diff options
Diffstat (limited to 'core/math/transform_3d.h')
-rw-r--r-- | core/math/transform_3d.h | 21 |
1 files changed, 10 insertions, 11 deletions
diff --git a/core/math/transform_3d.h b/core/math/transform_3d.h index c16c278e74..25832434cd 100644 --- a/core/math/transform_3d.h +++ b/core/math/transform_3d.h @@ -28,15 +28,14 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef TRANSFORM_H -#define TRANSFORM_H +#ifndef TRANSFORM_3D_H +#define TRANSFORM_3D_H #include "core/math/aabb.h" #include "core/math/basis.h" #include "core/math/plane.h" -class _NO_DISCARD_ Transform3D { -public: +struct _NO_DISCARD_ Transform3D { Basis basis; Vector3 origin; @@ -46,10 +45,10 @@ public: void affine_invert(); Transform3D affine_inverse() const; - Transform3D rotated(const Vector3 &p_axis, real_t p_phi) const; + Transform3D rotated(const Vector3 &p_axis, real_t p_angle) const; - void rotate(const Vector3 &p_axis, real_t p_phi); - void rotate_basis(const Vector3 &p_axis, real_t p_phi); + void rotate(const Vector3 &p_axis, real_t p_angle); + void rotate_basis(const Vector3 &p_axis, real_t p_angle); void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0)); Transform3D looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0)) const; @@ -136,9 +135,9 @@ _FORCE_INLINE_ Vector3 Transform3D::xform_inv(const Vector3 &p_vector) const { Vector3 v = p_vector - origin; return Vector3( - (basis.elements[0][0] * v.x) + (basis.elements[1][0] * v.y) + (basis.elements[2][0] * v.z), - (basis.elements[0][1] * v.x) + (basis.elements[1][1] * v.y) + (basis.elements[2][1] * v.z), - (basis.elements[0][2] * v.x) + (basis.elements[1][2] * v.y) + (basis.elements[2][2] * v.z)); + (basis.rows[0][0] * v.x) + (basis.rows[1][0] * v.y) + (basis.rows[2][0] * v.z), + (basis.rows[0][1] * v.x) + (basis.rows[1][1] * v.y) + (basis.rows[2][1] * v.z), + (basis.rows[0][2] * v.x) + (basis.rows[1][2] * v.y) + (basis.rows[2][2] * v.z)); } // Neither the plane regular xform or xform_inv are particularly efficient, @@ -265,4 +264,4 @@ _FORCE_INLINE_ Plane Transform3D::xform_inv_fast(const Plane &p_plane, const Tra return Plane(normal, d); } -#endif // TRANSFORM_H +#endif // TRANSFORM_3D_H |