::looking_at(p_target - origin, p_up);
return t;
}
void Transform3D::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up) {
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_MSG(p_eye.is_equal_approx(p_target), "The eye and target vectors can't be equal.");
+#endif
basis = Basis::looking_at(p_target - p_eye, p_up);
origin = p_eye;
}
-Transform3D Transform3D::sphere_interpolate_with(const Transform3D &p_transform, real_t p_c) const {
+Transform3D Transform3D::spherical_interpolate_with(const Transform3D &p_transform, real_t p_c) const {
/* not sure if very "efficient" but good enough? */
Transform3D interp;
@@ -114,29 +128,37 @@ void Transform3D::scale(const Vector3 &p_scale) {
}
Transform3D Transform3D::scaled(const Vector3 &p_scale) const {
- Transform3D t = *this;
- t.scale(p_scale);
- return t;
+ // Equivalent to left multiplication
+ return Transform3D(basis.scaled(p_scale), origin * p_scale);
+}
+
+Transform3D Transform3D::scaled_local(const Vector3 &p_scale) const {
+ // Equivalent to right multiplication
+ return Transform3D(basis.scaled_local(p_scale), origin);
}
void Transform3D::scale_basis(const Vector3 &p_scale) {
basis.scale(p_scale);
}
-void Transform3D::translate(real_t p_tx, real_t p_ty, real_t p_tz) {
- translate(Vector3(p_tx, p_ty, p_tz));
+void Transform3D::translate_local(real_t p_tx, real_t p_ty, real_t p_tz) {
+ translate_local(Vector3(p_tx, p_ty, p_tz));
}
-void Transform3D::translate(const Vector3 &p_translation) {
+void Transform3D::translate_local(const Vector3 &p_translation) {
for (int i = 0; i < 3; i++) {
origin[i] += basis[i].dot(p_translation);
}
}
Transform3D Transform3D::translated(const Vector3 &p_translation) const {
- Transform3D t = *this;
- t.translate(p_translation);
- return t;
+ // Equivalent to left multiplication
+ return Transform3D(basis, origin + p_translation);
+}
+
+Transform3D Transform3D::translated_local(const Vector3 &p_translation) const {
+ // Equivalent to right multiplication
+ return Transform3D(basis, origin + basis.xform(p_translation));
}
void Transform3D::orthonormalize() {